Well, I've just about had it with word. I'll be typing up the first half of S here.
More Coming.
Sacred Fire: The Pokemon releases a powerful flame from its body to scorch the opponent. The intense heat may burn the opponent.
Attack Power:10 | Accuracy:95% | Energy Cost:8 | Effect Chance:50%
Sacred Sword: The Pokemon creates a sword made of its fighting spirit and slams into the foe with it. The mystical properties of the sword ignore all boosts to the opponent's Defense and evasion stats.
Attack Power:9 | Accuracy:100% | Energy Cost:6 | Effect Chance:--
Safeguard: The Pokemon coats itself in a veil that makes it immune to any status effects. The veil will dissipate if the user switches out. This effect lasts for three rounds. Subsequent uses refresh the effect.
Attack Power:-- | Accuracy:-- | Energy Cost:7 | Effect Chance:--
Sand Tomb: The Pokemon creates a small sandstorm under its foe that sinks it into the ground. During Sand Tomb, both Pokemon may still issue attacks, however any attack using a part of the body used to kick up the sandstorm will cause it to release. The steady sinking of a Sand Tomb drains the opponents HP at the rate of 2 per action for as long as they are in the sand tomb.
Attack Power: 3 + 2 drain per action | Accuracy: 85% | Energy Cost: 3 | Effect Chance: --
Sand-Attack: The Pokemon kicks sand or gravel into its target's face, obsuring its vision and lowering their accuracy by 1 stage for the next two rounds. Subsequent uses will alternate between reducing the opponent’s accuracy by 1 stage and the effect duration by 1 round.
Attack Power:-- | Accuracy:100% | Energy Cost:3 | Effect Chance:--
Sandstorm: The Pokemon kicks up large quantities of sand or gravel, creating a huge sandstorm. The flying gravel and rocks will damage and Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) by 5 percent each round. The Sandstorm will last for to rounds after the user initiates it. Subsequent uses of the move refresh the effect.
Attack Power:-- | Accuracy:-- | Energy Cost:7 | Effect Chance:--
Scary Face: The Pokemon makes an intimidating face at its opponent, scaring it slightly and make it hesitsnt to attack. This lowers their speed by 2 stages for the next two rounds. Subsequent uses will alternate between reducing the opponent’s speed by 1 stage and the effect duration by 1 round. This attack fails if the target cannot see its opponent or has no reason to be intimidated.
Attack Power:-- | Accuracy:90% | Energy Cost:6 | Effect Chance:--
Scratch: The Pokemon rakes its claws or talons across its opponent's body.
Attack Power:4 | Accuracy:100% | Energy Cost:2 | Effect Chance:--
Screech: The Pokemon screeches harshly at its opponent. The pitch of the screech is so high that it breaks down parts of the opponent's body, lowering their Defense by 2 stages for the next two rounds. Subsequent uses will alternate between reducing the opponent’s Defense by 1 stage and the effect duration by 1 round. This move will fail if the opponent cannot hear the screech.
Attack Power:-- | Accuracy:85% | Energy Cost:6 | Effect Chance:--
Secret Power: The Pokemon draws power from the environemt into a ball of energy and launches it at its opponent. Depending on what environment the move is used in a different side effect may occur. If the move is used in a forest or other grassy area the scent of plants may put the opponent to sleep. If used in or around water the corrosive salt may lower the opponent's attack. If used in a marsh or bog the sticky mud may stick to the opponent and lower its speed. If used on a beach the heavy rocks may cause the opponent to flinch. If used in snow the freezing ice and snow may freeze the target. All stat lowerings lower the opponent's respective stat by one stage until the end of the next round.
Attack Power:7 | Accuracy:100% | Energy Cost:5 | Effect Chance:30%
Seed Bomb: The Pokemon hurls several large seeds at their opponent like baseballs. Grass-type Pokemon can produce their own seeds with their bodies, but non-Grass types require an external source of seeds or else the attack will fail.
