biggie
champ
Gonna go ahead and throw out two new challenges. I will forgo the choice of arena to the acceptor so long as it is nothing too outlandish/restricting.
1v1 Singles
2 day DQ
0 Recoveries/2 Chills
I'd like to give this a go. No fully evolved mons if that's okay.
Arena: some farm area
- there are cows mooing, sheeps baaing, roosters cockadooing, pigs oinking, etc. uh yeah they're actually not doing anything in particular - they're just there to watch the battle :) (kill any of them and die)
- any move is allowed; there's a nearby lake for water needs, trees and grassland at places, and some random dirt near the lake.
- basically there really isn't any restrictions!
deadfox 081's team:
Rhydon [Staba] (M)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus..
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
EC: 8/9
MC: 0
DC: 5/5
Abilities:
Lighting Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Take Down
Drill Run
Stone Edge
Megahorn
Chip Away
Hammer Arm
Earthquake
Rock Slide
Bulldoze
Shadow Claw
Dragon Tail
Crunch
Ice Fang
Dragon Rush
ThunderPunch
Fire Punch
Ice Punch
Aqua Tail
Flora's team:
Clefairy (Fennel) (F)
Nature: Mild (+SpA, -Def)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 35
EC: 4/9
MC: 0
DC: 1/5
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Attacks:
Pound
Charm
Encore
Sing
Doubleslap
Sweet Kiss
Copycat
Magical Leaf
Minimize
Follow Me
Defense Curl
Wake-Up Slap
Light Screen
Wish
Aromatherapy
Substitute
Flamethrower
Dig
Thunder Wave
Ice Beam
Counter
Elekid (Ixia) (F)
Nature: Hasty (+Spe | -Def | +30% Acc).
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
EC: 3/9
MC: 0
DC: 0/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Attacks:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder
Cross Chop
Fire Punch
Ice Punch
Double Team
Substitute
Focus Punch
Psychic
Rain Dance
Hidden Power Water (7)
Protect
Counter
DynamicPunch
Magnet Rise
Rebble (Thistle)
Nature: Modest (+SpA, -Atk).
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
AncientPower
Earth Power
Flamethrower
Energy Ball
Protect
Action one: deadfox081 sends out
Action two: Flora sends out and issues actions
Action three: deadfox081 issues actions
Action four: I ref
Action five: ???
Action six: Profit!
(Please excuse a slight delay as I must run things through my tutor ref)
Abilities = All
Switch = N/A
GO!