Fusion Evolution V2 (Submission Phase)

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I'll post a set I think would be good for my favourite of the winners.

Hydraulic @ Assault Vest / Leftovers
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Att
Ability: Wonderlust
Calm Nature
- Scald
- Draco Meteor / Dragon Pulse
- Fire Blast / Roost
- Flash Cannon / Roost

Between powerful special attacks, great mixed bulk and a fantastic movepool, this Pokemon perfectly fits a tank playstyle, especially with its immunity to status preventing Toxic or Paralysis from hampering it. Scald's burn chance is amazing and backed by STAB, it has some power to it. Draco Meteor can be used for a one-hit powerful strike, but Dragon Pulse is preferred since Hydraulic is very vulnerable to entry hazard damage and switching out repeatedly isn't ideal for a tank. Fire Blast removes Ferrothorn, a major thorn in most Water types' sides, and Flash Cannon is the strongest move Hydraulic has for Fairy types. If running leftovers rather than Assault Vest, feel free to run Roost over a coverage move for greater staying power.
 
OK, so, seeing as how the first Kangaskhan/Haxorus Submission was over 3 months ago, I'm willing to put the same ability name/similar effect down to a coincidence (besides, with Scrappy + Mold Breaker, there's only so much you can do). Furthermore, once the phase in which once submits a fusion is over, the fusion is fair game to be used by anybody else, so that we don't have to keep track of if anyone is 'stealing' a certain pair of parents by accident (Of course, outright stealing someone else's fusion is discouraged).
Alright man either way I'm happy it's in just wanted to point that out because it looked really fishy since even the stat rounding is the same and I don't see other people do it like I do.

In other news is this playable anywhere yet or is 7th gen gonna hit before we can test this out?
 
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As far as I know, this isn't playable yet, since we need art for sprites and other stuff I'm not clear on. I think 7th Gen would be pretty hype for FE, since that way I can make a fusion involving whatever Litten's final evolution is.
 
Parents: Druddigon/Haxorus
Shared egg group: Monster/Dragon
Offspring name: Drudorus
New type: Dragon
New base stats: 87/144/100/70/90/82
New ability and desc: Crushing Force (Sheer Force+Mold Breaker)- Moves with secondary effects get powered up by 30% but have their added effect taken away, ignores target's ability when using moves
Notable moves: Outrage, Crunch, Dragon Dance, Gunk Shot, Fire Punch
Role identification: Relatively powerful physical attacker with an amazing ability and decent bulk. A shame its speed is so low though.


Parents: Zygarde+Alakazam
Shared egg group: DNA
Offspring name: Zanza
New type: Dragon/Psychic
New base stats: 90/95/90/108/100/108 (Attack +20, HP +8, Defense +7, Special Defense +5)
New ability and desc: Synchrocrusher- Status effects on it halve their effects halved and are also reflected onto the opposing Pokemon full force (i.e. Paralysis halves speed and has about a 12 or 13% of causing lost turns, burns reduces Attack by one quarter and only reduces 1/16 of its health every turn)
Notable moves: Coil, elemental punches, Psyshock, Knock Off, Calm Mind, Dragon Dance, Extreme Speed, Glare, Earth Power, Earthquake, Draco Meteor, Focus Blast, Dazzling Gleam
Role identification: Basically Alakazam with lower Special Attack, a secondary typing, and a higher Attack stat to make better use of its bizarrely diverse physical Attack movepool. It's stats in general are also pretty balanced, with its worst stat being 90, which isn't really too bad considering the rest of its stats.

Offspring name: Zanza-Mega
New type: Dragon/Psychic
New base stats: 90/95/110/148/100/138
New ability and desc: Trace
Notable moves: Same as above
Role identification: I guess it has better stats than the normal form? Seriously, don't use the Mega. Regular form may have worse stats, but it doesn't get completely murdered by paralysis.
 
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[Repost and continuing working on it later]

I haven't made a lot of fusions so far (even though one of them is accepted but whatever)

I am reserving Hoopa/Camerupt, Hoopa/Volcanion and the ones down are all WIP, but I have posted them once and forgot about them, It is like, An "Inheritance" slate, so I will take off some common threats in Inheritance and fuse them, And also I will kinda make "rules" for them, in which the Secondary type of the donor is the primary type of the fusion, and primary type of the user the secondary type of the fusion
so I introduce to you:-


Parents: Charizard + Victini
Shared egg group: DNA
Offspring name: Victard
New type: Fire
New base stats: 90/105/90/105/98/120 [+13 Attack,+20 Spe,+1 HP,+1 Def,+5 SpD]
New ability and desc: Blazing Star: This Pokemon and its allies' moves have their fire attacks do 1.1X more damage
Notable moves: Blue Flare, Bolt Strike, Dazzling Gleam, Energy ball, Grass Knot, Flamethrower, Flare Blitz, Focus Blast, Fusion Bolt,Fusion Flare, Psychic, Psyshock, Shadow Ball,Signal Beam, Taunt, Thunderbolt, Thunder Wave, Toxic, Trick, U-Turn, V-Create, WoW, Zen-Headbutt, Ancient Power, Crunch, Dragon Claw, Dragon Dance, Outrage, Dragon Tail, Earthquake, Rock Slide, Roar, Roost, Swords Dance, Tailwind, Substitute
Role identification:

Parents:
Charizard-Mega-X+ Victini
Shared egg group: MEGA
Offspring name: Mega Victard-X
New type: Fire/Dragon
New base stats: 90/151/123/126/98/120
New ability and desc: Tough Claws
Notable moves: Same as Victard
Role identification:

Parents:
Charizard-Mega-Y +Victini
Shared egg group: MEGA
Offspring name: Mega Victard-Y
New type: Fire
New base stats: 90/125/90/155/128/120
New ability and desc: Drought
Notable moves: Same as Victard
Role identification:


Parents: Altaria+Genesect
Shared egg group: DNA
Offspring name: Genesia
New type: Steel/Dragon
New base stats: 73/110/93/110/100/100[+15 Atk,+15 SpA,+10 Spe]
New ability and desc: Natural Download [When this pokemon is status'd, gains an attack boost depending on the weaker defense of the opponent]
Notable moves: Cotton Guard, Moonblast, Draco Meteor, Dragon Claw, Dragon Pulse, Earthquake, Fire Blast, Flamethrower, Haze, Heal Bell, Ice Beam, Outrage, Pursuit, Roost, Substitute, Tailwind, Toxic, Blaze kick, Bug buzz, Dark Pulse, Energy Ball, Explosion, Extreme Speed, Flash Cannon, Giga Drain, Gunk Shot, Iron Head, Light Screen, Magic Coat, Psychic, Reflect, Shift Gear, Techno Blast, Thunderbolt, Thunder Wave, Toxic, U-Turn, Zen Headbutt
Role identification:

Parents:
Altaria-Mega+Genesect
Shared egg group: MEGA
Offspring name: Mega Genesia
New type: Steel/Fairy
New base stats: 73/145/113/145/100/110
New ability and desc: Pixilate
Notable moves: Same as above but add Return/Frustration, Hyper Voice, Techno Blast, Tri-Attack and emphasis on E-Speed and Explosion
Role identification:


Parents: Pinsir+Zygarde
Shared egg group: DNA
Offspring name: Zygans
New type: Ground/Bug
New base stats: 107/116/111/68/100/90 (+3 ATK,+20 HP,+17 SpD)
New ability and desc: Mold Break (Aura Break + Mold Breaker):- Both Effects (Have in mind this is mold break, not breaker, there is a big difference there :P)
Notable moves: Coil, Crunch, Dragon Dance, Dragon Tail, Earthquake, Extreme Speed, Focus Blast, Glare, Haze, Outrage, Rock Slide, Stone Edge, Substitute, Close Combat, Toxic, Zen Headbutt, Knock Off, Stealth Rock, Swords Dance, Storm Throw, X-Scissor
Role identification:

Parents:
Pinsir-Mega+Zygarde
Shared egg group: MEGA
Offspring name: Zygans-Mega
New type: Ground/Flying
New base stats: 107/146/131/78/120/110
New ability and desc: Aerilate
Notable moves: Same as above but add in Return/Frustration and Emphasis on Espeed
Role identification:


Parents: Metagross+Emboar
Shared egg group: DNA
Offspring name: Metaboar -- Emboss [You guys can choose I think, Choosing names=Hard sometimes]
New type: Fighting/Steel
New base stats: 100/149/98/98/78/83 [+20 Atk,+5 HP,+15 Speed]
New ability and desc: Blazing Body:- When another pokemon lowers this pokemon's stat stages, it gains a 1.5x boost to its fire attacks (continues like Flash Fire, so you can have psuedo STAB on it even on mega)
Notable moves: Bullet Punch, Earthquake, Flash Cannon, Grass Knot, Hammer Arm, Iron Head, Ice Punch, Meteor Mash, Power-Up Punch, Pursuit, Rest, Rock Slide, Stealth Rock, Thunder Punch, Toxic, Zen Headbutt, Bulk Up, Fire Blast, Fire Punch, Flare Blitz, Focus Blast, Head Smash, Heavy Slam, Low Kick, Poison Jab, Stone Edge, Scald, Substitute, Sucker Punch, Superpower, Taunt, Will-O-Wisp, Heat Crash
Role identification:

Parents
: Metagross-Mega+Emboar
Shared egg group: MEGA
Offspring name: Mega Metaboar-Emboss
New type: Fighting/Steel
New base stats: 100/159/118/108/98/123
New ability and desc: Tough Claws
Notable moves: Same as above
Role identification:
 
Alright, time to go at it again! Let's take another crack at Terrain!


