Battle Tree Super Multi Records (with AI partner):
STILL WIP!
Hey boss, I meant to ask, is there any particular reason the Multis section is still a WIP? Anything I or anyone else can do to help 'complete' it, as it were?
Battle Tree Super Multi Records (with AI partner):
STILL WIP!
It might work slightly better if someone is your human partner but utilizing the same sets, it would allow you to steer the support usage entirely and prioritize things a little better. Basically, you would need someone functioning as a "Fake Lillie" of sorts, someone willing to use a pretty sub-optimal pair of sets, and entirely devoted to supporting your side of the coin, which is the opposite of how most of the experts on here have proceeded through Multis.
But no one would be crazy enough to make those sets on their own, for this purpose...
View attachment 93214View attachment 93215
Just a thought.
And I don't know if I got your point very well, what is the purpose of having an human partner running Lillie sets? To try to see if it really can work if the right plays/right mons and sets are used? If that's the case, it seems promising, unfortunately i don't think i have anyone to try those. And btw, mine Lillie Ribombee2 had Sweet Veil(thank god) instead of Honey Gather and it was delicious since while ribombee was in play at least i didn't needed to care about the sleeping ailment.
That's correct. It's more of a long-term plan for me, as I don't have any fellow Smogonites near me, but if I ever encounter one in my travels in the future, that's pretty much what I'll be attempting. At that point, I will switch TravelPledge's Ability over to Shield Dust (at bare mininum, to elminate the possibility of freeze hax and Speed-lowering moves screwing up my screen setting). Light Clay holders were among the first facility sets I re-created way back when, so I would certainly be game for multiple attempts.
(hint hint for all of my fellow Smogonites, if you're ever in the U.S. and around the Boston, MA area sometime...)
In case anyone's curious, I managed to extract the official QR sample teams using P3DS' PKRentalViewer.
Super Singles Mega Salamence / Tapu Lele / Aegislash Team
Salamence @ Salamencite
Ability: Intimidate
Level: 60
EVs: 6 HP / 252 Atk / 4 Def / 4 SpD / 244 Spe
Adamant Nature
IVs: 6 SpA
- Dragon Claw
- Dragon Dance
- Double-Edge
- Earthquake
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 92 HP / 252 SpA / 166 Spe
Timid Nature
IVs: 27 Atk
- Psychic
- Moonblast
- Thunderbolt
- Energy Ball
Aegislash @ Ghostium Z
Ability: Stance Change
Level: 51
EVs: 252 HP / 100 Atk / 4 Def / 142 SpA / 4 SpD / 8 Spe
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Shadow Sneak
- Flash Cannon
- King's Shield
(They also have 0 Happiness.)
Interestingly, the Pokemon appear to have been taken from actual carts, rather than made from scratch. Tapu Lele hits 223 Speed, allowing it to outrun Jolly Mega Aerodactyl (which isn't in the Tree, since the only Mega Aero is Adamant). I'm not sure what benchmarks Aegislash's EV spread is supposed to hit.
Super Doubles L1 Mimikyu / Snorlax / Araquanid / Marowak-A Team
Mimikyu @ Focus Sash
Ability: Disguise
Level: 1
Jolly Nature
IVs: 8 Atk / 9 SpD / 22 Spe
- Shadow Sneak
- Pain Split
- Trick Room
- Destiny Bond
Snorlax @ Figy Berry
Ability: Gluttony
Level: 50
EVs: 10 HP / 60 Atk / 252 Def / 188 SpD
Adamant Nature
IVs: 3 SpA / 0 Spe
- Body Slam
- High Horsepower
- Belly Drum
- Recycle
Araquanid @ Waterium Z
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 Atk / 6 Def
Brave Nature
IVs: 11 SpA / 0 Spe
- Liquidation
- Leech Life
- Wide Guard
- Protect
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 246 HP / 244 Atk / 20 SpD
Brave Nature
IVs: 8 SpA / 27 Spe
- Shadow Bone
- Flare Blitz
- Bonemerang
- Protect
I'm not sure why Marowak-A has a 27 Speed IV; maybe someone messed up?
The teams are nothing groundbreaking, but I figured this was some interesting trivia nonetheless.
QR rental teams always have happiness 70 (regardless of the species' base happiness levels), so Return will have 28 power, and Frustration 74.
