Creative / Underrated Sets Thread (Read the thread, NO SHITTY GIMMICKS)

The executor

Exeggutor is an extremely dangerous Pokemon boasting a high 125 base Special Attack and a potent special movepool. Thanks to its Dream World ability, Harvest, Exeggutor can pull off an effective substunspore plus 2 attacks set that is notoriously hard to KO due to the fact that (in sun) sitrus berry will never stop being grown making it an incredibly odd but effective attacker. Exeggutor's reputation as a Sun Sweeper will force many switches which will also increase its viability and effectiveness.





Exeggcutor:

252 HP/ 252 Special Attack/ 4 Speed/ Sitrus Berry/ Harvest/ Modest Nature.



-Substitute
-Hidden Power Fire
-Psychoshock
-Stun Spore


Stun spore is the key to this strategy as it will let exeggcutor sub first and wait for a "Paralyzed it cant move." by repeatedly using substitute Once you get a free sub just simply attack and continue the strategy.

Feedback would be greatly appreciated.

This video showcases its effectiveness.. just skip to turn 13.

http://pokemonshowdown.com/replay/ou6134577

Another video:

http://pokemonshowdown.com/replay/ou6202894

Another...

http://pokemonshowdown.com/replay/ou6319866
 


Volcarona @ ChestoBerry
Trait: Flame Body
EVs: 160 HP / 252 SpA / 96 Spd
Modest Nature
- Quiver Dance
- Fire Blast / Fiery Dance
- Bug Buzz
- Rest

This is the best special set-up sweeper in the game, simply because it has the best boosting move for special attackers in the game. Now while Volcarona isn't all that rare, this set certainly is and that's a damn shame. Ever since Volcarona got Roost, it's bulky set is the most common one, but even access to Roost doesn't fix Volcarona's biggest problem (aside from the SR weakness): Status moves.
It's quite simple: This thing can set up on a large variety of Pokemon, even bulky waters and just dance up, absorb status moves (T-Wave can still be annoying, you'll have to use Rest much sooner), Rest and it's gg. With max Special Attack, Volcarona is so powerful after just a few QDs that even resistances no longer matter too much, expect Heatran, Dragonite and Gastrodon. At +2 it outspeeds Scarf Terrakion and Keldeo and doesn't have to fear very much from Scarf Lati@s.
Another advantage over the Roost set is that this Volcarona can wreck even with just +1 or no boosts at all.
A spinner is of course recommended, but it's not the end of the world if Volcarona has to take the SR damage. It can't get as many boosts, but once walls like the ones I mentioned earlier are removed, it really only needs +2 or even just +1 to wreck shit. The lacking 3rd coverage move isn't such a big deal most of the time. And it still works well even in rain.
 

Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 64 Def / 252 HP / 56 Spd / 136 SDef
Careful Nature
- Substitute
- Roost
- Dragon Tail
- Hone Claws

This set can single-handedly carry teams. I found this set here and have incorporated it into my team.

I didn't design the EV's for this set, but they allow Kyrem-b to setup on resisted or weak special attacks. Once you switch into a weak attack, use Substitute. Then you can use Hone Claws to boost your attack and Roost to recover as needed. Dragon Tail is used to phaze pokemon as well as your only source of dealing damage. Kyurem-b likes Entry Hazards, however it isn't reliant upon them. If you, though, Stealth Rock helps break Focus Sashes. Spikes helps, but isn't mandatory.

Thought Roost helps to recover HP, Kyrem-b has no protection against status. Toxic is the absolute worst, with Regular Poison being the most benign. Still, avoid it if you can. Also, Kyrem-b should have a Substitute up as much as you can as it is an essential buffer against many frail but fast attackers (like DD Salamence for example, who OHKOs with Outrage without needing to boost up). Letting the Substitute take the hit lets you cleanly phaze them out and usually kill them.

Replays:
I'll post some as I find good ones, but here's a recent one.
Replay 1: (I'm 456456)
Kyurem-b is switched into Politoed because it takes minimal damage from most of its attacks and I didn't predict a status move. In hindsight, I should have set up one more Hone Claws against Starmie, so as to deal more damage later in the game.
 
