Battle Subway Challenge: Elevator Music


Whimsicott

547.png

HP: 68
En: 78
None
Status: ~
Boosts: ~
Other: ~


.........vs


Roobushin
534.png

HP: 93
En: 84
Expert Belt
Status: Seeded (5a)
Boosts: ~
Other: ~

Action 1

Roobushin used Match-10!
RNG Roll (Paralysis) [<=2000 Yes]: 9542/10000 (No)
RNG Roll (To Hit) [<=9800 Hit]: 5199/10000 (Hit)
RNG Roll (To Crit) [<=425 Crit]: 1074/10000 (No)
RNG Roll (To Burn) [<=800 Yes]: 4436/10000 (No)
(10 + 2 + 2 + 2 + 1.5) x 1.5 = 26.25 ~ 26.25 damage (Whimicott)
-15 energy


Whimsicott fainted! .
Whimsicott
547.png

HP: KO
En: KO
None
Status: ~
Boosts: ~
Other: ~


.........vs


Roobushin
534.png

HP: 71
En: 41
Expert Belt
Status: Seeded (2a), Paralysed (20%)
Boosts: ~
Other: ~
..........................................................................
Spr_RS_Aroma_Lady.png


One simpe Match punch would have been enough darling...
 
Battle 7
(Happy? :3)


Spr_B2W2_Sabrina_Pok%C3%A9star.png


Movie Star Sabrina wants to battle!
Welcome... to the gates of hell

RNG Adjust: 2%
RNG Roll (Pokemon) [1-50]: 43/50 (Lampent)
RNG Roll (Ability) [1-1]: 1/3 (Flash Fire)

Another special attacker. What a suprise...

608.png

Lampent (F)

Nature:
Modest
+1 SpA, -1 Atk

Type: Ghost / Fire
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Item:
Life Orb

Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 4
SpD: 2
Spe: 55
SC: 1
WC: 2
BST: 13

Attacks:

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Inferno

Clear Smog
Endure
Heat Wave

Spite

Hidden Power Fighting 7
Sunny Day
Telekinesis
SolarBeam
Psychic
Shadow Ball
Fire Blast
Overheat
Psych Up
Trick Room

We'll light the road to your demise

..........................................................................

Spr_B2W2_Sabrina_Pok%C3%A9star.png


"So. Let's burn this clown"
"Hey!" (Gen 3 Firebreather)

Lampert: Minimize ~ Fire Blast ~ Flamethrower
*If Roobusing uses Foresight then use Taunt and push actions
*If Roobushin uses a Ground Damaging Move & You're Not under the effect of Smack Down & You're Not Taunted then use Leviate (Command) Once and push actions

 

Lampent

608.png
HP: 90
En: 100
Life Orb
Status: ~
Boosts: ~
Other: ~


.........vs


Roobushin
534.png

HP: 110
En: 100
Expert Belt
Status: ~
Boosts: ~
Other: ~

Action 1

Lampent used Minimize!
Lampent size was reduced!
Lampent's evasion rose!
+1 Eva (Permanent)
-9 energy

Roobushin used Block!
But it Failed!
-6 energy


Action 2

Lampent used Fire Blast!
RNG Roll (To Hit) [<=8700 Hit]: 5705/10000 (Hit)
RNG Roll (To Crit) [<=825 Crit]: 6591/10000 (No)
RNG Roll (To Burn) [<=1200 Yes]: 2372/10000 (No)
(12 + 3 + 3) x 1.0 = 18 ~ 18 damage (Roobushin)
-2 Hp (Life Orb)
-7 energy

Roobushin used Payback!
RNG Roll (To Hit) [<=7300 Hit]: 4667/10000 (Hit)
RNG Roll (To Crit) [<=425 Crit]: 1503/10000 (No)
(10 + 2 + 4.5) x 1.0 = 24.75 ~ 26.75 damage (Roobushin)
-7 energy



Action 3

Lampent used Flamethrower!
RNG Roll (To Crit) [<=825 Crit]: 32/10000 (No)
RNG Roll (To Burn) [<=1200 Yes]: 4863/10000 (No)
A Critical Hit!
(10 + 3 + 3 + 3) x 1.0 = 19 ~ 37 damage (Roobushin)
-2 Hp (Life Orb)
-6 energy

Roobushin used Payback!
RNG Roll (To Hit) [<=7300 Hit]: 9988/10000 (Miss)
But it Missed!
-11 energy

.

