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CAP 16 CAP 5 - Playtest

Discussion in 'CAP Process Archive' started by Birkal, Apr 26, 2013.

  1. Double Electric

    Double Electric

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    Maybe it's because I'm still fighting lower-ranked players, but my OU team (which isn't arranged for CAP) is doing pretty well right now simply by virtue of having a Balloon Heatran with Taunt. Everyone is using Sun, and most people seem to be relying on offense to check Heatran, so a lot of these Malaconda teams are really getting manhandled by neglecting to have an actual answer to boosted fire attacks.

    Granted, I'm not sure if raising Heatran usage is really in the spirit of "raising UU type usage"--the problem is that even if fire is a lesser-used type, an OU fire type like Heatran will still outclasses things like Charizard and Entei regardless, so all this Malaconda Sun team mania doesn't really improve the usage of any lesser-used pokemon to my knowledge--it just increases the usage of pokemon that are already OU that happen to have those lesser-used types.

    The same goes with bugs. Yeah, there are a lot of bugs out there who could do extremely well against Malaconda, but it doesn't matter when Scizor and Volcarona already outclass all of them anyway. And increasing Scizor usage isn't really my image of "diversifying the metagame."
  2. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
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    Has anyone just not used Malaconda at all so far? At this stage of the metagame, everyone is so prepared for Malaconda that it struggles to do anything for my team, so I eschewed it and forewent a spinner for my team. With Malaconda spinning on everyone's team, there have been fewer hazards in general and I haven't felt the need for a Spinner so far, although any team with one SR-weak Pokemon really does appreciate spinning, so I'm not going to say that Malaconda is a liability, just that it isn't for every team.

    I definitely like Deck's spread the most for when my team did use Malaconda, and Malaconda is definitely a great Pokemon for Sun teams. However, Sun is my no means the only viable weather and competes with Sand as the best weather in the tier. Speaking of Sand, Landorus-Therian is one of the best Pokemon in the tier right now. Great Stealth Rock setter, wrecks Malaconda with a super-powerful U-Turn, and it has impeccable bulk.

    Rain is much weaker in this metagame from what I've seen, as Malaconda really does a good job of neutralizing Rain's heavy hitters in Politoed, Starmie, and Latios. Rain is certainly viable, but it's playing third fiddle to Sun and Sand at the moment.

    Another Pokemon I'm loving in this metagame is Kyurem-Black. If you invest a few dozen EVs into Kyurem-Black's HP, you can get your Substitutes bulky enough to Survive a Malaconda's uninvested Crunch. Which reminds me not to mention that Malaconda should always run a few Attack EVs.
  3. DHR-107

    DHR-107 Robot from the Future
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    I haven't been using Malaconda at all so far, but in all the matches I've played where the opponent has used it it hasn't done anything really for them. I'm not using either of the Lati's, Politoed or Starmie and my team has no trouble with it at all. Having 2 strong physical U Turner's (Landorus T and Scizor) though is likely why I am not having issues.

    I have also noticed that Super Power Tyranitar can outpace and massively cripple Malaconda if not out right KO it.
  4. Base Speed

    Base Speed What a load of BS!
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  5. ElectivireRocks

    ElectivireRocks Banned deucer.

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    Sitrus Berry Malaconda is quite possibly the best paralysis spreader in the game right now.
    It can safely stay against virtually any special attacker without STAB SE moves, paralyze them with Glare and then keep spamming Glare over and over while endlessly walling the special attacker thanks to Sitrus Berry. This is especially true if the opponent is choiced.
    This forces the opponent to either run out of PP or switch out and having the next pokemon getting paralyzed 90% of the time.
    Glare has 48 PP, so PP stalling is typically not an option for the opponent.

    Here's a replay: http://play.pokemonshowdown.com/battle-capmalacondaplaytest-16483183

    As for the Sitrus Berry vs LumRest debate, both have pros and cons.