Attack Power:8 | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Seed Flare: The Pokemon releases a large shockwave of natural energy from its body. The calming nature of the energy may slow down the opponent's mind, lowering their Special Defense by two stages until the end of the next round.
Attack Power:12 | Accuracy:85% | Energy Cost:10 | Effect Chance:40%
Seismic Toss: The Pokemon lifts its opponent over its head and brutally hurls it to the ground. This move will fail if the Pokemon is physically incapable of picking up its opponent.
Attack Power:10 | Accuracy:100% | Energy Cost:7 | Effect Chance:--
Selfdestruct: The Pokemon focuses all of its energy and blows up, creating a huge explosion. This attack causes the user to faint. This move cannot be used unless the user has 20 or more energy.
Attack Power:20 | Accuracy:100% | Energy Cost:20 | Effect Chance:--
Shadow Ball: The Pokemon creates a ball out of shadows and hurls it at its opponent. The shadows may penetrate the opponent's defenses and lower their Special Defense by one stage until the end of the next round.
Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:20%
Shadow Claw: The Pokemon forms shadows around its hand into an extremely sharp claw and slashes at the opponent with it. The extreme sharpness of the claw makes the attack more likely to result in a critical hit.
Attack Power:7 | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Shadow Force: The Pokemon uses the power of shadows to vanish from the physical world for two actions. After two actions the Pokemon reappears close to its opponent. It then charges the ghostly aura up for one action and fires it at its opponent. If the Pokemon is hit at any point during the attack with an attack power of more than 4, the attack halts and the Pokemon expends 6 energy.
Attack Power:12 | Accuracy:100% | Energy Cost:10 | Effect Chance:--
Shadow Punch: The Pokemon envelops its fist in shadows and punches at the opponent. If the initial strike misses the opponent the shadows will track them for a few seconds.
Attack Power:6 | Accuracy:101% | Energy Cost:4 | Effect Chance:--
Shadow Sneak: The Pokemon animates its shadow to stretch over to the opponent. It then enters the shadow and exits it right next to an opponent while attacking them. The suddenness of the strike causes this move to usually go before other attacks.
Attack Power:4 | Accuracy:100% | Energy Cost:2 | Effect Chance:--
Sharpen: The Pokemon sharpen the angles of its body to simulate it, raising its Attack by one stage. Attack will not be dropped at the end of the round.
Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--
Sheer Cold: The Pokemon fires an extremely small, concentrated beam of ice at its opponent. The beam's extreme power and concentration causes it to go through struck opponents.
Attack Power:25 | Accuracy:30% | Energy Cost:18 | Effect Chance:--
Shell Blade: The Pokemon slashes at its opponent with its sharpened shell. The piercing properties of the shell may lower he opponent's Defense by one stage.
Attack Power:8 | Accuracy:95% | Energy Cost:6 | Effect Chance:50%
Shell Smash: The Pokemon breaks its shell in half. This enables it to move more freely, raising its Attack, Special Attack, and Speed by two stages each. However, as the shell is broken the Pokemon's Defense and Special Defense decrease by one stage.
Attack Power:-- | Accuracy:-- | Energy Cost:11 | Effect Chance:--
Shock Wave: The Pokemon fires a quick jolt of electricity at its opponent. The electricity homes in on the opponent for a few second before dissipating.
Attack Power:6 | Accuracy:101% | Energy Cost:4 | Effect Chance:--
Side Change: The Pokemon uses telekinetic powers to switch places with one of its allies. This move fails outside of Double and Triple battles.
Attack Power:-- | Accuracy:-- | Energy Cost:6 | Effect Chance:--
Signal Beam: The Pokemon shoots a beam at its opponent made of scrambled signals. The signals may scarmble an opponent's ability to concentrate, confsing it.
Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:10%
Silver Wind: The Pokemon fires a gust of wind at its foe. The odd properties of the wind may increase all of the Pokemon's stats by one stage.
Attack Power:6 | Accuracy:100% | Energy Cost:4 | Effect Chance:10%
Simple Beam: The Pokemon fires a beam made up of mental signals containing the ability Simple, changing the target's ability to Simple for the next three actions.
