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Roleplay Battle Subway Challenge: Elevator Music

Discussion in 'ASB' started by Gerard, Jun 19, 2012.

  1. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,477
    Mach Punch+Fire Punch ~ Cooldown (Mach Punch+Fire Punch) ~ Mach Punch+Fire Punch
  2. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176

    Whimsicott

    [​IMG]
    HP: 68
    En: 78
    None
    Status: ~
    Boosts: ~
    Other: ~


    .........vs


    Roobushin
    [​IMG]
    HP: 93
    En: 84
    Expert Belt
    Status: Seeded (5a)
    Boosts: ~
    Other: ~

    Actions (open)


    Action 1

    Roobushin used Match-10!
    RNG Roll (Paralysis) [<=2000 Yes]: 9542/10000 (No)
    RNG Roll (To Hit) [<=9800 Hit]: 5199/10000 (Hit)
    RNG Roll (To Crit) [<=425 Crit]: 1074/10000 (No)
    RNG Roll (To Burn) [<=800 Yes]: 4436/10000 (No)
    (10 + 2 + 2 + 2 + 1.5) x 1.5 = 26.25 ~ 26.25 damage (Whimicott)
    -15 energy


    Whimsicott fainted! .


    Whimsicott
    [​IMG]
    HP: KO
    En: KO
    None
    Status: ~
    Boosts: ~
    Other: ~


    .........vs


    Roobushin
    [​IMG]
    HP: 71
    En: 41
    Expert Belt
    Status: Seeded (2a), Paralysed (20%)
    Boosts: ~
    Other: ~
    ..........................................................................
    [​IMG]

    One simpe Match punch would have been enough darling...
  3. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    Battle 7
    (Happy? :3)


    [​IMG]

    Movie Star Sabrina wants to battle!
    Welcome... to the gates of hell

    RNG Adjust: 2%
    RNG Roll (Pokemon) [1-50]: 43/50 (Lampent)
    RNG Roll (Ability) [1-1]: 1/3 (Flash Fire)

    Another special attacker. What a suprise...

    Lampent (open)

    [​IMG]
    Lampent (F)

    Nature:
    Modest
    +1 SpA, -1 Atk

    Type: Ghost / Fire
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Item:
    Life Orb

    Stats:
    HP: 90
    Atk-: 1
    Def: 2
    SpA+: 4
    SpD: 2
    Spe: 55
    SC: 1
    WC: 2
    BST: 13

    Attacks:

    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison
    Inferno

    Clear Smog
    Endure
    Heat Wave

    Spite

    Hidden Power Fighting 7
    Sunny Day
    Telekinesis
    SolarBeam
    Psychic
    Shadow Ball
    Fire Blast
    Overheat
    Psych Up
    Trick Room


    We'll light the road to your demise

    ..........................................................................

    [​IMG]

    "So. Let's burn this clown"
    "Hey!" (Gen 3 Firebreather)

    Lampert: Minimize ~ Fire Blast ~ Flamethrower
    *If Roobusing uses Foresight then use Taunt and push actions
    *If Roobushin uses a Ground Damaging Move & You're Not under the effect of Smack Down & You're Not Taunted then use Leviate (Command) Once and push actions

  4. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    7,477
    Block ~ Payback ~ Payback
  5. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176

    Lampent

    [​IMG]
    HP: 90
    En: 100
    Life Orb
    Status: ~
    Boosts: ~
    Other: ~


    .........vs


    Roobushin
    [​IMG]
    HP: 110
    En: 100
    Expert Belt
    Status: ~
    Boosts: ~
    Other: ~

    Actions (open)


    Action 1

    Lampent used Minimize!
    Lampent size was reduced!
    Lampent's evasion rose!
    +1 Eva (Permanent)
    -9 energy

    Roobushin used Block!
    But it Failed!
    -6 energy


    Action 2

    Lampent used Fire Blast!
    RNG Roll (To Hit) [<=8700 Hit]: 5705/10000 (Hit)
    RNG Roll (To Crit) [<=825 Crit]: 6591/10000 (No)
    RNG Roll (To Burn) [<=1200 Yes]: 2372/10000 (No)
    (12 + 3 + 3) x 1.0 = 18 ~ 18 damage (Roobushin)
    -2 Hp (Life Orb)
    -7 energy