+

Parents: Ampharos + Abomasnow
Shared egg group: Monster
Offspring name: Abomamp
New type: Electric/Ice
New base stats: 100/93/90/113/97/67 (BST 560)
New ability and desc: Electrical Storm (Static + Snow Warning): This Pokemon summons Electric Terrain on switch-in.
Notable moves: Agility, Cotton Guard, Discharge. Energy Ball, Focus Blast, Giga Drain, Heal Bell, Ice Beam, Leech Seed, Light Screen, Power Gem, Reflect, Shadow Ball, Signal Beam, Synthesis, Thunder, Thunderbolt, Thunder Wave, Volt Switch
Role identification: Meet BoltBeam incarnate, Abomamp. Abomamp has the distinction of being the only Electric/Ice Pokemon outside Railie and Rotom-Frost, but Abomamp has a higher special attack than both of them (and Rotom-Frost doesn't even have Ice Beam). In addition to a high special attack stat, Abomamp also has a fairly good 100/90/97 defensive stats. It's only bad point is it's speed, but even that can be patched by Agility or used for slow Volt Switches, while it's bulk can be played up with Giga Drain, Synthesis, Cotton Guard, or Screens. Electric Terrain makes Abomamp's electric attacks hit like a truck, can stop rest abusers like Suicune (like it would even want to stay in), and makes it a perfect partner for Joltry

+

Parents: Mega-Ampharos + Abomasnow
Shared egg group: Monster
Offspring name: Mega-Abomamp-X
New type: Electric/Dragon
New base stats: 100/113/110/163/117/57 (BST 660)
New ability and desc: Mold Breaker
Notable moves: Same + Dragon Pulse
Role identification: Mega-Abomamp-D has some serious firepower! A 167 special attack stat is insane, and when you consider that it still gets an electric boost from electric terrain it's even more impressive. Even though Mega-Abomamp-D loses it's Ice STAB, it still has it's ice moves which we all know is very useful coverage, and with Mold Breaker disabling some of the ridiculous defensive abilities in the FE metagame, great bulk, and even somewhat usable healing, Mega-Abomamp-D is hard to take down.

+

Parents: Ampharos + Mega-Abomasnow
Shared egg group: Monster
Offspring name: Mega-Abomamp-Y
New type: Electric/Ice
New base stats: 100/133/120/153/117/37 (BST 660)
New ability and desc: Snow Warning
Notable moves: Same + Avalanche, Blizzard, Earthquake, Fire Punch, Ice Punch, Ice Shard, Seed Bomb, Rock Slide, Swords Dance, Thunder Punch, Wild Charge
Role identification: Mega-Abomamp-I is unique in it's ability to put down two different field effects in Electric Terrain and Hail. This lets Mega-Abomamp upgrade to Blizzard, and although Thunder is still unreliable, the Electric Terrain boost makes it not even matter. While Mega-Abomamp-I isn't as powerful as it's other mega and in a sense less bulky (it is actually bulkier, but Snow Warning messes up Synthesis), and probably too slow to even abuse Agility, it's able to go physical or even mixed, and the residual hail damage makes up for the damage loss. Plus, Hail offers better team support.


+

Parents: Skuntank + Vaporeon
Shared egg group: Field
Offspring name: Vapank
New type: Poison/Water
New base stats: 126/89/73/100/88/84 (BST 560)
New ability and desc: Hydrous Form (Aftermath + Water Absorb): If an attack brings this Pokemon to 0 HP, instead of fainting it regains 25% of it's HP. It's ability then changes to Water Absorb. (To prevent this Pokemon from living forever, although the ability does revert upon switching out).
Notable moves: Acid Spray, Dark Pulse, Defog, Fire Blast, Flamethrower, Foul Play, Haze, Heal Bell, Hydro Pump, Ice Beam, Protect, Scald, Shadow Ball, Sludge Bomb, Surf, Taunt, Toxic, Wish
Role identification: Vapank is the future of the clerics, and a top tier wish passer. Vapank has pretty good 126/73/88 bulk and 100 special attack means it has decent offensive presence, able to abuse both STAB Scald and Sludge Bomb to inflict status or use it's other great coverage moves on more offensively oriented sets. However, as stated before Vapank works best as a cleric. Poison/Water is a great typing that gives Vapank an immunity to poison. Plus, with Hydrous Form Vapank can almost fearlessly Wish or Heal Bell to help out it's team as well as switch-in at low HP.

+

Parents: Togekiss + Pidgeot
Shared egg group: Flying
Offspring name: Togeot
New type: Fairy/Flying
New base stats: 94/75/95/105/102/100 (BST 571)
New ability and desc: Airstrike (Hustle + Keen Eye): This Pokemon's attack stat is 1.5x
Notable moves: Agility, Air Slash, Aura Sphere, Baton Pass, Brave Bird, Dazzling Gleam, Defog, Drain Punch, Encore, Extreme Speed, Flamethrower, Grass Knot, Heal Bell, Light Screen, Nasty Plot, Psychic, Psyshock, Shadow Ball, Reflect, Roost, Soft-Boiled, Tailwind, Thunder Wave, Trick, U-Turn, Whirlwind, Wish
Role identification: At first, it may seem like Togeot is a special attacker (and it is, but we'll get to that later) but it's ability effectively gives Togeot around 136 base attack stat. While Togeot unfortunately lacks physical Fairy STAB, it has access to powerful Flying STAB in Brave Bird, and Extreme Speed is pretty useful as well. Togeot has pretty decent bulk, and could possibly even run defensive sets, although it's probably best on the offensive, going physical or mixed.

+

Parents: Togekiss + Mega-Pidgeot
Shared egg group: Flying
Offspring name: Mega-Togeot
New type: Fairy/Flying
New base stats: 94/75/100/170/112/120 (BST 671)
New ability and desc: No Guard
Notable moves: Same + Hurricane, Fire Blast
Role identification: Mega-Togeot is quite the change for Togeot, going from a physical to potentially mixed Pokemon to a completely special Pokemon. Hurricane is the main move to abuse, while Dazzling Gleam makes for good secondary STAB and Fire Blast is now a great option to get rid of Steel types, although Togeot has a pretty good special movepool it can abuse. Plus, it's fast and relatively bulky for a sweeper with a good defensive typing.



+

Parents: Smeargle+ Slaking
Shared egg group: Field
Offspring name: Smearking
New type: Normal
New base stats: 112/100/77/67/65/97 (BST 518)
New ability and desc: Juggernaut (Own Tempo + Truant): If this Pokemon was able to move in the beginning of the turn, then it will move. (Example, if Smeaking uses Stealth Rock but gets hits by a faster Taunt or Spore, Stealth Rock will still go off but it can't use it next turn.)
Notable moves: Bulk Up, Double-Edge, Earthquake, Encore, Fire Punch, Gunk Shot, Hammer Arm, Ice Punch, Low Kick, Night Slash, Play Rough, Power-Up Punch, Pursuit, Rock Slide, Shadow Claw, Slack Off, Sucker Punch, Taunt, Thunder Punch and of course, any one move of your imagination.
Role identification: Smearking is a somewhat curious Pokemon. It has high HP, but pretty weak defenses so while it might be able to run some bulky sets, it may not be the best at it. At the same time, 100 attack and 97 speed aren't the best so it can't exactly sweep. However Smearking's saving grace is it's movepool. Slaking contributes a great physical movepool as a base as well as a few good extra moves such as Slack Off, Encore, or Bulk Up. Using boosting moves such as Shell Smash, Gear Shift, Swords Dance or Belly Drum gives Smearking the boost it needs to potentially sweep. If you're content with Bulk Up or don't want to boost, then you can use an extra attack like Extreme Speed, V-Create, or some other insanity. Smearking can also use a variety of support moves such as Spore, Stealth Rock, Leech Seed, Parting Shot, Rapid Spin, etc. Smearking is a great, wildcard addition to any team.


+

Parents: Porygon-Z+ Deoxys-Defense
Shared egg group: DNA
Offspring name: Proxygon-Z(-D) (the D is like the form name)
New type: Normal/Psychic
New base stats: 80(67+13)/75/125(115+10)/110(102+8)/125(117+8)/91(90+1) (BST 606)
New ability and desc: Systematic (Adaptability + Pressure): The less PP this Pokemon's move has, the more damage it does, up to double at 1 PP. [Exact formula: New BP = BP * (2- (CurrentPP-1)/(MaxPP-1))]
Notable moves: Agility, Calm Mind, Dark Pulse, Discharge, Energy Ball, Flash Cannon, Focus Blast, Foul Play, Ice Beam, Light Screen, Nasty Plot, Psychic, Psycho Boost, Psyshock, Recover, Reflect, Shadow Ball, Signal Beam, Spikes, Stealth Rock, Taunt, Thunder, Thunderbolt, Thunder Wave, Toxic, Tri Attack, Trick
Role identification: Originally, I had this ability in mind to use for a more bursty Pokemon to punish Protect and Pressure users, but I feel it works just as well, if not better on bulky, stall-ish Pokemon as well. Proxygon-Z has great 80/125/125 bulk, and with access to Recover and only two weaknesses in Dark and Bug, it'll be pretty hard to take down and a 110 special attack stat means it won't just be sitting around doing nothing. A mixture of great bulk, decent special attack, and Systematic makes it a great anti-wall Pokemon; while it can't just burst through walls like wall-breakers, over time it's damage will overtake any Pokemon.


