Battle Pike [Silver Rank] - tavok

I can't win this so w/e.
Toxic ~ Venoshock ~ Venoshock
Pre-Round:
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HP: 102 | EN: 24
Ability: Immunity
Ranks: 4/3/4/4/26
SC/WC: 4/9
Item: None
Status: -10% Eva

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HP: 24 | EN: 55
Ability: Shed Skin
Ranks: 4/2/5/2/56
SC/WC: 3/4
Item: Smoke Ball
Status: -10% Eva

Data:
Action 1: Serviper used Toxic. -6 EN
Snorlax used Earthquake. Crit: 8004 No. Damage: (10 + 6 - 3) * 1.5 = 19.5. -7 EN

Action 2: Snorlax used Earthquake. Crit: 7558 No. Damage: (10 + 6 - 3) * 1.5 = 19.5. -6 EN
Serviper fainted.

Congratulations tavok, you have defeated the Bronze Rank Battle Pike. You may re-challenge the Bronze or Silver Pike immediately.

Prizes:
tavok: 6 CC
Snorlax: 4 KOC
Aromatisse: 2 KOC
11 KOC to go to either Snorlax, Aromatisse, or Metang.

me: 15 UC
 
Last edited:
Just a couple things:

I actually get 6 CC, as it is 0.5 CC per non-battle room (3 total) and 1 for each mon Lucy sends out (3 total).

Anyway... thanks for reffing! :)
 
Time to challenge again!

Name: tavok
Thread: Here
Rank: Bronze (no, I'm not farming it until I feel ready to challenge Silver. Why do you say that?)
Pokémon:
Gambo the Snorlax @ Inmunity
Randy the Metagross @ Light Metal
Lira the Aromatisse @ Aroma Veil


143.png

Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)

Type:

- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (19)

- Tackle
- Headbutt
- Last Resort
- Snatch
- Metronome
- Odor Sleuth
- Amnesia
- Defense Curl
- Lick
- Recicle
- Chip Away
- Belly Drum
- Screech
- Yawn
- Body Slam
- Stockpile
- Snore
- Hyper Beam
- Crunch
- Heavy Slam
- Rollout

Egg Moves (6)

- Counter
- Pursuit
- Self-Destruct
- Subsitute
- Whirlwind
- Zen Headbutt

TMs/HMs: (33)

- Focus Punch
- Toxic
- Sunny Day
- Ice Beam
- Blizzard
- Protect
- Rain Dance
- Solar Beam
- Smack Down
- Thunder
- Earthquake
- Psychic
- Shadow Ball
- Brick Break
- Sandstorm
- Fire Blast
- Rest
- Focus Blast
- Incinerate
- Giga Impact
- Rock Slide
- Sleep Talk
- Power-up Punch
- Surf
- Pay Day
- Endure
- Bide
- Zap Cannon
- Fissure
- Skull Bash
- Whirlpool
- Reflect
- Wild Charge

Move Tutor: (6)
- Dynamic Punch
- Fire Punch
- Gunk Shot
- Hyper Voice
- Outrage
- Seed Bomb

About: One of tavok's first Pokémon, Gambo is the MvP of the team, being the one with the most training and experience. He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.
Gambo is quite courious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.
He doesn't talk much, but he has a deep thrust in both his trainer and his partners. If there is a tough fight coming, Gambo is the one to fall back on.
376.png

Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9 (6 with Light Metal)
Base Rank Total: 22


EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (11)

- Take Down
- Magnet Rise
- Metal Claw
- Confusion
- Scary Face
- Pursuit
- Bullet Punch
- Psychic
- Hammer Arm
- Meteor Mash
- Hyper Beam

Egg Moves (0)

None

TMs: (20)

- Hone Claws
- Toxic
- Light Screen
- Protect
- Rain Dance
- Earthquake
- Shadow Ball
- Brick Break
- Double Team
- Reflect
- Sandstorm
- Aerial Ace
- Rest
- Giga Impact
- Sleep Talk
- Grass Knot
- Substitute
- Flash Cannon
- Rock Tomb
- Telekinesis

Move Tutor (13):

