Fusion Evolution V3 (Voting Phase)

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Brand New

Kartanizard
Donors: Charizard + Kartana
Now I make a fusion capitalizing on Mega Zard X!
New Type:

Ability: Blazing Beast (Blaze + Beast Boost) - After landing a KO, it gets a Flash Fire boost.
Stats: Stats: 68 HP ±0 / 152 Atk +20 / 104 Def ±0 / 84 SpA ±0 / 58 SpD ±0 / 124 Spe +20
Notable Moves:
: Psycho Cut, Flare Blitz, Aerial Ace, Z-Fly, Sacred Sword, X-Scissor, Leaf Blade, Night Slash, Smart Strike, Dragon Claw, Shadow Claw, Earthquake, Rock Slide, Dragon Tail, Crunch, Outrage, Metal Claw
: Swords Dance, Dragon Dance
Role Identification: Though strong as is, give it a Charizardite X and... WELL...

Mega Kartanizard X
Mega Stone: Charizardite X
New Type:

Ability: Tough Claws
Stats: 68 HP ±0 / 198 Atk +46 / 137 Def +33 / 105 SpA +21 / 58 SpD ±0 / 124 Spe ±0
Notable Moves: See Base; Emphasis on Contact moves.
Role Identification: 198 Attack with Tough Claws!? Weeee're all doomed, aren't we. Welp. At least it doesn't have much reliable Steel STAB.


Mega Kartanizard Y

Mega Stone: Charizardite Y
New Type:

Ability: Drought
Stats: 68 HP ±0 / 172 Atk +20 / 104 Def ±0 / 134 SpA +50 / 88 SpD +30 / 124 Spe ±0
Notable Moves: See Base with these added
: Vacuum Wave, Air Slash
: Calm Mind
Role Identification: spam sun boosted flare blitz i guess????


Nihilstar
Donors: Nihilego + Omastar
Two Rock-types with great Special Attack merge to patch up their weaknesses...
New Typing:

Ability: Beast Swim Beast Boost + Swift Swim - Doubles its highest non-HP stat in rain.
Stats: 89 HP ±0 / 56 Atk ±0 / 96 Def +10 / 141 SpA +20 / 100 SpD ±0 / 89 Spe +10
Notable Moves:
: Knock Off
: Power Gem, Hydro Pump, Surf, Sludge Bomb, Sludge Wave, Ice Beam/Blizzard, Whirlpool, Thunderbolt, Thunder, Psyshock, Psychic, Charge Beam, Dazzling Gleam
: Shell Smash, Stealth Rock, Toxic Spikes, Rock Polish, Haze, Spikes
Role Identification: You can run a support set, as it can set up any hazard and has Haze and Knock Off. However, Shell Smash in the Rain is the way to go, as that astounding Base 141 Special Attack gets doubled in it, plus a boost in Speed and access to STAB Power Gem, Rain-boosted Surf, and BoltBeam. (Though Thunder's recommended over Thunderbolt because rain and all)


Resubs

Giga Fini
Donors: Gigalith + Tapu Fini
I'm not satisfied with only a trio, sir! I WILL complete the set!
New Typing:

Ability: Sandmist Surge Sand Stream + Misty Surge - Summons Sandstorm and Misty Terrain upon switch-in.
Stats: 97 HP +20 / 105 Atk ±0 / 142 Def +20 / 77 SpA ±0 / 105 SpD ±0 / 55 Spe ±0
Notable Moves:
: Smack Down, Stone Edge, Earthquake, Rock Tomb, Bulldoze, Waterfall
: Scald, Nature's Madness
: Stealth Rock, Toxic, Rock Polish, Taunt, Curse, Aqua Ring, Refresh, Defog, Mean Look, Haze, Mist, Calm Mind
Role Identification: Don't let 97/142/105 bulk convince you to take it out through a Grass-type hit on the Special side. That Sandstorm will be buffing its Special Defense, making it difficult to take out. And considering it has the tools to decay the opponent...



Loppuzam
Parents: Lopunny + Alakazam (Human-Like)
Can run Physical or Special, depending on the mega? :O
New Type:

Ability: Synchro Stretch (Synchronize + Limber) - Prevents paralysis. If another Pokémon attempts to inflict this status on it, that Pokémon gets paralyzed instead.
Stats: Stats: 70 HP +10 / 73 Atk +10 / 74 Def +10 / 104 SpA +10 / 105 SpD +10 / 122 Spe +10
Notable Moves:
: Psycho Cut, Knock Off, Elemental Punches, Return, High Jump Kick, Z-Bounce, Quick Attack, Fake Out
: Psychic, Psyshock, Ice Beam, Blizzard, Thunderbolt, Thunder, Round, Shadow Ball, Energy Ball
: Trick, Psycho Shift, Healing Wish
Role Identification: Already a decently fast mon with good Special stats. However, the real attraction are its megas, which it can use to equal effect. You can play mind games with the opponent concerning which mega you're using...

Mega Loppuzam X
Mega Stone: Lopunnite
New Type:

Ability: Scrappy
Stats: 70 HP ±0 / 133 Atk +60 / 84 Def +10 / 104 SpA ±0 / 105 SpD ±0 / 152 Spe +30
Notable Moves: See Base's physical moves
Role Identification: The physical mega. It's got a blistering Speed stat, with the Attack stat to make good use of it as well. It's got Psycho Cut and High Jump Kick, with possible Knock Off and Fake Out. It's also packing elemental punches, which both parents get through breeding. Oh yeah, and Ghost-types aren't safe. If you're a Houdini, then tough luck.


Mega Loppuzam Y

Mega Stone: Alakazite
New Type:

Ability:
Trace
Stats: 70 HP ±0 / 73 Atk ±0 / 104 Def +20 / 144 SpA +40 / 115 SpD +10 / 152 Spe +30
Notable Moves: See Base's special moves
Role Identification: The special mega. It's got the same blistering Speed stat, and that Special Attack stat is plain deadly. Who needs that special Normal STAB when you have all those other moves?


Lycanvile-Midday
Parents: Lycanroc-Midday + Weavile (Field)
As terrible defensively as Rock/Ice is... What if it's on an offensive mon?
New Typing:

Ability: Sand Thief Sand Rush + Pickpocket - Doubles speed in Sandstorm. When it uses or is hit by a contact attack in that weather, the other Pokémon loses its item and, if this Pokémon lacks an item, steals it.
Stats: 82 HP +10 / 127 Atk +10 / 75 Def +10 / 60 SpA +10 / 85 SpD +10 / 128 Spe +10
Notable Moves:
: Stone Edge, Icicle Crash, Ice Shard, Accelerock, Pursuit, Night Slash, Punishment, Throat Chop, X-Scissor, Poison Jab, Brick Break, Crunch, Sucker Punch, Thrash, Fire Fang, Thunder Fang
: Swords Dance, Rock Polish, Stealth Rock, Taunt, Embargo, Snatch
Role Identification: That defensive typing is atrocious, and the rather lacking 82/75/85 bulk doesn't help matters at all. However, with 127 Attack and 128 Speed, as well as Stealth Rock and two dangerous offensive STABs, this thing can work as a sacrificial lead. This thing was designed to take the worst defensive type combination and use it well. It has priority so it won't go down without a fight.


Magnetoise
Donors: Blastoise + Magnezone
We've seen this fusion everywhere. Only now does it come to Fusion Evolution!
New Typing:

Ability: Magnetic Water Torrent + Magnet Pull - When at 50% HP or lower, its water-type moves trap the opponent.
Stats: 84 HP +10 / 76 Atk ±0 / 107 Def ±0 / 127 SpA +20 / 107 SpD +10 / 69 Spe ±0
Notable Moves:
: Rapid Spin
: Water Pulse, Thunderbolt, Thunder, Zap Cannon, Flash Cannon, Ice Beam, Scald, Dark Pulse, Tri Attack, Volt Switch, Charge Beam, Aura Sphere, Dragon Pulse
: Haze, Mist, Toxic
Role Identification: While the mega is pretty lethal, should things get dicey for Magnetoise, its water-type moves instantly become trap moves, meaning that if it forces a switch, it can trap the switch-in and mega.

Mega Magnetoise
Mega Stone: Blastoisinte
New Typing:

Ability: Mega Launcher
Stats: 84 HP ±0 / 96 Atk +20 / 127 Def +20 / 177 SpA +50 / 117 SpD +10 / 69 Spe ±0
Notable Moves: See Base, emphasis on: Water Pulse, Aura Sphere, Dragon Pulse, Dark Pulse
Role Identification: This thing is packing a fantastic defensive typing, with Water/Electric being only weak to Grass and Ground, and the former isn't even that common. In fact, mons with those types are easily handled with Ice Beam. It's all in all a much better Rotom-Wash, being capable of dealing major damage with that 177 Special Attack and Mega Launcher boosted Water Pulses.


Slakios
Donors: Slakoth + Latios
...Peeko!?
New Typing:

Ability: Lazy Float Truant + Levitate - Immune to Ground-type moves every other turn.
Stats: 75 HP +5 / 75 Atk ±0 / 90 Def +20 / 82 SpA ±0 / 87 SpD +15 / 70 Spe ±0
Notable Moves:
: Return, Zen Headbutt, Dragon Claw, Earthquake, Waterfall, Play Rough, Shadow Claw, Pursuit, Night Slash, Body Slam
: Flamethrower/Fire Blast, Thunder(bolt), Ice Beam/Blizzard, Luster Purge/Psychic, Psyshock, Energy Ball, Charge Beam, Stored Power, Shadow Ball, Surf
: Dragon Dance, Calm Mind, Psycho Shift, Recover, Bulk Up/Curse, Toxic
Role Identification: It hasn't awakened yet. Use the Mega Ring with a Latiosite. Though maybe it can use Psycho Shift + Calm Mind + Stored Power?

Mega Slakios
Mega Stone: Latiosite
New Typing:

Ability: Levitate
Stats: 75 HP ±0 / 115 Atk +40 / 110 Def +20 / 112 SpA +30 / 97 SpD +10 / 70 Spe ±0
Notable Moves: See Base
Role Identification: Now it has awakened. You can run defensive, D-Dance, Calm Mind... There's lots of sets you can do with this one.


Golisorem
Donors: Golisopod + Kyurem
Only be sure to drop it below half if you're in an unfavorable matchup against it.
New Typing:

Ability: Threatening Glare Emergency Exit + Pressure - If another Pokémon's attack brings it down past 50% of its HP, that Pokémon is forced out.
Stats: 100 HP ±0 / 147 Atk +20 / 115 Def ±0 / 95 SpA ±0 / 110 SpD +20 / 67 Spe ±0
Notable Moves:
: First Impression, Aqua Jet, Rock Smash, Razor Shell, Sucker Punch, Liquidation, X-Scissor, Poison Jab, Shadow Claw, Leech Life, Brick Break, Outrage, Stone Edge, Dragon Tail, Dragon Claw
: Struggle Bug, Scald, Glaciate
: Swords Dance, Psych Up, Bulk Up, Imprison, Roost, Spikes
Role Identification: Set up and watch your opponent set up yourself, expecting to deal major damage afterward. If it doesn't break through 100/115/110 bulk, the opponent gets forced out, possibly shifting momentum in your favor. Ice-Water grants it not many favors defensively... Making it easier to force out opponents. It also has reliable recovery in Roost... Oooh dear. And it has 147 Attack...
 
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DNA Donors: Pheromosa / Genesect
Offspring name: Genemosa
New Type:

Base Stats:
HP 79 (+8)
Atk 135 (+7)
Def 75 (+9)
SpA 135 (+7)
SpD 75 (+9)
Spe 125
BST 624
New ability and desc: Overload (Beast Boost + Download) - On switch-in, holder's most invested stat is boosted by 2.
Notable Moves:
: High Jump Kick, Iron Head, U-turn, Lunge, X-Scissor, Extreme Speed, Gunk Shot, Poison Jab, Blaze Kick, Flame Charge, Rapid Spin, Explosion, Shadow Claw, Quick Attack, Zen Headbutt
: Focus Blast, Flash Cannon, Blizzard, Ice Beam, Thunder, Thunderbolt, Techno Blast, Flamethrower, Giga Drain, Energy Ball, Dark Pulse, Psychic
: Shift Gear, Quiver Dance, Thunder Wave, Roost, Taunt
Role Identification: Very cool base stat distribution, considerably wide movepool and interesting typing can allow this fusion to be very strong, thanks also to its two boosting moves, Shift Gear for physical sets and Quiver Dance for special. Thick can work as a strong mixed sweeper. I still have doubts on the typing: would it be better as Bug/Fighting?

DNA Donors: Banette / Groudon
Offspring name: Banedon
New Type:

Base Stats:
HP 90 (+8)
Atk 150 (+18)
Def 105 (+3)
SpA 100 (+9)
SpD 78 (+2)
Spe 77
BST 600
New ability and desc: Hello Sunshine (Insomnia + Drought) - Harsh Sunlight is summoned for 5 turns after holder switches in (8 if holding Heat Rock), and during that time Pokémon on the field cannot fall asleep.
Notable Moves:
: Shadow Sneak, Shadow Claw, Precipice Blades, Earthquake, Bulldoze, Stone Edge, Rock Slide, Fire Punch, Thunder Punch, Dragon Claw, Dragon Tail, Hammer Arm, Seismic Toss, Power-Up Punch, Iron Head, Gunk Shot, Knock Off, Sucker Punch, Pursuit, Foul Play
: Shadow Ball, Hex, Night Shade, Earth Power, Eruption, Lava Plume, Flamethrower, Fire Blast, Overheat, Thunderbolt, Thunder, Dark Pulse, Dazzling Gleam, Focus Blast, Psychic
: Swords Dance, Bulk Up, Rock Polish, Calm Mind, Will-O-Wisp, Thunder Wave, Trick, Stealth Rock, Roar, Disable, Taunt, Destiny Bond, Cotton Guard, Pain Split
Role Identification: WGood physical attacker with cool typing but very low Special Defense, it has good STAB combos, but its next forms are cooler.


DNA Donors: Mega Banette / Groudon
Offspring name: Mega Banedon
New Type:

Base Stats:
HP 90
Atk 200
Def 115
SpA 110
SpD 98
Spe 87
BST 700
New ability and desc: Prankster
Notable Moves:
: Shadow Sneak, Shadow Claw, Precipice Blades, Earthquake, Bulldoze, Stone Edge, Rock Slide, Fire Punch, Thunder Punch, Dragon Claw, Dragon Tail, Hammer Arm, Seismic Toss, Power-Up Punch, Iron Head, Gunk Shot, Knock Off, Sucker Punch, Pursuit, Foul Play
: Shadow Ball, Hex, Night Shade, Earth Power, Eruption, Lava Plume, Flamethrower, Fire Blast, Overheat, Thunderbolt, Thunder, Dark Pulse, Dazzling Gleam, Focus Blast, Psychic
: Swords Dance, Bulk Up, Rock Polish, Calm Mind, Will-O-Wisp, Thunder Wave, Trick, Stealth Rock, Roar, Disable, Taunt, Destiny Bond, Cotton Guard, Pain Split
Role Identification: Look at that Attack. LOOK AT THAT ATTACK!! With Swords Dance this mon can reach one of the highest Attack stat possible in this metagame, and it is perfectly capable of taking advantage of it, since it has a strong physical STAB in Precipe Blades/Earthquake and a STAB priority in Shadow Sneak. You don't have to fool with it since it has also priority Thunder Wave and WOW to annoy the opponent. Very strong overall.