Hardly creative, but nevertheless, original is this Keldeo set:


Keldeo @ Life Orb
-Timid
252 Sp Atk/252+ Spd/4 Def
-Taunt
-Surf
-Secret Sword
-Hidden Power [Ghost]

Keldeo is a unique pokemon, it is either impossible for a pokemon to switch into it, or a pokemon completely walls it/sets up on it (think garchomp/landorus/tyranitar/jolteon vs amoonguss/celebi/jellicent/dragonite)

The idea is simple, this little pony is very difficult to switch into, and thanks to taunt it can beat some of it's traditional "counters", some require prediction.

ie it can now beat Gastrodon and Jellicent switch ins, especially if you can predict the switch in (which is usually very obvious as most teams have 1 Keldeo "safe" switch in at most), taunt allows it to "sometimes" beat celebi, bulky latias and other counters depending on prediction and how much the counters have been hurt. Deoxys, focus sash mamoswine, forretress and various other pesty pokemon are all shut down by this variant of Keldeo. Taunt also allows it to prevent dragonite + gyarados + toxicroak setting up on it, which could be a very big headache. Finally it can taunt predicted spores/sleep powders/thunderwaves from pokemon such as breloom/roserade/celebi that usually tend to attempt to predict keldo switching out and use the appropriate status condition :)

Unfortunately life orb is necessary to be able to actually threaten a lot of pokemon as well as to score critical ohko's and 2hkos (such as standard breloom with SS, tornadus-t in rain w/ surf w/o rocks, 3hkoes most jellicent w/ hidden power) and hence makes Keldeo's life a lot shorter if it is teamed with its #1 partner (tyranitar).

Replays: (bolded the best)

http://pokemonshowdown.com/replay/ou6538511 (Watch Keldeo molest a team, featuring a taunt countering dual screens latias after her set is revealed)
http://play.pokemonshowdown.com/battle-ou6538689 (Keldeo wall breaks setting up an easy pursuit for weavile (a partner i enjoyed using), weavile then goes on to sweep a weavile weak team with a surprise expert belt, opponent rages after a critical hit but still goes home with a +26 despite us having close ranks)
http://pokemonshowdown.com/replay/ou6541291 (wall breaks)
http://pokemonshowdown.com/replay/ou6539599 (Keldeo shuts down another deo-d, sets up an easy pursuit for weavile who then surprises the magnezone with a low kick) <<< I might as well do a weavile set next, she's too good
http://pokemonshowdown.com/replay/ou6537393 (You only need to watch the first few turns, completely neuters deoxys)
http://pokemonshowdown.com/replay/ou6537563 (only need to see first few turns as it deals with toxicroak)
 
Genesect 2.0




Volcarona @ Focus Sash
Trait: Flame Body
EVs: 252 SpA / 252 Spd
Modest Nature
- Quiver Dance
- Fire Blast / flamethrower
- Giga Drain
- Hidden Power Ice


This set is a monstrous lead. This mimics rock polish genesect except with more power and speed and less defense. Giga Drain allows Volcarona
to get plus 2 on politoad and drain some hp. Hidden Power Ice destroys dragons. Flamethrower for stab.

This shows you how if you even mess up one turn, you can lose.
 

Keldeo @ Life Orb
-Timid
252 Sp Atk/252+ Spd/4 Def
-Taunt
-Surf
-Secret Sword
-Hidden Power [Ghost]
This set looks pretty interesting! I would think because it can get through its own counters not named Lati@s because they're faster, this would operate well on a weatherless or Rain team. TTar is a better partner for standard Keldeo to get rid of counters that Keldeo is usually helpless against, plus sand and Life Orb add up fast. Scizor can easily Pursuit Lati@s and Celebi in Rain, and other Water-types really like Keldeo's ability to plow right through Ferrothorn / Jellicent / Gastrodon, stopping recovery with Taunt. I'd definitely like to test this out, cool set!
 
from last thread since it got closed soon after i posted:



Deoxys-D
@ Mental Herb | Pressure

Timid | 252 HP / 4 SpD / 252 Spe
Skill Swap | Taunt | Stealth Rock | Spikes

Through the use of a Mental Herb and Skill Swap, Deoxys-D can effective beat almost all of its common "stops" in one set. Skill Swap is a very underrated move, especially for Deoxys-D teams that lack a way to beat opposing Magic Bounce users (lacking Pursuit, basically), because you pretty much are guaranteed a win versus teams utilizing Magic Bounce in an attempt to beat Deoxys-D. Skill Swap may seem specialized at first; however, Skill Swap has some other added benefits as well which may not be so obvious. For example: a Ninetales leads and goes into Venusaur in attempts to set up versus your team, Skill Swap effectively neuders Venusaur's speed and makes it a non-threat. Dragonite loses his Multiscale versus your Deoxys-D, Jirachi can even lose its annoying flinch-hax through Skill Swap. It's actually quite the useful move! With a Mental Herb and Taunt, you are guaranteed to beat opposing Terrakion leads which Magic Coat doesn't provide. It also can help aid in not allowing your opponent to set up. The downfall to this set is opposing Magic Coat Deoxys-D, but that's really rare. I really recommend this set, you should try it out! It's a great lead in many Hyper Offensive teams.
 
I have added some replays for the keldeo set, I will now present my next effective set which I often use, theres an alternative I will point out with slashes


Haxorus @ Dragon Gem/Fight Gem
Adamant Nature
Trait: Mold Breaker / Rivalry
252+ Atk / 252 Spd / 4 SpDef
-Dragon Dance
-Swords Dance
-Outrage
-Earthquake/Superpower

Basically the premise of this set is to punch holes in the team. With the dragon gem you may ignore superpower as it won't help much except against magnezone weak opponents (hence you must use magnezone). If you don't want to use magnezone.. then your best bet is to go with the fight gem to surprise ko counters.. unfortunately this makes Haxorus a lot less useful in general (albeit it makes an amazing lure to deal with ferrothorn/skarmory/forretress).

Dragon gem can also work as a pseudo 1 turn choice band for outrage in a pinch if you really need it, most of the time if you play this hax properly you can knock out at least 1 threat and it wrecks stall.

I have done some calculations that have shown why the dragon gem is critical to this set in another thread. The most impressive feat is the chance to deal up to 70% to physically defensive Skarmory with a resisted outrage, considering Specially defensive skarmory is becoming more and more popular, this haxorus can really threaten even its #1 counter without superpower.

The link is provided here: http://www.smogon.com/forums/showpost.php?p=4396187&postcount=214

I will copy paste the relevent calcs: ( I have bolded the ko's that are unique to this set)

+1 Outrage vs 252/184+ Gliscor 96.89% - 114.14% (81.25% OHKO)
+1 Outrage vs 252/252+ Reuniclus Guaranteed ohko (108% Min damage)
+2 Outrage vs 252/252+ Donphan Guaranteed ohko (117% Min damage)
+2 Outrage vs 252/252+ Hippodown Guaranteed ohko (107% Min damage)
+2 Outrage vs 248/0 Scizor Guaranteed ohko (102% Min damage)
+1 Outrage vs 248/0 Scizor 77.26% - 90.96% (Sure ohko after 2 SR)
+1 Outrage vs 252/252+ Slowbro Guaranteed ohko after SR (90% min damage)
+2 Outrage vs 252/0 Balloon Heatran Guaranteed ohko after SR (87% min damage)

^ all above calculations assume an intact dragon gem

As far as superpower removing counters, the only 3 that matter have calculations shown below:

Fight Gem +2 (+Atk) Superpower vs 252HP/252Def Skarmory (+Def): 80% - 94%
Fight Gem +2 (+Atk) Superpower vs 252HP/252Def Forretress (+Def): 75% - 89%
Fight Gem +2 (+Atk) Superpower vs 252HP/252Def Ferrothorn (+Def): 159% - 188%

Rivalry is an option to knock out threats if you have a lucky matchup on gender but moldbreaker defeating threats like donphan and dragonite is too useful to pass up!