You and me both! Half the stuff I’ve been breeding was done in waiting for that blessed day. For instance, I had gotten very excited when looking at Pyukumuku’s support options a while back, but it has no place on a doubles team. I still took the time to get an Unaware and have a couple sets planned for it, though.Well I'm back at it again, and honestly USUM Tree has not been as fun to me, maybe because I already got somewhat bored of the SM Tree while playing it and still insanely miss my Triple Battles. ... (Or, maybe Gen 8 will bring back Triple Battles and I can really shine again.)
You and me both! Half the stuff I’ve been breeding was done in waiting for that blessed day. For instance, I had gotten very excited when looking at Pyukumuku’s support options a while back, but it has no place on a doubles team. I still took the time to get an Unaware and have a couple sets planned for it, though.
Speaking of which, please feel free to laugh at my Sylveon set. Don't ask me why when I thought of a nuke to get me to 50 wins, I chose to back my team up with Hyper Beam Sylveon. I'm definitely looking to replace it as I've basically been using it to fire off Hyper Voice when necessary, get a final kill, or Yawn something. Please suggest something to put in place of this, though legendaries will be tough as I'll be searching for those for a while on some trade forums (I hate training Pokemon to 100 for Hyper Training hahah).
It gets Superpower and Knock Off which is already leaps above what it had. Not enough to make it plow through teams on its own, but enough to make me want to include it in my pool of randoms.On the front of things being optimized for future Triples, I know you had mentioned a while back that you were basically waiting for confirmation of tutors before making any movements of substance with TR Lurantis--now that USUM is here, how has that experimentation been going? I ask because I was talking with a couple of people yesterday trying to make Lurantis work in more standard teams.
Always good to see you still advancing, Charlie.
Regardless of what this team ultimately accomplishes, it looks more than fun enough that I want to try it myself! Especially since I’ve got an optimized Bulu for it!Cool to see a good level of activity here, and some nice streaks too! I've made a pretty slow start to proceedings in the USUM Tree, but before I go away for Christmas I'd like to briefly share this Grassy Trick Room team I've been testing. Level 51 has set me a benchmark of 300 wins to hit; if I manage to do it, he'll be impressed! Right now the team's sitting at 150 wins, but if I fall short, either way I'll come back to this post to elaborate upon at a later date.
![]()
![]()
![]()
Oranguru (F) ("Agent 9") @ Lum Berry![]()
Nature: Relaxed
Ability: Inner Focus
IVs: 31/0/31/31/31/0
EVs: 212 HP / 164 Def / 132 SpD
- Trick Room
- Instruct
- Psychic
- Protect
Camerupt (M) ("Hot Humps") @ Cameruptite![]()
Nature: Quiet
Ability: Magma Armor --> Sheer Force
IVs: 31/0/30/31/31/0
EVs: 244 HP / 252 SpA / 12 SpD
- Protect
- Heat Wave
- Earth Power
- Nature Power
Tapu Bulu ("#unviabulu") @ Grassium Z![]()
Nature: Brave
Ability: Grassy Surge
IVs: 31/5/31/27/31/3, Hyper Trained to 31/31/31/27/31/3
EVs: 244 HP / 252 Atk / 12 Def
- Wood Hammer {Bloom Doom}
- Horn Leech
- Superpower
- Protect
Stakataka ("Jenga") @ Chople Berry![]()
Nature: Lonely
Ability: Beast Boost
IVs: 29/31/11/31/31/1, Hyper Trained to 31/31/11/31/31/1
EVs: 188 HP / 252 Atk / 68 SpD
- Gyro Ball
- Rock Slide
- Protect
- Wide Guard#66 vs Dancer Atalanta: MLYG-WWWW-WWWC-BW6F [Kingdra/Swampert/Carracosta/Beartic]
#100 vs Cynthia: 58QW-WWWW-WWWC-BWUE [Milotic/Togekiss/Lucario/Spiritomb]
#114 vs Veteran Xio: RHBG-WWWW-WWWC-BXWH [Aromatisse/Primarina/Florges/Mawile]
#120 vs Plumeria: SBPW-WWWW-WWWC-BX2Y [Gengar/Lurantis/Toxapex/Crobat]
#125 vs Gentleman Mechabob: XNAG-WWWW-WWWC-BX4D [Regirock/Virizion/Entei/Suicune]
#128 vs Aether Foundation Luke: UHKW-WWWW-WWWC-BX69 [Salamence/A-Ninetales/Aurorus/Espeon]
#134 vs Worker Omar: W2JW-WWWW-WWWC-BX7B [Armaldo/Golem/Electrode/Magnezone]
#142 vs Office Worker Jana: ZU9G-WWWW-WWWC-BX8F [Ambipom/Musharna/Komala/Aromatisse]
#147 vs Punk Guy Etta: 3LWW-WWWW-WWWC-BXAJ [Gyarados/Salamence/Mawile/Arcanine]
Very cool, seeing Chople Berry on Stakataka surprises me - would it be possible to run Iron Ball + Fling on Bulu to both make it slower under Trick Room, and give it a 130BP Dark coverage move, and Rockium-Z on Stakataka instead? Rock Slide/Stone Edge accuracy always makes me scared, and having a Z-Move on a Beast Boost mon is alluring, while Iron Ball brushing up both Speed and offensive coverage feels like the "Scarf of TR" to minimize Bulu's faults.Cool to see a good level of activity here, and some nice streaks too! I've made a pretty slow start to proceedings in the USUM Tree, but before I go away for Christmas I'd like to briefly share this Grassy Trick Room team I've been testing. Level 51 has set me a benchmark of 300 wins to hit; if I manage to do it, he'll be impressed! Right now the team's sitting at 150 wins, but if I fall short, either way I'll come back to this post to elaborate upon at a later date.
