approved by imas and scpinion
(new banner coming soon from the lovely HotFuzzBall)
Have you ever wondered what it would be like if a Pokemon with lackluster attacking stats was able to take down their opponent based on pure power? This metagame aims to do just that. In this metagame, every Pokemon uses their highest calculated stat as their attacking stat.
Council
nv
Funbot28
Kris
TylerWithNumbers
Rules:
Mechanic: A Pokemon's highest calculated stat is now used when calculating their attacks.
Clauses: OU Clauses + the following:
Abilities
Speed Boost
Unburden
Weather-based Speed boosting abilities (Swift Swim, Chlorophyll, Slush Rush, Sand Rush)
Pokémon
Shuckle
Alolan Raichu
Tapu Koko
Items
Swampertite
Unbans:
Pokémon
Marshadow
Aegislash
Blaziken
Strategy:
The goal of this metagame is to allow any passive or defensive Pokemon the ability to shine alongside offensive Pokemon. This metagame is bound to be more defensively-inclined as a Pokemon with high defenses can now compete offensively with a Pokemon that has high offensive stats while still being able to tank hits as needed.
Q&A:
Q: Will moves that boosts defenses, such as Amnesia and Iron Defense, boost the power of attacks coming off of that stat?
A: Yes.
Q: What happens if a Pokemon happens to boost a different stat other than their highest calculated stat and bypass said stat once boosted?
A: The Pokemon will now use its new HCS (Highest Calculated Stat) to calculate the damage.
Q: Is HP included in the calculation of a Pokemon's HCS?
A: No. This is due to the way HP scales and the fact that Pokemon with a HP stat that is higher than the rest of their stats, even invested, would have to deal with a Water Spout-like effect on all their attacks, making them unreliable, and most likely unviable, in the metagame.
Q: Where is this playable?
A: This is playable on Dragon Heaven courtesy of Spandan and ROM thanks to urkerab!
Q: How do moves that lower stats work in Full Potential?
A: They will still lower the stats included in the moves as changing that would be changing the move's coding in a sense so therefore moves like Draco Meteor and Superpower, if not using a Pokemon's Special Attack or Attack / Defense stats respectively, become very powerful nukes (credit to drampa's grandpa for this question n_n)
Q: What does the Burn status do in Full Potential?
A: Burn halves the base power of physical moves, so those moves will still do half damage, even if they come off of another stat such as Defense or Speed. (credit to drampa's grandpa for this question n_n)
Q: How does Tailwind work?
A: Tailwind doubles you and your allies' Speed, meaning it doubles your damage if Speed is your HCS after Tailwind is taken into account. (credit to drampa's grandpa for this question n_n)
Q: How does Unaware work?
A: Unaware will not ignore boosts to damage coming from the opposing Pokemon's Defense, Special Defense, or Speed. (credit to drampa's grandpa for this question n_n)
Examples:
Steelix @ Life Orb
Ability: Sheer Force
EVs: 216 Def / 40 SpD / 252 Spe
Bold Nature
- Iron Head
- Earth Power
- Dark Pulse / Hidden Power Fire
- Stealth Rock
Steelix is one of the best wallbreakers in Full Potential and for good reason. Thanks to its wonderful ability, Sheer Force, it is able to power up its STABs and coverage and power through quite a lot of the metagame.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 SpD / 4 Spe or 252 Def / 252 SpD / 4 Spe
Calm Nature
- Stone Edge
- Dark Pulse
- Fire Blast / Earthquake
- Ice Beam / Thunderbolt
Tyranitar is a really good Pokémon in Full Potential. This is mainly due to it being able to effectively get an immediate Amnesia with Assault Vest and its Sand Stream ability. This allows its moves to hit very hard and it has plenty of coverage moves to customize itself very easily to any team.
(new banner coming soon from the lovely HotFuzzBall)
Have you ever wondered what it would be like if a Pokemon with lackluster attacking stats was able to take down their opponent based on pure power? This metagame aims to do just that. In this metagame, every Pokemon uses their highest calculated stat as their attacking stat.
Council




Rules:
Mechanic: A Pokemon's highest calculated stat is now used when calculating their attacks.
Clauses: OU Clauses + the following:
- Item Clause: No two Pokémon may hold the same item.
Abilities



Pokémon



Items

Unbans:
Pokémon



Strategy:
The goal of this metagame is to allow any passive or defensive Pokemon the ability to shine alongside offensive Pokemon. This metagame is bound to be more defensively-inclined as a Pokemon with high defenses can now compete offensively with a Pokemon that has high offensive stats while still being able to tank hits as needed.
Q&A:
Q: Will moves that boosts defenses, such as Amnesia and Iron Defense, boost the power of attacks coming off of that stat?
A: Yes.
Q: What happens if a Pokemon happens to boost a different stat other than their highest calculated stat and bypass said stat once boosted?
A: The Pokemon will now use its new HCS (Highest Calculated Stat) to calculate the damage.
Q: Is HP included in the calculation of a Pokemon's HCS?
A: No. This is due to the way HP scales and the fact that Pokemon with a HP stat that is higher than the rest of their stats, even invested, would have to deal with a Water Spout-like effect on all their attacks, making them unreliable, and most likely unviable, in the metagame.
Q: Where is this playable?
A: This is playable on Dragon Heaven courtesy of Spandan and ROM thanks to urkerab!
Q: How do moves that lower stats work in Full Potential?
A: They will still lower the stats included in the moves as changing that would be changing the move's coding in a sense so therefore moves like Draco Meteor and Superpower, if not using a Pokemon's Special Attack or Attack / Defense stats respectively, become very powerful nukes (credit to drampa's grandpa for this question n_n)
Q: What does the Burn status do in Full Potential?
A: Burn halves the base power of physical moves, so those moves will still do half damage, even if they come off of another stat such as Defense or Speed. (credit to drampa's grandpa for this question n_n)
Q: How does Tailwind work?
A: Tailwind doubles you and your allies' Speed, meaning it doubles your damage if Speed is your HCS after Tailwind is taken into account. (credit to drampa's grandpa for this question n_n)
Q: How does Unaware work?
A: Unaware will not ignore boosts to damage coming from the opposing Pokemon's Defense, Special Defense, or Speed. (credit to drampa's grandpa for this question n_n)
Examples:

Steelix @ Life Orb
Ability: Sheer Force
EVs: 216 Def / 40 SpD / 252 Spe
Bold Nature
- Iron Head
- Earth Power
- Dark Pulse / Hidden Power Fire
- Stealth Rock
Steelix is one of the best wallbreakers in Full Potential and for good reason. Thanks to its wonderful ability, Sheer Force, it is able to power up its STABs and coverage and power through quite a lot of the metagame.

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 SpD / 4 Spe or 252 Def / 252 SpD / 4 Spe
Calm Nature
- Stone Edge
- Dark Pulse
- Fire Blast / Earthquake
- Ice Beam / Thunderbolt
Tyranitar is a really good Pokémon in Full Potential. This is mainly due to it being able to effectively get an immediate Amnesia with Assault Vest and its Sand Stream ability. This allows its moves to hit very hard and it has plenty of coverage moves to customize itself very easily to any team.
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