Perhaps the most attractive thing about this haxorus is that it really does force opponents to use a revenger that can reliably ohko haxorus.. If haxorus is at +1 speed and relatively healthy they must use scarfed dragon types/scizor/priority and hence because more often then not, an opponent uses something like draco meteor, it's a good idea to hook up haxorus with pokemon that can take advantage of these revengers.

replays:
http://pokemonshowdown.com/replay/ou6540821 (beat a player with 1963 rating, haxorus bluffed a choice item then ko's 2 threats busting a massive hole the opponent couldn't recover from)
http://pokemonshowdown.com/replay/ou6539836 (I lose but it ohko's a balloon heatran at +1, please ignore my gimmick skarmory set, I like to mess around :P)
http://pokemonshowdown.com/replay/ou6540692 (I use a proper skarm set now, the next unique set I will be posting, as for haxorus, the opponent had no idea he should have sacked gastro, watch hax man ohko the bulkiest physical wall in OU (hippodown))
http://pokemonshowdown.com/replay/ou6638962 (end game haxorus manages to muscle past a very bulky landorus-t and then thanks to no residual damage from the dragon gem, it survives a scarfed staraptor brave bird for the final ko)
http://pokemonshowdown.com/replay/ou6542181 (haxorus takes out hippodown again, opening up the doors for an easy win, note the importance of skarmory this match)
 
That Deo D set is so good and so evil at the same time. If you're not running skill swap though, or if you have a secondary spikes/rocks setter, run Magic Coat to fuck up faster Taunters and then you can run Rocky Helm.
 
My next suggested creative/underrated set is a very unique/special skarmory :)


Skarmory @ Rocky Helmet
Jolly Nature
Trait: Sturdy
252 Hp / 252+ Spd / 4 SpDef
-Taunt
-Spikes/Stealth Rock
-Roost
-Brave Bird

It has its perks such as being able to deal with Hippodown/donphan/gliscor/forretress/ferrothorn by preventing them doing anything in front of skarmory and punishing rapid spins/gyroballs/ice fangs/power whips with 17.5% damage. This Skarmory also beats breloom 1 on 1 in a lot of cases, something you do not usually see Skarmory doing. The other perk this Skarmory has is being able to set up 2 layers of spikes in front of (non scarfed) magnezone on the switch and thats ignoring sturdy, which gives it potential for 3 sets of spikes!!

Other then that, this Skarmory is the ultimate U turn check and I enjoy using it as a scizor check, its part of my current team of 4 unique sets experiment, the first replay which I provide below I also used for my haxorus list of replays.

Replays:
http://pokemonshowdown.com/replay/ou6540692 (Skarm leads against forretress, forretress cannot spin forever! Please note this replay also shows the usefulness of taunt keldeo and dragon gem double dance haxorus, making it a must watch)
http://pokemonshowdown.com/replay/ou6542181 (only need to watch first few turns, skarm prevents rocks and gets rocks up in 2 turns, potentially making the difference between a win and a loss, haxorus takes out hippo in one fell swoop)
 
My next suggested creative/underrated set is a very unique/special skarmory :)


Skarmory @ Rocky Helmet
Jolly Nature
Trait: Sturdy
252 Hp / 252+ Spd / 4 SpDef
-Taunt
-Spikes/Stealth Rock
-Roost
-Brave Bird

It has its perks such as being able to deal with Hippodown/donphan/gliscor/forretress/ferrothorn by preventing them doing anything in front of skarmory and punishing rapid spins/gyroballs/ice fangs/power whips with 17.5% damage. This Skarmory also beats breloom 1 on 1 in a lot of cases, something you do not usually see Skarmory doing. The other perk this Skarmory has is being able to set up 2 layers of spikes in front of (non scarfed) magnezone on the switch and thats ignoring sturdy, which gives it potential for 3 sets of spikes!!

Other then that, this Skarmory is the ultimate U turn check and I enjoy using it as a scizor check, its part of my current team of 4 unique sets experiment, the first replay which I provide below I also used for my haxorus list of replays.

Replays:
http://pokemonshowdown.com/replay/ou6540692 (Skarm leads against forretress, forretress cannot spin forever! Please note this replay also shows the usefulness of taunt keldeo and dragon gem double dance haxorus, making it a must watch)
http://pokemonshowdown.com/replay/ou6542181 (only need to watch first few turns, skarm prevents rocks and gets rocks up in 2 turns, potentially making the difference between a win and a loss, haxorus takes out hippo in one fell swoop)
I appreciated the RageQuit at the end on the first replay. Also, Keldeo turned out to be surprisingly Bulky, completely surviving Chomp's EQ, although Skarmory did get VERY lucky against Alakazam getting down to 1% before BBing.
 
