Except the fact that none of the moves he listed have a chance to miss they are all either 100% or instant hit.Ever heard of No Guard? His ability that makes moves NEVER MISS.
Except the fact that none of the moves he listed have a chance to miss they are all either 100% or instant hit.Ever heard of No Guard? His ability that makes moves NEVER MISS.
Yes, exactly. If he included Dynamicpunch, that wouldn't be the case, and then No Gourd would be actually useful. As it is, he went with Iron Fisting for an ability instead because he built the moveset around it.Except the fact that none of the moves he listed have a chance to miss they are all either 100% or instant hit.
Manectric:252+ Atk Talonflame Flare Blitz vs. 4 HP / 0 Def Thundurus: 211-249 (70.3 - 83%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Talonflame Brave Bird vs. 4 HP / 0 Def Thundurus: 105-124 (35 - 41.3%) -- 77.8% chance to 3HKO after Leftovers recovery
Mega Manectric:252+ Atk Talonflame Flare Blitz vs. 0 HP / 0 Def Manectric: 237-280 (84.3 - 99.6%) -- guaranteed 2HKO
Deoxys-S-1 252+ Atk Talonflame Flare Blitz vs. 0 HP / 0 Def Mega Manectric: 127-150 (45.1 - 53.3%) -- 35.5% chance to 2HKO
Stall teams do not like running against Pokemon that use Taunt, the standard "cookie cutter" stall team has a very difficult time setting up against this Talonflame. Heatran is out run and taunted before it can do anything of note, the same goes for Chansey & Skarmory. Quagsire runs the risk of switching into a Burn or Taunt directly, and Venusaur wants to stay as far away as possible. To show the utility of this Talonflame here are some calcs for some common moves stall Pokemon run.252+ Atk Talonflame Brave Bird vs. 252 HP / 4 Def Deoxys-S: 171-202 (56.2 - 66.4%) -- guaranteed 2HKO
Skarmory:4 SpA Heatran Lava Plume vs. 176 HP / 0 SpD Talonflame: 73-87 (21.4 - 25.5%) -- possible 5HKO after Leftovers recovery
Chansey:0 Atk Skarmory Brave Bird vs. 176 HP / 0 Def Talonflame: 142-168 (41.6 - 49.2%) -- guaranteed 3HKO after Leftovers recovery
0 Atk burned Skarmory Brave Bird vs. 176 HP / 0 Def Talonflame: 71-84 (20.8 - 24.6%) -- possible 6HKO after Leftovers recovery
Baton Pass, is a bigger issue, but the surprise value of this set, let's Talonflame play some mind games with the opponent that can work to the users advantage. Firstly Scolipede does not like staying in against Talonflame, period, standard lead Scolipede risks getting OHKOed outright. If your opponent decides to play smart and switch to something else they run the risk of getting hit with a taunt. Speaking of taunt it not only stops Baton Pass Smeargle from leading against Talonflame but also works as a great Espeon lure who is promptly handled by this set. Things to watch out for on Baton Pass are Zapdos & Vaporeon, who are both neutered by Taunt, and can be used as set up by Talonflame's team mates.Chansey Seismic Toss vs. 176 HP Talonflame: 100-100 (29.3 - 29.3%) -- guaranteed 5HKO after Leftovers recovery
Espeon:252+ Atk Talonflame Brave Bird vs. 248 HP / 0 Def Scolipede: 348-410 (107.7 - 126.9%) -- guaranteed OHKO
Final Words:252+ Atk Talonflame Brave Bird vs. 252 HP / 252+ Def Espeon: 154-183 (46.1 - 54.7%) -- 9.4% chance to 2HKO after Leftovers recovery
in return:
0 SpA Espeon Stored Power (20 BP) vs. 176 HP / 0 SpD Talonflame: 37-45 (10.8 - 13.1%) -- possibly the worst move ever
0 SpA Espeon Dazzling Gleam vs. 176 HP / 0 SpD Talonflame: 49-58 (14.3 - 17%) -- possible 9HKO after Leftovers recovery
Bulky Offence - http://replay.pokemonshowdown.com/ou-112150055
Bulky Offence - http://replay.pokemonshowdown.com/ou-112182774
Semi-Stall - http://replay.pokemonshowdown.com/ou-112187870
Hyper Offence - http://replay.pokemonshowdown.com/ou-112750333
Baton Pass - http://replay.pokemonshowdown.com/ou-113446807
Semi-Stall - http://replay.pokemonshowdown.com/ou-113453539
Stall - http://replay.pokemonshowdown.com/ou-113455540
I have used this set with swords dance and it is a very good way to show middle fingure to quaggy. But, i recommend using adamant because even with a negative nature hp grass 2hkos Quagsire which is the sole reason for using this.Prepare Uranus for stallbreaker Zard X
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 SAtk
Naughty Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Hidden Power [Grass]
The idea of this set is that Fire/Ground/Grass coverage hits basically anything on stall( the standard team iirc is Aegislash, Chansey, Mega Venusaur, Quagsire, Heatran, and Skarmory/Zapdos/Mandibuzz.) When you go out, you lure in quaggy, which is 2HKOed by HP Grass. But you may be asking, "Why not use outrage?" Well with outrage, you have that nasty side effect, where skarm comes in and whirlwinds you out. HP Grass eliminates the problem, and makes the team happy. This set also has sweeping potential with Dragon Dance, because it sweeps teams with its Fire/Ground coverage. HP Grass may be a niche option, but it really shines against stall.