![]()
![]()
![]()
Oranguru (F) ("Agent 9") @ Lum Berry![]()
Nature: Relaxed
Ability: Inner Focus
IVs: 31/0/31/31/31/0
EVs: 212 HP / 164 Def / 132 SpD
- Trick Room
- Instruct
- Psychic
- Protect
Camerupt (M) ("Hot Humps") @ Cameruptite![]()
Nature: Quiet
Ability: Magma Armor --> Sheer Force
IVs: 31/0/30/31/31/0
EVs: 244 HP / 252 SpA / 12 SpD
- Protect
- Heat Wave
- Earth Power
- Nature Power
Tapu Bulu ("#unviabulu") @ Grassium Z![]()
Nature: Brave
Ability: Grassy Surge
IVs: 31/5/31/27/31/3, Hyper Trained to 31/31/31/27/31/3
EVs: 244 HP / 252 Atk / 12 Def
- Wood Hammer {Bloom Doom}
- Horn Leech
- Superpower
- Protect
Stakataka ("Jenga") @ Chople Berry![]()
Nature: Lonely
Ability: Beast Boost
IVs: 29/31/11/31/31/1, Hyper Trained to 31/31/11/31/31/1
EVs: 188 HP / 252 Atk / 68 SpD
- Gyro Ball
- Rock Slide
- Protect
- Wide Guard#66 vs Dancer Atalanta: MLYG-WWWW-WWWC-BW6F [Kingdra/Swampert/Carracosta/Beartic]
#100 vs Cynthia: 58QW-WWWW-WWWC-BWUE [Milotic/Togekiss/Lucario/Spiritomb]
#114 vs Veteran Xio: RHBG-WWWW-WWWC-BXWH [Aromatisse/Primarina/Florges/Mawile]
#120 vs Plumeria: SBPW-WWWW-WWWC-BX2Y [Gengar/Lurantis/Toxapex/Crobat]
#125 vs Gentleman Mechabob: XNAG-WWWW-WWWC-BX4D [Regirock/Virizion/Entei/Suicune]
#128 vs Aether Foundation Luke: UHKW-WWWW-WWWC-BX69 [Salamence/A-Ninetales/Aurorus/Espeon]
#134 vs Worker Omar: W2JW-WWWW-WWWC-BX7B [Armaldo/Golem/Electrode/Magnezone]
#142 vs Office Worker Jana: ZU9G-WWWW-WWWC-BX8F [Ambipom/Musharna/Komala/Aromatisse]
#147 vs Punk Guy Etta: 3LWW-WWWW-WWWC-BXAJ [Gyarados/Salamence/Mawile/Arcanine]
To be honest I'm actually looking for a Pokemon to completely replace it overall if there are any suggestions for that haha. I kinda threw Sylveon in there as it was strong and I had access to Eevee but I'm willing and probably going to change that slot.Options I can suggest you for Sylveon would be Helping Hand (given both Lopunny and Kommo-O tend to lack that extra oompf of damage often enough), Misty Terrain / Safeguard / Heal Bell (get rid of those annoying status), or simply a coverage move (Shadow Ball? Psyshock to hit Blissey?)
Well I'm back at it again, and honestly USUM Tree has not been as fun to me, maybe because I already got somewhat bored of the SM Tree while playing it and still insanely miss my Triple Battles. I've built a Doubles team that looks suspiciously similar to many of the newer ones thanks to Kommo-o's new Z-move being ridiculously strong, but I only really screwed around with it to get the stamp. Looking to potentially invest in some changes and take this team far, though.
