Concept: Chancey (no, not the fat pink thing) Description: A CAPmon that relies primarily on percent-based chance within pokemon. "Hax" and other (non-evasion) related mechanics within the games are this CAPmon's bread and butter. Justification: It's always seemed that "hax" mechanics and strategies have been relegated to the lowest tiers of strategy in Pokemon the infamous "paraflinch" strategy, abused almost exclusively be togekiss in UU and Dunsparce in NU. These strategies, and essentially any mechanic involving chance has been treated as a nuisance, an unfortunate side-effect of the Pokemon mechanics. This CAPmon would give us a chance to analyze how much (and to what extent) chance plays in the metagame, and how prediction/risk assessment play into games when there are forces beyond either players' control. Questions to be Answered: Can a pokemon rely on chance and be usable, or even be a threat in the OU metagame? How is prediction affected by significant random chance? Will a chance-based pokemon always be a niche build, or does it have actual application? Is there enough of a range of chance-based abilities in the game to make an effective pokemon? Explanation: This concept is fairly straightforward, but raises some interesting questions. As said earlier, the most common chance-based moveesets are paraflinch ones, while everything else is seen as meer "hax," often stigmatized as negatively affecting the game. Pinch situations are often turned around by random chance, yet most people see it as a flaw in the game, or are incredibly frustrated by it. Is it possible to create a pokemon that uses (or abuses) these mechanics in a way that's informative and constructive to gameplay? Can we equip such a pokemon to be balanced? Are there other strategies than paraflinching? All are questions worth answering, and I feel this provides a great opportunity to make a great and unique CAPmon!