Fusion Evolution V3 (Voting Phase)

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Resubs:

RIDE TOGETHER
DNA Donors: Smoochum / Groudon
Offspring Name: Groudam
New Type: Ground/Psychic
Base Stats: 92/92/77/110/77/77 (+20 HP, +18 SpA, +2 Atk)
New Ability: First Strike (Forewarn + Drought) - When this Pokemon enters the field, it uses it's highest base power move and harsh sunlight is set up for 5 turns.
Notable Moves: Precipice Blades, Psychic, Earth Power, Psyshock, Nasty Plot, Stealth Rock, Stone Edge, Solar Beam, Thunderbolt, Thunder Punch, Overheat, Flamethrower, Fire Blast, Ice Beam, Blizzard, Grass Knot, Perish Song, Shadow Ball, Signal Beam, Calm Mind, Wish, Zen Headbutt, Focus Blast, Roar, Magic Coat, Eruption, Swords Dance, Rock Polish, Bulk Up, Lava Plume
Role Identification: This is probably the worst of the trio because of it's stats, but it's still no joke. It comes in hot by using it's highest BP move right away, which could be STAB Precipice Blades, Solar Beam, Fire Blast, Stone Edge, or Focus Blast for coverage, or even Hyper Beam just cuz (probably still makes you recharge, rip). Either way, it's doing some damage. From there, it has a variety of cool sets, from two forms of Dual Dance, Defensive with Wish, Lava Plume, and Stealth Rock, Bulk Up/Calm Mind, and more, I'm sure.

DNA Donors: Smoochum / Primal Groudon
Offspring Name: Primal Groudam
New Type: Ground/Fire
Base Stats: 92/122/97/160/77/77
New Ability: Desolate Land
Notable Moves: See above list with emphasis on Fire moves
Role Identification: It's Groudum if it had an amazing typing + ability combination, was stronger, and had better physical bulk to make Wish sets slightly better. If you want to use Groudum, this is probably the way to go. I mean, Primal Groudon is annoying enough WITHOUT Ice Beam and recovery, thank you very much.


DIE TOGETHER
DNA Donors: Magby / Rayquaza
Offspring Name: Quagby
New Type: Dragon/Fire
Base Stats: 75/126/72/111/72/105 (+16 Spe, +9 Def, +14 Atk, +1 SpA)
New Ability: Hot Air (Flame Body + Air Lock) - When this Pokemon enters the field, the opposing Pokemon is burned and the current weather effects are deactivated.
Notable Moves: V-Create, Extreme Speed, Dragon Claw, Earthquake, Dragon Ascent, Swords Dance, Dragon Dance, (Z-)Belly Drum, Thunder Punch, Mach Punch, Waterfall, Fire Blast, Draco Meteor, Surf, Ice Beam, Thunderbolt, Earth Power, Energy Ball, Psychic, Air Slash, Focus Blast, Dragon Tail, Roar, Iron Head, Stone Edge, Tailwind, Counter
Role Identification: This Pokemon is just setup central. You come in, burn something so they can barely touch you, then either (Z-)Belly Drum, SD, or DD up to sweep with your good Attack stat and STAB V-CREATE, JEEZ. Oh, what's that? V-Create lowers your speed, making it hard to effectively use to sweep. Well, lucky for us (or maybe unluckily), we have two easy fixes. 1. Use Flare Blitz/Fire Punch or the better solution 2. EXTREME SPEED (especially if it's Belly Drum). Not to mention, with great offenses and pretty good speed, Quagby can easily send you to the moon in all sorts of ways. Stay on your toes, or the king of the sky will send you right back down to earth.

DNA Donors: Magby / Mega Rayquaza
Offspring Name: Mega Quagby
New Type: Dragon/Fire
Base Stats: 75/156/82/141/82/125
New Ability: Delta Stream
Notable Moves: See above list
Role Identification: It's Quagby on steroids. Can FE AG please be a thing?


new kids on the ol' blocc:
One more related pair for the road, eh?


A Limited Time Sweeping Offer!
DNA Donors: Archeops / Kartana
Offspring Name: Archetana
New Type: Rock/Grass
Base Stats: 67/174/98/85/68/115 (+20 SpD, +14 Atk, +6 Spe)
New Ability: Fired Up/Iced (Defeatist + Beast Boost) - When this Pokemon is above half health (Fire Up), whenever it gets a KO, it's highest non-HP stat goes up by one. At under half health (Iced), it will no longer gains boosts in this way and all current boosts are removed.
Notable Moves: Head Smash, Stone Edge, Leaf Blade, Earthquake, Knock Off, Steel Wing, U-Turn, Zen Headbutt, Swords Dance, Defog, Taunt, Stealth Rock, Dragon Tail, Roost, Sacred Sword, Acrobatics, Agility, Aqua Tail, Heat Wave, X-Scissor, Focus Blast
Role Identification: Setting up isn't that reliable due to the ability, s just slap a choice item on this thing and wreck havoc. 174 Attack (the highest non-Mega Attack in FE) + Head Smash = Death and Destruction, this is simple mathematics. 115 Speed is great, and 85 Special Attack could even be useful against the right targets with the rght move. But yeah, spam your STABs and see if you can stay above half health to sweep.


A Solid Wall for Any Team (Literally)!
DNA Donors: Carracosta / Celesteela
Offspring Name: Carrasteela
New Type: Water/Steel
Base Stats: 100/107/120/95/103/46 (+20 SpD, +15 HP, +2 Def, +3 Atk)
New Ability: Beastly Bulwark (Solid Rock + Beast Boost) - This Pokemon takes 0.75x damage from super effective attacks. Whenever this Pokemon is hit by a super effective attack, it's highest non-HP stat goes up by one.
Notable Moves: Scald, Heavy Slam, Earthquake, Stone Edge, Liquidation, Shell Smash, Aqua Jet, Flamethrower, Fire Blast, Leech Seed, Low Kick, Earth Power, Stealth Rock, Superpower, Ice Beam, Focus Blast, Air Slash, Seed Bomb, Giga Drain, Explosion, Grass Knot, Curse, Crunch
Role Identification: A great defensive typing, great 100/120/103 bulk, and a multitude of useful moves all adds up to Carrasteela being a great wall or tank for any team. Water/Steel resists a ton and when it is hit super effectively, Beastly Bulwark weakens it while boosting it's stats. This allows for defensive sets utilizing moves like Leech Seed, Scald, and Stealth Rock. But, would you look at that, this thing gets Curse and Shell Smash. With these, Carrasteela can be a scary setup sweeper with it's huge amount of coverage and already decent offenses. Plus, something with a super effective move (especially weak priority like Mach Punch) will just add fuel to the fire. Overall, it's a wall that can bite back if it wants to.


Who knew that Dogs and Cats could get along so well?
Parents: Furfrou / Meowstic-Female
Shared Egg Group: Field
Offspring Name: Surfur
New Type: Normal/Psychic
Base Stats: 84/74/78/84/95/113
New Ability: Ferocious Fur (Fur Coat + Competitive) - This Pokemon's Special Attack is doubled.
Notable Moves: Hyper Voice, Psychic, Psyshock, Dark Pulse, Thunderbolt, Surf, U-Turn, Grass Knot, Energy Ball, Trick, Charge Beam, Calm Mind, Light Screen, Reflect, Heal Ball, Thunder Wave, Cotton Guard
Role Identification: Give it Specs or set up a Calm Mind or two and blow through teams with your good speed tier, strong STABs and coverage, and a whopping 534 raw Special Attack stat with a neutral nature and no items.
 
