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Completed Darkamber vs C$FP with Smeargle cooking Soup

Discussion in 'ASB' started by jayjinde, Nov 27, 2011.

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  1. jayjinde

    jayjinde

    Joined:
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    694
    C$FP's Team:
    Heavy Head the Aggron (open)
    [​IMG]
    Aggron [Heavy Head] (Male)
    Nature: Careful (+ to Special Defense, - from Special Attack)
    Type: Rock/Steel
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 2: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 3: Heavy Metal (DW) [unlocked]
    Type:Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 50
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20

    EC: 9/9
    MC:
    1
    DC:
    5/5

    Attacks:

    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Tail
    Metal Burst
    Heavy Slam
    Double-Edge

    Curse
    Head Smash
    Iron Head
    Counter

    Earthquake
    Shadow Claw
    Rock Slide
    Giga Impact

    Moves: 20

    Brains the Metagross (open)
    [​IMG]
    Metagross [Brains] (Genderless)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2: Light Metal (DW)
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60 [70/1.15=60.87]
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC:
    0
    DC:
    3/5

    Attacks:

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Meteor Mash
    Hammer Arm
    Psychic
    Agility

    Iron Defense
    Iron Head
    Zen Headbutt

    Earthquake

    Moves: 14

    Smeargle (open)
    [​IMG]
    Smeargle (Useless) (M)
    Nature: Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.)
    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 87 (75*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    EC: N/A
    MC: 0
    DC: 3/5

    Attacks:
    Haze
    Will-O-Wisp
    Hypnosis
    Reflect
    Light Screen
    Snatch
    Recover
    Imprison
    Confuse Ray
    Night Shade
    Counter
    Mirror Coat
    Volt Switch
    Protect
    Substitute
    Spore
    Pain Split
    Fake Out
    Taunt
    Bide
    Snatch
    Endure
    Sketch Slot
    Sketch Slot
    Sketch Slot
    Sketch Slot
    Sketch Slot
    Sketch Slot
    Sketch Slot
    Sketch Slot
    Sketch Slot

    Moves: 22



    Duclohm (open)

    [​IMG]
    Duclohm - Hydra (F)
    Nature: Modest (+1 to Special Attack; -1 to from Attack)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 8/9
    MC: 0
    DC: 3/5

    Attacks:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Slack Off
    Discharge
    Hurricane
    Dragon Tail

    Heal Bell
    Hydro Pump
    Magnet Rise

    Thunderbolt
    Dragon Pulse
    Flamethrower
    Thunder
    Substitute

    Smeargle's Unown Soup:
    Smeargle learns 3 Moves automatically
    Amber, learn your moves and post R2 actions, then C$FP can post his R2 actions, then I'll ref both rounds.
    Also, don't worry about Dark Void, she learned that in another battle going on concurrently with this one
  2. C$FP

    C$FP

    Joined:
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    Messages:
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    Round one of boring-ness, gogogo! Since nothing has any effect, I may as well try to raise my stats.

    Metagross: Agility * 3

    Aggron: Hone Claws * 3
  3. Darkamber8828

    Darkamber8828

    Joined:
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    Messages:
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    r1: smeargle sketches encore, torment, agility

    r2: smeargle spore aggron, reflect, will-o-wisp aggron

    if aggron uses unown: magic coat when you use spore or will-o-wisp, aim at metagross instead

    duclohm evolves and gets overcoat instead of sheer force, but nobody cares because it isn't unlocked yet

    Cyclohm (open)

    [​IMG]
    Cyclohm - Hydra (F)
    Nature: Modest (+1 to Special Attack; -1 to from Attack)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Slack Off
    Discharge
    Hurricane
    Dragon Tail

    Heal Bell
    Hydro Pump
    Magnet Rise

    Thunderbolt
    Dragon Pulse
    Flamethrower
    Thunder
    Substitute

    Moves: 22


    cyclohm: Flamethrower ~ Thunderbolt ~ Flamethrower (METAGROSS)

    If Metagross uses Evasive Agility AND you don't have a substitute, use Substitute (25 HP) and push actions back.
  4. jayjinde

    jayjinde

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    Amber, you don't have Spore yet, the other match didn't finish
  5. Darkamber8828

    Darkamber8828

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  6. jayjinde

    jayjinde

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    riiight, you got Dark Void in the other battle, carry on
  7. C$FP

    C$FP

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    "Here goes!"

