What about Volt Absorb, Lightningrod, and Iron Fist DHR? The first two allow us to setup on T-Wave users, Thunder Jirachi, and Forretress, but without having the danger of a potential Speed boost, while Iron Fist slightly helps against revenge killers (you can take a look at the calcs i have in the first page if you want).That's more because Meinshao has the defences of a wet paper bag than because of its ability. We still have just enough attack to hurt stuff from where we are. 92 is only just short of Ferrothorn's 94 (Granted he has significantly higher base power moves) but even so I would not be surprised if people used Regen in conjunction with Scarf for some sort of weird weak late game scarf mon to pick things off that are low on health. or to just generally annoy stuff throughout the match.
None of the abilities talked about so far have really swayed me either way. Technician seems like we might be doing too much, Motor Drive is kind of out of the question, Wonder Skin is frankly ridiculous when phazing is one of the few ways to get rid of our boosts... I'm still in the NCA camp because I just think Intimidate works. The only other ability that's been mentioned and I would support as of right now is Limber because it stops us being screwed over by a random Twave that gets launched at us.
Technician should never be chosen as it's a very strong ability that could power up a ton of our moves and has a really high chance of making non-BD sets more potent than BD sets. To further illustrate how bad for the concept Technician would be, only the potential of a 150 BP Gear Grind makes the ability anti-concept. With a 150 BP STAB move, the CAP would have a move with the same power as Terrakion's Close Combat. And of 'course Technican Bullet Punch, Mach Punch, Aerial Ace, and a ton of other moves would encourage an all out attacking set.
Flash Fire not only very situational and doesn't help us deal with Pokemon we are supposed to, but it also removes Choice Scarf Heatran as a check to the CAP, which can't do 50% to the CAP anymore (HP Ice: 41.49 - 48.96%).
I am in favor of Regenerate too, but i know that people consider it too strong for a secondary ability (which is completely justified) so i won't really talk about it.
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