Tournament First ASB Team Tournament - Signups!

Discussion in 'ASB' started by Flamestrike, Apr 18, 2012.

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  1. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Confirming, in Cookie Crisp Corgis with TheWolfe and Endquote, playing doubles.

    TheWolfe gets full credit for the name.
  2. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    Confirming and finalizing the team Cookie Crisp Corgis. Yes, I did think of the name and I'm proud of it. :3

    Team name: Cookie Crisp Corgis
    Singles: EndQuote
    Doubles: Orcinus Duo
    Triples: TheWolfe
  3. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    1,933
    Maybe this will get me a team.

    Jacks of Peril

    Singles: Yarnus of Bethany
    Doubles: The MogRunner
    Triples: open

    Anyone can join, anyone at all.
  4. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    625
    Hey Yarnus, I'll take Doubles!

    PM me if you accept, we can work on details.
  5. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Hey, Simon and Temp. You should totally pick me up. I hate Triples, but I'll do it if neither of you guys can be assed to.

    I get to either bring more of mah frens, or I play a format I'm more comfortable with. Either one is fine.

    To be clear, I'm willing to sell out on the above two if someone makes the right offer.
  6. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,203
    Lou should join Team BastiodonAbsolArcanite, along with me and Arcanine.
  7. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Alright, I'm selling out to Leethoof after some IRC discussion.

    I will be Doubles. Arcanite will be Singles, and Leethoof will be Triples.
  8. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,382
    Team: ASB Heavies
    Singles: Quagsires
    Doubles: SubwayJ (see team below)
    Triples: Tortferngatr
    ---------------------------
    [​IMG]
    Fruit Ninja (*) the Krillowatt (M) (open)


    Nature: Naive (+Spe, -SpDef)

    Type:
    Electric / Water

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats: (Naive Nature)

    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121(+) (+17%ACC)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 3/5

    Moves:

    Bubble (*)
    Charge (*)
    Tackle (*)
    Thundershock (*)
    Detect (*)
    Zap Cannon
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Thunder
    Copycat
    Heart Swap
    Discharge
    Hydro Pump

    Metronome (*)
    Me First (*)
    Counter (*)
    Sheer Cold

    Ice Beam (*)
    Thunderbolt (*)
    Scald (*)
    Blizzard
    Earthquake
    [​IMG]
    Doodle Jump (*) the Unown (open)


    Nature: Modest (+SpAtk, -Atk)

    Type: Psychic

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: (Modest Nature)

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank4(+)
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    MC: 0

    Moves:

    Hidden Power Bug (7) : 50% Drain Effect (*)
    Hidden Power Dark (7) : Taunt Effect (*)
    Hidden Power Dragon (7) : Roar Effect (*)
    Hidden Power Electric (7) : 30% Paralyze (*)
    Hidden Power Fighting (7) : Calculates Damage Using Defense (*)
    Hidden Power Fire (7) : 30% Burn (*)
    Hidden Power Flying (7) : High Critical Hit Ratio (*)
    Hidden Power Ghost (7) : 20% Special Defense Lower (*)
    Hidden Power Grass (7) : 20% Sleep (*)
    Hidden Power Ground (7) : 20% Accuracy Lower (*)
    Hidden Power Ice (7) : 20% Freeze (*)
    Hidden Power Poison (7) : 30% Toxic (*)
    Hidden Power Psychic (7) : 20% Confusion (*)
    Hidden Power Rock (7) : 20% Flinch (*)
    Hidden Power Steel (7) : 20% Special Attack Lower (*)
    Hidden Power Water (7) : 20% Speed Lower, and douse (*)
    (Because it's unown)

    Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable and Imprison. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack, so for example Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers.

    [​IMG]
    Angry Birds the Cyclohm (M) (open)


    Nature: Modest (+Sp Atk, -Atk)

    Type: Electric/Dragon

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:

    Shield Dust:
    (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW-Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

    Stats: (Modest Nature)

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC 9/9
    MC 0
    DC 3/5

    Moves:

    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Hurricane
    Slack Off
    Weather Ball
    Dragon Pulse
    Double Hit
    Bide
    Tri Attack
    Leer
    Dragon Tail

    Heal Bell
    Hydro Pump
    Power Gem

    Flamethrower
    Thunder
    Substitute
    Hail
    Sandstorm

    [​IMG]
    Plants vs Zombies (PVZ) the Necturna (F) (open)


    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Ghost

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW-LOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats: (Quiet Nature)

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-) (-10EVA)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC 6/6
    MC 0
    DC 1/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech
    Shadow Ball


    Shell Smash(Sketched)
    Giga Drain
    Natural Gift

    Protect
    Calm Mind
    Psychic

    [​IMG]
    Operation the Ditto (-) (open)

    Nature: Serious (no effect on stats)

    Type: Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus

    Abilities: Limber, Imposter
    Limber
    : Type: Innate This Pokemon’s body is well trained and immune to paralysis.
    Imposter: (DW Unlocked) Type: Innate This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

    Stats
    :
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    DC: 5/5

    Moves:
    Transform
  9. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,730
    In preparation for what will hopefully be my return to IRC on Tuesday (Jesus it's taken long enough) I will put my name forward. I can do anything and everything, and I will need a team, which hopefully I will be able to organise once I get on.
  10. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    1,933

    Jacks of Peril

    Singles: Yarnus of Bethany
    Doubles: The MogRunner
    Triples: Galladiator

    Finalized!

    Mons here.
    Okay; I just realized I have no chance in the tournament without any of my powerful mons.
    2 evolutions to come, 1 Using a UC.

    Zzz! The Snorlax (34 moves) (open)
    [​IMG]
    Snorlax [Zzz!] (M)
    Nature: Impish (+1 Def, -1 Spa)

    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
    its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 30
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Belly Drum
    Yawn
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch
    Swallow
    Crunch

    Counter
    Substitute
    Zen Headbutt
    Thunder Punch
    Ice Punch
    Fire Punch
    Whirlwind
    Seed Bomb
    Gunk Shot

    Earthquake
    Focus Punch
    Rock Slide
    Facade
    Protect
    Double Team
    Endure
    Brick Break
    Smack Down

    Yum! The Lickilicky (27 moves) (open)
    [​IMG]
    Lickilicky(*) Yum! (M)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 50/1.15

    Total Ranks: 15
    Size Class: 3
    Weight Class: 5
    EC: 6/6
    MC: 0
    DC: 5/5

    13 Attacks Attacks:
    Lick(*)
    Wrap(*)
    Supersonic(*)
    Defense Curl(*)
    Knockoff(*)
    Stomp(*)
    Disable(*)
    Me First
    Refresh
    Wring Out
    Power Whip

    Bodyslam(*)
    Zen Headbutt(*)
    Muddy Water(*)
    Counter
    Endure
    Bide
    Mud Slap

    Flamethrower(*)
    Ice Beam(*)
    Thunder Bolt (*)
    Substitute
    Dig
    Protect
    Surf
    Shadow Ball
    Solar Beam
    Dragon Tail

    Moo! The Miltank (16 moves) (open)

    [​IMG]
    Miltank (Moo!) [F]
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Scrappy: Type: Innate This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Sap Sipper(locked): Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 100

    Size Class: 3
    Weight Class: 4

    MC: 0
    DC: 0/5

    Moves:
    Tackle
    Growl
    Defense Curl
    Stomp
    Milk Drink
    Bide
    Rollout
    Body Slam

    Endure
    Hammer Arm
    Counter
    Heart Stamp

    Protect
    Earthquake
    Stealth Rock
    Rest

    Peck! The Fearow (24 moves) (open)
    [​IMG]
    Fearow (Peck!) Male
    Nature: Naughty(+1 attack, -1 special defense)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats :
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Peck
    Growl
    Leer
    Fury Attack
    Pursuit
    Pluck
    Aerial Ace
    Mirror Move
    Agility
    Drill Peck
    Drill Run

    Quick Attack
    Steel Wing
    Sky Attack
    Roost
    Heat Wave
    Whirlwind

    U-Turn
    Return
    Bide
    Substitute
    Double Team
    Secret Power
    Fly


    Stomp! The Sawsbuck (24 moves) (open)

    [​IMG]
    Sawsbuck [Stomp!] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Normal/Grass
    Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: 5/6
    MC: 0
    DC: 5/5

    Moves:
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromtherapy
    Nature Power
    Mega Horn
    Horn Leech
    Energy Ball

    Agility
    Grass-Whistle
    Synthesis
    Odor Sleuth

    Wild Charge
    Solar Beam
    Sunny Day
    Shadow Ball
    Light Screen
    Safeguard
  11. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    625
    Confirming that I am a member of Jacks of Peril!
    Team lets GO!

