Battle Subway Challenge: Complications


HP: 17
EN: 58
Exp. Belt
Boost: +2 Atk (3a)
Status: ~
Other: ~

VS

HP: 26
EN: 37
Leftovers
Boost: ~
Status: ~
Other: Hail (1r)

Vanillish used Light Screen!
Vanillish created a Light Barrier!
Vanillish's team Special Defense rose! (6a)
-10 energy

Napoleon used Iron Paw!
RNG Roll (To Hit) [<=9025 Yes]: 896/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 3851/10000 (No)
RNG Roll (+1 Atk) [<=2000 Yes]: 8626/10000 (No)
(11.25 + 3 + 2 - 1.5) x 1.5 + 4 = 26.125 ~ 26.125 damage (Napoleon)
-23 energy

Vanillish fainted


HP: 17
EN: 35
Exp. Belt
Boost: +2 Atk (3a)
Status: ~
Other: ~

VS

HP: KO
EN: KO
Leftovers
Boost: ~
Status: ~
Other: Hail (1r)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Oh, very clever for such a young mind!

 
.......Battle 3

Trainer Esther wants to battle!
You're about to see what happens when Brown & Brain combine!


RNG Adjust: 1%
RNG Roll (Pokemon) [1-50]: 18/50 (Throh)
RNG Roll (Ability) [---]: 1/3 (Guts)

This sure makes the throh coment on IRC a whole lot more interesting...



Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Guts:
(Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability:
Guts

Item:
Flame Orb

Stats:
HP: 120
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 45
SC: 3
WC: 4
BST: 19

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Circle Throw

Block
Helping Hand
Fire Punch
Ice Punch
Low Kick

Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Bulldoze
Rock Slide


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Let's see if you know how to fight this!

Throh: Storm Throw ~ Vital Throw ~ Storm Throw
* If Napoleon has clones up when you target him then use Earthquake and push actions
* If Water-Type Damaging move is used then use Revenge and push actions

 

HP: 100
EN: 100
Exp. Belt
Boost: ~
Status: ~
Other: ~

VS

HP: 120
EN: 100
Flame Orb
Boost: ~
Status: ~
Other: ~​

Napoleon used Knock Off!
RNG Roll (To Crit) [<=625 Yes]: 8778/10000 (No)
(4) x 2/3 = 2.67 ~ 2.67 damage (Throh)
Throh's Flame Orb was knocked off!
-3 energy

Throh used Storm Throw!
A Critical Hit!
(6 + 3 + 3 + 1.5) x 1.5 = 20.25 ~ 20.25 damage (Napoleon)
-5 energy

Napoleon used Bide!
Napoleon is storing energy!

Throh used Vital Throh!
RNG Roll (To Crit) [<=625 Yes]: 2433/10000 (No)
(8 + 3 + 1.5) x 1.5 = 18.75 ~ 39 damage (Napoleon)
-4 energy

Napoleon used Bide!
Napoleon is storing energy!

Throh used Storm Throw!
A Critical Hit!
(6 + 3 + 3 + 1.5) x 1.5 = 20.25 ~ 59.25 damage (Napoleon)
-5 energy


HP: 41
EN: 97
Exp. Belt
Boost: ~
Status: ~
Other: Bide (1a)

VS

HP: 117
EN: 86
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Mmm... By my calcs we can survive that simple attack, with more than enough health to plan a powerful retaliation!

 
"This doesn't look so good, Napoleon."
Release-Brine-Surf
If Throh uses a damaging fighting-type move, use Agility (Evasive) and push down, but not consecutively.
 
HP: 41
EN: 97
Exp. Belt
Boost: ~
Status: ~
Other: Bide (1a)
VS
HP: 117
EN: 86
Boost: ~
Status: ~
Other: ~

Throh: Vengeance [Revenge + Revenge Combo] ~ Cooldown ~ Storm Throw

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Napoleon used Bide!
Napoleon released it's energy!
(39) x 1.75 = 68.25 ~ 68.25 damage (Throh)
Throh's Flame Orb was knocked off!
-40.125 energy

Throh used Vengeance!
RNG Roll (To Crit) [<=625 Yes]: 2433/10000 (No)
(27 + 3 + 1.5) x 1.5 = 47.25 ~ 47.25 damage (Napoleon)
-34 energy

Napoleon fainted!

HP: KO
EN: KO
Exp. Belt
Boost: ~
Status: ~
Other: ~
VS
HP: 49
EN: 52
Boost: ~
Status: ~
Other: ~

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​

I was correct as usual!
I hope we can meet again, you're a very interesting subject.
Enjoy your awards.
Complications: 3 UC
Napoleon: 9 MC + 2 KO
Gerard: 2 + (2 x 3) = 8
 
Wooh... The battle subway... Yeah Bronzong could use some MC...

