Some people posted about Celesteela earlier. I tried using it pre-Alolan Raichu ban and it was tough to use but it's a lot better now. The main set is Autotomize with max speed, and it can get some surprising sweeps thanks to Beast Boost. Notably, it's faster than Scarf Tapu Koko when it's at +3 Speed, meaning some teams just can't revenge kill it outside of priority once it gets a kill. Personally, I used Z-Fly so that I could dunk AV users. The main flaw with Celesteela is that it's pretty weak without a boost, and it faces a ton of competition with way faster Agility users. Mew's Rock Polish set has similar bulk to Celesteela but better speed and immunity to priority when Psychic Terrain is up. Despite it should still be ranked because it has a really good typing and Beast Boost can make up for its bad speed.
Celesteela's defensive sets are probably still somewhat viable too, but I haven't seen anyone using them. Being able to hit off its higher stat while still getting stronger if it gets a kill is pretty neat but it probably fills similar roles as in OU. Just by virtue of typing alone it can check some things like Ferrothorn, Alakazam, Steelix, Sylveon but it's not always a sure thing in this metagame, as things can prey on Celesteela's lower defensive stat.
Hey nv as promised
Here are two sample teams that had helped me get to #4 on ladder (srry no screenshot but no lies), and I would like to share them since the OMoTM period has ended.
Toxic Spikes Toxapex Bulky Offense
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Cloyster @ Focus Sash
Ability: Skill Link
EVs: 4 HP / 252 Def / 252 Spe
Bold Nature
- Icicle Spear
- Toxic Spikes
- Iron Defense
- Surf
Toxapex @ Black Sludge
Ability: Merciless
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
- Venoshock
- Liquidation
- Stockpile
- Recover
Kecleon @ Assault Vest
Ability: Protean
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Knock Off
- Flamethrower
- Fake Out
- Ice Beam
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 204 SpD / 52 Spe
Careful Nature
- Defog
- Bullet Punch
- U-turn
- Roost
Chansey @ Eviolite
Ability: Natural Cure
EVs: 48 HP / 208 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Stealth Rock
- Shadow Ball
- Soft-Boiled
- Hyper Voice
Diglett @ Choice Scarf
Ability: Arena Trap
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Earthquake
- Sludge Bomb
- Rock Slide
- Hidden Power [Fire]
Probably the team I had the most fun building and using throughout the month. Initially, I really wanted to try out Merciless Toxapex due to 100% chance crits from boosted Venushock off of 152 Base stat offense sounded very appealing and oh boy it didn't disappoint. From there, I decided to pair it with Toxic Spikes support from Cloyster due to it also receiving a huge buff in this meta, due to it hitting off a 180 stat. Assault Vest Keckleon is here as a special attacker sponge and can also decimate slower teams thanks to its coverage + Protean. Mega Scizor is the main Mega Metagross check if they are not running HP Fire (which later on in the month they had started to do) and also is the main form of hazard removal. Chansey is another bulky pivot which helped check Tapu Koko and Dusclops. Diglett was added to trap and KO threats such as Tyranitar, Mega Alakazam, Ferrothorn, and the rare non-Scarf Tapu Koko. Really fun team.
Trick Room Mega Slowbro Offense
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Diancie @ Focus Sash
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Trick Room
- Explosion
- Diamond Storm
Dusclops @ Eviolite
Ability: Frisk
EVs: 252 HP / 32 Def / 224 SpD
Sassy Nature
IVs: 0 Spe
- Shadow Ball
- Ice Beam
- Earthquake
- Trick Room
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Psyshock
- Fire Blast
- Slack Off
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Fleur Cannon
- Flash Cannon
- Focus Blast
- Trick Room
Araquanid @ Assault Vest
Ability: Water Bubble
EVs: 252 HP / 252 SpD
Sassy Nature
IVs: 0 Spe
- Liquidation
- Leech Life
- Ice Beam
- Poison Jab
Steelix @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Flash Cannon
- Earthquake
- Rock Slide
- Dark Pulse
Tbh, Trick Room was pretty dumb in FP. With the multitude of powerful attacker such as Dusclops, Mega Slowbro and Steelix that basically have no safe switchins, setting up a TR could turn the game in one turn most of the time. The only issue I had most of the time when using this team was the limited amount of turns TR had and the turn wasted to set it up usually meant one of my setters dying due to Electro Ball Choice Scarf Tapu Koko and Electrode always netting a KO. Besides this issue, the team is very solid and defintely one that can peak the ladder (rip not here anymore).
