Battle Subway Challenge: Complications

Incinerate~Flamethrower~Incinerate

Audino used Incinerate!
RNG Roll (To Crit) [<=625 Yes]: 6470/10000 (No)
(2+2-1.5)*1.5 = 3.75 damage (Bronzong)
-3 energy

Bronzong used Heavy Slam!
RNG Roll (To Crit) [<=625 Yes]: 8490/10000 (No)
(9+3+1.5) = 13.5 damage (Audino)
-7 Energy

Audino used Flamethrower!
RNG Roll (To Burn) [<=1000 Yes]: 8886/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 8592/10000 (No)
(10*0.5+2-1.5)*1.5 = 8.25 damage (Bronzong)
-7 energy

Bronzong used Psychic!
RNG Roll (To SpD) [<=1000 Yes]: 4951/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 4238/10000 (No)
(9+3) = 12 damage (Audino)
-5.5 Energy

Audino used Incinerate!
RNG Roll (To Crit) [<=625 Yes]: 7161/10000 (No)
(2+2-1.5)*1.5 = 3.75 damage (Bronzong)
-3 energy

Bronzong used Heavy Slam!
RNG Roll (To Crit) [<=625 Yes]: 9662/10000 (No)
(9+3+1.5) = 13.5 damage (Audino)
-7 Energy


HP: 53
EN: 60
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion, Light Screen (1a)

VS

HP
: 47
EN: 71
Expert Belt
Boost: ~
Status: ~
Other: ~

Flamethrower~Flamethrower~Flamethrower
IF Protect, then Calm Mind
 
"Let's hope I don't get burned."
Psychic-Heavy Slam-Psychic+Psychic
If Bronzing is burned when it would use Heavy Slam, change that action to Light Screen and A3 to Rest.
 
As much as I hate to do this, you should probably get a subref. Personal life is making massive ASB activity inadvisable at the moment.
 

HP: 53
EN: 60
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion, Light Screen (1a)

VS

HP: 47
EN: 71
Expert Belt
Boost: ~
Status: ~
Other: ~

Audino used Flamethrower!
RNG Roll (To Burn) [<=1000 Yes]: 270/10000 (Yes)
RNG Roll (To Crit) [<=625 Yes]: 6840/10000 (No)
(10*0.5+2-1.5)*1.5 = 8.25 damage (Bronzong)
Brozong was burned!
-7 energy

Bronzong used Psychic!
RNG Roll (To SpD) [<=1000 Yes]: 9914/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 8891/10000 (No)
(9+3) = 12 damage (Audino)
-5.5 Energy

Bronzong was hurt by Burn!
-2 HP

Audino used Flamethrower!
RNG Roll (To Crit) [<=625 Yes]: 3293/10000 (No)
(10+2-1.5)*1.5 = 15.75 damage (Bronzong)
-11 energy

Bronzong used Light Screen!
-9 energy

Bronzong was hurt by Burn!
-2 HP

Audino used Flamethrower!
RNG Roll (To Crit) [<=625 Yes]: 4832/10000 (No)
(5+2-1.5)*1.5 = 8.25 damage (Bronzong)
-15 energy

Bronzong used Rest!
+12 HP
-14 Energy



HP: 21
EN: 31
Exp Share
Boost: ~
Status: ~
Other: -10% Evasion, Light Screen (4a), Resting

VS

HP: 35
EN: 38
Expert Belt
Boost: ~
Status: ~
Other: ~
 
Last edited:
Sleep (Heavy Slam)-Sleep (Heavy Slam)-Heavy Slam
If Bronzong would wake up before A3, change the action following that one to Iron Head.
Priprity: If Audino uses Yawn and does not use Encore on the following action, use Safeguard, but only once
 
Ugh. There's basically no way to win this now, so I'll just save us some time and move onto the next round.

Flamethrower+Hyper Beam

Bronzong is asleep

Audino used HyperThrower!
To-Burn: 873 Yes
To-Crit: 6473 No

Irrelevant Damage. It doesn't KO. Irrelevant Energy. It KO's. Congratulations. Next round now.


Battle 8:
RNG Adjust: 3%


Subway Boss Emmet would like to battle!
"I am Emmet. I am a Subway Boss. I like Double Battles. I like combinations of two Pokémon. And I like winning more than anything else. So let's start a great battle in which every Pokémon uses various moves."


Durant (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Truant (DW):
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Ability:
Hustle

Item:
Occa Berry

Stats:
HP: 90
Atk+: 5
Def: 4
SpA-: 1
SpD: 2
Spe: 109
SC: 1
WC: 3
BST: 18

Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw
Bug Bite
Crunch
Iron Head
Dig
Entrainment
X-Scissor
Iron Defense
Guillotine
Metal Sound

Baton Pass
Faint Attack
Endure
Rock Slide
Screech
Thunder Fang

Hone Claws
Toxic
Hidden Power Fire 7
Protect
Frustration
Return
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Shadow Claw
Retaliate
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Struggle Bug
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength

Galvantula (F)

Nature: Mild
+1 SpA, -1 Def

Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve:
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Ability:
CompoundEyes

Item:
Zoom Lens

Stats:
HP: 100
Atk: 3
Def-: 1
SpA+: 5
SpD: 2
Spe: 108
SC: 2
WC: 2
BST: 16

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Slash
Electro Ball
Signal Beam
Agility
Sucker Punch
Discharge
Bug Buzz

Cross Poison
Disable
Faint Attack
Pin Missile
Poison Sting
Pursuit
Rock Climb

Toxic
Hidden Power Ice 7
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Giga Impact
Flash
Volt Switch
Struggle Bug
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge
Cut

Eelektross (M)

