ENTEI
Base Stats:
HP: 115
Attack: 115
Defense: 85
Special Attack: 90
Special Defense: 75
Speed: 100
Notable Moves:
Bulldoze
Calm Mind
Eruption
Extrasensory
ExtremeSpeed
Fire Blast
Flame Charge
Flamethrower
Flare Blitz
Hidden Power
Iron Head
Protect
Rest
Reflect
SolarBeam
Stone Edge
Substitute
Sunny Day
Toxic
Will-O-Wisp
I'm assuming most of you use Arcanine, well you're wrong to. Just because Arcanine gets Close Combat and Wild Charge doesn't mean it outclasses the other Koma-inu.
Physical
Physically, Entei's advantages are all about the statistics. Entei's base HP, Attack, Defense and Speed are all better than Arcanine's. Also, Entei gets Stone Edge, which basically compensates for no Wild Charge. The usual physical set is:
Physical Sweeper
Entei @ Life Orb
Nature: Adamant
EV: 4 HP/252 Atk/252 Spe
Flare Blitz
ExtremeSpeed
Stone Edge
Howl/Iron Head/Bulldoze
This is basically a bulky Darmanitan with less ridiculous Attack stat (but 115 is still colossal). The only thing that Entei could possibly want from this set is EQ. Base 100 power is so much better than base 60 (Bulldoze). The speed lowering on Bulldoze is only useful on bulky sets - weird, since speed is probably the most important stat of a Pokemon. Base 100 speed isn't too bad, and most of the base 108 Pokemon (plus the kami that are base 115) are OU. Landorus (101) is OU and Garchomp (102) is Uber (celebration). Ente also has priority with ES and a way to raise attack. There is another alternative physical set:
Shinfu Entei
Entei @ Choice Band/Choice Scarf
Nature: Adamant
EV: 252 HP/252 Atk/4 Spe (for Scarf)
4 HP/252 Atk/252 Spe
Flare Blitz
Stone Edge
Bulldoze
Iron Head/Extremespeed (for Band)
Even in OU, scarfed Entei is underrated. If you want Entei to be more like a Darmanitan on a sun team, then choose CB.
There is one more:
Flame Charge
Entei @ Life Orb
Ability: Adamant
EV: 4 HP/252 Atk/252 Spe
Flame Charge
Flare Blitz
Stone Edge
Howl
which works by raising speed as a sort of pseudo-Scarf.
Special
The only exceptions to the statistical dominance of Entei are Special Defense - which Entei is only worse off on by 5 points - and Special Attack - which is irrelevant in most sets - and for both of these stats, Entei has access to CM. Which is the basis of this rather unorthodox set that I originally posted on Gamefaqs:
False Reuniclus
Entei @ Leftovers/Chesto Berry
Nature:Bold/Timid
EVs: Depending on interests, it is a split between HP, Def and Spe. The two best ones it seems are 252/0/4/0/0/252 and 128/0/128/0/0/252.
Calm Mind
Fire Blast
Extrasensory
Rest/Solarbeam/HP Grass
This was my original description:
Use it like a rank' only faster. CalmMind as much as you can and then get out the attacks: Extrasensory as a Psychic replacement and Fire Blast for STAB. You can also run a grass move for coverage (Solarbeam if you are running a sun team, otherwise HP Grass) or Rest. Use Leftovers unless running Rest.
To get you back to sanity, here's a more commonly thought of set:
Special Sweeper
Entei @ Life Or/Heat Rock Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Fire Blast
- Sunny Day/Stone Edge
- SolarBeam/HP Grass
No explanation required. If you are not running sun, substitute Stone Edge and HP Grass. If you have a different sun maker, use Solarbeam and SE.
Defensive
This isn't usually what people think of. Defensive? Entei? Not the two words you think of as going together. But this one works:
Entei @ Leftovers Trait: Pressure
EVs: 252 Def / 252 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Fire Blast
- Substitute/Protect
- Toxic
You know how to work it.
So, down wth Arcanine.