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resubs


Parents: Shiinotic + Comfey
Shared Egg Group: Grass
Offspring Name: Shiinofey
New Type: Grass/Fairy
New Base Stats: 65/58/95/96/115/75 (+10 All) BST: 504
New Ability and Desc: Spore Spreading (Effect Spore + Triage): Healing Moves and moves with a chance to Poison, Sleep, or Paralyze the opponent have +1 priority
Notable Moves:
Physical: U-Turn
Special: Giga Drain, Moonblast, Sludge Bomb
Status: Strength Sap, Spore, Thunder Wave, Calm Mind, Taunt
Role Identification: Spam priority Strength Sap and Spore.



Parents: Barbaracle + Crawdaunt
Shared Egg Group: Water 3
Offspring Name: Barracuda
New Type: Water/Dark
New Base Stats: 77/122/110/82/80/71 (+10 All) BST: 542
New Ability: Critical Master (Sniper + Shell Armor)- This pokemon's attacks always critical hit, when they critical hit they do 1.5x damage, and this pokemon is immune to critical hits
Notable Moves:
Physical- Crabhammer, Knock Off, Aqua Jet, Earthquake, Poison Jab, Stone Edge, Superpower
Special- Don't Use
Status- Shell Smash, Stealth Rock
Role Identification: Click Shell Smash, Crit and win


new subs



Parents: Zangoose + Seviper
Shared Egg Group: Field
Offspring Name: Zangiper
New Type: Normal/Poison
New Base Stats: 83/117/70/90/70/87 (+10 All) BST: 517
New Ability: Toxic Shed (Toxic Boost + Shed Skin)- At the end of each turn, 33% chance to get poisoned regardless of typing, removes existing status conditions and replaces with poison. Physical Attacks have 1.5x power when poisoned or badly poisoned
Notable Moves:
Physical- Facade, Poison Jab, Earthquake, Knock Off, Elemental Punches, Quick Attack
Special- Don't Use
Status- Swords Dance
Role Identification: A Pokemon that doesn't care about the status conditions the opponent uses, and a guts/toxic boost sweeper that doesn't need to hold a toxic orb.



DNA Donors: Kyurem-Black + Sandshrew-Alola
Offspring Name: Blackshrew-Alola
New Type: Dragon/Ice
New Base Stats: 87/122/95/65/82/87 (+20 Def, +20 Spe) BST: 538
New Ability: Teraslushvolt Rush (Teravolt + Slush Rush): Exact combination of the abilities
Notable Moves:
Physical- Outrage, Dragon Claw, Icicle Crash, Fusion Bolt, Earthquake, Poison Jab, Stone Edge, Iron Head Rapid Spin
Special- Don't Use
Status- Roost, Aurora Veil, Swords Dance
Role Identification: Pretty Much a weaker Kyurem-Black with a much better ability, moves, and usability in Hail. It now appreciates Icicle Crash, no longer relying on Z-Freeze Shock or Ice Beam for Ice Stab. It also has Earthquake over Earth Power, and can set up with Swords Dance.



DNA Donors: Kyurem-White + Vulpix-Alola
Offspring Name: Whitepix-Alola
New Type: Dragon/Ice
New Base Stats: 81/80/85/110/82/100 (+20 Def, +20 Spe) BST: 538
New Ability: Turbosnowblaze Warning (Turboblaze + Snow Warning): Exact Combination of the abilities
Notable Moves:
Physical- Don't Use
Special- Blizzard, Draco Meteor, Earth Power, Moonblast, Freeze Dry, Fusion Flare, Flash Cannon, Focus Blast
Status- Aurora Veil, Roost
Role Identification: A strong Hail + Aurora Veil Setter with amazing coverage. Ice/Dragon/Ground, Ice/Fire/Ground, and Ice/Fire/Dragon all hit almost everything for neutral damage.
 
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If anybody knows what "Minkia" means, please tell me
DNA Donors: Palkia / Mienfoo
Offspring name: Minkia
New Type:

Base Stats:
HP 67
Atk 104 (+2)
Def 75
SpA 120 (+18)
SpD 85
Spe 102 (+20)
BST 553
New ability and desc: Recklessure (Pressure + Reckless) - The power of recoil move is doubled, but they use 2 PPs instead of 1.
Notable Moves:
: High Jump Kick, Drain Punch, Power-Up Punch, Dragon Claw, Dragon Tail, Fake Out, U-turn, Earthquake, Stone Edge, Rock Slide, Aqua Tail, Knock Off, Poison Jab, Shadow Claw
: Focus Blast, Aura Sphere, Spacial Rend, Draco Meteor, Dragon Pulse, Ice Beam, Blizzard, Thunderbolt, Thunder, Flamethrower, Fire Blast, Earth Power, Power Gem, Surf, Hydro Pump
: Swords Dance, Calm Mind, Bulk Up, Roar, Thunder Wave, Taunt, Trick Room, Detect
Role Identification: Finally a good Dragon/Fighting type. Special and physical coverage and strong STABs on both sides, high Speed and SpA, while Atk wasn't boosted to much to keep HJK balanced. Slap a Scarf on it, then sweep fast and answer to every typing.

Or Mr. Time, if you prefer
DNA Donors: Dialga / Mr. Mime
Offspring name: Mr. Alga
New Type:

Base Stats:
HP 90 (+20)
Atk 82
Def 110 (+18)
SpA 127 (+2)
SpD 110
Spe 90
BST 609
New ability and desc: Force Field (Pressure + Filter) - Moves used by the opponent inflict 3/4 the damage.
Notable Moves:
: Fake Out, Foul Play, Seismic Toss, Drain Punch (?)
: Dazzling Gleam, Draco Meteor, Dragon Pulse, Aura Sphere, Focus Blast, Earth Power, Ice Beam, Blizzard, Thunderbolt, Thunder, Flamethrower, Fire Blast, Overheat, Flash Cannon, Power Gem, Psychic, Psyshock, Energy Ball, Shadow Ball
: Nasty Ploy, Calm Mind, Encore, Taunt, Stealth Rock, Thunder Wave, Trick, Trick Room, Reflect, Light Screen, Healing Wish
Role Identification: Versatility is the best characteristic of this fusion: it can run both defensive and offensive sets, thanks to its 90/110/110 bulk and its 90 base Speed stat that allow it to use Scarf sets. Thanks to the incredible coverage it has and to its strong typing, it can face most threats receiving just a few damages (ability). Very strong imo.

The most artificial 'mon ever existed
DNA Donors: Genesect / Silvally
Offspring name: Vallysect
New Type:

Base Stats:
HP 90 (+7)
Atk 120 (+13)
Def 95
SpA 120 (+13)
SpD 95
Spe 104 (+7)
BST 624
New ability and desc: (Download + RKS System) - The Normal-type changes in base of the held Z-Crystal, Memory or Drive. On switch-in, one of holder's attacking stats is boosted by 2 in base of its secondary typing: special types boost Special Attack, physical boost Attack (the pre-GenIV categorisation is followed; Fairy is special).
Notable Moves:
: U-turn, X-Scissor, Multi-Attack, Extreme Speed, Double Edge, Explosion, Gunk Shot, Blaze Kick, Flame Charge, Fire Fang, Ice Fang, Thunder Fang, Iron Head, Shadow Claw, Pursuit, Rock Slide, Crunch, Dragon Claw, Zen Headbutt
: Bug Buzz, Signal Beam, Techno Blast, Ice Beam, Blizzard, Thunderbolt, Thunder, Flamethrower, Flash Cannon, Draco Meteor, Air Slash, Surf, Energy Ball, Dark Pulse, Psychic, Tri Attack
: Swords Dance, Shift Gear, Parting Shot, Thunder Wave
Role Identification: Admit it: this is cool. Both special and physical STABs that are strong moves on their own, such as U-turn and Multi-Attack. It has access to many boosting moves, including Shift Gear that's the best move for a fast physical sweeper. It is also a far better user of Parting Shot than Pangoro or Silvally, since it's faster and it has a more versatile stat spread and moveset. Use it with a Choice Band, Specs or Scarf, or with a setup moveset that includes Shift Gear or give it a Drive and use a special set with a Scarf.
 
