Tough choices.
Savate Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. [Nature]
Naive (+15% Spe | +10% Accuracy | -1 SpD)[Type]
Psychic | Fighting[Abilities]
Steadfast[Stats]
Justified
HP: 100[Tokens]
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
EC: 9 | 9[Learned Moves]
AC: 5 | 5
MC: 1
[108 | 129][Unknown Moves]
Aerial Ace
Ally Switch
Brick Break
Bulldoze
Calm Mind
Charge Beam
Close Combat
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Sunny Day
Swords Dance
Synchronize
Taunt
Telekinesis
Teleport
Theif
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
X-Scissor
Zen Headbutt
[Current Gen]
Attract
Bulk Up
Charm
Confide
Cut
Echoed Voice
Frustration
Round
Strength
Swagger
[Previous Gen]
Body Slam
Captivate
Defense Curl
Headbutt
Mud-Slap
Natural Gift
Secret Power
Snore
Swift
Work Up
[Event]
Sing
[53 MC]
Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081.[Nature]
Adamant (+Atk | -SpA)[Type]
Fighting[Abilities]
Guts[Stats]
Sheer Force
Iron Fist (✓)
HP: 110[Tokens]
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
EC: 9 | 9[Learned Moves]
AC: 5 | 5
MC: 0
[67 | 71][Unknown Moves]
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power [Steel]
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Throw
Rock Tomb
Rock Smash
Scary Face
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up
[Gen 6]
Attract
Confide
Round
Swagger
[8 MC]
Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1.
[Nature]
Naive (-SpD | +Spe | +12% Accuracy | +19% Accuracy [Mega])[Type]
Fighting | Steel[Abilities]
Steadfast[Stats]
Inner Focus
Justified (✓)
Adaptability [Mega]
HP: 100[Mega Stats]
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
S&W: 3 | 4
Total: 20
HP: 100[Tokens]
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
S&W: 3 | 4
Total: 24
EC: 6 | 6[Learned Moves]
AC: 5 | 5
MC: 0
[78 | 102][Unknown Moves]
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
[Level]
Calm Mind
[Gen 6]
Attract
Confide
Fling
Frustration
Hone Claws
Retaliate
Return
Round
Strength
Swagger
[Gen 5]
Captivate
Fury Cutter
Headbutt
Iron Defense
Mud-Slap
Natural Gift
Rock Climb
Secret Power
Snore
Swift
Work Up
[Egg]
Bite
Follow Me
[76 MC]
Toxicroak (F)
[Nature]
Quirky[Type]
Poison | Fighting[Abilities]
Anticipation[Stats]
Dry Skin
Poison Touch (✓)
HP: 100[Tokens]
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
S&W: 3 | 3
Total: 19
EC: 6 | 6[Learned Moves]
AC: 5 | 5
MC: 0
[55 | 96][Unknown Moves]
Astonish
Belch
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Counter
Cross Chop
Dark Pulse
Dig
Double Team
Drain Punch
Earthquake
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Flatter
Focus Blast
Focus Punch
Giga Impact
Helping Hand
Hidden Power [Steel]
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Me First
Mud-Slap
Mud Bomb
Nasty Plot
Payback
Poison Jab
Poison Sting
Power-Up Punch
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Revenge
Rock Slide
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Stone Edge
Substitute
Sucker Punch
Super Fang
Swagger
Taunt
Thunder Punch
Torment
Toxic
Vacuum Wave
Venoshock
X-Scissor
[Gen 6]
Attract
Confide
Cut
Fling
Frustration
Retaliate
Return
Rock Smash
Rock Tomb
Round
Strength
Sunny Day
Swords Dance
Thief
[Previous Gen]
Acupressure
Bounce
Captivate
Dual Chop
Dynamic Punch
Foul Play
Fury Cutter
Gunk Shot
Headbutt
Icy Wind
Low Kick
Meditate
Natural Gift
Role Play
Rock Climb
Secret Power
Smelling Salts
Snore
Spite
Wake-Up Slap
Work Up
[91 MC]
Heracross (F)
[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))[Type]
Bug | Fighting[Abilities]
Swarm[Stats]
Guts
Moxie (✓)
Skill Link (Mega)
HP: 100[Mega Stats]
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
HP: 100[Tokens]
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
EC: 0[Learned Moves]
AC: 5 | 5
MC: 0
[50 | 82][Unknown Moves]
Aerial Ace
Arm Thrust
Bide
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Chip Away
Close Combat
Counter
Detect
Dig
Double Team
Earthquake
Endure
Facade
Flail
Focus Punch
Fury Attack
Giga Impact
Harden
Helping Hand
Horn Attack
Knock Off
Leer
Megahorn
Mimic
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Revenge
Reversal
Rock Blast
Rock Slide
Rock Tomb
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Struggle Bug
Substitute
Sunny Day
Tackle
Take Down
Thief
Toxic
Vacuum Wave
[Level]
TBD
[Gen 6]
TBD
[TBD MC]
Blaziken (F)
[Nature]
Sassy (+SpD | -Spe | -10% Evasion)[Type]
Fire | Fighting[Abilities]
Blaze[Stats]
Speed Boost (✓)
HP: 100[Mega Stats]
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 69 (-)
S&W: 3 | 4
Total: 21
HP: 100[Tokens]
Atk: Rank 7
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 86 (-)
S&W: 3 | 4
Total: 25
EC: 9 | 9[Learned Moves]
AC: 5 | 5
MC: 0
[63 | 107][Unknown Moves]
Aerial Ace
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Counter
Curse
Dig
Double Kick
Double Team
Earthquake
Ember
Endure
Facade
Feint
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Hidden Power [Ice]
High Jump Kick
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Slide
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Slash
Sleep Talk
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
[Current Gen]
???