    Metagross: Hammer Arm (Smeargle), Brick Break (Unown B @ Smeargle), Hammer Arm (Smeargle)

    Aggron: Protect (Unown P), Heavy Slam (Smeargle) * 2
  8. Darkamber8828

    Darkamber8828

    Joined:
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    WAIT ALSO EQUIPPING AMULET COIN ON SMEARGLE ADFASDFASDF I ALWAYS FORGET
  9. jayjinde

    jayjinde

    Joined:
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    Messages:
    694
    Smeargle draws Amber like one of his French girls, and learns Encore, Torment, and Agility. Amber, forgetful as usual, threw a large coin at Smeargle, but missed and it went in the soup. Just kidding, Smeargle caught it.

    Aggron uses Protect to stop Smeargle from using Spore on it. Cyclohm, newly evolved, fires off a Flamethrower at Metagross, who chooses to damage Smeargle with Hammer Arm.

    Smeargle then sets up a Reflect. Cyclohm fires off a Thunderbolt at Metagross. Aggron fires off a Heavy Slam, causing huge damage due to Aggron's heavy, iron exterior. Metagross decides to break the Reflect with a Brick Break aimed at Smeargle.

    Smeargle, not liking Aggron, decides to burn it with Will-O-Wisp, but misses. Cyclohm uses another Flamethrower on Metagross. Aggron sits on Smeargle with Heavy Slam again, and Metagross uses another Hammer Arm which faints Smeargle.

    Calcs (open)

    Duoclohm used Evolve.
    Duoclohm evolved into Cyclohm!
    -20 EN

    Aggron used Protect.
    -7 EN

    Smeargle used Spore on Aggron.
    But it failed.
    -8 EN

    Cyclohm used Flamethrower on Metagross.
    9987 (Crit, no)
    (10 + 3) * 1.5 = 19.5 = 20 DMG
    3904 (Burn, no)
    -7 EN

    Metagross used Hammer Arm on Smeargle.
    2075 (Hit, yes)
    963 (Crit, no)
    (10 + 5.5) * 1.5 = 23.25 = 23 DMG
    - 7 EN

    Smeargle used Reflect.
    -7 EN

    Cyclohm used Thunderbolt on Metagross.
    3011 (Crit, no)
    (10 + 3 + 3) = 16 DMG
    1163 (Para, no)
    -6 EN

    Aggron used Heavy Slam on Smeargle
    1056 (Crit, no)
    (4 + (8 - 4) * 2 + 3 + 3 - 5) = 13 DMG
    -9 EN

    Metagross used Brick Break on Smeargle.
    9038 (Crit, no)
    (8 + 5.5) * 1.5 = 20.25 = 20 DMG
    -6 EN

    Smeargle used Will-O-Wisp on Aggron.
    8624 (Hit, no)
    -7 EN

    Cyclohm used Flamethrower on Metagross.
    3212 (Crit, no)
    (10 + 3) * 1.5 = 19.75 = 20 DMG
    7189 (Burn, no)
    -7 EN

    Aggron used Heavy Slam on Smeargle.
    2385 (Crit, no)
    (12 + 3 + 3) = 18 DMG
    -13 EN

    Metagross used Hammer Arm on Smeargle.
    1199 (Hit, yes)
    6252 (Crit, no)
    (10 + 5.5) * 1.5 = 23.25 = 23 DMG
    -7 EN

    Post Round:
    Pokemon:[​IMG][​IMG]|[​IMG][​IMG]
    HP:...............110.............KO.................100.............44
    EN:................60..............KO..................75.............80
    Status:..........N/A.........Smashed.............N/A...........N/A

    C$FP, you're up
  10. C$FP

    C$FP

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    Synchronized EQ * 3. If Cyclohm uses Magnet Rise, have Aggron Head Smash and Metagross Smack Down (Unown S) that action. If Unown S is taken when Metagross tries to use Smack Down, have Aggron spam Head Smash and Metagross spam Zen Headbutt.
  11. Darkamber8828

    Darkamber8828

    Joined:
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    By all means, kill yourselves for me. There's a 50% chance that you'll be hitting each other with super effective moves, and this pleases me greatly.

    Flamethrower ~ Thunderbolt ~ Flamethrower (METAGROSS)

    If you win the speed tie with Metagross on A2 or A3, replace that action with Slack Off, but only once.

    Once Metagross dies, Unown: Counter, Magnet Rise, Hydro Pump Aggron.
  12. jayjinde

    jayjinde

    Joined:
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    Cyclohm decides it wants revenge on Metagross for fainting Smeargle, and fires off a Flamethrower into its face. Metagross and Aggron both decide to cause tremors, causing big damage to Cyclohm at the cost of hitting each other.