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DNA Donors: Palkia / Mienfoo
Offspring name: Combulkia
New Type:

Base Stats:
HP 67
Atk 120 (+18)
Def 75
SpA 120 (+18)
SpD 85
Spe 86 (+4)
BST 553
New ability and desc: Recklessure (Pressure + Reckless) - The power of recoil move is doubled, but they use 2 PPs instead of 1.
Notable Moves:
: High Jump Kick, Drain Punch, Power-Up Punch, Dragon Claw, Dragon Tail, Fake Out, U-turn, Earthquake, Stone Edge, Rock Slide, Aqua Tail, Knock Off, Poison Jab, Shadow Claw
: Focus Blast, Aura Sphere, Spacial Rend, Draco Meteor, Dragon Pulse, Ice Beam, Blizzard, Thunderbolt, Thunder, Flamethrower, Fire Blast, Earth Power, Power Gem, Surf, Hydro Pump
: Swords Dance, Calm Mind, Bulk Up, Roar, Thunder Wave, Taunt, Trick Room, Detect
Role Identification: WIP
Which one is the name?
 
I'm probably just dumb or overthinking it, but could you explain Soaking Aura again and what exactly it does for Marshern?
Soaking Aura gives a 1.33x power boost to moves that are Fairy, Electric, Ground, Poison, Dragon, Normal, Fighting, Ghost, or Psychic-type.
P.S: Speaking as a regular user, I absolutely love Gardecuno. Hope it gets in!
 
New subs:

Casdon 2.0; but this time, he sets up TERAINS AND WEATHER!
Parents: Castform, Tapu Koko
Shared egg group: DNA
Offspring name: Forecastu
New type: Normal / Fairy
New base stats:
70 / 92 / 77 / 102 (+20) / 72 / 120 (+20)
New ability and desc: Anything Surge (Forecast + Electric Surge; Depending on the held item (Heat Rock, Damp Rock, Icy Rock, Smooth Rock, Electric Seed, Psychic Seed, Grassy Seed, Misty Seed), Forecastu will summon the appropriate Weather or Terrain and it's normal typing will change accordingly (will not consume the 4 terrain seeds). This Pokémon has a 1.5× power boost to moves of the current weather type, and the Pokémon cannot fall asleep)
Notable moves: Weather Ball, Nature Power, Hurricane, U-Turn, Shadow Ball, Flamethrower, Fire Blast, Scald, Hydro Pump, Energy Ball, Solar Beam, Thunderbolt, Thunder, Volt Switch, Ice Beam, Blizzard, Dazzling Gleam, Natures Madness, Light Screen, Reflect, Tailwind
Role identification: Summon any one of these 8 field effects just with one Pokémon! Good speed and some support like Screens and Tailwind along with Momentum in U-Turn and Volt Switch only further boost its capabilities.
So Forecast is an ability that activates on each weather. Electric Surge is related to a terrain, and I took that and got access to every weather and terrain. Electric Surge Also summons that terrain, and Forecast changes typing according to the weather. So now I had summon every weather and terrain and change type accordingly. For what item activated what, the weather rocks were what summoned the weathers, and the seeds are what summoned the terrains (in the case of both, they are the only items related to a specific instance of weather/terrain). And the final bits come from Electric Terrain itself.


Not sure what to say about this...
Parents: Salazzle, Hydreigon
Shared egg group: Dragon
Offspring name: Saladreizon
New type: Fire / Dragon
New base stats:
80 / 84 / 75 / 118 / 75 / 107
New ability and desc: Corroded Levitator (Levitate + Corrosion; Immune to moves of the Ground or Poison type. If hit by one, the opponent gets badly poisoned (ignoring immunities))
Notable moves: Hyper Voice, Focus Blast, Sludge Wave, Earth Power, U-Turn, Flash Cannon, Flamethrower, Fire Blast, Surf, Dragon Pulse, Draco Meteor, Dark Pulse, Nasty Plot
Role identification:

Old subs:

A trio idea I think is genie-us.
Parents: Simisage, Landorus
Shared egg group: DNA
Offspring name: Simorus-Sage
New type: Grass / Ground
New base stats:
82 / 111 / 76 / 126 (+20) / 71 / 121 (+20)
New ability and desc: Grassy Sand Force (Overgrow + Sand Force; Boosts the power of Grass-Type, Ground-Type, Rock-Type, and Steel-Type moves by 1.5×. These boosts have an additional 1.3× multiplier in sandstorms, and the Pokémon is immune to moves of the Grass-Type. Stops working at 1/3 of HP)
Notable moves: Focus Blast, Sludge Wave, Earth Power, Hidden Power Rock, Energy Ball, Leaf Storm, Psychic, Return, Low Kick, Superpower, Gunk Shot, Earthquake, Rock Slide, Stone Edge, U-Turn, Shadow Claw, Seed Bomb, Bullet Seed, Outrage, Knock Off, Crunch, Swords Dance, Nasty Plot, Rock Polish, Stealth Rock, Leech Seed
Role identification: an offensive sweeper which can work on both sides of the spectrum. On the physical side, it can use Seed Bomb and Earthquake as STABs, and uses Stone Edge as amazing coverage. On the special side, the Ground STAB is marginally lower, but Energy Ball and Leaf Storm make up for it. Though it has no special Rock move, nothing like a good old Rock-Type Hidden Power to fix that up, and it still hits decently hard. If you aren't satisfied with its output, it can boost with one of Swords Dance, Nasty Plot, or Rock Polish, or maybe some utility like Leech Seed or Stealth Rock. It even has two immunities to switch into as well, and if you can get it into sandstorm, then watch it snowball everything.


They come with some amazing power.
Parents: Simisear, Landorus
Shared egg group: DNA
Offspring name: Simorus-Sear
New type: Fire / Ground
New base stats:
82 / 111 / 76 / 126 (+20) / 71 / 121 (+20)
New ability and desc: Fiery Sand Force (Blaze + Sand Force; Boosts the power of Fire-Type, Ground-Type, Rock-Type, and Steel-Type moves by 1.5×. These boosts have an additional 1.3× multiplier in sandstorms, and the Pokémon is immune to moves of the Fire-Type. Stops working at 1/3 of HP)
Notable moves: Focus Blast, Sludge Wave, Earth Power, Hidden Power Rock, Flamethrower, Fire Blast, Grass Knot, Psychic, Return, Low Kick, Superpower, Gunk Shot, Earthquake, Rock Slide, Stone Edge, U-Turn, Shadow Claw, Fire Punch, Outrage, Knock Off, Crunch, Swords Dance, Nasty Plot, Rock Polish, Stealth Rock, Will-O-Wisp
Role identification: an offensive sweeper which can work on both sides of the spectrum. On the physical side, it can use Fire Punch and Earthquake as STABs, and uses Stone Edge as amazing coverage. On the special side, the Ground STAB is marginally lower, but Flamethrower and Fire Blast make up for it. Though it has no special Rock move, nothing like a good old Rock-Type Hidden Power to fix that up, and it still hits decently hard. If you aren't satisfied with its output, it can boost with one of Swords Dance, Nasty Plot, or Rock Polish, or maybe some utility like Will-O-Wisp or Stealth Rock. It even has two immunities to switch into as well, and if you can get it into sandstorm, then watch it snowball everything.


