It would have a 48.7% chance to land atleast one critical hit. Although, since the damage from each hit is independant of the other hits, critting with one of them would only give it an effective Base Power of 150, while Life Orb will give it an effective Base Power of 162.5 all the time.i forgot the math but if cloyster is holding a razor claw and uses icicle spear what are the chances of landing a crit out of 5 times?
each hit would have a 12.5% chance to crit.
Holy shit, I'm interested! I've never expected to be considering King's Rock seriously before.If I understand the mechanics of King's Rock correctly, then you're better of going with it since it gives you a 41.0% chance to flinch your opponent.
I dont think the information on smogon is correct. I think its a 11.7% chance to flinch per hit which means 53.7% chance to flinch. It really is his best option.It would have a 48.7% chance to land atleast one critical hit. Although, since the damage from each hit is independant of the other hits, critting with one of them would only give it an effective Base Power of 150, while Life Orb will give it an effective Base Power of 162.5 all the time.
Edit: If I understand the mechanics of King's Rock correctly, then you're better of going with it since it gives you a 41.0% chance to flinch your opponent.
yes it works that way. i had loads of fun with sweep slap/bullet seed/rock blast chinchillani (orsomething)Is it confirmed that King's rock applies to every separate hit though?
Switching happens a lot in the metagame, so Shell Blade is arguably the better choice for Cloyster. It also has a 50/50 chance of lowering the opponent's Defense, like Crush Claw.one thing: Why use Shell Blade when Dive is an option? Dive wastes the PP of the opponent by 1, and if yo are in Hail, you can stall the opponent and get bonus damage for 1 turn... it also has better accuracy and base power...
I know the only drawback is it gives the opponent a free switc if they have a storm drain/water absorb pokemon present. but I think the benefits outweigh the drawbacks...
A cloyster with no defense EVs will have 264 defense and 242 HP, so it's not paper, but it's weakBefore I start my post, I just want to say that I always fucking loved Cloyster, and it's such an awesome thing to see it being so boss now.
And, about the King's Rock discussion, it'd be pretty interesting, considering that Cloyster really wants to avoid hits after a Shell Break. Exactly how physically bulky is it after Shell Break?
If you can spare an item slot to help Cloyster's bulkiness, use White Herb instead to negate the -def/spdef so it can have it's massive base 180 def intact, although it's still screwed on the special side.Before I start my post, I just want to say that I always fucking loved Cloyster, and it's such an awesome thing to see it being so boss now.
And, about the King's Rock discussion, it'd be pretty interesting, considering that Cloyster really wants to avoid hits after a Shell Break. Exactly how physically bulky is it after Shell Break?
actually, it's 241 HP and 297 Defence, with a neutral nature for defence, that is...A cloyster with no defense EVs will have 264 defense and 242 HP, so it's not paper, but it's weak
uhhh, my calcs were right. I assumed 4 EVs in HP, but you could put them in SpA if you wanted, if you really think those 2 extra SpA points will change muchactually, it's 241 HP and 297 Defence, with a neutral nature for defence, that is...
also, Sp. def is 94.5 - neutral nature, no EV's...
if you want to boost it more than that, I'd just get something like Evo stone Chansey to keep your Sdef up, and then do something like 252 ATK, x HP, Y Speed or Def...
it's up to you though, I'm not good at EV's
Lol. Dude, you need to use this poke before you speakIts not quite good enough for OU but its going to be a huge threat in UU, i bet.
This thing can be a terror. It is WAY beyond UU. It is phenomenal and really tough to beat short of Ditto or some weather poke who isn't weak to Ice or a very very bulky water poke.Its not quite good enough for OU but its going to be a huge threat in UU, i bet.
+2 Life Orb Rock Blast vrs 252/252 Bold Suicune: 50.5-59.65%Just out of curiousity, how much damage does rock blast do against the standard suicune and vaporeon sets (assuming it has a life orb)?? Even after a boost, I don't think this thing will be able to OHKO them and a choice specs HP electric from either of them can probably OHKO him.
Clamp does not benefit from Skill Link, if I recall correctly. It does not hit successive times in a turn, but one time per turn over 2-5 turns. It's a Water-type Wrap, in effect, so you're never guaranteed 5 turns of Clamp.This has been running on my mind for a while. Would the move Clamp have a place on his set? Being able to trap opponents seems useful, unless I'm getting the mechanics of the move wrong.