+

Parents: Garbodor + Zygarde
Shared egg group: DNA
Offspring name: Garbagorde
New type: Poison/Ground
New base stats: 105(94+11)/105(97+8)/105(101+4)/70/105(88+17)/85 (BST 575)
New ability and desc: Heavy Armor (Weak Armor + Aura Break): If a physical attack hits this Pokemon, defense is raised by 1, speed is lowered by 1.
Notable moves: Coil, Crunch, Dragon Dance, Dragon Tail, Drain Punch, Earthquake, Explosion, Extreme Speed, Glare, Gunk Shot, Rest, Rock Blast, Rock Polish, Rock Slide, Seed Bomb, Sleep Talk, Spikes, Stone Edge, Superpower, Toxic, Toxic Spikes, Zen Headbutt
Role identification: Garbogarde's primary role is that of a physical tank due to the effectiveness of Heavy Armor. 105/105/105 bulk means Garbogarde can take a few hits before going down, even without recovery, although a Sleep Talk set may be viable. While a 105 attack stat isn't the greatest it gives it the offensive presence it needs, especially with high power STABs in Earthquake and Gunk Shot. Garbogarde also has access to really useful attacks in Dragon Tail, Drain Punch, and Extreme Speed, the latter two helping cover up it's two main flaws, lack of recovery and low speed. If you wanna be more offensive, then Garbogarde has good boosting moves in Coil, Dragon Dance, and Rock Polish, while if you wanna offer more team support, Garbogarde has access to Spikes/Toxic Spikes, and Glare.
 
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Hi! I'm trying something new this time by first regular fusing two mons from PU, NU, RU, UU and OU (not counting megas and counting BLs as the tiers below) and then doing a "wildcard" DNA fusion. On to the fusions ;).

Parents:
Swoobat and Altaria
Offspring name: Swootaria
New type: Dragon/Flying
New base stats: 81/73/82/83/90/97 or 81/113/102/123/90/97 as mega.
New ability and desc: Unaware Cure: Immunity to status, confusion, taunt and attract.
Notable moves: Dragon Dance, Calm Mind, Return, Frustration, Hyper Voice.
Role identification: A faster and stronger Altaria-Mega with a Status-Absorber built in.

Parents: Mantine and Omastar
Offspring name: Omantine
New type: Water
New base stats: 77/60/107/107/105/72
New ability and desc: Aqua Shell: Immune to critical hits and water type attacks.
Notable moves: Shell Smash, Defog, All hazards, Water stabs both physical and special.
Role identification: A powerful defensive and offensive Shell-Smasher with all hazards bar Sticky Web.

Parents: Clawitzer and Dragalgae
Offspring name: Dragitzer
New type: Water/Dragon
New base stats: 78/84/99/111/131/61
New ability and desc: Toxic Launcher: Boosts the power of Aura and Pulse moves, such as Aura Sphere and Dark Pulse, by 50% and gives them a 30% chance of poisoning.
Notable moves: Aura moves and stabs.
Role identification: Very slow and very powerful wallbreaker which destroys stall post-Hoopa suspect. However, low speed is fatal.

Parents: Goodra and Salamence
Offspring name: Goomence
New type: Dragon
New base stats: 102/127/85/120/140/100
New ability and desc: Sap Scare: Like Intimidate, but also increases your SpA if you switch in on a grass type. Grass immunity.
Notable moves: Draco Meteor, Outrage, Roost, Defog, great coverage.
Role identification: Defensive or offensive Dragon with great stats.

Parents: Hippowdon and Excadrill
Offspring name: Hippowdrill
New type: Ground/Steel
New base stats: 119/133/99/69/78/77
New ability and desc: Stream Force: Summons sand. Whilst under sand, gets the effects of Sand Force.
Notable moves: Earthquake and Iron Head
Role identification: Make sand. Destroy stuff in sand. Just be wary of low Spe.

Parents: Zoroark and Darkrai
Offspring name: Darkoark
New type: Dark
New base stats: 65/97/95/127(147 after addition)/75/115(135 after addition)
New ability and desc:
Nightmare Illusion: If one of this Pokemon's attacks missed, it will appear to the opponent as if it hit until the start of the next turn (so if Dark Void missed, the opponent would still think it hit and potentially switch out due to being "asleep" until the start of the next turn). This effect is potentially spoiled if the opponent attacks after the user.
Notable moves: Dark Void, Nasty Plot, Dark Pulse
Role identification: Prankster, annoying Mon and sleeper. Can easily setup with Nasty Plot. Essentially, Darkrai but better ;).
 
Some reposts inbound:-


Parents: Klinklang + Rapidash
Shared egg group: DNA
Offspring name: Ashlan
New type: Steel/Fire
New base stats: 72/110/92/85/82/107 (+10 HP, +10 Attack, +10 Special Attack, +10 Speed) (I got the stats right this time...)
New ability and desc: Fiat Lux (Flash Fire + Plus): Boosts the damage of Special moves by 33% when hit by a Fire-type attack. Immune to Fire and Dark-type attacks.
Notable moves: Shift Gear, Baton Pass, Gear Grind, Flare Blitz, Drill Run, Wild Charge, Flame Charge, Megahorn, Low Kick, Fire Blast, Thunderbolt, Solar Beam
Role identification: Basically Klinklang with a better typing and a movepool worthy of the name, with a variety of immensely powerful attacks courtesy of Rapidash and a boatload of useful resistances courtesy of its ability. Sucker Punch this, Dark-types! I'm keeping my useful held item, and y'all can't stop me! Additionally, Ashlan's Special Attack isn't completely unusable either, especially if you manage to switch in on a Fire-type attack, so you're theoretically able to run a mixed set... but it might be best to just stick to Flare Blitzing everything that moves. =]


Parents: Persian + Liepard
Shared egg group: Field
Offspring name: Parp
New type: Normal/Dark
New base stats: 75/89/65/87/68/122
New ability and desc: Banzai Run (Technician + Unburden): Moves of 70 BP or less gain a 33% damage bonus. They also do double damage, and the user’s raw Speed is doubled, if the user consumes or is not holding a Held Item.
Notable moves: Knock Off, Fake Out, Aerial Ace, Bite, Facade, Slash, Night Slash, Shadow Claw, U-Turn, Water Pulse, Shock Wave, Swift, Icy Wind, Encore, Nasty Plot, Hone Claws.
Role identification: A Pokémon with lacklustre stats and a strange typing hoisted aloft by an amazing ability, Parp goes parp. Parp. Parp parp parp. And then you are dead, and regret laughing at Parp’s silly name. This is on account of Parp hitting like a speeding bus after its ability procs, and it also makes it ungodly fast. Whether a boosting special sweeper, a potent early game attacker with its STAB Knock Offs, an unbelievably fast U-Turn scout, or simply a general-purpose Encore-abusing dickbag, Parp will parp on for as long as it may. Just watch out for Fighting-types with Mach Punch; they can and will ruin your day since you can’t abuse Priority Copycat like Prankster Liepard can. BANZAI!


And now for some new stuff:-

Parents: Arcanine + Ursaring
Shared Egg Group: Field
Offspring Name: Cringe
New Type: Fire/Normal
New Base Stats: 100/130/87/97/87/85
New Ability and Description: Terrifying Fury (Intimidate + Guts): The base Attack and Special Attack of all other Pokémon on the field are halved while this Pokémon is afflicted with a major status effect. Immune to stat drops from Status Effects.
Notable Moves: Extreme Speed, Facade, Close Combat, Stone Edge, Earthquake, Play Rough, Crunch, Ice Punch, Thunder Punch, Seed Bomb, Belly Drum, Agility, Protect
Role Identification: Bung a Toxic Orb on it, wind it up, and watch it go. Belly Drum + STAB ESpeed is never to be sneezed at, so try using it with a SubPasser. You'll probably have to, given that Fire/Normal isn't the world's greatest defensive typing and the fact that you can't really use Flame Orb like you want to with this guy. Oh well. It's still a powerful ability and one that's useful as a revenge killer, though you are on the clock with it.


Parents: Hariyama + Mienshao
Shared Egg Group: Human-like
Offspring Name: Maharishi
New Type: Fighting
New Base Stats: 114/132/70/77/70/87
New Ability and Description: Self-Discipline (Guts + Regenerator): The effects of Major Statuses are reversed.
Notable Moves: Fake Out, Bullet Punch, High Jump Kick, Facade, Rock Slide, Force Palm, Dual Chop, Substitute, Protect, Toxic, Bulk Up
Role Identification: Possibly one of the hardest tanks in the game. Toxic Orb means that being Badly Poisoned is the best thing that can happen to you, and might well have to be banned. Flame Orb's also pretty insane, since it doubles Physical damage and heals you every turn. Its defences aren't stellar even with investment, but frankly? That's probably the only thing keeping it balanced.


