I assume that includes trapping moves as well?run away does not ignore trapping abilities.
I assume that includes trapping moves as well?run away does not ignore trapping abilities.
yes, it does. also, saying that run away does not ignore trapping abilities was poor phrasing on my part. rather, it doesn't ignore the aspect of them that prevents switching. you can run away from pokemon that have these abilities, though obviously this is irrelevant for multiplayer.I assume that includes trapping moves as well?
Well throwing my hat into the ring I've been trying to get some tests on +3 stage critical rate, basically High Crit move + Scope Lens. In previous gens +3 would have been a 25% critical rate, however in three sets of 100 attacks I've done I've gotten fluctuating following results as 29/100, 50/100 and 39/100. (By that time I flipped my shit from the boredom of Cross Poison/Night Slashing random stuff so don't expect even more from me)The focus energy has been known for awhile. Focus energy and a high crit move is an auto-crit. It was not tested with a high-crit item but it was assumed to also be an autocrit, unless high-crit moves were now more stages than items. Stick gives the same amount of boost as focus energy, so farfetch'd with a stick will always crit with high crit moves.
The problem so far is that it seems like the crit stages are completely different and no one seems to know exactly how yet. Focus energy or stick alone seem to do around 50% crit, but super-luck and high crit move seem to do in the 66%-75% range. This would imply it is not as simple as +3 stages being 100% and focus energy being +2 stages. Additionally just a high crit move alone seems to do somewhere around 15-25%. Of course it could just be that the sample sizes used to get these estimates were rather poor.
This is interesting because everything I have read and everything me and my friends have tested has shown that +1 is definitely much higher than 12.5%, and that +2 (what you are calling +3) is easily at least 50% if not much higher. Like I said my personal test of super luck + high crit move got me 75/100, which could just be me getting really lucky but I can't see that as being the same as your guess that its 25%. My friend tested just high crit moves alone and got 15% on one trial of 100 uses and 25% on the other.Well throwing my hat into the ring I've been trying to get some tests on +3 stage critical rate, basically High Crit move + Scope Lens. In previous gens +3 would have been a 25% critical rate, however in three sets of 100 attacks I've done I've gotten fluctuating following results as 29/100, 50/100 and 39/100. (By that time I flipped my shit from the boredom of Cross Poison/Night Slashing random stuff so don't expect even more from me)
I know it's not anywhere near large enough a sample to draw any conclusion from. But one thing can be speculated is that it's pretty much unlikely +3 has remained at 25% and +3 and above critical stages have been increased maybe to the old +4 rate of 33.3% or higher.
Far as I know I read somewhere else as well some people have already done tests on +1 and +2 critical and the general pattern indicated critical had remained at 6.25% and 12.5% respectfully for those stages but don't quote me on that.
Since Focus Energy has been confirmed to get a flat 50% crit rate and anything higher seems to be a 100% critical it could be guessed that maybe what has happened is that the critical rates for +3 and above have been moved up? So hypothetically speaking something like, +3 = 33.3%, +4 = 50% and +5 = 66% and a new +6 for 100%? It'd remain consistent at least with Focus Energy granting +2 crit and high crit move granting +1 giving you +4.
I think there's a much simpler explanation available - the crit stages are now +0, +1, +2, +3, and they are something like 1/16, 1/8, 1/2, 1. High crit moves, scope lens, super luck, and max affection are +1; Stick, Lucky Punch, and Focus Energy are +2. This explanation fits all of my personal experience and testing, as well as the data that others have reported.
Sorry if there is some confusion, what I refer to as '+1' is basic crit rate seeing all moves have a crit rate, it's just how I like to work with them.This is interesting because everything I have read and everything me and my friends have tested has shown that +1 is definitely much higher than 12.5%, and that +2 (what you are calling +3) is easily at least 50% if not much higher. Like I said my personal test of super luck + high crit move got me 75/100, which could just be me getting really lucky but I can't see that as being the same as your guess that its 25%. My friend tested just high crit moves alone and got 15% on one trial of 100 uses and 25% on the other.
So as far as how I refer to them 1 is the base. +1 is one beyond the base and thus 2. But anyway the problem with your assumption about there still being levels up to 5 is that every test has shown that 4 gets you 100%. Focus Energy + High crit move is +3 or 4 levels and is 100%. Stick + high crit move is +3 or 4 and 100%. Super Luck, High Crit move, and Scope lens are +1 each for a total of +3, which is 4 total levels and is 100%. There is no room for a 5th lvl. Several people including myself have tested +2 or level 3 now and have all agreed that it is 50%. There is another thread dedicated to the critical hit stages I have posted this on as well and someone there confirmed that 250 trials is more than enough to determine the rate to within about +/- 2%, statistically speaking.So maybe a better assumption is the crit stages have remained at 5 levels as before but they have simply scaled them higher for the last 3 levels? Basically modified crit, all in all though with the way things are pointing, it is definitely a very good day to be a Sniper user.
What we know. super luck = scope lens = high crit move, in terms of boost.Ah sorry, my misunderstanding was I didn't realize +4 had already been proven to be 100%, I simply assumed it was something close to 100% since in the old system Focus Energy + High Crit move + Scope Lens would have been +5, that actually explains a lot more if they simply simplified the crit system. But it does leave the matter of the percentage jumps to be highly peculiar.
Has it also been proven yet whether none of the crit boosting effects/items have been buffed? Though I doubt this very much to be the case though if you're as sure of it as you sound.
Lucky Punch Chansey crit 11/20 times against wild Pokémon using Power-Up Punch. It definitely appears to be a +2 boost.we also need to see if chansey's lucky punch is a +1 critical boost or +2 like farfetch'd's stick. does anyone have one?
Wait, it's not technically losing its ability to hit Water-type Pokémon super-effectively. Lombre takes x4 damage because Freeze-Dry is hitting it with Ice-type damage (therefore both Grass and Water are weak to it), but now it's hitting it with Electric, so therefore only Water is weak to it, and the move doesn't calculate x2 for Electric, x2 for special effect and x0.5 for Grass resistance. The electric typing just assimilates the special ability. Essentially, the ability and the Electric typing don't stack.Freeze-Dry: JMNG-WWWW-WWW2-NGFV
Electrify Freeze-Dry loses its 'super effective on Water-types' property and is just a regular Electric attack. In the video Lombre takes neutral damage from it rather than super effective.
Hmm, after thinking about it more I believe they actually do stack, but the 'super effective on Water-types' part overrides whatever the matchup would be against Water from the attack type.Essentially, the ability and the Electric typing don't stack.
in the battle subway frisk worked on all 3 pokemon, with the frisk pokemon NOT being in the middleI hope I'm not just repeating what somebody else already said. I know it has been mentioned that frisk hits both opponents in doubles. I thought this would work in a similar way in triple battles, but phantump only frisked the pokemon who was directly in front of him.
Are you sure all of the opponents had items?I hope I'm not just repeating what somebody else already said. I know it has been mentioned that frisk hits both opponents in doubles. I thought this would work in a similar way in triple battles, but phantump only frisked the pokemon who was directly in front of him.
I actually find that to be very surprising. Should we test other affects like worry seed or skill swap, or do you think that they work differently because they don't suppress the ability?Not surprising, but Gastro Acid is still in affect even after Mega evolution. My Abomasnow got hit by Gastro Acid and then Mega Evolved. Snow Warning did not occur, nor did Hail.