And possibly something interesting.
Parents: Simipour, Landorus
Shared egg group: DNA
Offspring name: Simorus-Pour
New type: Water / Ground
New base stats:
82 / 111 / 76 / 126 (+20) / 71 / 121 (+20)
New ability and desc: Watery Sand Force (Torent + Sand Force; Boosts the power of Water-Type, Ground-Type, Rock-Type, and Steel-Type moves by 1.5×. These boosts have an additional 1.3× multiplier in sandstorms, and the Pokémon is immune to moves of the Water-Type. Stops working at 1/3 of HP)
Notable moves: Focus Blast, Sludge Wave, Earth Power, Hidden Power Rock, Surf, Hydro Pump, Grass Knot, Ice Beam Psychic, Return, Low Kick, Superpower, Gunk Shot, Earthquake, Rock Slide, Stone Edge, U-Turn, Shadow Claw, Waterfall, Ice Punch Outrage, Knock Off, Crunch, Swords Dance, Nasty Plot, Rock Polish, Stealth Rock, Taunt
Role identification: an offensive sweeper which can work on both sides of the spectrum. On the physical side, it can use Waterfall and Earthquake as STABs, and uses Stone Edge as amazing coverage. On the special side, the Ground STAB is marginally lower, but Surf, and Hydro Pump make up for it. Though it has no special Rock move, nothing like a good old Rock-Type Hidden Power to fix that up, and it still hits decently hard. If you aren't satisfied with its output, it can boost with one of Swords Dance, Nasty Plot, or Rock Polish, or maybe some utility like Taunt or Stealth Rock. It even has two immunities to switch into as well, and if you can get it into sandstorm, then watch it snowball everything.


Anybody still want this interesting wall? It's got some ability changes.
Parents: Parasect, Gliscor
Shared egg group: Bug
Offspring name: Parascor
New type: Grass / Ground
New base stats:
77 / 105 / 112 / 72 / 87 / 72
New ability and desc: Heal Skin (Dry Skin + Poison Heal; This Pokémon is immune to moves of the Fire, Water, and Poison types and instead heal the Pokémon for 1/4 of its HP. This Pokémon is also healed by poisoning, instead of getting hurt.)
Notable moves: Spore, Stealth Rock, Roost, Bullet Seed, Earthquake, U-Turn, Aromatherapy, Leech Seed, Knock Off, Tailwind
Role identification: Inspired by Zyntei, but has use outside of that too, thanks to the ability. It can use it to help it's team against certain Fire, Water and Poison mons. Also has some spectacular support moves like Spore and Stealth Rock on top of recovery in Roost, and hold a Toxic Orb and it can't be statused. Though the power and special bulk is quite lacking, and a double Ice weakness doesn't help it.


Stakeout needs better users ok?
Parents: Gumshoos, Giratina
Shared egg group: DNA
Offspring name: Gumatinoos
New type: Normal / Ghost
New base stats:
119 / 125 (+20) / 100 (+10) / 77 / 100 (+10) / 67
New ability and desc: Pressure Stakes (Stakeout + Pressure; If the opponent just switched in, moves from this Pokémon have their power doubled and if they successfully hit the opponent, the opponent's moves lose 2 PP every time they are used until they switch out)
Notable moves: Return, Earthquake, Stone Edge, U-Turn, Shadow Claw, Shadow Force, Shadow Sneak, Iron Head, Aqua Tail, Dragon Claw, Outrage, Crunch, Super Fang, Thunder Wave, Will-O-Wisp, Defog, Destiny Bond, Hone Claws
Role identification: A cool bro you can use to go on stakeouts and the like, and he does it good.


Adaptability on a typing I think works
Parents: Shamin-Sky, Dragalge
Shared egg group: DNA
Offspring name: Shaydrag
New type: Grass / Dragon
New base stats:
82 / 89 / 82 / 128 (+20) / 99 / 105 (+20)
New ability and desc: Serene Adaptability (Serene Grace + Adaptability; Both effects combined)
Notable moves: Focus Blast, Sludge Wave, Earth Power, Shadow Ball, Surf, Hydro Pump, Energy Ball, Seed Flare, Leaf Storm, Thunderbolt, Psychic, Dragon Pulse, Draco Meteor, Dazzling Gleam
Role identification: Scary sweeper with Serene Grace boosted Seed Flare boosted by Adaptability. Also has STAB Draco Meteor. It will hit hard, but speed is kinda low, and Grass / Dragon is crap for defensive.
Thoughts?
 
New Subs:
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Parents: Primarina / Slowbro
Shared egg group: Water 1
Offspring name: Slowmarina
New type: Water / Fairy
New base stats: 97 / 84 / 102 / 123 / 108 / 55 (BST: 569)
New ability and desc: Magical Voice (Liquid Voice + Regenerator) – All sound-based moves become Water-type moves. When this Pokemon uses a sound-based move, it recovers up to 16.6% of its max hitpoints. When it switches out, it recovers up to 33.3% of its max hitpoints.
Notable moves: Hyper Voice, Energy Ball, Hydro Pump, Calm Mind, Ice Beam, Moonblast, Psychic/Psyshock, Scald, Shadow Ball, Flamethrower/Fire Blast, Focus Blast, Slack Off
Role identification: Bulky but slow special attacker with reliable recovery and a good variety of coverage moves. Its ability allows it to stay alive, as it recovers health every time it uses its Water-type Hyper Voice as well as when switching out. It can set up with Calm Mind to be a bulky wincon.

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Offspring name: Mega Slowmarina @ Slowbronite
New type: Water / Fairy
New base stats: 97 / 84 / 172 / 153 / 108 / 55 (BST: 669)
New ability and desc: Shell Armor
Notable moves: Same as above.
Role identification: Super high physical bulk with even higher special attack, probably best used as a Calm Mind attacker.


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Parents: Raichu-Alola / Sylveon
Shared egg group: Field
Offspring name: Sylvechu-Alola
New type: Electric / Fairy
New base stats: 87 / 85 / 67 / 112 / 117 / 95 (BST: 563)
New ability and desc: Pixie Surfer (Surge Surfer + Pixilate) – Increases the power of Normal-type moves by 1.4x and changes them to Fairy-type. When Electric Terrain is active, the power multiplier changes to 2x and the Pokemon’s Speed stat is doubled.
Notable moves: Thunderbolt, Hyper Voice, Extreme Speed, Fake Out, Focus Blast, Grass Knot, Nuzzle, Psychic/Psyshock, Surf, Volt Switch, Wish, Heal Bell, Moonblast, Shadow Ball
Role identification: Special attacker that really excels in Electric Terrain. While it has only base 85 Attack, it gets 80 BP STAB Fake Out and 160 BP STAB Extreme Speed which could potentially serve as a unique niche. Otherwise, a 180 BP STAB Hyper Voice can be terrifying. While it also becomes blazing fast under Electric Terrain, it has low physical bulk and has only average speed and power outside of Electric Terrain, leaving it quite dependent on the terrain being active.


