Resource DOU Effective Cores

#76
252+ SpA Life Orb Tapu Lele Psychic vs. 252 HP / 76+ SpD Venusaur-Mega: 307-361 (84.3 - 99.1%) -- guaranteed 2HKO
96 Spe allows regular Venusaur to outspeed Deo-A in TW or take an advantage of Sun.
Rest dumped into DEF.
Ok, I getcha. Thanks for the info, fam. Is there any Sp Atk investment that would be noteworthy with the remaining EVs that were put into Defense?
 
#77

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Iron Head
- Sucker Punch
- Ice Punch
- Protect

Hoopa-Unbound @ Misty Seed
Ability: Magician
EVs: 192 HP / 224 Atk / 92 Def
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect

This is a p cool offensive trick room core that does p well on both full and semi tr teams. Hoopa can chunk p much every common steel right now for mawile (so aegislash, tran, celesteela, w/e) and mawile p much craps on the few things that can wall hoopa (t tar, intimidate mons). I mean, they dont have a ton of synergy, but between the two of them, you can chunk every pokemon in doubles for at least 50-60%. I'm running misty seed on hoopa cuz i have tapu fini, but you can p much run w/e you want. Mawile's got a great movepool, so just run whatever your team needs some help with. it gets ice punch for lando and mence, fire fang for ferro and celesteela, and like a bunch of other stuff. The only mon that can switch in safely-ish is heatran, and that still takes like 40% from a sucker punch. Mega Maw is actually sick af in this meta, it switches in safely on like 75% of the top tier threats, and like nothing can switch in on it
 
#78
whats good its ya boi coming back at you with a sick double post got another core lol



Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Spectral Thief
- Close Combat
- Hidden Power [Ice]
- Protect

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Tailwind
- Protect


Marsh + Char Y is a p cool offensive core. Charizard mindlessly spams heat wave while marsh deals with t tar, snorlax, salamence, lando t, zygarde, and heatran. You need some chip damage to guarantee KOs on mega mence, ass vest lando t, and zygarde, so be aware of that. If they switch into a zard heat wave, you can follow up with hp ice, and that will be enough damage in all three cases. just dont try and snipe them turn one, cuz you'll get slam jam'd. btw, thats why im running hasty > jolly on marsh; you dont actually guarantee any extra ohko's by doing it, but you do a lot more damage to the stuff you dont, its worth doing imo.

The zard set isnt super important here, it should vary depending on the rest of your team. This particular spread is max spatk, enough speed to outspeed adamant max speed lando t, with hp as the dump stat.

This core has some trouble with zapdos and tapu koko, so make sure you're running scarf mamoswine to deal with those two. also this core doesnt like trick room and speed control in general, so have some checks for that.
 
#79
This thread needs some new life!



Mega Tyranitar + Amoonguss + Tapu Lele
  • Amoonguss uses Rage Powder to help keep Tyranitar safe while it sets up with Dragon Dance
  • This duo has perfect type synergy; Amoonguss comfortably absorbs all the single-target moves Tyranitar is weak to, while Tyranitar in turn has good matchups against Psychic-types, Flying-types and Fire-types
  • A secondary benefit of this core is it checks opposing rain, hail and sun teams relatively well
  • AuraRayquaza edit: "I would say scarf lele + mtar is a very good core too, maybe just add it on the end of mtar + amoong. Being able to block bp from scizor and also outspeed + ko marsh is huge."

    Tyranitar-Mega @ Tyranitarite
    Ability: Sand Stream
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Rock Slide
    - Crunch
    - Protect

    Amoonguss @ Wiki Berry
    Ability: Regenerator
    EVs: 240 HP / 72 Def / 196 SpD
    Sassy Nature
    IVs: 0 Atk / 0 Spe
    - Spore
    - Rage Powder
    - Sludge Bomb
    - Protect

    Tapu Lele @ Choice Scarf
    Ability: Psychic Surge
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Moonblast
    - Dazzling Gleam
    - Focus Blast


Alolan Ninetales + Scarfed Victini
  • Choice Scarf Victini is able to outspeed and OHKO most fast attackers with Final Gambit, giving Alolan Ninetales a clean shot at setting Aurora Veil
  • Opposing weather setters disrupt this lead by preventing Aurora Veil from being set
  • Shadow Sneak Marshadow also disrupts this lead by significantly dropping Victini's HP before it can use Final Gambit
  • AuraRayquaza edit: "victini needs at least enough attack to ohko 4/0 mgar, which outspeeds + ohkos ninetales. 116 attack evs does that."

    Ninetales-Alola @ Light Clay
    Ability: Snow Warning
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Blizzard
    - Aurora Veil
    - Encore
    - Protect

    Victini @ Choice Scarf
    Ability: Victory Star
    EVs: 140 HP / 116 Atk / 252 Spe
    Jolly Nature
    - Final Gambit
    - V-create
    - Bolt Strike
    - U-turn


Mega Gengar + Tapu Lele
  • Marshadow severely threatens Mega Gengar with Shadow Sneak, which can OHKO Mega Gengar, but Psychic Terrain turns the tables and allows Mega Gengar to outspeed and OHKO Marshadow.
  • The specific sets aren't important, so just defer to the respective analyses for these two Pokemon.


Torkoal + Tapu Bulu + Diancie (the GenOne special)

  • Tapu Bulu is one of the best Trick Room breakers, but TR Bulu archetypes are severely weak to Amoonguss's Spore.
  • Torkoal allows "full Trick Room" teams to check Amoonguss by under-speeding and KO'ing it with Sun-boosted Fire STAB.
  • Weakness Policy Diancie gets more gain and less pain when sun and/or Grassy Terrain are set up. Just make sure you bring solid checks to Steel-types.
  • A secondary benefit of this core is it checks opposing rain teams relatively well.

    Torkoal @ Assault Vest
    Ability: Drought
    EVs: 240 HP / 252 SpA / 16 SpD
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Eruption
    - Flamethrower
    - Earth Power
    - Solar Beam

    Tapu Bulu @ Assault Vest
    Ability: Grassy Surge
    EVs: 252 HP / 136 Atk / 120 SpD
    Brave Nature
    IVs: 0 Spe
    - Wood Hammer
    - Horn Leech
    - Superpower
    - Stone Edge


    Diancie @ Weakness Policy
    Ability: Clear Body
    EVs: 252 HP / 252 Atk / 4 Def
    Brave Nature
    IVs: 0 Spe
    - Diamond Storm
    - Moonblast
    - Trick Room
    - Protect
Also, nomming the following cores to be removed:
Also, considering some of these cores were posted as far back as 9 months ago, it may be worth revising some of the posted sets. For example, Fini + Zap is still a top-tier core but there are better spreads/sets for both mons at this point. Perhaps for cores that rely on generic/common sets, we can just link to the Smogon Dex analyses?
 
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#80
I would say scarf lele + mtar is a very good core too, maybe just add it on the end of mtar + amoong. Being able to block bp from scizor and also outspeed + ko marsh is huge.

Also while this isnt the ev spread thread, victini needs at least enough attack to ohko 4/0 mgar, which outspeeds + ohkos ninetales. 116 attack evs does that