Literally what does it have over Thundurus, Mega Manectric, or even fucking Raikou besides "muh bro". I don't think Heliolisk is viable in OU at all :// (I do like it though)This isn't shitty, so don't say it is ;-; I love this guy.
I've fallen in love with him.
Heliolisk @ Choice Specs
Ability: Dry skin, timid nature.
Max speed and Sp. Atk.
Volt switch, HP ice, surf/dark pulse, focus blast.
He does a ton of damage, and can ko MPinsir, Keldeo, and 40% of the time charizard! while being healed by +4 aqua jets and locked Keldeo. He also isn't weak to stealth rock.
Can outspeed chomp, as well.
Otherwise outclassed for the most part by thundurus ;-;
contradicting yourself, really? it happened to be just what my team needed, so i decided to post it here for others to see if it could work for them. it's the CREATIVE sets thread.Guys, first thing I want to talk about: Do not slap Assault Vest / Weakness Policy on anything! Assault Vest Celebi, really? It has so many things going for it, it doesn't even need Assault Vest. Here's what an Assault Vest user needs:
If you lack Drain Punch / Giga Drain I do not see that much use with the lack of recovery.
- Recovery
- Power
- HP
Celebi has much better things to be doing such as Baton Pass, Thunder Wave, Heal Bell, Calm Mind, Swords Dance even, it's a waste to run it if you're losing on all these Defensive capabilities.contradicting yourself, really? it happened to be just what my team needed, so i decided to post it here for others to see if it could work for them. it's the CREATIVE sets thread.
recovery: see giga drain.
power: modest gives 327 special attack. nothing groundbreaking, but decent.
hp: okay, but celebi still isn't exactly frail with base 100 hp even when not invested.
Still doesn't stop Celebi from being a bad Assault Vest user. Grass is pretty mediocre offensively, and Celebi doesn't have the offenses to make an all out attacking set with no boosting item worth running, never mind being weak to nearly everything. There's no way you're going to heal enough to actually make Giga Drain worth using, its piss weak and every team runs something that resists Grass (Aegislash, Bisharp, Pinsir, Talonflame, Dragonite, Heatran, anything with substantial special bulk and can hit back works too). Imo if you run Celebi at all this gen, you run Tinkerbell or BP, there really isn't any other niche that Bi is worth picking over something else.contradicting yourself, really?
you mention swords dance but then there are things like scolipede who do that but better because of things like speed boostCelebi has much better things to be doing such as Baton Pass, Thunder Wave, Heal Bell, Calm Mind, Swords Dance even, it's a waste to run it if you're losing on all these Defensive capabilities.
i'd like to say that earth power makes heatran not have a fun time especially with rocks up. maximum bulk heatran takes a minimum of 60% and assault vest assures celebi doesn't mind the incoming lava plume too much. a lot of other great pokemon are beat by talonflame, aegislash, etc, but they're still ou. dealing with them is what the other five members of your team are for. latios is still amazing even though tyranitar exists. dragonite is still good even though stealth rocks exist (and now fairy too).Still doesn't stop Celebi from being a bad Assault Vest user. Grass is pretty mediocre offensively, and Celebi doesn't have the offenses to make an all out attacking set with no boosting item worth running, never mind being weak to nearly everything. There's no way you're going to heal enough to actually make Giga Drain worth using, its piss weak and every team runs something that resists Grass (Aegislash, Bisharp, Pinsir, Talonflame, Dragonite, Heatran, anything with substantial special bulk and can hit back works too). Imo if you run Celebi at all this gen, you run Tinkerbell or BP, there really isn't any other niche that Bi is worth picking over something else.