    Roobushin used Payback!
    RNG Roll (To Hit) [<=7300 Hit]: 4667/10000 (Hit)
    RNG Roll (To Crit) [<=425 Crit]: 1503/10000 (No)
    (10 + 2 + 4.5) x 1.0 = 24.75 ~ 26.75 damage (Roobushin)
    -7 energy



    Action 3

    Lampent used Flamethrower!
    RNG Roll (To Crit) [<=825 Crit]: 32/10000 (No)
    RNG Roll (To Burn) [<=1200 Yes]: 4863/10000 (No)
    A Critical Hit!
    (10 + 3 + 3 + 3) x 1.0 = 19 ~ 37 damage (Roobushin)
    -2 Hp (Life Orb)
    -6 energy

    Roobushin used Payback!
    RNG Roll (To Hit) [<=7300 Hit]: 9988/10000 (Miss)
    But it Missed!
    -11 energy

    .


    Lampent
    [​IMG]
    HP: 61
    En: 78
    Life Orb
    Status: ~
    Boosts: +1 Eva (Perm)
    Other: ~


    .........vs


    Roobushin
    [​IMG]
    HP: 73
    En: 76
    Expert Belt
    Status: ~
    Boosts: ~
    Other: ~
    ..........................................................................
    [​IMG]

    How is that such a massive monster can't touch a litte ghost?
  6. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,477
    Foresight ~ Payback ~ Payback
    IF (Trick Room is used) THEN (replace all future actions with Rock Slide)
    [DO ONCE] IF (Confuse Ray is used) THEN (use Detect and push actions back)​
  7. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176

    [​IMG]

    How'd you dare to think we'll fall for something like that?

    Lampert: Psychic ~ SolarBeam ~ Úberchic [Psychic + Psychic Combo]
    -
  8. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    Lampent
    [​IMG]
    HP: 61
    En: 78
    Life Orb
    Status: ~
    Boosts: +1 Eva (Perm)
    Other: ~


    .........vs


    Roobushin
    [​IMG]
    HP: 73
    En: 76
    Expert Belt
    Status: ~
    Boosts: ~
    Other: ~

    Actions (open)


    Action 1

    Lampent used Psychic!
    RNG Roll (To Crit) [<=825 Crit]: 7744/10000 (No)
    RNG Roll (-1 SpD) [<=1200 Yes]: 1308/10000 (No)
    (10 + 3) x 1.0 = 19.5 ~ 19.5 damage (Roobushin)
    -2 Hp (Life Orb)
    -7 energy

    Roobushin used Foresight!
    Roobushin was Identified!
    -6 energy


    Action 2

    Lampent used SolarBeam!
    Lampent absorbed light!

    Roobushin used Payback!
    RNG Roll (To Crit) [<=425 Crit]: 1309/10000 (No)
    (5 + 2 + 4.5) x 1.5 = 17.25 ~ 19.25 damage (Roobushin)
    -7 energy

    Lampent used SolarBeam!
    RNG Roll (To Crit) [<=825 Crit]: 3791/10000 (No)
    (12 + 3) x 1.0 = 15 ~ 34.5 damage (Roobushin)
    -2 Hp (Life Orb)
    -8 energy


    Action 3

    Roobushin used Payback!
    RNG Roll (To Crit) [<=425 Crit]: 737/10000 (No)
    (5 + 2 + 4.5) x 1.5 = 17.25 ~ 38.5 damage (Roobushin)
    -11 energy


    Lampent used Überchic!
    RNG Roll (To Crit) [<=825 Crit]: 7744/10000 (No)
    RNG Roll (-1 SpD) [<=1200 Yes]: 1308/10000 (No)
    (22.5 + 3) x 1.0 = 38.25 ~ 72.75 damage (Roobushin)
    -2 Hp (Life Orb)
    -32 energy

    Roobushin Fainted!
    .


