Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Sigilyph used Substitute!
RNG Roll (To-HitSelf) [<=510 Yes]: 649/1000 (No)
A 15 HP Substitute was created!
-15 HP
-12 energy Klinklang Chilled! +12 Energy
Action 2:
Sigilyph used Air Cutter! RNG Roll (To-Crit) [<=53 Yes]: 2/1000 (Yes)
(6 + 3 + 3 + 3) * 0.67 = 10.05 ~ 10 damage
-3 energy Klinklang used Swagger! RNG Roll (To-Hit) [<=910 Yes]: 912/1000 (No)
-7 energy
Action 3:
Sigilyph used Hidden Power!
(7 + 3) * 1.5 = 15 damage
-5 energy Klinklang was KOed!
Syclant [Freeze] Male Nature: Rash (+1 Rank special attack, -1 Rank special defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: 70/116/70/114+/64-/121
Abilities:
Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Earth Power (*)
Tail Glow (*)
Spikes (*)
Water Pulse
Counter
String Shot
Pin Missile
Blizzard (*)
Struggle Bug (*)
Hidden Power (Electric, base 6, energy cost 4) (*)
U-Turn
Brick Break
Stone Edge
Acrobatics
Protect
Substitute
Quash
Taunt
Focus Blast
Rain Dance
Dig
Rest
Toxic
Natural Gift
Endure
Total moves: More than 20.
Krillowatt [Float] Female Nature: Lonely (+1 Rank in Attack, -1 Rank in defense) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Attacks:
Bubble (*)
Charge (*)
Tackle (*)
ThunderShock (*)
Detect (*)
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Counter
Thunder
Hydro Pump
Copycat
Heart Swap
Zap Cannon
Volt Switch
Muddy Water (*)
Whirlpool (*)
Signal Beam (*)
Follow Me
Sigilyph (F) Falsefalcon Nature: Modest (-1 rank in attack, +1 rank in special attack)
Type: Psychic/Flying Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Ability 3: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Reflect
Air Slash
Psychic
Mirror Move
Gravity
Cosmic Power
Roost
Stored Power
Psycho Shift
AncientPower
Ice Beam
Shadow Ball
Calm Mind
Energy Ball
Protect
Hidden Power (Ground, base 7)
Smack Down
Trick Room
Substitute
Toxic
Psyshock
Flash Cannon
Thunder Wave
Safeguard
Telekinesis
Charge Beam
Psych Up
Double Team
Total Moves: More than 20
Tomohawk (Flight) M Nature: Timid (15% increase to speed and a 11% accuracy increase (98^2/870 rounded up), -1 attack) Type: Flying/Fighting Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Ability 1: Intimidate: (can be activated)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate) Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Ability 3: Justified (DW): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Rest
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Healing Wish
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW):
(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Toxic
Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Substitute
Strength
Turn Order:
Lass Lauren sends out her Pokemon and issues actions.
Tortferngatr sends out the first two Pokemon in his challenge list and issues actions.
---------------
"Hmph."
RNG roll for ability:
1/2
1/3
"Torrent. Sturdy."
Dewott (M) Ability: Shell Armor Item: Water Gem (5)
Sawk (M) Ability: Sturdy Item: Muscle Band
"Battle."
Dewott:
Dig (Krillowatt) - Revenge (Krillowatt) - Dig (Krillowatt)
If Krillowatt uses Counter, target Syclant instead with Waterfall (Gem) unless Syclant is using Counter on that action too then just chill
If Krillowatt uses regular Dive on the Digs, use Revenge (Krillowatt)
Sawk:
Earthquake - Low Sweep (Krillowatt) - Earthquake
If either Pokemon uses Counter, use Bulk Up on that action unless Taunted then just target the other one. If both Pokemon use Counter in such a case, use Rock Smash (Krillowatt) over the Earthquakes
Freeze used Tail Glow! +3 SpA
-10 energy Float used Imprison on Sawk! Earthquake, Substitute, and Counter became sealed!