Banedon @ Banettite
Ability: Hello Sunshine
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Precipe Blades/Earthquake
- Shadow Sneak
- Fire Punch/Thunder Punch/Filler
- Swords Dance/Bulk Up


DNA Donors: Banette / Primal Groudon
Offspring name: Primal Banedon
New Type:

Base Stats:
HP 90
Atk 180
Def 125
SpA 150
SpD 78
Spe 77
BST 700
New ability and desc: Desolate Land
Notable Moves:
: Shadow Sneak, Shadow Claw, Precipice Blades, Earthquake, Bulldoze, Stone Edge, Rock Slide, Fire Punch, Thunder Punch, Dragon Claw, Dragon Tail, Hammer Arm, Seismic Toss, Power-Up Punch, Iron Head, Gunk Shot, Knock Off, Sucker Punch, Pursuit, Foul Plays
: Shadow Ball, Hex, Night Shade, Earth Power, Eruption, Lava Plume, Flamethrower, Fire Blast, Overheat, Thunderbolt, Thunder, Dark Pulse, Dazzling Gleam, Focus Blast, Psychic
: Swords Dance, Bulk Up, Rock Polish, Calm Mind, Will-O-Wisp, Thunder Wave, Trick, Stealth Rock, Roar, Disable, Taunt, Destiny Bond, Cotton Guard, Pain Split
Role Identification: Ok, this is not stronger than PDon, but I like more AlolaWak's typing offensively. I personally would use it as a CM sweeper, because it can benefit a lot more from its special movepool than its physical under the sun.

Banedon @ Red Orb
Ability: Hello Sunshine
EVs: 252 HP / 252 Def / 4 SpA
Quiet Nature
- Eruption/Overheat/Fireblast/Flamethrower/Lava Plume
- Shadow Ball/Shadow Sneak
- Solar Beam
- Calm Mind

Resubs:

Or Mr. Time, if you prefer
DNA Donors: Dialga / Mr. Mime
Offspring name: Mr. Alga
New Type:

Base Stats:
HP 90 (+20)
Atk 82
Def 110 (+18)
SpA 127 (+2)
SpD 110
Spe 90
BST 609
New ability and desc: Force Field (Pressure + Filter) - Moves used by the opponent inflict 3/4 the damage.
Notable Moves:
: Fake Out, Foul Play, Seismic Toss, Drain Punch (?)
: Dazzling Gleam, Draco Meteor, Dragon Pulse, Aura Sphere, Focus Blast, Earth Power, Ice Beam, Blizzard, Thunderbolt, Thunder, Flamethrower, Fire Blast, Overheat, Flash Cannon, Power Gem, Psychic, Psyshock, Energy Ball, Shadow Ball
: Nasty Ploy, Calm Mind, Encore, Taunt, Stealth Rock, Thunder Wave, Trick, Trick Room, Reflect, Light Screen, Healing Wish
Role Identification: Versatility is the best characteristic of this fusion: it can run both defensive and offensive sets, thanks to its 90/110/110 bulk and its 90 base Speed stat that allow it to use Scarf sets. Thanks to the incredible coverage it has and to its strong typing, it can face most threats receiving just a few damages (ability). Very strong imo.

DNA Donors: Haxorus / Marshadow
Offspring name: Shadorus
New Type:

Base Stats:
HP 95 (+12)
Atk 145 (+9)
Def 90 (+5)
SpA 75
SpD 80
Spe 125 (+14)
BST 610
New ability and desc: Engineer (Nold Breaker + Technician) - Moves with 60 or lower BP are boosted by 50% and ignore opponent's ability.
Notable Moves:
: Shadow Sneak, Spectral Thief, Shadow Punch, Shadow Claw, Dual Chop, Dragon Claw, Outrage, Dragon Tail, Drain Punch, Close Combat, Jump Kick, Palm Force, Ice Punch, Thunder Punch, Fire Punch, Earthquake, Stone Edge, Rock Slide
: Dragon Dance, Bulk Up, Will-O-Wisp, Swords Dance, Laser Focus
Role Identification: How I would have imagined a Ghos/Dragon mon. With incredible offensive 145/125 stat combo and very nice movepool, including STAB priority (Shadow Sneak), multi-hit (Dual Chop) and coverage (Elemental Punches, EdgeQuake, etc.), this sneaky draco can be a very dangerous revenge killer or sweeper.

The most artificial 'mon ever existed
DNA Donors: Genesect / Silvally
Offspring name: Vallysect
New Type:

Base Stats:
HP 90 (+7)
Atk 120 (+13)
Def 95
SpA 120 (+13)
SpD 95
Spe 104 (+7)
BST 624
New ability and desc: Genetic Algorithm (Download + RKS System) - The Normal-type changes in base of the held Z-Crystal, Memory or Drive. On switch-in, one of holder's attacking stats is boosted by 2 in base of its secondary typing: special types boost Special Attack, physical boost Attack (the pre-GenIV categorisation is followed; Fairy is special).
Notable Moves:
: U-turn, X-Scissor, Multi-Attack, Extreme Speed, Double Edge, Explosion, Gunk Shot, Blaze Kick, Flame Charge, Fire Fang, Ice Fang, Thunder Fang, Iron Head, Shadow Claw, Pursuit, Rock Slide, Crunch, Dragon Claw, Zen Headbutt
: Bug Buzz, Signal Beam, Techno Blast, Ice Beam, Blizzard, Thunderbolt, Thunder, Flamethrower, Flash Cannon, Draco Meteor, Air Slash, Surf, Energy Ball, Dark Pulse, Psychic, Tri Attack
: Swords Dance, Shift Gear, Parting Shot, Thunder Wave
Role Identification: Admit it: this is cool. Both special and physical STABs that are strong moves on their own, such as U-turn and Multi-Attack. It has access to many boosting moves, including Shift Gear that's the best move for a fast physical sweeper. It is also a far better user of Parting Shot than Pangoro or Silvally, since it's faster and it has a more versatile stat spread and moveset. Use it with a Choice Band, Specs or Scarf, or with a setup moveset that includes Shift Gear or give it a Drive and use a special set.

Vallysect @ Douse/Shock/Chill/Burn Drive
Ability: Genetic Algorithm
EVs: 4 HP / 252 SpA / 252 Spe
Modest/Timid Nature
- Techno Blast
- Flash Cannon/Ice Beam/Flamethrower/Surf
- Bug Buzz
- U-turn/Parting Shot/Filler

DNA Donors: Palkia / Camerupt
Offspring name: Camerulkia
New Type:

Base Stats:
HP 95 (+15)
Atk 120 (+10)
Def 85
SpA 137 (+10)
SpD 102 (+5)
Spe 70
BST 609
New ability and desc: (Solid Rock + Pressure) - Moves used by the opponent that are supereffective on the holder inflict 50% less damage.
Notable Moves:
: Waterfall, Aqua Tail, Flame Charge, Earthquake, Stone Edge, Rock Slide, Iron Head, Dragon Tail, Dragon Claw, Brick Break, Explosion
: Hydro Pump, Scald, Surf, Eruption, Fire Blast, Lava Plume, Flamethrower, Overheat, Earth Power, Aura Sphere, Focus Blast, Ice Beam, Blizzard, Thunderbolt, Thunder, Power Gem, Spacial Rend, Draco Meteor, Dragon Pulse,
: Stealth Rock, Growth, Stockpile, Will-O-Wisp, Yawn


DNA Donors: Palkia / Mega Camerupt
Offspring name: Mega Camerulkia
New Type:

Base Stats:
HP 95
Atk 140
Def 115
SpA 177
SpD 132
Spe 50
BST 709
New ability and desc: Sheer Force
Notable Moves:
: Waterfall, Aqua Tail, Flame Charge, Earthquake, Stone Edge, Rock Slide, Iron Head, Dragon Tail, Dragon Claw, Brick Break, Explosion
: Hydro Pump, Scald, Surf, Eruption, Fire Blast, Lava Plume, Flamethrower, Overheat, Earth Power, Aura Sphere, Focus Blast, Ice Beam, Blizzard, Thunderbolt, Thunder, Power Gem, Flash Cannon, Spacial Rend, Draco Meteor, Dragon Pulse
: Stealth Rock, Growth, Stockpile, Will-O-Wisp, Yawn
Role Identification: It has very strong STABs in Hydro Pump and Eruption and the mega is also very strong, since the combined coverage of the two fusee makes up a very wide movepool that includes almost all the typings. Camerulkia has both physical and special EdgeQuake coverage (Gem Power+Earth Power), Ice-type moves and Spacial Rend, the best Special Dragon-type move there is (imo), that can be a good neutral coverage. Put it in a TR team and sweep for days.
 
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Well, cool. I didn't have any new subs to make anyway...

You will get Forecastu, Reshirupt, Zepedo, Mamozone, Dragitzer, and Parascor for subs.


Casdon 2.0; but this time, he sets up TERAINS AND WEATHER!
Parents: Castform, Tapu Koko
Shared egg group: DNA
Offspring name: Forecastu
New type: Normal / Fairy
New base stats:
70 / 92 / 77 / 102 (+20) / 72 / 120 (+20)
New ability and desc: Anything Surge (Forecast + Electric Surge; Depending on the held item (Heat Rock, Damp Rock, Icy Rock, Smooth Rock, Electric Seed, Psychic Seed, Grassy Seed, Misty Seed), Forecastu will summon the appropriate Weather or Terrain and it's normal typing will change accordingly (will not consume the 4 terrain seeds). This Pokémon has a 1.5× power boost to moves of the current weather type, and the Pokémon cannot fall asleep)
Notable moves: Weather Ball, Nature Power, Hurricane, U-Turn, Shadow Ball, Flamethrower, Fire Blast, Scald, Hydro Pump, Energy Ball, Solar Beam, Thunderbolt, Thunder, Volt Switch, Ice Beam, Blizzard, Dazzling Gleam, Natures Madness, Light Screen, Reflect, Tailwind
Role identification: Summon any one of these 8 field effects just with one Pokémon! Good speed and some support like Screens and Tailwind along with Momentum in U-Turn and Volt Switch only further boost its capabilities.
So Forecast is an ability that activates on each weather. Electric Surge is related to a terrain, and I took that and got access to every weather and terrain. Electric Surge Also summons that terrain, and Forecast changes typing according to the weather. So now I had summon every weather and terrain and change type accordingly. For what item activated what, the weather rocks were what summoned the weathers, and the seeds are what summoned the terrains (in the case of both, they are the only items related to a specific instance of weather/terrain). And the final bits come from Electric Terrain itself.


Anybody still want this interesting wall? It's got some ability changes.
Parents: Parasect, Gliscor
Shared egg group: Bug
Offspring name: Parascor
New type: Grass / Ground
New base stats:
77 / 105 / 112 / 72 / 87 / 72
New ability and desc: Heal Skin (Dry Skin + Poison Heal; This Pokémon is immune to moves of the Fire, Water, and Poison types and instead heal the Pokémon for 1/4 of its HP. This Pokémon is also healed by poisoning, instead of getting hurt.)
Notable moves: Spore, Stealth Rock, Roost, Bullet Seed, Earthquake, U-Turn, Aromatherapy, Leech Seed, Knock Off, Tailwind
Role identification: Inspired by Zyntei, but has use outside of that too, thanks to the ability. It can use it to help it's team against certain Fire, Water and Poison mons. Also has some spectacular support moves like Spore and Stealth Rock on top of recovery in Roost, and hold a Toxic Orb and it can't be statused. Though the power and special bulk is quite lacking, and a double Ice weakness doesn't help it.


Reshirupt actually has a partner now, which actually fuses counterparts.
Parents: Zekrom, Sharpedo
Shared egg group: DNA
Offspring name: Zepedo
New type: Electric / Water
New base stats:
88 (+3) / 135 / 95 (+15) / 110 (+3) / 89 (+19) / 92
New ability and desc: Tera Skin (Teravolt + Rough Skin; If this Pokemon is attacked, then that attack does not get changed by the opponents ability. If this Pokemon uses a move, then that move ignores any ability the opponent has.)
Notable moves: Return, Poison Jab, Earthquake, Rock Slide, Stone Edge, Waterfall, Aqua Jet, Fusion Bolt, Bolt Strike, Psychic Fangs, Dragon Claw, Outrage, Crunch, Agility, Roost
Role identification: The physical variant. This one is mostly the same as Reshirupt, but without a Double Weakness, lack of Stealth Rock, and a bit more speed in turn of slightly less bulk. This one has Agility instead of Rock Polish.

Parents: Zekrom, Mega Sharpedo
Shared egg group: DNA
Offspring name: Mega Zepedo
New type: Electric / Water
New base stats:
88 / 155 (+20) / 125 (+30) / 125 (+15) / 114 (+25) / 102 (+10)
New ability and desc: Strong Jaw
Notable moves: Same as above + Ice Fang and Thunder Fang
Role identification:


The bulky ability ignorer who can mess you up.
Parents: Reshiram, Camerupt
Shared egg group: DNA
Offspring name: Reshirupt
New type: Fire / Ground
New base stats:
91 (+6) / 110 / 91 (+6) / 135 (+8) / 97 / 85 (+20)
New ability and desc: Turbo Rock (Turboblaze + Solid Rock; If this Pokemon is attacked, then that attack does not get changed by the opponents ability. If this Pokemon uses a move, then that move ignores any ability the opponent has.)
Notable moves: Hyper Voice, Focus Blast, Earth Power, Ancient Power, Shadow Ball, Flash Cannon, Fusion Flare, Blue Flare, Psychic, Dragon Pulse, Draco Meteor, Stealth Rock, Rock Polish, Roost
Role identification: Yay no more worries of Abilities messing you over. Fire / Ground has good coverage and Blue Flare will hit hard. Also has some interesting coverage moves, access to Stealth Rock and recovery in Roost.

Parents: Reshiram, Mega Camerupt
Shared egg group: DNA
Offspring name: Mega Reshirupt
New type: Fire / Ground
New base stats:
91 / 130 (+20) / 121 (+30) / 175 (+40) / 127 (+7) / 65 (-20)
New ability and desc: Sheer Force
Notable moves: Same as above
Role identification:


Come get your traps from the Mamozone!
Parents: Mamoswine, Magnezone
Shared egg group: DNA
Offspring name: Mamozone
New type: Ground / Steel
New base stats:
90 / 120 (+20) / 97 / 100 / 95 (+20) / 70
New ability and desc: Fat Trap (Thick Fat + Magnet Pull, Traps Pokémon of the Fire, Ice or Steel types and takes half damage from moves of those types)
Notable moves: Return, Superpower, Earthquake, Rock Slide, Stone Edge, Iron Head, Wild Charge, Icicle Crash, Knock Off, Thunder Wave, Stealth Rock
Role identification: Trap any of these types you need to, and it's STABS will be super-effective on those types. Oh and it also walls BoltBeam as a plus, but that lack of recovery will hurt it in the long run.


I hear there's this new move called Draco Meteor?
Parents: Dragalge, Clawitzer
Shared egg group: Water 1
Offspring name: Dragitzer
New type: Water / Dragon
New base stats:
78 / 84 / 99 / 118 / 116 / 61
New ability and desc: Mega Adaptable Launcher (Adaptability + Mega Launcher; Both effects combined)
Notable moves: Dragon Pulse, Aura Sphere, Focus Blast, Sludge Wave, Shadow Ball, Flash Cannon, Water Pulse, Hydro Pump, Thunderbolt, Ice Beam, Dark Pulse, U-Turn
Role identification: This thing has massive firepower right from the bat. Dragon pulse hits so highlevels of power who even needs Draco Meteor? Also has a crap ton of coverage and access to U-Turn.
 
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Necrozma pls don't eat me, I still have to recieve my Pokémon Center bills
Parents: Lunala | Audino
Shared egg group: DNA
Offspring name: Audala
New type: Ghost / Normal
New base stats: 140 | 86 | 101 | 99 | 101 | 73 (+20 HP|+14 Def|+1 Sp. Atk|+5 Sp. Def)
New ability and desc: Regenerator + Shadow Shield = Recovery Shield: Both effects combined. Cannot be ignored by any other abilities.
Notable moves: Calm Mind, Moongeist Beam, Hypper Voice, Cosmic Power, Roost, WoW
Role identification: This thing just doesn't die. Recovery? Roost got you covered. Damage? 99 is... alright. Tankness? Yes. A whole lot of tankness involved. Great typing combined with an ability that lets you take almost no damage and then straight up recover it. It also has Cosmic Power to further boost it's insane defenses





New type: Ghost / Fairy
New base stats: 140 | 86 | 141 | 119 | 141 | 73
New ability and desc: Healer
Notable moves: Above + Moonblast
Role identification: Having Recovery Shield is far better then Healer, even in doubles. However it having 140/141/141 defenses kind of makes up for the horrible ability? 119 Sp. Attack is also not bad at all. Ghost/ Fairy is also a pretty good type.