Parents: Drapion + Leavanny
Shared Egg Group: Bug
Offspring Name: Radiopal
New Type: Grass/Dark
New Base Stats: 82/106/105/75/87/103
New Ability and Description: Prise de Fer (Sniper + Chlorophyll): Critical hits do 50% more damage and have an additional damage modifier based on how much faster this Pokémon is than the target*. In Sunshine or Strong Sunlight, this Pokémon's Speed doubles and its critical hit chance is increased by one stage.
Notable Moves: Leaf Blade, Night Slash, Cross Poison, Shadow Claw, Earthquake, Knock Off, Fire Fang, Ice Fang, Thunder Fang, Aqua Tail, Rock Slide, Swords Dance, Synthesis, Agility
Role Identification: Another Scope Lens abuser to add to the pile, Radiopal is an interesting asset to any team; STAB Knock Off is always useful, and in sunlight this 'mon is a real force to be reckoned with. Leaf Blade is the primary STAB move, with 90 BP boosted by the crit multipliers and simply being in sunlight, but it's useful to run things like Earthquake or Rock Slide to deal with unpleasant Fire- or Fighting-types that can get in your way. Simply put, this is a physical Sun sweeper with a decent typing and a neat gimmick.
*How Prise De Fer Works:-
Same speed or slower than target: 0% (Total multiplier: 1.5 x 1.5 x 1.0 = 2.25x, 3 s.f)
10% faster: 15% (1.5 x 1.5 x 1.15 = 2.58x)
20% faster: 33% (2.99x)
30% faster: 50% (3.38x)
40% faster: 75% (3.94x)
50% faster: 100% (4.5x)
75% faster: 125% (5.06x)
100+% faster: 150% (5.62)


Parents: Shaymin-Sky and Kyurem
Shared Egg Group: DNA
Offspring Name: Skyray
New Type: Grass/Dragon
New Base Stats: 112/116/82/145 (+20)/82/131 (+20)
New Ability and Description: Debilitate (Serene Grace + Pressure): Moves with a secondary effect have the chance of that effect occuring doubled. They also reduce the PP of the last move the target used by between 1 and 5 points if they hit.
Notable Moves: Seed Flare, Dragon Breath, Air Slash, Rock Slide, Iron Head, Ice Beam, Earth Power, Dazzling Gleam, Focus Blast, Flash Cannon, Substitute, Leech Seed, Roost, Toxic
Role Identification: This was me trying my hand at a 'mon that made PP Stall offensively oriented; the ability is also easy to code, since all it does is tack Spite onto moves with a secondary effect. It's also a pretty scary special attacker in its own right; STAB Seed Flare is not to be sneezed at, especially coming off a base 145 Special Attack. Of similar note is the fact that Shaymin-S finally has a way of spreading paralysis itself via Dragon Breath, and it can also run things like Iron Head and Flash Cannon to deal with Fairies. Earth Power and Focus Blast come in handy for dealing with the ever-ghastly Steel-types that litter the tier - looking at you, Cazantor - and there's always the possibility of a good ol' SubSeed set complete with Roost and flinchax.
 
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Reiga

im dying squirtle
is a Top Artist
+

Parents:
Cacturne and Hitmontop
Shared egg group: Human-Like
Offspring name: Cactop
New type: Grass/Fighting
New base stats: 70/115/88/85/95/73
New ability and desc: Sand Veil + Intimidate = Sand Scarecrow: User completely loses any Flying weakness. On switch-ins, if the adversary is a Flying-type, their Attack is harshly lowered. Under the sand, user lowers any opponent's Attack harshly on switch-ins
Notable moves: Close Combat, Seed Bomb, Drain Punch, Mach Punch, Sucker Punch, Stone Edge, Rapid Spin, Spiky Shield, Cotton Guard, Spikes
Role identification: A combination of some rather forgettable mons, Cactop actually succeeds in what Cacturne was supposed to be and is a fear to all birds. Losing its 4x Flying weakness, Grass/Fighting is a slightly less terrible type. Seriously, against a vanilla Talonflame, if you are the one switching in, Brave Bird will only 3HKO, while Flare Blitz is a 2HKO. Not to mention even many Altaria, Charizard, Skarmory and Dragonite fusions the harsh Attack loss can really suck.
Cactop also boasts an amazing moveset with Close Combat, Seed Bomb and Drain Punch offensively, Sucker Punch and Mach Punch for priority, Stone Edge for hitting birds, and a supporting moveset that includes Spikes, Rapid Spin, Spiky Shield and even Cotton Guard to increase your defense even more.

+

Parents: Tangrowth and Amoonguss
Shared egg group: Grass
Offspring name: Amoongrowth
New type: Grass/Poison
New base stats: 117/102/107/75/50
New ability and desc: Leaf Guard + Effect Spore = Spore Guard: If the foe is affected by a status effect, this Pokemon cannot be affected by any status, and will be healed automatically
Notable moves: Giga Drain, Spore, Sludge Bomb, Focus Blast, Clear Smog, Stun Spore, Knock Off, Synthesis, Leech Seed
Role identification: With this fusion, Amoonguss basically gets slightly higher HP, solid Defense, and actual attacking stats in trade of 5 points in Special Defense? That's crazy! And while you are losing Regenerator with this fusion, you can also basically become status-immune if you Spore or Stun Spore the foe, not to mention you also gain Knock Off and Leech Seed!

+

Parents: Malamar and Porygon-Z
Shared egg group: DNA Sample
Offspring name: M'alygoun Z'
New type: Normal/Psychic
New base stats: 95/96/89/111/85/91
New ability and desc: (Adaptability + Contrary) = Contrarian Adaptation: STAB moves deal 0.5x damage, while non-STAB moves gain a 1.5x damage boost.
Notable moves: Thunderbolt, Ice Beam, Flamethrower, Shadow Ball, Dark Pulse, Nasty Plot, Agility, Calm Mind, Topsy-Turvy, Taunt, Destiny Bond
Role identification: Cthulhu with a computer virus, M'alygoun Z' is a fusion with a fantastic offensive ability that can potentially have STAB with a plethora of types and a good typing to boot, as not only does it make it only weak to two types, but also combines well with M'alygoun Z's ability, since M'alygoun Z' isn't losing much out of those two types. Since it gets STAB on anything that isn't Normal or Psychic, it can run a pretty great STAB BoltBeam combo which can deal great damage off of its solid Special Attack stat, with additional coverage moves for when something like a Steel/Electric or Fire/Electric fusion comes along, like Flamethrower, Shadow Ball, Dark Pulse or the Hidden Powers, plus boosting moves like Nasty Plot, Agility and Calm Mind and support moves like Taunt, Destiny Bond or even the dreaded Topsy-Turvy, which beyond the stupid name can cripple setupping foes, all to really drive the terror behind this glitchy beast home. Though M'alygoun Z' isn't near perfect, as while it's multi-typed STAB is promising, it's still at a below average speed tier that makes it so you'll have to run Agility or Choice Scarf to revenge kill or sweep unless designed as a wallbreaker, with a dreaded Knock Off weakness also knocking this terrorbeast off its pedastal.

+

Parents: Exploud and Ampharos
Shared egg group: Monster
Offspring name: Loudaros
New type: Normal/Electric
New base stats: 107/93/84/113/91/71
New ability and desc: (Soundproof + Static) = Static Silence: Opponents who hit this Pokemon with a contact move have a 30% chance of getting paralyzed. User is immune to sound-based moves and paralyzes foes who hit them with said kinds of moves.
Notable moves: Boomburst, Thunderbolt, Volt Switch, Overheat, Fire Blast, Focus Blast, Surf
Role identification: Not much can really be said about Loudaros at base form, though it probably would be a pretty great if there where lower Fusion Evo tiers where its Mega Stone is banned, since all and all its got Boomburst and also STAB Volt Switch, with some nice coverage moves. On switch-ins this guy's ability is pretty great before the Mega Evolution, since you can have some lucky paralysis if hit by a contact move and if you're hit by any fusion with Hyper Voice.

+

Parents: Exploud and Ampharos
Shared egg group: Monster
Offspring name: Mega-Loudaros
New type: Normal/Dragon
New base stats: 107/113/104/163/111/61
New ability and desc: Mold Breaker
Notable moves: Boomburst, Dragon Pulse, Volt Switch, Overheat, Fire Blast, Focus Blast, Surf, Rest, Sleep Talk, Agility
Role Identification: Mega-Loudaros' main appeal is obviously its ability to use Boomburst off an enormous 163 special attack stat, and while it's pretty slow, it's got some great 107/104/111 defenses to back itself up as an excellent wallbreaker and late-game cleaner. Alongside Boomburst, M-Loudaros also has some nice complementary STAB Dragon Pulse, Volt Switch for pivotting, and Surf, Focus Blast and Fire Blast as great coverage, and while Mold Breaker is a pretty lousy ability, M-Loudaros has some great power behind it that can make it a great Mon to secure for later in the game and a worthy option as your Mega.
 
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Some powerful fusions this time


Parents: Tyranitar + Abomasnow
Shared Egg Group: Monster
Offspring Name: Tyranisnow
New Type: Rock/Ice
New Base Stats: 105/123/102/103/102/70 (+10 All) (BST: 605)
New Ability: Apocalypse (Sand Stream + Snow Warning)- Hail and Sandstorm will activate at the same time, bringing the same effects as the two, and the weather cannot be removed unless the opponents Pokemon has the ability Desolate Land, Primordial Sea, or Delta Stream, or this pokemon's ability gets removed (By the means of Entrainment, Simple Beam, etc). This weather lasts for five turns, or 8 if this pokemon is holding a Smooth or Icy Rock
Notable Moves: Ice Punch, Stone Edge, Earthquake, Fire Punch, Thunder Punch, Superpower, Blizzard, Thunderbolt, Flamethrower, Surf, Dark Pulse, Shadow Ball
Role Identification: A weather setter with a unique weather. It is immune to its weather, and the only Pokemon that are completely immune are Pokemon with overcoat, Aurorus, and Mamoswine. It also gains a 50% special defense boost while the weather is activated, and it's blizzards have 100% accuracy. This Pokemon will be good on teams with Pokemon that can work in sand and work in hail. It's stats are also very good, with every stat over 100 except for speed. It's 123 attack is better than it's 103 special attack, but it's Movepool allows it to run a mixed or full special set.