-8 energy Sawk can't use Earthquake!
-7 energy Dewott used Dig on Krillowatt!
RNG Roll (To-Crit) [<=63 Yes]: 111/1000 (No)
(8+3) x 1.5 = 16.5 ~ 17 damage
-10 energy
Action 2:
Float used Protect! Freeze use Blizzard!
Vs Dewott: RNG Roll (To-Hit) [<=700 Yes]: 313/1000 (Yes)
(9+3+4.5) x .67 + 5.25 = 16 damage
RNG Roll (To-Freeze) [<=100 Yes]: 275/1000 (No) Vs Sawk: RNG Roll (To-Hit) [<=700 Yes]: 69/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 182/1000 (No)
(9-1+3+3) + 5.25 = 19.25 ~ 19 damage
RNG Roll (To-Freeze) [<=100 Yes]: 685/1000 (No)
-7 energy Sawk used Low Sweep on Krillowatt! RNG Roll (To-Crit) [<=63 Yes]: 565/1000 (No)
(6+1+3+4.5) = 14.5 ~ 15 damage
-3 energy Dewott used Revenge on Krillowatt!
RNG Roll (To-Crit) [<=63 Yes]: 385/1000 (No)
(6+3) = 9 damage
-8 energy Float protected herself!
-15 energy
Action 3:
Freeze use Blizzard!
Vs Dewott: RNG Roll (To-Hit) [<=700 Yes]: 202/1000 (Yes)
(9+3+4.5) x .67 + 5.25 = 16 damage
RNG Roll (To-Freeze) [<=100 Yes]: 750/1000 (No) Vs Sawk: RNG Roll (To-Hit) [<=700 Yes]: 537/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 285/1000 (No)
(9-1+3+3) + 5.25 = 19.25 ~ 19 damage
RNG Roll (To-Freeze) [<=100 Yes]: 433/1000 (No)
-11 energy Float used Wild Charge on Sawk! RNG Roll (To-Crit) [<=63 Yes]: 10/1000 (Yes)
A critical hit!
(9-1+3+3+1.5) = 15.5 ~ 16 damage
-6 energy Sawk can't use Earthquake!
-7 energy Dewott used Dig on Krillowatt!
RNG Roll (To-Crit) [<=63 Yes]: 111/1000 (No)
(8+3) x 1.5 = 16.5 ~ 17 damage
-10 energy
"Freeze: Taunt Dewott, Icicle Spear Sawk, Earth Power Sawk!
Float: Dive Sawk twice, then Wild Charge Dewott! If Sawk is unfainted when you move turn 3, use Wild Charge on him instead!"
Sawk used Bide! Freeze used Taunt on Dewott! Dewott fell for the taunt!
-10 energy Float used Dive! Dewott used Dig! Float used Dive on Sawk! RNG Roll (To-Crit) [<=63 Yes]: 730/1000 (No)
(8-1+3+1.5) = 11.5 ~ 12 damage
-9 energy Dewott used Dig on Float! RNG Roll (To-Crit) [<=63 Yes]: 52/1000 (Yes)
A critical hit!
(8+3+3) x 1.5 = 21 damage
-14 energy
Action 2:
Sawk is storing energy! Freeze used Icicle Spear on Sawk! RNG Roll (# of hits + 1) [<=375: 2 | <=750: 3 | <=875: 4 | <=1000: 5]: 714/1000 (3+1)
RNG Roll (To-Crit) [<=63 Yes]: 54/1000 (Yes)
A critical hit!
RNG Roll (To-Crit) [<=63 Yes]: 673/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 246/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 682/1000 (No)
((3x4)-1+1+3+1.5 = 16.5 ~ 17 damage
-5 energy Float used Dive! Dewott used Waterfall on Freeze!