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Parents: Ampharos / Blaziken
Shared egg group: Field
Offspring name: Blazaros
New type: Fire / Electric
New base stats: 95 / 107 / 87 / 122 / 90 / 77 (BST: 578)
New ability and desc: Discharging Presence (Speed Boost + Static) – At the end of each turn, this Pokemon’s Speed increases by 1 stage and there is a 30% chance that the opponent will be Paralyzed.
Notable moves: Thunderbolt, Fire Blast/Flamethrower, Focus Blast, Heal Bell, Power Gem, Volt Switch, Knock Off, Overheat, Swords Dance, Vacuum Wave
Role identification: Special attacker that could potentially go mixed with Swords Dance.

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Offspring name: Mega Blazaros @ Ampharosite
New type: Fire / Dragon
New base stats: 95 / 127 / 107 / 172 / 110 / 67 (BST: 678)
New ability and desc: Mold Breaker
Notable moves: Same as above, plus Dragon Pulse, Outrage, Blaze Kick, Brave Bird, Earthquake, Flare Blitz, High Jump Kick, Poison Jab, Stone Edge, Superpower
Role identification: Much better special attack better bulk but lower speed. Can potentially go mixed better than its base form though it misses the Speed Boosts.


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Parents: Manaphy / Exeggutor
Shared egg group: DNA
Offspring name: Maneggutor
New type: Water / Grass
New base stats: 97 / 97 / 92 / 132 / 94 / 90 (BST: 602) (+20 SpA, +7 SpD, +13 Spe)
New ability and desc: Heliopluviophile (Hydration + Chlorophyll) – When sunny or rainy, the Pokemon’s Speed doubles and all status problems are healed.
Notable moves: Scald, Giga Drain, Leaf Storm, Tail Glow, Dazzling Gleam, Energy Ball, Heal Bell, Heart Swap, Ice Beam, Knock Off, Psychic/Psyshock, Shadow Ball, U-turn, Moonlight/Synthesis, Sleep Powder, Sludge Bomb, Solar Beam, Swords Dance, Wish
Role identification: Powerful special attacker with access to Tail Glow and recovery, with good STAB moves in Scald and Leaf Storm. It gets doubled speed and practical status immunity in rain and sun, allowing it to be a good sweeper in either weather.


+
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Parents: Pinsir / Landorus-Therian
Shared egg group: DNA
Offspring name: Sir Lando-Therian
New type: Ground / Bug
New base stats: 77 / 150 / 95 / 80 / 80 / 108 (BST: 590) (+15 Atk, +5 SpD, +20 Spe)
New ability and desc: Brutal Glare (Moxie + Intimidate) – Upon being sent out, this Pokemon increases its Attack by 1 stage and decreases opposing Pokemons’ Attack by 1 stage.
Notable moves: Earthquake, X-Scissor, Close Combat, Knock Off, Stealth Rock, Stone Edge, Superpower, Swords Dance, Hammer Arm, Outrage, Rock Polish, U-turn
Role identification: Scary physical attacker with a huge base Attack stat that boosts its Attack just by switching in. Swords Dance makes it a monster, and Rock Polish can also be used to boost its already good Speed.
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Offspring name: Mega Sir Lando-Therian @ Pinsirite
New type: Ground / Flying
New base stats: 77 / 180 / 115 / 90 / 100 / 128 (BST: 690)
New ability and desc: Aerilate
Notable moves: Same as above, plus Double-Edge, Explosion, Façade, Return/Frustration, Feint/Quick Attack
Role identification: Base 180 Attack with Swords Dance and Aerilate-boosted attacks and priority attacks. When it’s done with its job, it can use an Explosion to go out with a massive bang.


+
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Parents: Blissey / Cresselia
Shared egg group: DNA
Offspring name: Blisselia
New type: Normal / Psychic
New base stats: 207 / 40 / 85 / 75 / 132 / 70 (BST: 609) (+20 HP, +20 Def)
New ability and desc: Graceful Guard (Serene Grace + Levitate) – This Pokemon is immune to Ground-type moves and secondary effects of opponents’ damaging moves. The Pokemon’s moves have a doubled secondary effect chance.
Notable moves: Aromatherapy/Heal Bell, Calm Mind, Charge Beam, Charm, Counter, Flamethrower/Fire Blast, Focus Blast, Hyper Voice, Ice Beam, Psychic/Psyshock, Seismic Toss, Shadow Ball, Soft-Boiled, Stealth Rock, Thunderbolt, Wish, Energy Ball, Lunar Dance, Magic Coat, Moonblast, Trick
Role identification: Just as disgusting as Blissey normally is, this ‘Mon is a special wall with considerable physical bulk as well. Its base 75 Special Attack is too low to be immediately offensive, but if you really want to use something other than Seismic Toss, Charge Beam is now guaranteed to boost its Special Attack while attacking. It can be a bulky Stealth Rock setter, it can pass Wishes and use Aromatherapy as the team cleric, it has Lunar Dance to fully restore and bring in a weakened teammate, and if the opponent tries giving it an item that isn’t an Assault Vest, it can Trick the item back.


Re-subs:
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Parents: Articuno / Gardevoir
Shared egg group: DNA
Offspring name: Gardecuno
New type: Ice / Fairy
New base stats: 85 HP / 75 Atk / 90 Def / 120 SpA / 128 SpD / 90 Spe (+6 HP, +8 Def, +10 SpA, +8 SpD, +8 Spe)
New ability and desc: Synchronized Cloak (Snow Cloak + Synchronize) – When this Pokemon becomes Poisoned, Paralyzed, or Burned, so does the opponent (immunities apply). Raises this Pokemon’s evasion by one level when Poisoned, Paralyzed, or Burned.
Notable moves: Hail/Aurora Veil, Reflect/Light Screen, Ice Beam/Blizzard, Defog, Freeze-Dry, Haze, Heal Bell, Hurricane, Roost, Substitute, Tailwind, U-turn, Calm Mind, Encore, Energy Ball, Focus Blast, Memento/Healing Wish, Destiny Bond, Misty Terrain, Moonblast, Psychic/Psyshock, Shadow Ball, Signal Beam, Taunt, Thunderbolt, Thunder Wave, Toxic, Trick, Will-O-Wisp, Wish
Role identification: Gardecuno is a decently fast, mixed-bulk special attacker with access to Aurora Veil (and dual screens). Ice/Fairy is great offensively but bad defensively. 85/90/128 is decently bulky with reliable recovery, and the ability makes some status users think twice. Base 120 Special Attack hits hard enough, especially with STAB Moonblast and Ice Beam/Blizzard. Gardecuno also has decent other options with Focus Blast to hit Steel-types, Toxic/Thunder Wave/Will-O-Wisp, Taunt, Encore, and setting up with Calm Mind.

+
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Offspring name: Mega Gardecuno @ Gardevoirite
New type: Ice / Fairy
New base stats: 85 HP / 95 Atk / 90 Def / 160 SpA / 148 SpD / 110 Spe
New ability and desc: Pixilate
Notable moves: Same as above, plus Hyper Voice
Role identification: The Mega is arguably better offensively due to STAB Hyper Voice to pierce opponents’ Substitutes and base 160 Special Attack and 110 Speed, while having more special bulk as well.


+
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Parents: Houndoom / Ninetales
Shared egg group: Field
Offspring name: Nine-Hounds
New type: Fire / Dark
New base stats: 84 HP / 93 Atk / 72 Def / 105 SpA / 100 SpD / 107 Spe
New ability and desc: Blazing Drought (Flash Fire + Drought) – (exact combination of the two)
Notable moves: Dark Pulse, Flamethrower/Fire Blast, Foul Play, Nasty Plot, Overheat, Pursuit, Sludge Bomb, Solar Beam, Sucker Punch, Super Fang, Taunt, Will-O-Wisp, Energy Ball, Destiny Bond
Role identification: Nine-hounds sets up Sun on switch-in and enjoys switching into non-Mold Breaker Fire-type attacks. You can keep it in this form to keep setting up Sun, but its stats aren’t anything too amazing, though it does have a usable Special Attack stat and decent speed tier. Nasty Plot can be used to boost its Special Attack, and it has a good STAB combination along with coverage in Solar Beam.