Parents: Tyranitar-Mega + Abomasnow
Shared Egg Group: Monster
Offspring Name: Tyranisnow-Mega X
New Type: Rock/Ice
New base Stats: 105/153/142/103/122/80 (+30 Atk, +40 Def, +20 Spd, +10 Spe) BST: 705
New Ability: Sand Stream
Notable Moves: Ice Punch, Stone Edge, Earthquake, Dragon Dance, Fire Punch, Thunder Punch, Superpower
Role Identification: Tyranisnow's mega forms trade it's unique weather for better stats. With the boosts in defense and special defense, Tyranisnow can freely set up dragon dances with out any problem, except for steel type attacks. It also gets a small boost in speed, allowing it to go a little bit faster.


Parents: Tyranitar + Abomasnow-Mega
Offspring Name: Tyranisnow-Mega Y
New Type: Rock/Ice
New Base Stats: 105/163/132/143/122/40 (+40 Atk, +30 Def, +40 SpA, +20 SpD, -30 Spe) (BST: 705)
New Ability: Snow Warning
Notable Moves: Blizzard, Stone Edge, Earthquake, Ice Punch, Fire Punch, Flamethrower
Role Identification: Mega Tyranisnow Y has better attack, special attack, and special defense when compared to it's other mega form. It is only slower. Thanks to it's boosted special attack, It can be used as a special attacker or a mixed attacker. It's low speed really drags it down, as it prevents this mon from being a true offensive beast.


Now a Pokemon dedicated to my friend


DNA Donors: Jolteon + Articuno
Offspring Name: Jolticuno
New Type: Electric/Ice
New Base Stats: 77/75/80/122/110/127 (+20 SpA, +20 Spe) (BST: 591)
New Ability: High Voltage (Volt Absorb + Pressure): Every time this pokemon is hit by an electric type attack, it heals this pokemon and the PP of the move used is decreased by 4.
Notable Moves: Thunderbolt, Ice Beam, Signal Beam, Water Pulse, Shadow Ball, Hurricane, Agility
Role Identification: This pokemon is a fast special attacker with decent special bulk. It has STAB BoltBeam and a few coverage options.


A fusion that can be trolly and offensive at the same time


Parents: Lopunny + Dugtrio
Egg Group: Field
Offspring Name: Loptrio
New Type: Ground/Normal
New Base Stats: 60/88/77/62/93/122 (+10 All) BST: 502
New Ability: Smart Trap (Klutz + Arena Trap): Traps any pokemon that is holding an item, regardless of typing.
Notable Moves: Magic Coat, Stealth Rock, Fake Out, Earthquake, Reversal, Sucker Punch, Teeter Dance, Encore, Healing Wish
Role Identification: This thing might be the most annoying pokemon ever. With high speeds, an amazing ability, and many moves for trolling opponents.


Parents: Lopunny-Mega + Dugtrio
Offspring Name: Loptrio
New Type: Ground/Fighting
New Base Stats: 60/148/87/62/93/152 (+60 Atk/ +10 Def/ +30 Spe) BST:602
New Ability: Scrappy
Notable Moves: Fake Out, High Jump Kick, Earthquake, Sucker Punch, Ice Punch
Role Identification: This thing is an offensive monster, with an amazing type, ability, and stats.


An amazing offensive pokemon


DNA Donors: Golurk + Darmanitan
Offspring Name: Golmanitan
New Type: Ground/Fire
New Base Stats: 100/142/70/43/70/95 (+20 Spe, +10 Atk, +3 Def, +3 SpD, +3 HP, +1 SpA)
New Ability: Careless Force (Klutz + Sheer Force): If this pokemon is holding an item, the item does nothing and this pokemon gets a 1.5x boost to physical moves
Notable Moves: Flare Blitz, Earthquake, Superpower, Stone Edge, U-Turn, Ice Punch, Thunder Punch
Role Identification: If you hold an item, you get a choice band boost without locking in to one move. It might be good to run a horrible item on it like a lagging tail to catch a trick user off guard. It's attack stat is already high. The only thing that makes this bad is it's speed.


All hail Art, the master of Art!

DNA Donors: Smeargle + Meloetta
Offspring Name: Art
New Type: Normal/Psychic or Normal/Fighting
New Base Stats:Aria 80/48/56/94/90/95 Pirouette:80/94/95/48/56/90 (+20 SpA, +4 SpD,+13 Spe, +3 HP)Based on Aria forme BST: 463
New Ability: Intellect (Own Tempo + Serene Grace): Immune to all statuses, attract, taunt, encore, and torment.
Notable Moves: Sketched Move, Hyper Voice, Close Combat, Psyshock
Role Identification: This pokemon basically has Sketchmons rules in that it can learn one move that it couldn't learn before. It can use Power Herb Geomancy in it's Aria form, Extreme Speed in it's Pirouette form, or any coverage. It's ability is also amazing, as it can't be statused or encored, allowing it to set up easier.


Ending off my fusions with the fusion that started it all

Parents: Cofagrigus + Reuniclus
Egg Thing: Amorphous
Name: Reunigus
New Type: Ghost/Psychic
Stats: 94/67/120/120/105/40 (+10 All) BST:546
Ability: Mummy Shield (Mummy + Magic Guard): Immune to entry hazards and switches the opponents ability to mummy when contacted
Moves: Trick Room, Calm Mind, Shadow Ball, Recover, Will-O-Wisp, Hex, Toxic Spikes, Destiny Bond.
Role: Reunigus has amazing defense and special defense, and having many ways to status opponents. It also has hex to damage statused opponents, and with high special attack, it can do a lot of damage.
 
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OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus

Parents: Chesnaught + Excadrill
Shared Egg Group: Field
Offspring Name: Chescadrill
New Type: Grass/Steel
New Stats: 109/131/101/72/80/76
New Ability: Overgrow + Sand Rush = OverRush (at 33% HP, Speed is doubled.)
Notable Moves: Spiky Shield, Wood Hammer, Earthquake, Iron Head, Swords Dance, Leech Seed, Synthesis, Hammer Arm, Poison Jab
Role Identification: Bulky Physical Sweeper with the ability to double speed at low health.
 
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I was looking at some of the fusions (because of the FE move thread) and I noticed something a bit odd in some of the fusions, particularly Weasol and Blastinja. Weasol's base form is just Dark while it's mega form is Dark/Ice, while Blastinja has a similar but opposite situation as it's base form is Water/Dark but it's mega form is just Water. Are we allowed to manipulate the typing of mega evolutions based on the typings of the parents? For example, if I had one Pokemon with A/B typing and another with X/Y typing, could I make the base A/X and then the mega A/Y?
 

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
I was looking at some of the fusions (because of the FE move thread) and I noticed something a bit odd in some of the fusions, particularly Weasol and Blastinja. Weasol's base form is just Dark while it's mega form is Dark/Ice, while Blastinja has a similar but opposite situation as it's base form is Water/Dark but it's mega form is just Water. Are we allowed to manipulate the typing of mega evolutions based on the typings of the parents? For example, if I had one Pokemon with A/B typing and another with X/Y typing, could I make the base A/X and then the mega A/Y?
No, that shouldn't happen. Only pokemon that change type upon mega evolution have their fused mega change type.
 
Time for some new creations then!


Parents: Typhlosion + Thundurus
Shared egg group: DNA
Offspring name: Thundersion
New type: Fire/Electric
New base stats: 90/99/74/125/82/125 (BST: 595, +20 Speed, +8 SpA, +12 HP)
New ability and desc: Wildfire (Blaze + Prankster) - All Fire-type moves used by this Pokemon have +1 priority.
Notable moves: Eruption, Fire Blast, Thunderbolt, Volt Switch, Focus Blast, Flare Blitz, Superpower, Will-O-Wisp, Nasty Plot, Sunny Day, Taunt.
Role identification: A seriously dangerous special sweeper or mixed wallbreaker; priority on all STAB Fire moves, including Will-O-Wisp, Fire Blast and the devastating Eruption, is nothing to sneeze at. It also boasts STAB Electric type moves for dealing with Water types, as well as Flying-type Fire resists such as Talonflame and Mega Charizard Y. Thundersion also sports a decent movepool with coverage options like Focus Blast and Hidden Power, and can go mixed with moves like Flare Blitz, Earthquake or Superpower off a decent base 99 Attack to deal with would-be counters. As well as Will-O-Wisp, he also sports other interesting support options such as a very fast Taunt and priority Sunny Day. Tread lightly.