Attack Power:-- | Accuracy:100% | Energy Cost:6 | Effect Chance:--
Sing: The Pokemon sings a calming lullaby to its opponent. The lullaby calms the opponent down to the point where they fall asleep.
Attack Power:-- | Accuracy:55% | Energy Cost:6 | Effect Chance:--
Sketch: The Pokemon copies down the last move the opponent used, learning the move permanently. A Pokemon may only have 7 Sketched moves known at once, past that they must forget a Sketched move of the Trainer's choice every time they use Sketch.
Attack Power:-- | Accuracy:-- | Energy Cost:7 | Effect Chance:--
Skill Swap: The Pokemon tranfers its ability(s) into a beam which it then fires at the opponent. When the beam strikes the opponent, it transfers the user's ability to the target and aborbs the target's ability, which it tranfers into the user's mind.
Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--
Skull Bash: The Pokemon toughens up it skull for one action, increasing its Defense by one stage, then headbutts the foe with its thickened skull.
Attack Power:10 | Accuracy:100% | Energy Cost:8 | Effect Chance:--
Sky Attack: The Pokemon flies up into the air and gathers its strength for one action, then flies down at an incredible speed and slams into the foe.
The speed and power of the attack may knock the opponent off balance, causing it to flinch.
Attack Power:14 | Accuracy:90% | Energy Cost:10 | Effect Chance:30%
Sky Uppercut: The Pokemon leaps into the air and uppercuts the opponent. As the attack is performed while jumping it can hit opponents
that are flying or otherwise in the air.
Attack Power:9 | Accuracy:90% | Energy Cost:6 | Effect Chance:--
Slack Off: The Pokemon goes to sleep and rests its body, restoring 20 percentage points of their health.
Attack Power: -- | Accuracy: -- | Energy Cost: Maximum HP/10 + 2 | Effect Chance: --
Slam: The Pokemon slams into the opponent with their tail or other appendages.
Attack Power:8 | Accuracy:75% | Energy Cost:5 | Effect Chance:--
Slash: The Pokemon slashes at its opponent with sharp claws. Because of the sharpness of the claws, this attack is likely to reult in a critical hit.
Attack Power:7 | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Sleep Powder: The Pokemon sprays a powder on its opponent that calms its nerves, putting it to sleep for one round.
Attack Power:-- | Accuracy:75% | Energy Cost:5 | Effect Chance:--
Sleep Talk: The Pokemon simulates its brain while asleep and randomly uses one of its known moves. This move fails if the user is not asleep.
Attack Power:-- | Accuracy:-- | Energy Cost:6 | Effect Chance:--
Slime Wave: The Pokemon shoots a wave of slime at its opponent. The toxic slime may poison the target.
Attack Power:10 | Accuracy:100% | Energy Cost:7 | Effect Chance:10%
Sludge: The Pokemon fires a large mass of sludge at its opponent. The toxic sludge may posion the target.
Attack Power:7 | Accuracy:100% | Energy Cost:5 | Effect Chance:30%
Sludge Bomb: The Pokemon shoots several concentrated balls of sludge at its opponent. The toxic sludge may poison the opponent.
Attack Power:9 | Accuracy:100% | Energy Cost:5 | Effect Chance:30%
Smellingsalt: The Pokemon attacks its opponent while giving off a strong scent. If the opponent is paralyzed the scent will shock its nerves, which doubles the power of the attack but also snaps the opponent out of the paralysis.
Attack Power:6 | Accuracy:100% | Energy Cost:4 | Effect Chance:--
Smog: The user releases a cloud of poisonous smog from its body. The toxic smog may poison the opponent.
Attack Power:2 | Accuracy:70% | Energy Cost:1 | Effect Chance:40%
Smokescreen: The Pokemon releases a cloud of smoke into the target's face, obscuring its vision and lowering their accuracy by 1 stage.