    With LumRest you have to give up a moveslot for Rest and if the weather isn't sunny and Harvest doesn't activate at the right time you might be in trouble. However it makes Malaconda immune to status and you can attempt to stall moves that can't kill it at full health.

    With Sitrus Berry you have an extra moveslot you can use to either attack or support the team. I use Aromatherapy which protects Malaconda from status (except Sleep and Freeze) and allows it to support the team. Malaconda can't be healed above 75% HP this way, but since you don't need to use Rest each few turns you never lose momentum unless the opponent keeps spamming status move to force you to run out of Aromatherapy PP.
    Any non-SE special attack will rarely do more than 30% to Malaconda so Sitrus Berry is probably better if you play it as a defensive pivot.
  6. HabibsHotDogs

    HabibsHotDogs

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    Hax/predictions was not with me that game, max speed skarm lost a speed tie to breloom, another 50/50 on hurrimiss, some poor 50/50 guesses on predictions such as the EQ on volcarona (not Stone Edge), encore fail and then protect fail from politoed. Alas it still shows malaconda had little impact from both our teams.

    I enjoy the fact that it counters Latios though and beats Jellicent as a spinner, two things that are welcome in this metagame :) shame nobody is using Jellicent OR latios because of that snake though.

    Things I have observed:

    Landorus-T is currently great in this meta as most sun teams seem to be weak to it and have few if any switch ins.

    U turn usage has spiked, especially on pokemon that may not otherwise use it often, such as celebi, I used a rocky helmet heatran for a while it was literally awesome watching things like Landorus-I take 27.5% + SR damage instead of ohkoing heatran :P

    Malaconda is actually REALLY good and balanced, not like uberhawk with its 3 excellent abilities and endless move pool, shame its hardwalled by scizor of all things but hey.. its not pursuit weak! I am currently using a simple lum berry rest set I threw on rapid spin for the heck of it but I think I prefer:

    -Rest
    -Power Whip
    -Crunch
    -U-turn

    I can certainly see malaconda + dugtrio or magnezone working considering who some of the best malaconda switch ins are.


    edit: Also encore+protect politoed actually deals with malaconda.. unlike silly ice beam sets

    edit 2: http://pokemonshowdown.com/replay/capmalacondaplaytest-16488892 This is a good watch, this guy had a very very interesting team for this meta, highly reccomend you watch entire replay
  7. GRs Cousin

    GRs Cousin

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    I've noticed pretty much no Malacondas on sun. Like, I've seen maybe one or two, but they've never made an impression on my standard-play team. Only one of my Pokémon have U-turn, so it's not like I'm really exploiting anything in specific against Malaconda. Additionally, I've seen more sandstorm Malaconda than I have sunlight Malaconda. The matter of fact is, with everyone trying to prepare for fighting sun, nobody is really using it. Malaconda is, for the most part, a very underwhelming CAP.

    The only thing I really notice is that Pokémon that usually give my team trouble, such as Ferrothorn and Gliscor, aren't there as often. I also actually have to pay attention to Fire-type moves now that they exist.

    For the remote few of you interested, my team is SkarmBliss, Starmie, Dragonite, Metagross, and Infernape. It works surprisingly well in the playtest, even with two Pokes weak to Fire and a Pokémon specifically meant to lose to Malaconda.
  8. eriados

    eriados

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    I can honestly say Malaconda has been very underwhelming. I tried it out and it is almost as big a momentum loser as Forry. It has 4MSS and a lot of stuff switches into it very comfortably. Right now I'm at 8th on the ladder after 23 games using Windsong's sun stall and the combination of Heatran + Forry + Ninetales shuts down any Malaconda down cold. If anything, Malaconda makes Sun lose to Sand even harder if it's used over Forry or Donphan.

    Show Hide
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    [​IMG]

    One of the losses was because of a Landorus crit :P
  9. Kirbyofthestars

    Kirbyofthestars

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    Here's what I think of Malaconda:
    If you can get Malaconda to work, it works really well, but Pokémon like Landorus, Heatran, and Terrakion (especially because it's faster than Malaconda, and has Close Combat) make it nearly impossible for it to function to the best of its ability, especially if all three are on the opponent's team.
  10. wiithepeople

    wiithepeople

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    Currently running Sub + Ganlon. I'll see what it can do.
  11. ElectivireRocks

    ElectivireRocks Banned deucer.

