Battle Hall Challenge - Someoneelse

390.gif

Chimchar [Mischief] (M)
Nature: Lonely
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze (Innate):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Brick Break
Dig
Ember
Fake Out
Fire Punch
Flame Wheel
Fury Swipes
Leer
Nasty Plot
Scratch
Shadow Claw
Taunt
ThunderPunch
Torment
"Be tormented with the knowledge that you can only do this once."
Torment > Faint Attack > Faint Attack

Hall Pilot’s team:
509.png

HP: 90
En: 100
Spe: 66
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: N/A

Somoneelse's team:
390.gif

HP: 90
En: 100
Spe: 61
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Purrloin used Torment!
Chimchar is Tormented due to its inaction!
Other changes: Torment 6a (Chimchar)
-9 energy
Chimchar used Taunt!
Purrloin is Taunted into rage!
Other changes: Taunt 6a (Purrloin)
-10 energy

Action 2:
Purrloin used Faint Attack!
RNG Roll (CRIT) [<=625 CRIT]: 4873/10000 (NO)
6+3+(4.5-1.5) = 12 damage (Chimchar)
-3 energy
Chimchar used Brick Break!
RNG Roll (CRIT) [<=625 CRIT]: 2509/10000 (NO)
[8+(4.5-3)]*1.5 = 16.5 damage (Purrloin)
-6 energy

Action 3:
Purrloin used Faint Attack!
RNG Roll (CRIT) [<=625 CRIT]: 1589/10000 (NO)
6+3+(4.5-1.5) = 12 damage (Chimchar)
-7 energy
Chimchar used Fire Punch!
RNG Roll (CRIT) [<=625 CRIT]: 1386/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2010/10000 (NO)
8+3+(4.5-1.5) = 14 damage (Purrloin)
-5 energy

Post Action:
Other changes: Torment 3a (Chimchar)
Other changes: Taunt 4a (Purrloin)

Post Round:

Purrloin: -30.5 HP, 19 EN
Chimchar: -24 HP, -21 EN

Hall Pilot’s team:
509.png

HP: 59
En: 81
Spe: 66
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: Taunt 4a

Somoneelse's team:
390.gif

HP: 66
En: 79
Spe: 61
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: Torment 3a

Arena : ASB Battle Hall


"Exploit his weaknesses. Lower him down."
Faint Attack > Shadow Claw > Pursuit
IF Chimchar uses damaging Fire-type moves in combo, THEN replace that action with Fury Swipes.
 
"Ha, you may have planned this at your best..."

Hall Hunter’s team:
509.png

HP: 59
En: 81
Spe: 66
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: Taunt 4a

Somoneelse's team:
390.gif

HP: 66
En: 79
Spe: 61
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: Torment 3a

Arena : ASB Battle Hall

Action 1:
Purrloin used Faint Attack!
RNG Roll (CRIT) [<=625 CRIT]: 319/10000 (CRIT)
6+3+3+(4.5-1.5) = 15 damage (Chimchar)
-11 energy
Chimchar used Flame Wheel!
RNG Roll (CRIT) [<=625 CRIT]: 3512/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 5496/10000 (NO)
6+3+(4.5-1.5) = 12 damage (Purrloin)
-3 energy

Action 2:
Chimchar used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 1042/10000 (NO)
4+(4.5-1.5) = 7 damage (Purrloin)
Purrloin flinched!
-4 energy
Purrloin flinched due to Fake Out!
Flinch (Fake Out)

Action 3:
Purrloin used Pursuit!
RNG Roll (CRIT) [<=625 CRIT]: 7445/10000 (NO)
4+3+(4.5-1.5) = 10 damage (Chimchar)
-4 energy
Chimchar used Torment!
Purrloin is Tormented due to its inaction!
Other changes: Torment 6a (Purrloin)
-10 energy

Post Action:
Other changes: Torment 0a (Chimchar)
Other changes: Taunt 1a (Purrloin)

Post Round:

Purrloin: -19 HP, 15 EN
Chimchar: -25 HP, -17 EN

Hall Hunter’s team:
509.png

HP: 40
En: 66
Spe: 66
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: Taunt 1a, Torment 6a

Somoneelse's team:
390.gif

HP: 41
En: 62
Spe: 61
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"But you still forgot some of the better tricks we keep in store..."
 
