ganj4lF
Nobody is safe from the power of science!
Counter that Pokemon - Mk III
--- Approved by Birkal and ginganinja | co-lead by NixHex ---
--- Approved by Birkal and ginganinja | co-lead by NixHex ---
Welcome everyone to the new edition of the Counter that Pokemon project! Last time it was a great success, spawning some interesting discussion and inspiring new ideas. The metagame has changed quite a bit, since Genesect is with us no more, but we do have new and dangerous threats to counter, namely Garchomp and Kyurem-Black! That said, I'm going to keep this boring introduction short and explain a little better what the CtP project is.
Q: What are we going to do?
A: The idea is to build two teams that, while not necessarily very good in general, are designed to counter each other to the best of their abilities. We will choose the pokes that will compose the two teams in an alternated fashion: if "1" represents a pick for the Team 1, and "2" a pick for the Team 2, the picks will look like this: 1 - 2 - 2 - 1 - 1 - 2 - 2 - 1 - 1 - 2 - 2 - 1, so except from the first and the last choice, each team will select two pokes consecutively, attempting to neuter the portion of the other team already known, pose new threats for the opponents, and avoid creating excessive weaknesses that could be easily exploited later. The project will end with a battle between the two teams, to "determine" which team countered "better" the opponent.
Q: How does the picking process work?
A: There are two phases when picking a pokemon for any of the two teams: a discussion phase and a voting phase. In the first phase you propose new sets, give feedback on others' proposals, and generally discuss what direction we should follow for the team that's picking currently. The second phase is a single bold voting, where everyone can express his or her preference for the set he or she thinks is best suited for the team. The discussion phase will last roughly 48-72 hours for each pokemon we to pick to allow everyone to propose a set and comment on the already listed ones; the voting will be faster, with a duration of 24-48 hours (I'll adjust the durations according to participation / relevance of discussion / other factors).
Rules:
- One set per person. A valid set should include all of the following elements: sprite / image, name of the pokemon, item, ability, nature, EVs, IVs (you can omit this in case they're obvious), moveset, and a description about why your suggestion fits the current team (please avoid one-line submissions). Lack of any of those elements can result in your set not being listed for voting.
- No slashes in movesets. The only exceptions are: Blizzard / Ice Beam, Thunder / Thunderbolt, Hurricane / Air Slash, SolarBeam / Leaf Storm or Energy Ball. If the team selects the appropriate weather inducer, the weather dependant move will be chosen, and the other one if the team choose to go weatherless.
- Do not complain about the sets listed for voting. If your set wasn't listed for some reasons, contact me in private; I'll happily give advice on how to make a better suggestion, or will edit the voting slate if it was just a mistake.
- When voting, make sure to bold your vote and nothing else in your post.
- Voting for your own set is allowed, for now. However please keep in mind that there's nothing to win here, so if I see everyone just voting consistently for himself or herself, I'll modify this rule and disallow self voting.
- If there is a tie in a vote, one or both of the topic leaders (me or NixHex, depending on availability) will cast their vote to break them.
- The standard OU banlist applies, along with common clauses.
- Standard Smogon rules obviously apply here. Please be polite while discussing, avoid flaming, trolling or other disruptive posting habits.
Current state of the project: Final Match [see post #844]:
Team 1 (The Great Mighty Doom):
- Pocket's SubRoost Hone Claws Kyurem-B
- Melee Mewtwo's Rotom-W
- The Great Mighty Doom's RP Landorus
- The Great Mighty Doom's Scarf Heracross
- Melee Mewtwo's Mamoswine
- Cyredax's Infernape
Kyurem-B @ Leftovers
Trait: Teravolt
EVs: 252 HP / 64 Def / 136 SpD / 56 Spe
Careful Nature
- Substitute
- Hone Claws
- Dragon Tail
- Roost
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 112 Def / 148 SAtk
Modest Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Thunder Wave
Landorus @ Life Orb
Trait: Sheer Force
EVs: 64 HP / 252 SAtk / 192 Spd
IVs: 30 Spd
Modest Nature
- Earth Power
- Psychic
- Hidden Power [Ice]
- Rock Polish
Heracross @ Choice Scarf
Trait: Guts
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Night Slash
Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Adament Nature
- Icicle Crash
- Earthquake
- Stealth Rock
- Ice Shard
Infernape @ Expert Belt
Trait: Iron Fist
EVs: 176 Spd / 252 Atk / 80 HP
Naughty Nature
- Close Combat
- Flamethrower
- U-turn
- Mach Punch
Trait: Teravolt
EVs: 252 HP / 64 Def / 136 SpD / 56 Spe
Careful Nature
- Substitute
- Hone Claws
- Dragon Tail
- Roost
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 112 Def / 148 SAtk
Modest Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Thunder Wave
Landorus @ Life Orb
Trait: Sheer Force
EVs: 64 HP / 252 SAtk / 192 Spd
IVs: 30 Spd
Modest Nature
- Earth Power
- Psychic
- Hidden Power [Ice]
- Rock Polish
Heracross @ Choice Scarf
Trait: Guts
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Night Slash
Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Adament Nature
- Icicle Crash
- Earthquake
- Stealth Rock
- Ice Shard
Infernape @ Expert Belt
Trait: Iron Fist
EVs: 176 Spd / 252 Atk / 80 HP
Naughty Nature
- Close Combat
- Flamethrower
- U-turn
- Mach Punch
Team 2 (Melee Mewtwo):
- ganj4lF's Substitute Heatran
- The Great Mighty Doom's Scarf Keldeo
- ganj4lF's Celebi
- Melee Mewtwo's Hydreigon
- Novaray's Scizor
- Melee Mewtwo's Skarmory
Heatran @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Roar
- Fire Blast
- Earth Power
Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 4 Def / 252 Spd
IVs: 2 Atk / 30 Def
Timid Nature
- Secret Sword
- Hydro Pump
- Hidden Power [Ice]
- Surf
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature
- Giga Drain
- Recover
- Thunder Wave
- Baton Pass
Hydreigon @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 Atk / 252 Spd
Mild Nature
- Draco Meteor
- Fire Blast
- Roost
- Superpower
Scizor @ Leftovers
Trait: Technician
EVs: 88 HP / 252 Atk / 168 Spd
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite
Skarmory @ Shed Shell
Trait: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Whirlwind
- Roost
- Stealth Rock
- Spikes
Trait: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Roar
- Fire Blast
- Earth Power
Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 4 Def / 252 Spd
IVs: 2 Atk / 30 Def
Timid Nature
- Secret Sword
- Hydro Pump
- Hidden Power [Ice]
- Surf
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature
- Giga Drain
- Recover
- Thunder Wave
- Baton Pass
Hydreigon @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 Atk / 252 Spd
Mild Nature
- Draco Meteor
- Fire Blast
- Roost
- Superpower
Scizor @ Leftovers
Trait: Technician
EVs: 88 HP / 252 Atk / 168 Spd
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite
Skarmory @ Shed Shell
Trait: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Whirlwind
- Roost
- Stealth Rock
- Spikes