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    I run Sitrus Berry in a rain team and none of them give me problems.
    Aside the fact that Glare cripples them so they can't safely switch in, Heatran is walled in the rain, Landorus is 2HKO'd by Foul play and can't OHKO without U-Turn and most Terrakions won't attempt to switch on it fearing a Power Whip.

    Keep it away from anything with Substitute or U-Turn and it shouldn't disappoint you. Even if it gets taunted, if you manage to rapid spin it has done its job.
  12. Kirbyofthestars

    Kirbyofthestars

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    That's why Heatran is usually on sun teams...
    Malaconda is easily OHKO'd by Landorus-T's U-Turn (which is essential for it in this playtest); you just yourself said that you should keep Malaconda away from anything with U-Turn (which, in this case, makes it difficult to switch out anyways).
    Terrakion can easily outspeed Malaconda and use Close Combat against it... I doubt very many people would stitch out Terrakion on an obvious Power Whip. Most likely, your opponent would only switch to Terrakion (or any of the above) after you've already KO'd one of their Pokémon, putting you into a tricky situation (which is a reason to have a Ghost-type on your team).
  13. The Unlucky one

    The Unlucky one

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    Everyone is running Harvest sets and other stuff along those lines but I think the best way to use Malaconda is as a really good partner for Keldeo or Thundurus-T. It's so sad that the main things that it is trying to check it benefits just because of how well it deals with Latias and Celebi which allows Keldeo to do so much. Malaconda can even help Politoed win the weather war by using U-Turn to gain momentum on Ninetales (potentially into Duggy, I haven't tested that out yet). Malaconda can act as the Tyranitar of a KelTar combo while running a rain team. This lessens Tyranitar's usage as most sand teams can rely on KelTar are pretty much better off using Politoed/Malaconda/Keldeo instead given you are good enough at teambuilding to afford to make 3 slots. It also makes Sun LESS viable if more people catch on to the idea that rain can use it to gain momentum on Ninetales. Of course I'm not taking out the fact that it can also function in sun well with Harvest and all those crazy sets. However, I think that Malaconda's viability in sun is also hampered by stacking a Tran weakness, and stacking grass-types on the team (admit it, Malaconda and Volc don't really synergize well with each other). Of course it does have Rapid Spin with a Dark-typing, which is an absolute godsend to stop hazards and such. This makes Malaconda kinda hard to work around when it comes to synergy and what it will actually achieve. Lastly, Sun teams tend to work well against most sand archetypes nowadays and the fact that Malaconda can potentially give TTar a run for his money means some grim days for sun.

    I'll try to wrap this up to make it a lot easier for people to understand my point. Malaconda not only fills a niche in sun teams, but it also fulfills a niche on other teams that do well against sun teams. It also has a possibility of lessening the playstyles that sun does good against, effectively giving sun less good team matchups. In a metagame where team matchup is so important, I don't see Malaconda fulfilling its goal in the long run after the playtest. Is it proper to make an RMT during the playtest so I can prove my point further because I am absolutely willing to do that given I play this meta a bit more.
  14. Ezio

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    One thing I've noticed that is slightly disappointing is that the majority of top players are not in fact using Malaconda. Myself included, 5 of the top 6 generally do not use Malaconda at least in the matches I've observed. This may tell us that it is easier to exploit the use of Malaconda by preparing for it than fitting on a team. Just an observation, I'm not concluding anything from this.
  15. alexwolf

    alexwolf Fear the D
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    The top players may not be using Malaconda because everyone is so disgustingly overprepared for it. Terrific offensive Pokemon such as Genesect and Landorus struggle to do something against teams that are overprepared for them, so what you expected from Malaconda, a defensive Pokemon which is harder to make its presence felt? In a metagame where everyone is using Sun teams, multiple U-turn users, and Fighting-types, what you expected from Malaconda? This is just a problem of the current system that we test CAPs. And don't forget that Malaconda isn't supposed to be an all around good defensive Pokemon, it is supposed to be a sun supporter that aims to fix specific problems of sun teams, so people that slap it on a team and expect it to be an amazing defensive Pokemon get disappointed. People that are expecting things from Malaconda that it isn't supposed to do will be disappointed, but this doesn't mean that Malaconda didn't succeed in its concept.
  16. Nyktos