RNG Roll (To-Crit) [<=63 Yes]: 660/1000 (No)
(8+3+3+1.5) = 15.5 ~ 16 damage
Water Gem: 4 (Dewott)
-5 energy Float used Dive on Sawk! RNG Roll (To-Crit) [<=63 Yes]: 122/1000 (No)
(8-1+3+1.5) = 11.5 ~ 12 damage
-13 energy
Action 3:
Sawk unleashes his bide on Float! (12+17+12) x 1.75 = 71.75 ~ 72 damage
-42 energy Float fainted! Freeze used Earth Power on Sawk!
RNG Roll (To-Crit) [<=63 Yes]: 853/1000 (No)
(9-1+3) = 11 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 154/1000 (No)
-7 energy Sawk fainted! Dewott used Waterfall on Freeze!
RNG Roll (To-Crit) [<=63 Yes]: 245/1000 (No)
(8+3+3+1.5) = 15.5 ~ 16 damage
Water Gem: 3 (Dewott)
-9 energy
Dive (Gem) - Waterfall (Gem) - Dive (Gem)
If Counter is used, use Water Pulse on that action and move actions back
If Dig is used on the Waterfall, switch Action 2 and Action 3
Type: Electric / Ground
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW):
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Overcoat:
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard:
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Psyshock
Calm Mind
Thunder
Psychic
Shadow Ball
Energy Ball
Explosion
Thunder Wave
Flash Cannon
Trick Room
Turn Order:
Lass Mary sends out her Pokemon and issues actions.
Tortferngatr sends out the first two Pokemon in his challenge list and issues actions.
---------------
"Pogeymanz go!"
RNG roll for ability:
1/3
3/3
"Static is. Regenerator."
Stunfisk (F) Ability: Static Item: Focus Band
Duosion (M) Ability: Regenerator Item: Iron Ball
"Prepare to."
Stunfisk:
Dig (Float) - Mud Bomb (Float) - Dig (Float)
If Float uses Protect or Detect and Freeze isn't preparing a Counter (Dig specific), target Syclant instead
Duosion:
Energy Ball (Float) - Flash Cannon (Freeze) - Energy Ball (Float)
If Float uses regular Dive, use a combo of Energy Ball + Energy Ball (Float) on that action, unless it's the last action then use Flash Cannon (Freeze)
Float used Protect! Freeze used Bug Buzz on Duosion! RNG Roll (To-Crit) [<=63 Yes]: 890/1000 (No)
(9+3+4.5) x 1.5 = 24.75 ~ 25 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 572/1000 (No)
-6 energy Stunfisk used Dig! Duosion used Energy Ball on Float!
RNG Roll (To-Crit) [<=63 Yes]: 735/1000 (No)
(8+4) x 1.5 = 18 damage (negated)
-6 energy Stunfisk used Dig on Float! RNG Roll (To-Crit) [<=63 Yes]: 535/1000 (No)
(8+3+1.5) x 1.5 = 18.75 ~ 19 damage (negated)
-9 energy Float protected herself! -19 energy
Action 2:
Freeze used Bug Buzz on Duosion! RNG Roll (To-Crit) [<=63 Yes]: 825/1000 (No)
(9+3+4.5) x 1.5 = 24.75 ~ 25 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 782/1000 (No)
-10 energy Float used Hydro Pump on Duosion!
RNG Roll (To-Hit) [<=950 Yes]: 271/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 89/1000 (No)
(12+3+1.5) = 16.5 ~ 17 damage
-7 energy Stunfisk used Mud Bomb on Float! RNG Roll (To-Hit) [<=850 Yes]: 478/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 113/1000 (No)
(7+3+1.5) x 1.5 = 17.25 ~ 17 damage
RNG Roll (To-Lower Acc) [<=300 Yes]: 278/1000 (Yes)
-1 Acc (Float) (4a)
-4 energy Duosion used Flash Cannon on Freeze!