[Previous Gen]
???
[Event]
???
[?? MC]
Arghonaut (M)
[Nature]
Impish (+Def | -SpA)[Type]
Water | Fighting[Abilities]
Unaware[Stats]
Iron Fist (✓)
HP: 110[Tokens]
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 75
S&W: 3 | 5
Total: 21
EC: 6 | 6[Learned Moves]
AC: 5 | 5
MC: 0
[50 | 98][Unknown Moves]
Aqua Jet
Arm Thrust
Brick Break
Bubble
Bulk Up
Bulldoze
Chip Away
Circle Throw
Constrict
Cross Chop
Dive
Double Team
Drain Punch
Earthquake
Embargo
Endure
Facade
Focus Punch
Foul Play
Giga Impact
Hail
Hidden Power [Steel]
Ice Punch
Infestation
Knock Off
Low Sweep
Mach Punch
Night Slash
Octazooka
Poison Jab
Protect
Punishment
Recover
Revenge
Roar
Rock Blast
Rock Slide
Smokescreen
Soak
Stone Edge
Submission
Substitute
Superpower
Taunt
Thief
Thunder Punch
Torment
Waterfall
Wrap
Yawn
[Gen 6]
Attract
Blizzard
Confide
Cut
Echoed Voice
Fling
Focus Blast
Frustration
Hyper Beam
Ice Beam
Power-Up Punch
Quash
Rain Dance
Rest
Return
Rock Smash
Rock Tomb
Round
Scald
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Strength
Surf
Swagger
Toxic
[Previous Gen]
Belch
Bind
Brine
Captivate
Covet
Gunk Shot
Headbutt
Icy Wind
Low Kick
Natural Gift
Octazooka
Scary Face
Secret Power
Seismic Toss
Snatch
Snore
Vacuum Wave
Venoshock
Water Pulse
Whirlpool
Work Up
[119 MC]
May have slightly forgot this at one point. Oops.
