This sounds truly crazy, but this build can take so many hits and is an absolute menace to steel types. So far I have only tested this build using a stall team. (2 sweepers, SkarmaBlissaCruel.) My longest win while actively using him had 81 turns. Item: Eviolite Impish/Careful. -Impish seems to be more viable because it seems as if more OU pokemon are physical attackers. Although, either nature works well. -Adamant is also an option for some extra attack power. 252 defense/252 special defense/4 attack. 0 HP IV'S!!!! -Your basic stall spread. -0 IV's is extremely important for a better pain split. -You can take 52 EV's from either stat to add to attack and still be incredibly bulky. I wouldn't do this on top of adamant nature though; most of the time you won't be using shadow sneak. Moveset Will-o-wisp. - Will take down most steel types. Great for survivability too. Substitute. - To help reduce your health and to protect from status ailments, and crits. Dusclops is useless under paralysis. Shadow Sneak. - First priority move. Much needed to take down a foe before they heal themselves. Don't try to kill them with this alone though, burn will do most of the work. Pain Split. - Combines your hp and your opponents hp, and gives 50% of that sum to both you and your opponent. Since Dusclops has very low HP, this move is insanely useful. Dusclops from a strategical view point. 1. Being a Ghost type, he has immunity to rapid spin, which makes him perfect for stall teams. Set up spikes and then just switch to him when you see a tentacruel, starmie, or forretress. 2. With will-o-wisp, he serves as a danger to steel type pokemon. (Because they can't be poisoned, but...) 3. Can be a danger to a lot of sweepers. 4. Pretty much one of your only bulky/viable ghost types. 5. Amazing when used with Blissey. Heal bell will be great for status effects. It will also be very easy to get Wish off since Dusclops can take so many hits.