Heatran is a valid point, I forgot about Earth Power, so my bad on that one. The issue with the others isn't so much that they threaten out Celebi, which is to be expected, but that they (and so many others) make recovering with Giga Drain extremely difficult, to the point that you can't viably take more than a couple hits before getting wiped because you can't do enough for Giga Drain to heal you for any substantial amount, which doesn't work out for a Pokemon intended to be switching in and out repeatedly throughout a match. Having your sole source of recovery be so badly limited by common Pokemon makes Giga Drain a poor recovery move in general.i'd like to say that earth power makes heatran not have a fun time especially with rocks up. maximum bulk heatran takes a minimum of 60% and assault vest assures celebi doesn't mind the incoming lava plume too much. a lot of other great pokemon are beat by talonflame, aegislash, etc, but they're still ou. dealing with them is what the other five members of your team are for. latios is still amazing even though tyranitar exists. dragonite is still good even though stealth rocks exist (and now fairy too).
i'm not trying to say it's amazing, but it filled a huge hole in my best team, which is why i posted it here. how do you do well in pokemon? get a good team. just slapping together everyday sets isn't going to give much synergy to your team. i started with a life orb but was tired of getting killed by gengar, heatran, etc, so found my way to this unorthodox set that worked. i so deeply apologize for sharing something i've had success with in the creative sets thread.
people these days. >_<
Well then it's obvious you don't have much experience with Celebi. Celebi is amazing at Baton Passing because of all the things it can pass - Nasty Plot/Calm Mind/Swords Dance. Also, 100/100/100 bulk is not bad at all. I think you know near to nothing about Celebi, because it can do so many support things, especially Heal Bell and Thunder Wave.Celebi has much better things to be doing such as Baton Pass, Thunder Wave, Heal Bell, Calm Mind, Swords Dance even, it's a waste to run it if you're losing on all these Defensive capabilities.
I think you misread that completely... Chesnaught is actually endorsing all of those things. re Celebi, I think BlackLight got most of the points down regarding it's flaws, and it seems sort middling to me. Like, it's a good Pokémon in some ways and a bad Pokémon in other ways, and most of the time that isn't good enough for OU. Assault Vest just restricts it too much I think, compared to Pokémon like Conkeldurr and Tangrowth that have all the utility they need in their offensive moves and abilities.Well then it's obvious you don't have much experience with Celebi. Celebi is amazing at Baton Passing because of all the things it can pass - Nasty Plot/Calm Mind/Swords Dance. Also, 100/100/100 bulk is not bad at all. I think you know near to nothing about Celebi, because it can do so many support things, especially Heal Bell and Thunder Wave.
Excuse me, but I read that pretty well. He thinks Celebi has better things to do than baton passing and supporting the team. I think he's wrong.I think you misread that completely... Chesnaught is actually endorsing all of those things. re Celebi, I think BlackLight got most of the points down regarding it's flaws, and it seems sort middling to me. Like, it's a good Pokémon in some ways and a bad Pokémon in other ways, and most of the time that isn't good enough for OU. Assault Vest just restricts it too much I think, compared to Pokémon like Conkeldurr and Tangrowth that have all the utility they need in their offensive moves and abilities.
Excuse me, but I read that pretty well. He thinks Celebi has better things to do than baton passing and supporting the team. I think he's wrong.
Bolded the important bits and added a comment. He's saying that Celebi has more relevant options than Assault Vest, and then he goes on to list those relevant options. He's actually agreeing with you, so no need to create an argument where there isn't one.Celebi has much better things to be doing such as Baton Pass, Thunder Wave, Heal Bell, Calm Mind, Swords Dance even, it's a waste to run it ('it' as in Assault Vest) if you're losing on all these Defensive capabilities.
Oh, pardon.Bolded the important bits and added a comment. He's saying that Celebi has more relevant options than Assault Vest, and then he goes on to list those relevant options. He's actually agreeing with you, so no need to create an argument where there isn't one.