Battle Ready!

I will start with ditto because ditto is love:
Pokemon:

Battle Bond Form Name: Duplica-Ditto
Stats: 178 Hp (+130)/38 Atk (-10)/48 Def (+0)/38 SpA (-10)/48 SpD (+0)/48 Spe (+0)
Typing: Normal
Trigger: Facing a pokemon with higher Hp than ditto.
Buffed Move: Transform (WOW). +4 Priority and bypasses substitute.
Description: Tired of just participate on beauty conquests, Duplica's ditto decided to go into competitive battling... But it didn't have Imposter, so it always loose.
Thankfully for it, Duplica and it had a Special connection wich lets this ditto to transform into a fatter more powerful form wich lets this 'mon to transform into its opponent before it attacks and revenge kill it.
Competitive: Thanks to its f*cking huge amount of Hp this thing will have a better durability and it won't have to suffer trying to revenge kill things. Is basically the closest thing to BH's imposter chansey.

Pokemon:

Battle Bond Form Name: Kiawe-Marowak
Stats: 110 Hp (+50)/110 Atk (+30)/110 Def (+0)/50 SpA (+0)/110 SpD (+30)/45 Spe (+0)
Typing: Fire/Ghost
Trigger: A stat being lowered.
Buffed Move: Flare Blitz. Leeches 75 % of the damage dealt instead of receiving recoil damage. +1 Priority.
Description: As we all already know, Kiawe has always had a huge fascination for Alola-Marowak, so, when it finally caught one, a special connection was born between the crazy nigga kahuna and the orphan dino-like thing that let Alolawak to get a more powerful and fatter form.
Competitve: At first, i thought that a Battle Bond form for this thing was unnecesary since it lose 2 great abilities on lighting rod and rock head, but thanks to the buffs, this Alolawak on roids can patch almost everything that pissed normal alolawak, like recoil damage from flare blitz without rock head, shit hp, lackluster SpD and, an extremely toxic reliance on THICC club and a lack of realiable recovery options. Ok, i know that its speed still sucks, but now flare blitz has +1 priority, so fuck that (and you can always use it at trick room based teams :]). Also, if an annoying intimidating lando-t switch into this before is the Battle Bond Form, it will get fucked since Kiawe-Marowak will get activated.

Pokemon:

Battle Bond Form Name: Otoshi-Marowak
Stats: 110 Hp (+50)/110 Atk (+30)/110 Def (+0)/50 SpA (+0)/110 SpD (+30)/45 Spe (+0)
Typing: Ground/Ghost
Trigger: A stat being lowered.
Buffed Move: Bonemerang: +1 Priority. Leeches 30% of the damage dealt per hit. Now is a ghost-type move.
Description: Even knowing that Otoshi is somewhat stupid, this marowak has a really strong connection with him, that lets it to get a stronger form wich makes it more respectable at competitive battling.
Competitve: This marowak was easier to do than alolan one since all of its abilities are shit on it (unless you use rock head double edge). Ok, as the alolan one, the things that pissed marowak at normal form now are all solved. Something that i forgot to say above is that they can finally use a belly drum set because they have a priority and a recovery option in one move :]
 
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Keith-Farfetch'd
Stats: 52 / 150 (+60) / 55 / 48 / 67 (+5) / 105 (+45)
Trigger: Obtaining an item.
Type: Dark/Flying
Buffed Move: Thief: 90BP
Description: Keith's Farfetch'd was always a slick thief. Because of this, stealing seems to increase the bond between Keith and the Farfetch'd, making it stronger in battle.
Analysis: Decent. A good set would have to run no item, and rely on stealing an item that would be beneficial. This is easily preventable by the opponent by simply switching into something with an item such as Eviolite or even just Leftovers. It is also still extremely frail. Despite this, it has very good Attack paired with a solid Speed stat that lets it outpace a huge number of mons, as well as an amazing dual STAB only resisted by ten unique Pokémon. Overall, probably not OU but not necessarily unviable in the tier.