- Endure
- Gravity
- Headbutt
- Ice Punch
- Iron Defense
- Iron Head
- Icy Wind
- Signal Beam
- Thunder Punch
- Zen Headbutt
- Explosion
- Stealth Rock
- Trick

About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.
683.png

Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)

Type:

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0


Moves:

Level Up (15):

- Aromatic Mist
- Heal Pulse
- Sweet Scent
- Fairy Wind
- Sweet Kiss
- Odor Sleuth
- Echoed Voice
- Calm Mind
- Draining Kiss
- Aromatherapy
- Moonblast
- Misty Terrain
- Skill Swap
- Psychic
- Psych Up

Egg Moves (4):

- Captivate
- Disable
- Reflect
- Wish

TMs/HMs (20):

- Psyshock
- Toxic
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Protect
- Rain Dance
- Thunderbolt
- Thunder
- Double Team
- Torment
- Rest
- Energy Ball
- Dream Eater
- Sleep Talk
- Substitute
- Flash Cannon
- Trick Room
- Dazzling Gleam
- Sunny Day

Move Tutor: (0/0)

None

Frosty, here it is.

Spr_Pt_Maid.png


"Hello!"

Door 1/6

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- RNG: 43 - Restore 50 HP to active mon / Active mon's HP is halved.

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- RNG: 29 - Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)

683.png
- RNG: 32 - Mental Herb / Your active mon is Taunted!

- - -

Spr_Pt_Maid.png


"I think I know which one you will pick."

tavok


 
RNG: 10/10 (Ill)

Aromatisse is taunted!

Spr_Pt_Maid.png


"Oh how awesomeful!"

- - -

Door 1/6
143.png
- RNG: 20 - Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)

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- RNG: 25 - Electric Gem / Your active mon is attacked with R3 Thunderbolt, which successfully rolls paralysis.

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- RNG 46 - Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Poison, Water, and Normal instead of its usual affinities to these types.



- - -

Spr_Pt_Maid.png


"Oh gee I wonder which one you'll pick..."
 
RNG: 10/10 (yes)

Julie the Maid used Thunderbolt!
Crit: 1 (yes)
Effect: Yes
Damage: 9+3 = 12hp
Metagross is paralyzed!

Spr_Pt_Maid.png


"My greatgreatgreatgreatgreatgrandfather was a pikachu!"


- - -

Door 3/6

143.png
- RNG: 11 - Zoom Lens / Vespiquen (Pressure @ Zoom Lens, Brave ♀ 100/4/4/3/4/34 -10% Eva)
376.png
- RNG: 1 - Life Orb / Active mon's Perish Count is set to 3.
683.png
- RNG: 42 - Restore 50 HP to active mon / Active mon's En is halved.


- - -

Spr_Pt_Maid.png


"You know, when I told you I wanted to show you the ropes, I meant in battle, not with hax >_<"

tavok
 
RNG: 5/10 (Boon)

Challenger got an useless boon!

Spr_Pt_Maid.png


"Moving on!"
Door 4/6

143.png
RNG: 44 - Restore 50 HP to any living mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)
376.png
RNG: Mental Herb / Your Active mon is Taunted!
683.png
RNG: Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)

- - -


Spr_Pt_Maid.png


"..."
 
RNG: 6/10 (Boon)

Challenger gets a Mental Herb!

Spr_Pt_Maid.png


"good for you"

- - -

Door 4/6

143.png
- RNG: 8 - Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)
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- RNG: 32 - Mental Herb / Your Active mon is Taunted!
683.png
- RNG: 30 - Haban Berry / Ditto (Imposter @ Metal Powder, Bashful 90/2/2/2/2/48)


- - -

Spr_Pt_Maid.png


(...)
 
RNG: 6/10 (Boon)

Challenger gets a Mental Herb!

Spr_Pt_Maid.png


"good for you 2.0"

- - -

Door 5/6

143.png
- RNG: 32 - Mental Herb / Your Active mon is Taunted!
376.png
- RNG: 18 - Flame Orb /Mon of ref's choice is afflicted with Burn.
683.png
- RNG: 5 - Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)

- - -

Spr_Pt_Maid.png


(...)
 
RNG: 2/10 (Boon)

Challenger gets a Mental Herb!

Spr_Pt_Maid.png


"I hate deja vus..."

