Stall doesn't take much prediction if you ask me. Sure you gain information and can predict, but really, what are you predicting if you don't attack (I call prediction using focus blast to cripple a heatran that expected shadow ball). In stall vs stall you may claim that you need prediction to use whirlwind or attack so as to prevent wish from healing certain poke (like in obi's example) but really, you just can't OHKO anything, so you will eventually be at the same position and sooner or later you will misspredict and let them heal with wish. Also stall is not long term thinking. You have to determine what are your key pokes and prevent them from dying. All the reasoning now is lineal and easy: recover, recover, sub, seed, recover, switch in a wall for this poke, whirlwind, whirlwind, roost, set up. That involves low long term thinking.
However stall is effective. It's more like: if your team has advantage against yor foe's, you win. But it's ultra boring. In offensive you relly on understanding the oponent. Predict foe's move/switch and use a denting/koing hit at the right time. It's like: kill or get killed, just one shot.
I have to disagree with obi when he says that in offensive you don't have information to predict. You would be surprised how little information I need to predict well and win a battle.
Stall and offensive is like, what do you rely on? Perfect team design or your ability to understand the foe. Both are valid strategies for pro-gaming, however offensive is more entertaining imo, since it's more psychological and has ups and downs.
When I play an amateur staller it's boring. There's some point in the game where I'm positive the battle is mine but will need 15 minutes to finish it since I need to play conservative. On offensive, when I'm certain I'll win, it takes like one min to achieve the victory.
However stall is effective. It's more like: if your team has advantage against yor foe's, you win. But it's ultra boring. In offensive you relly on understanding the oponent. Predict foe's move/switch and use a denting/koing hit at the right time. It's like: kill or get killed, just one shot.
I have to disagree with obi when he says that in offensive you don't have information to predict. You would be surprised how little information I need to predict well and win a battle.
Stall and offensive is like, what do you rely on? Perfect team design or your ability to understand the foe. Both are valid strategies for pro-gaming, however offensive is more entertaining imo, since it's more psychological and has ups and downs.
When I play an amateur staller it's boring. There's some point in the game where I'm positive the battle is mine but will need 15 minutes to finish it since I need to play conservative. On offensive, when I'm certain I'll win, it takes like one min to achieve the victory.