Roleplay Battle Subway Challenge: Tortferngatr

#26

"Uhh, yeah, just do this thing, Servine. We can have hors d'œuvres afterward..."

Servine:
Leaf Storm ~ Leaf Storm ~ Leaf Storm
IF (Dunsparce uses Yawn) THEN (Use Taunt instead of action if he's not already Taunted)
 
#28

Servine
HP: 31
EN: 67
SPE: 83 (21)
NATR: Modest
ABIL: Contrary
ITEM: Grass Gem (3)
STAT: +1 SpA
OTHR: PRZ (10%)


Dunsparce
HP: 68
EN: 64
SPE: 45 (11)
NATR: Quirky
ABIL: Serene Grace
ITEM: Chesto Berry
STAT: N/A
OTHR: PRZ (25%)

Arena: N/A

Action 1:

Servine used Leaf Storm!
RNG Roll (To-PRZ) [<=100 PRZ]: 630/1000 (No)
RNG Roll (To-Hit) [<=900 Hit]: 206/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 141/1000 (No)
(14+3+3) x 1.0 + 1.75 = 21.75 ~ 22 damage
Item Change: Grass Gem (2)
Stat Change: +2 SpA
-10+1 energy
Dunsparce used Blizzard!
RNG Roll (To-PRZ) [<=250 PRZ]: 964/1000 (No)
RNG Roll (To-Hit) [<=700 Hit]: 507/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 777/1000 (No)
(12) x 1.5 = 18 damage
RNG Roll (To-FRZ) [<=200 FRZ]: 658/1000 (No)
-8 energy

Action 2:

Servine used Leaf Storm!
RNG Roll (To-PRZ) [<=100 PRZ]: 831/1000 (No)
RNG Roll (To-Hit) [<=900 Hit]: 693/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 184/1000 (No)
(14+3+3) x 1.0 + 5.25 = 25.25 ~ 25 damage
Item Change: Grass Gem (1)
Stat Change: +2 SpA
-10+1-4 energy
Dunsparce used Blizzard!
RNG Roll (To-PRZ) [<=250 PRZ]: 138/1000 (PRZ)
Other Change: PRZ (20%)
Fully Paralyzed

Action 3:

Dunsparce used Protect!
RNG Roll (To-PRZ) [<=200 PRZ]: 411/1000 (No)
Success
-7+1 energy
Servine used Leaf Storm!
RNG Roll (To-PRZ) [<=100 PRZ]: 587/1000 (No)
RNG Roll (To-Hit) [<=900 Hit]: 41/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 350/1000 (No)
(14+3+3) x 1.0 + 8.75 = 28.75 ~ 29 damage
Item Change: Grass Gem (0)
-10+1-8 energy (Servine)
-10 energy (Dunsparce)


Servine
HP: 13
EN: 28
SPE: 83 (21)
NATR: Modest
ABIL: Contrary
ITEM: N/A
STAT: +4 SpA
OTHR: PRZ (5%)


Dunsparce
HP: 21
EN: 40
SPE: 45 (11)
NATR: Quirky
ABIL: Serene Grace
ITEM: Chesto Berry
STAT: N/A
OTHR: PRZ (15%)

Arena: N/A

Turn Order:

Tortferngatr issues actions.
Rich Boy Luke issues actions.
REFEREE
 
#31

Servine
HP: 13
EN: 28
SPE: 83 (21)
NATR: Modest
ABIL: Contrary
ITEM: N/A
STAT: +4 SpA
OTHR: PRZ (5%)


Dunsparce
HP: 21
EN: 40
SPE: 45 (11)
NATR: Quirky
ABIL: Serene Grace
ITEM: Chesto Berry
STAT: N/A
OTHR: PRZ (15%)

Arena: N/A

Action 1:

Servine used Leaf Storm!
RNG Roll (To-PRZ) [<=50 PRZ]: 437/1000 (No)
RNG Roll (To-Hit) [<=900 Hit]: 658/1000 (Hit)
RNG Roll (To-Crit) [<=63 Crit]: 484/1000 (No)
(14+3) x 1.0 + 7 = 24 damage
Dunsparce fainted!
Stat Change: +2 SpA
-10+1-12 energy


Servine
HP: 13
EN: 7
SPE: 83 (21)
NATR: Modest
ABIL: Contrary
ITEM: N/A
STAT: +4 SpA
OTHR: PRZ (5%)


Dunsparce
HP: KO
EN: KO
SPE: 45
NATR: Quirky
ABIL: Serene Grace
ITEM: Chesto Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Tortferngatr defeated.
Challenge ended.
 
