CAP 13 CAP 2 - Part 5 - Dream World Ability Poll

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This is the last poll of the ability stage of CAP 2, and it is in this poll that we decide which of CAP 2's two abilities becomes the normal ability and which becomes the Dream World ability. Be careful that the vote you cast in this poll is to decide which of them becomes the Dream World ability; the ability you don't vote for is the one that will then become the normal ability. Note that this is a solid way for deciding this because functionally it doesn't matter which ability is which, as we have no eventual DW illegalities or issues.

For clarification, you are voting for which of CAP 2's two abilities you want to be the Dream World ability.

Recall that this poll is a bold vote poll, the details of which are outlined here. A typical vote might look like the following:
My Preferred Entry

If the voter wishes, he may post comments on his vote below the actual vote. As with IRV, only the vote itself should be bold and none of the supplementary text should be bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you warned. If you feel compelled to say something in your own vote, you may still do so, but don't try to incite a discussion. Keep discussion to #cap.

This poll will be open for 24 hours.

When voting, use only the ability's name! The list of possible votes, in the order they were chosen, is:
Forewarn
Telepathy
Choose your favorite!

CAP 2 thus far:

Concept: Sketch Artist

Description: A Pokemon that learns Sketch, once, and everything that goes along with that.

Justification:

In terms of uniqueness, I think that few existing Pokemon can match DPP Smeargle, an otherwise laughably worthless Pokemon trolling OU with access to every trick in the book (or at least 4 of them) but also affecting the metagame greatly by becoming a top threat in the lead metagame. This Pokemon will borrow some of that uniqueness by learning the move Sketch and thus having access to ONE surprise/strategic/gutshot bonus move to supplement its pre-existing movepool. Being otherwise competently built (read: usable stats), this Poke could be a top threat or specialist for reasons we can't even predict yet.

Questions To Be Answered:
  • How will a Poke that has access to any one move out of all the moves in the game affect common battling tactics, namely prediction, scouting, and switching?
  • Which Sketch moves will become most common on this Poke's best sets? Does Sketchmon's success rely on hiding that secret Sketch move until just the right moment or can it succeed with predictably powerful moves like Spore, Spikes, Hurricane, Shell Smash, etc.?
  • Does this unique and powerful access to moves need to be counterbalanced elsewhere in the Pokemon's design? If so, then to what degree?
  • What kind of impact can Sketchmon have on teambuilding in terms of being able to patch holes with common utility moves like Rapid Spin or Toxic Spikes?
Explanation: The key here is that we have a lot of freedom to construct a unique Pokemon while staying within the confines of the concept. Typing, stats, abilities, and even most of the movepool are completely fair game so long as the Poke learns Sketch only once along the way and that we keep that in mind during previous steps. Now, this doesn't mean the CAP process will be directionless; Rising Dusk is pretty well organized and good at keeping discussions focused, and the concept itself has firm grounding in Smeargle's precedent. What's really being studied with this concept is movepool diversity and effectiveness, so it should have the most effect on the movepool process, where movepool creators will have to carefully balance their Sketchmon's actual movepool with the possibility of adding any one other move to the list. In terms of the metagame, there is no doubt in my mind that throwing a wildcard like this into the mix will strongly affect the metagame.
Focus: Bulky Offense
Typing: Grass / Ghost
Stats: 64 HP / 120 Atk / 100 Def / 85 SpA / 120 SpD / 81 Spe
Abilities: Forewarn / Telepathy
Primary Checks: Heatran, Jirachi, Skarmory, Hydreigon

tl;dr: Quack! (I pity the Dream World!)
 
There's no obvious evolution from one ability to the other s because they concentrate on different areas and are pretty much on the same plane of power, even though they somehow fill the same flavour.

I suppose Dream World is supposed to be a place where pokemon gain abilities they've otherwise only dreamed of? So like a crazy powerful ability? Or an ability slightly differentiated from the flavour that's already been set for it? Like either an ace or a wildcard?

Ultimately, however, who cares. So flip goes the coin. Heads is Forewarn.

Tails, whaddaya know. I guess Tails is the answer. I mean, Telepathy.

The coin has spoken.
 

Birkal

We have the technology.
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Telepathy

Follow in the misshapen footsteps of Wobbuffet, brave CAP2 Pokemon.

Quick Edit: That is the most dangerous-looking rubber duck I have ever seen.
 

CTNC

Doesn't know how to attack
Forewarn I just like the idea of having the better ability as the DW ability.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Forewarn

This way, the capacity to communicate telepathically must be honed and refined in order to yield precognition.
 
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