Battle Hall Challenge - tavok

lol

Surf - Surf - Brine
- IF Pain Split AND you do not have a substitute up AND you are faster, THEN Substitute (15 HP) and push actions back.
- IF Yawn AND you do not have a substitute up AND you are faster, THEN Substitute (15 HP) and push actions back.
 
Jesus christ how did I let this sink into the cracks this much


"Fuggit."
Shell Smash -> Shell Smash + Shell Smash combo -> cooldown (Shell Smash)

Pre-Round stats:

Zic
HP: 100
EN: 100
3/4/3/3/43/ -10% Eva

Magcargo
HP: 90
EN: 100
1/5/4/3/30

Action 1
Surf -> Magcargo (6 EN)
RNG roll (to crit) 5299 = no crit
(9+3-1+(3-3)1.5)(2.25) = 24.75 DMG

Shell Smash (20 EN)

Action 2
Surf -> Magcargo (10 EN)
RNG roll (to crit) 1121 = no crit
(9+3-1+(3-3)1.5)(2.25) = 24.75 DMG

Shell Destruction (91 EN)
Magcargo fainted!


Post-Round stats:

Zic
HP: 100
EN: 84
3/4/3/3/43/ -10% Eva

Magcargo
HP: KO
EN: -11
1/5/4/3/30

Please choose your next type:





 
Battle #4

Veteran Eileen would like to battle!

RNG roll (for Pokemon) 3/5

Drifblim (M)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Abilities:
Aftermath:
(Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW): (Passive) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Swallow
Spit Up
Baton Pass
Shadow Ball
Amnesia

Thunderbolt
Will-O-Wisp
Dream Eater

Hypnosis
Destiny Bond
Disable

Magic Coat

"I see you have strength..."

RNG roll (for ability) 1/3 = Aftermath
"But is it enough to defeat experience?"
 
Ops. To tell the truth, NOW I had forgotten about this.

... Also, I hate you. Drifblim? -.-

Mud Sport - Ice Beam - Ice Beam
IF you are asleep when you would move, THEN push actions back.
IF damaging electric type combo AND you are slower, THEN Dive and push actions back.
 

"Prepare yourself!"
Thunderbolt -> Will-o-Wisp -> Disable (Ice Beam)

Pre-Round stats:

Zic
HP: 100
EN: 100
3/4/3/3/43/ -10% Eva

Drifblim
HP: 125
EN: 100
2/2/4/2/80

Action 1
Thunderbolt -> Zic (7 EN)
RNG roll (to crit) 8988 = no crit
RNG roll (to para) 8612 = no para
(9+(4-3)1.5)(1.5) = 15.75 DMG

Zic used Mud Sport! (5 EN)

Action 2
Will-o-Wisp -> Zic (7 EN)
RNG roll (to hit) 1172 = hit
Zic was burned!

Ice Beam -> Drifblim (7 EN)
RNG roll (to crit) 5605 = no crit
RNG roll (to freeze) 4488 = no freeze
(9+(3-2)1.5)(1.5) = 15.75 DMG

Burn -> Zic (2 DMG)

Action 3
Disable -> Zic (7 EN)
Ice Beam was disabled!

Ice Beam is disabled!

Burn -> Zic (2 DMG)


Post-Round stats:

Zic
HP: 80
EN: 88
3/4/3/3/43/ -10% Eva
Burn

Drifblim
HP: 109
EN: 79
2/2/4/2/80

Mud Sport (3a)


"And now we strike!"
Hex -> Shadow Ball -> Hex
If Bide, change remaining actions to Chill -> Focus Energy -> Hex
If successful P/E move, change that action to Chill and change the following action to Hex
 
I KNEW there was a reason why I was supposed to use Surf or Hydropump A3. Well, now I remember what it was.

Agility - Dive - Dive
 

"I'll show you in a minute just how you fucked up."

