O.k, I have Disallowed Parting Shot
After reading the arguments for both sides, the Pro Parting Shot arguments boiled down to "well it helps Lucario set up", which I decided numerous pokemon could abuse. Sure, a similar argument could be made towards any supporting move we give this CAP, but in my mind there are few support moves better than Parting Shot, and I seeing as their was little logical basic for adding the move other than "Yea sure why not", I have disallowed it. I would prefer to limit any further discussion of Parting Shot, since it derails this thread from the other moves that I really would like discussed.
Aside from this, there are currently a few moves that stand out for me, as being discussion worthy, which I will break down quickly
-Light Screen: In general, people seem to be ok with Reflect, however, it is Light Screen that is dividing some people. On the one hand, people claim that Light Screen allows us to beat Rotom-W, and some of our other counters, and this is potentially a legitimate concern. I would welcome further calculations that continue to support this. On the other hand, people claim that Light Screen (along with Dual Screens), is necessary to help Lucario set up. I would like to see arguments from this group of people directed at why Light Screen is so important, which Latios / Latias could easily take the role of a DSer, and as to why Light Screen in particular is so important, when there are other supporting moves we could do without impacting on our threat list.
-Sunny Day: This is a move that hasn't gotten a huge amount of discussion, and most of the arguments I have seen boil down to "yea ok most fire types get this so why not give it to this CAP", which might be true, but doesn't automatically grant that this CAP should run this. Of particular concern to me is that fact we spent a good deal of time ensuring that our stat spreads could not break through Lati@s, and yet with sunlight, the power of our fire attacks skyrocket. Granted, Sunny Day is not Drought, it requires Heat Rock to get 7 turns, it requires a free turn to set up, however its presence does impact on our checks and counters list. I am worried if this CAP manages to get a free turn, then uses that free turn to set up Sunny Day, and then sometime within the next 4-6 turns tries to switch in again knowing that almost nothing within this meta can survive a sun boosted analytic Fire Blast / Overheat, making it a worthy strategy to try and pull off (although you would potentially need a Volt Turn team to pull this off). Its high possible that I am just being a worrywart but I would like more discussion on Sunny Day in any case, as its potentially one of those borderline moves that impact on our checks and counters list, without it being abundantly obvious.
Discussion so far has been outstanding (bar a few poorly reasoned arguments), keep up the good work!