    Vindaloo the Ninetales (open)

    [​IMG]
    Ninetales(*) [Vindaloo] (F)

    Nature:Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Personality: Vindaloo was my first Pokemon. We dreamed together of become great (or at least better than mediocre) that is why to this day she strategies. She gives me the best ones and we compare notes telepathically. She is calm never losing her cool and very modest. One of my best.

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:(Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    (DW) Drought:(Innate)
    When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. [Add (DW) after ability name if it's Dream World Ability](UNLOCKED)

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Ember(*)
    Tail Whip(*)
    Quick Attack(*)
    Fire Spin(*)
    Will-O-Wisp(*)
    Roar(*)
    Confuse Ray(*)
    Imprison(*)
    Flame Burst(*)
    Flamethrower(*)
    Safeguard(*)
    Extrasensory
    Captivate
    Payback
    Nasty Plot
    Grudge

    Energy Ball(*)
    Hex(*)
    Psych Up(*)
    Ominous Wind

    Toxic(*)
    Fire Blast(*)
    Double Team(*)
    Sunny Day
    Dig
    Substitute
    Calm Mind
    Overheat
    (Attacks=26)
    Aches the Gengar (open)

    [​IMG]
    Aches the Gengar
    Gengar(*) [Aches] (M)

    Nature:Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Personality:(to be added)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:(Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    EC:9/9
    MC:0

    Stats:
    Gengar
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc Boost: 27%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    Attacks:
    Level-up
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Confuse Ray(*)
    Night Shade(*)
    Sucker Punch(*)
    Dark Pulse
    Destiny Bond
    Payback
    Shadow Punch
    Hex

    Egg
    Haze(*)
    Ice Punch(*)
    Disable(*)

    TM
    Shadow Ball(*)
    Dream Eater(*)
    Venoshock(*)
    Sludge Bomb
    Taunt
    Toxic
    Focus Blast

    Tutor:
    Icy Wind
    (Attacks=23)
    Mint the Lilligant (open)

    [​IMG]
    Rarity:2
    Lilligant[Mint](F)
    Nature:Modest (+1 SpA, -1 Atk)

    Personality: (to be added)

    Type:Grass
    Summary: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate)
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Own Tempo: (Innate)
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    (DW)Leaf Guard: (Innate)
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (LOCKED)


    Stats:
    Lilligant
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC:6/6
    MC:0
    DC:3/5

    Attacks:
    Absorb
    Growth
    Leech Seed
    Sleep Powder
    Mega Drain
    Synthesis
    Magical Leaf
    Stun Spore
    Aromatherapy
    Energy Ball
    Leaf Storm
    Entrainment
    Giga Drain
    Quiver Dance
    Petal Dance

    Charm
    Healing Wish
    Ingrain

    Hidden Power (Fire[Attack:6])
    Toxic
    Dream Eater
    Solarbeam
    Sunny Day
    (Attacks=23)
    Diet Poison the Skuntank (open)
    [​IMG]
    Skuntank[Diet Poison](M)
    Rarity: 2

    Nature:Lonely (+1 Atk, -1 Def)

    Type:
    Poison:
    Poison shares a lot in common with Normal, at least as far as being generalist and having poor super effective coverage. Its greatest advantage though is its complete immunity to toxins. Poison-types can survive in toxic waste sites, deserted city dumps, abandoned playgrounds, anywhere pollution drives out other Pokemon. Poison-types will never choke on or be blinded by smog, smokescreens, sludge, or anything other than direct solid material (such as sand or mud) into their eyes. Other common poisonous critters are snakes, who in addition to their toxic tendencies can also squeeze the life out of opponents or paralyze them with a snake glare.
    Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark:
    Dark types are often portrayed as inherently malevolent, but this is not the case. What Dark-types do posses is a fierce mental presence that makes them immune to the effects of psychic suggestion and control. This presence also disables psychic waves surrounding an incoming object, stopping it dead in its tracks as it falls harmlessly to the ground. Dark-types are nocturnal for the most part, and thus battle very effectively in caves, at night, or in otherwise darkened conditions. While any total darkness will do, Dark-types are also the best at navigating confusing half-light situations such as twilight or dawn battles, where shadows can confuse or disorient other Pokemon. This perception does not necessarily extend to structural problems deep in caves, as while Dark-types can discern anything in their immediate vicinity, they aren't naturally in-tune with the echoes of earth vibrations. Dark-types are very vengeful by nature and happily use retaliatory attacks. In addition, Dark-types are more endeared to trickery and deviousness, and can use attacks like Nasty Plot and Taunt even if infatuated.
    Summary: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Stench:(Innate)
    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Aftermath:(Innate)
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    (DW)Keen Eye:(Innate)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.(UNLOCKED)

    Stats:
    HP: 110
    Atk: Rank 4(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 84
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    SmokeScreen
    Toxic
    Feint
    Slash
    Acid Spray
    Night Slash

    Crunch
    Flame Burst
    Foul Play

    Venoshock
    Explosion
    Taunt
    Hone Claws
    Dark Pulse
    Fire Blast
    (Attacks=19)
    Rum the Lucario (open)

    [​IMG]
    Rarity: 2
    Lucario [Rum] (M)

    Nature:Rash (+1 SpA, -1 SpD)

    Personality: (to be added)
    Quote: "But where is the Rum?"

    Type:
    Fighting:
    These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost.
    Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Steel:
    Steel-types are similar to Rock-types in that their skin is durable; however, they have several key differences. Unlike Rocks, whose porous skin at once scatters fire moves and allows toxins to seep through, Steel skin is completely solid. Steel types still sense the environment around them; however, they are not quite as adept at it as their Rock- or Ground-type counterparts. Steel-type skin isn't permeable by most toxins; however, Acid and Acid Bomb can corrode it quickly leaving an opening (Body Purge and Iron Defense can remove this corrosion). Steel is also completely immune to roughing from Sandstorm, though Hail gives it dents and divots. Steel-types are easily magnetized and can be attracted or repulsed by the Magnet Pull ability.
    Summary: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Abilities:
    Steadfast: (Innate)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus: (Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    (DW)Justified: (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 2(-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Copycat
    Nasty Plot
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal sound
    Quick Guard
    Heal Pulse
    Aura Sphere
    Dragon Pulse
    ExtremeSpeed

    Bullet Punch
    Hi Jump Kick
    Blaze Kick
    Ice Punch
    Sky Uppercut

    Swords dance
    Brick Break
    Shadow Claw
    Substitute
    Earthquake
    (Attacks=28)
    Fork the Ambipom (open)
    [​IMG]
    Rarity:3
    Ambipom [Fork] (M)

    Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

    Personality: (to be added)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Technician: (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Pick Up: (Innate)
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    (DW)Skill Link: (Innate)
    This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(UNLOCKED)

    Stats:
    Ambipom
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 132 (115 x 1.15^)(+)
    Acc Boost: 15%
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Scratch
    Tail whip
    Sand-Attack
    Astonish
    Baton pass
    Tickle
    Fury swipes
    Swift
    Screech
    Double Hit
    Last Resort

    Fake out
    Agility
    Counter

    Brick Break
    Shadow claw
    Grass knot
    Acrobatics
    Facade
    U-Turn
    Giga Impact
    Thunder Punch
    Taunt
    (Attacks=21)
  12. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,562
    Confirming as a member of the ASB Heavies. Also confirming half our banner:

    [​IMG]

    Abomasnow (open)

    [​IMG]
    Abomasnow [Frostbite] Male
    Nature: Relaxed (+1 Rank defense, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.)
    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats: 90/92/75+/92/85/60-

    HP: 100
    Atk: Rank 3
    Def: Rank 4(+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5-DW unlocked!