Format: Singles
Thread: Throh ;_;
Streak: Lol (none)

Pokemon, Abilities, and Items:
Bronzong @ Exp. Share, Levitate
Excadrill @ Life Orb, Mold Breaker
Magnezone @ Light Clay, Sturdy

Bronzong (Bolshevik)

Nature: Brave (+Atk, -Spe, -10% Evasion)

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof
Passive
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (Unlocked)
Passive
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (23/1.15=20)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Psywave (*)
Iron Defense (*)
Extrasensory (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Metal Sound
Sunny Day
Rain Dance
Payback
Future Sight

Stealth Rock (*)
Signal Beam (*)
Trick (*)
Zen Headbutt
Iron Head

Earthquake (*)
Psyshock (*)
Gyro Ball (*)
Light Screen
Reflect
SolarBeam
Block
Bulldoze
Protect
Trick Room
Charge Beam
Shadow Ball
Rest
Rock Slide
Explosion
Psychic


Excadrill (M) The Boulder

Nature: Adamant (+Atk, -SAtk)

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig *through almost any substance, Evasive Digging reduced from 6 per action *Energy Cost to 5 per action, superior senses in darkened cave *surroundings.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush
Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in *them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) *in a Sandstorm. Pokemon with this ability are immune to Sandstorm *damage.

Sand Force
Innate
This Pokemon thrives in Sandstorm conditions, using the power of the *swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. *Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have *the Base Attack Power increased by two (2). Pokemon with this ability *are immune to Sandstorm damage.

Mold Breaker*
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick *pulse preceding the attack that disables the opponents natural abilities *(e.g. Levitators plummet towards the ground before Earthquake hits, *Volt Absorb will not absorb electric attacks, Clear Body does not *prevent stat-drops, etc.)

Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Mud Sport (*)
Rapid Spin (*)
Mud Slap (*)
Fury Swipes (*)
Metal Claw (*)
Dig (*)
Hone Claws (*)
Drill Run
Fissure
Swords Dance
Earthquake
Horn Drill

Iron Defense (*)
Crush Claw (*)
Skull Bash (*)
Submission
Earth Power

Brick Break (*)
X-Scissor (*)
Rock Slide (*)
Protect
Giga Impact
Double Team
Sandstorm
Aerial Ace
Shadow Claw
Poison Jab
Substitute
Bulldoze
Rock Tomb
Toxic
Rest
Rock Smash
Facade
Giga Impact

Stealth Rock
Iron Head
Magnet Rise
Sleep Talk


Magnezone (Lightningbolt Zolt) (M)

Nature: Calm (+Sdef, -Atk)

Type:

Electric:*Electric STAB; 50% reduction in paralysis chance from *other electrical attacks, perfect accuracy and 30% chance of Protect *breaking Thunder during Rain. Superior senses in power plant *environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to *toxic attacks, but can be corroded specifically by Acid and Acid Spray, *can be magnetized. Superior senses in high-metal environments like *construction sites or factories.

Abilities:
Magnet Pull
Can be Activated
This Pokemon has the ability to generate a magnetic field that can *attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, *Steel-types cannot move out of the immediate proximity without great *difficulty, and can be pulled along by the Magnet Pull Pokemon. When *repulsed, the Steel type is thrust violently away and contact attacks *have immense difficulty striking the Magnet Pull Pokemon. The effect of *both commands lasts for the following three (3) actions. Steel-types *cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull *is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack *Power from an opponents incoming attacks by one (1). The effect is *amplified on OHKO Moves, which are reduced by ten (10) Base Attack *Power.

Analytic (Unlocked)
Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)
Tri Attack
Metal Sound
Flash Cannon
Discharge
Zap Cannon
Mirror Coat
Barrier
Lock-On
Electro Ball

Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (7) (*)
Light Screen
Reflect
Toxic
Protect
Substitute
Shock Wave
Explosion
Hyper Beam
Thunder
Bide
Endure
Rain Dance
Charge Beam
Double Team

Gravity
ElectroWeb
Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)
Recycle
Battle 1:
RNG Adjust: 0%


Sailor Joe would like to battle!
"Ahoy!"