I have added some replays for the keldeo set, I will now present my next effective set which I often use, theres an alternative I will point out with slashes


Haxorus @ Dragon Gem/Fight Gem
Adamant Nature
Trait: Mold Breaker / Rivalry
252+ Atk / 252 Spd / 4 SpDef
-Dragon Dance
-Swords Dance
-Outrage
-Earthquake/Superpower

Basically the premise of this set is to punch holes in the team. With the dragon gem you may ignore superpower as it won't help much except against magnezone weak opponents (hence you must use magnezone). If you don't want to use magnezone.. then your best bet is to go with the fight gem to surprise ko counters.. unfortunately this makes Haxorus a lot less useful in general (albeit it makes an amazing lure to deal with ferrothorn/skarmory/forretress).

Dragon gem can also work as a pseudo 1 turn choice band for outrage in a pinch if you really need it, most of the time if you play this hax properly you can knock out at least 1 threat and it wrecks stall.

I have done some calculations that have shown why the dragon gem is critical to this set in another thread. The most impressive feat is the chance to deal up to 70% to physically defensive Skarmory with a resisted outrage, considering Specially defensive skarmory is becoming more and more popular, this haxorus can really threaten even its #1 counter without superpower.

The link is provided here: http://www.smogon.com/forums/showpost.php?p=4396187&postcount=214

I will copy paste the relevent calcs: ( I have bolded the ko's that are unique to this set)

+1 Outrage vs 252/184+ Gliscor 96.89% - 114.14% (81.25% OHKO)
+1 Outrage vs 252/252+ Reuniclus Guaranteed ohko (108% Min damage)
+2 Outrage vs 252/252+ Donphan Guaranteed ohko (117% Min damage)
+2 Outrage vs 252/252+ Hippodown Guaranteed ohko (107% Min damage)
+2 Outrage vs 248/0 Scizor Guaranteed ohko (102% Min damage)
+1 Outrage vs 248/0 Scizor 77.26% - 90.96% (Sure ohko after 2 SR)
+1 Outrage vs 252/252+ Slowbro Guaranteed ohko after SR (90% min damage)
+2 Outrage vs 252/0 Balloon Heatran Guaranteed ohko after SR (87% min damage)

^ all above calculations assume an intact dragon gem

As far as superpower removing counters, the only 3 that matter have calculations shown below:

Fight Gem +2 (+Atk) Superpower vs 252HP/252Def Skarmory (+Def): 80% - 94%
Fight Gem +2 (+Atk) Superpower vs 252HP/252Def Forretress (+Def): 75% - 89%
Fight Gem +2 (+Atk) Superpower vs 252HP/252Def Ferrothorn (+Def): 159% - 188%

Rivalry is an option to knock out threats if you have a lucky matchup on gender but moldbreaker defeating threats like donphan and dragonite is too useful to pass up!

Perhaps the most attractive thing about this haxorus is that it really does force opponents to use a revenger that can reliably ohko haxorus.. If haxorus is at +1 speed and relatively healthy they must use scarfed dragon types/scizor/priority and hence because more often then not, an opponent uses something like draco meteor, it's a good idea to hook up haxorus with pokemon that can take advantage of these revengers.

replays:
http://pokemonshowdown.com/replay/ou6540821 (beat a player with 1963 rating, haxorus bluffed a choice item then ko's 2 threats busting a massive hole the opponent couldn't recover from)
http://pokemonshowdown.com/replay/ou6539836 (I lose but it ohko's a balloon heatran at +1, please ignore my gimmick skarmory set, I like to mess around :P)
http://pokemonshowdown.com/replay/ou6540692 (I use a proper skarm set now, the next unique set I will be posting, as for haxorus, the opponent had no idea he should have sacked gastro, watch hax man ohko the bulkiest physical wall in OU (hippodown))
http://pokemonshowdown.com/replay/ou6542181 (haxorus takes out hippodown again, opening up the doors for an easy win, note the importance of skarmory this match)
Life orb is better. +2 life orb Haxorus 2HKOs skarmory anyways.
 
Life orb is better. +2 life orb Haxorus 2HKOs skarmory anyways.
I'll just copy paste what I wrote in the other thread

"Ok, this set is a double dance Haxorus, a very standard set.. except for the item.. A lot of people wonder why the hell dragon gem, a dragon gem makes some very big differences to draco plate, and life orb on haxorus is a big no-no with weather + priority attacks / Scarf attacks being able to otherwise threaten it's sweep."