#34
You know what they say about third times...

Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3449141

Chosen Abilities:
Sigilyph: Magic Guard
Krillowatt: Magic Guard
Camerupt: Solid Rock

Chosen Items:
Sigilyph: Chesto Berry
Krillowatt: Cheri Berry
Camerupt: Pecha Berry


Sigilyph (F) Falsefalcon
Nature: Modest (-1 rank in attack, +1 rank in special attack)

Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Ability 3: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats: 72/58-/80/103+/80/97

HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 97

MC: 0
DC: 5/5-DW unlocked!

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Reflect
Air Slash
Psychic

Roost
Stored Power
Psycho Shift

Ice Beam
Shadow Ball
Calm Mind
Energy Ball
Protect
Hidden Power (Ground, base 7)
Smack Down
Trick Room
Substitute
Toxic
Psyshock
Flash Cannon
Thunder Wave



Krillowatt [Float] Female
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats: 151/84+/73-/83/74/105

HP: 125
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 2
DC: 5/5- DW unlocked!

Abilities:
Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:

Bubble (*)
Charge (*)
Tackle (*)
ThunderShock (*)
Detect (*)
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Counter
Thunder
Hydro Pump
Copycat
Heart Swap
Zap Cannon
Volt Switch

Muddy Water (*)
Whirlpool (*)
Signal Beam (*)
Follow Me

Wild Charge (*)
Scald (*)
Ice Beam (*)
Hone Claws
Earthquake
Substitute
Hidden Power (base 7, Grass)


Natural Gift


Camerupt (Flare) (F)
Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Magma Armor: (innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats: 70/100/70/105+/75/40-

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)

EC: 6/6
MC: 1
DC: 5/5- DW unlocked!


Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Amnesia
Flame Burst
Earth Power
Flamethrower
Eruption

Heat Wave
Yawn
Stockpile

Flame Charge
Earthquake
Rock Slide
Will O' Wisp
Protect
Fire Blast
SolarBeam
Toxic
Battle 1


Black Belt Tyler wants to fight!
"Your going to get pummeled kid! Watch me kick you ass!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
24/40

Pokemon:

Scraggy (M)


Nature: Adamant
+1 Atk, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Ability:
Intimidate

Item:
Life Orb

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 48

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Dragon Dance
Drain Punch
Fire Punch
Ice Punch
ThunderPunch

Taunt
Smack Down
Brick Break
Stone Edge
Rock Slide
Dragon Tail


Turn Order:

Tortferngatr sends out the first Pokemon in his challenge list.
Black Belt Tyler sends out his Pokemon and issues actions.
Tortferngatr issues actions.
REFEREE
 
#36

"Your multi-colored bird thing doesn't scare us!"

RNG rolls for ability:
X/3

"Intimidate him, they always get Intimidated!"


Scraggy (M)
Ability: Intimidate
Item: Life Orb

Taunt ~ Sand-Attack ~ Crunch
IF (He has a Substitute up on A2) THEN (Use Crunch)
 
#38

Scraggy
HP: 90
EN: 100
SPE: 48
NATR: Adamant
ABIL: Intimidate
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Sigilyph
HP: 100
EN: 100
SPE: 97
NATR: Modest
ABIL: Magic Guard
ITEM: Chesto Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Pre-Round:
Sigilyph was Intimidated! Sigilyph's Attack dropped! (-1 Atk)

Action 1:


Sigilyph used Protect!
-7 Energy
Scraggy used Taunt!
-9 Energy

Action 2:


Sigilyph used Miracle Eye!
-5 Energy
Scraggy used Sand-Attack!
Sigilyph's Accuracy was lowered!-4 Energy

Action 3:


Sigilyph used Psychic!
RNG Roll (To-Crit) [<=63 Crit]: 971/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Lower]: 326/1000 (No)
(9 + 3 + 3) *1.5 = 22.5 ~ 23 damage
-6 Energy
Scraggy used Crunch!
RNG Roll (To-Crit) [<=63 Crit]: 727/1000 (No)
RNG Roll (To-Lower Def) [<=200 Lower]: 378/1000 (No)
(8 + 3 + 3 + 1.5) * 1.5 = 23.25 ~ 23 damage
-2 HP (Life Orb)
-5 Energy

Scraggy
HP: 65
EN: 82
SPE: 48
NATR: Adamant
ABIL: Intimidate
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Sigilyph
HP: 77
EN: 82
SPE: 97
NATR: Modest
ABIL: Magic Guard
ITEM: Chesto Berry
STAT: -1 Acc, -1 Atk
OTHR: Miracle Eye (4a)

Arena: N/A

Turn Order:

Tortferngatr issues actions.
Black Belt Tyler issues actions.
REFEREE
 
#40

"Keep on attacking!"

Dragon Dance ~ Crunch ~ Crunch

----------


Scraggy
HP: 65
EN: 82
SPE: 48
NATR: Adamant
ABIL: Intimidate
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Sigilyph
HP: 77
EN: 82
SPE: 97
NATR: Modest
ABIL: Magic Guard
ITEM: Chesto Berry
STAT: -1 Acc, -1 Atk
OTHR: Miracle Eye (4a)

Arena: N/A

Action 1:


Sigilyph used Hypnosis!
RNG Roll (To-Hit) [<=600 Hit]: 627/1000 (No)
-6 Energy
Scraggy used Dragon Dance!
Scraggy's Attack raised!
Scraggy's Speed raised!
-7 Energy

Action 2:


Sigilyph used Psychic!
RNG Roll (To-Crit) [<=63 Crit]: 562/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Lower]: 773/1000 (No)
(9 + 3 + 3) *1.5 = 22.5 ~ 23 damage
-6 Energy
Scraggy used Crunch!
RNG Roll (To-Crit) [<=63 Crit]: 887/1000 (No)
RNG Roll (To-Lower Def) [<=200 Lower]: 160/1000 (Yes)
(8 + 3 + 3 + 1.5) * 1.5 + 1.75 = 25 damage
-2 HP (Life Orb)
Sigilyph's Defense was lowered!
-5 Energy

Action 3:


Sigilyph used Psychic!
RNG Roll (To-Crit) [<=63 Crit]: 931/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Lower]: 741/1000 (No)
(9 + 3 + 3) *1.5 = 22.5 ~ 23 damage
-10 Energy
Scraggy used Crunch!
RNG Roll (To-Crit) [<=63 Crit]: 137/1000 (No)
RNG Roll (To-Lower Def) [<=200 Lower]: 820/1000 (No)
(8 + 3 + 3 + 1.5) * 1.5 + 3.5 = 27 damage
-2 HP (Life Orb)
-9 Energy

Scraggy
HP: 15
EN: 61
SPE: 48
NATR: Adamant
ABIL: Intimidate
ITEM: Life Orb
STAT: +1 Atk, +1 Spe
OTHR: N/A


Sigilyph
HP: 25
EN: 60
SPE: 97
NATR: Modest
ABIL: Magic Guard
ITEM: Chesto Berry
STAT: -1 Atk, -1 Def
OTHR: Miracle Eye (1a)

Arena: N/A

Turn Order:

Black Belt Tyler issues actions.
Tortferngatr issues actions.
REFEREE

----------



"Finish him!"

Crunch ~ Crunch ~ Crunch

IF
he successfully uses Protect THEN use Dragon Dance.
 
