Project Core Analysis Workshop (Discussing Partners for Mega Sharpedo + Tank Chomp)

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p2

Banned deucer.

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Ice Punch
- Grass Knot
- Zen Headbutt

Can't switch into either Thundurus or Heracross if it hasn't mega evolved, but it can OHKO both members of the core, though it will usually get parad by Thundurus.

252 Atk Tough Claws Mega Metagross Ice Punch vs. 0 HP / 4 Def Thundurus: 316-374 (105.6 - 125%) -- guaranteed OHKO
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 0 HP / 4 Def Mega Heracross: 332-392 (110.2 - 130.2%) -- guaranteed OHKO

252 Atk Mega Heracross Pin Missile (5 hits) vs. 0 HP / 4 Def Mega Metagross: 195-230 (64.7 - 76.4%) -- guaranteed 2HKO
252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 0 SpD Mega Metagross: 173-204 (57.4 - 67.7%) -- guaranteed 2HKO
 


Absol-Mega @ Absolite
Ability: Magic Bounce
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Swords Dance
- Knock Off
- Sucker Punch

mega absol while a very uncommon mon in ou is capable of outspeeding and removing both mons of this core with the combination of knock off+play rough. Mega hera dies to a playrough after a bit of prior damage (rocks+spikes or chip damage) or once mega absol gets a sd off which allows it to ohko both mons. Thundy also dies to knock off with rocks up or once thundy has taken lo recoil.


Guess its a shaky mon that beats this core but it definetly can beat this core
 
New core for the week:


Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Hidden Power [Ice]
- Thunderbolt
- Focus Blast


Heracross @ Heracronite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pin Missile
- Close Combat
- Rock Blast
- Swords Dance

Thundurus checks flying types and beats certain grounds like Lando-T that can be annoying for Heracross. It also spams T-Wave on things like Latias which lets Heracross attack much more freely. Good Cores post
YES. Thank you guys, I really like using Mega Heracross, and I actually use this core in competitive play. I can't wait to find out what stuff I could use with this set.
 

bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Discuss partners

starting below Mistaken's post
 
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Audino-Mega @ Audinite
Ability: Healer
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Dazzling Gleam

Mega audino? Wait, that pokemon exists? Audino avoids 2hko from thundy tbolt and from mega heracross even if it is adamant! doesn't matter as it doesn't exist. Audino has access to heal bell to counter thundurus' useful t wave spam
252+ Atk Mega Heracross Close Combat vs. 252 HP / 252+ Def Mega Audino: 172-204 (41.9 - 49.7%) -- guaranteed 3HKO
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 4 SpD Mega Audino: 153-181 (37.3 - 44.1%) -- guaranteed 3HKO
 
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Okay, I have the perfect one: Heatran. Heatran resists all of Heracross's weaknesses, as well as the Ice-types that give Thundurus trouble. In return, Heracross resists the Ground-types and Fighting-types that threaten Heatran, and Thundurus hits Water-types super effectively. Heatran is the perfect defensive partner for this core.
 

Dr Ciel

Banned deucer.
Reserving Kelde-Overused


Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind / Hidden Power Electric


Choice Scarf Keldeo is an excellent partner for the posted core. Thanks to Choice Scarf, it can KO nearly every threat to the core, including Mega Manectric, +1 Timid Volcarona, and Mega Diancie.
 
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- Iron Head
- Healing Wish
- U-turn/zen headbutt


Jirachi, is an excellent partner for the duo. Jirachi(especially scarf version) can come in on the fairies with ease and either trick them or iron head them. As heracross or thundurus get warn down or statused jirachi can come and healing wish them back to health. Jirachi is an excellent offensive partner.
 

bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Okay, I have the perfect one: Heatran. Heatran resists all of Heracross's weaknesses, as well as the Ice-types that give Thundurus trouble. In return, Heracross resists the Ground-types and Fighting-types that threaten Heatran, and Thundurus hits Water-types super effectively. Heatran is the perfect defensive partner for this core.
Thank you for your contribution, but would you please follow the format outlined in the original post?

If you are going to mention a pokemon as a threat or a partner, you should list a full set in importable format.
 

SketchUp

Don't let your memes be dreams

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn

This core screams for steel types. Fairy types, Ice types (Weavile / KyuB) and Dragon typs give this core a lot of problems and even though most steel types attract the already dangerous fire types (bludz you should definitely pick Heatran for top 3 partners) they help a lot in dealing with stuff like Weavile and Clefable. I picked Scizor over Klefki or Skarmory because of U-Turn, which gives this core the much needed momentum. Skarmory was just too passive for this offensive core and it makes the fire type problem even bigger because it gives every fire type ever a free switch in. Scizor deals with bulky mega altaria, clefable, weavile, latios and kyurem-b and also removes hazards so Thundurus and Heracross aren't worn down too quickly.
 
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The sprites are less important than posting a set of the pokemon

Pokemon @ Item
Ability:
EVs:
Nature
- Move 1
- Move 2
- Move 3
- Move 4
Okay, here:
heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP, 192 Sp.D, 68 Spe
Calm
-Lava Plume
-Toxic
-Roar
-Stealth Rock
Heatran with Flash Fire resists all of Mega Heracross's weaknesses, as well as the Ice-types that give Thundurus trouble. In return, Heracross resists Fighting- and Ground-type moves, while Thundurus can KO Water-types.