Pre-Round stats:

Zic
HP: 80
EN: 88
3/4/3/3/43/ -10% Eva
Burn

Drifblim
HP: 109
EN: 79
2/2/4/2/80

Mud Sport (3a)

Action 1
Hex -> Zic (7 EN)
RNG roll (to crit) 8449 = no crit
(13+3+(4-3)1.5) = 17.5 DMG

Zic used Agility! (7 EN)

Burn -> Zic (2 DMG)

Action 2
Zic dove underwater! (9 EN)

Shadow Ball -> Zic (5 EN)
Missed

Dive -> Drifblim
That Flying STAB tho

Burn -> Zic (2 DMG)

Action 3
Zic dove underwater! (13 EN)

Hex -> Zic (7 EN)
Missed

Dive -> Drifblim
That Flying STAB tho

Burn -> Zic (2 DMG)


Post-Round stats:

Zic
HP: 56
EN: 59
3/4/3/3/43/ -10% Eva
Burn

Drifblim
HP: 109
EN: 60
2/2/4/2/80


"I told you you couldn't defeat experience!"
 
Oh, yeah, forgot flying STAB saved you from that here -.-
I HATE YOU STABS!

Hydro Pump - Surf - Ice Beam

Go and kill me :/
 

"I'd be delighted to!"
Hex -> Thunderbolt -> Hex

Pre-Round stats:

Zic
HP: 56
EN: 59
3/4/3/3/43/ -10% Eva
Burn

Drifblim
HP: 109
EN: 60
2/2/4/2/80

Action 1
Hex -> Zic (11 EN)
RNG roll (to crit) 4885 = no crit
(13+3+(4-3)1.5) = 17.5 DMG

Hydro Pump -> Drifblim (7 EN)
RNG roll (to hit) 3465 = hit
RNG roll (to crit) 4846 = no crit
(11+3+(3-2)1.5) = 15.5 DMG

Burn -> Zic (2 DMG)

Action 2
Thunderbolt -> Zic (6 EN)
RNG roll (to crit) 9914 = no crit
RNG roll (to lpara) 5494 = no lower
(9+(4-3)1.5) = 15.75 DMG

Surf -> Drifblim (6 EN)
RNG roll (to crit) 1382 = no crit
(9+3+(3-2)1.5) = 13.5 DMG

Burn -> Zic (2 DMG)

Action 3
Hex -> Zic (7 EN)
RNG roll (to crit) 7296 = no crit
(13+3+(4-3)1.5) = 17.5 DMG

Ice Beam -> Drifblim (7 EN)
RNG roll (to crit) 5618 = no crit
RNG roll (to freeze) 1092 = no freeze
(9+(3-2)1.5)(1.5) = 15.75 DMG

Burn -> Zic (2 DMG)
Zic fainted!


Post-Round stats:

Zic
HP: -1
EN: KO
3/4/3/3/43/ -10% Eva
Burn

Drifblim
HP: 64
EN: 36
2/2/4/2/80


"Now you know that you should respect your elders!"

tavok's Battle Hall challenge has ended

tavok gets 8 CC
Zic the Prinplup gets 8 KOC

I get 2.5(4)+2 = 12 UC

You may rechallenge in 3 days
 
Thanks a lot for reffing!

I'll be coming back soon :)

And gogogo ASB post not counting for post count and therefore not getting akela mad at me for making this post.
 
Only users: S0L1D G0LD and tavok should be posting in this thread.

tavok will be using Charmander with Blaze:


Flare (Charmander (M))
Nature: Lonely (+Atk, -Def)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

- Solar Power (Passive) (LOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5
KOC: 0



Moves (20/??):

- Ancient Power
- Brick Break
- Counter
- Crunch
- Dig
- Dragon Rage
- Ember
- Fire Blast
- Fire Fang
- Focus Punch
- Growl
- Leer
- Metal Claw
- Outrage
- Protect
- Rage
- Scary Face
- Scratch
- SmokeScreen
- Will-O-Wisp



tavok, you may choose your first type. Your options are:








Good luck!
 

Overdone Stereotype of a Battle Hall Grass-Type Trainer Aroma Lady Sarah would like to battle!