    Lampent
    [​IMG]
    HP: 20
    En: 31
    Life Orb
    Status: ~
    Boosts: ~
    Other: ~


    .........vs


    Roobushin
    [​IMG]
    HP: KO
    En: KO
    Expert Belt
    Status: ~
    Boosts: ~
    Other: ~
    ..........................................................................
    [​IMG]

    You've been a wondeful opponent, but this was inevitable, destiny cannot be changed!

    I see you'll come again... I'll be waiting

    Final Streak: 7
    Continuable:
    No...

    Elevator Music: 3 CC
    Roobushin
    : 6 MC & 2 KO

    Gerard (^^): (2 x 3) + 2 = 8 UC ​
  9. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    801
    Kairyu (Dragonite) @ Expert Belt (Ability: Multiscale) (open)

    [​IMG]
    Dragonite [Kairyu] (M)
    Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (80 /1.15) (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    Total Moves: 89

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Aqua Tail
    Dragon Dance
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Fire Punch
    Hurricane
    Hyper Beam
    Leer
    Outrage
    Roost
    Safeguard
    Slam
    ThunderPunch
    Thunder Wave
    Twister
    Wing Attack
    Wrap

    Aqua Jet
    DragonBreath
    ExtremeSpeed
    Haze
    Mist

    Aerial Ace
    Attract
    Bide
    Blizzard
    Brick Break
    Bulldoze
    Defog
    Dive
    Double Team
    Dragon Claw
    Earthquake
    Endure
    Facade
    Fire Blast
    Flamethrower
    Fly
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Hidden Power (Grass, 7)
    Hone Claws
    Horn Drill
    Ice Beam
    Light Screen
    Protect
    Rain Dance
    Razor Wind
    Reflect
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Skull Bash
    Sky Drop
    Sleep Talk
    Stone Edge
    Substitute
    Sunny Day
    Surf
    Swagger
    Thunder
    Thunderbolt
    Toxic
    Waterfall
    Water Gun
    Whirlpool
    Zap Cannon

    Air Cutter
    Bind
    Body Slam
    Draco Meteor
    Dragon Pulse
    DynamicPunch
    Heal Bell
    Heat Wave
    Hydro Pump
    Ice Punch
    Icy Wind
    Mimic
    Mud-Slap
    Tailwind
    Superpower
    Whirlwind
    PorigonZ (Porygon-Z) @ Expert Belt (Ability: Download) (open)

    [​IMG]
    Porygon-Z [PorigonZ] (N)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability: (Innate) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 66

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Conversion
    Conversion 2
    Defense Curl
    Discharge
    Embargo
    Hyper Beam
    Lock-On
    Magic Coat
    Magnet Rise
    Nasty Plot
    Psybeam
    Recover
    Recycle
    Sharpen
    Signal Beam
    Tackle
    Tri Attack
    Zap Cannon

    Bide
    Blizzard
    Charge Beam
    Curse
    Double Team
    Facade
    Flash
    Giga Impact
    Hidden Power (Fire, 7)
    Ice Beam
    Protect
    Psychic
    Psyshock
    Psywave
    Rain Dance
    Reflect
    Rest
    Shadow Ball
    Shock Wave
    Skull Bash
    Sleep Talk
    Snore
    SolarBeam
    Substitute
    Sunny Day
    Swagger
    Teleport
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Trick Room

    Barrier
    Dark Pulse
    Electroweb
    Endure
    Foul Play
    Gravity
    Icy Wind
    Iron Tail
    Mimic
    Nightmare
    Pain Split
    Swift
    Trick
    Uproar
    Wonder Room
    Yadokingu (Slowking) @ Focus Sash (Ability: Regenerator) (open)

    [​IMG]
    Slowking [Yadokingu] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 26 (30 /1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 79

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Confusion
    Curse
    Disable
    Growl
    Headbutt
    Heal Pulse
    Hidden Power (Electric, 7)
    Nasty Plot
    Power Gem
    Psych Up
    Psychic
    Rain Dance
    Slack Off
    Swagger
    Tackle
    Trump Card
    Water Gun
    Water Pulse
    Yawn
    Zen Headbutt