    Abilities:

    Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.

    Ability 2: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

    Attacks:
    Ice Punch
    Powder Snow (*)
    Leer (*)
    Razor Leaf (*)
    Icy Wind (*)
    Grasswhistle (*)
    Swagger (*)
    Mist (*)
    Wood Hammer
    Ice Shard
    Ingrain
    Sheer Cold

    Skull Bash (*)
    Leech Seed (*)
    Growth (*)
    Bullet Seed

    Blizzard (*)
    Energy Ball (*)
    Hidden Power [Fire, 7 power/5 energy] (*)
    Toxic
    Protect
    Earthquake
    Shadow Ball
    Light Screen
    Brick Break
    Rock Slide
    Rest
    Substitute
    Safeguard
    Double Team
    Hyper Beam

    Giga Drain
    Endure
    Sleep Talk

    Worry Seed
    Magic Coat
    Block

    Total Moves: 37
    Syclant (open)
    [​IMG]
    Syclant [Freeze] Male
    Nature: Rash (+1 Rank special attack, -1 Rank special defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Stats: 70/116/70/114+/64-/121

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Ice Punch
    Leer (*)
    Leech Life (*)
    Ice Shard (*)
    Focus Energy (*)
    Slash (*)
    Icy Wind (*)
    Scratch (*)
    Bug Bite (*)
    Icicle Spear (*)
    Bug Buzz
    Hail
    Sheer Cold
    Ice Beam
    X-Scissor

    Earth Power (*)
    Tail Glow (*)
    Spikes (*)
    Water Pulse
    Counter
    String Shot
    Pin Missile

    Blizzard (*)
    Struggle Bug (*)
    Hidden Power (Electric, base 6, energy cost 4) (*)
    U-Turn
    Brick Break
    Stone Edge
    Acrobatics
    Protect
    Substitute
    Quash
    Taunt
    Focus Blast
    Rain Dance
    Dig
    Rest
    Toxic
    Rock Slide
    Double Team
    Facade
    Frost Breath
    False Swipe

    Natural Gift
    Endure
    Sleep Talk

    Total Moves: 46
    Krillowatt (open)

    [​IMG]

    Krillowatt [Float] Female
    Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats: 151/84+/73-/83/74/105

    HP: 125
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Abilities:
    Ability 1: Trace: (Can be Activated)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )

    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Bubble (*)
    Charge (*)
    Tackle (*)
    ThunderShock (*)
    Detect (*)
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Counter
    Thunder
    Hydro Pump
    Copycat
    Heart Swap
    Zap Cannon
    Volt Switch
    Guillotine
    Discharge
    BubbleBeam

    Muddy Water (*)
    Whirlpool (*)
    Signal Beam (*)
    Follow Me
    Sheer Cold
    Metronome

    Wild Charge (*)
    Scald (*)
    Ice Beam (*)
    Hone Claws
    Earthquake
    Substitute
    Hidden Power (base 7, Grass)
    Toxic
    Protect
    Thunder Wave
    Torment
    Dive
    Payback
    Rain Dance
    Waterfall
    Blizzard
    Double Team
    Rest

    Natural Gift
    Endure

    Low Kick

    Total Moves: 47

    Camerupt (open)

    [​IMG]
    Camerupt (Flare) (F)
    Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats: 70/100/70/105+/75/40-

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Amnesia
    Flame Burst
    Earth Power
    Flamethrower
    Eruption

    Heat Wave
    Yawn
    Stockpile

    Flame Charge
    Earthquake
    Rock Slide
    Will O' Wisp
    Protect
    Fire Blast
    SolarBeam
    Toxic
    Stone Edge
    Sunny Day

    Endure

    Total Moves: 25

    Sigilyph (open)

    [​IMG]
    Sigilyph (F) Falsefalcon
    Nature: Modest (-1 rank in attack, +1 rank in special attack)

    Type: Psychic/Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Ability 3: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats: 72/58-/80/103+/80/97

    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    MC: 1
    DC: 5/5-DW unlocked!

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Reflect
    Air Slash
    Psychic
    Mirror Move
    Gravity
    Cosmic Power

    Roost
    Stored Power
    Psycho Shift
    AncientPower

    Ice Beam
    Shadow Ball
    Calm Mind
    Energy Ball
    Protect
    Hidden Power (Ground, base 7)
    Smack Down
    Trick Room
    Substitute
    Toxic
    Psyshock
    Flash Cannon
    Thunder Wave
    Safeguard
    Telekinesis
    Charge Beam
    Psych Up
    Double Team
    Rest
    Solarbeam
    Dream Eater
    Fly

    Total Moves: 41

    Tomohawk (open)

    [​IMG]
    Tomohawk (Flight) M
    Nature: Timid (15% increase to speed and a 11% accuracy increase (98^2/870 rounded up), -1 attack)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Intimidate: (can be activated)
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
    Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Ability 3: Justified (DW): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats: 105/60-/90/115/80/85+

    HP: 110
    Attack: Rank 1 (-)
    Defense: Rank 3
    Special Attack: Rank 4
    Special Defense: Rank 3
    Speed: 98 (+)
    Size Class: 2
    Weight Class: 3
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5- DW unlocked!

    Attacks:

    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Rest
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Sky Drop
    Hurricane
    Healing Wish

    Roost
    Yawn
    Haze
    Confuse Ray
    Rapid Spin
    Stealth Rock

    Taunt
    Toxic
    Substitute
    Grass Knot
    Focus Blast
    Reflect
    Safeguard

    Total Moves: 32

    Cyclohm (open)
    [​IMG]
    Cyclohm (Flash) M
    Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy (92^2/870, rounded) on this Pokemon's attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Ability 3: Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Not eligible for other effects.)

    Stats: 108 / 60- / 118 / 112 / 70 / 80+

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 - DW unlocked!

    Attacks:

    Whirlwind
    Bide
    Tri Attack
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Slack Off
    Hurricane
    Discharge
    Dragon Tail
    Double Hit
    Weather Ball
    Zap Cannon

    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem

    Fire Blast
    Thunder
    Volt Switch
    Protect
    Light Screen
    Torment
    Thunder Wave
    Substitute
    Hidden Power Grass (7)
    Thunderbolt
    Rest
    Blizzard
    Trick Room

    Draco Meteor

    Dragon Pulse
    Endure
    Sleep Talk

    Signal Beam

    Total Moves: 42


    ^See prize claim for the Cyclohm
  13. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Confirming my place on the Jacks of Peril.

    Team to be edited in shortly.*

    (*Note: By "shortly" I meant, of course, the following day.)

    Roman the Gallade (open)
    [​IMG]

    Gallade (*) [Roman] (M)

    Nature: Brave (+Attack, -15% Speed, -10% Evasion)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 68 (80*.85) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 3
    DC: 5/5 (Unlocked)

    Moves:
    Night Slash
    Leaf Blade
    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Fury Cutter
    Lucky Chant (*)
    Magical Leaf (*)
    Slash
    Heal Pulse (*)
    Feint
    Psycho Cut
    False Swipe
    Close Combat
    Stored Power

    Confuse Ray (*)
    Shadow Sneak (*)
    Will-o-Wisp (*)
    Encore

    Return (*)
    Psychic (*)
    Shadow Ball (*)
    Light Screen
    Reflect
    Stone Edge
    Brick Break
    Trick Room

    Drain Punch

    Ice Punch
    Fire Punch
    ThunderPunch

    Total Moves: 29


    Irwin the Feraligatr (open)
    [​IMG]

    Feraligatr (*) [Irwin] (M)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +9.3% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Defense)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90 (78*1.15) (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 4
    DC: 5/5 (Unlocked)

    Moves:
    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Crunch
    Slash
    Superpower
    Aqua Tail
    Hydro Pump

    Aqua Jet (*)
    Dragon Dance (*)
    Ice Punch (*)
    Metal Claw
    Counter

    Waterfall (*)
    Shadow Claw (*)
    Return (*)
    Dragon Claw
    Surf
    Ice Beam
    Earthquake

    Hydro Cannon

    Outrage

    Total Moves: 24


    Sarah the Gardevoir (open)
    [​IMG]

