Roleplay Battle Subway Challenge: Tortferngatr

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#1
This is the Subway Challenge thread for Tortferngatr.

The only people that should post in this thread are the referees and the user whose challenge thread this is.

Challenge 1:
I would like to challenge the Battle Subway! (additionally, only my Syclant, Burmy, Scratchet, Combee, Sealeo, and Krillowatt are currently in battle-these guys are all free.)

Mode: Singles
Thread: N/A

Chosen Abilities:
Sigilyph: Magic Guard
Dunsparce: Serene Grace
Monohm: Shield Dust

Chosen Items:

Sigilyph: Oran Berry
Dunsparce: Leppa Berry
Monohm: Leppa Berry





Sigilyph (F) Falsefalcon
Nature: Modest (-1 rank in attack, +1 rank in special attack)

Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Ability 3: Tinted Lens: (Innate, DW not yet unlocked) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats: 72/58-/80/103+/80/97

HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 97

MC: 0
DC: 3/5

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Reflect
Air Slash
Psychic

Roost
Stored Power
Psycho Shift

Ice Beam
Shadow Ball
Calm Mind
Energy Ball

Dunsparce [Flinch] Male
Nature: Quirky (no changes)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats: 100/70/70/65/65/45

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45

MC: 0
DC: 1/5

Abilities:
Ability 1:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Ability 2: Rattled: (Innate, DW locked) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Roost
Coil

Headbutt
Secret Power
Bite

Rock Slide
Rock Smash
Blizzard

Zen Headbutt


Monohm (Flash) M
Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +14% increase in accuracy (69^2/350, rounded up) on this Pokemon's attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Ability 3: Sheer Force (DW, not yet unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats: 48/50-/68/62/40/60+

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Heal Bell
Hydro Pump
Magnet Rise

Fire Blast
Thunder
Volt Switch
Battle 1-1:

Scientist Adam wants to fight!

"Electricity is key to research and science."

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
30/40

Pokemon:

Joltik (F)

Nature: Timid
+15% Speed, +5.6% Accuracy, -1 Atk

Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.

Unnerve:
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Item:
Electric Gem

Stats:
HP: 90
Atk-: 1
Def: 2
SpA: 2
SpD: 2
Spe+: 75

Attacks:

String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Electro Ball
Bug Buzz

Disable
Poison Sting
Rock Climb

Toxic
Hidden Power
Light Screen
Thunderbolt
Energy Ball
Volt Switch
Thunder Wave


Turn Order:

Adam sends out his Pokemon and issues actions.
Tortferngatr sends out the first Pokemon in the list and issues actions.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#2
Roll for ability: 3/3

Joltik (F)
Ability: Swarm
Item: Electric Gem

"The electricity in our labs will crush you!"

Thunderbolt (ACTV 1) - Volt Switch (ACTV 2) - Thunderbolt (ACTV 3)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#4

Joltik (F)
HP: 90
En: 100
1 / 2 / 2 / 2 / 75
Swarm
Electric Gem (5)

Falsefalcon (F)
HP: 100
En: 100
1 / 3 / 5 / 3 / 97
Magic Guard
Oran Berry

Action 1:

Falsefalcon used Light Screen!
Success; Light Screen erected.
-7 energy
Joltik used Thunderbolt!
RNG Roll (To-Crit) [<=625 Yes]: 8447/10000 (No)
RNG Roll (To-PRZ) [<=1000 Yes]: 839/10000 (Yes)
15% PRZ inflicted
((10 + 3 - 5) + 3 - 1.5) * 1.5 = 14.25 ~ 14 damage
-6 energy

Action 2:

Joltik used Volt Switch!
RNG Roll (To-Crit) [<=625 Yes]: 8495/10000 (No)
((7 + 3 - 5) + 3 - 1.5) * 1.5 = 9.75 => 10 damage
-4 energy
Falsefalcon used Hypnosis!
RNG Roll (PRZ) [<=1500 Yes]: 6931/10000 (No)
RNG Roll (To-Hit) [<=6000 Yes]: 8914/10000 (No)
Missed
-6 energy

Action 3:

Joltik used Thunderbolt!
RNG Roll (To-Crit) [<=625 Yes]: 3091/10000 (No)
((10 + 3 - 5) + 3 - 1.5) * 1.5 = 14.25 ~ 14 damage
-6 energy
Falsefalcon used Hypnosis!
RNG Roll (PRZ) [<=1500 Yes]: 6140/10000 (No)
RNG Roll (To-Hit) [<=6000 Yes]: 122/10000 (Yes)
RNG Roll (Duration) [1-3333:1; 3334-6666:2; 6667-9999:3]: 2391/10000 (1)
-10 energy

Joltik (F)
HP: 90
En: 84
1 / 2 / 2 / 2 / 75
Swarm
Electric Gem (2)
Asleep (1)

Falsefalcon (F)
HP: 62
En: 77
1 / 3 / 5 / 3 / 97
Magic Guard
Oran Berry
Light Screen (3)
PRZ (10)

Turn Order:

Tortferngatr issues actions.
Adam issues actions.
REFEREE
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#7

Joltik (F)
HP: 90
En: 84
1 / 2 / 2 / 2 / 75
Swarm
Electric Gem (2)
Asleep (1)

Falsefalcon (F)
HP: 62
En: 77
1 / 3 / 5 / 3 / 97
Magic Guard
Oran Berry
Light Screen (3)
PRZ (10)

Action 1:

Joltik used Sleep!
Sleep
Falsefalcon used Psycho Shift!
RNG Roll (PRZ) [<=1000 Yes]: 5209/10000 (No)
RNG Roll (STAB Bonus) [<=5000 Yes]: 7433/10000 (No)
Success
-6 energy

Action 2:

Falsefalcon used Psychic!
RNG Roll (PRZ) [<=1000 Yes]: 6931/10000 (No)
RNG Roll (SpD Drop) [<=1000 Yes]: 7644/10000 (No)
(9 + 3 + 4.5) * 1 = 16.5 ~ 17 damage
-6 energy
Joltik used Thunder Wave!
Success
25% Paralysis inflicted
-6 energy

Action 3:

Joltik used Electroweb!
RNG Roll (PRZ) [<=1000 Yes]: 4235/10000 (No)
RNG Roll (To-Hit) [<=9500 Yes]: 3494/10000 (Yes)
RNG Roll (To-Crit) [<=625 Yes]: 6220/10000 (No)
((6 + 3 - 5) + 3 - 1.5) * 1.5 = 8.25 ~ 8 damage
-1 Spe to Falsefalcon
-5 energy
Falsefalcon used Calm Mind!
RNG Roll (PRZ) [<=2500 Yes]: 6152/10000 (No)
Success; +1 SpA and SpD
-6 energy
Light Screen wore off!

Joltik (F)
HP: 73
En: 73
1 / 2 / 2 / 2 / 75
Swarm
Electric Gem (1)
PRZ (5)

Falsefalcon (F)
HP: 54
En: 59
1 / 3 / 5 / 3 / 97
Magic Guard
Oran Berry
PRZ (20)
+1 SpA, +1 SpD, -1 Spe (6)

Turn Order:

Adam issues actions.
Tortferngatr issues actions.
REFEREE
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#10

Joltik (F)
HP: 73
En: 73
1 / 2 / 2 / 2 / 75
Swarm
Electric Gem (1)
PRZ (5)

Falsefalcon (F)
HP: 54
En: 59
1 / 3 / 5 / 3 / 97
Magic Guard
Oran Berry
PRZ (20)
+1 SpA, +1 SpD, -1 Spe (6)

Action 1:

Falsefalcon used Light Screen!
RNG Roll (PRZ) [<=2000 Yes]: 5953/10000 (No)
Success; Light Screen erected.
-7 energy
Joltik used Thunderbolt!
RNG Roll (PRZ) [<=500 Yes]: 1384/10000 (No)
RNG Roll (To-Crit) [<=625 Yes]: 7545/10000 (No)
((10 + 3 - 5) + 3 - 1.5) * 1.5 - 1.5 = 12.75 ~ 13 damage
-6 energy

Action 2:

Falsefalcon used Air Slash!
RNG Roll (PRZ) [<=2000 Yes]: 4954/10000 (No)
RNG Roll (To-Hit) [<=9500 Yes]: 2005/10000 (No)
RNG Roll (To-Crit) [<=625 Yes]: 244/10000 (Yes)
(8 + 3 + 3 + 4.5) * 1 + 1.5 = 20 damage
-5 energy
Joltik used Bug Bite!
RNG Roll (PRZ) [<=1500 Yes]: 6575/10000 (No)
RNG Roll (To-Crit) [<=625 Yes]: 6974/10000 (No)
(6 + 3 - 3) * 1 = 6 damage
Joltik stole and ate Falsefalcon's Oran Berry!
+10 HP
-3 energy