RNG Roll for Pokemon: 31/50 (Gothorita)
RNG Roll for Ability: 1/2 (Shadow Tag)


Gothorita (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Frisk:
(Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Shadow Tag (DW):
(Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Item:
Scope Lens

Stats:
HP: 90
Atk: 2
Def: 3
SpA+: 4
SpD: 3
Spe-: 46
SC: 1
WC: 2
BST: 15

Attacks:
Pound
Confusion
Tickle
Fake Tears
Doubleslap
Psybeam
Embargo
Faint Attack
Psyshock

Dark Pulse
Mean Look
Miracle Eye
Mirror Coat
Uproar

Signal Beam

Psyshock
Calm Mind
Hidden Power Ice 7
Thunderbolt
Psychic
Shadow Ball
Energy Ball
Charge Beam
Thunder Wave
Grass Knot
Trick Room



Gothorita (F)
HP: 90
En: 100
Ranks: 2/3/4/3
Speed: 46
SC/WC: 1/2
Ability: Shadow Tag
Item: Scope Lens
Stats: N/A
Status: N/A
Other: N/A


"Set sail for victory!"

Thunderbolt~Charge Beam~Thunderbolt
 
My apologies. Sifting through the necessary work to start three different subway runs without the benefits of hide tags was rather confusing. This should be fixed now.
 

HP: 100
EN: 100
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion

VS

HP: 90
EN: 100
Scope Lens
Boost: ~
Status: ~
Other: -10% Evasion​

Gothorita used Thunderbolt!
RNG Roll (To Paralyze) [<=1000 Yes]: 5711/10000 (No)
RNG Roll (To Crit) [<=1250 Yes]: 9992/10000 (No)
(10) = 10 damage (Bronzong)
-7 energy

Bronzong used Light Screen!
Light Screen formed!
-10 energy

Gothorita used Charge Beam!
RNG Roll (To Raise SpA) [<=7000 Yes]: 9270/10000 (No)
RNG Roll (To Crit) [<=1250 Yes]: 5533/10000 (No)
(5*0.25) = 2.5 damage (Bronzong)
-6 energy

Bronzong used Payback!
RNG Roll (To Crit) [<=625 Yes]: 7368/10000 (No)
(10+1.5) x 1.5 = 17.25 damage (Gothorita)
-7 energy

Gothorita used Thunderbolt!
RNG Roll (To Paralyze) [<=1000 Yes]: 3271/10000 (No)
RNG Roll (To Crit) [<=1250 Yes]: 2724/10000 (No)
(10*0.5) = 5 damage (Bronzong)
-7 energy

Bronzong used Heavy Slam!
RNG Roll (To Crit) [<=625 Yes]: 6992/10000 (No)
(10+3+1.5) = 14.5 damage (Gothorita)
-7.33 energy


HP: 88
EN: 75
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion, Light Screen (3a)

VS

HP: 58
EN: 80
Scope Lens
Boost: ~
Status: ~
Other: -10% Evasion

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Get ready for the long haul!
 
"It won't be too long."
Payback-Heavy Slam-Payback
If Bronzong would attack first on an action it uses Payback, change that action to Shadow Ball.
 

I bet you didn't expect this!
Mirror Coat~Thunder Wave~Mirror Coat


HP:
88
EN: 75
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion, Light Screen (3a)

VS

HP:
58
EN: 80
Scope Lens
Boost: ~
Status: ~
Other: -10% Evasion


Bronzong used Shadow Ball!
RNG Roll (Effect) [<=1000 Yes]: 1580/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 3738/10000 (No)
(8*1.5) = 12 damage (Gothorita)
-6 energy

Gothorita used Mirror Coat!
(12*1.5) = 18 damage (Bronzong)
-12 energy

Gothorita used Thunder Wave!
Bronzong was paralyzed!
-7 energy

Bronzong used Heavy Slam!
RNG Roll (To Move) [<=7500 Yes]: 3136/10000 (No)
RNG Roll (To Crit) [<=1913 Yes]: 6992/10000 (No)
(10+3+1.5) = 14.5 damage (Gothorita)
-7.33 energy

Bronzong used Shadow Ball!
RNG Roll (To Move) [<==7500 Yes]: 9397/10000 (No)
Bronzong was fully paralyzed!
-1 paralysis stage