Nature: Brave
+1 Atk, -15% Spe, -10% Evasion

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Ability:
Levitate

Item:
Expert Belt

Stats:
HP: 100
Atk+: 5
Def: 3
SpA: 4
SpD: 3
Spe-: 42
SC: 4
WC: 4
BST: 19

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Bind
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Zap Cannon
Thrash
Crush Claw
Headbutt
Acid
Discharge
Crunch

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power Ice 7
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Brick Break
Double Team
Flamethrower
Rock Tomb
Facade
Rest
Attract
Round
Charge Beam
Acrobatics
Giga Impact
Flash
Volt Switch
Rock Slide
Dragon Tail
Grass Knot
Swagger
U-turn
Substitute
Flash Cannon
Rock Smash
Cut
Strength

Archeops (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Ability:
Defeatist

Item:
Sitrus Berry

Stats:
HP: 100
Atk+: 6
Def: 3
SpA-: 3
SpD: 3
Spe: 110
SC: 3
WC: 3
BST: 22

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Acrobatics
DragonBreath
Crunch
Endeavor
U-turn
Rock Slide
Dragon Claw
Thrash

Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing

Hone Claws
Roar
Toxic
Hidden Power Grass 7
Taunt
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Round
Focus Blast
Shadow Claw
Giga Impact
Rock Polish
Stone Edge
Bulldoze
Dragon Tail
Swagger
U-turn
Substitute
Rock Smash
Cut
Fly
 
Subreffing out for real. I can't even make myself care enough about this to c/p a log, and I'd rather not drag this out for another month of infrequent updates before quitting for real.
 
Battle 8! (RNG Adjust: 3%)


Subway Boss Ingo would like to battle!

"So we meet again! You've come a long way on this Subway, and even as the odds get more and more stacked against you you keep rolling along! But while you beat me last time, this time I'm holding nothing back; give me everything you have, or I'll throw you off this Subway for sure!"


Haxorus (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve (DW):
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Ability:
Mold Breaker

Item:
Yache Berry

Stats:
HP: 100
Atk+: 7
Def: 3
SpA-: 1
SpD: 3
Spe: 97
SC: 3
WC: 5
BST: 21

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal

Aqua Tail
Draco Meteor
Dragon Pulse
Dual Chop
Endeavor
Iron Tail
Low Kick
Outrage
Sleep Talk
Snore
Superpower

Hone Claws
Roar
Toxic
Hidden Power Fire 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Bulldoze
Rock Slide
X-Scissor
Dragon Tail
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength


Excadrill (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Ground / Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Sand Rush:
(Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force:
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Sand Rush

Item:
Life Orb

Stats:
HP: 110
Atk+: 6
Def: 2
SpA-: 1
SpD: 3
Spe: 88
SC: 1
WC: 3
BST: 19

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Slash
Rock Slide
Horn Drill
Earthquake
Swords Dance
Sandstorm
Drill Run
Fissure

Crush Claw
Earth Power
Iron Defense
Metal Sound
Rock Climb
Skull Bash
Submission

Drill Run
Earth Power
Iron Defense
Iron Head
Magnet Rise
Sleep Talk
Snore
Stealth Rock

Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
Return
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Shadow Claw
Giga Impact
Bulldoze
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength


Chandelure (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Ghost / Fire
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Ability:
Flame Body

Item:
White Herb

Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 7
SpD: 3
Spe: 80
SC: 2
WC: 3
BST: 19

Attacks:
Ember
Astonish
Minimize
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Memento
Inferno
Curse
Shadow Ball
Pain Split
Overheat
Smog
Confuse Ray
Flame Burst
Hex

Acid
Acid Armor
Captivate
Clear Smog
Endure
Haze
Heat Wave

Dark Pulse
Heat Wave
Pain Split
Sleep Talk
Snore
Spite
Trick

Calm Mind
Toxic
Hidden Power Ice 7
Sunny Day
Taunt
Hyper Beam
Protect
Telekinesis
Safeguard
Frustration
SolarBeam
Return
Psychic
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Rest
Attract
Thief
Round
Overheat
Energy Ball
Incinerate
Embargo
Payback
Giga Impact
Flash
Psych Up
Dream Eater
Swagger
Substitute
Trick Room



"Now then, time for the train to head on its journey one more time! Where will it stop? Let's find out!"

1) Elevator Music sends out Pokemon
2) Ingo sends out Pokemon and orders
3) Complciations orders
4) I ref
5) Complications orders
6) Ingo orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each round
 
Haxorus

Earthquake~Aqua Tail~Earthquake
IF Sandstorm AND you are faster, use Taunt and push actions back
IF Stealth Rock AND you are faster, use Taunt and push actions back
 
Haxorus
HP: 100
EN: 100
7/3/1/3/97
Otr: N/A

Excadrill
HP: 110
EN: 100
6/2/1/3/88
Otr: N/A

Action One!

Haxorus used Earthquake!
RNG-crit: (<==625) 8832 No
(10+6+1)*1.5 = 25.5 damage
-7 Energy

Excadrill used Bulldoze!
RNG-crit: (<==625) 1434 No
(6+3+3+4.5) = 16.5 damage
-2 HP
-4 Energy
Haxorus' Speed fell!

Action Two!

Excadrill dug underground!

Haxorus used Aqua Tail!
But it missed!

Excadrill used Dig!
RNG-crit: (<==625) 7459 No
(8+3+3+4.5) = 18.5 damage
-2 HP
-9 Energy

Action Three!

Excadrill used Magnet Rise!
-5 Energy

Haxorus used Earthquake!
But it missed!
-7 Energy

Haxorus
HP: 65
EN: 79
7/3/1/3/97
Otr: -1 Spe

Excadrill
HP: 80
EN: 82
6/2/1/3/88
Otr: Magnet Rise (5a)


Please post your orders.
 

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