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Offspring name: Mega Nine-Hounds @ Houndoomite
New type: Fire / Dark
New base stats: 84 HP / 93 Atk / 112 Def / 135 SpA / 110 SpD / 127 Spe
New ability and desc: Solar Power
Notable moves: Same as above
Role identification: Loses the ability to set up Sun, but Mega Nine-Hounds can now benefit from the Sun it just set up with Solar Power, boosting its already-high Special Attack by 50% at the cost of some health each turn. Base 127 speed is nice along with 84 / 112 / 110 bulk.
Is it that time of the slate again? Here are my creations (please excuse the Slowmarina sprites, I made an irreversible mistake when saving them). Thoughts?
 
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Parascor is a cool boi

Also I would recommend changing Giratina to Giratina-O. Make it Stakeout, but it also is immune to the first attack from the foe after something on the other side switches out.
Problem: It is uncertain how Giratina-O fusions works as Giratina normally has to hold a Griseous Orb to be Giratina-O. Griseous Orb only boosts the moves of Giratina itself so would be a useless item on a fusion, but still seems to be necessary for the change. How do giratina fusions work?
 

AquaticPanic

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Problem: It is uncertain how Giratina-O fusions works as Giratina normally has to hold a Griseous Orb to be Giratina-O. Griseous Orb only boosts the moves of Giratina itself so would be a useless item on a fusion, but still seems to be necessary for the change. How do giratina fusions work?
It was already addressed earlier on the thread: It doesn't need the item. The fusion "absorbs" the orb, like how Kyu-B/W absorbs Zekrom/Reshiram's items.
 
Change Bro-Prima to Slowmarina. Otherwise I like that one, Sir Lando and Gardecuno.
Why couldn't I think of Slowmarina, it's a much better name. I suck at making names and usually overthink them. Thanks :)
Oh, and I love Grovyltal, Marshern, and Heataria (and pretty much most things with Altaria to be honest).
 
Why couldn't I think of Slowmarina, it's a much better name. I suck at making names and usually overthink them. Thanks :)
Oh, and I love Grovyltal, Marshern, and Heataria (and pretty much most things with Altaria to be honest).
Thanks! In terms of Gardecuno, you should just have it be a Flying/Fairy type, and make the ability Trace + Pressure. On switchin, it traces the foe’s ability, negates the foe’s ability and halves the foe’s PP. I think those two changes would improve Gardecuno to levels of success :D
 
Thanks! In terms of Gardecuno, you should just have it be a Flying/Fairy type, and make the ability Trace + Pressure. On switchin, it traces the foe’s ability, negates the foe’s ability and halves the foe’s PP. I think those two changes would improve Gardecuno to levels of success :D
not sure negation could be derived from those two abilities
so how about copy the opponent's ability twice, so it has effectively doubled the ability.
 
Is it that time of the slate again? Here are my creations (please excuse the Slowmarina sprites, I made an irreversible mistake when saving them). Thoughts?
Gardecuno looks cool, but major issue: evasion isn't fun at all to deal with, especially since one stage (1.5x) is a significantly more than 1.25x. I'd change it to not involve evasion.

Thanks! In terms of Gardecuno, you should just have it be a Flying/Fairy type, and make the ability Trace + Pressure. On switchin, it traces the foe’s ability, negates the foe’s ability and halves the foe’s PP. I think those two changes would improve Gardecuno to levels of success :D
Gardecuno should stay Ice/Fairy imo, since otherwise it'd be stuck with Hurricane (which has 70% accuracy and isn't as strong as Focus Miss) as a reasonably-damaging Flying STAB, while as Ice/Fairy it has both Ice Beam and Blizzard.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

I dare you to stay in.
Parents: Banette | Landorus (Therian)
Shared egg group: DNA
Offspring name: Astronaut Bee
New type: Ghost / Ground
New base stats: 80 | 131 | 80 | 95 | 80 | 80 (+13 Def | +19 Sp. Def | +4 HP | +2 Speed | +1 Sp. Atk | +1 Atk)
New ability and desc: Cursed Body + Intimidate = Haunt: Disables foe's last move upon switching in
Notable moves: Pursuit, Earthquake, Shadow Sneak, Stone Edge, Swords Dance
Role identification: Force switches and screw Choice users.





Stone: Banetite
New type: Ghost / Ground
New base stats: 80 | 181 | 90 | 105 | 100 | 90
New ability and desc: Prankster
Notable moves: Base + Stealth Rock, Taunt
Role identification: I dunno, you have a pretty good attack, but the switches you force with the base are way better





Happy late Halloween y'all
Parents: Gardevoir | Cofagrigus
Shared egg group
: Amorphous
Offspring name: Gardegus
New type: Fairy / Ghost
New base stats: 73 | 67 | 115 | 120 | 120 | 65
New ability and desc: Trace + Mummy = Undead Trail: Upon switch-in or being hit by a contact move, changes the foe's ability to Undead Trail
Notable moves: Shadow Ball, Wish, Night Shade, Moonsblast, Psyshock
Role identification: Screw up ability-reliant fusions (a.k.a 90% of the mod), while having a good bulk and fine Special Attack. Great defensive type is also good to mention





Stone: Gardevoirite
New type: Fairy / Ghost
New base stats: 73 | 87 | 115 | 160 | 140 | 85
New ability and desc: Pixilate
Notable moves: Base - Moonblast + Hypervoice
Role identification: Well, that's definetly an interesting mega to say the least. While the base mostly takes it's joy out of making offensive mons struggle to face it due to loss of ability, the Mega could use the base to remove useful abilities of some walls so the Mega can finish it. However, it is a pretty generic Mega Gardevoir fusion. This Mega doesn't offer much that other Gardevoirite users can't do, so I suggest sticking to the base.





Imma be a singing iceberg
Parents: Regice | Meloetta
Shared egg group: DNA
Offspring name: Regetta (Frozen)
New type: Ice / Psychic
New base stats: 90 | 63 | 88 | 134 | 184 | 70 (+20 Sp. Atk | +20 Sp. Def)
New ability and desc: Ice Body + Serene Grace = Cool As Ice: This Pokemon's moves have their secondary effect chance doubled. Upon the first contact with Hail, becomes Compressed form (Keeps in the form when Hail fades away). In Compressed Form, regens 1/4 (1/8 x2) HP per turn.
Notable moves: Psychic, Psyshock, Thunderbolt, Ice Beam, Shadow Ball
Role identification: Pretty fine Special Attacker in this form. Has a somewhat average physical bulk and a humongous Special bulk. The only risk you may have with this is if the foe for whatever reason is running a Hail team, as you need Relic Song to get back to Frozen form, but you should be using this for the Compressed form anyways.




Nah, y'know what, I prefer to be a dancing Iceberg
Parents: Regice | Meloetta-Pirouette
Shared egg group: DNA
Offspring name: Regetta (Compressed)
New type: Ice / Fighting
New base stats: 90 | 134 | 70 | 63 | 88 | 184
New ability and desc: Cool As Ice
Notable moves: Elemental punches, Close Combat, U-Turn
Role identification: What is there to say? Faster than Deo-S, with a great Physical Attack stat and good STAB. Not only as that, but it regens 25% HP per turn. Really gives Hail something else, eh?