    Block
    Future Sight
    Mud Sport
    Stomp

    Bide
    Blizzard
    Brick Break
    Brine
    BubbleBeam
    Dig
    Dive
    Dragon Tail
    DynamicPunch
    Earthquake
    Endure
    Fire Blast
    Fissure
    Flamethrower
    Focus Blast
    Focus Punch
    Grass Knot
    Hail
    Hyper Beam
    Ice Beam
    Light Screen
    Pay Day
    Protect
    Psyshock
    Reflect
    Rest
    Rock Smash
    Safeguard
    Scald
    Shadow Ball
    Substitute
    Surf
    Telekinesis
    Teleport
    Thunder Wave
    Toxic
    Trick Room
    Whirlpool
    Zap Cannon

    Aqua Tail
    Body Slam
    Counter
    Drain Punch
    Foul Play
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Tail
    Magic Coat
    Signal Beam
    Skill Swap
    Sleep Talk
    Trick
    Wonder Room

    Welcome back to the Subway, Elevator Music! Here comes your first opponent...

    Battle 1! (RNG Adjust: 0%)

    [​IMG]
    Hoopster Brad would like to battle!

    "Let's go for the slam dunk!"

    RNG Roll (Pokemon) [1-50] -> 21 (Scolipede)
    RNG Roll (Ability) [1-3] -> 2 (Swarm)

    Scolipede @ Sitrus Berry (Ability: Swarm) (open)

    [​IMG]
    Scolipede (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Bug / Poison
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Quick Feet (DW):
    (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Item:
    Sitrus Berry

    Stats:
    HP: 90
    Atk+: 4
    Def: 3
    SpA-: 1
    SpD: 3
    Spe: 112
    SC: 5
    WC: 6
    BST: 17

    Attacks:
    Megahorn
    Defense Curl
    Rollout
    Poison Sting
    Screech
    Pursuit
    Protect
    Poison Tail
    Iron Defense
    Bug Bite
    Venoshock
    Toxic
    Steamroller

    Pin Missile
    Twineedle
    Take Down

    Aqua Tail

    Frustration
    Earthquake
    Return
    Dig
    Double Team
    Facade
    Rest
    Swords Dance
    X-Scissor
    Poison Jab
    Swagger
    Substitute


    "Alright Scolipede, unleash the Swarm and drive to the rim!"
  10. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    801
    [​IMG]

    "Let's go for the fade-away jumper!"

    Swagger -> Toxic -> Defense Curl
    If he uses Protective/Evasive successfully use Pursuit and push actions down
    If he is not poisoned A3 and he does not have a Substitute up use Toxic unless the above sub is activated
  11. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,477
    Rain Dance ~ Hurricane ~ Hurricane
    IF (you are hurt in confusion) THEN (push actions back)​
  12. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    801
    Pre-Round:
    [​IMG]
    Dragonite [Kairyu] (M) @ Expert Belt
    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (80/1.15v)
    Energy: 100
    Ability: Multiscale (Active)
    [​IMG]
    Scolipede (M) @ Sitrus Berry
    HP: 90

    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Energy: 100
    Ability: Swarm

    Post-Round:

    [​IMG]
    Dragonite [Kairyu] (M) @ Expert Belt
    HP: 98
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (80/1.15v)
    Energy: 72
    Ability: Multiscale
    BPSN (2 DPA)
    +1 ATK
    [​IMG]
    Scolipede (M) @ Sitrus Berry (Used)
    HP: 40

    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Energy: 82
    Ability: Swarm
    Confused (4a)
    Sitrus Berry (3r)
    +1 DEF

    Raining for 3 more rounds

    Calculations (open)
    Action 1:
    Scolipede used Swagger
    -> RNG roll for duration (1-3334=2a, 3335-6667=3a, 6668-10000=4a) -> 275 (2 actions)
    7 energy, Kairyu slightly confused (2a), Kairyu's Attack +2
    Kairyu used Rain Dance
    -> RNG roll to hit self (1-5000 to hit self) -> 7555 (success)
    -10 energy, rain for 4 rounds, confusion stage -1