Life orb is good if you don't mind getting revenged, don't mind not being able to bluff choice, and don't mind missing critical kos against pesky pokemon
 
I'll just copy paste what I wrote in the other thread

"Ok, this set is a double dance Haxorus, a very standard set.. except for the item.. A lot of people wonder why the hell dragon gem, a dragon gem makes some very big differences to draco plate, and life orb on haxorus is a big no-no with weather + priority attacks / Scarf attacks being able to otherwise threaten it's sweep."

Life orb is good if you don't mind getting revenged, don't mind not being able to bluff choice, and don't mind missing critical kos against pesky pokemon
I don't get what your saying. You realize that any dragon using outrage will get revenged. If you don't want to get revenged, use dragon claw. A dragon gem boosted or life orb boosted outrage will lock you in.

Dragon gem isn't useful against skarmory where LO allows you to 2HKO skarmory. Skarmory is really the only pokemon that resists the DragQuake. Bluffing doesn't work as much in this game as the metagame is fast paced and people are willing to sacrifice for revenge kills.
 
I don't get what your saying. You realize that any dragon using outrage will get revenged. If you don't want to get revenged, use dragon claw. A dragon gem boosted or life orb boosted outrage will lock you in.

Dragon gem isn't useful against skarmory where LO allows you to 2HKO skarmory. Skarmory is really the only pokemon that resists the DragQuake. Bluffing doesn't work as much in this game as the metagame is fast paced and people are willing to sacrifice for revenge kills.
What other things besides Skarmory can resist DragQuake from Hax? Ferrothorn gets hit Neutral by EQ I know, and Forretress gets hit hard also. +2 Outrage can nearly OHKO standard Specially Defensive Ferrothorn after all with the Gem.
 

Arcticblast

Trans rights are human rights
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[pimg]483[/pimg]
Froslass (F) @ Leftovers
Trait: Cursed Body
EVs: 252 Spd / 248 HP / 8 SAtk
Timid Nature
- Substitute
- Spikes
- Thunder Wave
- Blizzard / Ice Beam

It might seem like Froslass was totally gimped when Snow Cloak was banned, but it's actually still pretty cool. Being a spinblocker and hazard layer is Froslass's calling card in OU, so Spikes is on there. Substitute lets it play around Scizor and Thunder Wave is cool for team support (because crippling random things is cool). Blizzard is best on Hail teams, although Ice Beam still works if you're dumb and run it on weatherless (the extra 6% damage is great). It doesn't always last that long, but it's a pain in the ass for most spinners to handle due to Thunder Wave + Cursed Body (take THAT, Forretress!).
 

Shurtugal

The Enterpriser.
is a Tiering Contributor
Articblast,

I haven't used that Froslass too much, but I would think with 110 base speeds that Destiny Bong would be a good slash on TWave. My friend CTC trolled me with this thing's cursed body and made my scarf Jirachi lose Iron Head a few minutes ago lol. He likes to troll me D:

Anyway, Forrey says yes to TWave and Gyro's D: On the brighter side, Destiny Bond says "Hullo die spinner" [: I can't warrant for its success, since I haven't used this set, but I hope others can share their experiences!
 

Arcticblast

Trans rights are human rights
is a Forum Moderatoris a Tiering Contributoris a Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
Articblast,

I haven't used that Froslass too much, but I would think with 110 base speeds that Destiny Bong would be a good slash on TWave. My friend CTC trolled me with this thing's cursed body and made my scarf Jirachi lose Iron Head a few minutes ago lol. He likes to troll me D:

Anyway, Forrey says yes to TWave and Gyro's D: On the brighter side, Destiny Bond says "Hullo die spinner" [: I can't warrant for its success, since I haven't used this set, but I hope others can share their experiences!
Destiny Bong
Froslass is no stoner.

That said, I think Destiny Bond would be better over Substitute than over Thunder Wave. The point of Substitute is more to avoid hits, while Destiny Bond is better to take hits with. Both on the same set doesn't work too well either - after all, you can only spam Blizzard so many times behind a Sub, might as well conserve PP and paralyze something...
 
I don't get what your saying. You realize that any dragon using outrage will get revenged. If you don't want to get revenged, use dragon claw. A dragon gem boosted or life orb boosted outrage will lock you in.

