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Discussion in 'Pokémon Showdown!' started by Antar, Jul 22, 2012.
the affected pokemon's ability is reset once they switch out
I've had a few graphics bugs noted down for a while, but since I now have a bug to report that is non-aesthetic, I'll mention that alongside the graphics bugs.
I saw Mega Gengar being used in the CAP ladder: Is the CAP ladder not synched to OU's bans?
There we go. Onto graphics bugs:
Noticeably fast animations:
Noticeably slow animations:
Shiny Kyogre back still has a blue highlight dot, unfixed since my last mention
Hitmontop's back animation is missing outlines on a frame
Talonflame's animated sprite is blurry, even if the pokedex image is fine. I presume this is because the version used in games has different given dimensions than the ones saved, thus 'scaling' the image and making it look blurry
Cawmodore's static shiny has the same colors as its static normal ones (actual colors can be seen here)
In addition, I have some comments that are more suggestions than bugs (but I figure a single post here is better for info density):
May there be Fairy-type-specific attacking animations? It could be the normal white ball, but with some sparkles around it. Play Rough could have the same animation as Close Combat, but with sparkles instead of/alongside fists. :P
A Sticky Web graphic would be useful, as it's an entry hazard, but it does not have a graphic as other entry hazards do on PS!.
Not sure if this was reported yet or not, but Counter seems to be broken in Doubles; it seems to be randomly targeting.
1st Counter: my Chansey was supposed to Counter a Mamoswine's Earthquake, but it instead went for the opposing Kangaskhan (which protected itself).
2nd Counter: The next turn Kangaskhan hit Chansey with Hammer Arm and Mamoswine attacked the partner Pokemon, but it Countered Mamoswine anyway (which still did damage and KO'd it).
Apparently the damage calculations for Counter are working fine, but it needs to be coded to hit the last Pokemon in the turn that hit the user with a physical move. Chansey would've KO'd two Pokemon and won me the match if it weren't for this.
This may or may not also apply to Mirror Coat.
Replay here: http://replay.pokemonshowdown.com/xybattlespotdoublesbeta-70804942
(Stupid question: In the actual game, if Chansey's partner Pokemon hits it with a physical move last in the turn, does Chansey Counter the partner? Or does it prioritize and/or only Counter the opposing side? This may be relevant in fixing Counter's coding.)
I've had this happen quite a few times now. I'm winning and then I'm forced to lose because I can't do anything at all. I use a move but it says "waiting for opponent" and then the other player starts up the inactivity timer. Unfortunately by the time I notice that things aren't working the match has already ended and the other player has left. I've now lost I think 3 or 4 matches due to this issue. Glad to know I'm not the only one who has experienced it.
Sky Drop is bugged in a couple ways:
-It should not damage flying/levitating pokemon. My Rotom-W was sky dropped two days ago and took damage, but it shouldn't
-According to friends who play the cart (lucariojr), Sky Drop in Gen VI does not work on Pokemon that are heavier than the user.
Edit @level-51: that was fixed like ten months ago, is it broken again?
http://play.pokemonshowdown.com/battle-vgc2014beta-71244897 < proof in this battle on Pokemonshowdown's main server that sky drop isn't working properly... also meowstic-f is apperently allowed in VGC 2014 because its not in kalos dex.. i figured it just wasn't programed correctly.. honestly the use of it is pretty dumb.. but its the fact that it's not added that bugs me. Please fix these as fast as you can. The sky drop one is more important to me as i use Hawlucha with sky drop in every battle and its making me want to forget about the server and play on my cartridge. I have a huge respect for the Pokmonshowdown website and have used it for nearly a year. It is just disheartening knowing i can't use my favorite pokemon the way i want to play with it.
Turn 27, I use Hyper Voice (a sound move) with my Mega Gardevoir, and it doesn't go through the substitute(which it normally should.) Mega Gardevoir has Pixilate, which turns normal moves to fairy type with a 33% increase in power, yet it still lists it as justified, but Hyper Voice was still Super Effective against Terrakion, which it normally would be with Pixilate.
Pic of Justified ability when it should be Pixilate:
In generations 1-3, struggle inflicts recoil as 1/3 of damage dealt. In gen 2 OU Suicune started struggling at turn 157 and it took 1/4 max HP recoil which it does in gen 4 and onward:
Kangaskhan in fact doesn't learn Knock Off. It gets it on Showdown which is incorrect and should be fixed.
I tested this myself ingame as well on Pokémon Platinum. This mistake has been going around various sites for years I'm assuming and nobody noticed until now. I got it fixed on Pokemon Online already too, hopefully Showdown will follow.
On the RBY simulator, crits don't ignore reflect. In games, they do. You can test this by using Persian's slash against any Alakazam with reflect. It should do 70%+ despite the reflect, yet on showdown it only does 35% or so.