RNG Roll (To-Crit) [<=63 Yes]: 463/1000 (No)
(8+5.5) x 1.5 = 20.25 ~ 20 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 351/1000 (No)
-6 energy
Action 3:
Float used Protect! Freeze used Taunt on Duosion! Duosion fell for the taunt!
-10 energy Stunfisk used Dig! Duosion used Energy Ball on Float!
RNG Roll (To-Crit) [<=63 Yes]: 768/1000 (No)
(8+4) x 1.5 = 18 damage (negated)
-6 energy Stunfisk used Dig on Float! RNG Roll (To-Crit) [<=63 Yes]: 535/1000 (No)
(8+3+1.5) x 1.5 = 18.75 ~ 19 damage (negated)
-9 energy Float protected herself! -19 energy
"Freeze: Bug Buzz Duosion, Struggle Bug, Icicle Spear Stunfisk. If Stunfisk uses Pain Split on Duosion turn 1 and Duosion isn't defeated by the time he tries, use Bug Buzz on Duosion turn 3.
Float: Scald Duosion, Dive Stunfisk, Scald Stunfisk. If Stunfisk uses Pain Split on Duosion turn 1 and Duosion isn't defeated by the time he tries, switch actions to Duosion."
Freeze used Bug Buzz on Duosion! RNG Roll (To-Crit) [<=63 Yes]: 383/1000 (No)
(9+3+4.5) x 1.5 = 24.75 ~ 25 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 970/1000 (No)
-6 energy Float used Scald on Duosion!
RNG Roll (To-Hit) [<=850 Yes]: 784/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 739/1000 (No)
(8+3+1.5) = 12.5 ~ 13 damage
-5 energy Duosion fainted! Stunfisk used Dig on Float! RNG Roll (To-Crit) [<=63 Yes]: 738/1000 (No)
(8+3+1.5) x 1.5 = 18.75 ~ 19 damage
-13 energy
Action 2:
Freeze used Struggle Bug! RNG Roll (To-Crit) [<=63 Yes]: 580/1000 (No)
(4+3+0) = 6 damage
-1 SpA (Stunfisk)
-2 energy Float used Dive! Stunfisk used Dig! Float used Dive! The attack missed!
-9 energyStunfisk used Dig on Float!
RNG Roll (To-Crit) [<=63 Yes]: 458/1000 (No)
(8+3+1.5) x 1.5 = 18.75 ~ 19 damage
-17 energy
Action 3:
Freeze used Icicle Spear!
RNG Roll (# of hits + 1) [<=375: 2 | <=750: 3 | <=875: 4 | <=1000: 5]: 735/1000 (3+1)
RNG Roll (To-Crit) [<=63 Yes]: 863/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 782/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 168/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 577/1000 (No)
((3x4)+3+1.5) x 1.5 = 23.25 ~ 23 damage
-5 energy Float used Scald!
RNG Roll (To-Hit) [<=850 Yes]: 168/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 624/1000 (No)
(8+3-3) x 1.5 = 12 damage
RNG Roll (To-Burn) [<=200 Yes]: 147/1000 (Yes)
Stunfisk became burned!
-5 energy Stunfisk used Dig on Float! RNG Roll (To-Crit) [<=63 Yes]: 738/1000 (No)
(8+3+1.5-3) x 1.5 = 14.25 ~ 14 damage
-21 energy
"When I go swimming, I see the afterimage of your death!"
Format: 1v1 Singles RNG Adjust: 1%
RNG roll(s) for Pokemon:
6/40
35/40
Pokemon:
Dewott (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW):
(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits
Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Freeze used Bug Buzz on Dewott! RNG Roll (To-Crit) [<=53 Yes]: 683/1000 (No)
(9+3+4.5) = 16.5 ~ 17 damage
RNG Roll (To-Lower SpD) [<=90 Yes]: 146/1000 (No)
-6 energy Float used Wild Charge on Dewott! RNG Roll (To-Crit) [<=53 Yes]: 830/1000 (No)
(9+3+3) x 1.5 = 22.5 ~ 23 damage
-6 energy Fraxure used Outrage! RNG Roll (Target) [<=500: Freeze]: 410/1000 (Freeze)
RNG Roll (To-Crit) [<=73 Yes]: 31/1000 (Yes)
A critical hit!