Action 3:

Falsefalcon used Psychic!
RNG Roll (PRZ) [<=2000 Yes]: 7682/10000 (No)
RNG Roll (SpD Drop) [<=1000 Yes]: 4143/10000 (No)
(9 + 3 + 4.5) * 1 = 16.5 ~ 17 damage
-6 energy
Joltik used Bug Buzz!
RNG Roll (PRZ) [<=500 Yes]: 679/10000 (No)
RNG Roll (To-Crit) [<=625 Yes]: 4246/10000 (No)
RNG Roll (SpD Drop) [<=1000 Yes]: 8849/10000 (No)
(9 - 5 + 3 - 1.5) * 1 - 1.5 = 4 damage
-6 energy

Joltik (F)
HP: 46
En: 58
1 / 2 / 2 / 2 / 75
Swarm
Electric Gem (CSMD)

Falsefalcon (F)
HP: 44
En: 41
1 / 3 / 5 / 3 / 97
Magic Guard
Oran Berry (CSMD)
PRZ (15)
+1 SpA, +1 SpD, -1 Spe (3)
Light Screen (3)

Turn Order:

Tortferngatr issues actions.
Adam issues actions.
REFEREE
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#13

Joltik (F)
HP: 46
En: 58
1 / 2 / 2 / 2 / 75
Swarm
Electric Gem (CSMD)

Falsefalcon (F)
HP: 44
En: 41
1 / 3 / 5 / 3 / 97
Magic Guard
Oran Berry (CSMD)
PRZ (15)
+1 SpA, +1 SpD, -1 Spe (3)
Light Screen (3)

Action 1:

Joltik used Electra Ball!
RNG Roll (To-Crit) [<=625 Yes]: 1263/10000 (No)
((15 - 5) + 3 - 1.5) * 1.5 - 1.5 = 15.75 ~ 16 damage
-8 energy
Falsefalcon used Roost!
RNG Roll (PRZ) [<=1500 Yes]: 1019/10000 (Yes)
Failure
-0 energy

Action 2:

Joltik used Electra Ball!
RNG Roll (To-Crit) [<=625 Yes]: 8524/10000 (No)
((15 - 5) + 3 - 1.5) * 1.5 - 1.5 = 15.75 ~ 16 damage
-12 energy
Falsefalcon used Psychic!
RNG Roll (PRZ) [<=1500 Yes]: 8152/10000 (No)
RNG Roll (To-Crit) [<=625 Yes]: 7378/10000 (No)
RNG Roll (SpD Drop) [<=1000 Yes]: 6708/10000 (No)
(9 + 3 + 4.5) * 1 + 1.5 = 18 damage
-6 energy

Action 3:

Joltik used Electroweb!
RNG Roll (To-Crit) [<=625 Yes]: 3855/10000 (No)
((6 - 5) + 3 - 1.5) * 1.5 - 1.5 = 2.25 ~ 2 damage
-1 Spe to Falsefalcon
-6 energy
Falsefalcon used Air Slash!
RNG Roll (PRZ) [<=1500 Yes]: 9358/10000 (No)
RNG Roll (To-Hit) [<=9500 Yes]: 4753/10000 (No)
RNG Roll (To-Crit) [<=625 Yes]: 8966/10000 (No)
(8 + 3 + 4.5) * 1 + 1.5 = 17 damage
-5 energy
Light Screen wore off!

Joltik (F)
HP: 11
En: 32
1 / 2 / 2 / 2 / 75
Swarm
Electric Gem (CSMD)

Falsefalcon (F)
HP: 10
En: 30
1 / 3 / 5 / 3 / 97
Magic Guard
Oran Berry (CSMD)
PRZ (10)
-1 Spe (6)

Turn Order:

Adam issues actions.
Tortferngatr issues actions.
REFEREE
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#16

Joltik (F)
HP: 11
En: 32
1 / 2 / 2 / 2 / 75
Swarm
Electric Gem (CSMD)

Falsefalcon (F)
HP: 10
En: 30
1 / 3 / 5 / 3 / 97
Magic Guard
Oran Berry (CSMD)
PRZ (10)
-1 Spe (6)

Action 1:

Joltik used Electra Ball!
RNG Roll (To-Crit) [<=625 Yes]: 1263/10000 (No)
(15 + 3 - 1.5) * 1.5 - 1.5 = 24.75 ~ 25 damage
-8 energy
Falsefalcon was knocked out!

