Limewire
PRESS R TO WIN
MATCH: 2 vs 2 Triples
DQ: 36 hours
Restrictions: 2 Recovers / 5 chills
Items = Off (except for BS Pokemon)
One Ability
Arena:
Team Fire Blast:
Pyroak (Forest Fire) (M)
Nature: Relaxed
+1 Def, -10% Evasion
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: 3
Def+: 5
SpA: 3
SpD: 3
Spe-: 51
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Leaf Blade
Flash Cannon
Wood Hammer
Flare Blitz
Heat Wave
Earth power
Seed Bomb
Counter
Aromatherapy
Will-o-Wisp
Fire Blast
Protect
Toxic
Light Screen
Dragon Tail
Solarbeam
Blaziken (007) (M)
Nature: Lonely
+1 Atk, -1 Def
Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW):
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk+: 5
Def-: 2
SpA: 4
SpD: 3
Spe: 80
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Double Kick
Mirror Move
Fire Punch
Hi Jump Kick
Brave Bird
Flare Blitz
Rock Slide
Night Slash
Counter
Flamethrower
Swords Dance
Shadow Claw
Acrobatics
Focus Punch
Overheat
Will-O-Wisp
Earthquake
Magic Coat
Thunder Punch
Volcarano (Pompei) (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Bug/Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).
Stats:
HP: 100
Atk-: 1
Def: 3
SpA+: 6
SpD: 4
Spe: 100
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Ember
String Shot
Leech Life
Take Down
Bug Buzz
Gust
Firey Dance
Quiver Dance
Hurricane
Rage Powder
Heat Wave
Morning Sun
Zen Headbutt
Magnet Rise
Fire Blast
Wild Charge
Sunny Day
Hidden Power [Ground, 7]
Solarbeam
Psychic
Team Romeert:
Spinda(*) Spot (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet: (Innate)When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 60
EC: 0/0
MC: 0
DC: 2/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Teeter Dance
Thrash
Wish(*)
Rapid Spin(*)
Rock Slide(*)
Protect(*)
Drain Punch(*)
Work Up(*)
Ledyba(*) Francis (F)
Nature:Jolly (+15% Speed, +9% Accuracy; -1 SpA.)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: *
Def: **
SpA: * (-)
SpD: ***
Spe: 86 (55x1.5)(+)
EC: 1/6
MC: 1
DC: 1/5
Attacks:
Tackle(*)
Supersonic(*)
Comet Punch(*)
Light Screen(*)
Reflect(*)
Safeguard(*)
Mach Punch(*)
Baton Pass(*)
Silver Wind(*)
Encore(*)
Drain Punch(*)
Dizzy Punch(*)
Fling(*)
U-Turn(*)
Acrobatics(*)
Unown [UnPwn] (Genderless)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Unown
HP: 90
Atk: ** (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 48
EC: 0/0
MC: 0/0
DC: 0/0
Abilities:
Levitate: [Innate] This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks:
Hidden Power (Bug-Power 7)
Hidden Power (Dark-Power 7)
Hidden Power (Dragon-Power 7)
Hidden Power (Electric-Power 7)
Hidden Power (Fighting-Power 7)
Hidden Power (Fire-Power 7)
Hidden Power (Flying-Power 7)
Hidden Power (Ghost-Power 7)
Hidden Power (Grass-Power 7)
Hidden Power (Ground-Power 7)
Hidden Power (Ice-Power 7)
Hidden Power (Poison-Power 7)
Hidden Power (Psychic-Power 7)
Hidden Power (Rock-Power 7)
Hidden Power (Steel-Power 7)
Hidden Power (Water-Power 7)
RNG Pokemon (Fire Blast) for Round 1:
Palpitoad (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Item:
Rindo Berry
Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 4
SpD: 2
Spe: 69
Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Hydro Pump
Earth Power
Refresh
Sleep Talk
Hail
Hidden Power Ice 7
Rain Dance
Sludge Wave
Sludge Bomb
Scald
Surf
RNG Pokemon (Romeert) for Round 1:
Servine (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Ability:
Contrary
Item:
Grass Gem
Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 3
SpD: 3
Spe: 83
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Leaf Storm
Glare
Mirror Coat
Twister
Calm Mind
Hidden Power Fire 7
Sunny Day
Taunt
SolarBeam
Double Team
Energy Ball
Grass Knot
Swagger
Substitute
Fire Blast will send out 2 Pokemon first, followed by Romeert, who will also issue actions.