Brick Break > Brick Break > Fire Punch
If Torment A2 or A3, Taunt that action & push back.
If Encore, Brick Break + Brick Break the action before.
 
"Not going to be that easy for you."
Shadow Claw > Sand Attack > Shadow Claw

Hall Hunter’s team:
509.png

HP: 40
En: 66
Spe: 66
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: Taunt 1a, Torment 6a

Somoneelse's team:
390.gif

HP: 41
En: 62
Spe: 61
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


Action 1:
Purrloin used Shadow Claw!
RNG Roll (CRIT) [<=1250 CRIT]: 6436/10000 (NO)
74+(4.5-1.5) = 10 damage (Chimchar)
-5 energy
Chimchar used Brick Break!
RNG Roll (CRIT) [<=625 CRIT]: 6463/10000 (NO)
[8+(4.5-1.5)]*1.5 = 16.5 damage (Purrloin)
-6 energy

Post Action:
Other changes: Taunt 0a (Purrloin)

Action 2:
Purrloin used Sand Attack!
Chimchar's accuracy fell!
Stat changes: {3/4} -1 Acc (Chimchar)
-4 energy
Chimchar used Brick Break!
RNG Roll (HIT) [<=7500 HIT]: 8773/10000 (NO)
But it missed Purrloin!
-10 energy

Action 3:
Purrloin used Shadow Claw!
RNG Roll (CRIT) [<=1250 CRIT]: 5948/10000 (NO)
74+(4.5-1.5) = 10 damage (Chimchar)
-5 energy
Chimchar used Brick Break!
RNG Roll (HIT) [<=7500 HIT]: 3922/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 4836/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 3553/10000 (NO)
8+3+(4.5-1.5) = 14 damage (Purrloin)
-5 energy

Post Action:
Other changes: Torment 3a (Purrloin)

Post Round:

Purrloin: -30.5 HP, 14 EN
Chimchar: -20 HP, -21 EN

Hall Hunter’s team:
509.png

HP: 9
En: 42
Spe: 66
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: Torment 3a

Somoneelse's team:
390.gif

HP: 21
En: 41
Spe: 61
Ranks: 3/1/2/2
Status: N/A
Stats: {3/4} -1 Acc
Other: N/A

Arena : ASB Battle Hall


"Now for the leap of faith."
Fake Out > Aerial Ace > Fake Out
 
Fake Out + Fake Out > Cooldown (Brick Break) > Fake Out + Fake Out
If both Fake Out combos miss, curse loudly, else we shall go with Ghost next.
 
The combo you ordered on A3 failed. It's base EN cost is 12+16 = 28, since the first Fake Out combo costed (4+8)*1.75 = 21 energy, Chimchar resorted to using only Fake Out on A3.

"You might know your stuff..."

Hall Hunter’s team:
509.png

HP: 9
En: 42
Spe: 66
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: Torment 3a

Somoneelse's team:
390.gif

HP: 21
En: 41
Spe: 61
Ranks: 3/1/2/2
Status: N/A
Stats: {3/4} -1 Acc
Other: N/A

Arena : ASB Battle Hall

Action 1:
Chimchar uses Mach 5 Spooker!
(+6 Priority, Fake Out + Fake Out)
RNG Roll (HIT) [<=7500 HIT]: 8328/10000 (NO)
But it missed Purrloin!
-21 energy
Purrloin used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 5410/10000 (NO)
4+(4.5-1.5) = 7 damage (Chimchar)
-4 energy

Action 2:
Purrloin used Aerial Ace!
RNG Roll (CRIT) [<=625 CRIT]: 8224/10000 (NO)
6+(4.5-1.5) = 9 damage (Chimchar)
-4 energy
Chimchar is cooling down!
Combo cooldown (Fake Out + Fake Out)

Action 3:
Purrloin used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 4123/10000 (NO)
4+(4.5-1.5) = 7 damage (Chimchar)
Chimchar is KO'ed!
-4 energy

Post Action:
Other changes: Torment 0a (Purrloin)