Lampent
608.png
HP: 61
En: 78
Life Orb
Status: ~
Boosts: +1 Eva (Perm)
Other: ~


.........vs


Roobushin
534.png

HP: 73
En: 76
Expert Belt
Status: ~
Boosts: ~
Other: ~
..........................................................................
Spr_B2W2_Sabrina_Pok%C3%A9star.png


How is that such a massive monster can't touch a litte ghost?
 
Foresight ~ Payback ~ Payback
IF (Trick Room is used) THEN (replace all future actions with Rock Slide)
[DO ONCE] IF (Confuse Ray is used) THEN (use Detect and push actions back)​
 

Spr_B2W2_Sabrina_Pok%C3%A9star.png


How'd you dare to think we'll fall for something like that?

Lampert: Psychic ~ SolarBeam ~ Úberchic [Psychic + Psychic Combo]
-
 
Lampent
608.png
HP: 61
En: 78
Life Orb
Status: ~
Boosts: +1 Eva (Perm)
Other: ~


.........vs


Roobushin
534.png

HP: 73
En: 76
Expert Belt
Status: ~
Boosts: ~
Other: ~

Action 1

Lampent used Psychic!
RNG Roll (To Crit) [<=825 Crit]: 7744/10000 (No)
RNG Roll (-1 SpD) [<=1200 Yes]: 1308/10000 (No)
(10 + 3) x 1.0 = 19.5 ~ 19.5 damage (Roobushin)
-2 Hp (Life Orb)
-7 energy

Roobushin used Foresight!
Roobushin was Identified!
-6 energy


Action 2

Lampent used SolarBeam!
Lampent absorbed light!

Roobushin used Payback!
RNG Roll (To Crit) [<=425 Crit]: 1309/10000 (No)
(5 + 2 + 4.5) x 1.5 = 17.25 ~ 19.25 damage (Roobushin)
-7 energy

Lampent used SolarBeam!
RNG Roll (To Crit) [<=825 Crit]: 3791/10000 (No)
(12 + 3) x 1.0 = 15 ~ 34.5 damage (Roobushin)
-2 Hp (Life Orb)
-8 energy


Action 3

Roobushin used Payback!
RNG Roll (To Crit) [<=425 Crit]: 737/10000 (No)
(5 + 2 + 4.5) x 1.5 = 17.25 ~ 38.5 damage (Roobushin)
-11 energy


Lampent used Überchic!
RNG Roll (To Crit) [<=825 Crit]: 7744/10000 (No)
RNG Roll (-1 SpD) [<=1200 Yes]: 1308/10000 (No)
(22.5 + 3) x 1.0 = 38.25 ~ 72.75 damage (Roobushin)
-2 Hp (Life Orb)
-32 energy

Roobushin Fainted!
.

Lampent
608.png
HP: 20
En: 31
Life Orb
Status: ~
Boosts: ~
Other: ~


.........vs


Roobushin
534.png

HP: KO
En: KO
Expert Belt
Status: ~
Boosts: ~
Other: ~
..........................................................................
Spr_B2W2_Sabrina_Pok%C3%A9star.png


You've been a wondeful opponent, but this was inevitable, destiny cannot be changed!

I see you'll come again... I'll be waiting

Final Streak: 7
Continuable:
No...

Elevator Music: 3 CC
Roobushin
: 6 MC & 2 KO

Gerard (^^): (2 x 3) + 2 = 8 UC​
 
149.png

Dragonite [Kairyu] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80 /1.15) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Total Moves: 89

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Fire Punch
Hurricane
Hyper Beam
Leer
Outrage
Roost
Safeguard
Slam
ThunderPunch
Thunder Wave
Twister
Wing Attack
Wrap

Aqua Jet
DragonBreath
ExtremeSpeed
Haze
Mist

Aerial Ace
Attract
Bide
Blizzard
Brick Break
Bulldoze
Defog
Dive
Double Team
Dragon Claw
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Hidden Power (Grass, 7)
Hone Claws
Horn Drill
Ice Beam
Light Screen
Protect
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Skull Bash
Sky Drop
Sleep Talk
Stone Edge
Substitute
Sunny Day
Surf
Swagger
Thunder
Thunderbolt
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon

Air Cutter
Bind
Body Slam
Draco Meteor
Dragon Pulse
DynamicPunch
Heal Bell
Heat Wave
Hydro Pump
Ice Punch
Icy Wind
Mimic
Mud-Slap
Tailwind
Superpower
Whirlwind
474.png

Porygon-Z [PorigonZ] (N)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability: (Innate) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Total Moves: 66

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Zap Cannon

Bide
Blizzard
Charge Beam
Curse
Double Team
Facade
Flash
Giga Impact
Hidden Power (Fire, 7)
Ice Beam
Protect
Psychic
Psyshock
Psywave
Rain Dance
Reflect
Rest
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Snore
SolarBeam
Substitute
Sunny Day
Swagger
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick Room