RNG Roll (Pokemon): 4/5 (Budew)
RNG Roll (Ability): 3/3 (Leaf Guard)


Budew (F)

Type: Grass / Poison

Nature: Modest
+SpA, -Atk

Abilities: Natural Cure / Poison Point / Leaf Guard [HA]

Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 3 [+]
SpD: 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 5/5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Giga Drain
Extrasensory
Synthesis
Sleep Powder
Cotton Spore

Venoshock
Shadow Ball
Dazzling Gleam
Toxic
Double Team


Please issue orders at your convenience.
 
V-CREATE

Ok...

Fire Blast - Fire Fang - Fire Blast
- IF Toxic AND not in a combo AND you are faster THEN Dig and push actions back.
- IF Water Sport is up when you would use Fire Fang THEN Dragon Rage instead.
 
Battle 1

Water Sport > Shadow Ball > Venoshock


Charmander
90
100
3/1/2/2/65|13|S1W1
Status: Blaze



Budew
90
100
1/2/3/3/55|13|S1W1
Status: Leaf Guard

Action 1
Charmander's Fire Blast
Accuracy Check (8500): 5840 (HIT)
Crit Check (625): 593 (CRIT)
Effect Chance (1000): 294 (BURN)
Damage: (11 + 3 + 3 + 3 - 4.5) * 1.5 = 23.25
EN Check: 8 - 1 = 7

Budew's Water Sport
EN Check: 5

-2 HP Budew

Action 2
Charmander's Dragon Rage
Damage: 10
EN Check: 5

Budew's Venoshock
Crit Check (625): 666 (NO)
Damage: (7 + 3 + 4.5 - 3) = 11.5
EN Check: 8 - 1 = 7

-2 HP Budew

Action 3
Charmander's Fire Blast
Accuracy Check (8500): 8009 (HIT)
Crit Check (625): 129 (CRIT)
Damage: (11 + 3 + 3 + 3 - 4.5) * 1.5 / 2 = 11.625
EN Check: 8 - 1 = 7

Budew's Shadow Ball
Crit Check (625): 5950 (NO)
Effect Chance (2000): 9405 (NO)
Damage: (8 + 4.5 - 3) = 9.5
EN Check: 6

-2 HP Budew



Charmander
90 - (11.5 + 9.5) = 69
100 - (7 + 5 + 7) = 81
3/1/2/2/65|13|S1W1
Status: Blaze



Budew
90 - (27.75 + 2 + 10 + 2 + 11.625 + 2) = 34.625
100 - (5 + 7 + 6) = 82
1/2/3/3/55|13|S1W1
Status: Leaf Guard
Burned



Charmander
69
81
3/1/2/2/65|13|S1W1
Status: Blaze



Budew
35
82
1/2/3/3/55|13|S1W1
Status: Leaf Guard
Burned

Water Sport for 3 actions

Shadow Ball > Venoshock > Shadow Ball
 
Last edited:
You should not have changed your orders: only have Dragon Rage happen A2 instead of Fire Fang and then Budew using Shadow Ball. That was it.

But meh, if you like cheating...

Crunch - Dragon Rage - Outrage
 
Last edited:
Battle 1


Charmander
69
81
3/1/2/2/65|13|S1W1
Status: Blaze



Budew
35
82
1/2/3/3/55|13|S1W1
Status: Leaf Guard
Burned

Action 1
Charmander's Crunch
Crit Check (625): 2067 (NO)
Effect Chance (2000): 7557 (NO)
Damage: (8 + 4.5 - 3) = 9.5
EN Check: 6

Budew's Shadow Ball
Crit Check (625): 8138 (NO)
Effect Chance (2000): 9087 (NO)
Damage: (8 + 4.5 - 3) = 9.5
EN Check: 6

-2 HP Budew

Action 2
Charmander's Dragon Rage
Damage: 10
EN Check: 5

Budew's Venoshock
Crit Check (625): 4538 (NO)
Damage: (7 + 3 + 4.5 - 3) = 11.5
EN Check: 8 - 1 = 7