Gothorita used Mirror Coat!
But it failed!
-6 energy


HP:
70
EN: 62
Exp Share
Boost: ~
Status: 15% Paralysis
Other: -10% Evasion

VS

HP:
31
EN: 55
Scope Lens
Boost: ~
Status: ~
Other: -10% Evasion



"Keep pressing forward!"
Thunderbolt~Charge Beam~Thunderbolt
 

HP: 70
EN: 62
Exp Share
Boost: ~
Status: 15% Paralysis
Other: -10% Evasion

VS

HP: 31
EN: 55
Scope Lens
Boost: ~
Status: ~
Other: -10% Evasion


Gothorita used Thunderbolt!
RNG Roll (To Paralyze) [<=1000 Yes]: 9378/10000 (No)
RNG Roll (To Crit) [<=1250 Yes]: 9830/10000 (No)
(10) = 10 damage (Bronzong)
-7 energy

Bronzong used Payback!
RNG Roll (To Move) [<=8500 Yes]: 8491/10000 (Yes)
RNG Roll (To Crit) [<=625 Yes]: 6137/10000 (No)
(10+1.5) x 1.5 = 17.25 damage (Gothorita)
-7 energy

Gothorita used Charge Beam!
RNG Roll (To Raise SpA) [<=7000 Yes]: 4603/10000 (Yes)
RNG Roll (To Crit) [<=1250 Yes]: 2600/10000 (No)
(5) = 5 damage (Bronzong)
+1 SpA
-6 energy

Bronzong used Heavy Slam!
RNG Roll (To Move) [<=7500 Yes]: 6440/10000 (No)
RNG Roll (To Crit) [<=1913 Yes]: 6482/10000 (No)
(10+3+1.5) = 14.5 damage (Gothorita)
-7.33 energy

Gothorita fainted!


HP: 55
EN: 48
Exp Share
Boost: ~
Status: 15% Paralysis
Other: -10% Evasion

VS

HP: 31
EN: 55
Scope Lens
Boost: ~
Status: ~
Other: -10% Evasion


"Swept away!"

Battle 2:
RNG Adjust: 0%


Backpacker Heidi would like to battle!
"We've met before!"

RNG Roll for Pokemon: 44/50 (Fraxure)
RNG Roll for Ability: 1/2 (Rivalry)


Fraxure (M)


Nature: Adamant
+1 Atk, -1 SpA

Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry:
(Passive) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
(Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Lum Berry

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 67
SC: 2
WC: 3
BST: 17

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Dance
Outrage

Counter
Focus Energy
Iron Tail
Night Slash
Razor Wind

Low Kick
Superpower

Dragon Claw
Taunt
Swords Dance
Dragon Tail



Fraxure (M)
HP: 100
En: 100
Ranks: 5/3/1/2
Speed: 67
SC/WC: 2/3
Ability: Rivalry
Item: Lum Berry
Stats: N/A
Status: N/A
Other: N/A


"Don't you remember?"

Taunt~Low Kick~Dragon RageIF Protect, then use Dragon Dance and push actions back
IF Heavy Slam, then use Counter and push actions back
 

HP: 100
EN: 100
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion

VS

HP: 100
EN: 100
Lum Berry
Boost: ~
Status: ~
Other: -10% Evasion

Fraxure used Taunt!
Bronzong fell for the Taunt!
-10 energy

Bronzong used Psychic!
RNG Roll (To Lower SpD) [<=1000 Yes]: 6338/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 1116/10000 (No)
(9+3+1.5) = 13.5 damage (Fraxure)
-5.5 energy

Fraxure used Low Kick!
RNG Roll (To Crit) [<=625 Yes]: 4829/10000 (No)
(10+1.5) = 11.5 damage (Bronzong)
-6.5 energy

Bronzong used Iron Head!
RNG Roll (To Crit) [<=625 Yes]: 7368/10000 (No)
(8+3+1.5) = 12.5 damage (Fraxure)
-5 energy

Fraxure used Dragon Rage!
10 damage (Bronzong)
-4 energy

Bronzong used Psychic!
RNG Roll (To Lower SpD) [<=1000 Yes]: 1147/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 5345/10000 (No)
(9+3+1.5) = 13.5 damage (Fraxure)
-5.5 energy



HP: 78
EN: 84
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion, Taunted (3a)

VS

HP: 60
EN: 79
Lum Berry
Boost: ~
Status: ~
Other: ~
 
Heavy Slam-Psychic-Heavy Slam
If Fraxure uses Counter when you would use Heavy Slam, change that action to Extrasensory.
If Fraxure uses a successful protective/evasive move, change that action to Iron Defense and push down.
 

"This could take some time. But we've got patience."