    Gardevoir [Sarah] (F)
    Nature: Modest (Adds 1 Rank to Sp. Atk, subtracts 1 Rank from Attack)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Telepathy (DW) (Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Healing Wish
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Hypnosis
    Dream Eater
    Stored Power

    Confuse Ray
    Will-o-Wisp
    Disable

    Psychic
    Shadow Ball
    Thunderbolt
    Focus Blast
    Energy Ball
    Charge Beam

    Total Moves: 20


    Gary the Pyroak (open)
    [​IMG]

    Pyroak [Gary] (M)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Moves:
    Flare Blitz
    Wood Hammer
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Petal Dance
    Leaf Tornado
    Synthesis
    Iron Defense
    Zap Cannon
    Heat Crash

    Blaze Kick
    Dragonbreath
    Seed Bomb
    Counter
    Earth Power

    Fire Blast
    Energy Ball
    Flash Cannon
    Will-o-Wisp
    Flame Charge
    Brick Break

    Total Moves: 28


    Kyle the Blaziken (open)
    [​IMG]

    Blaziken [Kyle] (M) (OT: SevenDeadlySins)

    Nature: Hasty (+Spe, +10% accuracy, -Def)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 3/5

    Moves:
    Fire Punch
    Hi Jump Kick
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin
    Quick Attack
    Mirror Move
    Brave Bird
    Sky Uppercut
    Flare Blitz

    Flame Burst
    Low Kick
    Rock Slide

    Fire Blast
    Aerial Ace
    Flame Charge
    Brick Break
    Overheat

    Total Moves: 21


    Jack the Charizard (open)
    [​IMG]

    Charizard [Jack] (M)
    Nature: Rash (+ Sp. Atk, - Sp. Def)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW) (Unlocked): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    Moves:
    Scratch
    Growl
    Ember
    Leer
    Dragon Claw
    Shadow Claw
    Air Slash
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Slash
    Fire Spin
    Inferno
    Heat Wave

    Dragon Pulse
    Flare Blitz
    Crunch

    Blast Burn

    Dig
    Fire Blast
    Overheat
    SolarBeam
    Earthquake
    Fly

    Seismic Toss

    Total Moves: 27


    Jean the Chandelure (open)
    [​IMG]

    Chandelure [Jean] (F)
    Nature: Modest (+ Sp. Atk, - Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW) (Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison
    Hex
    Inferno
    Curse
    Pain Split
    Overheat

    Acid Armor
    Clear Smog
    Heat Wave

    Shadow Ball
    Fire Blast
    Energy Ball
    Calm Mind
    Toxic
    Psychic
    Flamethrower

    Total Moves: 25
  14. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,531
    Just to point out, I am still considering offers, and HAVE NOT confirmed NOR DENIED my place on the team with Leethoof & Lou, I will confirm which team I am on within the next 48 Hours.
  15. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    If you're out, we want Atheno.
  16. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    CONFIRMED
    :Order's Requiem

    The Royal Guard(Singles)
    MrcRanger97(Doubles)
    Ragnarokalex(Triples)


    Here be mah mons.

    Korlyam the Arcanine (open)

    [​IMG]
    *<Arcanine> [Korlyam] (Male)
    Nature: Naughty
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2(-)
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:(16)
    *Leer
    *Flame Wheel
    *Bite
    *Helping Hand
    *Take Down
    *Roar
    *Ember
    *Odor Sleuth
    *Reversal
    Fire Fang
    Thunder Fang
    Flare Blitz
    Crunch

    *Close Combat
    *Morning Sun
    *Heat Wave

    *Aerial Ace
    *Dig
    *Wild Charge
    *Flame Charge

    Naromus the Lucario (open)

    [​IMG]
    *<Lucario> [Naromus] (Male)
    Nature: Naive
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+) (+12% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 8
    DC: 5/5
    Attacks:(24)
    *Foresight
    *Endure
    *Reversal
    *Feint
    *Force Palm
    *Quick Attack
    *Counter
    *Screech
    Dark Pulse
    Bone Rush
    Detect
    Metal Claw
    Metal Sound
    Close Combat
    Heal Pulse
    Aura Sphere
    Extremespeed

    *Blaze Kick
    *Agility
    *Vacuum Wave

    *Brick Break
    *Shadow Claw
    *Earthquake
    *Rock Slide
    Magic Coat
    Ice Punch
    Thunder Punch

    Lasfirlian the Weavile (open)

    [​IMG]
    <Weavile> [Lasfirlian] (Male)
    Nature: Lonely (+1 to Attack, -1 to Def)
    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    EC: 6/6
    MC: 9
    DC: 5/5

    Attacks:(24)
    Agility
    Leer
    Taunt
    Scratch
    Screech
    Fury Swipes
    Faint Attack
    Quick Attack
    Ice Shard
    Embargo
    Revenge
    Metal Claw
    Fling
    Icy Wind
    Nasty Plot
    Night Slash
    Hone Claws
    Dark Pulse

    Counter
    Fake Out
    Crush Claw
    Ice Punch

    Protect
    Shadow Claw
    Dig

    Eirlasdar the Serperior (open)
    [​IMG]
    <Serperior> [Eirlasdar] (Male)
    Nature: Modest
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 83
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:(15)
    Leer
    Leech Seed
    Tackle
    Vine Whip
    Slam
    Leaf Torando
    Wrap
    Growth
    Mega Drain
    Leaf Storm
    Coil
    Giga Drain

    Glare
    Magical Leaf
    Mirror Coat

    Energy Ball
    Protect
    Taunt
    Light Screen

    Sumvin the Blastoise (open)

    [​IMG]
    <Blastoise> [Sumvin] (Male)
    Nature: Rash
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 3(-)
    Spe: 78
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:(15)
    Tail Whip
    Water Gun
    Tackle
    Bite
    Rapid Spin
    Protect
    Water Pulse
    Bubble
    Withdraw
    Hydro Pump
    Aqua Tail

    Water Spout
    Yawn
    Mirror Coat
    Muddy Water

    Scald
    Brick Break
    Blizzard
    Ice Beam
  17. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    2,941
    Just posting a reminder, you guys have a little over two days to get your teams (both player-wise and Pokemon-wise) finalized! Get to it!
  18. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,132
    Confirming my team, will edit eventually with mons
  19. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,077
    Team Cuntnuggets
    Singles: Son_Of_Shadoo
    Doubles: Dummy007
    Triples: Texas Cloverleaf

    Team

    Pokemon Team
    Garchomp (open)

    [​IMG]
    Garchomp* Sharky, (M)
    Nature: Adamant (plus Attack, minus Special Attack)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil:
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    (Unlocked) (DW) Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 102


    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Fire Fang
    Tackle*
    Sand Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Slash*
    Dual Chop
    Dig
    Dragon Rush

    Outrage*
    Body Slam*
    Iron Head*
    Thrash
    Aqua Tail
    Draco Meteor
    Earth Power

    Hone Claws*
    Earthquake*
    Stone Edge*
    Dragon Claw
    Shadow Claw
    Protect
    Substitute
    Crunch
    Toxic
    Rest
    Swords Dance
    Stealth Rock
    Dragon Tail
    Double Team
    Poison Jab
    Rock Slide
    Bulldoze
    Giga Impact
    Dragon Tail
    Swagger
    Dig
    Total Moves: 39

    Charizard (open)

    [​IMG]
    Charizard, Zoan, Male
    Nature: Lonely
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Blaze: Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Unlocked) (DW) Solar Power:
    Type: Innate
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Charizard
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch
    Growl
    Leer
    Ember
    Rage
    Smokescreen
    Metal Claw
    Dragon Rage
    Scary Face
    Fire Fang
    Wing Attack
    Slash
    Inferno

    Dragon Dance
    Flare Blitz
    Crunch
    Belly Drum
    Counter
    Focus Punch
    Dragon Pulse
    Blast Burn
    Tailwind
    Bide
    Endure

    Flamethrower
    Rock Slide
    Substitute
    Protect
    Swords Dance
    Hidden Power Grass 7
    Fly
    Roost
    Dig
    Reflect
    Rest
    Hyper Beam
    Giga Impact
    Will-O-Wisp
    Total Moves: 42