Parents: Stunfisk and Ludicolo
Shared egg group: Water 1
Offspring name: Stuncolo
New type: Water/Electric
New base stats: 104/78/87/95/109/61 (BST: 534)
New ability and desc: Conduction (Static + Rain Dish) - Grants an immunity to Electric type moves, and in Rain, this Pokemon's Electric type moves gain a 50% power boost.
Notable moves: Scald, Hydro Pump, Surf, Giga Drain, Energy Ball, Ice Beam, Leech Seed, Toxic, Discharge, Thunderbolt, Thunder, Thunder Wave, Earth Power, Pain Split, Yawn, Stealth Rock, Rain Dance, Synthesis, Substitute.
Role identification: A pretty bulky Pokemon with a great typing and a fantastic movepool. Its ability allows it to rip apart opponents with both of its STABs when in Rain, even with its mediocre Special Attack stat, and its bulk and movepool also lend it well to a tank role. Support moves such as Thunder Wave, Leech Seed, Pain Split, Synthesis and Scald allow it to disrupt offensive teams with ease, and coverage moves like Earth Power, Giga Drain / Energy Ball and Ice Beam allow it to take down many would-be counters.
Overall, this Pokemon could be utilised in several different ways to suit the team's needs; a Life Orb Rain Dance wallbreaker, a tank using either Leftovers or Assault Vest, and a status spreader would be the most common options. Unfortunately, its low Speed means it can have issues with fast users of moves such as Toxic or Substitute.



Parents: Drapion + Tentacruel
Shared egg group: Water 3
Offspring name: Drapient
New type: Dark/Poison
New base stats: 85/90/97/80/107/107 (BST: 566)
New ability and desc: Body Barrier (Battle Armor + Clear Body) - This Pokemon is immune to critical hits, and all stat drops will be restored and given to the opponent at the end of every turn.
Notable moves: Taunt, Knock Off, Poison Jab, Swords Dance, Toxic Spikes, Stealth Rock, Rapid Spin, Earthquake, Ice Fang, Thunder Fang, Fire Fang, Waterfall, Scald, Sludge Wave, Toxic, Giga Drain, Ice Beam, Acupressure, Dark Pulse, Acid Spray, Rock Slide, X-Scissor, Pursuit
Role identification: While possessing mediocre offensive stats and HP, Drention's nice natural defenses, fantastic defensive typing, and interesting movepool allow it to perform a variety of roles. Drention also resides in a fantastic Speed tier, especially for a support Pokemon, allowing it to take advantage of speedy Taunts, Rapid Spins, status moves, entry hazards, and other support options such as Acid Spray or Scald. Furthermore, its amazing ability allows Drention to turn the tables on opponents attempting to use Sticky Web, Intimidate, etc.
While fairly unimpressive in a purely offensive role, Drention's access to moves such as Acid Spray and a fairly strong STAB Knock Off allow it to weaken checks and counters, and moves such as Ice Beam, Giga Drain and Scald can greatly hinder the Ground types who will undoubtedly switch into you. In a pinch, it can even utilise a Swords Dance set thanks to Drention's decent bulk, high speed and good movepool.



Parents: Porygon2 + Cofagrigus
Shared egg group: DNA
Offspring name: Porygrigus
New type: Normal/Ghost
New base stats: 90/65/130/108/100/45 (BST: 540, +19 HP, +13 Def, +8 SpA)
New ability and desc: Negative Body (Mummy + Trace) - Resets all stat changes of the opponent upon switching in.
Notable moves: Shadow Ball, Tri Attack, Nasty Plot, Signal Beam, Ice Beam, Thunderbolt, Energy Ball, Will-O-Wisp, Toxic, Toxic Spikes, Foul Play, Thunder Wave, Recover, Haze, Trick Room.
Role identification: Putting a stop to setup sweepers and Baton Pass users, Porygrigus is the ultimate Tank for combating Hyper Offense teams. An amazing Ghost/Normal typing leaves it with 3 immunities, 2 resistances, and only a single weakness to Dark-type moves (excepting Scrappy Pokemon); its ability also supplements its defenses by stopping boosted opponents in their tracks, allowing you to either KO or status them into uselessness. Recover is also a fantastic move for this Pokemon, giving its already great bulk some impressive staying power, and its good Special Attack stat, strong dual STABs and effective coverage also allow it to run a bulky Nasty Plot set, or attempt to clean a team with a Trick Room set thanks to its abysmal Speed stat.
That said, it does have a few issues. It is very susceptible to Knock Off, and it can be quite passive if it has not invested in Special Attack. Still, use Porygrigus to its strength, and it will serve you well.
 
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You know, Phantump and Yamask look awfully similar besides their accessories.
Parents: Trevenant and Cofagrigus
Egg Group: Amorphous
Offspring Name: Cofrevan
New Type: Ghost/Grass
Base Stats: 81 / 90 / 120 / 90 / 103 / 53
New Ability: (Mummy + Frisk) Treasure Room - Replaces the opponent's item (if it has one) with whatever Cofrevan is holding when it enters the battle.
Notable Moves: Protect, Disable, Haze, Will-O-Wisp, Hex, Curse, Power Split, Guard Split, Shadow Ball, Grudge, Destiny Bond (with Trick Room), Calm Mind, Toxic, Psychic, Facade, Thief, Energy Ball, Infestation, Grass Knot, Substitute, Trick Room, Dark Pulse, Memento, Nasty Plot, Toxic Spikes, Knock Off, Pain Split, Skill Swap, Trick, Zen Headbutt, Horn Leech, Growth, Leech Seed, Wood Hammer, Shadow Claw, Solar Beam, Earthquake, Focus Blast, Bulldoze, Rock Slide, X-Scissor, Power-up Punch, Charge Beam, Drain Punch, Foul Play, Giga Drain, Seed Bomb, Worry Seed.
Role Description: Strong defenses and a respectable 90 in both offenses makes Cofrevan an attractive tank with lots of disruptive potential thanks to its broad 'offensive support' movepool and Treasure Room. Shut down physical attackers with Will-o-Wisp, Remove problematic abilities with Skill Swap or Worry Seed, just boost up with Calm Mind while using your multiple recovery options to stay alive, the possibilities are as usual quite varied. Ghost/Grass isn't an especially good typing, but the immunities and STAB on Wood Hammer and Giga Drain are nice enough that I left it.



Soak and Smashing win the race.
Parents: Gastrodon and Magcargo
Shared Egg Group: Amorphous
New Type: Fire/Ground
New Base Stats: 90 / 86 / 104 / 96 / 91 / 44
New Ability: (Flame Body + Storm Drain) Steam Sauna - Grants immunity to water-type moves. When hit by one, this Pokemon's Special Attack is raised by one stage and there is a 30% chance that all opponents will be burned.
Notable Moves: Recover, Toxic, Ice Beam, Blizzard, Sludge Wave, Sludge Bomb, Scald, Infestation, Substitute, Surf, Acid Armor, Amnesia, Clear Smog, Curse, Memento, Mist, Yawn, Earth Power, Pain Split, Ancient Power, Lava Plume, Shell Smash, Flamethrower, Light Screen, Reflect, Solar Beam, Flame Charge, Overheat, Will-O-Wisp, Rock Polish, Gyro Ball, Rock Slide, Stone Edge, Heat Wave, Stealth Rock.
Role Identification: With decent stats in everything but speed, oriented mostly toward physical defense and special attack, and only one weakness, Magastro has exactly what its hotter parent always wanted: the survivability to make use of Recover and Shell Smash. If sweeping (with a potential 240 SpA should you also switch into a water move) isn't your slice of snail pie, Magastro also inherits an excellent support pool, with its plethora of burn-inducing moves, hazards, and sundry other options.



Puff, the magic gasbag. Reactive immunity and improved acrobatics shenanigans.
Parents: Weezing and Drifblim
Offspring Name: Blimzing
Egg Group: Amorphous
New Type: Ghost/Poison
Base Stats: 117 / 95 / 92 / 97 / 72 / 80
New Ability: (Unburden + Levitate) Fly Away - Doubles this Pokemon's speed and makes it immune to the type of the last move to hit it when it loses its item. If it hasn't been hit, it becomes immune to ground moves instead.
Notable Moves: Hex, Shadow Ball, Baton Pass, Explosion, Calm Mind, Thunderbolt, Thunder, Psychic, Facade, Will-O-Wisp, Acrobatics, Thunder Wave, Gyro Ball, Substitute, Body Slam, Clear Smog, Defog, Destiny Bond, Disable, Hypnosis, Tailwind, Weather Ball, Knock Off, Pain Split, Magic Coat, Trick, Belch, Memento, Venoshock, Taunt, Sludge Bomb, Fire Blast, Infestation, Dark Pulse, Curse, Toxic Spikes.
Role Description: Blimzing is better than Drifblim at everything but having lots of HP, and with Calm Mind to boost up its lackluster SpD and Will-O-Wisp if 92 Defense isn't high enough, it can do pretty well for itself defensively while using its stellar ability-boosted speed and reactive immunity to support your team or lay down the hurt. A specially-based CM set is bulkier and has decent coverage options, including great synergy with the most powerful special poison-type move in the game. Plus this thing's sprite can only be an adorable smog balloon.



Weather the weather whatever the weather, whether you like it or not.
Parents: Castform and Cherrim
Egg Group: Fairy
Offspring Name: Cherform
New Type: Grass/Normal
Base Stats: 80 / 75 / 80 / 88 / 84 / 87
New Ability: (Forecast + Flower Gift) Weather Front - Cherform's type and appearance change depending on the weather. It replaces its Normal type with Rock in sandstorm, Ice in hail, Fire in harsh sunlight, and Water in rain. In addition, the Attack and Special Defense stats of the user and its allies are increased by 1.5x in all four weathers.
Notable Moves: Nature Power, Headbutt, Return, Facade, Secret Power, Reflect Type.
Role Description: Grass/Normal, scarce Notable Moves, and no stats above 90? What is this, some kind of joke? No my friends, because while this Fusion does not have a mega, this is not the form you want to spend any time in. For those, see below.