Otoshi-Marowak
Stats: 60 / 125 (+45) / 145 (+35) / 50 / 110 (+30) / 45
Trigger: Failing a move.
Type: Ground/Fighting
Buffed Move: Bonemerang: Hits flying types for neutral damage
Description: Otoshi's Marowak has quite the attitude. Upon failing a move, it becomes angry, but manages to channel this anger to perform better in battle.
Analysis: Pretty good. While it does have to run a move that can fail, such as Protect, Belly Drum or Sleep Talk, doing so grants it a dual STAB, solid bulk, and even Stomping Tantrum as an option. A set I could see working is Rest Talk, using Sleep Talk to activate the form change.

Kiawe-Marowak

Stats: 60 / 110 (+30) / 120 (+10) / 120 (+70) / 80 / 45
Trigger: Failing a move.
Type: Fire/Ghost
Buffed Move: Incinerate: 70BP, has properties of Knock Off
Description: Kiawe's Alolan Marowak becomes enraged upon failing a move, releasing a power it forgot it had from within.
Analysis: A direct offensive upgrade to Alolawak. Due to its high special attack and surprisingly good special movepool, a mixed set is an extremely viable option. However, so are both fully physical and fully special sets, making this an extremely unpredictable threat to deal with. Its main flaws are its speed and special defense, which can be patched up especially well on Trick Room.

Virus-Ditto
Stats: 110 (+62) / 34 (-14) / 48 / 48 / 48 / 110 (+62)
Trigger: Using Transform.
Type: Normal
Buffed Move: Transform: if the opponent has stat boosts, they faint after the move occurs.
Description: This Ditto has an extremely rare genetic mutation that allows it to drain the power of those it transforms into, rather than simply copying their power. Against Pokémon that have powered up beyond their regular level, this can have unfortunate consequences.
Analysis: Definitely viable. Has a role similar to the original Scarf Ditto in that it deters setup, and while it wastes a turn clicking Transform, it has the speed to generally move first and also benefits from a much higher HP stat.

oh also Goji that Ditto looks slightly broken. Nearly all the mons with less HP than Ditto aren't fully evolved, and the fact that it gets guaranteed healing alongside a 170 base hp + the defenses of another mon which will probably be higher than Ditto's originals. It would be like regular ditto, but also pretty much never faint if played correctly.
 
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Pokemon: Farfetch'd
Battle Bond Name: Musketeer-Farfetch'd
Base Stats: 90 (+38) / 125 (+35) / 55 / 38 (-20) / 62 / 117 (+57)
Typing: Flying/Fighting
Move Buffed: Night Slash
Move Stats: Becomes a Fighting move, always crits.
Activation: Get a crit.
Battle Bond Origin: Farfetch'd becomes the ultimate swordsman... Or should I say the ultimate musketeer?

Pokemon: Ditto
Battle Bond Name: Duplica-Ditto
Base Stats: 108 (+60) / 48 / 73 (+25) / 48 / 73 (+25) / 48
Typing: ???
Move Buffed: Transform
Move Stats: +1 Priority, if Ditto uses this without an item, it'll copy the foe's item, too.
Activation: Switch Ditto in without it taking damage.
Battle Bond Origin: That one guy from the anime.
 
oh also Goji that Ditto looks slightly broken. Nearly all the mons with less HP than Ditto aren't fully evolved, and the fact that it gets guaranteed healing alongside a 170 base hp + the defenses of another mon which will probably be higher than Ditto's originals. It would be like regular ditto, but also pretty much never faint if played correctly.
At least it cannot activate if faces a +2 Battle Bond shedinja :v. And yeah, i should delete "restores all hp " of buffed transform effects :P. And.... WHY isn't ma lurantis at the spreadsheet :'v?
 
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Oh, and making always an OHKO to boosted targets is not busted, right?
you seen marshadow and regular ditto? This is pretty much equivalent to those. If the opponent isn't stupid, they'll try and eliminate the Ditto before setting up. Who sets up versus a ditto team anyway? Yours doesn't die regardless of predictions or careful counterplay.

Also we've got concerningly few submissions so far lul
 
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you seen marshadow and regular ditto? This is pretty much equivalent to those. If the opponent isn't stupid, they'll try and eliminate the Ditto before setting up. Who sets up versus a ditto team anyway? Yours doesn't die regardless of predictions or careful counterplay.