How the hell did this duck glitch itself onto a weird bat-duck fusion?
Parents: Swoobat | Porygon-Z
Shared egg group: DNA
Offspring name: Swoobaton-Z
New type: Psychic / Normal
New base stats: 76 | 68 | 62 | 126 | 65 | 122 (+20 SPA|+20 SPEED)
New ability and desc: Simple + Adapdability = Easy Adaptation: Both effects
Notable moves: Z-Conversion, Roost, Stored Poer, Tri Attack, Nasty Plot, Calm Mind, PZ's Coverage Pool, Heat Wave
Role identification:
Step 1: Use Z-Conversion
Step 2: Have +1 in everything
Step 3: Fire off 280 Base Power Stored Power from your +1 126 Base Sp. Atk.
If you need any coverage, you have BoltBeam, Heat Wave and Tri Attack (Boosted by ability). But you will only really need coverage against 4x Resists and Dark-Types. You also have Calm Mind and Nasty Plot to further expand the power of Stored Power. It doesn't resume itself only to this set but this is the most notable one. Just beware Phasers





It all belongs to me
Parents: Manectric | Cryogonal
Shared egg group: DNA
Offspring name: Triagonal
New type: Electric / Ice
New base stats:
75 | 62 | 55 | 120 | 97 | 125 (+20 Sp. Atk, +20 Speed)
New ability and desc: Levitate + Lightning Rod = Airbone Lightning: Absorbs Electric and Ground moves to raise user’s Special Attack by one stage, granting imunity to those types
Notable moves:
Physical: Ice Shard, Rapid Spin
Special: Flash Cannon, Freeze Dry, Hidden Power, Ice Beam, Signal Beam, Charge Beam, Discharge, Flamethrower, Overheat, Thunderbolt, Volt Switch
Status: Confuse Ray, Thunder Wave
Role identification: Triagonal is a very fast strong special attacker. It has the famous BoltBeam combo as it's main stabs, an ability that gives it an imunity to one of it's weaknesses. Although it's non-stabs are pretty meh (Other than Flamethrower), it can still hold itself well with what it has. And also a mega:





Stone: Manectite
New type: Electric / Ice
New base stats:
75 | 62 | 75 | 150 | 117 | 155
New ability and desc:
Intimidate
Notable moves: See base
Role identification: Mega Triagonal is much faster, much more powerful and much more triagonal. This is basically a stronger Mega Manectric, which is already quite good, but now faster and more powerful, with more Special bulk and hp, and only 5 points lower in defense. Overall a very solid mega.





Volcanion's long lost cousin
Parents: Samurott | Camerupt
Shared egg group: Field
Offspring name: Samurupt
New type: Water / Fire
New base stats: 92 | 110 | 87 | 116 | 82 | 65
New ability and desc: Solid Rock + Torrent = Wekness Persistance: Moves that are strong against this pokémons type gain a 1.5x boost when used by it, reduces damage taken from super-effective moves
Notable moves:
Physical: Aqua Jet, Knock Off, Waterfall, X-Scissor, Earthquake, Iron Head, Rock Slide, Stone Edge
Special: Hydro Pump, Ice Beam, Scald, Surf, Ancient Power, Earth Power, Eruption, Fire Blast, Flamethrower, Flash Cannon, Heat Wave, Lava Plume, Overheat
Status: Swords Dance, Curse, Rock Polish, Will-O-Wisp
Role identification: You can take advantage of a pretty interesting ability that allows you to have tecnically four stabs. However, it is definetly more woth to utilize the mega.





Stone: Cameruptite
New type: Water / Fire
New base stats: 92 | 130 | 117 | 156 | 112 | 45
New ability and desc: Sheer Force
Notable moves:
Physical: Aqua Jet, Knock Off, Waterfall, X-Scissor, Earthquake, Iron Head, Rock Slide, Stone Edge
Special: Hydro Pump, Ice Beam, Scald, Surf, Ancient Power, Earth Power, Eruption, Fire Blast, Flamethrower, Flash Cannon, Heat Wave, Lava Plume, Overheat, Air Slash
Status: Swords Dance, Curse, Rock Polish, Will-O-Wisp
Role identification: Mixed attacker that has a good synergy between movepool, typing, coverage and ability. You can boost Flamethrower or Fire Blast as your stabs, and go for Earth Power and Ice Beam for coverage. Or get some Off-Guard with Earthquake and Waterfall. It really is a good mon to use under Trick Room. Physical sets can use things such as Swords Dance/Waterfall/Earthquake/Stone Edge (Since it lacks a good physical move to abuse SF with), or use Aqua Jet in there somewhere.





Zen Monkey really just wanted a lil cat fetus to be truly zen
Parents: Darmanitan | Mew
Shared egg group: DNA
Offspring name: Darmew
New type: Fire / Psychic
New base stats:
122 | 140 | 77 | 65 | 77 | 97 (+20 HP|+20 Atk)
New ability and desc: Zen Mode + Syncronise = Peaceful Charm: If this Pokémon has a statua aliment, becomes Zen Mode, and ignores the status' effect.
Notable moves: Yeah like if I was gonna list Mew's notable moves.
Role identification: Use it as you may. In this form it is a somewhat fast, somewhat bulky physical attacker. Rest up and have and extra bulk while asleep. You have almost infinite coverage and pretty good support moves as well. But this form isn't the one that shines the most





Form: Darmew-Zen
New type: Fire / Psychic
New base stats:
122 | 65 | 137 | 140 | 137 | 57
New ability and desc: Peaceful Charm
Notable moves: Nope. Not gonna do this with a Mew fusion.
Role identification: Hold a Toxic Orb and be a great bulky special attacker. Mew's infinite coverage and support moves makes this a very dangerous fusion. It can just recover any damage with no effort. It can use Psyshock to hit on the Physical side. It can do wonders with the support moves it gets. Zen Darmew is just a really good form.





Bow before your hax master. That is, if the flinches even allow you to.
Parents: Jirachi|Manaphy
Shared egg group: DNA
Offspring name: Jiraphy
New type: Water / Steel
New base stats: 100 | 110 | 100 | 110 | 100 | 120 (+10 Atk | +10 Sp. Atk | +20 Speed)
New ability and desc: Serene Grace + Hydration = Serene Storm: Chances of secondary effects happening are doubled. Whenever a secondary effect happens, this mon is cured from any status conditions. Under rain, the chance goes up to 2.5x and it will always heal itself.
Notable moves: Wip
Role identification: Versatile Serene Grace abuser. It has a very good type combination with a good movepool to cover it's own weakness and fine speed, as well as okay-ish offenses. Having good stabs in both sides also helps to increase it's versality. Keep in mind that it gets Scald Serene Grace, which is really good. It can also play the ParaFlincher role quite well due to it's Speed being great. But let's put this lil thingy under rain to reach full potential, with it's moves with secondary effects being boosted by 2.5%, which basically means Scald has 75% burn chance and Iron Head has 75% flinch chance. Not only that, but it can easly heal itself from Toxic/Burn/Paralyzis both with or without rain. It should also be noted it has Tail Glow.





Here's Roach Jesus for you
Parents: Pheromosa | Pidgeot
Shared egg group: DNA
Offspring name: Phereot
New type: Fighting / Flying
New base stats: 77 | 108 | 56 | 123 | 53 | 146 (+20 Sp. Atk | +20 Speed)
New ability and desc: Keen Eye + Beast Boost = Beast's Eye: This pokémon's Accuracy and Highest stat cannot be lowered. Boost ccuracy and higest stat by one stage upon knocking a foe out.
Notable moves: You probably ain't using this, but there's Quiver Dance, Bug Buzz, Heat Wave, Ice Beam, U-Turn, Brave Bird and Quick Attack
Role identification: Go for a kill, then for the mega





Stone: Pidgeotite
New type: Fighting / Flying
New base stats: 77 | 108 | 61 | 188 | 63 | 166
New ability and desc: No Guard
Notable moves: Hurricane, Focus Blast, who gives a damn about the rest.
Role identification: Nuke the world appart.





All you need to win is to make the sun be victorious
Parents: Victini | Charizard
Shared egg group: DNA
Offspring name: Vicchari
New type: Fire / Psychic
New base stats: 95 | 110 | 95 | 110 | 95 | 101 (+6 HP | +18 Atk | +6 Def | +6 Sp. Atk | +3 Sp. Def | +1 Speed)
New ability and desc: Victory Star + Solar Power = Supernova: This pokémon and it's allies' accuracy is 1.5x. Under Sun, this pokémon and it's allies' moves always hit
Notable moves: Thunder, Focus Blast, Psyshock, Fire Blast, Bolt Strike, Flare Blitz, Zen Headbutt, V-Create, U-Turn
Role identification: Mixed sweeper with very reliable moves. Say goodbye to Focus Miss, or missing Fire Blast when you could have KOd the foe, or even missing that 5% chance. Not only that, but it also has some Doubles potential - Not only as it boosts your other mon's Accuracy, as it gets STAB Fusion Flare. And unlike in the regular meta where Fusion Flare / Bolt are rarely seen due to small distribution, the possibilities of fusions in the mod that can have the moves are endless, and thus you can get to use the combo more effectively. The bulk here is, to say the least, fine. At the least for a more offensively oriented mon. Offensively wise, 101 is a pretty good but trolly Speed Tier, and 110 on both sides makes for a pretty alright offensive mixed sweeper.





Stone: Charizardite X
New type: Fire / Dragon
New base stats: 95 | 156 | 128 | 131 | 95 | 101
New ability and desc: Tough Claws
Notable moves: Bolt Strike, V-Create, U-Turn, Dragon Claw
Role identification: Really powerful Physical Sweeper. The above listed moves are the most notable ones, specially V-Create. Vicchari X is an extremamly dangerous fusion due to that move's power when combined with Tough Claws.





Stone: Charizardite Y
New type: Fire / Psychic
New base stats: 95 | 130 | 95 | 160 | 125 | 101
New ability and desc: Drought
Notable moves: Solar Beam, Fire Blast, Psyshock, Thunderbolt
Role identification: Charizard Y but bulkier and doesn't get anihilated by Stealth Rocks. Psyshock helps against Special walls, and Solar Beam cleans Rock/Ground/Water types. It also has a pretty good Physical Attack, so a mixed set isn't exactally the worst idea ever
 
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It's that time of year!
DNA Donors: Elektross / Raikou
Offspring name: Rake
New Type: Electric
Base Stats: 103 / 110 / 93 / 110 / 90 / 83 (+15 HP, +10 Atk, +15 Def)
New ability and desc: Leaf Catcher (Levitate + Pressure) - Immune to Ground-type moves. The foe uses an extra PP when attacking. If targeted with a Ground-type move, the PP on all of the foe's moves lose 2 PP.
Notable Moves: Coil, Calm Mind, Thunderbolt, Thunder, Volt Switch, Grass Knot, Giga Drain, Flamethrower, Signal Beam, Flash Cannon, Dragon Pulse, Wild Charge, Aqua Tail, Outrage, Superpower, Iron Head, Iron Tail, Crunch, Dragon Claw, Fire Punch, Thunder Punch, Brick Break, Drain Punch, Rock Slide, U-Turn, Knock Off, Aura Sphere, Shadow Ball, Extrasensory, Extreme Speed, Light Screen, Reflect, Roar, Thunder Wave, Toxic, Gastro Acid
Role Identification: Rake can either be a bulky set up sweeper or a flat out wall. Lots of status moves and a lot of coverage, including ESpeed, Roar and Gastro Acid. Have fun!


Remember the Alamew...
DNA Donors: Alakazam / Mew
Offspring name: Alamew
New Type: Psychic
Base Stats: 92 / 75 / 92 / 117 / 97 / 110 (+20 HP, +20 Def)
New ability and desc: Mental Link (Magic Guard + Synchronize) - Immune to indirect damage. The opponent takes any indirect damage this Pokemon would have taken.
Notable Moves: Think of a move and it's probably here
Role Identification: Alamew is a very interesting fusion. With decent bulk and good special attack and speed, it can do a lot of things. However, the items are the best part about this fusion. You could hold a Toxic Orb or Sticky Barb to stall out your opponent with double status (Toxic Orb + Toxic) or using Block, thus trapping them and ending their suffering. It also can run Life Orb and be a powerful special attacker while getting extra chip damage. It has an extremely wide movepool, to the point where it isn't even funny. As such, it has numerous sets available to it, including one that takes advantage of FE's bonkers abilities with the mega!
DNA Donors: Alakazam-Mega / Mew
Offspring name: Alamew-Mega
New Type: Psychic
Base Stats: 92 / 75 / 112 / 157 / 107 / 140
New ability and desc: Trace
Notable Moves: See above
Role Identification: Much better bulk and is able to take advantage of FE's amazing abilities. It also has more raw power and speed, letting it more easily go on the offensive. However, the major downside is the loss of its ability. On the upside, it could easily switch into something like Oxybliss-Defense and snatch its ability to become a bulky nightmare, or take something like Gearchamp's ability and murder the planet. Either way, Texas will NEVER forget the Alamew.


Dialcatty's younger sibling returns!
DNA Donors: Palkia / Persian-Alola
Offspring name: Perkian-Alola
New Type: Water / Dark
Base Stats: 77 / 110 / 80 / 112 / 92 / 127 (+20 Atk, +20 Spe)
New ability and desc: Pressurized Tech (Pressure + Technician) - The power of moves with 60 BP or less are doubled, but use one extra PP. Opponent uses one extra PP per move.
Notable Moves: Snarl, Water Pulse, Earth Power, Hidden Power, Ancient Power, Thunder, Thunderbolt, Shadow Ball, Dark Pulse, Nasty Plot, Focus Blast, Blizzard, Ice Beam, Fire Blast, Flamethrower, Dragon Breath, Spacial Rend, Surf, Power Gem, Echoed Voice
Role Identification: Finally! A special technician user! However, it's better than Technician- It's super-technician! STAB Base 120 Water Pulse, A coverage move on any kind with Hidden Power, and even the most powerful Ancient Power! It even has Nasty Plot as set-up! If PP is scaring you, then it still has plenty of moves that do not rely on its ability, such as


This fusion questions the ethics of its own existence. (Spoiler alert: It doesn't feel bad for killing you)
Parents: Gallade / Gourgeist-Large
Shared egg group: Amorphous
Offspring name: Gallgeist-Large
New type: Fighting / Ghost
New base stats: 81 / 120 / 103 / 71 / 105 / 84
New ability and desc: Soul Search (Justified + Frisk) - This Pokemon's attack is raised one stage after being hit with an attack from a Pokemon who is holding an item.
Notable moves: Close Combat, Phantom Force, Night Slash, Bulk Up, Z-Trick-Or-Treat, Swords Dance, Zen Headbutt, Poison Jab, X-Scissor, Elemental Punches, Stone Edge, Drain Punch, Shadow Sneak, Destiny Bond, (Z-)Hypnosis, Leaf Blade, Explosion, Light Screen, Memento, Recycle, Taunt, Thunder Wave, Will-O-Wisp, Wish
Role Identification: A bulky attacker that absorbs attacks while boosting its attack to insane levels. Remember that this thing has Z-ToT and Z-Hypnosis as well as decent utility. However, that is only one thing you can do...
Parents: Gallade-Mega / Gourgeist-Large
Shared egg group: Amorphous
Offspring name: Gallgeist-Large
New type: Fighting / Ghost
New base stats: 81 / 160 / 133 / 71 / 105 / 114
New ability and desc: Inner Focus
Role Identification: Remember the base form? You can absorb hits for days and raise your attack, and then unleash the mega! With that good speed, you can absolutely eat the field alive with your attacks! You also could use it as a fast defensive Pokemon, but I prefer the first idea.