Attack Power:-- | Accuracy:100% | Energy Cost:3 | Effect Chance:--
Attack Power:10 | Accuracy:95% | Energy Cost:8 | Effect Chance:50%
Sacred Sword: The Pokemon creates a sword made of its fighting spirit and slams into the foe with it. The mystical properties of the sword ignore all boosts to the opponent's Defense and evasion stats.
Attack Power:9 | Accuracy:100% | Energy Cost:6 | Effect Chance:--
Safeguard: The Pokemon coats itself in a veil that makes it immune to any status effects. The veil will dissipate if the user switches out. This effect lasts for three rounds. Subsequent uses refresh the effect.
Attack Power:-- | Accuracy:-- | Energy Cost:7 | Effect Chance:--
Sand Tomb: The Pokemon creates a small sandstorm under its foe that sinks it into the ground. During Sand Tomb, both Pokemon may still issue attacks, however any attack using a part of the body used to kick up the sandstorm will cause it to release. The steady sinking of a Sand Tomb drains the opponents HP at the rate of 2 per action for as long as they are in the sand tomb.
Attack Power: 3 + 2 drain per action | Accuracy: 85% | Energy Cost: 3 | Effect Chance: --
Sand-Attack: The Pokemon kicks sand or gravel into its target's face, obsuring its vision and lowering their accuracy by 1 stage for the next two rounds. Subsequent uses will alternate between reducing the opponent’s accuracy by 1 stage and the effect duration by 1 round.
Attack Power:-- | Accuracy:100% | Energy Cost:3 | Effect Chance:--
Sandstorm: The Pokemon kicks up large quantities of sand or gravel, creating a huge sandstorm. The flying gravel and rocks will damage and Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) by 5 percent each round. The Sandstorm will last for to rounds after the user initiates it. Subsequent uses of the move refresh the effect.
Attack Power:-- | Accuracy:-- | Energy Cost:7 | Effect Chance:--
Scary Face: The Pokemon makes an intimidating face at its opponent, scaring it slightly and make it hesitsnt to attack. This lowers their speed by 2 stages for the next two rounds. Subsequent uses will alternate between reducing the opponent’s speed by 1 stage and the effect duration by 1 round. This attack fails if the target cannot see its opponent or has no reason to be intimidated.
Attack Power:-- | Accuracy:90% | Energy Cost:6 | Effect Chance:--
Scratch: The Pokemon rakes its claws or talons across its opponent's body.
Attack Power:4 | Accuracy:100% | Energy Cost:2 | Effect Chance:--
Screech: The Pokemon screeches harshly at its opponent. The pitch of the screech is so high that it breaks down parts of the opponent's body, lowering their Defense by 2 stages for the next two rounds. Subsequent uses will alternate between reducing the opponent’s Defense by 1 stage and the effect duration by 1 round. This move will fail if the opponent cannot hear the screech.
Attack Power:-- | Accuracy:85% | Energy Cost:6 | Effect Chance:--
Secret Power: The Pokemon draws power from the environemt into a ball of energy and launches it at its opponent. Depending on what environment the move is used in a different side effect may occur. If the move is used in a forest or other grassy area the scent of plants may put the opponent to sleep. If used in or around water the corrosive salt may lower the opponent's attack. If used in a marsh or bog the sticky mud may stick to the opponent and lower its speed. If used on a beach the heavy rocks may cause the opponent to flinch. If used in snow the freezing ice and snow may freeze the target. All stat lowerings lower the opponent's respective stat by one stage until the end of the next round.
Attack Power:7 | Accuracy:100% | Energy Cost:5 | Effect Chance:30%
Seed Bomb: The Pokemon hurls several large seeds at their opponent like baseballs. Grass-type Pokemon can produce their own seeds with their bodies, but non-Grass types require an external source of seeds or else the attack will fail.
Attack Power:8 | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Seed Flare: The Pokemon releases a large shockwave of natural energy from its body. The calming nature of the energy may slow down the opponent's mind, lowering their Special Defense by two stages until the end of the next round.