EDIT: This set made the Top 3 Partners, yay!
 
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Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Scald
- Knock Off
- Rapid Spin
- Toxic Spikes

Tentacruel can switch into a number of the threats listed with relative ease. It also makes it easier to wear down threats that lack recovery by spinning and providing hazards. Thundy can handle many of the core's threats after some prior damage.
 
Ryan card.png

My current team, using this core. I have one spot left, any suggestions? btw thanks for the Tentacruel suggestion Kav.
P.S. Someone do a post on Sylveon, I've already made one for Heatran.
 

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Excadrill can handle most of the Pokémon that threaten the core (bar Sableye and Volcarona, if it has already managed to Quiver Dance up) and either force them out or dispatch them with his powerful STABs. It can also remove hazards from his side of the field to prevent the core from being worn down. The fact that Excadrill can lock itself into some less than ideal moves is mitigated by Thundurus's ability to prevent set-up sweepers from getting too out of hand with his Prankster Thunder Wave.
 

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Glare
- Hidden Power Fire/Rock
- Dragon Pulse

Has excellent synergy with Heracross since some of Serps checks are also Heracross checks (torn-t, zards) and they get crippled by Glare. Other checks like Heatran or Chansey are just a double switch away from eating a Hera CC. Heracross sorta checks Weavile but it's still annoying.

It threatens bulky grounds that bother Thundurus. And Thundurus can handle a lot of flyers that give serp trouble.
 

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Glare
- Hidden Power Fire/Rock
- Dragon Pulse

Has excellent synergy with Heracross since some of Serps checks are also Heracross checks (torn-t, zards) and they get crippled by Glare. Other checks like Heatran or Chansey are just a double switch away from eating a Hera CC. Heracross sorta checks Weavile but it's still annoying.

It threatens bulky grounds that bother Thundurus. And Thundurus can handle a lot of flyers that give serp trouble.
Having the same checks as another teammate just makes you easier to beat. If your only answer to these checks dies, you're screwed.

Also, fuck Tornadus-T. I fucking hate that thing.
 

SketchUp

Don't let your memes be dreams
Having the same checks as another teammate just makes you easier to beat. If your only answer to these checks dies, you're screwed.

Also, fuck Tornadus-T. I fucking hate that thing.
That's not necessarily true. Especially if you have to deal with targets that lack recovery, you can overload them with multiple pokemon that share the same checks. Best known examples is bird spam from late XY (Talonflame + Mega Pinsir (+ Staraptor)) and Dark Spam (Weavile + Bisharp) Serperior + Mega Heracross + Thundurus wear fairies down pretty easily as long as you have a 4th or 5th teammate that can pressure them. Taunt on Thundurus may be a good idea to stop recovery moves.
 
Having the same checks as another teammate just makes you easier to beat. If your only answer to these checks dies, you're screwed.

Also, fuck Tornadus-T. I fucking hate that thing.
Not gonna say what everyone else said cuz it's a little different. Instead of just overloading resists to break them like water spam, Bird spam, dark spam, etc. Serperior cripples counters with glare. If tornT or zard (common serp counters) switches into a glare, they can no longer check heracross and become rock blast food.

Read this rmt by user jpw234.
http://www.smogon.com/forums/threads/pest-control-an-ou-rmt.3544748/
it uses these three and it is a dope team.
 



Victini @ Choice Band
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn

Banded Victini destroys most switch-in to the core such as Sylveon, Clefable and Mega Sableye. It also resists every move Mega Metagross carries and OHKOes it back with V-Create. Victini also has decent bulk to tank a hit from +1 Volcarona or Talonflame and KO back with its Banded moves. However, Victini is helpless against Mega Altaria.
 
Not necessarily. If you share the same checks, it also means that you can wear them down as a group since most checks to a pokemon are only good for dealing with them 1v1, not 3v1. This was the concept of Birdspam and the less-popular DarkSpam: spamming mons with the same checks to wear them down and have one potential member of that core sweep. Pinsir and Talonflame were usually checked by Rotom, but Rotom can be worn down because it has no reliable recovery. All it takes is a few strong hits from both members of the BirdSpam core and Rotom dies. And that isn't even counting the Rotom checks that BirdSpam teams run.
Not gonna say what everyone else said cuz it's a little different. Instead of just overloading resists to break them like water spam, Bird spam, dark spam, etc. Serperior cripples counters with glare. If tornT or zard (common serp counters) switches into a glare, they can no longer check heracross and become rock blast food.

Read this rmt by user jpw234.
http://www.smogon.com/forums/threads/pest-control-an-ou-rmt.3544748/
it uses these three and it is a dope team.
That's not necessarily true. Especially if you have to deal with targets that lack recovery, you can overload them with multiple pokemon that share the same checks. Best known examples is bird spam from late XY (Talonflame + Mega Pinsir (+ Staraptor)) and Dark Spam (Weavile + Bisharp) Serperior + Mega Heracross + Thundurus wear fairies down pretty easily as long as you have a 4th or 5th teammate that can pressure them. Taunt on Thundurus may be a good idea to stop recovery moves.
Okay, I get the point. Just because you have the same checks as another team member doesn't mean you don't fit on the team. I get it. Also, could someone post something that can check spammers?

Fuck Tornadus-T though.
 
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