Leo (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Flying / Fighting
Abilities: Intimidate / Prankster / Justified [DW]
Stats:
HP: 110
Atk: 1 [-]
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks [46]:
Aerial Ace
Air Slash
Aura Sphere
Baby-Doll Eyes
Bulk Up
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Noble Roar
Rain Dance
Rest
Retaliate
Roar
Rock Smash
Scratch
Sky Drop
Submission
Sunny Day
Superpower
Whirlwind
Work Up
Confuse Ray
Rapid Spin
Roost
Stealth Rock
Yawn
Double Team
Grass Knot
Fly
Focus Blast
Protect
Reflect
Rock Slide
Safeguard
Solar Beam
Substitute
Taunt
Toxic
Sky Attack
Tailwind
Raid Only:
Dispel
Pixie (F)
Nature: Modest
+SpA, -Atk
Type: Fairy
Abilities: Healer / Aroma Veil [DW]
Stats:
HP: 110
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves (30/54):
Aromatic Mist
Heal Pulse
Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Attract
Moonblast
Charm
Flail
Misty Terrain
Skill Swap
Disarming Voice
Psych Up
Captivate
Disable
Refresh
Wish
Dazzling Gleam
Toxic
Light Screen
Reflect
Psychic
Substitute
Protect
Double Team
Raid Only:
Dispel
Rawk (M)
Nature: Mild
+1 SpA, -1 Def
Type: Rock / Flying
Abilities: Defeatist
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 [-]
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 0
DC: N/A
Attacks [53]:
Acrobatics
Agility
AncientPower
Crunch
Double Team
DragonBreath
Dragon Claw
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Switcheroo
Aerial Ace
Bulldoze
Dig
Dragon Tail
Earthquake
Focus Blast
Hone Claws
Protect
Rest
Roar
Sandstorm
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic
Aqua Tail
Bounce
Heat Wave
Outrage
Roost
Sky Attack
Stealth Rock
Tailwind
Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Abilities: Thick Fat / Guts / Sheer Force [DW]
Stats:
Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: 6/6
MC: 6
DC: 5/5
Attacks:
Arm Thrust
Belly Drum
Close Combat
Endure
Fake Out
Focus Energy
Force Palm
Heavy Slam
Knock Off
Reversal
Sand-Attack
Seismic Toss
SmellingSalt
Tackle
Vital Throw
Wake-Up Slap
Whirlwind
Bullet Punch
Chip Away
Counter
Cross Chop
Detect
DynamicPunch
Faint Attack
Feint
Focus Punch
Foresight
Revenge
Wide Guard
Attract
Brick Break
Bulk Up
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Focus Blast
Frustration
Hidden Power Grass
Low Sweep
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Smack Down
Strength
Substitute
Sunny Day
Surf
Swagger
Toxic
Whirlpool
Work Up
Body Slam
Captivate
Double-Edge
Fire Punch
Headbutt
Helping Hand
Ice Punch
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Refresh
Role Play
Sleep Talk
Snore
SuperPower
ThunderPunch
Vacuum Wave
Total Moves: 84
Let's see what works and what doesn't. And give Hugo his first gym match :D
Tha rules:
Format: 4 vs 4 Gym Singles (7 vs 4)
DQ Time: 48 Hours
Chills: 5
Recoveries: 2
Substitutions: 2
Switch: OK
Items: On
Abilities: All
MEvos: 3
Arena: Nowhere in Particular
The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.
Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.
"Oi, where you off to?" he grumbles.
"Nowhere in Particular," you reply candidly.
The man gives a knowing nod and steps out of the way. It worked!
Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.
"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."
They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."
The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."
"Rule Number One: You do not talk about Fight Gym."
"Rule Number Two: Each Pokemon battles for the knock out. Here at Fight Gym, if a damaging combination brings its opponent's HP to zero and scores a KO, that move has no cooldown. Passive damage from combinations will not work; the combination must KO outright with damage output alone. Go nuts."
"Rule Number Three: All Fighting-type Pokemon can equip Expert Belt or Black Belt on top of their held item. They've trained hard enough that they've earned their stripes."
"Rule Number Four: This one's a flurry of minor rules, so stick with me here. All Special Attacks cost two more energy. Our low ceiling prevents Bounce, Sky Drop, and Fly from being used entirely. Fire-types and Dark-types have a flat 10% accuracy boost due to the darkness. Vacuum Wave and Mach Punch receive a +1 priority boost. And finally, Hidden Power is a physical-type move down here."
"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."
"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows; their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."
Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.
"Oi, where you off to?" he grumbles.
"Nowhere in Particular," you reply candidly.
The man gives a knowing nod and steps out of the way. It worked!
Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.
"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."
They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."
The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."
"Rule Number One: You do not talk about Fight Gym."
"Rule Number Two: Each Pokemon battles for the knock out. Here at Fight Gym, if a damaging combination brings its opponent's HP to zero and scores a KO, that move has no cooldown. Passive damage from combinations will not work; the combination must KO outright with damage output alone. Go nuts."
"Rule Number Three: All Fighting-type Pokemon can equip Expert Belt or Black Belt on top of their held item. They've trained hard enough that they've earned their stripes."
"Rule Number Four: This one's a flurry of minor rules, so stick with me here. All Special Attacks cost two more energy. Our low ceiling prevents Bounce, Sky Drop, and Fly from being used entirely. Fire-types and Dark-types have a flat 10% accuracy boost due to the darkness. Vacuum Wave and Mach Punch receive a +1 priority boost. And finally, Hidden Power is a physical-type move down here."
"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."
"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows; their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."
Aaaand according to my magic penny, i have determined...
Dogfish sends out
Birkal sends out and orders
Dogfish orders
(And yes, i used Random.Org to determine that. Too lazy to get a picture or gif, sowwy)