    Action 2:
    Scolipede used Toxic -> 6 energy, Kairyu badly poisoned (1 DPA, increases each round)
    Kairyu used Hurricane
    -> RNG roll to hit self (1-5000 to hit self) -> 6443 (success)
    -> RNG roll to crit (1-625 to crit) -> 197 (crit)
    -> RNG roll to confuse (1-3000 to confuse) -> 6156 (no confusion)
    (12[BAP] + 3[STAB] + 3[Crit] + 1.5[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] = 32.25 damage, 7 energy

    Post-action:
    Kairyu -> -1 HP due to poison

    Action 3:
    Scolipede used Defense Curl -> 5 energy, Scolipede's Defense +1
    Kairyu snapped out of confusion!
    Kairyu used Hurricane
    -> RNG roll to crit (1-625 to crit) -> 1600 (no crit)
    -> RNG roll to confuse (1-3000 to confuse) -> 388 (confusion)
    -> RNG roll for duration (1-3334=2a, 3335-6667=3a, 6668-10000=4a) -> 6906 (4 actions)
    (12[BAP] + 3[STAB] + 1.5[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] = 27.75 damage, 7 + 4[Consecutive Move Use] = 11 energy, Scolipede intensely confused (4 actions), Scolipede's Sitrus Berry activates! (+5 HP)

    Post-action:
    Kairyu -> -1 HP due to poison

    End of round:
    Scolipede -> +5 HP due to Sitrus Berry

    Round totals:
    Kairyu -> -2 HP, -28 energy
    Scolipede -> -50 HP, -18 energy


    Elevator Music, you're up!
  13. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,477
    Hurricane ~ Hurricane ~ Hurricane
    IF (Scolipede uses a damaging evasive move) THEN (use Earthquake that action)​
  14. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    801
    [​IMG]

    "Time to play some D!"

    Protect -> Swagger -> Protect
    If you hit yourself in confusion when you would use Protect use Protect the following action and Swagger the following action (reactivate each time you hit yourself when trying to Protect)
  15. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    801
    Pre-Round:

    [​IMG]
    Dragonite [Kairyu] (M) @ Expert Belt
    HP: 98
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (80/1.15v)
    Energy: 72
    Ability: Multiscale
    BPSN (2 DPA)
    +1 ATK
    [​IMG]
    Scolipede (M) @ Sitrus Berry (Used)
    HP: 40

    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Energy: 82
    Ability: Swarm
    Confused (4a)
    Sitrus Berry (3r)
    +1 DEF

    Raining for 3 more rounds

    Post-Round:

    [​IMG]
    Dragonite [Kairyu] (M) @ Expert Belt
    HP: 94
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (80/1.15v)
    Energy: 38
    Ability: Multiscale
    BPSN (3 DPA)
    +2 ATK
    [​IMG]
    Scolipede (M) @ Sitrus Berry (Used)
    HP: KO
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112
    Energy: KO
    Ability: Swarm

    Raining for 2 more rounds

    Calculations (open)
    Action 1:
    Scolipede used Protect
    -> RNG roll to hit self (1-5000 to hit self) -> 5240 (success)
    7 energy, Protect will block any attack against Scolipede this action, Scolipede's confusion stage -1
    Kairyu used Hurricane
    -> RNG roll to break through Protect (1-3000 to break Protect -> 2867 (Protect broken)
    -> RNG roll to crit (1-625 to crit) -> 2344 (no crit)
    (12[BAP] + 3[STAB] + 1.5[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] = 27.75 damage, 7 + 8[Consecutive Move Use] = 15 energy, Scolipede's Swarm activates, Scolipede's confusion stage set to 0, 27.75 / 2.5 = 11.1 additional energy expended by Scolipede due to Protect

