I'm very much so against Drought, not because I feel it's overpowering or anything. It just feels that we are doing two projects at once. I thought we voted for the concept of exploring how to make over an otherwise bad typing, not a concept of making the ultimate weather-mon.
All the arguments for Drought are considerably much more aimed at giving more viable playstyles and more playtime in the process. Is this really necessary? If we would just give CAP3 some STAB moves now and kick it into the metagame, would the concept utterly fail immediately? I personally don't think so. Why does every CAP that we need to make have to end up in the top 10 before we satisfied our own ego's enough to be proud of it.
I feel that's really what Drought's only purpose is in this CAP. Make it even more versatile, regardless of what the original concept was we're pursuing.
In that sense, the only viable argument I've read in this entire thread, is FlareBlitz making a case for Intimidate. He actually reaches back to the typing, tries to find out what qualities may yet be found in the typing that we can emphasize, without messing with the general direction of CAP3 or threat list that we decided upon, and made a solid and valid point about how Intimidate could be used.
Through just that one alinea, I'd already be more inclined to support Intimidate than Drought, because it really does nothing to bring out more potential out of the typing, which is what the concept is about in the first place. It's just slapping on a different role that even something as bad as Ninetails can perform in OU, basically guaranteeing CAP3 game-time in OU one way or another. Whether that actually counts as a decent form of trying to make over a typing? :O I seriously can't see how that's the case.
Anyway, since Intimidate is not slated in Deck's latest mock-up slate, because the basis of that slate seems to rest only on whether or not that the new ability can be considered competitive in comparison to Dry Skin, I'd like to ask Deck a question:
Or would every ability that we are now just blatantly crossing of the slate, simply because they are lesser than Dry Skin be up for discussion again?
I personally don't give a damn about R_D's somewhat elitist argument that "Any 'decent competitive battler' would never pick xx ability over Dry Skin if that were to be chosen". After which he mentions MagicWatt. Yet I still remember clearly how darn effective the single trace set was on certain teams, even if only for unpredictability.
I don't think I'm the only one here that would love to see a secondary ability, that would normally fall under the competitive ability classification, but are not strictly competitively comparable to Dry Skin at this point. A secondary ability and perhaps even a tertiary (DW) ability that both only deal with minor niche add-ons, that are much more pinpoint focused on bringing certain aspects of CAP3 typing to live. For example, poison's resistance to walling fighting. Or CAP3's already current ability to wall half of the volt-turn strategy, where a simple volt absorb would make it a full wall to this particular strategy.
Minor ability additions, while still in comparison to Dry Skin possibly somewhat underwhelming or less competitive, yet ability additions that are much more focused on bringing a potential of the typing alive and giving it a minor viable niche next to the existing fire-type-walls-rain play style that we designed for it.
Going back to my question to DK. If voting NCA would mean that in a second round of deciding NCA's, we would be allowed to pick stuff like Intimidate or Volt Absorb, or what have you, then I'd say that of these 3, No Competitive Ability is sounding damn good right about now, and I feel is the only option in this slate that actually resonates at all at what the original concept is about. Weather may be unexplored grounds for CAP, but this concept isn't weather exploring. Leave the weather exploring for CAPs where we choose for a weather concept.
All the arguments for Drought are considerably much more aimed at giving more viable playstyles and more playtime in the process. Is this really necessary? If we would just give CAP3 some STAB moves now and kick it into the metagame, would the concept utterly fail immediately? I personally don't think so. Why does every CAP that we need to make have to end up in the top 10 before we satisfied our own ego's enough to be proud of it.
I feel that's really what Drought's only purpose is in this CAP. Make it even more versatile, regardless of what the original concept was we're pursuing.
In that sense, the only viable argument I've read in this entire thread, is FlareBlitz making a case for Intimidate. He actually reaches back to the typing, tries to find out what qualities may yet be found in the typing that we can emphasize, without messing with the general direction of CAP3 or threat list that we decided upon, and made a solid and valid point about how Intimidate could be used.
Through just that one alinea, I'd already be more inclined to support Intimidate than Drought, because it really does nothing to bring out more potential out of the typing, which is what the concept is about in the first place. It's just slapping on a different role that even something as bad as Ninetails can perform in OU, basically guaranteeing CAP3 game-time in OU one way or another. Whether that actually counts as a decent form of trying to make over a typing? :O I seriously can't see how that's the case.
Anyway, since Intimidate is not slated in Deck's latest mock-up slate, because the basis of that slate seems to rest only on whether or not that the new ability can be considered competitive in comparison to Dry Skin, I'd like to ask Deck a question:
If we would vote No Competitive Ability, and we would again return to the ability discussion stage, where we need to decide on the non-competitive ability for CAP3, are we then still limited to the true non-competitive ability like Honey Gather/Pickup/etc?Drought
Regenerator
No Competitive Ability
I really think these abilities are competitively comparable to Dry Skin (or in the case of NCA an escape button) given our CAP's unique type, and can be augmented by Movepool in some cases to be even more effective than they are on paper.
Or would every ability that we are now just blatantly crossing of the slate, simply because they are lesser than Dry Skin be up for discussion again?
I personally don't give a damn about R_D's somewhat elitist argument that "Any 'decent competitive battler' would never pick xx ability over Dry Skin if that were to be chosen". After which he mentions MagicWatt. Yet I still remember clearly how darn effective the single trace set was on certain teams, even if only for unpredictability.
I don't think I'm the only one here that would love to see a secondary ability, that would normally fall under the competitive ability classification, but are not strictly competitively comparable to Dry Skin at this point. A secondary ability and perhaps even a tertiary (DW) ability that both only deal with minor niche add-ons, that are much more pinpoint focused on bringing certain aspects of CAP3 typing to live. For example, poison's resistance to walling fighting. Or CAP3's already current ability to wall half of the volt-turn strategy, where a simple volt absorb would make it a full wall to this particular strategy.
Minor ability additions, while still in comparison to Dry Skin possibly somewhat underwhelming or less competitive, yet ability additions that are much more focused on bringing a potential of the typing alive and giving it a minor viable niche next to the existing fire-type-walls-rain play style that we designed for it.
Going back to my question to DK. If voting NCA would mean that in a second round of deciding NCA's, we would be allowed to pick stuff like Intimidate or Volt Absorb, or what have you, then I'd say that of these 3, No Competitive Ability is sounding damn good right about now, and I feel is the only option in this slate that actually resonates at all at what the original concept is about. Weather may be unexplored grounds for CAP, but this concept isn't weather exploring. Leave the weather exploring for CAPs where we choose for a weather concept.