Post Round:

Purrloin: -12 EN
Chimchar: -23 HP, -21 EN, KO'ed

Hall Hunter’s team:
509.png

HP: 9
En: 30
Spe: 66
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other:N/A

Somoneelse's team:
390.gif

HP: KO
En: 20
Spe: 61
Ranks: 3/1/2/2
Status: N/A
Stats: {3/4} -1 Acc
Other: N/A

Arena : ASB Battle Hall


"But you don't know enough."
Rewards Bank said:
Someoneelse: 16 CC
Chimchar: 16 HC

Ullar Warlord: 12 UC
ZhengTann: 14 UC

Thanks for completing your challenge Somoneelse! You may curse for another 6 days, 23 hours, 59 minutes, and 59 seconds before rechallenging Battle Hall again.
 
Name:
Thread:
Rank: 3
Pokemon: Vesuvius the Camerupt
Ability: Solid Rock
Pokemon Data:
323.png

Camerupt [Vesuvius] (M)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor (Innate):
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (Innate)(DW, unlocked):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Amnesia
Dig
Earthquake
Earth Power
Ember
Eruption
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Iron Head
Lava Plume
Magnitude
SolarBeam
Stealth Rock
Tackle
Take Down
Yawn


Someoneelse was a regular person.

Just a regular trainer, with regular skills and regular dreams.

But it all changed one day.

He had a dream, you see.

A light.

A very bright light.

It came closer to him.

And closer.

Then it whispered.



Yolo

From that day, Someoneelse knew his destiny.

He was no regular trainer, or person.

He knew what he had to do.

And thus, he set off to the Hall, where regular trainers awaited.




NormalType.png
FightingType.png
Firelolnopic
WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
BugType.png

What would you say if I was part of one of those reincarnation religions? How do you know this "YOLO" thing isn't very offensive?
But I'll go with Bug anyway.
 
Well, the thing is, Someoneelse....


6a00d83451c49a69e201538e1ed9d6970b-320wi.jpg



:P, sorry in advance.

193.png

Yanma (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Attacks:
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Uproar
Pursuit
Wing Attack
AncientPower

Shadow Ball
Psychic
U-turn

Signal Beam
Reversal
Leech Life

Roost
Ability: 2/3
Compoundeyes!
 
Eruption > Flamethrower > Lava Plume
If Double Team clones are up, Heat Wave and push actions back.
If Yanma uses a successful P/E move, Focus Energy the first time, Amnesia the second, pushing actions back.
 
193.png


Grrrr


Supersonic -> SonicBoom -> Psychic



323.png

100 HP
100 EN
5/3/4/3/34

193.png


100 HP
100 EN
3/1/4/2/95


Action 1

Yanma used Supersonic - 4 energy
To hit (4091) - Yes
Duration: 2/3
3 Actions!

Camerupt tries to use Eruption....
To hitself (1-5000=Yes) -> 3120 - Yes
-4 energy
(4 + 3) = 7 damage

Action 2

Yanma used Sonicboom - 5 energy
-10 HP to Came


Camerupt tries to use Flamethrower....
To hitself (1-5000=Yes) -> 9984 - No
-6 energy
To crit (4817) - No
To burn (8472) - No
(10 + 3 + 3)*1,5 = 24 damage

Camerupt snapped out!

Action 3

Yanma used Psychic - 8 energy
To crit (2991) - No
To lower SP.Def (8001) - No
(12 + 1,5) = 13,5 damage

Camerupt used Lava Plume - 5 energy
To crit (3003) - No
To burn (2294) - Yes
(8 + 3 + 3)*1,5 = 21 damage
-2 HP to Yanma



323.png

69 HP
87 EN
5/3/4/3/34

193.png

55 HP
83 EN
3/1/4/2/95



193.png

Thats the time i get killed, isnt it?


Sonicboom -> Psychic -> Psychic


If damaging fire-type move AND Camerupt is not confused, use Supersonic that action.

 


323.png

69 HP
87 EN
5/3/4/3/34

193.png

55 HP
83 EN
3/1/4/2/95

The hide tags keep bugging with me.....