(12+3+3+3) = 21 damage
-7 energy Dewott used Dig on Float!
RNG Roll (To-Crit) [<=73 Yes]: 849/1000 (No)
(8+3) x 1.5 = 16.5 ~ 17 damage
-10 energy
Action 2:
Freeze used Dig! Float used Wild Charge on Dewott! RNG Roll (To-Crit) [<=53 Yes]: 592/1000 (No)
(9+3+3) x 1.5 = 22.5 ~ 23 damage
-10 energy Fraxure used Outrage! RNG Roll (Target) [<=500: Freeze]: 817/1000 (Float)
RNG Roll (To-Crit) [<=73 Yes]: 170/1000 (No)
(12+3+4.5) = 19.5 ~ 20 damage
-7 energy Dewott used Waterfall on Freeze!
The attack missed!
-5 energy Freeze used Dig on Dewott! RNG Roll (To-Crit) [<=73 Yes]: 726/1000 (No)
(8+3) = 11 damage
-10 energy
Action 3:
Freeze used Bug Buzz on Dewott! RNG Roll (To-Crit) [<=53 Yes]: 415/1000 (No)
(9+3+4.5) = 16.5 ~ 17 damage
RNG Roll (To-Lower SpD) [<=90 Yes]: 341/1000 (No)
-6 energy Float used Ice Beam on Fraxure! RNG Roll (To-Crit) [<=53 Yes]: 624/1000 (No)
(10+1.5) x 1.5 = 16.5 ~ 17 damage
RNG Roll (To-Freeze) [<=90 Yes]: 889/1000 (No)
-7 energy Fraxure used Outrage! RNG Roll (Target) [<=500: Freeze]: 434/1000 (Freeze)
RNG Roll (To-Crit) [<=73 Yes]: 384/1000 (No)
(12+3+3) = 18 damage
Fraxure's Outrage ended. Fraxure became confused!
Fraxure's Lum Berry cured the confusion!
Lum Berry: 0
-7 energy Dewott used Dig on Float!
RNG Roll (To-Crit) [<=73 Yes]: 849/1000 (No)
(8+3) x 1.5 = 16.5 ~ 17 damage
-10 energy
"Krillowatt: Ice Beam Fraxure, Ice Shard Fraxure, Ice Beam Fraxure.
Freeze (I knew I should have bought Ice Beam at some point): Struggle Bug, Icicle Spear Fraxure twice."
"Well well, look who's here. My names Emmet and I'm here to pull a fast stop right now! I assure you, I will do everything in my power to thrash you out this here train! Now let's go!"
Format: 1v1 Singles RNG Adjust: 1% Switch: OK
Pokemon:
Crustle (M)
Nature: Impish
+1 Def, -1 SpA
Type: Bug / Rock
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW):
(Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Fury Cutter
Shell Smash
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Slash
X-Scissor
Flail
Rock Wrecker
Block
Counter
Curse
Endure
Iron Defense
Night Slash
Sand Tomb
Spikes
Hone Claws
Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Struggle Bug
Bulldoze
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength
Klinklang (—)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.
Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.
Clear Body (DW):
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Toxic
Hidden Power Fire 7
Protect
Frustration
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Facade
Rest
Round
Giga Impact
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Trick Room
Rock Smash
Durant (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Truant (DW):
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.
Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw
Bug Bite
Crunch
Iron Head
Dig
Entrainment
X-Scissor
Iron Defense
Guillotine
Metal Sound
Baton Pass
Faint Attack
Endure
Rock Slide
Screech
Thunder Fang
Hone Claws
Toxic
Hidden Power Fire 7
Protect
Frustration
Return
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Shadow Claw
Retaliate
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Struggle Bug
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength
Galvantula (F)
Nature: Mild
+1 SpA, -1 Def
Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve:
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
"Your Pokemon seem strong, but mine are engine-fueled! Smash 'em to bits, Crustle and Klinklang!
"Give them a taste of metallic rocky hell!"
Crustle:
Rock Blast x3 (Falsefalcon)
If Falsefalcon uses Protect, use Struggle Bug on that action
If Falsefalcon uses Double Team, use Faint Attack (Falsefalcon) on that action
Klinklang:
Gear Grind x3 (Freeze)
If Freeze uses Counter, use Flash Cannon (Freeze) on that action
If Freeze uses Dig, target Falsefalcon instead
Freeze used Protect! Falsefalcon used Protect! Klinklang used Gear Grind on Freeze! RNG Roll (To-Hit) [<=860 Yes]: 731/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 622/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 458/1000 (No)
((5x2)+3+1.5) x 1.5 = 21.75 ~ 22 damage (Negated)
-7 energy Crustle used Struggle Bug! Vs Freeze:
RNG Roll (To-Crit) [<=73 Yes]: 563/1000 (No)
(4+3-1.5) = 5.5 ~ 6 damage (Negated) Vs FF: RNG Roll (To-Crit) [<=73 Yes]: 784/1000 (No)
(4+3-1.5) = 5.5 ~ 6 damage (Negated)
-2 energy Freeze protected himself! -16 energy
Falsefalcon protected herself! -9 energy
Action 2:
Freeze used Brick Break on Klinklang! RNG Roll (To-Crit) [<=53 Yes]: 365/1000 (No)
(8+0) x 1.5 = 12 damage
Klinklang's Air Balloon: 13
-6 energy Falsefalcon used Hidden Power on Klinklang! RNG Roll (To-Crit) [<=53 Yes]: 777/1000 (No)
(7+3) x 1.5 = 15 damage
Klinklang's Air Balloon: 0
The Air Balloon popped!
-5 energy Klinklang used Gear Grind on Freeze! RNG Roll (To-Hit) [<=860 Yes]: 731/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 722/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 51/1000 (Yes)
A critical hit!
((5x2)+3+2+1.5) x 1.5 = 24.75 ~ 25 damage
-11 energy Crustle used Rock Blast on Falsefalcon!
RNG Roll (To-Hit) [<=910 Yes]: 22/1000 (Yes)
RNG Roll (# of hits + 1) [<=375: 2 | <=750: 3 | <=875: 4 | <=1000: 5]: 172/1000 (2+1)
RNG Roll (To-Crit) [<=73 Yes]: 409/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 35/1000 (Yes)
A critical hit!
RNG Roll (To-Crit) [<=73 Yes]: 694/1000 (No)
((3x3)+3+1+0) x 1.5 = 19.5 ~ 20 damage
-5 energy
Action 3:
Falsefalcon used Protect! Freeze used U-turn on Klinklang! RNG Roll (To-Crit) [<=53 Yes]: 207/1000 (No)
(7+3+0) x .67 = 6.7 ~ 7 damage
-4 energy Klinklang used Gear Grind on Freeze! RNG Roll (To-Hit) [<=860 Yes]: 758/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 148/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 868/1000 (No)
((5x2)+3+1.5) x 1.5 = 21.75 ~ 22 damage
-15 energy Crustle used Struggle Bug! Vs Freeze:
RNG Roll (To-Crit) [<=73 Yes]: 563/1000 (No)
(4+3-1.5) = 5.5 ~ 6 damage
-1 SpA (Freeze - 4a) Vs FF: RNG Roll (To-Crit) [<=73 Yes]: 784/1000 (No)
(4+3-1.5) = 5.5 ~ 6 damage (Negated)
-2 energy Falsefalcon protected herself! -9 energy