Clefable (Calm Mind)

I mean if I click the quote button when replying, I see a lot of [/color ] tags. They don't affect how the analysis looks, it just makes grammar-checking a bit confusing. It could be a problem with my browser or something though.
 

Snorlaxe

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pink is grammar edits
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[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Ice Beam
move 4: Softboiled
item: Life Orb
ability: Magic Guard
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]

<p>Calm Mind Clefable is one of the most dangerous—and overlooked—threats for defensive teams in UU. Unlike most Calm Mind sweepers, Clefable has solid physical bulk and lacks easily exploitable weaknesses. In addition, Magic Guard grants Clefable an immunity to entry hazard and poison damage, rendering the bulk of a stall team's strategy ineffective. To top it all off, an instant recovery move in Softboiled means that even whittling down Clefable's health through repeated weak attacks is not an option.</p>

<p>Calm Mind and Softboiled form the core of the set, allowing Clefable to set up on weaker attackers while recovering lost health. Thunderbolt and Ice Beam are the preferred attacking moves, since together they hit every Pokemon in UU
with the exception of Lanturn, Magneton, and Shedinja for at least neutral damage. Lanturn and Magneton are setup bait for Clefable, while Shedinja is rarely seen and easily disposed of with Stealth Rock. In addition, Thunderbolt and Ice Beam provide vital super effective coverage against key threats. Thunderbolt zaps Milotic and its fellow Water-types, while Ice Beam nails Ground- and Grass-types, such as Donphan, Rhyperior, and Venusaur.</p>

[ADDITIONAL COMMENTS]

<p>A Modest nature and 252 Special Attack EVs maximize Clefable's offensive potential. 96 Speed EVs put it at 180 Speed, allowing it to outpace all Adamant Rhyperior. The remaining EVs are dumped into HP to capitalize on Clefable's natural bulk. If you're concerned about outpacing Milotic, 172 Speed EVs beat minimum Speed variants, but adding a few additional EVs may be a good idea since Milotic tend to invest slightly in Speed. Another spread that is very effective can be attained by shifting Clefable's Special Attack EVs into Defense and using a Bold nature. This allows it to set up on a much greater portion of the metagame, but the extra power provided by Modest may be missed—for example, Modest ensures that without a boost, Thunderbolt deals over 50% to Milotic on average, and with a boost, OHKOes Donphan, Rhyperior, and offensive Venusaur. If you choose to use Bold, changing Life Orb to Leftovers is also an option to ease Clefable's setup by providing a source of passive recovery
outside of Softboiled's active recovery. Another alternative is to move the EVs in question into Special Defense and use a Calm nature, which makes setting up on powerful special attackers like Life Orb Moltres possible.</p>

<p>Unfortunately, Clefable does not have a STAB special attack that it can use. However, there are a few alternatives to the moves suggested. Using Psychic instead of Ice Beam lets Clefable hit Hitmontop super effectively while retaining power against Venusaur. Alternatively, Toxic can be used instead of Thunderbolt to defeat Haze Milotic; in this case, Ice Beam is the preferred attack because there are no Pokemon immune to it.</p>

<p>There aren't many Pokemon that can reliably stop Calm Mind Clefable, especially on defensive teams, which means luring and weakening the few checks that exist can result in an easy sweep. Haze Milotic will erase Clefable's boosts before Clefable can hit it with Thunderbolt. However, Milotic usually loses in the long run, as a paralysis or critical hit will put the odds heavily in Clefable's favor. Stall teams can pair Milotic with Aromatherapy Chansey to PP stall Clefable. To avoid this, weakening Milotic to 50% HP means it won't be able to counter Clefable; if it tries to Haze at that health, Thunderbolt will KO; if it tries to Recover, +1 Thunderbolt will deal far more damage than it can heal. Many Pokemon, including physical Blaziken, Passho Berry Houndoom, and Choice Band Azumarill, can adequately weaken Milotic. However, a cleaner way to get rid of it is with a lure packing Explosion, such as Steelix or Curse Registeel. Keep in mind that using these Pokemon recklessly may not be successful since they also lure in Omastar and Cloyster seeking to set up Spikes. Explosion lures are also a good way to eliminate Rapid Spin Hitmontop; Regirock is the best such lure due to its high Attack stat, Clear Body, and its ability to outpace defensive Hitmontop. Pokemon with Choice items and Trick can cripple Clefable, but simply switching Clefable out for another Pokemon will neutralize the threat. Additionally, since most Trick users are Ghost- or Psychic-types, a Pursuit user such as Houndoom or Drapion can eliminate them.</p>

<p>Beyond using Pokemon with super effective Fighting-type attacks, the easiest way for offensive teams to deal with Clefable is to have one Pokemon batter
Clefable so that it cannot set up and have a second finish it off. Since these attackers rely on their high Speed to hit Clefable first, paralysis support helps Clefable a lot, particularly against special attackers. When Clefable can use Calm Mind before it is hit with a special attack, it can set up against a much larger range of Pokemon.</p>
awesome job on this, whoostle. pretty much all changes were really nitpicky prose stuff

 

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