Also we've got concerningly few submissions so far lul
The real problem with your Ditto is that its Transform is banned by the OHKO Clause so you wouldn't even be allowed to use it, as far as I can tell
 
The real problem with your Ditto is that its Transform is banned by the OHKO Clause so you wouldn't even be allowed to use it, as far as I can tell
nah, because the base move doesn't carry the OHKO trait it shouldn't be blocked by ohko clause. The move buffs that Battle Bond offers are stored within the ability code, not the move code.
 
Pokemon: Farfetch’d
Battle Bond Name: Sylvester-Farfetch’d
Base Stats: 52/145 (+55)/55/48 (-10)/62/125 (+65)

Typing: Fighting/Flying
Move Buffed: Cut

Move Stats: Fighting-type, supereffective against Grass, +1 priority
Activation: Farfetch’d ends its turn with a pokemon on the field carrying Charcoal.

Battle Bond Origin: Sylvester trained his Farfetch’d to quickly and effectively use Cut to chop wood up as part of his charcoal-making process. This made it very strong and fast and an expert at cutting wood.



Pokemon: Katonese-Marowak
Battle Bond Name: Red-Marowak


Base Stats: 60/100 (+20)/150 (+40)/50/130 (+50)/45

Typing: Ground/Ghost

Move Buffed
: Bonemerang

Move Stats: The first hit is Ground-type, but hits ungrounded targets and the second hit is Ghost-type.
Activation: A pokemon on the field faints.

Battle Bond Origin: Red befriended a Cubone whose other was killed by Team Rocket and he helped her spirit rest. Now that it has evolved, his Marowak calls upon the power and protection of its mother whenever it is reminded of her death by a pokemon fainting.



Pokemon: Alolan-Marowak
Battle Bond Name: Kiawe-Marowak

Base Stats: 60/110 (+30)/110/50/100 (+20)/105 (+60)

Typing: Fire/Ghost
Move Buffed: Shadow Bone

Move Stats: Calls Fiery Dance prior to damage and may burn the opponent.
Activation: A pokemon on the field uses a Dance move.


Battle Bond Origin: Kiawe has an Alolan-Marowak he dances with and uses in his trial. It has to learn many dances and has become an expert at identifying and using the, so, it becomes strong and agile when dncing is happening.



Pokemon: Ditto
Battle Bond Name: Green-Ditto

Base Stats: 108 (+60)/38 (-10)/48/48/48/108 (+60)

Typing: Normal
Move Buffed: Transform

Move Stats: Duplicates the opponent’s last move like Mirror Move in addition to usual effects.
Activation: Use Transform. The transformation happens prior to the move being resolved.

Battle Bond Origin: Green has a Ditto she uses for trickery, disguises and utility. It h adapted to take advantage of its ability to copy others to become faster, tougher and abele to quickly adapt its opponent’s techniques.
 
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nah, because the base move doesn't carry the OHKO trait it shouldn't be blocked by ohko clause. The move buffs that Battle Bond offers are stored within the ability code, not the move code.
considering sleep clause affects both moves and abilities, and
Pokemon: Farfetch’d
Battle Bond Name: Sylvester-Farfetch’d
Base Stats: 52/145 (+55)/55/48 (-10)/62/125 (+65)

Typing: Fighting/Flying
Move Buffed: Cut

Move Stats: Fighting-type, supereffective against Grass, +1 priority
Activation: Farfetch’d ends its turn with a pokemon on the field carrying Charcoal.

Battle Bond Origin: Sylvester trained his Farfetch’d to quickly and effectively use Cut to chop wood up as part of his charcoal-making process. This made it very strong and fast and an expert at cutting wood.



Pokemon: Katonese-Marowak
Battle Bond Name: Red-Marowak


Base Stats: 60/100 (+20)/150 (+40)/50/130 (+50)/45

Typing: Ground/Ghost

Move Buffed
: Bonemerang

Move Stats: The first hit is Ground-type, but hits ungrounded targets and the second hit is Ghost-type.
Activation: A pokemon on the field faints.

Battle Bond Origin: Red befriended a Cubone whose other was killed by Team Rocket and he helped her spirit rest. Now that it has evolved, his Marowak calls upon the power and protection of its mother whenever it is reminded of her death by a pokemon fainting.