Alien Cockroach full of Pheromones is interested in a fluffy bat's abilities to woo
Parents: Pheromosa | Swoobat
Shared egg group: DNA
Offspring name: Phat Bowser
New type: Bug / Psyhic
New base stats: 69 | 97 | 46 | 127 | 46 | 152 (+20 Sp. Atk | +20 Speed)
New ability and desc: Simple + Beast Boost = Easy Beasty: When this Pokemon's stat stages are raised or lowered, the effect is doubled instead. This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
Notable moves: Quiver Dance (With Sash), Bug Buzz, Ice Beam, Stored Power, Heat Wave
Role identification: Sash Quiver Dance Sweeper. Phat Bowser's Stored Power hits 120 BP after a single Quiver Dance and will raise it's BP by 40 whenever you knock out a foe. Bug Buzz is that one filler STAB. Heat Wave, Energy Ball and Ice Beam are coverage options.





Satan just became a torpedo
Parents: Sharpedo | Giratina
Shared egg group: DNA
Offspring name: Shagira (WHY DOES SHARPEDO NOT HAVE A K)
New type: Water / Dragon
New base stats: 110 | 110 | 100 | 97 | 100 | 92 (+20 Def | +20 Sp. Def)
New ability and desc: Speed Boost + Pressure = Speed is raised by 1 stage at the end of every turn. This side of the field will also regen 2 PP of every move at the end of every turn. Foe's PP usage is doubled.
Notable moves: Roost, Waterfall, Scald, Will-O-Wisp, Defog
Role identification: Support to help mons with low-PP moves. It can also do some of the best PP Stalling possible - Shagira itself will rarely ever lose PP. It also has a pretty fine bulk of 110 / 100 / 100 with Roost, and a good enough 110 base Attack with things like Waterfall and Dragon Claw. Scald is an option, but with 97 Sp. Atk you aren't going to do a thing.




Stone: Sharpedonite
New type: Water / Dragon
New base stats: 110 | 130 | 130 | 112 | 125 | 102
New ability and desc: Strong Jaw
Notable moves: Waterfall, Earthquake, Shadow Sneak, Crunch
Role identification: So uh, this is a thing I guess? It does have nice stats all around, with everything at the least slightly over 100, but no longer can restore PP. This goes for more Offensive sets, but it still has a fantastic 110 / 130 / 125 bulk. If it meanages to get a boost in Speed before it goes mega, i will alse be decently fast. Overall a pretty good mega with great all-around stats





Because all a bird needs to become art is some gears
Parents: Klinklang | Staraptor
Shared egg group: DNA
Offspring name: Sparkling Art
New type: Steel / Flying
New base stats: 72 | 110 | 92 | 60 | 92 | 115 (+20 Sp. Def | +20 Speed)
New ability and desc: Clear Body + Intimidate = Brilliant Brightness: Resets foe's stat changes upon switch in. This pokémon cannot have it's status lowered by external means, and doing so will reduce the foe's attack by one stage
Notable moves: Shift Gear, Close Combat, Brave Bird, Gear Grind
Role identification: You can punish set-up sweepers with your Brilliant Brightness. Not content with that, the one setting up then becomes you, with Shift Gear. Close Combat / Gear Grind / Brave Bird is a perfect coverage. There, you already have a full set. Now go and troll Xerneas fusions.




Re-Subs:




DIALCATTY, I'M COMING FOR YA
Parents: Kangaskhan|Dhelmise
Shared egg group: DNA
Offspring name: Kankhelmi
New type: Normal / Ghost
New base stats: 92 | 133 | 95 | 63 | 95 | 65 (+20 Atk | +5 Def | +10 Sp. Def | +5 HP)
New ability and desc: Scrappy + Steelworker = Regular Worker: This pokémon's Normal-Type moves deal neutral damages against Ghost and Steel types. This pokémon's Fighting-Type moves deal neutral damage against Ghost types. This pokémon's Steel type moves deal neutral damage against Steel types. This pokémon's Normal, Fighting and Steel type moves have 1.5x more power
Notable moves: Anchor Shot, Brick Break, Earthquake, Gyro Ball, Shadow Claw, Crunch, Double-Edge, Drain Punch, Fake Out, Hammer Arm, Return, Sucker Punch, Wish
Role identification: Somewhat bulky attacker that can spam it's moves with ease. Yeah, it's Ghost physical moves mostly suck, but who cares when you can still use Fighting and Steel as semi-stabs. It can really mess up with Ghost/Steel fusions with Fighting moves, Steel/Fairy with Steel moves and DIALCATTY. Overall a fusion made to screw with other's types that would usually be good.





Please, use Leech Seed on me. I insist.
Parents: Tentacruel | Zygarde
Shared egg group: DNA
Offspring name: Tentagarde
New type: Water / Dragon
New base stats: 104 | 85 | 103 | 100 | 107 | 97 (+10 HP | +20 Sp. Atk | +10 Def)
New ability and desc: Liquid Ooze + Aura Break = Liquid & Solid: This Pokemon damages those draining HP from it for as much as they would heal. Aditionally, if this mon was to be hurt by any passive means, it will instead heal it by the same ammount of HP that would hurt it. (Toxic caps at 25% HP)
Notable moves: Scald, Thousand Waves, Rapid Spin, Knock Off, Haze, Toxic Spikes, Coil, Core Enforcer, Glare
Role identification: Extremamly versatile mon in terms of how it can be healed. It just has a fun gimmick to it, being able to Scald foes and trap them in with Thousand Waves. Overall just a really nice tank. Rapid Spin is fantastic in this thing since it will heal with spikes, heal with Rocks and if it gets poisoned it will get even more recovery.
Done with my subs! Thoughts?
 
Gardecuno looks cool, but major issue: evasion isn't fun at all to deal with, especially since one stage (1.5x) is a significantly more than 1.25x. I'd change it to not involve evasion.


Gardecuno should stay Ice/Fairy imo, since otherwise it'd be stuck with Hurricane (which has 70% accuracy and isn't as strong as Focus Miss) as a reasonably-damaging Flying STAB, while as Ice/Fairy it has both Ice Beam and Blizzard.
I guess with Ice/Fairy but I like my ability better
 
Resubs:


Parents: Mew/Lopunny
Shared egg group: DNA
Offspring name: Munny
New type: Psychic/Normal
New base stats: 83/108 (+20)/92/87 (+10)/98/113 (+10)
New ability and desc: Item Share (Synchronize+Klutz) - The opponent is under the same effects as the hold item Munny has. Does not work with Mega Stones/Z Crystals. Unlike Klutz, the user is also affected by their held item.
Notable moves: Aerial Ace, Amnesia, Aura Sphere, Baton Pass, Brick Break, Nasty Plot, Soft-Boiled, Defog, Stealth Rock, Will-O-Wisp, Rock Polish, Bulk Up, Calm Mind, Dragon Claw, Earthquake, Explosion, Fire Punch, Fake Out, Return, Gunk Shot, Heal Bell, Hone Claws, Ice Punch, Knock Off, Leech Life, Light Screen, Outrage, Poison Jab, Reflect, Rock Slide, Shadow Claw, Sucker Punch, Tailwind, Swords Dance, Thunder Punch, Thunder Wave, Toxic, Venoshock, Volt Switch, X-Scissor, Zen Headbutt, Smart Strike, Gastro Acid, Flame Charge, Power Up Punch, High Jump Kick, Encore, Cosmic Power, Drain Punch, Healing Wish
Role Identification: Jeez, anything fused with Mew can definitely fill multiple niches. But the main idea of this fusion is Munny's ability. Just slap a Toxic Orb or Sticky Barb onto yourself and watch your opponent share your pain. Or you could just use the Mega.