    Post-action:
    Kairyu -> -2 HP due to poison

    Action 2:
    Scolipede snapped out of confusion!
    Scolipede used Swagger
    -> RNG roll for duration (1-3334=2a, 3335-6667=3a, 6668-10000=4a) -> 9579 (4 actions)
    7 energy, Kairyu intensely confused (4a), Kairyu's Attack +2
    Kairyu used Hurricane
    -> RNG roll to hit self (1-5000 to hit self) -> 5323 (success)
    All other rolls irrelevant
    (12[BAP] + 3[STAB] + 1.5[Stat Dif.] + 2[Expert Belt]) * 1.5[SE] = 27.75 damage, 7 + 12[Consecutive Move Use] = 19 energy, Scolipede KOed

    Post-action:
    Kairyu -> -2 HP due to poison

    Round totals:
    Kairyu -> -4 HP, -34 energy
    Scolipede -> -55.5 (56) HP, -25.1 (25) energy

    Hoopster Brad has been defeated!
    Congratulations Elevator Music!

    [​IMG]
    "Damn, what an air ball..."

    Please wait while we find your next opponent!
  16. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    801
    Battle 2! (RNG Adjust: 0%)

    [​IMG]
    Nurse Emily would like to battle!

    "Look on the bright side; I'll be able to heal your Pokemon after I beat them to a pulp!"

    RNG Roll (Pokemon) [1-50] -> 48 (Durant)
    RNG Roll (Ability) [1-2] -> 2 (Hustle)

    Durant @ Muscle Band (Ability: Hustle + Truant (?)) (open)

    [​IMG]
    Durant (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Bug / Steel
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Hustle:
    (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

    Truant (DW):
    (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Item:
    Muscle Band

    Stats:
    HP: 90
    Atk+: 5
    Def: 4
    SpA-: 1
    SpD: 2
    Spe: 109
    SC: 1
    WC: 3
    BST: 18

    Attacks:
    Vicegrip
    Sand-Attack
    Fury Cutter
    Bite
    Agility
    Metal Claw
    Crunch

    Faint Attack
    Rock Slide
    Thunder Fang

    Dig
    Rock Tomb
    Facade
    Shadow Claw
    Giga Impact
    Stone Edge
    X-Scissor


    "Alright Durant, let's Hustle and put them in the hospital where they belong!"

    Note: EM I need to find out from Engi whether or not I can ignore Truant since it could theoretically (and should) be locked. Hopefully you'll forgive the slight delay.
  17. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    801
    EM said he's okay with Truant being locked, so we'll go with that

    [​IMG]

    "Once we're done with you you'll be in the ER!"

    Enable Hustle
    Faint Attack -> Rock Slide -> Faint Attack
    If he uses a damaging Fire-type attack outside a combo use Dig and push actions back
    If he uses a damaging Fire-type attack in a combo use Dig + Dig and push actions down
  18. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Messages:
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    Agility ~ Fire Blast ~ Fire Blast
  19. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    801
    Pre-Round:
    [​IMG]
    Dragonite [Kairyu] (M) @ Expert Belt
    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (80/1.15v)
    Energy: 100
    Ability: Multiscale (Active)
    [​IMG]
    Durant (M) @ Muscle Band
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 109
    Energy: 100
    Ability: Hustle (Enabled)

    Post-Round:
    [​IMG]
    Dragonite [Kairyu] (M) @ Expert Belt
    HP: 94
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (80/1.15v)
    Energy: 71
    Ability: Multiscale
    +1 SPE
    [​IMG]
    Durant (M) @ Muscle Band
    HP: 9
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 109
    Energy: 72
    Ability: Hustle (Enabled)
    BRN (-3 BAP for PHYS, 2 DPA)

    Calculations (open)
    Action 1:
    Durant used Faint Attack
    -> RNG roll to crit (1-625 to crit) -> 9278 (no crit)
    (6[BAP] + 1.5[Stat Dif.] + 1[Muscle Band] + 3[Hustle]) / 2[Multiscale] = 5.75 damage, 4 energy
    Kairyu used Agility -> 7 energy, Kairyu's Speed +2