Somehow both strong and adorable, this thing changes stats like it's nobody's business.
DNA Donors: Machamp / Diancie
Offspring name: Machance
New Type: Fighting / Fairy
Base Stats: 90 / 155 / 115 / 102 / 117 / 52 (+20 HP, +20 SpA)
New ability and desc: Clear Conscience (No Guard + Clear Body) - Moves that have a chance to raise the user’s or the opponent’s stats or lower the opponent’s or this Pokemon’s stats always do so*. Attacks from and towards this Pokémon never miss. (*Ancient Power not included)
Notable Moves: Diamond Storm, Moonblast, Earth Power, Earthquake, Dynamic Punch, Poison Jab, Focus Blast, Fire Blast, Thunder Punch, Ice Punch, Knock Off, Explosion, Psychic, Psyshock, Power Gem, Light Screen, Encore, Bulk Up, Calm Mind, Iron Defense, Reflect, Rock Polish, Stealth Rock, Toxic, Trick Room
Role Identification: Stat drops galore! Diamond Storm is absolutely bonkers, as well as things like Moonblast, Earth Power and Focus Blast. It also has a ton of options for utility and set up.


New Submissions:

DNA Donors: Slaking / Cosmoem
Offspring name: Slakoem
New Type: Normal / Psychic
Base Stats: 106 / 114 / 115 / 62 / 108 / 68 (+10 HP, +20 Atk, +10 Def)
New ability and desc: Singularity (Truant + Sturdy) - This Pokemon can only be KOed every other turn, unless it uses Protect.
Notable Moves: Z-Splash, Cosmic Power, Amnesia, Slack Off, Giga Impact, Return, Earthquake, Play Rough, Gunk Shot, Thunder Punch, Ice Punch, Fire Punch, Hammer Arm, Rock Slide, Sucker Punch, Shadow Claw, Bulk Up, Curse, Roar, Taunt, Toxic, Yawn, Cosmic Power
Role Identification: Extremely bulky with an ability that lets it set up or recover with ease. It also has good coverage and decent attack.
 
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New Submissions

Ground/Dragon Palossand fusion
DNA Donors: Palossand / Zygarde
Offspring name: Sandgarde
New Type: Ground / Dragon
Base Stats (Fort Form): 96 / 87 / 115 / 110 / 105 / 65 (+20 SpA, +20 SpD) | 578 BST
Base Stats (Castle Form): 204 / 87 / 115 / 120 / 105 / 55 | 686 BST
New ability and desc: Sandy Construct (Sand Veil + Power Construct) - The user starts off in Fort Form. If the user ends a turn with less than 50% HP, then the user changes into Castle Form. If the user ends a turn in sand with 50% HP or more, then there is a 20% chance that the user will transform as such.
Notable Moves:
Thousand Arrows, Extreme Speed, Dragon Tail
Earth Power, Core Enforcer, Shadow Ball, Sludge Bomb, Focus Blast, Giga Drain
Shore Up, Glare, Haze, Dragon Dance, Coil, Rock Polish
Role Identification: You may think it's weird to fuse Zygarde with a special attacker, but think of this as an attempt to make a more balanced but not entirely boring Zygarde-Complete. To put it simply, it's a specially offensive tank best used in sand. Well, it can also go physical, but it'll need ample opportunity to set up if it wants to go anywhere with that base 87 Attack. Regardless, having reliable recovery in Shore Up is good.


Ice/Poison Beartic and Seviper fusion
Parents: Beartic / Seviper
Shared egg group: Field
Offspring name: Bearviper
New type: Ice / Poison
New base stats: 94 / 125 / 80 / 95 / 80 / 67 | 541 BST
New ability and desc: Peekaboo (Slush Rush + Infiltrator) - The user's Speed is doubled if under the protection of Reflect, Light Screen, Safeguard, Mist, Substitute, and/or Aurora Veil.
Notable moves:
Icicle Crash, Poison Jab, Earthquake, Superpower, Focus Punch, Aqua Tail, Play Rough, Knock Off
Final Gambit? Flamethrower?? Giga Drain??? ¯\_(ツ)_/¯
Substitute, Swords Dance, Encore, Taunt, Glare, Haze
Role Identification: When that Ability kicks in, this thing becomes roughly equivalent to base 183 Speed. That's no Ninxys, but still pretty impressive. I mean, Bearviper here doesn't have very impressive typing or raw stats, but it has a perfectly usable movepool and, by virtue of its Ability, is the ultimate complement for hail+Veil teams and can abuse Substitute in a rather unusual way.


Resubmissions

Complement to Kasukabe and Sakamaki (FE #371 and #372 respectively)
DNA Donors: Keldeo / Thundurus
Offspring name: Kudou
New Type: Water / Electric
Base Stats: 85 / 100 / 80 / 140 / 85 / 129 (+7 Atk, +13 SpA, +20 Spe) | 619 BST
New ability and desc: Authority (Justified + Prankster) - The user's physical attacks have +1 priority but do not affect Dark-types.
Notable Moves:
Aqua Jet, Aqua Tail, Wild Charge / Thunder Punch, Close Combat, Knock Off, U-turn, Foul Play
Hydro Pump, Scald, Thunderbolt, Volt Switch, Focus Blast / Secret Sword, Sludge Bomb/Wave, Icy Wind
Nasty Plot, Swords Dance, Taunt, Work Up
Role Identification: Odd sort of mixed attacker that can use its lower attacking stat for priority, whether it's +2 priority Aqua Jet, +1 priority U-turn, priority *insert physical STAB stronger than Aqua Jet*, priority Knock Off, or even priority Foul Play if you're into that. It has options for boosting both its attacking stats—either together or separately—and is no slouch in terms of raw stats. 100/140/129 offenses are respectable, and so is Water/Electric typing.


Complement to Maroram-Alola (FE #294), also a Kanto Marowak fusion
DNA Donors: Zekrom / Marowak
Offspring name: Kromork
New Type: Electric / Ground
Base Stats: 80 / 115 / 115 / 101 / 101 / 80 (+16 SpA, +11 SpD, +13 Spe) | 592 BST
New ability and desc: Tera Armor (Teravolt + Battle Armor) - Moves targeting this Pokémon are unaffected by the Ability of the move user.
Notable Moves:
Bolt Strike, Bonemerang, Stone Edge, Knock Off
Volt Switch, Earth Power, Ice Beam, Focus Blast
Stealth Rock, Roost, Tailwind
Role Identification: Not-so-balanced tank with weird typing, decent coverage, and an Ability that helps its survivability. (Also, its name is intentionally a palindrome. :toast:)


Rock/Ground fusion
DNA Donors: Nihilego / Garchomp
Offspring name: Nihilchomp
New Type: Rock / Ground
Base Stats: 109 / 109 / 71 / 113 / 109 / 112 (+1 HP, +18 Atk, +10 SpA, +1 SpD, +10 Spe) | 623 BST
New ability and desc: Desert Beast (Beast Boost + Sand Veil) - If the user scores a KO, sand is set up for 5 turns (8 with Smooth Rock), and the user gets a Beast Boost.
Notable Moves:
Head Smash, Earthquake, Stone Edge, Aqua Tail, Iron Head
Power Gem, Earth Power, Fire Blast, Surf, Thunderbolt (tfw no Flash Cannon)
Stealth Rock, Swords Dance
Role Identification: Mixed offensive EdgeQuake STAB attacker with a base form that supports its Mega like no other.


Mega Evolution: Mega Nihilchomp
Type: Rock / Ground
Base Stats: 109 / 149 / 91 / 153 / 119 / 102 (+40 Atk, +20 Def, +40 SpA, +10 SpD, -10 Spe) | 723 BST
Ability: Sand Force
Notable Moves: same as regular Nihilchomp
Role Identification: Slightly slower, but it can abuse the sand that it sets up through Sandy Beast with its EdgeQuake STAB and perhaps Iron Head.


Grass/Rock Tangrowth fusion
DNA Donors: Tangrowth / Nihilego
Offspring name: Tango
New Type: Grass / Rock
Base Stats: 107 / 79 / 97 / 127 / 101 / 79 (+3 HP, +3 Atk, +11 Def, +9 SpA, +11 SpD, +3 Spe) | 590 BST
New ability and desc: Dance Partner (Regenerator + Beast Boost) - If the user switches out, then the user recovers 1/3 HP, and its replacement gets a Beast Boost (factoring in the stats of the replacement, not the user).
Notable Moves:
Knock Off
Giga Drain, Power Gem, Focus Blast, Thunderbolt, Psyshock
Leech Seed, Stealth Rock, Sleep Powder, Toxic Spikes, Synthesis
Role Identification: Specially offensive pivot that can keep itself healthy and support its teammates in one Ability.


Psychic/Rock Hypno and Regirock fusion
DNA Donors: Hypno / Regirock
Offspring name: Hypnock
New Type: Psychic / Rock
Base Stats: 102 / 86 / 135 / 61 / 127 / 58 (+20 HP, +20 SpD) | 569 BST
New ability and desc: Wary (Forewarn + Sturdy) - If the user is hit by an opposing Pokémon's strongest attack and would get KO'd, the user instead survives with 1 HP.
Notable Moves:
Seismic Toss, Foul Play, Rock Tomb, Body Slam
Stealth Rock, Baton Pass, Wish
Role Identification: Defensive pivot that can Wish pass, set up Stealth Rock, and whittle at the opposition with Seismic Toss and/or Foul Play. Discourages offensive threats from using their number one attacking move to do all their dirty work.


Flying/Bug fusion
Parents: Ninjask / Pinsir
Shared egg group: Bug
Offspring name: Pinjask
New type: Flying / Bug
New base stats: 73 / 117 / 82 / 62 / 70 / 132 | 536 BST
New ability and desc: Machsie (Speed Boost + Moxie) - User's Attack and Speed are boosted by 1 stage if the user scores a KO.
Notable moves:
U-turn, Aerial Ace, Earthquake, Close Combat, Knock Off, Feint, Quick Attack
Swords Dance, Stealth Rock, Defog
Role Identification: Primarily a Mega Stone holder, but it might just have the offensive prowess (and Ability) to do without. Its Ability also encourages not Mega Evolving turn 1.


Mega Evolution: Mega Pinjask
Type: Flying
Base Stats: 73 / 147 / 102 / 72 / 90 / 152 (+30 Atk, +20 Def, +10 SpA, +20 SpD, +20 Spe) | 636 BST
Ability: Aerilate
Notable Moves: above + Return, Double-Edge
Role Identification: Needless to say, losing Bug typing is more of a benefit than a hindrance. When Mega Evolving, Pinjask loses trivial STAB and resistances to types already resisted by Flying, in favor of losing two key weaknesses and being less weak to Rock. It also gets powerful Flying STAB thanks to Aerilate, and its already decent offenses are improved. In a few words: basically a late-game cleaner.

EDIT: Added justifications to my submissions because why the heck not
EDIT 2: Threw in a new submission
 
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normally i go for minimum resubs so this'll be new
also pretty surreal that a slate about resubs comes 2 slates after Mighty Yvel's victory and just one after that of Skarmeye...

New:

A soft drink with the flavor - and power - of berries.
Parents: Comfey + Exeggutor-Alola
Shared egg group: Grass
Offspring name: Exfey-Cola
New type: Fairy/Grass
New base stats: 83/88/97/113/102/82 (565)
New ability and desc: Berry Cola (Triage + Harvest): Healing moves have +3 priority. If the user has eaten a berry, 50% chance to restore it at the end of each turn (100% in Sun). When using a healing move, the Pokemon healed gets the effect it would from eating Exfey-Cola's berry (even if Exfey-Cola has already eaten it, unless it has somehow consumed another item in the interim).
Notable moves: Giga Drain, Dazzling Gleam, Wish, Flamethrower, Calm Mind, Draining Kiss, Psychic, Sludge Bomb
Role identification: Bulky priority abuser like none other, Berry Cola allows Exfey-Cola to rapidly heal or set up while using its priority moves. Wish can transfer berry effects to other team members while also having the 50% Wish heal, and Flamethrower ensures that Steel-types will fear the cola as well.

Exfey-Cola @ Iapapa Berry / Petaya Berry
Ability: Berry Cola
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Giga Drain
- Dazzling Gleam
- Wish
- Flamethrower

While Iapapa (or Agauv, no difference) and Petaya work differently in battle, the sets are the same in teambuilder. Giga Drain triggers the berry (without consuming it!) while attacking, Dazzling Gleam is a secondary STAB to smacc the priority-immune and various Grass resists, Wish can pass the berry effects to teammates, and Flamethrower hits what Dazzling Gleam doesn't.



Why no Dragon/Ground fusions yet?
Parents: Garchomp + Haxorus
Shared egg group: Monster/Dragon (they both have both)
Offspring name: Garchorus
New type: Dragon/Ground
New base stats: 102/148/102/80/87/109 (628)
New ability and desc: Belligerent Skin (Rough Skin + Rivalry): Contact moves used on this mon do 0.75x damage. 'Mons that use a contact move on this one lose 1/8th of their max HP. This 'mon's contact moves do 1.25x damage.
Notable moves: Dragon Claw, Outrage, Earthquake, Dragon Dance, Swords Dance, Stealth Rock, Poison Jab, Aqua Tail, Crunch, Brick Break, Fire Fang, various special screw-yous, maybe more?
Role identification: I literally had to check that this wasn't done before. Garchorus is a powerful attacker with an ability that both helps with its bulk and gives it Tough Claws Lite. It hits hard and with a decent variety of moves. It has a good STAB combo that I'm surprised no fusion uses already. Also, it has a Mega I guess

Garchorus @ Rocky Helmet / Life Orb
Ability: Belligerent Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Claw / Outrage
- Earthquake
- Dragon Dance
- Poison Jab / Outrage

Parents: Garchomp-Mega + Haxorus
Offspring name: Garchorus-Mega
New type: Dragon/Ground
New base stats: 102/188/122/120/97/99
New ability and desc: Sand Force
Notable moves: eh who cares, basically same as base
Role identification: You probably shouldn't be using this. Sand wallbreaker i guess?


Resubs:

Let's finally get this boy in, can we?
Parents: Entei + Zygarde
Shared egg group: DNA
Offspring name: Zyntei
New type: Fire/Ground
New base stats: 111/127(+20)/103/85/85/117(+20) (628)
New ability and desc: G-Break (Pressure + Aura Break) Negates Pressure-based abilities* (even ones that don't effect PP), uses no PP during turns where the effect of a Pressure-based ability would normally affect it
Notable moves: Thousand Arrows, Sacred Fire, Extreme Speed, Coil, Dragon Dance
Role identification: Arrows!Ground and Fire are unresisted by type and have very few things that resist both by ability either. This makes Zyntei a very potent attacker for obvious reasons. But on top of that, G-Break allows it to check or counter almost all abusers of Pressure-based abilities in the tier - it can still use items against Harem (as if that's not getting quickbanned lmao), can hit Dialcatty super-effectively, takes a lot less damage from Fear-Roh, can strike Deoxurk at full power and pretty much destroys DIO.

*Only ones that directly effect Zyntei, attack used by it, or attacks against it. Light Speed is not negated, neither is Vexing Valor, Compression's secondary effects are negated but its form change is not, and does not negate these abilities when they are used against allies. In the case of Time Stop, attacking a 'mon with G-Break is treated the same as using a protection move. Takes priority over Overwhelming Presence.

Sample Set:
Zyntei @ Life Orb / Firium Z
Ability: G-Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Thousand Arrows
- Extreme Speed
- Dragon Dance

A basic sweeping set pretty much. Zyntei's use isn't very complicated, nor is what moves it wants to run.