Attack Power:12 | Accuracy:85% | Energy Cost:10 | Effect Chance:40%
Seismic Toss: The Pokemon lifts its opponent over its head and brutally hurls it to the ground. This move will fail if the Pokemon is physically incapable of picking up its opponent.
Attack Power:10 | Accuracy:100% | Energy Cost:7 | Effect Chance:--
Selfdestruct: The Pokemon focuses all of its energy and blows up, creating a huge explosion. This attack causes the user to faint. This move cannot be used unless the user has 20 or more energy.
Attack Power:20 | Accuracy:100% | Energy Cost:20 | Effect Chance:--
Shadow Ball: The Pokemon creates a ball out of shadows and hurls it at its opponent. The shadows may penetrate the opponent's defenses and lower their Special Defense by one stage until the end of the next round.
Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:20%
Shadow Claw: The Pokemon forms shadows around its hand into an extremely sharp claw and slashes at the opponent with it. The extreme sharpness of the claw makes the attack more likely to result in a critical hit.
Attack Power:7 | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Shadow Force: The Pokemon uses the power of shadows to vanish from the physical world for two actions. After two actions the Pokemon reappears close to its opponent. It then charges the ghostly aura up for one action and fires it at its opponent. If the Pokemon is hit at any point during the attack with an attack power of more than 4, the attack halts and the Pokemon expends 6 energy.
Attack Power:12 | Accuracy:100% | Energy Cost:10 | Effect Chance:--
Shadow Punch: The Pokemon envelops its fist in shadows and punches at the opponent. If the initial strike misses the opponent the shadows will track them for a few seconds.
Attack Power:6 | Accuracy:101% | Energy Cost:4 | Effect Chance:--
Shadow Sneak: The Pokemon animates its shadow to stretch over to the opponent. It then enters the shadow and exits it right next to an opponent while attacking them. The suddenness of the strike causes this move to usually go before other attacks.
Attack Power:4 | Accuracy:100% | Energy Cost:2 | Effect Chance:--
Sharpen: The Pokemon sharpen the angles of its body to simulate it, raising its Attack by one stage. Attack will not be dropped at the end of the round.
Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--
Sheer Cold: The Pokemon fires an extremely small, concentrated beam of ice at its opponent. The beam's extreme power and concentration causes it to go through struck opponents.
Attack Power:25 | Accuracy:30% | Energy Cost:18 | Effect Chance:--
Shell Blade: The Pokemon slashes at its opponent with its sharpened shell. The piercing properties of the shell may lower he opponent's Defense by one stage.
Attack Power:8 | Accuracy:95% | Energy Cost:6 | Effect Chance:50%
Shell Smash: The Pokemon breaks its shell in half. This enables it to move more freely, raising its Attack, Special Attack, and Speed by two stages each. However, as the shell is broken the Pokemon's Defense and Special Defense decrease by one stage.
Attack Power:-- | Accuracy:-- | Energy Cost:11 | Effect Chance:--
Shock Wave: The Pokemon fires a quick jolt of electricity at its opponent. The electricity homes in on the opponent for a few second before dissipating.
Attack Power:6 | Accuracy:101% | Energy Cost:4 | Effect Chance:--
Side Change: The Pokemon uses telekinetic powers to switch places with one of its allies. This move fails outside of Double and Triple battles.
Attack Power:-- | Accuracy:-- | Energy Cost:6 | Effect Chance:--
Signal Beam: The Pokemon shoots a beam at its opponent made of scrambled signals. The signals may scarmble an opponent's ability to concentrate, confsing it.
Attack Power:8 | Accuracy:100% | Energy Cost:6 | Effect Chance:10%
Silver Wind: The Pokemon fires a gust of wind at its foe. The odd properties of the wind may increase all of the Pokemon's stats by one stage.
Attack Power:6 | Accuracy:100% | Energy Cost:4 | Effect Chance:10%
Simple Beam: The Pokemon fires a beam made up of mental signals containing the ability Simple, changing the target's ability to Simple for the next three actions.
