Well, i think i would like a match thats not 1vs1, and lasts only 2 rounds.... i want some meaning in my ASB life!
2vs2 NFE singles
2 day DQ
Infinite Recoveries and Chills
Arena: Summoning Grounds
Field Type- Neutral
Complexity- Intense
Format- Singles
Restrictions- No Water source
Summoning Grounds: In this strategic arena, you have the opportunity to turn the tides and strengthen your side with more numbers! The Battle always starts one vs one, but it can easily turn into 2vs1, then 2vs2, and even 3vs3! if you're lucky you could go 3vs1, and if you are not you might experience a dreadful 1vs3. Anything is possible in this voodoo/tiki themed arena!
The grass is short, spiky and yellow due to little rain. The sun is setting so the sky is a dazzling spectrum of pink, yellow, orange, and purple. Even though night is approaching the climate here is hot, and the temperature during the battle is a blistering 88 degrees Fahrenheit. The area is shaped like a star of david (300 feet by 300 feet), with african decoartions such as tiki torches, tribal masks, and skeletons on the borders.
Scattered around the field lie several "prizes"; and Absol Pelt, Seviper Fang, Lopunny Foot, Snover Bark, and more! Parts of pokemon captured and used by the tribes in the area! The tribe where you battle hunted these pokemon decades ago, and now only certain peices of them remain. in the center of the arena is where the maic happens, literally!
There lies the Cauldron of Animilistic Revival (or C.A.R, though it isnt related). Made of tempered steel, the thing is massive for a cauldron, 10 feet wide and long, 7 feet tall, and an opening of four feet wide/long. A larfe fire burns underneath, cooking a mysterious potion that makes the C.A.R billow out green, purple, and orange smoke. With this couldron you can conquer!
The concept is simple; Find a trophy part of a deceased pokemon (e.g absol pelt), toss it into the C.A.R, and viola! With the eerie powers of the tribal magic that pokemon will be revived and will fight for you during the match!
Notes/Rules
1. It takes one action to pick up a Trophy Item, and it takes another action to Throw it into the Cauldron
2.You can use a move or pokemon to block the opponent from getting a trophy item into the Cauldron (e.g rattata used quick attack to catch the Tangrowth vine that was about to be put into the C.A.R)
3.If a trophy pokemon faints, the battle continues. If you take down a Trophy pokemon then your pokemon that made it faint gains 1KOC (e.g if you team takes down the enemy's pokemon and 2 trophy pokemon, the pokemon that killed them gains 1KOC from the original, and 2KOC from the trophy mons)
4.The battle ends when one of the Players has no usable pokemon left, whether it be original or trophy.
5. Trophy Pokemon Know all level up moves and egg moves
6. The ref decides what trophy pokemon peices are available. There can be any # of trophy pieces, but players can only have 2 Trophy pokemon on their team at a time.
i have made a list of possible trophy pieces, and refs can use any form here. however, you can make your own as you see fir (e.g Bellossom skirt, Slowpoke tail)
List of possible Trophy Pieces
Mamoswine Tusk
Forretress Husk
Absol Pelt
Spiritomb Keystone
Skarmory Feather
Braviary Talon
Shiftry Leaf
Sharpedo Fin
Lopunny Foot
Escavalier Helmet
Torkoal Shell
Marowak Club
Magneton Magnet
Machoke Belt
Onix Piece
Tangrowth Vine
Skunktank Pelt
Snover Bark
Druddigon Scale
Shedinja Carapace
Farfetch'd Leek
Golduck Beak
Alakazam Tuning Spoon
Lanturn Antenne
Seviper Fang
Ludicolo Sombrero
Flaffy Wool
Cloyster Shell
Sandslash Claw
Arcanine Pelt
ToastTyrant13 said:I ACCEPT
Switch=I'll send Ezio after you
Items=None
Abilities=All
Any refs perhaps?