Lopunny (F) @ Lopunnite
Nature: Jolly
Ability: Cute Charm -> Scrappy
IVs: 31/31/31/xx/31/31
EVs: 4 HP / 252 Atk / 252 Spe
- Fake Out
- Return
- Low Kick
- Encore
Kommo-o (M) @ Kommonium Z
Nature: Timid
Ability: Overcoat
IVs: 31/xx/31/31/31/31
EVs: 4 HP / 252 SpAtk / 252 Spe
- Clanging Scales (Clangorous Soulblaze)
- Flash Cannon
- Flamethrower
- Protect
Aegislash (M) @ Life Orb
Nature: Brave
Ability: Stance Change
IVs: 31/31/31/xx/31/0
EVs: 252 HP / 220 Atk / 36 Spe
- Iron Head
- Shadow Claw
- King's Shield
- Wide Guard
Sylveon (F) @ Focus Sash
Nature: Modest
Ability: Pixilate
IVs: 31/xx/31/31/31/31
EVs: 4 HP / 252 SpAtk / 252 Spe
- Hyper Beam
- Hyper Voice
- Yawn
- Protect
So my team focuses on what most Kommo-o teams have done: letting it set up to +1 in all stats with a damage-dealing move and then wreck the opposing team. I've wanted to use Mega Lopunny for a while and knew a Fake Out lead would be its primary usage. Definite pros of using Lopunny include a Fighting-type and what I believe is the fastest Fake Out in the tree, tied with itself (Lopunny-3). Interestingly, Fake Out users that I miss out on tend to target Lopunny anyway owing to its lower Defense, so generally Kommo-o is safe to set up. I was trying to figure out a moveset and Josh C. made a great argument for Encore, which has so far proved to be useful on some occasions, definitely more so than Protect. If I were to change anything about it, the only thing I would do is rebreed for an HA one, as I would be able to occasionally avoid paralysis when flinching Zapdos, Electrode and the like.
Kommo-o itself is, once again, dangerous with all its stats boosted. I originally opted for a special set but honestly, I've been disappointed with both the damage output and the lack of a Fighting-move if Lopunny becomes disabled or faints. I'm considering switching sets to Hasty or Naive in order to allow me to run Close Combat and Poison Jab/Iron Head over Flash Cannon and Flamethrower, as it still covers the intended types - Close Combat is even stronger with a STAB boost, whereas the Fairy-coverage move of choice would hit on the physical side and hurt MUCH more than Flash Cannon has so far. I'm also considering an Attack or Special Attackc boosting nature over Speed, as I sometimes feel that Kommo-o's moves lack oomph, but at the same time, the Speed boost helps Kommo-o outspeed a handful of Pokemon at +1, a specific threat being Mega Alakazam. Still, Kommo-o dishes out some crazy damage with Clanging Scales, fearing only Fairies. (As a side note, does anyone know if Clangorous Soulblaze still boosts stats if the move does not affect either opponent due to type immunity or Soundproof? Been to scared to test this myself.)
Aegislash comes in as much needed coverage against literally every type that threatens my leads. To be honest, this is my first time using Aegislash so I kind of ripped what seems to be the common Aegislash Doubles Tree set but transposed it to the physical side. I don't mind the weakness of Shadow Claw, since the main purpose is to hit some specially bulky stuff that Kommo-o and Sylveon can't really touch, especially some Psychic types that can take a +1 Clanging Scales and KO Kommo-o back. I've been impressed with its performance and can see why so many people use it now, though the item is a tough call for me. With the Z-move slot already taken, I settled for Life Orb, though thanks to Pav A Nice Day, Weakness Policy now also seems to be a good option. Perhaps I'll switch Aegislash over to a special set if I change Kommo-o to mixed and switch out my last Pokemon overall.
Speaking of which, please feel free to laugh at my Sylveon set. Don't ask me why when I thought of a nuke to get me to 50 wins, I chose to back my team up with Hyper Beam Sylveon. I'm definitely looking to replace it as I've basically been using it to fire off Hyper Voice when necessary, get a final kill, or Yawn something. Please suggest something to put in place of this, though legendaries will be tough as I'll be searching for those for a while on some trade forums (I hate training Pokemon to 100 for Hyper Training hahah).
After I make some changes, I'm definitely looking to go for a leaderboard spot as I never actually got my SM streak to 1000 yet. But who knows - maybe Kommo-o is the Pokemon that will get me there. (Or, maybe Gen 8 will bring back Triple Battles and I can really shine again.)