Day 33: They still think I'm one of them.
Sandy/Snowy/Sunny/Rainy Cherform
New Types:
Grass/Water, Grass/Rock, Grass/Ice, and Grass/Fire
Base Stats: 80 / 112 / 80 / 88 / 126 / 87
Notable Moves: Morning Sun, Growth, Leech Seed, Sunny Day, Hail, Rain Dance, Sandstorm, Worry Seed, Solar Beam, Petal Dance, Petal Blizzard, Swords Dance, Aromatherapy, Healing Wish, Nature Power, Seed Bomb, Weather Ball, Giga Drain, Synthesis, Headbutt, Hydro Pump, Fire Blast, Blizzard, Hurricane, Thunder, Return, Facade, Scald, Thunder Wave, Secret Power, Amnesia, Clear Smog, Cosmic Power, Disable, Hex, Tailwind.
Role Description: Now this is more like it. While is speed and physical bulk are still lacking, Cherform can only shine under weather. Able to play for any of the four teams, it nevertheless prefers not to go out in hail, as Grass/Ice is a terrible typing. But in sun it becomes a potent, if slow, mixed attacker thanks to Growth. In rain it's got a great typing and can fire off perfectly accurate Thunders and Hurricanes while helping its team by spreading status. In sand its SpD gets boosted to a fantastic 168, so buffing its Defenses with Cosmic Power and shooting off Weather Balls is a good option, though lack of recovery hurts. In hail, I guess if you have time you can be a decent cleric? I'm no good at ice, but I'm sure there's something. Most of Cherform's attacking options are special, unfortunately, but the few physical attacks it gets will hurt.



The most tokusatsu Pokemon ever made
Parents: Heracross and Ledian
Egg Group: Bug
Offspring Name: Diacross
New Type: Fighting/Bug
Base Stats: 82 / 95 / 77 / 62 / 117 / 100
New Ability: Swarm
Notable Moves: Light Screen, Reflect, Mach Punch, Baton Pass, Agility, Roost, Aerial Ace, Acrobatics, Swords Dance, Infestation, U-Turn, Power-Up Punch, Bug Bite, Dizzy Punch, Drain Punch, Knock Off, Tailwind, Ice Punch, Thunder Punch, Night Slash, Megahorn, Close Combat, Bulk Up, Earthquake, Shadow Claw, Stone Edge, Rock Slide, Pursuit, Low Kick.
Role Description: While Ledian brings down Heracross' attack, everything else has gone up, resulting in a tougher, faster fighter with access to some goodies our big bag beetleborg has been missing out on like Roost and Mach Punch. Of course, while it's decent enough like this, with no weird ability to its name the base form pales compared to the Mega unless you absolutely need speed.


Summon the beetlezord!
New Base Stats: 82 / 155 / 117 / 62 / 127 / 90
New Ability: Skill Link
Newly Notable Moves: Arm Thrust, Bullet Seed, Pin Missile, Comet Punch, Rock Blast.
Role Description: You've seen M-Heracross before. This thing boast a somewhat more competitive speed stat and better defenses to keep it around longer, which means more wallbreaking despite the lower attack. All the moves Ledian brings are still good here, if you're willing to cut into the coverage your Skill Linked moves provide.



Parents: Miltank and Tauros
Egg Group: Field
Offspring Name: Roastank
New Type: Normal
New Base Stats: 95 / 100 / 110 / 50 / 80 / 115
New Ability: (Scrappy + Anger Point) Overrun - This Pokemon's damaging moves ignore the foe's immunity due to the move's type. If a target would normally be immune to your move due to its type, you gain an Attack combat stage.
Notable Moves: Milk Drink, Body Slam, Agility, Zen Headbutt, Heal Bell, Earthquake, Return, Facade, Thunder Wave, Bulldoze, Power-up Punch, Curse, Dizzy Punch, Double-edge, Hammer Arm+Gyro Ball, Reversal, Fire Punch, Ice Punch, Thunder Punch, Iron Head, Stealth Rock, Pursuit, Stone Edge, Rock Slide, Wild Charge, Outrage.
Role Description: There are a lot of fusions with immunity and absorption abilities in this meta (not to mention type-based immunities), and with 11 types available in its physical move pool, Roastank is able to exploit this, as all of its moves are essentially Power-up Punch in the right situation. It can be used to force switches despite its relatively average stats, especially against anything immune to fighting-type moves.
 
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Parents: Swanna/Unfezant
Shared egg group: Flying
Offspring name: Swant
New type: Normal/Flying
New base stats: 92/116/86/91/74/110
New ability and desc: Big Pecks
Notable moves: Brave Bird, Defog, Quick Attack, Return, Roost, Scald, Tailwind, U-Turn
Role identification: Swant can be used for utility but can also hit surprisingly hard and fast. Scald is for Rock and Steel types that resist its STABs.

Parents: Diggersby/Dedenne
Shared egg group: Field
Offspring name: Didinne
New type: Ground/Fairy
New base stats: 91/72/82/80/87/104
New ability and desc: Cheek Pouch
Notable moves: Earthquake, Nuzzle, Play Rough, Smack Down, Thunder Punch, U-turn
Role identification: Earthquake hits the Fire, Poison and Steel types that resist Play Rough, but there are Special options should you prefer them.

I was scraping the bottom of the barrel here as all of the good same-ability fusions have already gone. In fact when I was checking up on Rhyperior + Camerupte I found that Swagodile had done it in this thread and SpartanMalice in the original thread. Hopefully these two of mine aren't duplicates.
 
Parents: Swanna/Unfezant
Shared egg group: Flying
Offspring name: Swant
New type: Normal/Flying
New base stats: 92/116/86/91/74/110
New ability and desc: Big Pecks
Notable moves: Brave Bird, Defog, Quick Attack, Return, Roost, Scald, Tailwind, U-Turn
Role identification: Swant can be used for utility but can also hit surprisingly hard and fast. Scald is for Rock and Steel types that resist its STABs.

Parents: Diggersby/Dedenne
Shared egg group: Field
Offspring name: Didinne
New type: Ground/Fairy
New base stats: 91/72/82/80/87/104
New ability and desc: Cheek Pouch
Notable moves: Earthquake, Nuzzle, Play Rough, Smack Down, Thunder Punch, U-turn
Role identification: Earthquake hits the Fire, Poison and Steel types that resist Play Rough, but there are Special options should you prefer them.

I was scraping the bottom of the barrel here as all of the good same-ability fusions have already gone. In fact when I was checking up on Rhyperior + Camerupte I found that Swagodile had done it in this thread and SpartanMalice in the original thread. Hopefully these two of mine aren't duplicates.
I'm quite sure there's no problem with submitting a fusion that was submitted before by another user. We've always done it. Just try not to copy-paste it, change something, like name or ability (or ability's name). Tagging rhydreigon and OM room to confirm what I'm saying.
 
It's come up before (heck, I resubmitted someone's fusion that I really liked last slate) and it's allowed so long as the fusion hasn't already won and the original creator doesn't object.
 
gonna actually submit something for the first time in a long time. Got more scary Dark Type fusions for you guys today, guess they're what I do best.

DNA Donors: Cacturne + Banette
Name: Cactette
New Type: Ghost/Dark
New Base Stats: 75(+8)/130(+15)/71(+8)/99/71(+9)/60 (506 BST)
New Ability: (Water Absorb + Frisk) Microphobia - Attackers holding items other than mega stones deal half damage

Notable moves: Sucker Punch, Payback, Pursuit, Phantom Force, Shadow Claw, Shadow Sneak, Superpower, Drain Punch, Gunk Shot, Seed Bomb, Thunder Punch, Pain Split, Leech Seed, Taunt, Destiny Bond, Will-O-Wisp, Thunder Wave, Spiky Shield, Swords Dance, Nasty Plot?, Synthesis, Spikes

Role Identification: This little monster can't be OHKO'd by just about anything that isn't a mega meaning it will usually be able to get off an SD and begin sweeping. You could also run a more defensive/utility set thanks to Cactette's wonderful support movepool. Another odd little thing is Cactette is the only Dark Type that DOESN'T want to use Knock Off. Cactette can be quite a threat if you can use it right in it's base form, but then you have the mega...



Name: Cactette-Mega
Type: Ghost/Dark
Base Stats: 75/180/81/109/91/70
Ability: Prankster

Notable Moves: Same as above minus a few support moves, Knock Off added to the list

Role Identification: Terrifying sweeper. If the enemy team doesn't have priority they're gonna have a bad time.


Not sure if this one is actually allowed but it's funny and I feel it should be shared with the world.
Parents: Darkrai + Carbink
Shared Egg Group: DNA
Name: Dank
New Type: Dark/Fairy
New Base Stats: 70/70/120/107/120/103
New Ability: (Clear Body + Bad Dreams) Smoke Body - Damages the opposing Pokemon for 1/8 of its HP at the end of each turn while it is asleep or if it tries to lower Dank's stats, stats cannot be lowered

Notable Moves: Moonblast, Dark Pulse, Foul Play, Sucker Punch, Focus Blast, Spacial Rend, Sludge Bomb, Thunderbolt, Ice Beam, Earth Power, Power Gem, Psychic, Knock Off, Explosion, Calm Mind, Nasty Plot, Rock Polish, Dark Void, Will-o-wisp, Thunder Wave, Taunt, Stealth Rock

Role Identification: This fusion was meant to be a joke but turned out better than I expected. Dank is an amazing Defog/Intimidate punisher and a great setup sweeper with Nasty Plot and all the coverage you could ask for.