Joltik (F)
HP: 11
En: 24
1 / 2 / 2 / 2 / 75
Swarm
Electric Gem (CSMD)

Falsefalcon (F)
HP: KO
En: 30
1 / 3 / 5 / 3 / 97
Magic Guard
Oran Berry (CSMD)
PRZ (10)
-1 Spe (6)

Results:

Tortferngatr defeated.
Challenge ended.

"You ended up succumbing to the sciences..."

Rewards:

Final Streak: 0
Continuable: No

Tortferngatr:
0 BP
Falsefalcon:
1 DC, 2 MC, 1 EC

Engineer Pikachu:
2+2 = 4 BT
 
#18
Mode: Singles
Thread

Chosen Abilities:
Dunsparce: Serene Grace
Camerupt: Solid Rock
Krillowatt: Magic Guard

Chosen Items:
Dunsparce: Chesto Berry
Camerupt: Oran Berry
Krillowatt: Leppa Berry


Dunsparce [Flinch] Male
Nature: Quirky (no changes)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats: 100/70/70/65/65/45

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45

MC: 0
DC: 3/5

Abilities:
Ability 1: Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Ability 2: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ability 3: Rattled: (Innate, DW locked) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Roost
Coil

Headbutt
Secret Power
Bite

Rock Slide
Rock Smash
Blizzard
Protect

Zen Headbutt

Camerupt (Flare) (F)
Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Magma Armor: (innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats: 70/100/70/105+/75/40-
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)

EC: 6/6
MC: 1
DC: 5/5- DW unlocked!


Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Amnesia
Flame Burst
Earth Power
Flamethrower
Eruption

Heat Wave
Yawn
Stockpile

Flame Charge
Earthquake
Rock Slide
Will O' Wisp
Protect
Fire Blast
SolarBeam
Toxic


Krillowatt [Float] Female
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats: 151/84+/73-/83/74/105

HP: 125
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 2
DC: 5/5- DW unlocked!

Abilities:
Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:

Bubble (*)
Charge (*)
Tackle (*)
ThunderShock (*)
Detect (*)
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Counter
Thunder
Hydro Pump
Copycat
Heart Swap
Zap Cannon
Volt Switch

Muddy Water (*)
Whirlpool (*)
Signal Beam (*)
Follow Me

Wild Charge (*)
Scald (*)
Ice Beam (*)
Hone Claws
Earthquake
Substitute
Hidden Power (base 7, Grass)
Battle 1


Rich Boy Luke wants to fight!
Luke yawns. "Hrm, right, well, pretend to be useful.."

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
2/40

Pokemon:

Servine (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Ability:
Contrary

Item:
Grass Gem

Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 3
SpD: 3
Spe: 83

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Leaf Storm

Glare
Mirror Coat
Twister

Calm Mind
Hidden Power Fire 7
Sunny Day
Taunt
SolarBeam
Double Team
Energy Ball
Grass Knot
Swagger
Substitute

Turn Order:

Tortferngatr sends out the first Pokemon in his challenge list.
Rich Boy Luke sends out his Pokemon and issues actions.
Tortferngatr issues actions.
REFEREE
 
#20

"Yeeeaahh..." Luke plays with his cell phone.

RNG rolls for ability:
X/2

"Uhuh, yeah, Contrary, sure."