Barrier
Dark Pulse
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Iron Tail
Mimic
Nightmare
Pain Split
Swift
Trick
Uproar
Wonder Room
199.png

Slowking [Yadokingu] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 79

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power (Electric, 7)
Nasty Plot
Power Gem
Psych Up
Psychic
Rain Dance
Slack Off
Swagger
Tackle
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt

Block
Future Sight
Mud Sport
Stomp

Bide
Blizzard
Brick Break
Brine
BubbleBeam
Dig
Dive
Dragon Tail
DynamicPunch
Earthquake
Endure
Fire Blast
Fissure
Flamethrower
Focus Blast
Focus Punch
Grass Knot
Hail
Hyper Beam
Ice Beam
Light Screen
Pay Day
Protect
Psyshock
Reflect
Rest
Rock Smash
Safeguard
Scald
Shadow Ball
Substitute
Surf
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Whirlpool
Zap Cannon

Aqua Tail
Body Slam
Counter
Drain Punch
Foul Play
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Magic Coat
Signal Beam
Skill Swap
Sleep Talk
Trick
Wonder Room
Welcome back to the Subway, Elevator Music! Here comes your first opponent...

Battle 1! (RNG Adjust: 0%)

Spr_B2W2_Hoopster.png

Hoopster Brad would like to battle!

"Let's go for the slam dunk!"

RNG Roll (Pokemon) [1-50] -> 21 (Scolipede)
RNG Roll (Ability) [1-3] -> 2 (Swarm)

545.png

Scolipede (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Quick Feet (DW):
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Item:
Sitrus Berry

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 112
SC: 5
WC: 6
BST: 17

Attacks:
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Venoshock
Toxic
Steamroller

Pin Missile
Twineedle
Take Down

Aqua Tail

Frustration
Earthquake
Return
Dig
Double Team
Facade
Rest
Swords Dance
X-Scissor
Poison Jab
Swagger
Substitute

"Alright Scolipede, unleash the Swarm and drive to the rim!"
 
Spr_B2W2_Hoopster.png


"Let's go for the fade-away jumper!"

Swagger -> Toxic -> Defense Curl
If he uses Protective/Evasive successfully use Pursuit and push actions down
If he is not poisoned A3 and he does not have a Substitute up use Toxic unless the above sub is activated
 
Pre-Round:
149.png

Dragonite [Kairyu] (M) @ Expert Belt
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 100
Ability: Multiscale (Active)
545.png

Scolipede (M) @ Sitrus Berry
HP: 90

Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Energy: 100
Ability: Swarm

Post-Round:

149.png

Dragonite [Kairyu] (M) @ Expert Belt
HP: 98
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 72
Ability: Multiscale
BPSN (2 DPA)
+1 ATK
545.png

Scolipede (M) @ Sitrus Berry (Used)
HP: 40

Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Energy: 82
Ability: Swarm
Confused (4a)
Sitrus Berry (3r)
+1 DEF

Raining for 3 more rounds

Action 1:
Scolipede used Swagger
-> RNG roll for duration (1-3334=2a, 3335-6667=3a, 6668-10000=4a) -> 275 (2 actions)
7 energy, Kairyu slightly confused (2a), Kairyu's Attack +2
Kairyu used Rain Dance
-> RNG roll to hit self (1-5000 to hit self) -> 7555 (success)
-10 energy, rain for 4 rounds, confusion stage -1

Action 2:
Scolipede used Toxic -> 6 energy, Kairyu badly poisoned (1 DPA, increases each round)
Kairyu used Hurricane
-> RNG roll to hit self (1-5000 to hit self) -> 6443 (success)
-> RNG roll to crit (1-625 to crit) -> 197 (crit)
-> RNG roll to confuse (1-3000 to confuse) -> 6156 (no confusion)
(12[BAP] + 3[STAB] + 3[Crit] + 1.5[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] = 32.25 damage, 7 energy

Post-action:
Kairyu -> -1 HP due to poison

Action 3:
Scolipede used Defense Curl -> 5 energy, Scolipede's Defense +1
Kairyu snapped out of confusion!
Kairyu used Hurricane
-> RNG roll to crit (1-625 to crit) -> 1600 (no crit)
-> RNG roll to confuse (1-3000 to confuse) -> 388 (confusion)
-> RNG roll for duration (1-3334=2a, 3335-6667=3a, 6668-10000=4a) -> 6906 (4 actions)
(12[BAP] + 3[STAB] + 1.5[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] = 27.75 damage, 7 + 4[Consecutive Move Use] = 11 energy, Scolipede intensely confused (4 actions), Scolipede's Sitrus Berry activates! (+5 HP)

Post-action:
Kairyu -> -1 HP due to poison

End of round:
Scolipede -> +5 HP due to Sitrus Berry

Round totals:
Kairyu -> -2 HP, -28 energy
Scolipede -> -50 HP, -18 energy

Elevator Music, you're up!
 