    Cyclohm (open)

    [​IMG]
    Cyclohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Weather Ball
    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Double Hit
    Spark
    Sonicboom
    Discharge
    Slack Off
    Hurricane
    Tri Attack

    Hydro Pump
    Signal Beam
    Power Gem
    Dragon Dance
    Heal Bell
    Draco Meteor
    Magnet Rise

    Thunderbolt
    Flamethrower
    Charge Beam
    Dragon Pulse
    Protect
    Torment
    Hidden Power Grass 7
    Volt Switch
    Substitute
    Sunny Day
    Surf
    Toxic
    Ice Beam
    Thunder Wave
    Roar
    Double Team
    Light Screen
    Trick Room
    Hyper Beam
    Gust
    Hail
    Total Moves: 46

    Gastrodon (open)

    [​IMG]
    Gastrodon, Squishy
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities:
    Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    (DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Gastrodon
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 3
    DC: 5/5

    Mud Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power Grass 7
    Rain Dance
    Body Slam
    Recover
    Counter*
    Mirror Coat
    Yawn
    Earth Power
    Toxic
    Ice Beam
    Substitute
    Scald
    Protect
    Double Team
    Dig
    Stockpile
    Dive
    Pain Split
    Surf
    Stone Edge
    Sludge Bomb
    Total Moves: 25


    Emboar (open)

    [​IMG]
    Emboar, HulaCloverPig, Male
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Emboar
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Roar
    Head Smash
    Flare Blitz
    Flamethrower

    Superpower
    Curse
    Yawn
    Body Slam
    Endeavor
    Sleep Talk

    Wild Charge
    Grass Knot
    Flamethrower
    Will-o-Wisp
    Taunt
    Bulldoze
    Focus Blast
    Scald
    Protect
    Substitute
    Stone Edge
    Double Team
    Work Up
    Sunny Day
    Solarbeam
    Earthquake
    Total Moves: 40

    Slowking (open)

    [​IMG]
    Slowking, Female, Ivory
    Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    (DW) Regenerator *Unlocked*: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Slowking
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Power Gem
    Hidden Power Electric 7
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Rain Dance
    Slack Off
    Psychic
    Heal Pulse
    Psych Up
    Nasty Plot
    Trump Card

    Sleep Talk
    Belly Drum
    Zen Headbutt
    Endure
    Bide
    Counter
    Magic Coat

    Rest
    Rain Dance
    Toxic
    Scald
    Zap Cannon
    Ice Beam
    Flamethrower
    Trick Room
    Dive
    Light Screen
    Psyshock
    Protect
    Dig
    Double Team
    Reflect
    Fissure
    Focus Blast
    Total Moves: 41

    Steelix (open)

    [​IMG]
    Steelix, Cannon, Male
    Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    (DW) Sheer Force (Can be Enabled) *Unlocked*: This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Steelix
    HP: 100
    Atk: Rank 3
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 26 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Fire Fang
    Ice Fang
    Thunder Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Stone Edge
    Double-Edge
    Crunch
    Iron Tail
    Curse

    Stealth Rock
    Explosion
    Rock Blast
    Block
    Endure
    Flail
    Earth Power
    Heavy Slam
    Rock Slide
    Aqua Tail
    Iron Head

    Toxic
    Dig
    Taunt
    Earthquake
    Roar
    Torment
    Giga Impact
    Double Team
    Protect
    Gyro Ball
    Bide
    Total Moves: 41
  20. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,684
    Although I believe the team name would be better as "Team Scramblers" and I will call it that for the duration of the tournament regardless, I will confirm that I am on Texas's team. Team to come shortly.

    EDIT: Actually, Team ChickenNuggets is better, if only to spite Glacier Knight. Also, according to a brief IRC conversation with LouisCyphre and Dogfish44, Pokemon currently in TLRs are tournament-legal. Which means...
    Draco the Salamence (open)

    [​IMG]
    Salamence(*) [Draco] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks (37):
    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Dragon Claw
    Double-Edge
    Protect
    Fire Fang(*)
    Thunder Fang(*)
    Dragon Tail
    Fly
    Crunch
    DragonBreath
    Zen Headbutt

    Dragon Dance(*)
    Dragon Pulse(*)
    Hydro Pump(*)
    Dragon Rush
    Endure

    Brick Break(*)
    Fire Blast(*)
    Rock Slide(*)
    Draco Meteor
    Hone Claws
    Giga Impact
    Double Team
    Earthquake
    Shadow Claw

    Roost
    Aqua Tail
    Heat Wave
    Outrage
    Tailwind
    Mimic
    Iron Tail

    Neville the Colossoil (open)

    [​IMG]
    Colossoil(*) [Neville] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (50):
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Rapid Spin(*)
    Bubblebeam(*)
    Mud Bomb(*)
    Pursuit(*)
    Dark Pulse
    Crunch
    Dig
    Peck(*)
    Horn Attack(*)
    Bite(*)
    Magnitude(*)
    Bounce
    Megahorn
    Body Slam(*)
    Stockpile
    Swallow
    Horn Drill

    Sucker Punch(*)
    Earth Power(*)
    Water Spout(*)
    Encore
    Fake Out
    Sand Tomb
    Screech
    Dive
    Thunder Fang
    Fire Fang

    Earthquake(*)
    Payback(*)
    U-Turn(*)
    Stone Edge
    Taunt
    Smack Down
    Torment
    Substitute
    Bulldoze
    Protect
    Double Team
    Dragon Tail
    Return
    Quash
    Poison Jab

    Aqua Tail
    Knock Off
    Superpower
    Snatch
    Iron Tail

    Harry the Volcarona (open)

    [​IMG]
    Volcarona(*) [Harry] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Typing: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (34):
    Ember(*)
    String Shot(*)
    Leech Life(*)
    Take Down(*)
    Bug Buzz
    Flare Blitz
    Flame Charge
    Gust(*)
    Quiver Dance
    Hurricane
    Fiery Dance
    Whirlwind
    Fire Spin
    Amnesia
    Rage Powder

    Magnet Rise(*)
    Morning Sun(*)
    Zen Headbutt(*)
    Foresight
    Endure

    Sunny Day(*)
    SolarBeam(*)
    Flamethrower(*)
    Psychic
    Double Team
    Toxic
    Will-O-Wisp
    Light Screen
    Overheat
    Substitute
    Hidden Power [Ground 7]
    Safeguard
    Protect
    Rest

    Ron the Whimsicott (open)

    [​IMG]
    Whimsicott [Ron] (M)
    Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4(+)
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks (29):
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    PoisonPowder
    Giga Drain
    Tailwind
    Energy Ball
    Cotton Guard
    Charm
    Sunny Day
    Endeavor
    SolarBeam
    Hurricane

    Encore
    Fake Tears
    GrassWhistle
    Worry Seed

    Toxic
    Taunt
    Substitute
    Light Screen
    Hidden Power [Rock 7]
    Psychic
    Shadow Ball
    Double Team

    Dobby the Krilowatt (open)

    [​IMG]
    Krilowatt [Dobby] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Typing: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) (UNLOCKED) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 125
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (29):
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Imprison
    Volt Switch
    Heart Swap
    Discharge
    Hydro Pump
    Thunder

    Counter
    Me First
    Signal Beam
    Metronome

    Ice Beam
    Thunderbolt
    Scald
    Toxic
    Substitute
    Rain Dance
    Safeguard
    Earthquake

    Earth Power
    Endure

    Severus the Gengar (open)

    [​IMG]
    Gengar [Severus] (M)
    Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [19]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Typing: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (110*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks (28):
    Hypnosis
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Destiny Bond
    Hex
    Lick
    Shadow Punch
    Dark Pulse

    Clear Smog
    Disable
    Perish Song
    Haze

    Thunderbolt
    Psychic
    Shadow Ball
    Will-O-Wisp
    Sludge Bomb
    Focus Blast
    Energy Ball
    Telekinesis
    Substitute
    Torment
    Hidden Power [Fire 7]
    Taunt
    Protect

    Bide
  21. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Okay, feel comfortable with this now.