    Nyktos Custom Loser Title

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    FWIW, I'm currently eighth on the ladder using Malaconda, and I've been as high as fourth with this team. (I don't think that ladder success is all that meaningful here, but just mentioning it since it was brought up.) I think Malaconda's just fine. I'm using a set of Power Whip / U-turn / Rapid Spin / Rest and it does a great job of spinning, keeping up momentum, and preventing rain from pretty much ever staying up for more than a few turns. Since switching to this set I have never questioned that Malaconda deserves a place on my team.

    It's not a bad thing that people are topping the ladder without it; this thing wouldn't be top OU as a real Pokémon but we didn't build it to be top OU. Non-sun teams likely shouldn't be using it in general, and if the entire top of the ladder was nothing but sun that would be a sign that we broke something. As it is, what we've done is made sun the favourite in the matchup against rain but not heavily changed how it preforms against other team types. That's all we really wanted or needed to do.
  17. RivRivRiv

    RivRivRiv

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    I remember reading an analysis a while ago that said something along the lines of "just slapping this Pokemon on your team is likely to make it worse but if you use it well it is difficult for your opponent to deal with." I can't for the life of me remember what Pokemon it was, but the same is definitely true of Malaconda. I'm not participating in the play test (Showdown and my iPad don't like each other) but I have observed a number of battles in which Malaconda is often ineffective (even OHKOd) however I attribute that mainly to him being played poorly. I think people are still working out how to play Malaconda, but hopefully by the end of the play test we'll see him being much more effective on, and only on, the teams that require his services.
  18. Pwnemon

    Pwnemon Switching is a metagame trend
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    after four straight playtests where all the top players were definitely using the mon being tested, i can safely say that mally's usage is a relief, not a problem.
  19. Kirbyofthestars

    Kirbyofthestars

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  20. Deck Knight

    Deck Knight Photorealistic Seagull (PSG)
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    Easily the worst demonstration of argument I've ever seen. Your Raikou didn't counter Malaconda at all, it already had 3 CM Boosts because your opponent was rock stupid with their Blissey. CMKou doesn't have a prayer of countering Malaconda. Paralysis cripples it, Crunch can break subs, and Raikou won't be able to beat it with Aura Sphere without several boosts.
  21. Dracoyoshi8

    Dracoyoshi8 weapon of mass seduction
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    Time to answer some concept questions~

    Is a types usefulness relative to the metagame or is it intrinsic? (Ie. Can any type be the "best" type given the right circumstances or do type match-ups, available STAB moves etc mean some types will always be better than others?)
    Judging by the playtest, it appears that type usefulness is largely intrinsic. We designed Malaconda to beat Water-types and the Lati twins with extreme ease, which is can do and certainly does do. However, it also turns out that Water-types (and other major types like Steel and Dragon) work exceedingly well ALONGSIDE Malaconda. Water-types buffer Malaconda's Fire- and Ice-type weakness, while Dragonite/Salamence handle Malaconda's two most exploitable weaknesses: Bug and Fighting. The idea that Steel-types would be reduced in population because of sun being improved (which is inherently flawed, because people would use sun just to abuse Harvest, not because it was any better than before; that's always a problem with playtesting) was great in theory, but in practice it has a few problems. This is largely because Steel-types are the single best counters to Malaconda. Also, more prominent sun was a huge improvement to Heatran; not even Dugtrio could keep it from rising up the ranks. Skarmory also found itself extremely viable in the new metagame. Steel-types are just too varied and have too much utility to be able to be removed from the metagame, especially when we design a Pokemon vulnerable to Dragon-types. Fighting-types fall in a similar boat.