Base Stats:
HP: 115
Attack: 115
Defense: 85
Special Attack: 90
Special Defense: 75
Speed: 100
Notable Moves:
Bulldoze
Calm Mind
Eruption
Extrasensory
ExtremeSpeed
Fire Blast
Flame Charge
Flamethrower
Flare Blitz
Hidden Power
Iron Head
Protect
Rest
Reflect
SolarBeam
Stone Edge
Substitute
Sunny Day
Toxic
Will-O-Wisp
I'm assuming most of you use Arcanine, well you're wrong to. Just because Arcanine gets Close Combat and Wild Charge doesn't mean it outclasses the other Koma-inu.
Physical
Physically, Entei's advantages are all about the statistics. Entei's base HP, Attack, Defense and Speed are all better than Arcanine's. Also, Entei gets Stone Edge, which basically compensates for no Wild Charge. The usual physical set is:
Physical Sweeper
Entei @ Life Orb
Nature: Adamant
EV: 4 HP/252 Atk/252 Spe
Flare Blitz
ExtremeSpeed
Stone Edge
Howl/Iron Head/Bulldoze
This is basically a bulky Darmanitan with less ridiculous Attack stat (but 115 is still colossal). The only thing that Entei could possibly want from this set is EQ. Base 100 power is so much better than base 60 (Bulldoze). The speed lowering on Bulldoze is only useful on bulky sets - weird, since speed is probably the most important stat of a Pokemon. Base 100 speed isn't too bad, and most of the base 108 Pokemon (plus the kami that are base 115) are OU. Landorus (101) is OU and Garchomp (102) is Uber (celebration). Ente also has priority with ES and a way to raise attack. There is another alternative physical set:
Shinfu Entei
Entei @ Choice Band/Choice Scarf
Nature: Adamant
EV: 252 HP/252 Atk/4 Spe (for Scarf)
4 HP/252 Atk/252 Spe
Flare Blitz
Stone Edge
Bulldoze
Iron Head/Extremespeed (for Band)
Even in OU, scarfed Entei is underrated. If you want Entei to be more like a Darmanitan on a sun team, then choose CB.
There is one more:
Flame Charge
Entei @ Life Orb
Ability: Adamant
EV: 4 HP/252 Atk/252 Spe
Flame Charge
Flare Blitz
Stone Edge
Howl
which works by raising speed as a sort of pseudo-Scarf.
Special
The only exceptions to the statistical dominance of Entei are Special Defense - which Entei is only worse off on by 5 points - and Special Attack - which is irrelevant in most sets - and for both of these stats, Entei has access to CM. Which is the basis of this rather unorthodox set that I originally posted on Gamefaqs:
False Reuniclus
Entei @ Leftovers/Chesto Berry
Nature:Bold/Timid
EVs: Depending on interests, it is a split between HP, Def and Spe. The two best ones it seems are 252/0/4/0/0/252 and 128/0/128/0/0/252.
Calm Mind
Fire Blast
Extrasensory
Rest/Solarbeam/HP Grass
This was my original description:
Use it like a rank' only faster. CalmMind as much as you can and then get out the attacks: Extrasensory as a Psychic replacement and Fire Blast for STAB. You can also run a grass move for coverage (Solarbeam if you are running a sun team, otherwise HP Grass) or Rest. Use Leftovers unless running Rest.
To get you back to sanity, here's a more commonly thought of set:
Special Sweeper
Entei @ Life Or/Heat Rock Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Fire Blast
- Sunny Day/Stone Edge
- SolarBeam/HP Grass
No explanation required. If you are not running sun, substitute Stone Edge and HP Grass. If you have a different sun maker, use Solarbeam and SE.
Defensive
This isn't usually what people think of. Defensive? Entei? Not the two words you think of as going together. But this one works:
Entei @ Leftovers Trait: Pressure
EVs: 252 Def / 252 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Fire Blast
- Substitute/Protect
- Toxic
You know how to work it.
So, down wth Arcanine.