Anyways thats it from me, I encourage others to send in there teams they had the most success with to add to the collection. FP was super fun to play throughout the month of March, although some balance issues could have been addressed (mainly Eviolite), was still relatively enjoyable.
Cheerios ;)
Hey guys, long time no see! (In terms of this OM anyways lol)
I figured it was high time I bumped this back into relevancy as it is only a matter of time before this is eligible for OMotM again (in October to be exact) and I wanted to start off this bump with a couple of things.
The "New" Megas
Since this died back in April, tons of the Mega stones were released and as such has released some potentially interesting threats into the Full Potential metagame. I want to go through the ones I feel are worth taking a look at and going over what they could possibly achieve in such a "defensively offensive" OM.
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Mega Aggron
With this beast of a Mega boasting 230 Defense, Mega Aggron is bound to become a behemoth in Full Potential. Not only does it have a pure Steel typing, it also has Filter to back up its defenses while on the offensive side of things he has Iron Defense as well as a powerful Heavy Slam. While Steel isn't the best offensive typing, and with the multitude of mixed attackers being able to now take advantage of his uninvested Special Defense, Mega Aggron is still something to look out for and is arguably better than say Mega Steelix, who much appreciates staying un-Mega'd to take advantage of Sheer Force.
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Mega Altaria
Omg, this is the monster we have been waiting for. With Cotton Guard to boost its Defense by three stages all while having a spammable STAB, great coverage, and recovery, Mega Altaria is definitely a force to be reckoned with. Not only does it have all that going for it, it can go mixed very easily thanks to having Hyper Voice for special STAB or Return for physical STAB with its coverage extending from Earthquake to Flamethrower. This is definitely going to be a threat despite losing to the top dogs of Full Potential (Tapu Koko, Mega Scizor, etc.)
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Mega Audino
While this may not make as much of a splash as the first two "new" Megas, Mega Audino definitely has things going for it. It has great coverage (being part Normal-type helps with that lol) and it has Amnesia to boost its Special Defense with ease. It also can become a pretty neat pre-Mega thanks to having Regenerator, allowing it to pivot when necessary.
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Mega Swampert
While this may seem a bit of an oddball to talk about, I feel it is warranted because Swampert gets Barrier and a nice boost to its bulk upon Mega Evolving. Swampert also can serve as offensive support with Stealth Rock to hinder pivoting (which is done a lot thanks to top mons such as Tapu Koko and Mega Scizor) and Scald to spread burns to hinder physical attacks. It also has a very nice defensive typing thanks to most mons not even having Grass STAB/coverage, leaving it to tank hits fairly easily.
My Team
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Welcome to Homeworld, home to all sorts of Gems (and the evil Diamonds)! Latias + Diancie are the main core of this team as they have extremely good synergy and bring a lot of resists to the table. Latias provides Defog support while also being able to spam Draco Meteors like no one's business thanks to not having to worry about the Special Attack drop anymore. Diancie provides the support for the team as she can use Trick Room to either usurp opposing TR teams or to facilitate her team to overpower the opponent. Next up, Mega Scizor was added to help patch up the Steel weakness that Diancie brought on while also giving the team a much needed pivot. Hidden Power Fire is there specifically for Ferrothorn and opposing Scizors, but it can be replaced with other Hidden Powers such as HP Grass for Mega Swampert. Chansey is the offensive support of the team (never thought I would say that) as she provides 60% chance to paralyze mons with STAB Body Slam as well as laying down Stealth Rock when necessary. Toxapex was added to take care of the power Steel-type sweepers that would try and set up on this team due to the lack of a surefire way to get rid of them. Regice was the last add and wasn't there initially. I couldn't think of a 6th man for the life of me and when I found Regice, I was hooked. The coverage it has coupled with an Assault Vest makes it a very potent wallbreaker in Full Potential.