Low Kick~Swords Dance~Low Kick


HP: 78
EN: 84
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion, Taunted (3a)

VS

HP: 60
EN: 79
Lum Berry
Boost: ~
Status: ~
Other: ~

Fraxure used Low Kick!
RNG Roll (To Crit) [<=625 Yes]: 463/10000 (Yes)
(10+1.5+3) = 14.5 damage (Bronzong)
A critical hit!
-6.5 energy

Bronzong used Heavy Slam!
RNG Roll (To Crit) [<=625 Yes]: 4922/10000 (No)
(8+3+1.5) = 13.5 damage (Fraxure)
-6.66 energy

Fraxure used Swords Dance!
Fraxure's attack sharply rose!
-7 energy

Bronzong used Psychic!
RNG Roll (To Lower SpD) [<=1000 Yes]: 6401/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 7356/10000 (No)
(9+3+1.5) = 13.5 damage (Fraxure)
-5.5 energy

Fraxure used Low Kick!
RNG Roll (To Crit) [<=625 Yes]: 5670/10000 (No)
(10+1.5+4) = 15.5 damage (Bronzong)
-6.5 energy

Bronzong used Heavy Slam!
RNG Roll (To Crit) [<=625 Yes]: 2272/10000 (No)
(8+3+1.5) = 13.5 damage (Fraxure)
-6.66 energy



HP: 48
EN: 65
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion

VS

HP: 19
EN: 59
Lum Berry
Boost: ~
Status: ~
Other: ~


"...or not."

SuperPower~SuperPower~SuperPower
 

HP: 48
EN: 65
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion

VS

HP:
19
EN: 59
Lum Berry
Boost: ~
Status: ~
Other: ~

Fraxure used Superpower!
RNG Roll (To Crit) [<=625 Yes]: 9041/10000 (No)
(12+1.5)+4 = 17.5 damage (Bronzong)
-8 energy

Bronzong used PSYCHIC!
RNG Roll (To Lower SpD) [<=2000 Yes]: 2574/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 2740/10000 (No)
((9*2.25)+3+1.5) = 13.5 damage (Fraxure)
-5.5 energy
Fraxure fainted!



HP: 30
EN: 3
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion

VS

HP:
KO
EN: KO
Lum Berry
Boost: ~
Status: ~
Other: ~


Battle 3:
RNG Adjust: 1%


Backpacker Heidi would like to battle!
Rediamond has shattered the fourth wall!
"I'm a terrible ref and too lazy to think of a new RP Persona!"

RNG Roll for Pokemon: 13/50 (Audino)
RNG Roll for Ability: 2/3 (Regenerator)


Audino (M)


Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer:
(Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Regenerator:
(Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Klutz (DW):
(Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.

Item:
Expert Belt

Stats:
HP: 110
Atk: 2
Def: 3
SpA+: 3
SpD: 3
Spe-: 43
SC: 2
WC: 3
BST: 16

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment
Heal Pulse

Bestow
Encore
Heal Bell
Wish
Yawn

Low Kick
Signal Beam

Psyshock
Calm Mind
Hidden Power Rock 7
Ice Beam
Hyper Beam
Thunderbolt
Psychic
Shadow Ball
Flamethrower
Incinerate
Thunder Wave
Psych Up
Grass Knot
Substitute
Trick Room
Surf



"I got a pretty good RNG and am going to spam SE attacks until you die!"

Flamethrower~Incinerate~Flamethrower
IF Protect, then use Calm Mind
 

HP:
100
EN: 100
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion

VS

HP: 110
EN: 100
Expert Belt
Boost: ~
Status: ~
Other: ~

Audino used Flamethrower!
RNG Roll (To Burn) [<=1000 Yes]: 4633/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 4807/10000 (No)
(10+2-1.5)*1.5 = 15.75 damage (Bronzong)
-7 energy

Bronzong used Psychic!
RNG Roll (To SpD) [<=1000 Yes]: 9658/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 8490/10000 (No)
(9+3) = 12 damage (Audion)
-5.5 Energy

Audino used Incinerate!
RNG Roll (To Crit) [<=625 Yes]: 7664/10000 (No)
(4+2-1.5)*1.5 = 6.75 damage (Bronzong)
-3 energy

Bronzong used Light Screen!
-9 Energy

Audino used Flamethrower!
RNG Roll (To Burn) [<=1000 Yes]: 6842/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 1707/10000 (No)
(10*0.5+2-1.5)*1.5 = 8.25 damage (Bronzong)
-7 energy

Bronzong used Psychic!
RNG Roll (To SpD) [<=1000 Yes]: 4214/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 2706/10000 (No)
(9+3) = 12 damage (Audion)
-5.5 Energy


HP:
69
EN: 80
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion

VS

HP: 86
EN: 83
Expert Belt
Boost: ~
Status: ~
Other: ~
 

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