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End-of-Turn Effects

Discussion in 'Stark Mountain' started by david stone, Sep 9, 2007.

  1. A$AP DARKY

    A$AP DARKY mfw i see alison brie
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    Trace is yes.

    I switched my Porygon2 into a Yanmega, and it got the Speed Boost the same turn.
  2. Peterko

    Peterko Never give up!
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    the order of spikes/SR is always (no matter when they are placed)

    1. toxic spikes - "(badly) poisoned"
    2. spikes - "hurt by spikes"
    3. stealth rock - "pointed stones dug into"


    the order in which pokémon are sent out seems

    R1 challenger first (in-game always the foe)
    R2 if both fainted due to explosion, the exploding side´s pokémon is sent out first, it doesn´t seem to depend on speed, or more specifically turn order (tested faster/slower incoming and faster/slower exploder) - it could depend on who chooses the pokémon first but that would mean that the in-game foe trainer always gets to choose after you

    someone needs to test it in link/wi-fi battles, which I can´t
  3. Peterko

    Peterko Never give up!
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    tailwind before rain
    tailwind before wish
    safeguard before tailwind

    tailwind is 1.3 or 2.0, IMO 1.3 because it´s a positive party effect like the other three


    dry skin (33 speed) before black sludge (90 speed)
    dry skin before sticky barb on the same pokémon
    black sludge (71 speed) before sticky barb (33 speed)
    speed boost after rain, before black sludge on the same pokémon
    dry skin before gravity

    weather affected abilities (rain dish, dry skin, hydration and ice body) are 4.0 instead of 6.0 (5.0 before this post)

    NOTE: black sludge on a non-poison type does 1/8 not 1/16 damage each turn


    shed skin after hail, before lefties and leech seed
    black sludge (71 speed) before shed skin (10 speed)
    leftovers and leech seed (faster) before speed boost and black sludge (slower)
    speed boost and black sludge (faster) before leftovers and leech seed (slower)

    shed skin is 6.0, just like speed boost


    someone mentioned the ability bad dreams, there is also the move nightmare with a similar effect (1/4 instead of 1/8 HP during sleep), I don´t have a darkrai so I´ve tested only nightmare

    leftovers before nightmare
    leech seed before nightmare, curse after nightmare

    nightmare is placed where poison, burn and poison heal are (6.4), they can´t collide either


    leech seed before sticky barb
    nightmare before sticky barb
    sticky barb before perish count
    curse before sticky barb
    sand tomb before sticky barb
    yawn before sticky barb
    sticky barb before future sight
    poison and sticky barb (faster) before leftovers (slower)

    sticky barb is 6.10 (after 6.09 yawn, before 7.0 future sight)
  4. Phoenix_21

    Phoenix_21

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    Black sludge poisons Breloom, right? Because if it does then it might be better than Toxic orb for Breloom according to this order.

    Toxic orb goes after poison heal so Breloom doesn't get healed that turn; but if black sludge goes before Poison heal Breloom would get healed that turn, right? Better for if its switching into a NVE hit from TTar or something.

    I could just be being thick and missing something obvious though, i'm tired...
  5. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    Black Sludge just damages, it doesn't Poison. This is why it still hurts Steel types (right?).

    Still need Bad Dreams, and a verification that Sticky Barb is 6.10 and not 7.0 (see if a faster Pokemon is hit by Future Sight before a slower one is affected by Sticky Barb).
  6. Peterko

    Peterko Never give up!
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    yes black sludge hurts steel types (42/341 on a metagross) and doesn´t poison, it even lowers HP on a poison heal breloom (20/165)

    sticky barb has to be 6.10 because of my last test, where poison and sticky barb (on a faster pkmn) activated before leftovers (on a slower) - this means barb is in the 6. group -> all 6. effects on the fastest before all 6. on the slower etc., or not?

    tested it anyway, slower (48 speed) sticky barb activated before a faster pkmn (99 speed) was hit by future sight
  7. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    Ah, yes, I hadn't noticed that. :toast:

    I'm assuming Trick Room, Lagging Tail, Full Incense, and Stall work normally in affecting the order? I know you used Lagging Tail in one of your tests, and it worked to make the effect go last.
  8. Peterko

    Peterko Never give up!
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    yep, that´s right, they affect the "turn order" - which is maybe a better expression for understanding this list than "speed"...I think you should mention that they are also applied
  9. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    (both of these must be tested in Wi-Fi / link battle, as the Battle Tower has different mechanics for this sort of thing)


    Colin: you know, we never got an answer to the one question about draws
    Colin: whether there is a check for deaths between end of turn effect tiers

    In other words, Sandstorm is going Blissey is brought to 1% after Celebi hits it with a Grass Knot, Celebi is about to faint to Perish Song. Does the game end in a draw, because both Pokemon faint that turn, or does Celebi win because the Sandstorm activates before Perish Song? Similarly, if both Pokemon are burned and have 1% left, is it a draw or does the slower Pokemon win?


    Graviton: Metagross uses Explosion, both Pokemon faint
    Graviton: Both people try to send in, say, Shedinja
    Graviton: And boht sides have SR down
    Graviton: Do both sides then pick a new Pokemon?
    Colin: Actually I asked something like this before
    Colin: And I remember what the verdict was
    Colin: the turn proceeds as normal, with end of turn effects taking place with no pokemon out
    Colin: (so reflect can still fade)
    Colin: then they both choose
    Colin: that was what I heard last time I asked at least
    Kanoa has joined Official Server.
    Colin: I think you were even involved in that discussion :p
    Colin: and that answer was provided by Hiplup, but it may have just been a guess
  10. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    Where on this list is the end of Outrage / Petal Dance / Thrash?

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