Da Battle of Dirty People (in a tournament arena). Hey guys, welcome to this upcoming battle between DECK_KNIGHT and DESTINY_WARRIOR. This match seems set to be an exciting prospect, and I hope you all enjoy the battle. Good luck, and have a prosperous battle! Rules: Pokemon: 1v1 Format: Singles DQ: 1 days Items: None Abilities: All Switch: PINEAPPLES!!! Move restrictions: 1 Recover / 3 Chills Now that thats over, lets check out the arena for today's match! The Arena!!! A grass moat area, 100 by 80 metres. The Teams!!! Deck_Knight: Shellos(*) [AquaVelva] (F) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 3(+) SpD: Rank 3 Spe: 29 (34 / 1.15v = 29) (-) EC: 5/6 MC: 0 DC: 5/5 (Unlocked) Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. Attacks: Mud-Slap(*) Mud Sport(*) Harden(*) Water Pulse(*) Mud Bomb(*) Hidden Power (Fire 7)(*) Rain Dance(*) Body Slam Muddy Water Recover Stockpile(*) Clear Smog(*) Yawn(*) Toxic Ice Beam(*) Protect Rest(*) Scald(*) Destiny_Warrior: BigJaws(Carvanha)(Male) Types Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats Rash nature(adds 1 Rank to SpA, subtracts 1 Rank from SpD) HP: 90 Atk: Rank 3 Def: Rank 1 SpA: Rank 4(+) SpD: Rank 0(-) Spe: 65 EC: 0/6 MC: 0 DC: 0/5 Abilities Rough Skin(Innate): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Dream World(Locked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Attacks Bite Leer Rage Focus Energy Scary Face Ice Fang Screech Swagger Crunch Hydro Pump Thrash Ancientpower Waterfall Ice Beam Protect How the match will be played: Destiny_Warrior chooses moves. Deck_Knight chooses moves. I ref. Lets do this.