Intimidate Glitch - at the end of turn 26, both players brought in Landorus-T to replace their fainted Pokemon. In such a scenario (when both players bring out an Intimidate Pokemon after one of their Pokemon faints at the same time), the Landorus-T are sent out at the same time, so both Pokemon should take the Intimidate Attack drop. However, Showdown! makes one Landorus-T the "faster switch," protecting the slower Landorus-T from the Intimidate's attack drop.
please fix Zarel, Joim, The Immortal - it's a pretty big flaw in the mechanics that can affect the outcome of doubles / vgc games.
Pocket it's a known bug (and a difficult one to fix iirc), can you post it on my to-do list so I have it there when I'm back from holidays?
Land's Wrath attacks both Pokemon in doubles (as it should), but still makes you choose a target when you select it, then attacks both. Doesn't affect the battle, but it is a low-priority bug.
I can confirm all the doubles bugs that were posted here(I was battling against most of them when they were found).
Also, a more obscure bug related to Sky Drop is your opponent dying while you are in the air keeps you in the air and free to target whoever you want.
This is just a visual glitch, but on both turn 10 and 11 my krookodile's ability turned to mummy, it might be a side affect from haze but im pretty sure its not
edit: btw, im not a bad player, i stayed locked into pursuit cuz non of my team wanted to switch in and krook was death fodder
im not too sure whether this is a glitch or an incredible coincidence but lately, in randbats, ive been getting one pokemon the same as the opponent. This sounds like im a noob, but it sereously has been happening
This bug really confused me at first, but I think this is how it went down:
Opponent switches in what I believe to be a Zorua, it takes the appearance of Rattata.
I Whirlwind on the switch-in (same turn) and out comes what I believe to be the real Rattata.
At this point, the opponent's team preview changes -- Minccino is now gone and he has a Zorua and two Rattatas.
He swaps in Zorua -- it should take the appearance of Rattata once again, but Illusion does not activate.
I Toxic Zorua and then Whirlwind it out.
After some normal battling, he swaps Zorua (tox) back in. It takes the appearance of Rattata. I stall and defeat it.
He swaps in his actual Rattata.
He forfeits before we see what would happen if he swapped Minccino in, but I assume the preview would glitch again in some strange way.
I'm not 100% sure on this one, so if someone could clarify that'd be great. Using veekun didn't really give me an answer for this one.
Turn 14- Opposing Kingdra uses Focus Energy, gains stat boost to crit ratio.
Turn 15- My Imposter Ditto comes in, but unlike most stat changes does not copy the Focus Energy buff.
Do changes to crit ratio not count as stat changes in the same way standard boosts do, or is this a bug? If I get a chance later I'll try testing it in-game.
Sorry if this is the wrong thread, but PS! doesn't allow my Gen5 teams to use Custap Berry while it is released in Gen5.
Rage powder does not work.
Rage powder does not work on Grass-types in generation 6, as do all other powder moves.
it doesn't surprise me a user using terracott doesn't know this
I checked the OP and searched for magic bounce, but didn't find anything relating to it. I'm also not sure if it's a real bug or intended. I've checked smogon and bulbapedia for more about it, but they're not very helpful.
Here's the situation: I got a choice scarf tricked onto my Xatu. Later in the game, I predict a thunder wave so I bring in Xatu to reflect it. Xatu is now choice-locked onto thunder wave despite me not using it. Is this a bug, or is this intended?
In doubles, I used quick guard on one of my pokes and protect on the other, and since I was using a meowstic (prankster) for quick guard, it went first. When my other poke used protect after the quick guard, quick guard stopped the protect from working. Am I supposed to be able to protect myself from my own protect?
Turn 5: http://replay.pokemonshowdown.com/vgc2014beta-72469465
Electric Terrain is implemented incorrectly. Rest should fail under it, yet it acts like Hydration under rain would:
I was trying to use the following assist team, only to find that assist does not work correctly with Roar. I should not have made any mistakes, right? Or does GF change the mechanics of assist?
Liepard @ Leftovers
EVs: 252 Spd / 252 SAtk / 4 Def
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
Arceus-Poison @ Toxic Plate
EVs: 252 HP / 252 SDef
IVs: 0 Atk
- Sleep Talk
Groudon @ Leftovers
EVs: 252 HP / 252 Def / 4 SDef
- Dragon Tail
Ditto @ Choice Scarf
EVs: 252 Def / 248 HP / 8 SDef
Mewtwo @ Choice Scarf
EVs: 252 Spd / 252 HP / 4 Def
- Me First
Sableye @ Flame Orb
EVs: 252 HP / 252 Def / 4 SDef