Pokemon: Alolan-Marowak
Battle Bond Name: Kiawe-Marowak

Base Stats: 60/110 (+30)/110/50/100 (+20)/105 (+60)

Typing: Fire/Ghost
Move Buffed: Shadow Bone

Move Stats: Calls a random Dance move prior to damage and may burn the opponent (if Lunar Dance is called, it takes effect after damage and burn chance).
Activation: A pokemon on the field uses a Dance move.


Battle Bond Origin: Kiawe has an Alolan-Marowak he dances with and uses in his trial. It has to learn many dances and has become an expert at identifying and using the, so, it becomes strong and agile when dncing is happening.



Pokemon: Ditto
Battle Bond Name: Green-Ditto

Base Stats: 108 (+60)/38 (-10)/48/48/48/108 (+60)

Typing: Normal
Move Buffed: Transform

Move Stats: Duplicates the opponent’s last move like Mirror Move in addition to usual effects.
Activation: Use Transform. The transformation happens prior to the move being resolved.

Battle Bond Origin: Green has a Ditto she uses for trickery, disguises and utility. It h adapted to take advantage of its ability to copy others to become faster, tougher and abele to quickly adapt its opponent’s techniques.
alolan marowak seems too swingy based on RNG
if you get SD you can OHKO nearly everything
 

Brock-Marowak

Base Stats: 60 HP / 80 Atk / 130 Def (+20) / 50 SpA / 120 SpD (+40) / 95 Spe (+50)
Battle Bond Activation: Knock Out a Pokémon using a Bone move (Bone Club, Bonemerang, Shadow Bone, Bone Rush).
Buffed Move: Bonemerang
Move Changes: Hits airborne Pokémon à la Thousand Arrows
Rationale: Brock has a Marowak in the SM Animé so I guess it fits :)
Competitive: Keeps the same monstruos Attack stat but gains some extra bulk and an actual great Speed tier, Bonemerang also hurts a lot since Flying-typed like Celesteela and Skarmory now actually get destroyed by it!

Kiawe-Alolan-Marowak

Base Stats: 60 HP / 80 Atk / 120 Def (+10) / 50 SpA / 130 SpD (+50) / 95 Spe (+50)
Battle Bond Activation: Knock Out a Pokémon using a Bone move (Bone Club, Bonemerang, Shadow Bone, Bone Rush).
Buffed Move: Shadow Bone
Move Changes: Hits Normal-typed Pokémon à la Thousand Arrows
Rationale: Kiawe has an Alola Marowak in the SM Animé so I guess it fits :)
Competitive: Keeps the same monstruos Attack stat but gains some extra bulk and an actual great Speed tier, Shadow Bone also hurts a lot since Normal-types can't switch into it anymore.
 

G-Luke

We Eat Losers
is a Pre-Contributor

Kiawe-Marowak-Alola
Typing: Fire / Ghost
Base Stats: 110 / 90 / 110 / 50 / 80 / 95
(+50 HP +10 Atk +50 Spe)
Battle Bond Activation: Get hit by an attack Marowak is immune to.
Buffed Move: Flame Wheel
Move Changes: 40 BP. Obtains the properties of Pursuit.
Rationale: Kiawe has an Alolan Marowak.
Competitive: With a much higher HP stat, Kiawe-Marowak-A can spam Flare Blitzes and take alot more damage than its regular counterpart. It's much higher speed skyrockets its speed tiers to allow it to tie with Zygarde and Tapu Lele, two matchups its regular form wouldn't like to face. Flame Wheel is now a Fire types Pursuit, which gives Kiawe-Awak a completely unexplored niche as a Pursuit trapper. And its slightly increased Attack stat only makes Kiawe-Awak a more powerful wallbreaker. And thanks to Battle Bond triggering whenever it gets hit by an attack its immune to, Kiawe-Awak can pivot into Fighting and Normal types and easily go all out.