    What exploitable weaknesses do "good" types in OU have? Are their currently pokemon that can exploit them and if so, how do they function differently to CAP5?
    Dragon- and Steel-types are pretty easy. Mamoswine, Dugtrio and Magnezone all exploit their common weaknesses. The fact that the types are still so dominant despite their presence surely says something about them. Fighting-type, as determined by CAP in the past, is an incredibly solid type. While some of them have very obvious and exploitable flaws (i.e. Breloom's 4x Flying weakness and Keldeo's lack of coverage,) the sheer diversity of Fighting-types and the strength of their attacks means that there will probably be no single Pokemon able to stop their dominance.

    We targeted Politoed specifically. Water-types appeared to have the most exploitable weakness: take away Drizzle and they obviously suffer. While this is true in regards to some Pokemon (Toxicroak was probably the biggest victim, ironically,) Water-types quickly established a new place in the metagame. Malaconda is an excellent partner for Water-type Pokemon. The "JelliConda" core is particularly popular because of how well they cover each other. Malaconda can stop just about every Ghost-type in its tracks, with Chandelure being the notable exception, and could adeptly switch in on Electric-type and Grass-type moves. Meanwhile, Jellicent could come in on Fire, Poison, Ice, Bug and Fighting moves and potentially burn Malaconda's counters. Even Tentacruel found a place alongside Malaconda! Of course, there is also the fact that Malaconda is a fairly good Pokemon in rain, too. The "bulky Water-types" just synergized too well with Malaconda, and as such, Water-types weren't shafted in favor of other types; they changed roles for the situation. That is one of the most important things we learned imo.

    How (if at all) will the targeted types adapt to the situation created? Will people choose different movesets, abilities, etc or will they just use them more/less?
    I'm pretty sure "Hidden Power Bug Politoed" says it all. We gave Malaconda such exploitable weaknesses that is fairly easy for Pokemon to adapt to its presence. While it was easier just not to use some Pokemon in favor of an alternative (i.e. not using Latias in favor of Hydreigon), many Pokemon adapted their movesets. Latios is famous for it, switching from Choice Specs to Dragon Dance! Another way they adapted is simply by partnering up with Pokemon like Landorus-T, Ferrothorn and Scizor, who had little to fear from Malaconda. The funny part is there was already an example of this in OU: Hidden Power Ice. A number of Pokemon who normally have no reason to run it (I'm looking at you Forretress) ran it just to get the jump on Dragon/Flying and Ground/Flying types.

    How is this linked to the way CAP5 functions strategically?
    Malaconda is a much more variable Pokemon than it appears at first glance. Ignoring the bulky Choice Band set, the majority of Malaconda ran some form of berry. And berries are VERY diverse. Malaconda could somewhat "counter" its weaknesses with a berry. Chople Berry allowed Malaconda to buffer some Fighting-type moves. Custap allowed Malaconda to throw in a priority Synthesis, staying off its death for another turn. Rowap and Joboca berries punished special and physical offenses, respectively. However, Malaconda's strategy didn't involve going Rambo and taking on its counter one-on-one (most of the time.) Malaconda is a team player, perhaps more so than any other CAP to date. In order to use Malaconda well, you need to know basic team building skills and type synergies. CAP5 has A LOT of weaknesses, but can provide unique and almost unrivaled utility to your team. Malaconda's strategies often involve relying on it acting as a pivot for its teammates. This doesn't make Malaconda a "bad" Pokemon; it just means you need to have some more pre-battle planning.