Dragon gem isn't useful against skarmory where LO allows you to 2HKO skarmory. Skarmory is really the only pokemon that resists the DragQuake. Bluffing doesn't work as much in this game as the metagame is fast paced and people are willing to sacrifice for revenge kills.
Consider this scenario:

Life Orb Keldeo does 67.58-79.86% to 0/0 Haxorus, let's say Haxorus took SR damage and had to outrage against a hippodown in sand at +2. Haxorus takes 12.5+10+6.25+6.25%, ie he takes 35% Just to ko a hippodown, giving keldeo a sure chance to ohko it.

If Haxorus didn't take so much damage, Keldeo wouldn't have as much of a chance to ohko and more often then not an opponent would have to risk a pokemon both fast enough and strong enough to revenge haxorus, if haxorus has +1 speed this most often means a scarfed dragon/ice attack or a scizor pops up to revenge, hence FORCING the opponent to play a way you like (you can then set up/trap that pokemon)

heres an example of what I am talking about, the gem allowed hax man to ko a landorus-t that was bulky enough to take ice shard from weavile easily and then it survived a scarfed brave bird from staraptor with 3%... not possible for both to happen with a life orb! http://pokemonshowdown.com/replay/ou6638962

If you really want to defeat Skarmory 1 on 1, this is a lure set that easily deals with the great skarm:

Haxorus @ Dragon Gem
Jolly Nature
252 Atk / 200+ Spd / 56 SpDef
Trait: Moldbreaker
-Taunt
-Swords Dance
-Outrage
-Earthquake

taunting forces it to brave bird into ko range and then you go 1 for 1 with outrage koing it thanks to recoil from 2 brave birds. This set makes a great lead matchup against deoxys-d and if you predict a switch in thats offensive (such as scarf garchomp expecting you to dragon dance) you can just smash the switch in with outrage for an immediate advantage. The special defense allows you to deal with scalds and the like. You can switch out swords dance for dragon dance but with this set you really are either setting up or smashing the switch in, and dragon dance makes it difficult to beat skarmory.
 

Lanturn @ Leftovers | Volt Absorb
Calm | 40 HP / 252 Def / 216 SDef
Scald | Volt Switch | Rest | Sleep Talk

Both the set and the Pokemon itself are underrated, so I definitely think its worthy of the post in this thread! First of all, Lanturn is the bane of Rain offense. Pair Lanturn with something to roast Ferrothorn, often Heatran or a fighter, and you have a formidable duo able to take on rain easily. While Lanturn may seem like a shittier Rotom-W, another Pokemon with the same typing and arguably better recovery, a closer look at Lanturn will show a few interesting niches it has. First of all, it gives a team an effective Volt-Turn counter which Rotom-W cannot do. Lanturn counters Rotom-W itself meaning that it can neuder the VoltTurn'ing between the washing machine and Scizor. Additionally, Lanturn can switch into Thundurus-T which Rotom-W cannot do either. The ability to not have to run a Grass-type Pokemon or a Dragon-type Pokemon because Lanturn counters Rotom-W opens up a team slot in most cases, making your team more open to checking other things. Tornadus-T, one of the most whored Pokemon in the metagame, is also effectively countered by this set and it isn't worn down by U-turn due to RestTalk. The moveset in itself is pretty simple: the two STAB's are obligatory. Scald fishes for burns on common "counters" like Ferrothorn and Breloom as well as ballsy Scizor and physical attackers. It's also nice to burn Tentacruel in rain. Volt Switch gives you momentum which is always nice for a Defensive Pokemon and lets you damage Tornadus-T and Rotom-W. RestTalk lets you do it repeatedly and is its best form of recovery. Good partners incude Heatran to check sun and Ferrothorn and a cleric like a pink blob. Lanturn is really underrated and deserves more love!
 

Lanturn @ Leftovers | Volt Absorb
Calm | 40 HP / 252 Def / 216 SDef
Scald | Volt Switch | Rest | Sleep Talk


This set might seem good in theory but volt switch and sleep talk are horrible together (ie. sleep talk selects volt switch and when you switch back in you need 2 more turns to wake up. It's also not difficult for a pokemon to set-up a substitute in front of lanturn.. particularly if their substitutes are not broken with volt switch. Some rain threats such as bulk up/focus punch toxicroak will never have their substitutes broken by volt switch. No toxic on you also makes you set up bait for pokemon such as latias.