    I am declaring myself a Doubles player teamed up with Leethoof (Triples) and an as-yet-undetermined Singles player. This is my team.


    [a]Absol[/a]
    Absol ♀ (open)

    [​IMG]
    Absol ♀
    Nature: Mild (SpA: +1, Def: -1)
    Type: Dark
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
    (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75

    Height Class: 3
    Weight Class: 3
    BRT: 18

    MC: 0
    DC: 5 / 5

    51 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
    Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
    Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

    Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
    [a]Dragonite[/a]
    Oros (Dragonite ♂) (open)

    [​IMG]
    Dragonite ♂ - Oros
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Dragon / Flying
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80

    Height Class: 4
    Weight Class: 6
    BRT: 22

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    47 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Jet, Bide, Brick Break, Dive, Dragon Claw, Dragon Tail, Earthquake, Extremespeed, Fire Punch, Fly, Outrage, Rock Slide, Sky Drop, Slam, Stone Edge, ThunderPunch, Waterfall, Wrap,
    Special Moves - Blizzard, Dragon Pulse, Dragon Rage, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Icy Wind, Surf, Thunder, Thunderbolt, Twister
    Status Moves - Agility, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Rest, Roost, Safeguard, Sleep Talk, Substitute, Sunny Day, Tailwind, Thunder Wave

    Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
    [a]Camille[/a]
    Camille (Togekiss ♀) (open)

    [​IMG]
    Togekiss ♀ - Camille
    Nature: Relaxed (Def: +1, Spe -11, Evasion -10%))
    Type: Normal / Flying
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    (DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 69 (-)

    Height Class: 3
    Weight Class: 3
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    38 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Counter, Extremespeed, Fly, Sky Attack
    Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Magical Leaf, Psyshock, SolarBeam, Zap Cannon
    Status Moves - Bestow, Charm, Double Team, Encore, Endure, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave, Yawn

    Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
    [a]Tomohawk[/a]
    Pumyra (Tomohawk ♀) (open)

    [​IMG]
    Tomohawk ♀ - Pumyra
    Nature: Modest (SpA: +1, Atk: -1)
    Type: Flying / Fighting
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    Height Class: 2
    Weight Class: 3
    BRT: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    35 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aerial Ace, Fury Swipes, Fly, Rock Smash, Sky Drop, Superpower
    Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Voice
    Status Moves - Double Team, Harden, Focus Energy, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind, Yawn

    Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
    [a]Alakazam[/a]
    Spoons (Alakazam ♂) (OT Terrador) (open)

    [​IMG]
    Alakazam ♂ - Spoons
    Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
    Type: Psychic
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (DW) Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 138 (+)

    Height Class: 3
    Weight Class: 3
    BRT: 19

    EC: 9 / 9
    MC: 1
    DC: 5 / 5

    36 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bide, Counter, Dig, Focus Punch, Knock Off
    Special Moves - Confusion, Energy Ball, Focus Blast, Grass Knot, Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
    Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Gravity, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Taunt, Telekinesis, Teleport, Thunder Wave, Torment, Trick Room, Rain Dance, Recover, Reflect, Sunny Day, Snatch

    Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.
    [a]Cinccino[/a]
    Natasha (Cinccino ♀) (open)

    [​IMG]
    Cinccino ♀ - Natasha
    Nature: Jolly (Spe +18, Accuracy +21%, SpA: -1)
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm - (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    (DW) Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 133 (+)

    Height Class: 1
    Weight Class: 1
    BRT: 17

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    24 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Tail, Bullet Seed, Dig, Double Slap, Pound, Last Resort, Rock Blast, Tail Slap, Wake-Up Slap
    Special Moves - Swift
    Status Moves - Endure, Encore, Growl, Helping Hand, Light Screen, Rain Dance, Rest, Safeguard, Sing, Sleep Talk, Substitute, Sunny Day, Thunder Wave, Tickle

    Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.


    HEY ATHENODOROS WE THINK YOU'RE COOL YOU SHOULD DEFINITELY JOIN US

    BOTHER BOTHER BOTHER

    EDIT: There we have it! As the flag-bearers of the virtues of our respective signature mons, I don't think it would be too unfitting to be referred to as Harbingers, would it?
  22. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,730
    Lou has bothered me sufficiently.

    EDIT: I suppose I should have a team. I'll go with Lapras, Dragonite, Slowking, Luke, Swampert. Details shortly.

    ANOTHER EDIT:

    Typhon the Lapras (open)

    [​IMG]
    Lapras (M), "Typhon"

    Nature:
    Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type:
    Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    HP: 120
    Atk: ***
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spe: 51 (-)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: Doesn't Evolve
    MC: All Moves Learnt
    DC: Unlocked

    Moves: 89
    -AncientPower
    -Aqua Tail
    -Attract
    -Aurora Beam
    -Avalanche
    -Bide
    -Bite
    -Blizzard
    -Block
    -Body Slam
    -Brine
    -Bubblebeam
    -Bulldoze
    -Captivate
    -Confuse Ray
    -Curse
    -Dive
    -Double Edge
    -Double Team
    -Dragon Dance
    -Dragon Pulse
    -Dragon Rage
    -Dragons Breath
    -Dream Eater
    -Echoed Voice
    -Endure
    -Facade
    -Fissure
    -Foresight
    -Frost Breath
    -Frustration
    -Future Sight
    -Giga Impact
    -Growl
    -Hail
    -Headbutt
    -Heal Bell
    -Hidden Power Fighting (7)
    -Horn Drill
    -Hydro Pump
    -Hyper Beam
    -Ice Beam
    -Ice Shard
    -Icy Wind
    -Iron Head
    -Iron Tail
    -Mimic
    -Mist
    -Natural Gift
    -Nightmare
    -Outrage
    -Perish Song
    -Protect
    -Psychic
    -Psywave
    -Rage
    -Rain Dance
    -Reflect
    -Refresh
    -Rest
    -Return
    -Roar
    -Rock Smash
    -Round
    -Safeguard
    -Secret Power
    -Sheer Cold
    -Shock Wave
    -Signal Beam
    -Sing
    -Skull Bash
    -Sleep Talk
    -Snore
    -Solarbeam
    -Strength
    -Substitute
    -Surf
    -Swagger
    -Take Down
    -Thunder
    -Thunderbolt
    -Tickle
    -Toxic
    -Water Gun
    -Water Pulse
    -Waterfall
    -Whirlpool
    -Zap Cannon
    -Zen Headbutt
    Nidhogg the Dragonite (open)

    [​IMG]
    Male Dragonite (*), "Nidhogg"

    Nature:
    Rash - Increase of Special Attack by *. Subtracts * from Special Defence.

    Type:
    Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    HP: 100
    Atk: *****
    Def: ***
    SpA: ***** (+)
    SpD: *** (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: Fully Evolved
    MC: 3 (3 MC, 2 KO)
    DC: Unlocked

    Attacks:
    -Aerial Ace
    -Agility (*)
    -Aqua Jet
    -Aqua Tail
    -Attract
    -Bide
    -Blizzard
    -Brick Break
    -Defog
    -Detect
    -Dive
    -Double Team
    -Draco Meteor
    -Dragon Breath
    -Dragon Dance
    -Dragon Pulse (*)
    -Dragon Rage (*)
    -Dragon Rush
    -Dragon Tail
    -Earthquake
    -Endure
    -Extremespeed (*)
    -Fire Blast
    -Fire Punch
    -Flamethrower
    -Fly
    -Focus Blast
    -Focus Punch
    -Hail
    -Haze (*)
    -Heal Bell
    -Heat Wave
    -Hidden Power Grass [7]
    -Hurricane
    -Hyper Beam
    -Ice Beam
    -Icy Wind
    -Iron Tail
    -Leer (*)
    -Light Screen
    -Mist
    -Natural Gift
    -Ominous Wind
    -Outrage
    -Protect
    -Rain Dance (*)
    -Razor Wind
    -Reflect
    -Rest
    -Roar
    -Rock Slide
    -Roost
    -Safeguard
    -Shock Wave
    -Sky Drop
    -Slam (*)
    -Sleep Talk
    -Steel Wing
    -Stone Edge
    -Substitute
    -Sunny Day
    -Superpower
    -Supersonic
    -Surf (*)
    -Tailwind
    -Thunder (*)
    -Thunderbolt
    -Thunder Wave (*)
    -Thunderpunch
    -Toxic
    -Twister (*)
    -Waterfall
    -Water Pulse
    -Whirlpool
    -Wing Attack
    -Wrap (*)
    -Zap Cannon
    Poseidon the Swampert (open)