Anyways, I am hoping with this bump, this OM can come back into the spotlight and people will want to try and build and play despite this not being on the main server since this seemed to be so popular when it was OMotM.
Also, tagging Funbot28 so she can update the VR (particularly get rid of Mega Metagross) and maybe pose some VR-related questions for us all to discuss :)
Hey y'allthe psycho is back
Just wanted to say yay congrats to this meta for winning this month's om. Im just glad a meta i like finally won this time so i can finally return to playing omtms
To celebrate, im gonna share some mons that may have potential/i would like to use
Warning: very long post
(180 def): pretty nice coverage, learns iron defense and slack off, too bad weak from special![]()
(152 def): merciless is gonna be goood![]()
(131 def): defensive and hits hard, nice![]()
(140 def): weak armor iron defense set?![]()
(125 def): broken as shit![]()
(130 spd): calm mind set sounds nice![]()
(130 spe): yea its broken as shit
(230 def): mmMM, also learns iron defense![]()
(140 def): learns iron defense and has decent movepool![]()
(110 def): learns cotton guard and has godly typing, nuff said![]()
(140 spd): nice typing and surprisingly good movepool![]()
(135 spd): godly bulk + godly movepool + good spdef? haha no thanks![]()
(130 spd): pixilate quick attack memes finally becomes true![]()
(150 spe): agility 3 attacks set?![]()
(130 spe): scarf set maybe?
(180 def): eh too bad movepool sucks![]()
(150 def): iron defense + eviolite = profit![]()
(150 spd/def): sounds decent![]()
(154 spd): good spdef, ass movepool![]()
(150 spd): good movepool, maybe av set?![]()
(132 spd): mm water bubble + av + rain sounds real nice![]()
(130 spe): bootleg tapu koko, also a decent electric switchin![]()
(130 spe): scarf double edge? Idk![]()
(126 spe): i mean cmon, its talonflame![]()
(125 spe): Screech
(135 spd): decent speed and good spdef, sounds nice![]()
(130 spd): fat and good movepool![]()
(129 spd): idk anything about it but seems like a cool typing![]()
(145 spe): decent scarfer?![]()
(120 spe): deserves a mention cause its sceptile![]()
(120 spe): sounds broken with shell smash, i love it![]()
(116): its the only special priority user (nature power) so it deserves a mention
(160 spe): agility set sounds nice![]()
(150 spe): scarf sounds interesting![]()
(200 spd): av set with good coverage![]()
(150 spd): maybe useable as a magnet pull user?![]()
(184 def): yummy high def with iron defense![]()
I didnt realize alot of the mons i mentioned are already on the vr haha, oh well then sorry for making this unneccesarily long
Yea thats pretty much it, looking forward to play this!
(125 def): broken as shit![]()
Whimsicott isn't the only user of special priority because Vacuum Wave exists, and actually has viable users in FP, the best being Hitmontop but Kartana, Mew, and Scizor all get it too (altho I suspect Scizor has better things to do).
just a quick thing, mawile will always use it's attack stat because of huge power (0 IVs 0 evs bold will manage to have 3 points more than max defense) so you're just better off using max attack.
besides that, mawile does get to use fire blast and ice beam coming off of it's big attack stat (fire blast gets to hit steelix, ferrothorn, msciz, doulade, and maggron for nice damage.
e: unless if you use iron defense...
excited for this meta to be omotm again!
You’d use Defense, and just so this isn’t a one liner, let me share a set that I think could be pretty fun under Trick Room.Hey guys, I would like to know what stat the furfrou will use to attack in this way, he will use the speed or he will use the defense, being that he has fur coat and I will use cotton guard. if he uses the speed to attack, should I use the defense naturally higher?
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Furfrou @ Leftovers
Ability: Fur Coat
EVs: 252 Def / 252 Spe
Bold Nature
IVs: 30 Spe
- Cotton Guard
- Return
- Dark Pulse
- Surf
Yes, at least that's how it worked last season, and I don't see that it would have changed in the meantime! What usually limits the utility is how dang short it lasts.I apologize if this has already been answered: does tailwind double speed stats of affected Pokemon? In other words does it boost the calculated stat and make things ridiculously powerful for its duration?