Basically I would suggest discharge > voltswitch and hydro pump > scald for some power. If you really want the burn chance then scald works better with thunderbolt imo. Personally I wouldn't use rest talk at all, if you must use lanturn.. it has heal bell/toxic/icebeam etc
 
Articblast,

I haven't used that Froslass too much, but I would think with 110 base speeds that Destiny Bong would be a good slash on TWave. My friend CTC trolled me with this thing's cursed body and made my scarf Jirachi lose Iron Head a few minutes ago lol. He likes to troll me D:
i am creasing. pokemon wiz lyrics 'i'm using fly and i'll never come down'
 

Jirachi @ Choice Scarf | Serene Grace
Jolly | 252 Atk / 4 SpD / 252 Spe
Iron Head
Ice Punch / Fire Punch / Thunder Punch
U-turn / Fire Punch / Thunder Punch
Healing Wish

It's pretty much the normal Scarf-Rachi except for the obvious fact that Healing Wish is there. I've battled against one of these Jirachi lately and it really did surprise me when my opponent's Jirachi sacrificed itself to 'revive' his paralyzed, 10% hp Rotom-W and proceed to clean up the rest of my team with it. Healing Wish is hardly ever seen in OU and for that sole reason alone, running it on Scarf-Rachi is a great idea. The opponent may think, "His CB Terrakion has been burned. Threat averted!", and then you whip out Healing Wish and sweep the rest of their team.
It's also useful to use Healing Wish to provide yourself with some momentum as, in most scenarios, you'd move first and kill yourself and switch to your now-healthy switch in. Obviously it's also great when your Jirachi's useless / about to die.
 
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Froslass (F) @ Leftovers
Trait: Cursed Body
EVs: 252 Spd / 248 HP / 8 SAtk
Timid Nature
- Substitute
- Spikes
- Thunder Wave
- Blizzard / Ice Beam

It might seem like Froslass was totally gimped when Snow Cloak was banned, but it's actually still pretty cool. Being a spinblocker and hazard layer is Froslass's calling card in OU, so Spikes is on there. Substitute lets it play around Scizor and Thunder Wave is cool for team support (because crippling random things is cool). Blizzard is best on Hail teams, although Ice Beam still works if you're dumb and run it on weatherless (the extra 6% damage is great). It doesn't always last that long, but it's a pain in the ass for most spinners to handle due to Thunder Wave + Cursed Body (take THAT, Forretress!).
Really liked this set.. Can be very usefull
 

Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 64 Def / 252 HP / 56 Spd / 136 SDef
Careful Nature
- Substitute
- Roost
- Dragon Tail
- Hone Claws

This set can single-handedly carry teams. I found this set here and have incorporated it into my team.

I didn't design the EV's for this set, but they allow Kyrem-b to setup on resisted or weak special attacks. Once you switch into a weak attack, use Substitute. Then you can use Hone Claws to boost your attack and Roost to recover as needed. Dragon Tail is used to phaze pokemon as well as your only source of dealing damage. Kyurem-b likes Entry Hazards, however it isn't reliant upon them. If you, though, Stealth Rock helps break Focus Sashes. Spikes helps, but isn't mandatory.

Thought Roost helps to recover HP, Kyrem-b has no protection against status. Toxic is the absolute worst, with Regular Poison being the most benign. Still, avoid it if you can. Also, Kyrem-b should have a Substitute up as much as you can as it is an essential buffer against many frail but fast attackers (like DD Salamence for example, who OHKOs with Outrage without needing to boost up). Letting the Substitute take the hit lets you cleanly phaze them out and usually kill them.

Replays:
I'll post some as I find good ones, but here's a recent one.
Replay 1: (I'm 456456)
Kyurem-b is switched into Politoed because it takes minimal damage from most of its attacks and I didn't predict a status move. In hindsight, I should have set up one more Hone Claws against Starmie, so as to deal more damage later in the game.
This set is a very cool interesting one which I will immediately test out!

Quick Questions:

Do you switch out on the faster fighting types?

How do you deal with Therians? Do you think maybe an Ice move could help you?

Good Job man!
 

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