Attack Power:-- | Accuracy:100% | Energy Cost:6 | Effect Chance:--
Sing: The Pokemon sings a calming lullaby to its opponent. The lullaby calms the opponent down to the point where they fall asleep.
Attack Power:-- | Accuracy:55% | Energy Cost:6 | Effect Chance:--
Sketch: The Pokemon copies down the last move the opponent used, learning the move permanently. A Pokemon may only have 7 Sketched moves known at once, past that they must forget a Sketched move of the Trainer's choice every time they use Sketch.
Attack Power:-- | Accuracy:-- | Energy Cost:7 | Effect Chance:--
Skill Swap: The Pokemon tranfers its ability(s) into a beam which it then fires at the opponent. When the beam strikes the opponent, it transfers the user's ability to the target and aborbs the target's ability, which it tranfers into the user's mind.
Attack Power:-- | Accuracy:-- | Energy Cost:5 | Effect Chance:--
Skull Bash: The Pokemon toughens up it skull for one action, increasing its Defense by one stage, then headbutts the foe with its thickened skull.
Attack Power:10 | Accuracy:100% | Energy Cost:8 | Effect Chance:--
Sky Attack: The Pokemon flies up into the air and gathers its strength for one action, then flies down at an incredible speed and slams into the foe.
The speed and power of the attack may knock the opponent off balance, causing it to flinch.
Attack Power:14 | Accuracy:90% | Energy Cost:10 | Effect Chance:30%
Sky Uppercut: The Pokemon leaps into the air and uppercuts the opponent. As the attack is performed while jumping it can hit opponents
that are flying or otherwise in the air.
Attack Power:9 | Accuracy:90% | Energy Cost:6 | Effect Chance:--
Slack Off: The Pokemon goes to sleep and rests its body, restoring 20 percentage points of their health.
Attack Power: -- | Accuracy: -- | Energy Cost: Maximum HP/10 + 2 | Effect Chance: --
Slam: The Pokemon slams into the opponent with their tail or other appendages.
Attack Power:8 | Accuracy:75% | Energy Cost:5 | Effect Chance:--
Slash: The Pokemon slashes at its opponent with sharp claws. Because of the sharpness of the claws, this attack is likely to reult in a critical hit.
Attack Power:7 | Accuracy:100% | Energy Cost:5 | Effect Chance:--
Sleep Powder: The Pokemon sprays a powder on its opponent that calms its nerves, putting it to sleep for one round.
Attack Power:-- | Accuracy:75% | Energy Cost:5 | Effect Chance:--
Sleep Talk: The Pokemon simulates its brain while asleep and randomly uses one of its known moves. This move fails if the user is not asleep.
Attack Power:-- | Accuracy:-- | Energy Cost:6 | Effect Chance:--
Slime Wave: The Pokemon shoots a wave of slime at its opponent. The toxic slime may poison the target.
Attack Power:10 | Accuracy:100% | Energy Cost:7 | Effect Chance:10%
Sludge: The Pokemon fires a large mass of sludge at its opponent. The toxic sludge may posion the target.
Attack Power:7 | Accuracy:100% | Energy Cost:5 | Effect Chance:30%
Sludge Bomb: The Pokemon shoots several concentrated balls of sludge at its opponent. The toxic sludge may poison the opponent.
Attack Power:9 | Accuracy:100% | Energy Cost:5 | Effect Chance:30%
Smellingsalt: The Pokemon attacks its opponent while giving off a strong scent. If the opponent is paralyzed the scent will shock its nerves, which doubles the power of the attack but also snaps the opponent out of the paralysis.
Attack Power:6 | Accuracy:100% | Energy Cost:4 | Effect Chance:--
Smog: The user releases a cloud of poisonous smog from its body. The toxic smog may poison the opponent.
Attack Power:2 | Accuracy:70% | Energy Cost:1 | Effect Chance:40%
Smokescreen: The Pokemon releases a cloud of smoke into the target's face, obscuring its vision and lowering their accuracy by 1 stage.
Attack Power:-- | Accuracy:100% | Energy Cost:3 | Effect Chance:--
More Coming.