    What effects will the changes on certain types' presence have on the metagame?
    I don't recall it ever being talked about to the extent of Water/Dragon/Steel, with the exception of Lati@s, but Psychic-types are an extremely dominant in OU. Between the 10 or so OU Psychic-types and the "frequent fliers" like Victini, Mew and Xatu, Psychic is very common. And boy did Malaconda give it to them. It's one thing to make a Pokemon with STAB Pursuit and Sucker Punch. It's another thing to give it INSANE special bulk that allows it to survive a +1 Signal Beam from Jirachi. I saw little Deoxys-d on the ladder (whether this was partially people not knowing it was unbanned will be a mystery) and the likes of Alakazam rarely showed their faces. Celebi was forced to run U-turn to deal with Malaconda. However, Malaconda's success with dealing with Psychic-types in OU is a double-edged sword. It also paved the way for Fighting-types to further extend their reach in OU. Terrakion was exceptionally potent: Stone Edge could murder Ninetales while Close Combat annihilated Malaconda. Conkeldurr also found a secure place, being able to shrug off Glare and set up easily on Malaconda thanks to the massive amount of HP taken from Drain Punch. The increased presence of Fire-types didn't seem to harm Steel- and Grass-types too much. In fact, most Grass-types benefited from sun being more common. Ice-types also got something of a boost: Cloyster and Kyurem-b were exceptionally good in this metagame.

    Which members of the targeted types will benefit and suffer from this most and why?
    Politoed, Latios and Latias are fairly self-explanatory. We designed Malaconda to be able to take them out, and it does so pretty well. Starmie was also hurt by Malaconda's presence. However, the majority of other Water and Dragon-types seemed unaffected and quickly adapted to the new metagame. Toxicroak found its niche gone with sun being more dominant. Steel-types seemed to be no worse for wear, with Heatran and Skarmory receiving notable boost in usefulness.

    Fire-types and Grass-types very much benefited from sun being more commonplace (although whether or not such an occurrence is realistic outside of CAP is up to debate.) Chandelure, Sawsbuck, Heatran, Venusaur and even Victini all found their places in the sun. Ninetales didn't get any better, but Ninetales will be Ninetales. Poison-types didn't "rise" as some people predicted, but Flying-types like Staraptor and Dragonite certainly took advantage of the plethora of Grass-types. Lastly, Volcarona, Forretress and Scizor remained excellent, with Volcarona becoming more powerful with the presence of a new and reliable spinner.

    By creating CAP5, have we learnt any new ways to counter good types or use bad types?
    We learned that types are extremely varied within themselves and can easily adapt to changes in the metagame. The types that dominate OU do so for a reason: they are good. The addition of Malaconda didn't lessen Steel-types incredibly resists, the insane STABs and stats of Dragon-types, Water-types durability or Fighting-type's versatility. They were able to adapt to the new metagame. While some Pokemon rose and fell with Malaconda's addition, the typing themselves still remained part of the OU experience. You still had to prepare to face the brutal Outrages and Draco Meteors of Dragon-types when building a team. The only "good" type that was largely countered was Psychic, but even exceptions like Victini found a niche in the new, sunnier metagame.

    As far as "bad"-types go, we learned that Dark/Grass is a terrible combination for a defensive Pokemon, but will still be used because its a CAP :p In all seriousness, we learned that given the right support, lesser-used types can flourish, but that's something of common sense. Of course of sun was more common Fire-types would be used more. Sadly, the main usage lesser types got were from users overpreparing for Malaconda. Loading up your team with three Bug-types and two Flying-types seems more like paranoia than "bad"-types actually getting improved.

    ---

    All in all, Malaconda could be considered a success in regards that we learned quite a bit about the metagame (and the rather glaring flaws in the playtesting system.) Malaconda didn't exactly displace types entirely. Rather, it shuffled them, making some Steel-types more useful than others. Malaconda itself is a rather unexceptional Pokemon, and I doubt in any environment other than CAP it would be used to this extent. However, if you have the patience and knowledge to build a team that synergizes with it, Malaconda can be a solid member of an OU team.
  22. komoku

    komoku

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    some background on me: i didn't participate in CAP5, haven't seen any arguments or sets or anything for malaconda. when the playtest began, I thought it would be fun to see something new. I took a look at malaconda's stats and abilities and scanned the moveset before I started laddering.