Spr_B2W2_Hoopster.png


"Time to play some D!"

Protect -> Swagger -> Protect
If you hit yourself in confusion when you would use Protect use Protect the following action and Swagger the following action (reactivate each time you hit yourself when trying to Protect)
 
Pre-Round:

149.png

Dragonite [Kairyu] (M) @ Expert Belt
HP: 98
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 72
Ability: Multiscale
BPSN (2 DPA)
+1 ATK
545.png

Scolipede (M) @ Sitrus Berry (Used)
HP: 40

Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Energy: 82
Ability: Swarm
Confused (4a)
Sitrus Berry (3r)
+1 DEF

Raining for 3 more rounds

Post-Round:

149.png

Dragonite [Kairyu] (M) @ Expert Belt
HP: 94
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 38
Ability: Multiscale
BPSN (3 DPA)
+2 ATK
545.png

Scolipede (M) @ Sitrus Berry (Used)
HP: KO
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Energy: KO
Ability: Swarm

Raining for 2 more rounds

Action 1:
Scolipede used Protect
-> RNG roll to hit self (1-5000 to hit self) -> 5240 (success)
7 energy, Protect will block any attack against Scolipede this action, Scolipede's confusion stage -1
Kairyu used Hurricane
-> RNG roll to break through Protect (1-3000 to break Protect -> 2867 (Protect broken)
-> RNG roll to crit (1-625 to crit) -> 2344 (no crit)
(12[BAP] + 3[STAB] + 1.5[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] = 27.75 damage, 7 + 8[Consecutive Move Use] = 15 energy, Scolipede's Swarm activates, Scolipede's confusion stage set to 0, 27.75 / 2.5 = 11.1 additional energy expended by Scolipede due to Protect

Post-action:
Kairyu -> -2 HP due to poison

Action 2:
Scolipede snapped out of confusion!
Scolipede used Swagger
-> RNG roll for duration (1-3334=2a, 3335-6667=3a, 6668-10000=4a) -> 9579 (4 actions)
7 energy, Kairyu intensely confused (4a), Kairyu's Attack +2
Kairyu used Hurricane
-> RNG roll to hit self (1-5000 to hit self) -> 5323 (success)
All other rolls irrelevant
(12[BAP] + 3[STAB] + 1.5[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] = 27.75 damage, 7 + 12[Consecutive Move Use] = 19 energy, Scolipede KOed

Post-action:
Kairyu -> -2 HP due to poison

Round totals:
Kairyu -> -4 HP, -34 energy
Scolipede -> -55.5 (56) HP, -25.1 (25) energy
Hoopster Brad has been defeated!
Congratulations Elevator Music!

Spr_B2W2_Hoopster.png

"Damn, what an air ball..."

Please wait while we find your next opponent!
 
Battle 2! (RNG Adjust: 0%)

Spr_B2W2_Nurse.png

Nurse Emily would like to battle!

"Look on the bright side; I'll be able to heal your Pokemon after I beat them to a pulp!"

RNG Roll (Pokemon) [1-50] -> 48 (Durant)
RNG Roll (Ability) [1-2] -> 2 (Hustle)

632.png

Durant (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Truant (DW):
(Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Item:
Muscle Band

Stats:
HP: 90
Atk+: 5
Def: 4
SpA-: 1
SpD: 2
Spe: 109
SC: 1
WC: 3
BST: 18

Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw
Crunch

Faint Attack
Rock Slide
Thunder Fang

Dig
Rock Tomb
Facade
Shadow Claw
Giga Impact
Stone Edge
X-Scissor

"Alright Durant, let's Hustle and put them in the hospital where they belong!"

Note: EM I need to find out from Engi whether or not I can ignore Truant since it could theoretically (and should) be locked. Hopefully you'll forgive the slight delay.
 
EM said he's okay with Truant being locked, so we'll go with that

Spr_B2W2_Nurse.png


"Once we're done with you you'll be in the ER!"