125 Attack is weak for FE standards, you say? Eat Giga Impact.
Parents: Dunsparce + Slaking
Shared egg group: Field
Offspring name: Dunking
New type: Normal
New base stats: 135/125/95/90/75/82 (BST: 602)
New ability and desc: Work Ethic (Run Away + Truant): Cannot be stopped from selecting and using a move (unless it is switching). See below for full implications
Notable moves: Giga Impact, Focus Punch, Coil, Rest, Stealth Rock, Earthquake, Night Slash,
Role identification: Dunking does whatever the fuck it wants. Literally. Its ability allows it to always select and use a move, giving it a lot of weird niche bullshit it can pull, but most importantly, it can use Giga Impact and Focus Punch with no gear of wasting turns and can select any move even with a Choice item. This makes its mediocre-on-paper stats actually much better. However, while Dunking can always use any move it has, that doesn't mean said moves have to actually be effective: it's still subject to immunities, and its pebbles can still be blocked by Magic Bounce.

Implications of Work Ethic:
Ignores recharge turns
Ignores the only-one-move restriction of Choice Band, Choice Specs, Choice Scarf, and Encore
Can act while flinched, frozen or asleep, or suffering from full paralysis or immobilized by love
Can use Rest while sleeping, can use Sleep Talk and Snore while awake
Healing moves are not blocked by Heal Block
Status moves are not prevented by Taunt or Assault Vest
Can use the same move multiple times in a row under Torment
Ignores the RNG bullshit of the fusion move Confound

Sample Set:
Dunking @ Choice Band
Ability: Work Ethic
EVs: 252 HP / 252 Atk / 4 Def
- Giga Impact
- Focus Punch
- Rest
- Night Slash

Having a Choice Band boost without the normal limitations combined with having a 150 BP STAB and a 150 BP coverage move makes Dunking incredibly powerful, even if its Attack is "just" 125. Rest provides incredible recovery, being able to heal all of Dunking's HP with its only drawback being negated by Work Ethic. Night Slash rounds out the set by letting Dunking hit Ghosts.


spiky shenanigans
Parents: Klefki + Ferrothorn
Shared egg group: Mineral
Offspring name: Ferroki
New type: Steel/Fairy
New base stats: 75/97/121/77/111/57 (538)
New ability and desc: Tricky Barbs (Prankster + Iron Barbs): Status moves have +1 priority. If an opponent makes contact with a Pokemon with Tricky Barbs, they take 1/8th of their max HP in damage. If an opponent is hit by a status move from a Pokemon with Tricky Barbs*, they take 1/16th of their max HP in damage.
Notable moves: Leech Seed, Spikes, Stealth Rock, Thunder Wave, Toxic, Reflect, Light Screen, Magnet Rise, Play Rough, Knock Off, Foul Play, Nature Power
Role identification: Same old Ferrothorn shenanigans with priority, or maybe same old Klefki shenanigans with more bulk? Smack silly any Dark-types trying to block you using your Fairy STAB!

*Even if they are immune, even if the immunity is to Prankster derivatives a whole. Does not work with field-targeting moves such as weather and hazards.

Ferroki @ Leftovers
Ability: Tricky Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful nature
- Leech Seed
- Spikes / Stealth Rock
- Thunder Wave
- Play Rough



Weather abuser. No specific one, just of weather.
Parents: Heliolisk + Kommo-o
Shared egg group: Dragon
Offspring name: Helio-o
New type: Electric/Fighting
New base stats: 78/92/98/114/109/107 (598)
New ability and desc: All-Weather (Dry Skin + Overcoat): Heals 12.5% of max HP each turn in any weather. Immune to Fire, Water, Ice and Rock moves, heals 25% of its max HP when hit by one.
Notable moves: Thunderbolt, Thunder, Volt Switch, Focus Blast, Surf, Flamethrower, Flash Cannon, U-Turn, Glare
Role identification: Helio-o heals in any weather, and can easily fit in weather teams. Four immunities and VoltTurn make it a pretty good pivot, and its stats aren't too shabby, especially given that it's going to be healing a lot.

Helio-o @ Leftovers
Ability: All-Weather
EVs: 252 HP / 252 SpA / 4 Spe OR 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt / Thunder
- Focus Blast
- Volt Switch / U-Turn
- Surf / Flamethrower

Weather team member, obvs. Attack choices depend on what weather it's going to be in most of the time: Thunder in rain, Thunderbolt otherwise, Flamethrower in Sun and Surf otherwise, and Volt Switch is best paired with Surf but can be subbed for U-turn for safety's sake or if you don't have Surf.



I am asleep, on fire, and in the sun. Your argument is invalid.
Parents: Komala + Heatran
Shared egg group: DNA
Offspring name: Komatran
New type: Normal/Fire
New base stats: 98/112/85/112/100/71 (578) (+20 HP, +10 Attack, +10 Special Attack)
New ability and desc: Dreamfire (Comatose + Flash Fire): Treated as burning, asleep, and in sun, but does not suffer burn damage or attack reduction, can act, and does not have the Water-type power drop. Immune to status conditions and unaffected by weather.
Notable moves: Facade, Fire Fang, Flamethrower, Solar Beam, Wish, Rapid Spin, Stealth Rock, U-Turn, Will-o-Wisp, Crunch, Dark Pulse, Earthquake, Earth Power, Iron Head, Flash Cannon, Rock Slide, Stone Edge, Uproar
Role identification: Has sun-boosted Fire moves and Solar Beam, as well as status boosted Facade, without having to be statused or bother setting up Sun. Also has Pebbles galore if you like that kind of thing. Sadly, its best Normal STAB and its best Fire STAB are different categories, but it's still very worthwhile.

Komatran @ Leftovers
Ability: Dreamfire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Facade
- U-Turn
- Wish / Stealth Rock
- Fire Fang / Stealth Rock

Bulky attack or something



Spore and V-Create are both amazing moves, so here's something that can effectively use them together!
Parents: Breloom + Victini
Shared egg group: DNA
Offspring name: Brelini
New type: Grass/Fire
New base stats: 80/135/90/80/80/105 (570) (+20 Atk, +20 Speed)
New ability and desc: Star Power (Technician + Victory Star): Moves at or under 60 BP power 1.5x. Moves at or under 90 accuracy power 1.1x. These boosts stack. All moves accuracy 1.5x.
Notable moves: Bullet Seed, Flare Blitz, V-Create, Spore, (Z-)Celebrate, Swords Dance, Stone Edge, Bolt Strike, Iron Tail
Role identification: Able to both put enemies to sleep with Spore and rip them apart with its powerful attacks, Brelini is a force to be reckoned with. Stone Edge is it best coverage move so it can hit opposing Fire-types.

Sample Sets:

Brelini @ Focus Sash
Ability: Star Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- V-Create
- Bullet Seed
- Stone Edge

Spore + V-Create attacker. Spore and Focus Sash can buy Brelini turns to use V-Create, oh and it also has other moves.

Brelini @ Normalium Z
Ability: Star Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Celebrate
- Bullet Seed
- Flare Blitz
- Stone Edge / Spore

Z-Celebrate. Given that it's a setup set, V-Create would be counterproductive.

Brelini @ Choice Band
Ability: Star Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-Create
- Bullet Seed
- Stone Edge
- Bolt Strike

banded v-create
 
New fusions:
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DNA donors: Necrozma / Tyranitar
Offspring name: Tyrazma
New type:

New base stats:
118 HP / 120 Atk / 105 Def / 121 SpA / 104 SpD / 70 Spe (+20 HP +10 SpA +10 SpD) (BST: 638)
New ability and desc: Diamond Shield (Prism Armor + Sand Stream) - While this Pokemon is active, Rock type Pokemon receive 3/4 damage from all attacks.
Notable moves: Stone Edge, Power Gem, Rock Blast, Stored Power, Psychic, Psyshock, Psycho Cut, Prismatic Laser, Earthquake, Earth Power, Fire Blast, Flamethrower, Focus Blast, Thunderbolt, Ice Beam, Fire Punch, Ice Punch, Thunder Punch, Superpower, Surf, X-Scissor, Calm Mind, Dragon Dance, Moonlight, Stealth Rock, Trick Room, Swords Dance, Rock Polish, Iron Defense
Role Identification: Tyrazma is very bulky (thanks to its ability), it has got great mixed offensive stats and a HUGE movepool. Tyrazma has got access to coverage attacks of almost every type, it can set up with Dragon Dance, Calm Mind, Swords Dance or Trick Room and it even has Moonlight to recover itself!

Tyrazma @ Life Orb / Rockium Z
Ability: Diamond Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Moonlight
- Stone Edge
- Earthquake

Tyrazma @ Rockium Z / Sitrus Berry / Leftovers
Ability: Diamond Armor
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Stone Edge
- Earthquake

Tyrazma @ Leftovers
Ability: Diamond Armor
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Stored Power
- Power Gem / Focus Blast / Iron Defense

+
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DNA donors: Necrozma / Tyranitar-Mega
Offspring name: Tyrazma-Mega
New type:

New base stats:
118 HP / 150 Atk / 145 Def / 121 SpA / 124 SpD / 80 Spe (BST: 738)
New ability and desc: Sand Stream
Notable moves: Stone Edge, Power Gem, Rock Blast, Psychic, Psyshock, Psycho Cut, Prismatic Laser, Earthquake, Earth Power, Fire Blast, Flamethrower, Focus Blast, Thunderbolt, Ice Beam, Fire Punch, Ice Punch, Thunder Punch, Superpower, Surf, X-Scissor, Dragon Dance, Stealth Rock, Trick Room, Swords Dance, Rock Polish
Role Identification: Regular Tyrazma might actually be better than the Mega. Mega Tyrazma's Moonlight is weakened by the Sandstorm, it's physical bulk is a bit worse (it doesn't have Diamond Shield anymore) and it can't even hold an item. You should use regular Tyrazma.

+
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DNA donors: Shedinja / Goodra
Offspring name: Goosh
New type:

New base stats:
45 HP / 115 Atk / 57 Def / 70 SpA / 90 SpD / 80 Spe (+20 Atk +20 Spe) (BST: 457)
New ability and desc: Immortal (Wonder Guard + Sap Sipper) - This Pokemon's Attack is raised 1 stage if hit by a supereffective move; immunity to supereffective moves.
Notable moves: WIP
Role Identification: WIP

Resubmissions:
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DNA donors: Mewtwo / Shedinja
Offspring name: Shewt
New type:

New base stats: 53 HP / 120 Atk / 67 Def / 92 SpA / 60 SpD / 105 Spe (+20 Atk +20 Spe) (BST: 497)
New ability and desc: Untouchable (Unnerve + Wonder Guard) - While this Pokemon is active, it prevents opposing Pokemon from using moves that are super effective against it.
Notable moves: Leech Life, Zen Headbutt, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance, Will-O-Wisp, Taunt
Role Identification: Shewt is an okay physical attacker. Its niche over other physical attackers is its immunity to 6 types thanks to its ability (Fire, Rock, Flying, Dark, Ghost, Bug). This allows Shewt to switch in on many attacks or even wall some offensive Pokemon. However it has got no bulk, so most neutral attacks can OHKO it.

Shewt @ Life Orb / Buginium Z
Ability: Untouchable
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leech Life
- Zen Headbutt
- Drain Punch / Earthquake

With this set you can boost Shewt's Attack with Swords Dance and possibly sweep.

+
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DNA donors: Mewtwo-Mega-X / Shedinja
Offspring name: Shewt-Mega-X
New type:

New base stats: 53 HP / 200 Atk / 77 Def / 92 SpA / 70 SpD / 105 Spe (BST: 597)
New ability and desc: Steadfast
Notable moves: Leech Life, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance
Role Identification: Shewt-Mega-X is a terrifying physical sweeper. With 200 Attack, plenty of coverage that hits almost everything at least neutrally and Swords Dance Shewt-Mega-X can destroy bulkier teams and give some trouble to offense as well. However it is quite frail and its ability is usually useless, but nobody is perfect.

Shewt @ Mewtwonite X
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leech Life
- Drain Punch
- Fire Punch / Ice Punch / Thunder Punch

A simple Swords Dance set that threatens especially stall and balance teams.

+
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DNA donors: Mewtwo-Mega-Y / Shedinja
Offspring name: Shewt-Mega-Y
New type:

New base stats: 53 HP / 160 Atk / 47 Def / 132 SpA / 90 SpD / 115 Spe (BST: 597)
New ability and desc: Insomnia
Notable moves: Bug Buzz, Psychic, Psystrike, Aura Sphere, Focus Blast, Fire Blast, Ice Beam, Thunderbolt, Calm Mind
Role Identification: Shewt-Mega-X is better than Shewt-Mega-Y, but if you want the ability to use special attacks and that little bit of extra Speed, you can use this one.

Shewt @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psychic
- Bug Buzz
- Aura Sphere / Focus Blast
- Fire Blast / Ice Beam / Calm Mind

An all-out attacker set. Psychic and Bug Buzz are STABs and some coverage attacks to hit steel Pokemon are mandatory.

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DNA donors: Xurkitree / Octillery
Offspring name: Octix
New type:

New base stats:
79 HP / 97 Atk / 83 Def / 139 SpA / 83 SpD / 84 Spe (+10 Def +10 SpD +20 Spe) (BST: 565)
New ability and desc: Quick Charge (Beast Boost + Moody) - This Pokemon's highest stat is raised by 1 at the end of each turn.
Notable moves: Hydro Pump, Surf, Scald, Water Spout, Thunderbolt, Thunder, Ice Beam, Fire Blast, Flamethrower, Energy Ball, Protect, Tail Glow, Z-Hypnosis, Z-Rain Dance
Role Identification: Octix is a scary sweeper and wallbreaker that just keeps getting stronger and stronger thanks to its ability. It can utilize Z-Hypnosis or Z-Rain Dance to boost its Speed and then snowball through unprepared teams. Protect is also very useful.

Octix @ Psychium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Hydro Pump
- Thunderbolt
- Ice Beam

A Z-Hypnosis sweeper set.

Octix @ Waterium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Thunder
- Ice Beam

A Z-Rain Dance sweeper set.

Octix @ Leftovers / Waterium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Hydro Pump
- Thunderbolt
- Ice Beam

A wallbreaker set.

+
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DNA donors: Kyurem / Wishiwashi
Offspring name: Kyushi
New type:

New base stats:
105 HP / 135 Atk / 110 Def / 155 SpA / 112 SpD / 62 Spe (+20 HP +20 SpA) (BST: 679)
New base stats (Melted Forme): 105 HP / 19 Atk / 18 Def / 31 SpA / 22 SpD / 72 Spe (BST: 267)
New ability and desc: Frozen Blood (Pressure + Schooling) - If Kyushi is hit by an attack and its HP drops below 1/4, Kyushi changes to Melted Forme and the attack loses all of its PP.
Notable moves: Hydro Pump, Ice Beam, Scald, Surf, Waterfall, Glaciate, Earth Power, Earthquake, Focus Blast, Flash Cannon, U-turn, Endeavor, Roost, Reflect, Light Screen
Role Identification: Kyushi is a very strong and bulky wallbreaker with reliable recovery. Its ability punishes foes that would try to kill it by removing their PP. Kyushi is quite slow, but Glaciate can drop the opponent's Speed so Kyushi can then nuke him with a strong Hydro Pump.

Kyushi @ Waterium Z / Leftovers
Ability: Frozen Blood
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Glaciate / Ice Beam
- Earth Power / Scald
- Roost

+
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DNA donors: Zygarde / Scolipede
Offspring name: Scoligarde
New type:

New base stats:
104 HP / 120 Atk / 105 Def / 68 SpA / 82 SpD / 103 Spe (+20 HP +20 Atk) (BST: 582)
New ability and desc: Slow Motion (Speed Boost + Aura Break) - While this Pokemon is active, Speed of opposing Pokemon is lowered by 1 stage at the end of every turn.
Notable moves: Megahorn, Outrage, Thousand Arrows, Poison Jab, Superpower, Extreme Speed, Swords Dance, Coil, Dragon Dance, Spikes, Toxic Spikes, Glare, Substitute
Role Identification: Scoligarde can be used as a threatening set up sweeper or a Spike stacking lead. If Scoligarde's amazing ability is paired with Protect, it can become really hard to revenge kill, because it can just protect itself and outspeed the foe on the next turn.

