I've been lurking this thread for awhile (and similarly watched the Battle Subway one when I played Pokemon White, although I never got anywhere close to achieving anything there...) but I finally felt like I needed to post to see if anyone has some insight to help me out here.
I took the following team into super doubles to test the behavior of priority Tailwind, and somehow ended up winning 43 matches:
Talonflame @ Flyinium Z
Ability: Gale Wings
stats: 31/31/31/x/31/31
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe
Gyarados @ Sitrus Berry
- Brave Bird
- Flare Blitz
- Protect
- Tailwind
Ability: Intimidate
Nature: Jolly
stats: 31/31/31/x/31/31EVs: 4 HP / 252 Atk / 252 Spe
Alakazam @ Alakazite
- Crunch
- Waterfall
- Dragon Dance
- Earthquake
Ability: Magic Guard
Nature: Timid
stats: 31/x/31/31/31/31
EVs: 4 Def / 252 SpA / 252 Spe
Dragonite @ Leftovers
- Protect
- Focus Blast
- Psychic
- Shadow Ball
Ability: Wonder Scale
Nature: Adamant
stats: 31/31/31/x/31/31
EVs: 4 HP / 252 Atk / 252 Spe
- ThunderPunch
- Protect
- Dragon Dance
- Outrage
Most of those setups are lifted from the smogon dex, or were originally, and all but the Talonflame were singles builds that I often hastily slapped protect on. I bred Alakazam because I was given the Alakazite, and I bred the Gyarados, Dragonite, and Talonflame because I got mostly-perfect baselines out of wonder trade while breeding other things I was more directly interested in. The team I actually intended to take into doubles is still on lockdown from last month's international, where I did okay but not amazing, mostly due to inexperience. (It's rain hyper offense, basically.)
The way I played the team was also basically hyper offense, in fact rarely using tailwind at all: since the most effective status effect is dead, Talonflame would use a Z attack on something turn 1 while Gyarados set up a dragon dance. Turn 2, I'd usually blast another thing with Brave Bird and start doing damage with Gyarados. I occasionally set up tailwind here if the opponents looked particularly fast, but, honestly, the whole team is so fast that tailwind rarely mattered. Usually around turn 2-3, the AI will have cleaned up Talonflame, and I'd send out either Dragonite (if I wanted to earthquake more) or Alakazam (if I needed a no-setup followup sweeper). I have to admit, I mostly used Dragonite for the electric attack, and only sometimes with Outrage for generic sweeping.
The game I lost, I stopped following all my standard procedures. I was against a Scientist who led Slowking and Rotom-Fridge. I panicked about the electric type (which flying is, of course, not super effective against) and used flare blitz turn 1 against it, rather than seeing if I could get a pick on the Slowking (which I figured was too beefy). My opponent scientist sent out Komala next. Slowking used Trick Room, and I forgot everything about how to play the game. Rather than protecting my Talonflame for Gyarados to crunch, I tried to skystrike something and got wiped away by surf. Then, Komala Z-attacked Gyarados, wiping my entire lead team out in one turn... under trick room. I guessed a little wrong the next turn, but it's not like Alakazam and Dragonite are going to do anything but go last under trick room. Worse yet, Slowking also knew Ice Beam, which Dragonite is x4 weak against. I did manage to do in the Slowking with a lucky two-turn-protect, but I just didn't have the resources to clean up after falling apart with trick room.
Things I need to work on:
Obviously, Gyarados shouldn't have a Sitrus Berry, he should have a mega stone. The raw defense boosts of the mega stone are approximately the same 25% that you get out of a Sitrus Berry. (I didn't have the mega stone because I didn't realize how quickly you get battle points with a decent winning streak, and I'm just starting out at this.) There were also several times that I really wished I could either have a Dark typing to boost Crunch (like, say, against a Slowking) or lose the flying type weaknesses (particularly against rock attacks, but it'd make electric less totally disastrous as well). Earthquake did a huge amount of work, and it would do even more with Mold Breaker, so I'm not inclined to take anything out for protect, however. I know this breaks with "Protect on everything" doubles orthodoxy, but it seemed to be working for me. (I will admit I did get good use out of protect on Dragonite, which often also came in on opponents who would all want to destroy it, though.)
The back line is totally incoherent.
Like, the only thing it has in synergy with the leads is that Dragonite is a flying type. The things that make the front line sad are not actually dealt with anywhere in the back, and the main saving graces right now are that Mega Alakazam comes out swinging, and Dragonite is absurdly tanky as a secondary setup sweeper. It's not clear that the ability to set up was necessarily good, though. I often just needed another attacker, and needed that damage now to be immune to ground or electric typed, so Dragonite would come out and do whatever but not actually use Dragon Dance. At that point, why are we using Dragonite? Similarly, if Gyarados is getting a mega stone, Alakazam can't use his.
That means I ought to replace one of the back line and need to replace the other. I think one of the two needs to be flying (and not levitating because of Mold Breaker) while the other one probably shouldn't be. I've seen suggestions of Togedemaru for rain teams and it seems like it might work here too. What other ideas do people have?
Also, how the heck did this work so well against the tree? I just sort of threw it together without intent to do well.
If you wanna try Mega gyarados, try replacing Alakazam with Tapu Lele holding a choice scarf. I'd also try to get a Pokémon that resists ice and rock, Garchomp maybe?
