Enable Hustle
Faint Attack -> Rock Slide -> Faint Attack
If he uses a damaging Fire-type attack outside a combo use Dig and push actions back
If he uses a damaging Fire-type attack in a combo use Dig + Dig and push actions down
 
Pre-Round:
149.png

Dragonite [Kairyu] (M) @ Expert Belt
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 100
Ability: Multiscale (Active)
632.png

Durant (M) @ Muscle Band
HP: 90
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 109
Energy: 100
Ability: Hustle (Enabled)

Post-Round:
149.png

Dragonite [Kairyu] (M) @ Expert Belt
HP: 94
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 71
Ability: Multiscale
+1 SPE
632.png

Durant (M) @ Muscle Band
HP: 9
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 109
Energy: 72
Ability: Hustle (Enabled)
BRN (-3 BAP for PHYS, 2 DPA)

Action 1:
Durant used Faint Attack
-> RNG roll to crit (1-625 to crit) -> 9278 (no crit)
(6[BAP] + 1.5[Stat Dif.] + 1[Muscle Band] + 3[Hustle]) / 2[Multiscale] = 5.75 damage, 4 energy
Kairyu used Agility -> 7 energy, Kairyu's Speed +2

Action 2:
Kairyu used Fire Blast
-> RNG roll to hit (1-8500 to hit) -> 6824 (hit)
-> RNG roll to crit (1-625 to crit) -> 9375 (no crit)
-> RNG roll to burn (1-1000 to burn) -> 238 (burn)
(12[BAP] + 3[Stat Dif.] + 2[Expert Belt]) * 2.25[SE] = 38.25 damage, 8 energy, Durant burnt (-3 BAP to physical attacks, 2 DPA)
Durant dug underground!
Durant used Dig -> 10 energy, no effect

Post-action:
Durant -> -2 HP due to burn

Action 3:
Kairyu used Fire Blast
-> RNG roll to hit (1-8500 to hit) -> 7413 (hit)
-> RNG roll to crit (1-625 to crit) -> 879 (no crit)
(12[BAP] + 3[Stat Dif.] + 2[Expert Belt]) * 2.25[SE] = 38.25 damage, 8 + 4[Consecutive Move Use] = 12 energy
Durant dug underground!
Durant used Dig -> 10 + 4[Consecutive move use] = 14 energy, no effect

Post-action:
Durant -> -2 HP due to burn

Round totals:
Kairyu -> -5.75 (6) HP, -29 energy
Durant -> -80.5 (81) HP, -28 energy
Elevator Music, you're up!
 
Spr_B2W2_Nurse.png

"Oh no! Looks like we're the ones going to the ER!"

Stone Edge + Stone Edge -> cooldown (Stone Edge + Stone Edge) -> Stone Edge + Stone Edge
 
Pre-Round:
149.png

Dragonite [Kairyu] (M) @ Expert Belt
HP: 94
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 71
Ability: Multiscale
+1 SPE
632.png

Durant (M) @ Muscle Band
HP: 9
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 109
Energy: 72
Ability: Hustle (Enabled)
BRN (-3 BAP for PHYS, 2 DPA)


Post-Round:

149.png

Dragonite [Kairyu] (M) @ Expert Belt
HP: 94
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80/1.15v)
Energy: 68
Ability: Multiscale
632.png

Durant (M) @ Muscle Band
HP: KO
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 109
Energy: KO
Ability: Hustle (Enabled)

Action 1:
Kairyu used Aerial Ace
-> RNG roll to crit (1-625 to crit) -> 752 (no crit)
6[BAP] + 3[STAB] + 1.5[Stat Dif.] = 10.5 damage, 3 energy, Durant KOed

Round totals:
Kairyu -> -3 energy
Durant -> -10.5 (11) HP
Nurse Emily has been defeated!
Congratulations Elevator Music!

Spr_B2W2_Nurse.png

"Oh no! Don't worry, my little Durant. I'll have you right as rain in no time!"

Please wait while we find you your next opponent!
 
Battle 3! (RNG Adjust: 1%)

Spr_B2W2_Infielder.png

Infielder Johnny would like to battle!

"Time to hit one out of the park!"

RNG Roll (Pokemon) [1-50] -> 18 (Throh)

538.png

Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Guts

Item:
Flame Orb

Stats:
HP: 120
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 45
SC: 3
WC: 4
BST: 19

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Circle Throw

Fire Punch
Ice Punch
Low Kick

Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Bulldoze
Rock Slide
"Alright Throh, use your Guts to help us score a grand slam!"
 
Spr_B2W2_Infielder.png

"Let's swing for the fences!"

Ice Punch -> Stone Edge -> Ice Punch
If he uses Protective/Evasive use Bulk Up and push actions down
If he uses Damaging Evasive use Bulk Up and push actions down
 
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