    Cyclohm hurls a Thunderbolt at Metagross, who is struck so hard, it faints. Aggron decides to stick with the plan of firing off Earthquakes at Cyclohm.

    Cyclohm decides to use Hydro Pump on the lone Aggron, who apparently prefers its soup shaken, not stirred, and uses Earthquake again.

    Calcs (open)

    Cyclohm used Flamethrower on Metagross.
    9421 (Crit, no)
    (10 + 3) * 1.5 = 19.5 = 20 DMG
    7298 (Burn, no)
    -11 EN

    Aggron used Earthquake.
    Cyclohm:
    1321 (Crit, no)
    (7.5) * 1.5 = 11.25 = 11 DMG
    Metagross:
    3773 (Crit, no)
    (7.5 - 1.5) * 1.5 = 9 DMG
    -7 EN

    Metagross used Earthquake.
    Cyclohm:
    5672 (Crit, no)
    (7.5 + 2.5) * 1.5 = 15 DMG
    Aggron:
    5834 (Crit, no)
    (7.5 - 1) * 2.25 = 14.625 = 15 DMG
    -7 EN

    Cyclohm used Thunderbolt on Metagross.
    3381 (Crit, no)
    (10 + 3 + 3) = 16 DMG
    Metagross Fainted
    +1 KOC Cyclohm
    -6 EN

    Aggron used Earthquake.
    2228 (Crit, no)
    (10) * 1.5 = 15 DMG
    -11 EN

    Aggron used Earthquake.
    1903 (Crit, no)
    (10) * 1.5 = 15 DMG
    -15 EN

    Cyclohm used Counter
    15 * 1.5 = 22.5 = 23 DMG
    -14 EN


    Post Round:
    Pokemon:[​IMG][​IMG]|[​IMG][​IMG]
    HP:................54..............KO................62.............KO
    EN:................33..............KO................42.............KO
    Status:..........N/A.........Smashed...........N/A......A bit shook up

    Amber, actions
  13. Darkamber8828

    Darkamber8828

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    er, can i use counter instead of hydro pump

    sorry if i wasn't clear

    that's why there were commas instead of "~"s or whatever they're called

    Unown: Aura Sphere ~ Hydro Pump ~ chill
  14. C$FP

    C$FP

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    Ok, I am assuming jayjinde hasn't seen synchronized EQ's before, but whatever, we are still in the lead.

    Head Smash, Earthquake, Head Smash
  15. jayjinde

    jayjinde

    Joined:
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    From what I hear on IRC, Synch'd EQs require them to be at the same speed.
    And I fixed the Counter thing.

    Anyways, Cyclohm pulls the A out of the soup and fires off a powerful sphere of Aura. Aggron decided to start HEAD SMASHING!!!!!

    Cyclohm fired off a Hydro Pump, causing Aggron to start more tremors.

    Cyclohm, now quite winded, decided to chill. Aggron decided to finish off Head Smashin' and KOed Cyclohm.

    C$FP wins!

    Calcs (open)

    Cyclohm used Aura Sphere
    4037 (Crit, no)
    (9 + 3) * 2.25 = 27 DMG
    -7 EN

    Aggron used Head Smash
    5405 (Hit, yes)
    1384 (Crit, no)
    (18 + 3) = 21 DMG
    -12 EN

    Cyclohm used Hydro Pump
    1536 (Hit, yes)
    7932 (Crit, no)
    (12 + 3) * 1.5 = 22.5 DMG
    -8 EN

    Aggron used Earthquake
    4271 (Crit, no)
    (10) * 1.5 = 15 DMG
    -7 EN

    Cyclohm used Chill
    +12 EN

    Aggron used Earthquake
    5938 (Hit, yes)
    4087 (Crit, no)
    (18 + 3) = 21 DMG
    -12 EN


    Rewards:
    ME: 5UC

    Darkamber8828: 3CC
    Smeargle: 2MC, 1DC, Sketched Encore, Torment, and Agility
    Cyclohm: 2MC, 1DC, 1KOC

    C$FP: 2CC
    Metagross: 3MC, 1KOC
    Aggron: 3MC, 1KOC

    Now, I'm gonna grab a bowl of soup, claim my counters, and then laugh my ass of when Amber's moves aren't sketchable because Deck bans learning moves here.
  16. Darkamber8828

    Darkamber8828

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    the stupid thing is i could have won if I attacked, somehow I thought I could tank another round -_-

    T___T

    GG C$FP EQ is op
  17. C$FP

    C$FP

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    GG DarkAmber, and thanks for reffing, jayjinde! (I guess I thought a speed difference of 10 would be low enough for synched EQ's)
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