Scoligarde @ Life Orb / Dragonium Z
Ability: Slow Motion
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Swords Dance / Coil
- Outrage
- Megahorn
- Thousand Arrows / Protect

Scoligarde @ Leftovers
Ability: Slow Motion
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Spikes
- Toxic Spikes
- Outrage
- Megahorn / Protect / Glare
 
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Resubs

(My first ever fusion)
Parents: Deoxys-Attack & Steelix
Shared Egg Group: DNA
Offspring name: Steeloxys-Attack
New Type: Psychic/Steel
New Base Stats: 62/142(+10)/110/127(+10)/42/110(+20)
New Ability and Desc: Sheer Pressure (This pokemon remove added effects to increase the damage but will use 2 PP.)
Notable Moves: Heavy Slam, Rock Polish, Thunder Fang, Ice Fang, Fire Fang, Stealth Rock, Crunch, Earthquake, Flash Cannon, Knock Off, Zen Headbutt, Spikes, Psychic, Superpower, Recover, Cosmic Power, Psycho Boost, Extreme Speed, Curse
Role Identification: A really hard hitter with mixed offense. With 142/127/110 offensive stats plus sheer force, not a lot won’t be taking hits from it. It typing can hit a lot of things for neutral hits and it got a pretty wide move pool. It learn some set up moves in curse and cosmic power, it learns recover, and it can set up hazards. The biggest downfall for this pokemon is below mediocre Special Bulk. With 62/110/42 defensive stats and a pretty good defensive typing it can live a few attacks on the physical side.


Mega Steeloxys-Attack
New Type: Psychic/Steel
New Base Stats: 62/182/140/127/72/110
New Ability and Desc: Sand Force
Notable Moves: Same as base form
Role Identification: Just a beast under Sand with it base 182 attack plus Sand Force. You don’t want to fight this monster under sand.



Parents: Aurorus & Tapu Fini
Shared egg group: DNA
Offspring name: Tapu Aurus
New Type: Ice/Fairy
Base Stats: 100(+4)/76/100(+7)/110(+13)/127(+16)/71
New ability and desc: Frozen Terrain (Misty Terrain + Snow Warning) Boost all ice types moves by 50%. Deal hail damage to all non-ice type pokemon. Blizzard don't miss.
Notable moves: Moonblast, Defog, Refresh, Nature Madness, Hydro Pump, Scald, Calm Mind, Ice Beam, Dazzling Gleam, Freeze Dry, Encore, Earth Power, Haze, Encore, Blizzard, Rock Polish
Role Identification: Tapu Aurus is can be a force to be wrecking with. With boosted Ice type moves for 5 to 7 turns and good all round bulk. With a 4x weakness to steel, any pokemon packing any steel type will put a dent into Tapu Aurus. It also have a couple set up moves in calm mind and rock polish, it can become more of a threat. Without recovery, Tapu Aurus life span is limited.



Parents: Shiftry & Marshadow
Shared egg group: DNA
Offspring name: Shatree
New Type: Ghost/Dark
Base Stats: 100(+10)/112/79(+9)/110(+20)/75/103(+1)
New ability and desc: Sun Technician (Technician + Chlorophyll) Both Combined
Notable moves: Shadow Punch, Shadow Sneak, Force Palm, Drain Punch, Pursuit, Spectral Thief, Close Combat, Bulk Up, Work Up, Thief, Will-O-Wisp, Feint Attack, Nasty Plot, Hurricane, Beat Up, Defog, Brutal Swing, Sword Dance, Explosion, Shadow Ball, Sunny Day, Fake Out, Knock Off, Snarl
Role Identification: A excellent sun sweeper. With 112/110 offense and possibly double base speed 103, it possibly the best sun sweeper in the game. Unlike all of the other chlorophyll sweeper, it is not weak to fire or water. Shatree also get boost on many of its moves that is under 60 BP. So it get boosted Shadow Sneak.



Parents: Slaking & Furfrou
Shared egg group: Field
Offspring name: Furking
New type: Normal
New base stats: 122/130/90/90/87/111
New ability and desc: Fur Wall (Truant + Fur Coat) When this pokemon is loafing around, physical attacks do halve damage.
Notable moves: Slack Off, Encore, Return, Cotton Guard, Curse, Pursuit, Body Slam, Sucker Punch, Refresh, Wild Charge, Earthquake, U-Turn
Role identification: Tank. A fairy hard hitting pokemon with 130 Attack and 111 speed. It also have pretty nice defensive capability with 122/90/87 defense. The biggest niche for it is that physical attack do halves damage every other turn. On top of that, it have access to recovery in slack off. Even though its ability have a bad and a good effect, it still may be a force to be wrecking with. If you want, one can run any special attack this pokemon learn for more coverage due to its alright Special attack stat.



Parents: Snorlax & Cosmoem
Shared egg group: DNA
Offspring name: Moemlax
New type: Normal/Psychic
New base stats: 121/77/110/47/120/33 (+20Hp +8Atk, +12Def)
New ability and desc: Bodybag (Immunity + Sturdy) Combined
Notable moves: Curse, Cosmic Power, Heavy Slam, Toxic, Rest, Body Slam
Role identification: Moemlax is a fat pokemon. It can't be poisoned, it can't be KO in a hit and it can boost it defense even farther. This pokemon main weakness is taunt since most of this usage is going to be with non-attacking moves. It can run a curse set to boost its attack and defense to deal more damage or run a stall set with Cosmic Power and toxic.



Parents: Probopass & Minior (Floating Magnet Nose)
Shared egg group: DNA
Offspring name: Inipass
New type: Flying/Steel
New base stats: 80/57/122/67/125/70 (Shield) (+20 Hp, +20Spd) (521)
80/122/57/125/67/130 (Core) (581)
New ability and desc: Shield Block (Shields Down + Sturdy) Prevents attacks from knocking Shield Form under 50%. At 50%, Inipass change into the core form.
Notable moves: Thunder Wave, Power Gem, Thunderbolt, Earth Power, Flash Cannon, Stealth Rock, Volt Switch, Earthquake, Rock Slide, Explosion, Dazzling Gleam, Shell Smash, Acrobatics, U-Turn.
Role identification: Inipass is one weird looking pokemon. A floating nose meteor that can explode. With its ability, it can set up a shell smash, get hit to 50 % and change to its core form and sweep. Some things Inipass is missing is a good physical Steel type move and a good special flying type move.



New Subs


Parents: Victini + Maractus
Shared egg group: DNA
Offspring name: V Cactus
New type: Grass/Fire
New base stats: 87/103(+10)/93(+10)/103/93(+10)/90(+10)
New ability and desc: Victory Drain (Strom Drain + Victory Star) When hit with a water type moves, the user get a raise in it Special Attack and Accuracy. Immune to Water type moves.
Notable moves: V-Create, Searing Shot, Flame Charge, Zen Headbutt, Flare Blitz, Stored Power, Psyshock/Psychic, Taunt, Thunderbolt, Shadow Ball, Flamethrower/Fire Blast/Overheat, Energy Ball, Will-O-Wisp, U-Turn, Wild Charge, Dazzling Gleam, Cotton Guard, Synthesis, Acupressure, Giga Drain, Sucker Punch, Petal Blizzard, Spikes, Seed Bomb, Wood Hammer
Role identification: V Cactus can fit well on sun teams due to being immune to water type moves. It can be a support or set up pokemon. For being a supporter, it have Will-O-Wisp, Taunt, and Spikes. For being a Set Up pokemon, it have its ability, Cotton Guard, Acupressure, Flame Charge, and Stored Power.



Parents: Aegislash + Klefki
Shared egg group: Mineral
Offspring name: Slashki
New type: Fairy/Steel
New base stats: 68/75/130/75/128/77 (Defend Form)
68/130/75/128/75/77 (Attack Form)
New ability and desc: Mind Games (Stance Change + Prankster) When the use a status move, it will be in defend form with a +1 to status moves. When using an attacking move, it will be in attack form
Notable moves
Physical: Head Smash, Night Slash, Sacred Sword, Shadow Sneak, Shadow Claw, Rock Slide, Iron Head, Foul Play, Play Rough
Special: Shadow Ball, Flash Cannon, Draining Kiss, Psyshock, Psychic, Dazzling Gleam
Status: Autotomize, King Shield, Sword Dance, Destiny Bond, Spikes, Torment, Recycle, Switcheroo, Calm Mind, Iron Head
Role identification: Slashki have many usage. Due to it good typing and ability, it can be a real pain to take down. Having moves to boost all of its stats and being able to change move set depending of the team, Slashki can be real hard to predict.
 
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Resubs:


Parents: Necrozma/Gengar
Shared egg group: DNA
Offspring name: Necrogar
New type: Psychic/Ghost
New base stats: 79/96 (+10)/81/149 (+20)/82/105 (+10)
New ability and desc: Sabotage (Prism Armor+Cursed Body) - Super Effective damage on this Pokemon is reduced by 1/4. Additionally, if a Super Effective move is used against this Pokemon, there is a 30% chance of the opponent's move being disabled.
Notable moves: Calm Mind, Stored Power, Moonlight, Rock Polish, Iron Defense, Light Screen, Morning Sun, Dark Pulse, Power Gem, Psychic, Psyshock, Reflect, Smart Strike, X-Scissor, Trick Room, Thunder Wave, Substitute, Shadow Ball, Sludge Wave, Focus Blast, Rest, Curse, Energy Ball, Explosion, Giga Drain, Hex, Hypnosis, Infestation, Taunt, Telekinesis, Toxic, Will-O-Wisp, Venoshock, Torment, Snatch, Sucker Punch
Role Identification: Awesome Special Attack and decent speed, coupled with a great ability. I mean, it's still greviously weak to Dark and Ghost, but the ability lessens the impact considerably. Weakness Policy is probably a good option.



Parents: Ninetales/Shiftry
Shared egg group: Field
Offspring name: Shiftales
New type: Fire/Grass
New base stats: 92/98/78/96/90/100
New ability and desc: Nyoom (Drought+Chlorophyll ) - The two abilities combined
Notable moves: Knock Off, Sucker Punch, Defog, Leaf Storm, Aerial Ace, Brick Break, Dark Pulse, Energy Ball, Fake Out, Focus Blast, Giga Drain, Grass Knot, Leaf Blade, Leech Seed, Power-Up Punch, Quick Attack, Seed Bomb, Shadow Ball, Solar Beam, Swords Dance, Synthesis, Toxic, X-Scissor, Nasty Plot, Fire Blast, Flamethrower, Psyshock, Calm Mind, Flame Charge, Flare Blitz, Substitute, Will-O-Wisp, Zen Headbutt, Hex
Role Identification: Heat Rock + Shiftales= 8 turns of gotta go fast.



Parents: Komala/Slaking
Shared egg group: Field
Offspring name: Komaking
New type: Normal
New base stats: 118/148/93/95/90/93
New ability and desc: Narcolepsy (Comatose+Truant) - Every other turn this Pokemon acts like it were asleep, and can not be statused.
Notable moves: Rapid Spin, Wish, Protect, Bulk Up, Brick Break, Earthquake, Play Rough, Return, Shadow Claw, Sucker Punch, Swords Dance, Toxic, Wood Hammer, Yawn, U-turn, Fire Punch, Pursuit, Curse, Gunk Shot, Ice Punch, Power-Up Punch, Retaliate, Thunder Punch, Sleep Talk, Snore
Role Identification: Basically a Slaking that turns into a Komala every other turn, which negates the "can't move" aspect of Truant. Slap a Life Orb on this guy and let the carnage begin.



Parents: Quagsire/Bibarel
Shared egg group: Water 1 and Field
Offspring name: Sirel
New type: Ground/Water
New base stats: 97/95/83/70/73/63
New ability and desc: Statistic Supervision (Unaware+Simple) - The stat changes the Pokémon receives are doubled, and this Pokemon ignores the stat changes of opposing Pokemon.
Notable moves: Curse, Earthquake, Yawn, Amnesia, Swords Dance, Crunch, Ice Beam, Scald, Return, Rest, Sleep Talk, Surf, Waterfall, Focus Blast, Sludge Wave, Sludge Bomb, Toxic, Thunderbolt, Shadow Ball, Grass Knot, Thunder Wave, Quick Attack, Aqua Jet, Recover
Role Identification: Unaware and Simple are such good abilities, so I wanted to see what they'd be like smooshed together. This thing could be an absolute wall and expert attacker in the right hands. Plus, only one weakness, which could easily be countered by Ice Beam, or a poison type move.



Parents: Unfezant/Pidgeot
Shared egg group: Flying
Offspring name: Pidgeant
New type: Normal/Flying
New base stats: 92/108/88/78/73/107
New ability and desc: Focused Gaze (Super Luck+Keen Eye) - Both this Pokemon's critical hit ratio and it's accuracy go up by one stage when it enters the battle.
Notable moves: Tailwind, U-Turn, Aerial Ace, Return, Toxic, Roost, Work Up, Fly
Role Identification: Use the Mega.



Parents: Unfezant/Pidgeot-Mega
Shared egg group: Flying
Offspring name: Pidgeant-Mega
New type: Normal/Flying
New base stats: 92/108/93/143/83/127
New ability and desc: No Guard
Notable moves: Hypnosis, Hurricane, Air Cutter, Heat Wave
Role Identification: No Guard Hypnosis and Hurricane.



Parents: Mimikyu/Shedinja
Shared egg group: DNA
Offspring name: Mini
New type: Fairy/Bug
New base stats: 33 (+5)/110 (+20)/63/40/78 (+10)/73 (+5)
New ability and desc: Disguise Guard (Disguise+Wonder Guard) - Mini's Disguise can only be broken by Super-Effective moves. It loses this immunity once the disguise is broken.
Notable moves: Play Rough, Z-Splash, Shadow Claw, Hone Claws, Swords Dance, Toxic, Thunder Wave, Shadow Sneak, Leech Life, X-Scissor, Night Slash, Psych Up
Role Identification: Swords Dance and/or Z-Splash until you get hit, and then start spamming Shadow Sneak.



New:

Remember to eat healthy, folks!


Parents: Salamence/Goodra
Shared egg group: Dragon
Offspring name: Salad
New type: Dragon
New base stats: 103/128/85/120/125/100
New ability and desc: Grossed Out (Intimidate+Gooey) - If hit by a contact move, the opponent's attack and speed go down by one stage.
Notable moves: Dragon Dance, Roost, Return, Double-Edge, Earthquake, Z-Fly, Dragon Claw, Iron Tail, Fire Punch, Power Whip, Outrage, Sludge Wave, Thunderbolt, Fire Blast, Draco Meteor, Fire Fang, Heat Wave, Rock Slide, Shadow Claw, Tailwind, Toxic, Wish, Thunder Fang, Zen Headbutt, Substitute, Aqua Tail, Flamethrower, Ice Beam, Poison Tail, Muddy Water, Thunder Punch
Role Identification: A Pokemon with decent stats all around, and a plethora of moves to take out its counters. Also its ability can be really useful if you play your cards right.


Ow the edge.


Parents: Lycanroc-Midnight/Emolga
Shared egg group: Field
Offspring name: Emo Wolf
New type: Rock/Flying
New base stats: 80/105/78/75/78/103
New ability and desc: Paralytics (No Guard+Static) - Any move used by either side with a chance of paralyzing will paralyze.
Notable moves: Thunder Fang, Spark, Thunderbolt, Volt Switch, U-Turn, Swords Dance, Sucker Punch, Stealth Rock, Stone Edge, Brick Break, Fire Fang, Roar, Substitute, Rock Slide, Taunt, Toxic, Acrobatics, Agility, Electroweb, Knock Off, Quick Attack
Role Identification: Most of Emo Wolf's electric-type moves turn into what is basically a stronger version of Nuzzle.
 