Servine (F)
Ability: Contrary
Item: Grass Gem

Taunt ~ Leaf Storm ~ SolarBeam
IF (Dunsparce uses Protect against Taunt) THEN (Replace action with Substitute (20) and use Taunt the following action once only)
 
#22

Servine
HP: 90
EN: 100
SPE: 83
NATR: Modest
ABIL: Contrary
ITEM: Grass Gem
STAT: N/A
OTHR: N/A


Dunsparce
HP: 110
EN: 100
SPE: 45
NATR: Quirky
ABIL: Serene Grace
ITEM: Chesto Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Servine used Taunt!
Other Change: Taunt (6a)
-10 energy
Dunsparce used Secret Power!
RNG Roll (To-Crit) [<=63 Crit]: 379/1000 (No)
(7+3) x 1.0 = 10 damage
RNG Roll (To-PRZ) [<=600 PRZ]: 696/1000 (No)
-5+1 energy

Action 2:

Servine used Leaf Storm!
RNG Roll (To-Hit) [<=900 Hit]: 314/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 362/1000 (No)
(14+3+3) x 1.0 = 20 damage
Item Change: Grass Gem (4)
Stat Change: +2 SpA
-10+1 energy
Dunsparce used Secret Power!
RNG Roll (To-Crit) [<=63 Crit]: 846/1000 (No)
(7+3) x 1.0 = 10 damage
RNG Roll (To-PRZ) [<=600 PRZ]: 737/1000 (No)
-5+1-4 energy

Action 3:

Servine began absorbing sunlight!
Charge-Up
Dunsparce used Secret Power!
RNG Roll (To-Crit) [<=63 Crit]: 6/1000 (Crit)
(7+3+3) x 1.0 = 13 damage
RNG Roll (To-PRZ) [<=600 PRZ]: 163/1000 (PRZ)
Other Change: PRZ (20%)
-5+1-8 energy
Servine used SolarBeam!
RNG Roll (To-PRZ) [<=200 PRZ]: 626/1000 (No)
RNG Roll (To-Crit) [<=63 Crit]: 786/1000 (No)
(12+3+3) x 1.0 + 3.5 = 21.5 ~ 22 damage
Item Change: Grass Gem (3)
-8+1 energy


Servine
HP: 57
EN: 74
SPE: 83 (21)
NATR: Modest
ABIL: Contrary
ITEM: Grass Gem (3)
STAT: +2 SpA
OTHR: PRZ (15%)


Dunsparce
HP: 68
EN: 76
SPE: 45
NATR: Quirky
ABIL: Serene Grace
ITEM: Chesto Berry
STAT: N/A
OTHR: Taunt (3a)

Arena: N/A

Turn Order:

Tortferngatr issues actions.
Rich Boy Luke issues actions.
REFEREE
 
#25

Servine
HP: 57
EN: 74
SPE: 83 (21)
NATR: Modest
ABIL: Contrary
ITEM: Grass Gem (3)
STAT: +2 SpA
OTHR: PRZ (15%)


Dunsparce
HP: 68
EN: 76
SPE: 45
NATR: Quirky
ABIL: Serene Grace
ITEM: Chesto Berry
STAT: N/A
OTHR: Taunt (3a)

Arena: N/A

Action 1:

Dunsparce used Headbutt!
RNG Roll (To-Crit) [<=63 Crit]: 229/1000 (No)
(7+3) x 1.0 = 10 damage
RNG Roll (To-Flinch) [<=600 Flinch]: 545/1000 (Flinch)
-5+1 energy
Servine flinched!
No Action

Action 2:

Dunsparce used Bite!
RNG Roll (To-Crit) [<=63 Crit]: 736/1000 (No)
(6) x 1.0 = 6 damage
RNG Roll (To-Flinch) [<=600 Flinch]: 358/1000 (Flinch)
-4 energy
Servine flinched!
No Action

Action 3:

Dunsparce used Headbutt!
RNG Roll (To-Crit) [<=63 Crit]: 74/1000 (No)
(7+3) x 1.0 = 10 damage
RNG Roll (To-Flinch) [<=600 Flinch]: 993/1000 (No)
-5+1 energy
Servine used Glare!
RNG Roll (To-PRZ) [<=150 PRZ]: 718/1000 (No)
RNG Roll (To-Hit) [<=900 Hit]: 638/1000 (No)
Other Change: PRZ (25%)
-7 energy


Servine
HP: 31
EN: 67
SPE: 83 (21)
NATR: Modest
ABIL: Contrary
ITEM: Grass Gem (3)
STAT: +1 SpA
OTHR: PRZ (10%)


Dunsparce
HP: 68
EN: 64
SPE: 45 (11)
NATR: Quirky
ABIL: Serene Grace
ITEM: Chesto Berry
STAT: N/A
OTHR: PRZ (25%)

Arena: N/A

Turn Order:

Rich Boy Luke issues actions.
Tortferngatr issues actions.
REFEREE