    I used the same OU volt-turn offensive inclined team I use on the main OU ladder. I made zero changes to my team in preparation for malaconda. In OU I rank around 1730. on the playtest ladder, i'm currently 8th with 1939.

    The playtest ladder is obviously more defensive based, which hasn't really affected me too much except that it takes a little longer to win a battle. My team did contain latios, but malaconda never really threatened it because I don't throw latios out randomly and spam dragon or psychic attacks lol. I use latios mid-late game and by then i've taken out malaconda with volt-turn or weakened it enough for latios or one of my other offensive pokemon to win.

    Ironically malaconda directly hampers my 2 defensivemons, rotom-w and tyranitar, but I have scizor and lando-I for u-turning, so this combo really limited malaconda's effect on my team. Scizor being faster means i can play around glare by having my 2 defensivemon absorb glares (they're meant to absorb status anyway) and then hard-switch scizor in with predicting, usually a powerwhip. the threat of a faster u-turn forces malaconda out and I start shifting momentum with my offensivemons.

    maybe twice malaconda did what it apparently was designed to do, deal with my latios by baiting a psyshock to pony or terra and choice-trapping me, but then a couple other times i predicted the mala switch and tricked my specs onto it. so I really didn't notice too much hinderance to my latios to be honest.

    In my humble opinion as a lurker who ladders for the fun of the game, if one of the goals of CAP is to influence the metagame instead of breaking it by creating OPmons, this one seems like a success.
  23. Eagle4

    Eagle4

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    http://www.pokemonshowdown.com/replay/capmalacondaplaytest-17497766

    CB Malaconda in action. It's not the best battle to show off the moveset, but it still forced switches with U-Turn and fainted a Cresselia.

    I used 8 speed EVs on Malaconda to outspeed other Malaconda's U-Turn and to outspeed Malaconda with 4 speed EVs, which want to outspeed regular Malacondas. Ahem.
  24. Cheeno

    Cheeno

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    35
    Malaconda can be safely awarded the best Harvest-Pokemon. It also is a good paralyze spreader (though i was hoping it gets sleep powder too and maybe Prankster? haha).

    Malaconda's true objective of being a type equalizer and to counter Rain oriented Water Pokes has been twisted due to the fact that it is also good under the rain. It counters Latios and Latias quite nicely though.

    Using it under Sun, it gets the job of being the Rapid Spinner and counter to Water pokes, which it does nicely.

    It is also good, balanced and certainly not overpowered.

    All in all, Malaconda gave Psychic types problems in OU, but Malaconda alone cannot shift or change the usage of particular types of Pokemon. I suggest we make other Type Equalizer to strengthen this effect.
  25. erisia

    erisia (macho) brace yourselves
    is a Contributor Alumnus

    Joined:
    Nov 29, 2011
    Messages:
    882
    I really, really like Malaconda as a Pokémon, and I think it's great fun to play with. Not to mention that the creation process was one of the most balanced and fun of all the CAPs I've seen. However, while Malaconda has manipulated the usage of a few Pokemon, I can't help but feel it didn't have as great an effect as we wanted it to. I've definitely seen an increase in the usage of Fire-types like Volcarona, Heatran, and Ninetales, and STAB Poison attacks are more popular now, but Water-types are still about as common as they were before, with Tentacruel and Jellicent being great partners for Malaconda on Rain and balanced teams. I also haven't really seen a decline in Latios usage as such; people are just more conservative in using it than they were before, using partners such as Keldeo and Landorus to take chunks out of Malaconda before bringing in the big guns.

    Deciding to make a Sun support Pokemon ultimately gave Malaconda an indirect influence on typing distribution rather than a direct one, which had potential to misfire. I don't really think that's the case here, but I also think that choosing to directly lower the usage of a typing would have been a more sure-fire way of achieving the concept goals (for example, Storm Drain Electric/Poison to remove Water types or similar)

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