    [​IMG]
    Male Swampert (*), "Poseidon"

    Nature:
    Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities:
    Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    HP: 110
    Atk: ***** (+)
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19


    EC: Fully Evolved
    MC: 1 (3 MC)
    DC: Unlocked

    Attacks (35):
    -Avalanche (*)
    -Bide (*)
    -Blizzard
    -Brick Break
    -Bulldoze
    -Counter (*)
    -Curse
    -Defence Curl
    -Dig
    -Dive
    -Double Team
    -Earthquake
    -Earth Power
    -Endeavour
    -Endure
    -Focus Blast
    -Focus Punch
    -Foresight (*)
    -Giga Impact
    -Growl (*)
    -Hammer Arm
    -Hydro Cannon
    -Ice Ball
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Iron Tail
    -Low Kick
    -Mirror Coat (*)
    -Mud Sport (*)
    -Mud-slap (*)
    -Muddy Water
    -Outrage
    -Protect
    -Rain Dance (*)
    -Rest
    -Rock Slide
    -Rock Tomb
    -Rollout
    -Scald
    -Sleep Talk
    -Sludge
    -Sludge Wave
    -Stealth Rock
    -Stone Edge
    -Substitute
    -Superpower
    -Swagger
    -Surf (*)
    -Tackle (*)
    -Toxic
    -Uproar
    -Water Gun (*)
    -Waterfall (*)
    -Whirlpool
    -Wide Guard
    -Yawn
    Nestor the Slowking (open)

    [​IMG]
    Nestor the Slowking (M)

    Nature:
    Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion)

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Fully Evolved
    MC: 6 (3 MC, 1 KO)
    DC: Unlocked

    Attacks (47):
    -Belly Drum
    -Bide
    -Blizzard
    -Block
    -Brick Break
    -Brine
    -Bulldoze
    -Confusion
    -Counter
    -Curse
    -Dig
    -Disable
    -Dive
    -Double Team
    -Dragon Tail
    -Drain Punch
    -Dream Eater
    -Earthquake
    -Endure
    -Fire Blast
    -Fissure
    -Flamethrower
    -Flash
    -Focus Blast
    -Focus Punch
    -Future Sight
    -Giga Impact
    -Grass Knot
    -Growl
    -Hail
    -Headbutt
    -Heal Pulse
    -Hidden Power Electric (7)
    -Hyper Beam
    -Ice Beam
    -Icy Wind
    -Light Screen
    -Magic Coat
    -Me First
    -Mimic
    -Mud Sport
    -Mud Sport
    -Nasty Plot
    -Natural Gift
    -Pay Day (wtf?)
    -Power Gem
    -Protect
    -Psychic
    -Psyshock
    -Rain Dance
    -Reflect
    -Rest
    -Safeguard
    -Scald
    -Shadow Ball
    -Signal Beam
    -Skill Swap
    -Slack Off
    -Slack Off
    -Sleep Talk
    -Substitute
    -Sunny Day
    -Surf
    -Swagger
    -Tackle
    -Telekinesis
    -Teleport
    -Thunder Wave
    -Trick
    -Trick Room
    -Toxic
    -Water Gun
    -Whirlpool
    -Yawn
    -Zap Cannon
    Ares the Lucario (open)

    [​IMG]
    Ares the Lucario (M)

    Nature:
    Brave - Adds * to Attack, - 15% Speed, -10% Evasion

    Type:
    Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts

    HP: 100
    Atk: ***** (+)
    Def: ***
    SpA: ****
    SpD: ***
    Spe: 76 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    -Quick Attack
    -Foresight
    -Endure
    -Counter
    -Force Palm
    -Feint
    -Reversal
    -Screech
    -Blaze Kick
    -Crunch
    -Detect
    -Earthquake
    -Shadow Claw
    -Payback
    -Rock Slide
    -Magic Coat
    -Heal Pulse
    -Extremespeed
    -Close Combat
    -Shadow Ball
    -Dark Pulse
    -Metal Claw
    -Counter
    -Bone Rush
    -Metal Sound
    -Agility
    -Dig
    -Substitute
    -Quick Guard
    -Aura Sphere
    -Bullet Punch
    -Follow Me
    -Helping Hand
    -Vacuum Wave
    -Magnet Rise
    -Protect
    -Drain Punch
    -Double Team
    -Swords Dance
    -Nasty Plot
    -Hi Jump Kick
    -Ice Punch
    -Thunderpunch
    -Focus Punch
    -Psychic
    -Focus Blast
    -Stone Edge
    -Flash Cannon
    -Circle Throw
  23. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    1,956
    @Lou, what's a Singature? Is that like Singapore? /tease

    Confirming myself as Doubles alongside Temperantia (Singles). Team name pending. And we are seeking a willing Triples player, so feel free to hit us up! =]

    Duke the SLAKING (open)

    [​IMG]
    Slaking (Duke) [M]
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.


    Stats:
    HP: 125
    Atk: Rank 7 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 25


    EC: 9/9
    MC: 0
    DC: N/A


    Attacks:
    Uproar
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Endure
    Flail
    Focus Punch
    Reversal
    Counter
    Covet
    Chip Away

    Crush Claw
    Night Slash
    Hammer Arm
    Body Slam
    Pursuit

    Return
    Double Team
    Rock Slide
    Earthquake
    Facade
    Toxic
    Giga Impact

    Ice Punch
    ThunderPunch
    Sucker Punch

    Moves: 29


    Jack Knave the LUCARIO (open)

    [​IMG]
    Lucario (Jack Knave) [M]
    Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Defense)
    Type: Fighting / Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15, rounded up)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Acc. +12%


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Dark Pulse
    Quick Attack
    Detect
    Foresight
    Metal Claw
    Endure
    Counter
    Force Palm
    Feint
    Bone Rush
    Reversal
    Screech
    Metal Sound
    Copycat
    Nasty Plot
    Dragon Pulse
    Heal Pulse
    Aura Sphere
    Quick Guard
    Me First
    ExtremeSpeed

    Blaze Kick
    Crunch
    Hi Jump Kick
    Agility
    Circle Throw

    Earthquake
    Sword Dance
    Rock Slide
    Dig
    Payback
    Rest
    Focus Blast
    Double Team

    Ice Punch
    Focus Punch

    Moves: 34


    Sleuth the SLOWKING (open)

    [​IMG]

    Slowking [Sleuth] (M)
    Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 36 (30/1.15, rounded down)
    -10 Eva.
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Power Gem
    Hidden Power (Grass, 7)
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Amnesia
    Heal Pulse

    Belly Drum
    Mud Sport
    Zen Headbutt
    Me First

    Trick Room
    Telekinesis
    Fire Blast
    Scald
    Protect
    Toxic
    Dragon Tail
    Ice Beam
    Focus Blast

    Aqua Tail
    Pay Day
    Magic Coat
    Zap Cannon
    Bide

    Moves: 31


    SandGiant the CLAYDOL (open)

    [​IMG]
    Claydol (SandGiant) (U)
    Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type: Ground/Psychic
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 65 (75/1.15, rounded down)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 1
    DC: N/A


    Attacks:
    Teleport
    Confusion
    Harden
    Rapid Spin
    Mud Slap
    Psybeam
    Rock Tomb
    SelfDestruct
    AncientPower
    Cosmic Power
    Earth Power
    Extrasensory
    Power Split
    Explosion

    Calm Mind
    SolarBeam
    Bulldoze
    Rest
    Ice Beam
    Stone Edge
    Rock Polish
    Substitute

    Signal Beam
    Mimic
    Skill Swap
    Stealth Rock
    Magic Coat

    Moves: 27


    Ace the DRAGONITE (open)

    [​IMG]
    Dragonair (*) Ace (F)
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Dragon / Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    (Dragonite line capable of breathing underwater)

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    ThunderPunch
    Fire Punch
    Roost
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Safeguard
    Outrage
    Dragon Tail
    Hurricane
    Aqua Tail

    Dragon Dance(*)
    ExtremeSpeed(*)
    Dragon Rush(*)
    Dragon Pulse

    Rest(*)
    Waterfall(*)
    Fire Blast(*)
    Thunder
    Blizzard
    Stone Edge
    Earthquake

    Superpower

    Moves: 27


    Baron the AGGRON (open)

    [​IMG]
    Aggron (Baron) (M)
    Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 58 (50*1.15, rounded up)
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20
    Acc. Boost: +5% (58^2)/870 = 4%, 5% Minimum)


    EC: 9/9
    MC: 4
    DC: 5/5


    Attacks:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Metal Burst
    Heavy Slam
    Protect
    Iron Head
    Iron Tail

    Curse
    Head Smash
    Dragon Rush
    Stealth Rock

    Hone Claws
    Earthquake
    Aerial Ace
    Substitute
    Stone Edge

    Magnet Rise
    Ice Punch

    Moves: 23
  24. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,730
    The strategy is that you singature opponent and hope for the 55% chance to win.
  25. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,203
    ^ Win.