    Action 2:
    Kairyu used Fire Blast
    -> RNG roll to hit (1-8500 to hit) -> 6824 (hit)
    -> RNG roll to crit (1-625 to crit) -> 9375 (no crit)
    -> RNG roll to burn (1-1000 to burn) -> 238 (burn)
    (12[BAP] + 3[Stat Dif.] + 2[Expert Belt]) * 2.25[SE] = 38.25 damage, 8 energy, Durant burnt (-3 BAP to physical attacks, 2 DPA)
    Durant dug underground!
    Durant used Dig -> 10 energy, no effect

    Post-action:
    Durant -> -2 HP due to burn

    Action 3:
    Kairyu used Fire Blast
    -> RNG roll to hit (1-8500 to hit) -> 7413 (hit)
    -> RNG roll to crit (1-625 to crit) -> 879 (no crit)
    (12[BAP] + 3[Stat Dif.] + 2[Expert Belt]) * 2.25[SE] = 38.25 damage, 8 + 4[Consecutive Move Use] = 12 energy
    Durant dug underground!
    Durant used Dig -> 10 + 4[Consecutive move use] = 14 energy, no effect

    Post-action:
    Durant -> -2 HP due to burn

    Round totals:
    Kairyu -> -5.75 (6) HP, -29 energy
    Durant -> -80.5 (81) HP, -28 energy

    Elevator Music, you're up!
  20. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Messages:
    7,477
    Aerial Ace ~ Aerial Ace ~ Aerial Ace
  21. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    801
    [​IMG]
    "Oh no! Looks like we're the ones going to the ER!"

    Stone Edge + Stone Edge -> cooldown (Stone Edge + Stone Edge) -> Stone Edge + Stone Edge
  22. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    801
    Pre-Round:
    [​IMG]
    Dragonite [Kairyu] (M) @ Expert Belt
    HP: 94
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (80/1.15v)
    Energy: 71
    Ability: Multiscale
    +1 SPE
    [​IMG]
    Durant (M) @ Muscle Band
    HP: 9
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 109
    Energy: 72
    Ability: Hustle (Enabled)
    BRN (-3 BAP for PHYS, 2 DPA)


    Post-Round:

    [​IMG]
    Dragonite [Kairyu] (M) @ Expert Belt
    HP: 94
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (80/1.15v)
    Energy: 68
    Ability: Multiscale
    [​IMG]
    Durant (M) @ Muscle Band
    HP: KO
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 109
    Energy: KO
    Ability: Hustle (Enabled)

    Calculations (open)
    Action 1:
    Kairyu used Aerial Ace
    -> RNG roll to crit (1-625 to crit) -> 752 (no crit)
    6[BAP] + 3[STAB] + 1.5[Stat Dif.] = 10.5 damage, 3 energy, Durant KOed

    Round totals:
    Kairyu -> -3 energy
    Durant -> -10.5 (11) HP

    Nurse Emily has been defeated!
    Congratulations Elevator Music!

    [​IMG]
    "Oh no! Don't worry, my little Durant. I'll have you right as rain in no time!"

    Please wait while we find you your next opponent!
  23. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    801
    Battle 3! (RNG Adjust: 1%)

    [​IMG]
    Infielder Johnny would like to battle!

    "Time to hit one out of the park!"

    RNG Roll (Pokemon) [1-50] -> 18 (Throh)

    Throh @ Flame Orb (Ability: Guts) (open)
    [​IMG]
    Throh (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts:
    (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker (DW):
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Ability:
    Guts

    Item:
    Flame Orb

    Stats:
    HP: 120
    Atk+: 5
    Def: 3
    SpA-: 1
    SpD: 3
    Spe: 45
    SC: 3
    WC: 4
    BST: 19

    Attacks:
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw
    Circle Throw

    Fire Punch
    Ice Punch
    Low Kick

    Bulk Up
    Earthquake
    Return
    Facade
    Payback
    Stone Edge
    Bulldoze
    Rock Slide

    "Alright Throh, use your Guts to help us score a grand slam!"
  24. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    801
    [​IMG]
    "Let's swing for the fences!"

    Ice Punch -> Stone Edge -> Ice Punch
    If he uses Protective/Evasive use Bulk Up and push actions down
    If he uses Damaging Evasive use Bulk Up and push actions down
  25. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Fly ~ Dive ~ Fly

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