Otoshi-Marowak
Typing:
Ground / Dark
Base Stats: 100 / 120 / 110 / 50 / 110 / 45
(+40 HP +40 Atk +30 SpD)
Battle Bond Activation: Get hit by an attack that Marowak is immune to.
Buffed Move: Bone Rush
Move Changes: +1 priority. Always hits three times.
Rationale: Otoshi's Marowak is the first one to premiere in the anime, so I feel its special.
Competitive: Otoshi-Marowak hits REALLY hard with Thick Club + 120 Attack. That base 45 speed also easily gets circumvented by Bone Rush's priority, turning Otoshi-Marowak into a potent revengekiller. STAB Knock Off is also a very welcome addition to its arsenal. Its Mew level bulk gives it alot of meaty switchin potential. Triggering its transformation via switching in on Electric attacks also makes Otoshi-Marowak very easy to trigger and turns it into a super threat. Man I just wanna see a Belly Drum set take off


Keith-Farfetch'd
Typing:
Normal / Flying
Base Stats: 52 / 140 / 55 / 48 / 62 / 130
(+50 Atk -10 SpA +70 Spe)
Battle Bond Activation: Switch in on an opponent faster than it.
Buffed Move: Aerial Ace
Move Changes: 100 BP. Increased crit ratio.
Rationale: I'm sure Keith is the only guy in the anime to own a Farfetch'd.
Competitive: Keith-Farfetch'd is alot stronger and faster than the normal Farfetch'd, and certainly will be a bonafied threat in whatever tier its settled in. Keith-Farfetch'd has a meaty 130 Attack stat, which combined with High powered STABs make it a fearsome breaker. Aerial Ace combined with Stick always gets a crit, allowing it to bust up walls and have a powerful Flying STAB without drawbacks. If more conventional items are your cup of tea, Choice Band and Life Orb are two great options. Don't try setting up a Swords Dance though, as your paper thin bulk might let you down. Nonetheless, Keith-Farfetch'd is a menace to Offensive teams.
 
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Keith-Farfetch'd
Typing:
Normal / Flying
Base Stats: 52 / 130 / 65 / 48 / 62 / 130
(+40 Atk +10 Def -10 SpA +70 Spe)
I like it, but to keep it as similar to the original battle bond as possible you're only meant to modify three stats (although this could be subject to change if people want it to be). Good to see that this Mod has somewhat taken your interest though! :)
 

G-Luke

We Eat Losers
is a Pre-Contributor
I like it, but to keep it as similar to the original battle bond as possible you're only meant to modify three stats (although this could be subject to change if people want it to be). Good to see that this Mod has somewhat taken your interest though! :)
Ok I understand. Fixed.
 
Ditto: Yung Dramps, Gojiratar, Ezaphs


Farfetch’d: Ezaphs, G-Luke, Yung Dramps

Kantonese Marowak: Exploudit, Ezaphs, G-Luke


Alolan Marowak: Exploudit, G-Luke, Ezaphs
 

G-Luke

We Eat Losers
is a Pre-Contributor
Ditto: Yung Dramps, Ezaphs, Sereg
Farfetch'd: Sereg, G-Luke, Ezaphs
Alola Marowak: G-Luke, Exploudit,, Ezaphs
Marowak:G-Luke, Ezaphs, , Exploudit

Ditto: Me, Sereg, Ezaphs

Farfetch'd: Me, G-Luke, Ezaphs

Marowak: Sereg, G-Luke, Exploudit

Marowak-Alola: Ezaphs, G-Luke, Exploudit

Also when is voting period gonna end lol
You cant vote for yourself in the first slot.
 
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You cant vote for yourself in the first slot.
Umm, actually you can!
I see no problem with being able to self vote tbh, if everyone does it, it ends up balancing out. Also it won't matter if we switch to the open slate anyway. I feel like the open slate style definitely can work out well, seeing as its a similar system to the Metagame Workshop in that one person posts an idea and gets suggestions. It just really doesn't seem like the restrictions this pet mod puts on the battle bond forms will allow for very diverse ideas if we have to stick to a specific mon and having a dedicated poll won't change the end result all that much in many situations.
Voting

Ditto: Gojiratar, Sereg
Farfetchet'd: G-Luke, Yung Dramps
Marowak: Exploudit, G-Luke
Alolan Marowak: Exploudit, G-Luke