#42

Scraggy
HP: 15
EN: 61
SPE: 48
NATR: Adamant
ABIL: Intimidate
ITEM: Life Orb
STAT: +1 Atk, +1 Spe
OTHR: N/A


Sigilyph
HP: 25
EN: 60
SPE: 97
NATR: Modest
ABIL: Magic Guard
ITEM: Chesto Berry
STAT: -1 Atk, -1 Def
OTHR: Miracle Eye (1a)

Arena: N/A

Action 1:


Sigilyph used Psychic!
(9 + 3 + 3) *1.5 = 22.5 ~ 15 damage
-14 Energy

Scraggy was KOed!


Scraggy
HP: 0
EN: 61
SPE: 48
NATR: Adamant
ABIL: Intimidate
ITEM: Life Orb
STAT: +1 Atk, +1 Spe
OTHR: N/A


Sigilyph
HP: 25
EN: 46
SPE: 97
NATR: Modest
ABIL: Magic Guard
ITEM: Chesto Berry
STAT: -1 Atk, -1 Def
OTHR: Miracle Eye (1a)

Arena: N/A

Turn Order:

Tortferngatr's Pokemon are healed and he may cheer or comment.
Next opponent is chosen and next battle commences.
REFEREE

----------


"You are stronger than me. I have accepted that."
 
#43
Nice job, Falsefalcon. Good game to you, Tyler. (Note to self-never underestimate the power of stat-changing moves.)

Meanwhile in Tortferngatr's head:
YES! A battle where I DON'T get haxxed by hitting exactly what can beat me!
 
#44
Battle 2:

Fire Breather Frank wants to fight!

"Can you beat the heat?!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
4/40

Pokemon:

Pignite (M)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW):
(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Item:
Passho Berry

Stats:
HP: 100
Atk: 3
Def: 2
SpA+: 4
SpD: 2
Spe-: 46

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down

Superpower
Endeavor
Yawn

Sunny Day
Solarbeam
Return
Flamethrower
Fire Blast
Overheat
Focus Blast
Incinerate
Will-o-wisp
Stone Edge
Rock Slide
Work Up
Grass Knot
Wild Charge


Turn Order:

Fire Breather Frank sends out her Pokemon and issues actions.
Tortferngatr sends out his Pokemon and issues actions.
REFEREE

-------------------------


"My mouth is on FIREEEEEEEE!"

RNG Roll for ability:
1/2

"Your Blaze will power up when you need it the most!!!!"

Pignite (M)
Ability: Blaze
Item: Passho Berry

"Just keep on attacking!"

Sunny Day ~ Fire Blast ~ Fire Blast
If he uses Protect THEN use Work Up
 
#46

Pignite
HP: 100
EN: 100
SPE: 46
NATR: Quiet
ABIL: Blaze
ITEM: Passho Berry
STAT: -10% Evasion
OTHR: N/A


Sigilyph
HP: 100
EN: 100
SPE: 97
NATR: Modest
ABIL: Magic Guard
ITEM: Chesto Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:


Sigilyph used Light Screen!
A Light Screen was created!
-7 Energy
Pignite used Sunny Day!
The weather changed to Sunny!
-9 Energy

Action 2:


Sigilyph used Psychic!
RNG Roll (To-Crit) [<=63 Crit]: 472/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Lower]: 787/1000 (No)
(9 + 3 + 4.5) *1.5 = 24.75 ~ 25 damage
-6 Energy
Pignite used Fire Blast!
RNG Roll (To-Hit) [<=850 Hit]: 599/1000 (No)
RNG Roll (To-Crit) [<=63 Crit]: 422/1000 (No)
RNG Roll (To-Burn) [<=100 Burn]: 662/1000 (No)
(12 + 3 + 3 + 1.5 - 5) = 14.5 ~ 15 damage
-7 Energy

Action 3:


Sigilyph used Psyshock!
RNG Roll (To-Crit) [<=63 Crit]: 3/1000 (Yes)
(8 + 3 + 4.5 + 3) *1.5 = 27.75 ~ 28 damage
-5 Energy
Pignite used Fire Blast!
RNG Roll (To-Hit) [<=850 Hit]: 660/1000 (No)
RNG Roll (To-Crit) [<=63 Crit]: 610/1000 (No)
RNG Roll (To-Burn) [<=100 Burn]: 889/1000 (No)
(12 + 3 + 3 + 1.5 - 5) = 14.5 ~ 15 damage
-11 Energy

Pignite
HP: 47
EN: 73
SPE: 46
NATR: Quiet
ABIL: Blaze
ITEM: Passho Berry
STAT: -10% Evasion
OTHR: N/A


Sigilyph
HP: 70
EN: 82
SPE: 97
NATR: Modest
ABIL: Magic Guard
ITEM: Chesto Berry
STAT: N/A
OTHR: Light Screen (3a)

Arena: Sunny Day (3r)

Turn Order:

Tortferngatr issues actions.
Fire Breather Frank issues actions.
REFEREE
 
#48

"TIME FOR THE LAST RESORTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT!"

Stone Edge + Stone Edge ~ Combo rest ~ Wild Charge

-------------



Pignite
HP: 47
EN: 73
SPE: 46
NATR: Quiet
ABIL: Blaze
ITEM: Passho Berry
STAT: -10% Evasion
OTHR: N/A


Sigilyph
HP: 70
EN: 82
SPE: 97
NATR: Modest
ABIL: Magic Guard
ITEM: Chesto Berry
STAT: N/A
OTHR: Light Screen (3a)

Arena: Sunny Day (3r)

Action 1:


Sigilyph used Psychic!
RNG Roll (To-Crit) [<=63 Crit]: 83/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Lower]: 740/1000 (No)
(9 + 3 + 4.5) *1.5 = 24.75 ~ 25 damage
-6 Energy
Pignite used Stone Edge + Stone Edge!
RNG Roll (To-Hit) [<=640 Hit]: 320/1000 (Yes)
RNG Roll (To-Crit) [<=128 Crit]: 459/1000 (No)
(22.5) *1.5 = 33.75 ~ 34 damage
-36 Energy

Action 2:


Sigilyph used Psychic!
RNG Roll (To-Crit) [<=63 Crit]: 727/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Lower]: 529/1000 (No)
(9 + 3 + 4.5) *1.5 = 24.75 ~ 22 damage
-10 Energy

Pignite was KOed!


Pignite
HP: 0
EN: 37
SPE: 46
NATR: Quiet
ABIL: Blaze
ITEM: Passho Berry
STAT: -10% Evasion
OTHR: N/A


Sigilyph
HP: 36
EN: 66
SPE: 97
NATR: Modest
ABIL: Magic Guard
ITEM: Chesto Berry
STAT: N/A
OTHR: Light Screen (1a)

Arena: Sunny Day (3r)

Turn Order:

Tortferngatr's Pokemon are healed and he may cheer or comment.
Next opponent is chosen and next battle commences.
REFEREE

-------------


"THE FIRE IS STILL IN MY MOUTH!! SUCCESS!!!!!!!"
 
#50
Battle 3:

Rich Boy Jared wants to fight!

"I hired a bodyguard to protect myself!"

Format: 1v1 Singles
RNG Adjust: 1%

RNG roll(s) for Pokemon:
16/40

Pokemon:

Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Guts

Item:
Flame Orb

Stats:
HP: 120
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 45

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Circle Throw

Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Bulldoze
Rock Slide
Strength


Turn Order:

Rich Boy Jared sends out his Pokemon and issues actions.
Tortferngatr sends out his Pokemon and issues actions.
REFEREE

-------------------------


"Throh! Protect me now!!"

RNG Roll for ability:
X/3

Ability:
Guts

"You are always very Gutsy!"

Throh (M)
Ability: Guts
Item: Flame Orb

"Kill him!"

Payback ~ Stone Edge ~ Payback
If he uses Protect THEN use Focus Energy