Also this is an old thing but could I change the name of Exdoom's (Exploud + Houndoom) ability (Amplify) to "Mix-Tape"?
 
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I'm working on my final submission for this slate, and I'm unsure of which way to take its ability. Its base stats are 95/100/110/50/80/115, and it's normal-type. The two abilities I'm considering for it are

1. Intimidating Bulk: This Pokemon resists all fire, ice, and physical moves by one step more.
2. Overwhelming Force: This Pokemon's damaging moves ignore the foe's immunity due to the move's type. If a target would normally be immune to your move, it deals damage as though your relevant combat stage were one higher.

Opinions?

Edit: I don't know our policy on changing aspects of fusions after they're approved, though a lot of the early ones got Mega Evolutions once those became allowed. I'd allow it, just because of course Exdoom is about to drop the hottest mix of the year.
 
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DNA Donors:
Blastoise and Darkrai
Offspring name: Darktoise
New type: Water/Dark
New base stats: 80/86/95/120/101/121 ( +6HP, +10SpA, +4SpD, +20Spe)
New ability and desc: Torrent + Bad Dreams = Wet Dreams: This Pokemon's Water-type moves have a 30% chance of putting the opponent to sleep.
Notable moves: Water Spout, Nasty Plot, Dark Pulse, Dark Void, Hydro Pump, Taunt, Sludge Bomb, Scald, Rapid Spin, Ice Beam
Role identification: Equipped with choice specs and choice scarf, it can unleash powerful and fast Water Spouts, making it a powerful wallbreaker and revenge killer, respectively. It can also sweep with Nasty Plot, stallbreak with Taunt, and remove hazards with Rapid Spin. Its ability gives it a chance to outlast its checks by putting its opponent to sleep.

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491.gif

DNA Donors: Blastoise and Darkrai
Offspring name: Darktoise-Mega
New type: Water/Dark
New base stats: 80/106/115/170/111/121
New ability and desc: Mega Launcher
Notable moves: Water Spout, Nasty Plot, Dark Pulse, Dark Void, Hydro Pump, Taunt, Sludge Bomb, Scald, Rapid Spin, Ice Beam, Aura Sphere, Water Pulse
Role identification: First off, Water Spout coming off a 170 Special Attack. With 121 Speed, it can use it more reliably than many other Pokemon. It also has Hydro Pump and 120BP Dark Pulse as reliable and powerful STABs. With Nasty Plot, its damage output can go even further. It also has Taunt, Dark Void, and Rapid Spin as support moves, and Sludge Bomb and 120BP Aura Sphere as useful coverage moves.
 
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I'm working on my final submission for this slate, and I'm unsure of which way to take its ability. Its base stats are 95/100/110/50/80/115, and it's normal-type. The two abilities I'm considering for it are

1. Intimidating Bulk: This Pokemon resists all fire, ice, and physical moves by one step more.
2. Overwhelming Force: This Pokemon's damaging moves ignore the foe's immunity due to the move's type. If a target would normally be immune to your move, it deals damage as though your relevant combat stage were one higher.

Opinions?

Edit: I don't know our policy on changing aspects of fusions after they're approved, though a lot of the early ones got Mega Evolutions once those became allowed. I'd allow it, just because of course Exdoom is about to drop the hottest mix of the year.
The first one is a little OP and by a little I mean A LOT so I'd go with the second. Secondly, you fuckin know it mate. I just can't believe I didn't think of that name at the time I made the fusion, it's absolutely perfect.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Cargolure will always be a viable Magcargo fusion Tetraplex

Anyways, time for some creativity at yah!


Better get a Flinch absorber
Parents: Ambipom and Rapidash
Shared Egg Group: Field
New Stats: 80/110/78/80/83/120
New Typing: Normal/Fire
New Ability and Desc: Technician + Run Away = Strike and Pass - All moves at 60 base power or below get boosted by x1.5 and gain a U-Turn switching effect
Notable Moves: Fake Out, Flare Blitz, Double Hit, Flame Charge, Quick Attack, Pursuit, Return, Double-Edge, Will o Wisp, Drill Run, Knock Off
Role Description: Rapipom's stats look OK at first glance, but Rapipom is probably gonna be the most influential Pokemon in FE. Strike and Pass turns ALL moves at 60 base power or below into U-Turn clones! Fake Out is literally the definition of a free switch in, while Double Hit packs a punch and gets Rapipom out of pesky situations. It turns into a viable Pursuit trapper, not only being boosted by Strike and Pass, but getting a free switch as well.
Its a badass in general.




Dark types beware
DNA Donors: Terrakion + Dugtrio
Offspring name: Dugterra
New type: Fighting / Ground
New base stats: 73 / 124 (+20) / 70 / 61 / 80 / 134 (+20)
New ability and desc: Justified + Arena Trap = Prison Cell - Traps Dark types
Notable moves: Earthquake, Stone Edge, Close Combat, Sucker Punch, Sword Dance, Memento, Stealth Rock, Taunt, Quick Attack
Role identification: Darmega crushing your teams dreams? Umlord walling you to hell and back? Mega Magmozam needs to clean but a stray Sucker Punch too threatening? Call on Dugterra! Dugterra's amazing ability Prison Cell allows it to trap pesky Dark types taking over FE and take them out, allowing other Psychic type team members to finish up. Not only being a good trapper, access to Stealth Rock, Taunt , high speed and Memento turns it into a great suicide lead as well.




Our favourite Flatfish power plant is back!
DNA donors: Stunfisk and Zapdos
Offspring Name: Stundos
New Typing: Ground/Electric
New Base Stats: 110/88/115/123/115/76 [+20 Def, +10 SpA, +10 SpD]
New Ability and Desc: Pressure + Static = Power Drain: Paralyzes any Pokemon that reduces its PP
Notable Moves: Volt Switch, Roost, Thunderbolt, Thunder Wave, Toxic, Earth Power, Stealth Rock, Discharge, Heat Wave, Defog, Scald.
Role Identification: This is Stunfisk, but better in every single way. It's a good burdspam counter, Electric Wall, and PP staller all in one. It's access to volt switch allows for it to be a bulky pivot. With access to roost, it allows Stundos to keep itself alive for longer and it's got better bulk than suicune at 110/115/115 stats, and with a pretty slow roost allows it to heal faster and with a 123 special attack stat it can actually threaten things with any of it's coverage moves. It also has access to stealth rock, which allows it to find a place on hazard stacking teams.



Steamy Poisonous Butterfly Dancing!
DNA Donors: Venomoth and Volcanion
Offspring Name: Venocanion
New Typing: Poison/Water
New Base Stats: 75/87/105/130/87/80 [+15 Def, +20 SpA, +5 SpD]
New Ability and Desc: Tinted Lens + Water Absorb = Watery Lens: Quadruples the power of Water attacks against Pokemon who would otherwise resist them.
Notable Moves: Quiver Dance, Sludge Bomb, Scald, Fire Blast, Steam Eruption, Baton Pass, Sleep Powder, Earth Power, Roost, Will O Wisp, Toxic
Role Description: Venocanion is a powerful set up sweeper with a handy ability that means it hits Pokemon that resist Water type moves for quadruple damage, effectively hitting them supereffectively. That means its water type attacks (and only its water type) are unwallable unless immune to them!




The best Glass Cannon since Mega Beedrill
DNA Donors: Rampardos and Deoxys-Attack
Offspring Name: Rampardeos-Attack
New Typing: Rock/Psychic
New Base Stats: 81/180/40/140/35/115 [+3 HP, +8 Atk, +18 SpA, +11 Spe]
New Ability and Desc: Mold Breaker + Pressure = Pressurizer: As long as this Pokemon is on the field, the first move in an opponent's moveslot and its ability is nonfunctional
Notable Moves: Really, its too long to list. Just remember Psycho Boost and Head Smash
Role Description: Pray. Thats all you need to do against this mon. Pray. Psycho Boost coming off 140 Special Attack really hurts. Head Smash coming off 180 Attack really hurts. Its ability which basically means its opponent is battling with three attacks and no ability is really shocking. While Rampardeos-Attack wont survive ANY hit from FE offence and is 2HKO'd by the most passive of walls, it still packs a punch. It even has Extreme Speed to deal with priority. It cant set up or survive an attack, but if it moves first that wont even matter.





A Rapid Spinning mirror-like snowflake fire toad/turtle thing.....
DNA Donors: Heatran and Cryogonal
Offspring Name: Cryogotran
New Typing: Ice/Steel
New Base Stats: 80/70/88/120/130/93 [+20 Def, +8 SpA, +10 SpD, +3 Spe]
New Ability and Desc: Levitate + Flash Fire = Permafrost: Immune to Fire and Ground attacks
Notable Moves: Rapid Spin, Will o Wisp, Ice Beam, Stealth Rock, taunt, Flash Cannon, Earth Power, Toxic, Recover, Fire Blast, Lava Plume, Magma Storm, Freeze Dry
Role Description: Barring Mold breaker and Clones, Cryogotarn has a crapload of resistances and only one weakness (a x4 weakness to Fighting) to serve as an excellent defensive spinner for teams nneding a Ground or Fire type check. Ha! You see how ironic that is? A Ice/Steel type checking Fire and Ground types. And it gets the amazing Recover to heal off damage? Spectacular!! Dont be surprised to see this staple on stall, balance, Hail and sun teams!
 
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