-2 HP Budew

Action 3
Charmander's Outrage
Crit Check (625): 7 (CRIT)
Damage: (12 + 3 + 4.5 - 3) = 16.5
EN Check: 8

Budew's Shadow Ball
Crit Check (625): 7984 (NO)
Effect Chance (2000): 4239 (NO)
Damage: (8 + 4.5 - 3) = 9.5
EN Check: 6

-2 HP Budew



Charmander
69 - (9.5 + 13.5) = 46
81 - (6 + 5 + 8) = 62
3/1/2/2/65|13|S1W1
Status: Blaze



Budew
35 - (9.5 + 2 + 10 + 2 + 16.5) = -5
82 - (6 + 5 + 8) = 63
1/2/3/3/55|13|S1W1
Status: Leaf Guard
KO



Charmander
46
62
3/1/2/2/65|13|S1W1
Status: Blaze



Budew
-5
63
1/2/3/3/55|13|S1W1
Status: Leaf Guard
KO

Please Choose your next type:






 
So you have chosen Ice?

Pokemon Roll: 3/5 - Vanillite
Ability Roll: 2/2 - Weak Armor


Vanillite (M)

Type: Ice

Nature: Modest
+SpA, -Atk

Abilities: Ice Body / Weak Armor [HA]

Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 5/5

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Ice Shard
Imprison
Iron Def
Magnet Rise
Water Pulse

Toxic
Protect
Sleep Talk
Substitute
Rest


Please order for battle 2.
 
Ok... how hard can this be? Right?

Fire Blast - Fire Fang - Fire Blast
- IF you flinch THEN restart queue.
- IF you hit yourself in confusion THEN restart queue.
 
Battle 2
Water Pulse > Icy Wind > Water Pulse


Charmander
90
100
3/1/2/2/65|13|S1W1
Status: Blaze



Vanillite
90
100
1/2/4/2/44|13|S1W1
Status: Weak Armor

Action 1
Charmander's Fire Blast
Accuracy Check (8500): 8402 (HIT)
Crit Check (625): 202 (CRIT)
Effect Chance (1000): 1405 (NO)
Damage: (11 + 3 + 3 + 3 - 3) * 1.5 = 25.5
EN Check: 8 - 1 = 7

Vanillite's Water Pulse
Crit Check (625): 9605 (NO)
Effect Chance (2000): 2009 (NO)
Damage: (6 + 6 - 3) * 1.5 = 13.5
EN Check: 4

Action 2
Charmander's Fire Fang
Accuracy Check (9500): 9405 (HIT)
Crit Check (625): 12 (CRIT)
Effect Chance 1 (1000): 15 (BURN)
Effect Chance 2 (1000): 13 (FLINCH)
Damage: (7 + 3 + 3 + 4.5 - 3) * 1.5 = 21.75
EN Check: 5 - 1 = 4

Vanillite flinched

-2 HP Vanillite

Action 3
Charmander's Fire Blast
Accuracy Check (8500): 9093 (MISS)
EN Check: 8 - 1 = 7

Vanillite's Water Pulse
Crit Check (625): 8897 (NO)
Effect Chance (2000): 9002 (NO)
Damage: (6 + 6 - 3) * 1.5 = 13.5
EN Check: 4

-2 HP Vanillite



Charmander
90 - (13.5 + 13.5) = 63
100 - (7 + 4 + 7) = 82
3/1/2/2/65|13|S1W1
Status: Blaze



Vanillite
90 - (25.5 + 21.75 + 2 + 2) = 38.75
100 - (4 + 4) = 82
1/2/4/2/44|13|S1W1
Status: Weak Armor
Burned



Charmander
63
82
3/1/2/2/65|13|S1W1
Status: Blaze



Vanillite
39
82
1/2/4/2/44|13|S1W1
Status: Weak Armor
Burned

Weak Armor Toggled! Because why the hell not at this point?

Rest > Sleep Talk (Water Pulse, Avalanche, Icicle Spear, Ice Shard) > Sleep Talk (Water Pulse, Avalanche, Icicle Spear, Ice Shard)
 

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