Action 1

Yanma used Sonicboom - 5 energy
-10 HP to Cameruput

Came used Amnesia - 7 energy
+2 Sp.Def!

Action 2


Yanma used Psychic - 8 energy
To crit (6641) - No
To lower SP.Def (5512) - No
(12 + 1,5) - 3,5 = 10 damage

Came used Yawn - 7 energy

Action 3


Yanma used Psychic - 12 energy
To crit (5525) - No
To lower SP.Def (8712) - No
(12 + 1,5) - 3,5 = 10 damage

Came used Iron Head - 6 energy
To crit (9768) - No
(8 + 6) = 14 damage





323.png

39 HP
67 EN
5/3/4/3/34

193.png

41 HP
58 EN
3/1/4/2/95
Will fall asleep after the next action.
 
(The hide tag thing might have something to do with colours)

Flamethrower > Lava Plume > Heat Wave

If Yanma uses a successful P/E move, Focus Energy the first time, Amnesia the second, pushing actions back.
 
U-Turn -> Supersonic -> Roost

323.png

39 HP
67 EN
5/3/4/3/34

193.png

41 HP
58 EN
3/1/4/2/95
Will fall asleep after the next action.


Yanma used U-Turn - 4 energy
To crit (7845) - No
(7 + 3)*0,67 = 6,7 damage
Yanma is no longer under Yawn's effects!

Came used Flamethrower - 6 energy
To crit (9948) - No
To burn (7079) - No
(10 + 3 + 3)*1,5 = 24 damage

Action 2

Yanma used Supersonic - 3 energy
To hit (4471) - Yes
Duration: 1/3
2 Actions!

Came tries to use Lava Plume...
To hitself (1-5000=Yes) -> 8295 - No
(8 + 3 + 3)*1,5 = 21 damage
Yanma fainted!

323.png

32 HP
56 EN
5/3/4/3/34

193.png

KO HP
KO EN
3/1/4/2/95



NormalType.png
FightingType.png
Firelolnopic
WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG: 3/5

That can only mean.....
:O


Leethoof wants to battle!

411.png
Spr_b_5b_411.png
411.png
411.png
Spr_b_5b_411.png
411.png
Spr_b_5b_411.png
411.png
Spr_b_5b_411.png
411.png
411.png
Spr_b_5b_411.png

411.png

Bastiodon (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 30
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
AncientPower
Block
Endure
Metal Burst

Ice Beam
Thunderbolt
Blizzard

Counter
Body Slam
Wide Guard

Magnet Rise
2/2
Soundproof! D:
 
I have to fight 12 Bastiodon?

Earthquake > Earth Power > Earthquake
If Counter when you would use Earthquake, Earth Power that action.
If Magnet Rise, change actions from that action on (I move first) to Earthquake > Flamethrower > Heat Wave
 
Yes, you do. No healing betwen fights.

411.png


RRRRRAAAAAARRRRRRGGGGGGHHHHH


Metal Burst -> Metal Burst -> Metal Burst




323.png

100 HP
100 EN
5/3/4/3/34



411.png

90 HP
100 EN
1/7/3/5/30


Camerupt used Earthquake - 6 energy
To crit (2981) - No
(10 + 3 - 2)*2,25 = 24,75 damage

Bastiodon used Metal Burst - 13,25 energy
30,9375 damage

Action 2

Camerupt used Earth Power - 5 energy
To crit (8172) - No
To lower Sp.def (9851) - No
(9 + 3 - 1,5)*2,25 = 23,625 damage


Bastiodon used Metal Burst - 16,875 energy
29,53125 damage



Action 3

Camerupt used Earthquake - 6 energy
To crit (2800) - No
(10 + 3 - 2)*2,25 = 24,75 damage


Bastiodon used Metal Burst Combo - 21,25 energy
30,9375 damage

323.png

9 HP
83 EN
5/3/4/3/34



411.png

17 HP
49 EN
1/7/3/5/30



Endure -> Ice Beam -> Ice Beam



If Camerupt is underground when you would attack, use Iron Defense that action.
If Taunt at any point, use Ice Beam that action and push-back.



Metal Burst Combo A3 would actually fail to KO by 1 HP :(
 
Back
Top