- - -

Door 6/6

143.png
- RNG: 10 - Scope Lens / Beedrill (Sniper @ Scope Lens, Adamant ♀ 100/4/2/1/3/75)

376.png
- RNG: 19 - Toxic Orb / Mon of ref's choice is afflicted with Toxic.

683.png
- RNG: 11 - Zoom Lens / Vespiquen (Pressure @ Zoom Lens, Brave ♀ 100/4/4/3/4/34 -10% Eva)

- - -

Spr_Pt_Maid.png


"...for fucks sake..."
 
Spr_Pt_Maid.png


"Actually, I have just noticed...you have already passed through 6 doors, so..."

Ills/Boons:

+Mental Herb
+Mental Herb
+Mental Herb
+Useless Boon
- Aromatisse is taunted
- Metagross is 15% paralysed and has 12 less hp

Spr_Pt_Maid.png


"uuuuhhh....not much to decide here. But equip your herbs while I go get Lucy, k?"

tavok
 
OMG what should I give to who...

Everyone @ Mental Herb.

Also, would Aromatisse instantly consume part of its Mental Herb and get rid of Taunt?
 
yeah it will.

Spr_E_Lucy.png


"I've seen your face around here a bit too much. We've played enough, time to be serious"

336.gif

Seviper [Pain] (F)
Nature: Quiet
Type: Poison
Ability: Infiltrator
Item: Everstone

Stats:
HP: 100
Atk: 4
Def: 2
Spa: 5 (+)
Spd: 2
Spe: 56 (-) (-10% Eva)
Size: 3
Weight: 4
Total: 18

Moves:
Aqua Tail
Assurance
Attract
Belch
Bind
Bite
Body Slam
Bulldoze
Captivate
Coil
Confide
Crunch
Dark Pulse
Dig
Double Team
Double-Edge
Dragon Tail
Earthquake
Endure
Facade
Final Gambit
Flamethrower
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Glare
Haze
Headbutt
Hidden Power (Psychic)
Infestation
Iron Tail
Iton Tail
Knock Off
Lick
Mimic
Mud-Slap
Natural Gift
Night Slash
Payback
Poison Fang
Poison Jab
Poison Tail
Protect
Punishment
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Scary Face
Screech
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spit Up
Stockpile
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Swift
Switcheroo
Taunt
Thief
Toxic
Venom Dranch
Venoshock
Wrap
Wring Out
X-Scissor
368.gif

Gorebyss [Rage] (F)
Nature: Quiet
Type: Water
Ability: Hydration
Item: DeepSeaScale

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 45 (-)
Size: 2
Weight: 2
Total: 18

Moves:
Agility
Amnesia
Aqua Ring
Aqua Tail
Attract
Barrier
Baton Pass
Bind
Blizzard
Body Slam
Bounce
Brine
Captivate
Clamp
Confide
Confuse Ray
Confusion
Dive
Double Team
Double-Edge
Endure
Facade
Frustration
Giga Impact
Hail
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Iron Defense
Mimic
Mud Sport
Mud-Slap
Muddy Water
Natural Gist
Protect
Psych Up
Psychic
Rain Dance
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Shell Smash
Signal Beam
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
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Dunsparce [Fun] (F)
Nature: Brave
Type: Normal
Ability: Serene Grace
Item: Mental Herb

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size: 3
Weight: 2
Total: 18

Moves:
Agility
Ancient Power
Aqua Tail
Astonish
Attract
Bide
Bind
Bite
Blizzard
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Coil
Confide
Counter
Curse
Defense Curl
Dig
Double Team
Double-Edge
Dream Eater
Drill Run
Earthquake
Endeavor
Endure
Facade
Fire Blast
Flail
Flamethrower
Frustration
Fury Attack
Glare
Gyro Ball
Headbutt
Hex
Hidden Power (Fairy)
Horn Drill
Ice Beam
Incinerate
Iron Tail
Last Resort
Magic Coat
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Pursuit
Rage
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Screech
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solar Beam
Spite
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Trump Card
Water Pulse
Wild Charge
Yawn
Zap Cannon
Zen Headbutt

Spr_E_Lucy.png


"I will have Fun bringing you down to where you belong. Now come!"