DQ: 36 hours
Restrictions: 2 Recovers / 5 chills
Items = Off (except for BS Pokemon)
One Ability
Arena:
Alright, so if I understand this correctly, both players will send out two of their three chosen Pokemon to battle, and the third Pokemon will be randomly chosen and swapped out each round.The Battle Subway, no restrictions. However, the third pokemon you battle with in this battle, is a RNGed pokemon from the list of pokemon that you can battle between Battles 1 and 8 in the ASB Battle Subway! Every round, a new pokemon is given as a third, and they cannot be targeted. However, they can battle as normal.
Team Fire Blast:
Pyroak (Forest Fire) (M)
Nature: Relaxed
+1 Def, -10% Evasion
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: 3
Def+: 5
SpA: 3
SpD: 3
Spe-: 51
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Leaf Blade
Flash Cannon
Wood Hammer
Flare Blitz
Heat Wave
Earth power
Seed Bomb
Counter
Aromatherapy
Will-o-Wisp
Fire Blast
Protect
Toxic
Light Screen
Dragon Tail
Solarbeam
Blaziken (007) (M)
Nature: Lonely
+1 Atk, -1 Def
Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW):
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk+: 5
Def-: 2
SpA: 4
SpD: 3
Spe: 80
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Double Kick
Mirror Move
Fire Punch
Hi Jump Kick
Brave Bird
Flare Blitz
Rock Slide
Night Slash
Counter
Flamethrower
Swords Dance
Shadow Claw
Acrobatics
Focus Punch
Overheat
Will-O-Wisp
Earthquake
Magic Coat
Thunder Punch
Volcarano (Pompei) (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Bug/Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).
Stats:
HP: 100
Atk-: 1
Def: 3
SpA+: 6
SpD: 4
Spe: 100
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Ember
String Shot
Leech Life
Take Down
Bug Buzz
Gust
Firey Dance
Quiver Dance
Hurricane
Rage Powder
Heat Wave
Morning Sun
Zen Headbutt
Magnet Rise
Fire Blast
Wild Charge
Sunny Day
Hidden Power [Ground, 7]
Solarbeam
Psychic
Team Romeert:
Spinda(*) Spot (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet: (Innate)When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 60
EC: 0/0
MC: 0
DC: 2/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Teeter Dance
Thrash
Wish(*)
Rapid Spin(*)
Rock Slide(*)
Protect(*)
Drain Punch(*)
Work Up(*)
Ledyba(*) Francis (F)
Nature:Jolly (+15% Speed, +9% Accuracy; -1 SpA.)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: *
Def: **
SpA: * (-)
SpD: ***
Spe: 86 (55x1.5)(+)
EC: 1/6
MC: 1
DC: 1/5
Attacks:
Tackle(*)
Supersonic(*)
Comet Punch(*)
Light Screen(*)
Reflect(*)
Safeguard(*)
Mach Punch(*)
Baton Pass(*)
Silver Wind(*)
Encore(*)
Drain Punch(*)
Dizzy Punch(*)
Fling(*)
U-Turn(*)
Acrobatics(*)
Unown [UnPwn] (Genderless)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Unown
HP: 90
Atk: ** (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 48
EC: 0/0
MC: 0/0
DC: 0/0
Abilities:
Levitate: [Innate] This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks:
Hidden Power (Bug-Power 7)
Hidden Power (Dark-Power 7)
Hidden Power (Dragon-Power 7)
Hidden Power (Electric-Power 7)
Hidden Power (Fighting-Power 7)
Hidden Power (Fire-Power 7)
Hidden Power (Flying-Power 7)
Hidden Power (Ghost-Power 7)
Hidden Power (Grass-Power 7)
Hidden Power (Ground-Power 7)
Hidden Power (Ice-Power 7)
Hidden Power (Poison-Power 7)
Hidden Power (Psychic-Power 7)
Hidden Power (Rock-Power 7)
Hidden Power (Steel-Power 7)
Hidden Power (Water-Power 7)
RNG Pokemon (Fire Blast) for Round 1:
Palpitoad (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Item:
Rindo Berry
Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 4
SpD: 2
Spe: 69
Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Hydro Pump
Earth Power
Refresh
Sleep Talk
Hail
Hidden Power Ice 7
Rain Dance
Sludge Wave
Sludge Bomb
Scald
Surf
RNG Pokemon (Romeert) for Round 1:
Servine (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Ability:
Contrary
Item:
Grass Gem
Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 3
SpD: 3
Spe: 83
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Leaf Storm
Glare
Mirror Coat
Twister
Calm Mind
Hidden Power Fire 7
Sunny Day
Taunt
SolarBeam
Double Team
Energy Ball
Grass Knot
Swagger
Substitute
Fire Blast will send out 2 Pokemon first, followed by Romeert, who will also issue actions.