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Oh boi, lets shitpost ma shitty previous FE again :P
NEW SUBS


The toughest cotton you've ever huged.
Parents: Garchomp & Altaria
Shared egg group: Dragon
Offspring name: Garcharia
New type: Ground/Dragon
New base stats:
101 Hp/110 Atk/102 Def/85 SpA/105 SpD/101 Spe=604 BST (+60)
New ability and desc: Rough Fluff (Natural Cure + Rough Skin)->
Cures status on switching out and when the opponent makes contact. Deals 1/8 recoil damage when the opponent makes contact.
Notable moves:
-Physical:
Earthquake, Dragon Claw, Outrage, Fire Fang, Stone Edge, Rock Slide, Poison Jab, Iron Head, Aqua Tail, Dual Chop, Dragon Tail.
-Special: Earth Power, Dragon Pulse, Draco Meteor, Fire Blast, Flamethrower, Ice Beam, Moonblast.
-Status: Dragon Dance, Swords Dance, Stealth Rock, Roost, Heal Bell, Haze, Agility, Tailwind, Cotton Guard.
Role identification:
It has, well, everything of this guy is average at least, it has a decent 101/102/105 Defenses, 110 Atk is good in tamdem with both Dragon and Swords Dance with average 101 Spe and it can sometimes put in work that 85 Spa for surprise enemies with coverage options like ice beam or fire blast. It also can be a decent tank thanks to its typing, defenses, acces to reliable recovery, good support movepool and a cool abilty, wich lets it to check better physical attackers. But, even after hearing that, i'm sure you better want to use it with altarianite...

Parents: Garchomp & Altaria (Mega)
Shared egg group: Dragon
Offspring name: Garcharia-Mega-Fluff
New type: Ground/Fairy
New base stats:
101 Hp/150 Atk (+40)/122 Def (+20)/125 SpA (+40)/105 SpD/101 Spe=704 BST (+100)
New ability and desc: Pixilate
Notable moves:
Same as above + Return, Double Edge and Hyper Voice
Role identification: An incredible Ddancer thanks to its high 150 Atk and its almost unresisted Ground/Fairy STAB combination. It has better bulk too and now it can better abuse its good special movepool.


Parents: Garchomp (Mega) & Altaria
Shared egg group: Dragon
Offspring name: Garcharia-Mega-Jaws
New type: Ground/Dragon
New base stats:
101 Hp/150 Atk (+40)/122 Def (+20)/125 SpA (+40)/115 SpD (+10)/91 Spe (-10)=704 BST (+100)
New ability and desc: Sand Force
Notable moves:
Same as above.
Role identification: Sand wallbreaker, i guess? I just don't know why would you even use this one.


They asked for ban regular lando-t for OU, now they'll forget that thing and ask to ban this monster...
Parents: Landorus-Therian & Kingdra
Shared egg group: DNA
Offspring name: Kingdorus-Therian
New type: Ground/Water
New base stats:
90 Hp (+8)/130 Atk (+10)/95 Def (+3)/100 SpA/90 SpD (+3)/104 Spe (+16)=609 BST (+40)
New ability and desc: Fast'n Furious (Intimidate + Swift Swim)->
The user's attack and speed are boosted by one stage on switch-in. The foe's attack and speed are halved also on switch-in. Under rain, the user's Attack and Speed are doubled. These boosts stack.
Notable moves:
-Physical:
Waterfall, Earthquake, Stone Edge, Rock Slide, Knock Off, Smack Dawn, U-Turn, Superpower, Hammer Arm, Iron Head, Outrage.
-Special: Hydro Pump, Scald, Earth Power, Ice Beam, Sludge Bomb & Wave, Clear Smog, Grass Knot, Flash Cannon, Psychic, Extrasensorial.
-Status: Swords Dance, Dragon Dance, Stealth Rock, Gravity, Rain Dance, Agility.
Role identification:
1st Step to sweep:
Pick a rain setter (Peli Koko as an example)
2nd Step: Use u-turn or whatever the hell you want to make this thing enter to the battle.
3rd Step: Use Ddance or whatever the fuck you want to set-up with this monster.
4th Step: Enjoy seeing how every single mon or FE of the oppontent's faints.
5fth Step: WIN :] (unless the opponent had a grass mon or FE, in that case, send a pokemon that can beat it and send Kingdorus again)

RESUBS

Who could guess that a Normal-type mon could screw Dialcatty?
Parents: Swellow & Deoxys-Attack
Shared egg group: DNA
Offspring name: Syx-A
New type: Normal/Psychic
New base stats:
55 Hp/146 Atk (+14)/40 Def/140 SpA (+13)/35 SpD/150 Spe (+13)=566 BST (+40)
New ability and desc: The Adventurous' Pressure (Pressure + Scrappy)->
Can hit Ghost-types with Fighting- and Normal-type moves. Ghost-Type 'mons takes double damage from Fighting- and Normal-type moves .
Notable moves:
-Physical:
EXTREME SPEED, Double Edge, Return, Zen Headbutt, Knock Off, Superpower, U-turn, Drain + Elemental punches, Pursuit, Rock Slide, Low and Mega Kick, Meteor Smash, Poison Jab.
-Special: BOOMBURST, Psycho Boost, Psychic, Psyshock, Focus Miss Blast, Ice Beam, Heat Wave, Thunderbolt, Thunder, Dark Pulse, Shadow Ball, Energy Ball, Grass Knot, Signal Beam.
-Status: Nasty Plot, Taunt, Spikes, Stealth Rock, Trick, Defog, Thunder Wave, Tailwind, Recover, Roost.
Role identification: Normal is a surprisingly splashable typing in tamdem with Scrappy. Well, waynaut making these moves to hit harder ghost types? Well, now you are surely thinking : Well, steel and rock mons exist, what could possibly go wrong? Look the coverage options of above and cry.


Probably the only slow mon which hates Trick Room...
Parents: Porygon & Giratina
Shared egg group: DNA
Offspring name: Gon
New type: Normal/Ghost
New base stats:
110 Hp (+3)/80 Atk/110 Def (+15)/101 SpA (+9)/110 SpD (+13)/65 Spe=576 BST (+40)
New ability and desc: Boosting Delay (Analytic + Pressure)->
Halves the power of all the foes' moves if the wielder moves last. Doubles the power of all moves if the wielder moves last.
Notable moves:
-Physical: Shadow Claw & Sneak, Return, Earthquake, Stone Edge, Dragon Tail, Iron Head, Zen Headbutt.
-Special: Shadow Ball, Hyper Voice, Tri Attack, Hex, Ice Beam, Earth Power, Tunderbolt, Psychic, Psyshock, Icy Wind.
-Status (these are useful): Recover, Defog, Will-O-Wisp-, Thunder Wave, Calm Mind, Trick Room, Z-CONVERSION
Role identification: BULK: Thanks to its great defenses, Hp, Typing and access to reliable recovery options this fat thing can switch into almost anything and, due to its low speed, its ability has more chance to activate, letting it to tank hits even better and having offensive presence.


It's back, and with a more annoying ability...
Parents: Escavalier & Golisopod
Shared egg group: Bug
Offspring name: Golier
New type: Bug/Steel
New base stats:
87 Hp/140 Atk/137 Def/70 SpA/107 SpD/40 Spe=581 BST (+60)
New ability and desc: Fear Coat (Overcoat + Emergency Exit)->
Makes the opponent switching out if it tries to attack the wielder with a move or status wich is inmune to. This Pokemon's is inmune to attacks if it switched in this turn. Grants immunity to damage from weather effects and powder moves. Under Sand or Hail, the Pokémon makes the opponent to switch out at the end of every turn.
Notable moves:
-Physical:
Leech Life, Mega Horn, First Impression, Iron Head, Acua Jet, Knock Off, Pursuit, Drill Run, Rock Slide, Liquidation, Waterfall, Razor Shell, Poison Jab,
-Special (Are you sure that you really want to use these?): Scald
-Status: Swords Dance, Bulk Up, Spikes, Hail?
Role identification: The ultimate pivot and phazer thanks to its Ability. It can switch into anything freely and make it to switch out. Another thing, if you want to be the most evil living creature ever seen, use this under Sand or Hail.


I think i really like to make annoying abilities...
Parents: Blastoise & Tyranitar
Shared egg group: Monster
Offspring name: Gamera
New type: Water/Dark
New base stats:
99 Hp/118 Atk/115 Def /100 SpA /112 SpD /79 Spe =623 BST (+60)
New ability and desc: Copyright Shield (Torrent + Unnerve)->
The foe cannot use any of the moves that the wielder can learn.
Notable moves:
-Physical:
Waterfall, Crunch, Pursuit, Rapid Spin, Acua Jet & Tail, Earthquake, Stone Edge, Elemental Punches, Superpower, Rock Slide, Iron Head, Dragon Tail & Claw, Outrage, Zen Headbutt, Fake Out
-Special: Hydro Pump, Scald, Dark Pulse, Surf, Water Spout, Ice Beam, Fire Blast, Flamethrower, Thunderbolt, Focus Miss Blast, Earth Power, Aura Sphere, Dragon Pulse, Flash Cannon.
-Status: Dragon Dance, Stealth Rock, Thunder Wave, Haze, Refresh, Roar.
Role identification: Thanks to its ability and huge movepool, this guy is a REALLY annoying utility mon. It's almost impossible to hit this guy suppereffectibly and it can stop another hazards leaders from settin' up. Oh, it also has 2 megas :]:

Parents: Blastoise (Mega) & Tyranitar
Shared egg group: Monster
Offspring name: Gamera-Mega X
New type: Water/Dark
New base stats:
99 Hp/138 Atk (+20)/135 Def (+20)/150 SpA (+50)/122 SpD (+10)/79 Spe=723 BST (+100)
New ability and desc: Mega Launcher
Notable moves:
The same as above + Water Pulse
Role identification: A really strong Wallbreaker with access to STAB + Mega Launcher Boosted Water and Dark Pulses, all supported by a sky-high 150 SpA. It also has access to better coverage options than normal Blastoise-Mega.


Parents: Blastoise & Tyranitar (Mega)
Shared egg group: Monster
Offspring name: Gamera-Mega Y
New type: Water/Dark
New base stats:
99 Hp/148 Atk (+30)/155 Def (+40)/100 SpA/132 SpD (+20)/89 Spe (+10)=723 BST (+100)
New ability and desc: Sand Stream
Notable moves:
Same as above.
Role identification: A better Ddancer, I guess.
 
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Spitting flames so hot, it makes you get out of your seat!
DNA Donors: Genesect / Heatmor
Offspring name: Geneseat
New Type: Steel / Fire
Base Stats: 98 / 108 / 80 / 112 / 100 / 82 (+20 HP, +20 SpD)
New ability and desc: Firewall (Download + Flash Fire) - Immune to moves of the higher attacking stat of the foe on the field when you switch in. Said attacking stat is also boosted by one stage upon switchin. Immunity remains until this Pokémon switches out.
Notable Moves: Blaze Kick, Flare Blitz, Fire Lash, Flame Charge, Iron Head, Extreme Speed, Zen Headbutt, Shadow Claw, U-Turn, Techno Blast, Blizzard, Thunder, Bug Buzz, Energy Ball, Psychic, Ice Beam, Flamethrower, Dark Pulse, Thunderbolt, Giga Drain, Shift Gear, Hone Claws, Rock Polish, Superpower, Sucker Punch, Knock Off, Fire Blast, Flamethrower, Overheat, Focus Blast
Role Identification: A frightening mixed attacker with a great ability that can effectively remove the quad ground weakness. Also has neutral coverage for pretty much everything. It also has an amazing move in Fire Lash, which lowers the foe's defense by one, 100% of the time. If combined with an attack boost, Geneseat can pull you out of YOUR seat!


Remember the Alamew...
DNA Donors: Alakazam / Mew
Offspring name: Alamew
New Type: Psychic
Base Stats: 92 / 75 / 92 / 117 / 97 / 110 (+20 HP, +20 Def)
New ability and desc: Mental Link (Magic Guard + Synchronize) - Immune to indirect damage. The opponent takes any indirect damage this Pokemon would have taken.
Notable Moves: Think of a move and it's probably here
Role Identification: Alamew is a very interesting fusion. With decent bulk and good special attack and speed, it can do a lot of things. However, the items are the best part about this fusion. You could hold a Toxic Orb or Sticky Barb to stall out your opponent with double status (Toxic Orb + Toxic) or using Block, thus trapping them and ending their suffering. It also can run Life Orb and be a powerful special attacker while getting extra chip damage. It has an extremely wide movepool, to the point where it isn't even funny. As such, it has numerous sets available to it, including one that takes advantage of FE's bonkers abilities with the mega!
DNA Donors: Alakazam-Mega / Mew
Offspring name: Alamew-Mega
New Type: Psychic
Base Stats: 92 / 75 / 112 / 157 / 107 / 140
New ability and desc: Trace
Notable Moves: See above
Role Identification: Much better bulk and is able to take advantage of FE's amazing abilities. It also has more raw power and speed, letting it more easily go on the offensive. However, the major downside is the loss of its ability. On the upside, it could easily switch into something like Oxybliss-Defense and snatch its ability to become a bulky nightmare, or take something like Gearchamp's ability and murder the planet. Either way, Texas will NEVER forget the Alamew.


Dialcatty's younger sibling returns!
DNA Donors: Palkia / Persian-Alola
Offspring name: Perkian-Alola
New Type: Water / Dark
Base Stats: 77 / 90 / 80 / 132 / 92 / 127 (+20 SpA, +20 Spe)
New ability and desc: Pressurized Tech (Pressure + Technician) - The power of moves with 60 BP or less are doubled, but use one extra PP. Opponent uses one extra PP per move.
Notable Moves: Snarl, Water Pulse, Earth Power, Hidden Power, Ancient Power, Thunder, Thunderbolt, Shadow Ball, Dark Pulse, Nasty Plot, Focus Blast, Blizzard, Ice Beam, Fire Blast, Flamethrower, Dragon Breath, Spacial Rend, Surf, Power Gem, Echoed Voice
Role Identification: Finally! A special technician user! However, it's better than Technician- It's super-technician! STAB Base 120 Water Pulse, A coverage move on any kind with Hidden Power, and even the most powerful Ancient Power! It even has Nasty Plot as set-up! If PP is scaring you, then it still has plenty of moves that do not rely on its ability, such as


This fusion questions the ethics of its own existence. (Spoiler alert: It doesn't feel bad for killing you)
Parents: Gallade / Gourgeist-Large
Shared egg group: Amorphous
Offspring name: Gallgeist-Large
New type: Fighting / Ghost
New base stats: 81 / 120 / 103 / 71 / 105 / 84
New ability and desc: Soul Search (Justified + Frisk) - This Pokemon's attack is raised one stage after being hit with an attack from a Pokemon who is holding an item.
Notable moves: Close Combat, Phantom Force, Night Slash, Bulk Up, Z-Trick-Or-Treat, Swords Dance, Zen Headbutt, Poison Jab, X-Scissor, Elemental Punches, Stone Edge, Drain Punch, Shadow Sneak, Destiny Bond, (Z-)Hypnosis, Leaf Blade, Explosion, Light Screen, Memento, Recycle, Taunt, Thunder Wave, Will-O-Wisp, Wish
Role Identification: A bulky attacker that absorbs attacks while boosting its attack to insane levels. Remember that this thing has Z-ToT and Z-Hypnosis as well as decent utility.