Parents: Mew/Lopunny-Mega
Shared egg group: DNA
Offspring name: Munny-Mega
New type: Psychic/Fighting
New base stats: 83/168/102/87/98/143
New ability and desc: Scrappy
Notable moves: See above
Role Identification: So strong, so fast. Basically your average Mega Lopunny except swole af.



Parents: Shuckle/Illumise
Shared egg group: Bug
Offspring name: Luck
New type: Rock/Bug
New base stats: 53/39/163/53/168/55
New ability and desc: Original Prankster (Sturdy+Prankster) - The two combined.
Notable moves: Sticky Web, Encore, Stealth Rock, Knock Off, Infestation, Toxic, Power Trick, Rest, Sleep Talk, Gastro Acid, Thunder Wave, U-Turn, Counter, Light Screen, Wish, Moonlight, Quick Attack, Seismic Toss, Substitute, Roost
Role Identification: Shuckle is a troll. Luck is even more of a troll. Any questions?



New Subs:


Parents: Darkrai/Raichu
Shared egg group: DNA
Offspring name: RaiRai
New type: Dark/Electric
New base stats: 65/110 (+20)/73/133 (+20)/85/118
New ability and desc: Paralyzed With Fear (Bad Dreams+Static) - If the opponent is paralyzed, they lose 1/8 of their HP each turn.
Notable moves: Nasty Plot, Dark Pulse, Sludge Bomb, Focus Blast, Thunderbolt, Brick Break, Drain Punch, Thunder Wave, Taunt, X-Scissor, Spacial Rend, Shadow Ball, Extreme Speed, Fake Out, Swords Dance, Poison Jab, Nuzzle, Volt Tackle
Role Identification: Use Nuzzle. That is all.



Parents: Uxie/Blastoise
Shared egg group: DNA
Offspring name: Blastie
New type: Psychic/Water
New base stats: 77/79/125 (+10)/100 (+20)/128 (+10)/87
New ability and desc: Groundwater (Levitate+Torrent) - Boosts power of Water-type moves when under 1/3 health or attacked by a Ground-type move.
Notable moves: Trick Room, Stealth Rock, Rapid Spin, Psychic, Scald, Toxic, Ice Beam, Aqua Jet, Iron Defense, Substitute, Yawn, Amnesia, Calm Mind, Dazzling Gleam, Energy Ball, Heal Bell, Knock Off, U-Turn
Role Identification: Mega is better.


Parents: Uxie/Blastoise-Mega
Shared egg group: DNA
Offspring name: Blastie-Mega
New type: Psychic/Water
New base stats: 77/99/145/150/138/87
New ability and desc: Mega Launcher
Notable moves: Water Pulse, Aura Sphere, Dark Pulse, Dragon Pulse
Role Identification: Now we're talking! Pretty great on the defensive and special attack fronts.





Parents: Mesprit/Venusaur
Shared egg group: DNA
Offspring name: Vensprit
New type: Psychic/Grass
New base stats: 80/94/104 (+10)/123 (+20)/113 (+10)/80
New ability and desc: Jungle Defense (Levitate+Overgrow) - Boosts power of Grass-type moves when under 1/3 health or attacked by a Ground-type move.
Notable moves: Psychic, Psyshock, Ice Beam, Signal Beam, Leech Seed, Giga Drain, Earthquake, Stealth Rock, Thunder Wave, Trick Room, U-Turn, Dazzling Gleam, Energy Ball, Amnesia, Calm Mind, Knock Off, Shadow Ball, Thunderbolt, Light Screen, Reflect, Toxic, Venoshock
Role Identification: Mega it.


Parents: Mesprit/Venusaur-Mega
Shared egg group: DNA
Offspring name: Vensprit-Mega
New type: Psychic/Grass
New base stats: 80/112/144/145/133/80
New ability and desc: Thick Fat
Notable moves: See above
Role Identification: Similar to Blastie above.





Parents: Azelf/Charizard
Shared egg group: DNA
Offspring name: Chelf
New type: Psychic/Fire
New base stats: 77/125 (+20)/74/137 (+20)/78/108
New ability and desc: Firepower (Levitate+Blaze) - Boosts power of Fire-type moves when under 1/3 health or attacked by a Ground-type move.
Notable moves: Stealth Rock, Taunt, Explosion, Knock Off, Calm Mind, Flamethrower, Nasty Plot, Reflect, Light Screen, Rest, Sleep Talk, Thunderbolt, Zen Headbutt, Toxic, Roost, Defog, Dragon Dance, Earthquake, Quick Attack, Will-O-Wisp, Swords Dance
Role Identification: 2 Megas to chose from.


Parents: Azelf/Charizard-X
Shared egg group: DNA
Offspring name: Chelf-X
New type: Psychic/Dragon
New base stats: 77/171/107/158/78/108
New ability and desc: Tough Claws
Notable moves: Aerial Ace, Brick Break, Dragon Claw, Fire Punch, Flare Blitz, Power-Up Punch, Return, Shadow Claw, Thunder Punch, U-Turn
Role Identification: Chelf is now able to hit like a truck. Could even be a mixed set if you really wanted to, but the Special attacks wouldn't get a Tough Claws boost.



Parents: Azelf/Charizard-Y
Shared egg group: DNA
Offspring name: Chelf-Y
New type: Psychic/Fire
New base stats: 77/145/74/187/100/108
New ability and desc: Drought
Notable moves: Solar Beam, All the fire-type moves
Role Identification: Solar Beam Nuke



Parents: Zekrom/Minun
Shared egg group: DNA
Offspring name: Zenun
New type: Dragon/Electric
New base stats: 80/115 (+20)/85/108 (+10)/93/103 (+10)
New ability and desc: Vulnerable (Teravolt+Minus) - Moves ignore abilities. Zenun's Special Attack is boosted by 50% when they enter the field.
Notable moves: Hone Claws, Outrage, Bolt Strike, Substitute, Dragon Claw, Draco Meteor, Dragon Pulse, Earth Power, Hyper Voice, Rock Slide, Shadow Claw, Shadow Ball, Thunderbolt, Thunder Wave, Thunder Punch, Volt Switch, Baton Pass, Agility, Copycat, Return, Light Screen, Wish, Nuzzle, Encore, Outrage, Rest, Roost, Sleep Talk, Tailwind, Grass Knot, Nasty Plot, Quick Attack
Role Identification: Mixed attacker with one of the abilities that everybody loves. Can also run support.



Parents: Reshiram/Plusle
Shared egg group: DNA
Offspring name: Resle
New type: Dragon/Electric
New base stats: 80/95 (+10)/70/138 (+20)/98/103 (+10)
New ability and desc: Prone (Turboblaze+Plus) - Moves ignore abilities. Resle's Special Attack is boosted by 50% when they enter the field.
Notable moves: Nuzzle, Volt Switch, Encore, Agility, Blue Flare, Draco Meteor, Dragon Pulse, Hyper Voice, Rest, Roost, Sleep Talk, Shadow Ball, Will-O-Wisp, Substitute, Tailwind, Grass Knot, Nasty Plot, Quick Attack, Thunderbolt, Thunder Wave, Toxic, Wish
Role Identification: A more Specially-suited version of Zenun.
So it's that time again, huh? Any thoughts (or mistakes, because god knows I was tired when I was making the Kanto-Lake Guardians).
 
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