    Confirming my place in Harbringers (Tentative?) as a Triples Player, alongside Louphre and Atheno.

    My team will be edited in (when I have the moves I need). It will be Bossosaurus, Voodoom, Rhyperior, Solrock, Aerodactyl, Toxicroak, and Cradily.

    EDIT: This took so much flashmatch spam, but here is the fruit of my work! They look so strong, and then I face CMFP or Engineer or Dogfish -.-

    Vanguard the Bossosaurus Greaturus (open)

    [​IMG]
    Bastiodon (Vanguard) (M)
    Nature: Quiet (Adds * to Sp Atk; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)

    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Soundproof (DW) Unlocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 7
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 26 (30/1.15 = 26)
    Wide Class: 3
    Solid Armour Class: 5
    Base Rank Total: 20

    EC:6/6
    MC:0
    DC:5/5

    Attacks (37):
    Tackle*
    Protect*
    Taunt*
    Metal Sound*
    Take Down*
    Iron Defense*
    Swagger*
    Heavy Slam
    AncientPower
    Metal Burst
    Iron Head
    Block

    Stealth Rock*
    Wide Guard*
    Screech*
    Rock Blast
    Counter
    Magnet Rise
    Endure
    Role Play
    Earth Power
    Magic Coat
    Fissure

    Earthquake*
    Smack Down*
    Sandstorm*
    Thunderbolt
    Flamethrower
    Ice Beam
    Flash Cannon
    Toxic
    Roar
    Torment
    Fire Blast
    Blizzard
    Thunder
    Dig


    Ra the Evolved Sun Stone (open)

    [​IMG]
    Solrock [Ra] (genderless)
    Nature: Quiet (+Special Attack, -Speed)
    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 100
    Attack: 3
    Defense: 3
    Sp. Attack: 3 (+)
    Sp. Defense: 3
    Speed: 60 (-)
    Diameter Class: 2
    Rock Class: 5
    Rank Total: 17

    EC: ...
    MC: 0
    DC: ...

    Attacks(34):
    Tackle
    Harden
    Confusion
    Rock Throw
    Fire Spin
    Rock Polish
    Psywave
    Cosmic Power
    SolarBeam
    Explosion
    Rock Slide
    Heal Block
    Magic Room

    Sunny Day
    Will-o-wisp
    Trick Room
    Psychic
    Light Screen
    Flamethrower
    Shadow Ball
    Toxic
    Charge Beam
    Protect
    Reflect
    Fire Blast
    Stone Edge
    Gyro Ball
    Telekinesis

    Gravity
    Earth Power
    Zen Headbutt
    Endure
    Pain Split
    Signal Beam
    Mimic
    Seismic Toss
    Role Play
    Magic Coat


    Siege the Bossosaurus Groundicus (open)

    [​IMG]
    Rhyperior [Siege] (Male)
    Nature: Sassy (+ Sp.Def, -Speed)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks (49):
    Poison Jab
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Earthquake
    Drill Run
    Stone Edge
    Megahorn
    Take Down
    Hammer Arm
    Bulldoze
    Horn Drill
    Rock Wrecker
    Chip Away

    Counter
    Skull Bash
    Reversal
    Bide
    Sleep Talk
    Fire Punch
    Thunder Punch
    Ice Punch
    Mimic
    Endure
    Endeavor
    Fissure
    Crunch
    Fire Fang
    Ice Fang
    Thunder Fang

    Double Team
    Sandstorm
    Roar
    Protect
    Facade
    Blizzard
    Rest
    Giga Impact
    Focus Punch
    Brick Break
    Surf
    Smack Down
    Rock Slide
    Avalanche
    Aqua Tail
    Dragon Tail
    Rock Tomb
    Shadow Claw


    Reef the Killerus Waterus (open)

    [​IMG]
    Cradily [Reef] (Female)
    Nature: Quiet (+ Sp.Atk, -Speed)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 37 (43/1.15) (+10% enemy accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (29):
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Gastro Acid
    AncientPower
    Swallow
    Stockpile
    Spit Up
    Energy Ball
    Wring Out

    Mirror Coat
    Recover
    Barrier
    Synthesis
    Earth Power
    Pain Split
    Endure

    Toxic
    Grass Knot
    Rock Slide
    Giga Drain
    Stone Edge
    Protect
    Earthquake
    Sludge Wave
    Bulldoze
    Hidden Power Fire 7


    Jet the Bossosaurus Airicus (open)

    [​IMG]
    Aerodactyl [Jet] (Male)
    Nature: Jolly (+ Speed, -Sp.Atk)

    Type:
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (130x1.15) (26% Accuracy Boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Nope
    MC: 0
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks (40):
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    AncientPower
    Crunch
    Iron Head
    Sky Drop
    Giga Impact
    Rock Slide

    Roost
    Tailwind
    Pursuit
    Sky Attack
    Aqua Tail
    Endure
    Double-Edge

    Aerial Ace
    Stone Edge
    Earthquake
    Taunt
    Protect
    Swagger
    Substitute
    Reflect
    Bide
    Double Team
    Stealth Rock
    Whirlwind
    Rock Tomb
    Defog
    Strength
    Fly
    Sandstorm
    Torment



    Boggle the nasty fighting frog (open)

    [​IMG]
    Toxicroak (Boggle) (M)
    Nature:
    Naughty (+Attack , -Special Defense)

    Type:
    <Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    <Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities
    Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
    Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 85
    Height Class: 3
    Muscle Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (37)

    Astonish*
    Mud Slap*
    Poison Sting*
    Taunt*
    Pursuit*
    Faint Attack*
    Revenge*
    Swagger*
    Sucker Punch
    Nasty Plot
    Venoshock
    Mud Bomb

    Drain Punch*
    Vacuum Wave*
    Bullet Punch*
    Bounce
    Ice Punch
    Gunk Shot
    Snatch
    Super Fang
    ThunderPunch
    Me First
    Helping Hand
    Role Play

    Poison Jab*
    Toxic*
    Work Up*
    Sludge Wave
    Shadow Ball
    Focus Blast
    Rain Dance
    Stone Edge
    Dig
    Earthquake
    Brick Break
    X-Scissor
    Protect


    Stasis the sneaky depressed doll (open)

    [​IMG]
    Voodoom (Stasis) (F)
    Nature: Naive (+Speed, -Sp Def) (19% Accuracy Boost)

    Type: Fighting/Dark
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb
    : (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 127 (+) (19% Accuracy Boost)
    Height Class: 4
    Cushiony Muscle Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (35):
    Revenge
    Night Slash
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Dark Pulse
    Aura Sphere
    Substitute
    Close Combat

    Mach Punch
    Counter
    Pursuit
    Vacuum Wave
    Ice Punch
    Focus Punch
    Snatch
    Endure
    Imprison
    Dispel

    Taunt
    Psychic
    Thunder Wave
    Hidden Power Ice 7
    Stone Edge
    Rock Slide
    Brick Break
    Protect
    Double Team
    Focus Blast
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