Dunsparce is sent out!

tavok
 
... You're actually giving me the creeps. Even more now that I read everyone saying you are ASB no. 2 player and stuff.

But oh well, we're already here.

Lira, take the lead!

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Trick Room - Moonblast - Dazzling Gleam
- IF you flinch, THEN push actions back.
- IF paralysis-inducing move, THEN Protect and push actions back. Only do so once in a row.
- IF succesfuly P/E, THEN Reflect the first time and chill the second, pushing actions back.

I probably missed a bazillion things... but let's see how this goes.
 
if you get scared by a very questionable opinion, then I suggest you grow a pair and start honoring your pants, k? :heart:

Spr_E_Lucy.png


"You will need to do better than that."

Headbutt - Curse - Dig

- - -

683.png

Hp: 110
En: 100
2/3/5/3/28
Other:
Item: Mental Herb (2/3)

206.gif

Hp: 110
En: 100
4/3/3/3/39
Other:
Item: Mental Herb (3/3)​

ACTION 1!

Dunsparce used Headbutt! (-4en)
Crit: 11 (no)
Flinch: 6/10 (yes)
Damage: 7+3+1.5 = 11.5hp

Aromatisse flinched!

ACTION 2!

Dunsparce used Curse! (-6en)
+1 atk and def
-1 spe

Aromatisse used Trick Room! (-10en)

ACTION 3!

Dunsparce dug a hole! (-10en)

Aromatisse used MoonBlast! (-6en)
But it missed!

Dunsparce used Dig!
Crit: 11 (no)
Damage: 8+1.5+2 = 11.5hp

- - -
Trick Room for 3r​

683.png

Hp: 87
En: 84
2/3/5/3/28
Other:
Item: Mental Herb (2/3)

206.gif

Hp: 110
En: 80
4/3/3/3/3922
Other: -1spe, +1atk and def
Item: Mental Herb (3/3)​

Spr_E_Lucy.png


"Are you feeling lucky, farmer boy?"

Headbutt - Rock Slide - Headbutt
IF
Aromatisse is under a substitute when Dunsparce is to attack THEN Poison Jab
IF Double Team clones are up when Dunsparce is to attack THEN Rock Slide
IF Sucessful P/E THEN Curse on the first instance, Confide on the second and push back
 
The problem comes when I think the same thing .-.

and yep, I actually feel kind of lucky since.... today.

Psych Up - Reflect - Skill Swap (only ability for only ability)
IF you flinch, push actions back.
 
*sigh*

Trick Room for 3r​

683.png

Hp: 87
En: 84
2/3/5/3/28
Other:
Item: Mental Herb (2/3)

206.gif

Hp: 110
En: 80
4/3/3/3/3922
Other: -1spe, +1atk and def
Item: Mental Herb (3/3)
ACTION 1!

Dunsparce used Headbutt! (-4en)
Crit: 14 (no)
Effect: 1 (yes)
Damage: 7+3+2+1.5 = 12.5hp

Aromatisse flinched!

ACTION 2!

Dunsparce used Rock Slide! (-6en)
Crit: 2 (no)
Effect: 10 (no)
Damage: 8+2+1.5 = 11.5hp

Aromatisse used Psych Up! (-7en)
-1spe
+1atk
+1def

ACTION 3!

Aromatisse used Reflect! (-10en)

Dunsparce used Headbutt! (-4en)
Crit:5 (no)
Damage: 7*0.5+3+1.5 = 8hp

- - -

Trick Room for 2r​

Reflect for 5a
683.png

Hp: 55
En: 84
2/3/5/3/28
Other: -1spe, +1atk, +1def
Item: Mental Herb (2/3)

206.gif

Hp: 110
En: 66
4/3/3/3/3922
Other:
Item: Mental Herb (3/3)

- - -

Spr_E_Lucy.png


"You do know that you aren't accomplishing much here, right?"
 
I know, it's just that Dunsparce is so annoying -.-
Also, you forgot to substract from Lira's EN.

Moonblast - Dazzling Gleam - Moonblast
IF succesfuly P/E, THEN Aromatherapy the first time and Wish the second, pushing actions back.
IF Bide starting A1, THEN Wish A1 and chill A2.
IF confusion inducing move, THEN Magic Coat the first time and push actions back.
 
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