Somehow both strong and adorable, this thing changes stats like it's nobody's business.
DNA Donors: Machamp / Diancie
Offspring name: Machance
New Type: Fighting / Fairy
Base Stats: 90 / 155 / 115 / 102 / 117 / 52 (+20 HP, +20 SpA)
New ability and desc: Clear Conscience (No Guard + Clear Body) - Moves that have a chance to raise the user’s or the opponent’s stats or lower the opponent’s or this Pokemon’s stats always do so*. Attacks from and towards this Pokémon never miss. (*Ancient Power not included)
Notable Moves: Diamond Storm, Moonblast, Earth Power, Earthquake, Dynamic Punch, Poison Jab, Focus Blast, Fire Blast, Thunder Punch, Ice Punch, Knock Off, Explosion, Psychic, Psyshock, Power Gem, Light Screen, Encore, Bulk Up, Calm Mind, Iron Defense, Reflect, Rock Polish, Stealth Rock, Toxic, Trick Room
Role Identification: Stat drops galore! Diamond Storm is absolutely bonkers, as well as things like Moonblast, Earth Power and Focus Blast. It also has a ton of options for utility and set up.


Rawr
DNA Donors: Solgaleo / Breloom
Offspring name: Solgaloom
New Type: Steel / Grass
Base Stats: 118 / 133 / 93 / 86 / 94 / 83 (+20 HP, +20 SpD)
New ability and desc: Metal Coat (Full Metal Body + Poison Heal) - This Pokemon cannot have its stats lowered. If this Pokemon has any stat changes at the end of the turn, it heals 1/8 of its maximum HP. This ability cannot be ignored by Mold Breaker and its variants.
Notable Moves: Swords Dance, Seed Bomb, Sunsteel Strike, EQ, Bulk Up, Drain Punch, Morning Sun, Leech Seed, Spore,
Role Identification: Aaabbb
gallgeist needs a mega
also geneseat's ability is like the 'immune to contact moves' ability except even better, and that was banned, so um thoughts?
 

How the hell did this duck glitch itself onto a weird bat-duck fusion?
Parents: Swoobat | Porygon-Z
Shared egg group: DNA
Offspring name: Swoobaton-Z
New type: Psychic / Normal
New base stats: 76 | 68 | 62 | 126 | 65 | 122 (+20 SPA|+20 SPEED)
New ability and desc: Simple + Adapdability = Easy Adaptation: Both effects
Notable moves: Z-Conversion, Roost, Stored Poer, Tri Attack, Nasty Plot, Calm Mind, PZ's Coverage Pool, Heat Wave
Role identification:
Step 1: Use Z-Conversion
Step 2: Have +1 in everything
Step 3: Fire off 280 Base Power Stored Power from your +1 126 Base Sp. Atk.
If you need any coverage, you have BoltBeam, Heat Wave and Tri Attack (Boosted by ability). But you will only really need coverage against 4x Resists and Dark-Types. You also have Calm Mind and Nasty Plot to further expand the power of Stored Power. It doesn't resume itself only to this set but this is the most notable one. Just beware Phasers
Fun Fact : Simple doesn't affect to z-moves stat boosts :p
 
Brand New

Kartanizard
Donors: Charizard + Kartana
Now I make a fusion capitalizing on Mega Zard X!
New Type:

Ability: Blazing Beast (Blaze + Beast Boost) - After landing a KO, it gets a Flash Fire boost.
Stats: Stats: 68 HP ±0 / 152 Atk +20 / 104 Def ±0 / 84 SpA ±0 / 58 SpD ±0 / 124 Spe +20
Notable Moves:
: Psycho Cut, Flare Blitz, Aerial Ace, Z-Fly, Sacred Sword, X-Scissor, Leaf Blade, Night Slash, Smart Strike, Dragon Claw, Shadow Claw, Earthquake, Rock Slide, Dragon Tail, Crunch, Outrage, Metal Claw
: Swords Dance, Dragon Dance
Role Identification: Though strong as is, give it a Charizardite X and... WELL...

Mega Kartanizard X
Mega Stone: Charizardite X
New Type:

Ability: Tough Claws
Stats: 68 HP ±0 / 198 Atk +46 / 137 Def +33 / 105 SpA +21 / 58 SpD ±0 / 124 Spe ±0
Notable Moves: See Base; Emphasis on Contact moves.
Role Identification: 198 Attack with Tough Claws!? Weeee're all doomed, aren't we. Welp. At least it doesn't have much reliable Steel STAB.


Mega Kartanizard Y

Mega Stone: Charizardite Y
New Type:

Ability: Drought
Stats: 68 HP ±0 / 172 Atk +20 / 104 Def ±0 / 134 SpA +50 / 88 SpD +30 / 124 Spe ±0
Notable Moves: See Base with these added
: Vacuum Wave, Air Slash
: Calm Mind
Role Identification: spam sun boosted flare blitz i guess????


Nihilstar
Donors: Nihilego + Omastar
Two Rock-types with great Special Attack merge to patch up their weaknesses...
New Typing:

Ability: Beast Swim Beast Boost + Swift Swim - Doubles its highest non-HP stat in rain.
Stats: 89 HP ±0 / 56 Atk ±0 / 96 Def +10 / 141 SpA +20 / 100 SpD ±0 / 89 Spe +10
Notable Moves:
: Knock Off
: Power Gem, Hydro Pump, Surf, Sludge Bomb, Sludge Wave, Ice Beam/Blizzard, Whirlpool, Thunderbolt, Thunder, Psyshock, Psychic, Charge Beam, Dazzling Gleam
: Shell Smash, Stealth Rock, Toxic Spikes, Rock Polish, Haze, Spikes
Role Identification: You can run a support set, as it can set up any hazard and has Haze and Knock Off. However, Shell Smash in the Rain is the way to go, as that astounding Base 141 Special Attack gets doubled in it, plus a boost in Speed and access to STAB Power Gem, Rain-boosted Surf, and BoltBeam. (Though Thunder's recommended over Thunderbolt because rain and all)


Resubs

Giga Fini
Donors: Gigalith + Tapu Fini
I'm not satisfied with only a trio, sir! I WILL complete the set!
New Typing:

Ability: Sandmist Surge Sand Stream + Misty Surge - Summons Sandstorm and Misty Terrain upon switch-in.
Stats: 97 HP +20 / 105 Atk ±0 / 142 Def +20 / 77 SpA ±0 / 105 SpD ±0 / 55 Spe ±0
Notable Moves:
: Smack Down, Stone Edge, Earthquake, Rock Tomb, Bulldoze, Waterfall
: Scald, Nature's Madness
: Stealth Rock, Toxic, Rock Polish, Taunt, Curse, Aqua Ring, Refresh, Defog, Mean Look, Haze, Mist, Calm Mind
Role Identification: Don't let 97/142/105 bulk convince you to take it out through a Grass-type hit on the Special side. That Sandstorm will be buffing its Special Defense, making it difficult to take out. And considering it has the tools to decay the opponent...



Loppuzam
Parents: Lopunny + Alakazam (Human-Like)
Can run Physical or Special, depending on the mega? :O
New Type:

Ability: Synchro Stretch (Synchronize + Limber) - Prevents paralysis. If another Pokémon attempts to inflict this status on it, that Pokémon gets paralyzed instead.
Stats: Stats: 70 HP +10 / 73 Atk +10 / 74 Def +10 / 104 SpA +10 / 105 SpD +10 / 122 Spe +10
Notable Moves:
: Psycho Cut, Knock Off, Elemental Punches, Return, High Jump Kick, Z-Bounce, Quick Attack, Fake Out
: Psychic, Psyshock, Ice Beam, Blizzard, Thunderbolt, Thunder, Round, Shadow Ball, Energy Ball
: Trick, Psycho Shift, Healing Wish
Role Identification: Already a decently fast mon with good Special stats. However, the real attraction are its megas, which it can use to equal effect. You can play mind games with the opponent concerning which mega you're using...

Mega Loppuzam X
Mega Stone: Lopunnite
New Type:

Ability: Scrappy
Stats: 70 HP ±0 / 133 Atk +60 / 84 Def +10 / 104 SpA ±0 / 105 SpD ±0 / 152 Spe +30
Notable Moves: See Base's physical moves
Role Identification: The physical mega. It's got a blistering Speed stat, with the Attack stat to make good use of it as well. It's got Psycho Cut and High Jump Kick, with possible Knock Off and Fake Out. It's also packing elemental punches, which both parents get through breeding. Oh yeah, and Ghost-types aren't safe. If you're a Houdini, then tough luck.


Mega Loppuzam Y

Mega Stone: Alakazite
New Type:

Ability:
Trace
Stats: 70 HP ±0 / 73 Atk ±0 / 104 Def +20 / 144 SpA +40 / 115 SpD +10 / 152 Spe +30
Notable Moves: See Base's special moves
Role Identification: The special mega. It's got the same blistering Speed stat, and that Special Attack stat is plain deadly. Who needs that special Normal STAB when you have all those other moves?


Lycanvile-Midday
Parents: Lycanroc-Midday + Weavile (Field)
As terrible defensively as Rock/Ice is... What if it's on an offensive mon?
New Typing:

Ability: Sand Thief Sand Rush + Pickpocket - Doubles speed in Sandstorm. When it uses or is hit by a contact attack in that weather, the other Pokémon loses its item and, if this Pokémon lacks an item, steals it.
Stats: 82 HP +10 / 127 Atk +10 / 75 Def +10 / 60 SpA +10 / 85 SpD +10 / 128 Spe +10
Notable Moves:
: Stone Edge, Icicle Crash, Ice Shard, Accelerock, Pursuit, Night Slash, Punishment, Throat Chop, X-Scissor, Poison Jab, Brick Break, Crunch, Sucker Punch, Thrash, Fire Fang, Thunder Fang
: Swords Dance, Rock Polish, Stealth Rock, Taunt, Embargo, Snatch
Role Identification: That defensive typing is atrocious, and the rather lacking 82/75/85 bulk doesn't help matters at all. However, with 127 Attack and 128 Speed, as well as Stealth Rock and two dangerous offensive STABs, this thing can work as a sacrificial lead. This thing was designed to take the worst defensive type combination and use it well. It has priority so it won't go down without a fight.


Magnetoise
Donors: Blastoise + Magnezone
We've seen this fusion everywhere. Only now does it come to Fusion Evolution!
New Typing:

Ability: Magnetic Water Torrent + Magnet Pull - When at 50% HP or lower, its water-type moves trap the opponent.
Stats: 84 HP +10 / 76 Atk ±0 / 107 Def ±0 / 127 SpA +20 / 107 SpD +10 / 69 Spe ±0
Notable Moves:
: Rapid Spin
: Water Pulse, Thunderbolt, Thunder, Zap Cannon, Flash Cannon, Ice Beam, Scald, Dark Pulse, Tri Attack, Volt Switch, Charge Beam, Aura Sphere, Dragon Pulse
: Haze, Mist, Toxic
Role Identification: While the mega is pretty lethal, should things get dicey for Magnetoise, its water-type moves instantly become trap moves, meaning that if it forces a switch, it can trap the switch-in and mega.

Mega Magnetoise
Mega Stone: Blastoisinte
New Typing:

Ability: Mega Launcher
Stats: 84 HP ±0 / 96 Atk +20 / 127 Def +20 / 177 SpA +50 / 117 SpD +10 / 69 Spe ±0
Notable Moves: See Base, emphasis on: Water Pulse, Aura Sphere, Dragon Pulse, Dark Pulse
Role Identification: This thing is packing a fantastic defensive typing, with Water/Electric being only weak to Grass and Ground, and the former isn't even that common. In fact, mons with those types are easily handled with Ice Beam. It's all in all a much better Rotom-Wash, being capable of dealing major damage with that 177 Special Attack and Mega Launcher boosted Water Pulses.


Slakios
Donors: Slakoth + Latios
...Peeko!?
New Typing:

Ability: Lazy Float Truant + Levitate - Immune to Ground-type moves every other turn.
Stats: 75 HP +5 / 75 Atk ±0 / 90 Def +20 / 82 SpA ±0 / 87 SpD +15 / 70 Spe ±0
Notable Moves:
: Return, Zen Headbutt, Dragon Claw, Earthquake, Waterfall, Play Rough, Shadow Claw, Pursuit, Night Slash, Body Slam
: Flamethrower/Fire Blast, Thunder(bolt), Ice Beam/Blizzard, Luster Purge/Psychic, Psyshock, Energy Ball, Charge Beam, Stored Power, Shadow Ball, Surf
: Dragon Dance, Calm Mind, Psycho Shift, Recover, Bulk Up/Curse, Toxic
Role Identification: It hasn't awakened yet. Use the Mega Ring with a Latiosite. Though maybe it can use Psycho Shift + Calm Mind + Stored Power?

Mega Slakios
Mega Stone: Latiosite
New Typing:

Ability: Levitate
Stats: 75 HP ±0 / 115 Atk +40 / 110 Def +20 / 112 SpA +30 / 97 SpD +10 / 70 Spe ±0
Notable Moves: See Base
Role Identification: Now it has awakened. You can run defensive, D-Dance, Calm Mind... There's lots of sets you can do with this one.


Golisorem
Donors: Golisopod + Kyurem
Only be sure to drop it below half if you're in an unfavorable matchup against it.
New Typing:

Ability: Threatening Glare Emergency Exit + Pressure - If another Pokémon's attack brings it down past 50% of its HP, that Pokémon is forced out.
Stats: 100 HP ±0 / 147 Atk +20 / 115 Def ±0 / 95 SpA ±0 / 110 SpD +20 / 67 Spe ±0
Notable Moves:
: First Impression, Aqua Jet, Rock Smash, Razor Shell, Sucker Punch, Liquidation, X-Scissor, Poison Jab, Shadow Claw, Leech Life, Brick Break, Outrage, Stone Edge, Dragon Tail, Dragon Claw
: Struggle Bug, Scald, Glaciate
: Swords Dance, Psych Up, Bulk Up, Imprison, Roost, Spikes
Role Identification: Set up and watch your opponent set up yourself, expecting to deal major damage afterward. If it doesn't break through 100/115/110 bulk, the opponent gets forced out, possibly shifting momentum in your favor. Ice-Water grants it not many favors defensively... Making it easier to force out opponents. It also has reliable recovery in Roost... Oooh dear. And it has 147 Attack...
I think Nihilstar should be Part Water to at least make sense with being a rain abuser. ill vote if you do that.
 
Resub


You shall rot at the hands of the almighty Rot!
Parents: Swalot + Reuniclus
Shared egg group: Amorphous
Offspring name: Rot
New type: Psychic/Poison
New base stats: 115/79/89/109/94/52
New ability and desc: Ooze Generator - This Pokémon damages foes trying to heal damage from themselves or others for as much as they or the target would heal. Those Pokémon do no the heal any damage.
Notable moves: Toxic, Ice Beam, Shadow Ball, Sludge Bomb, Sludge Wave, Encore, Calm Mind, Flash Cannon, Focus Blast, Grass Knot, Psychic, Psyshock, Recover, Thunder.
Role identification: Most walls or just, yknow, a crap ton of Pokémon, wether they be walls, setup sweepers, unaware mons, or whatever, probably have some way of healing. It might be in the form of attacks like Giga Drain or Drain Punch, Recover or Roost, or in the form of abilities or items like Regenerator and Leftovers. Now, all of the sudden, all that is ripped away by the hand of the almighty Rot. Preventing healing and then reversing it is a HUGE thing to do and can rip almost every stall team to shreds. Rot's Ooze Generator is an extremely powerful stall-breaking force to the FE metagame.
 
resubs

Parents: Barbaracle + Crawdaunt
Shared Egg Group: Water 3
Offspring Name: Barracuda
New Type: Water/Dark
New Base Stats: 77/122/110/82/80/71 (+10 All) BST: 542
New Ability: Critical Master (Sniper + Shell Armor)- This pokemon's attacks always critical hit, when they critical hit they do 1.5x damage, and this pokemon is immune to critical hits
Notable Moves:
Physical- Crabhammer, Knock Off, Aqua Jet, Earthquake, Poison Jab, Stone Edge, Superpower
Special- Don't Use
Status- Shell Smash, Stealth Rock
Role Identification: Click Shell Smash, Crit and win





Parents: Zangoose + Seviper
Shared Egg Group: Field
Offspring Name: Zangiper
New Type: Normal/Poison
New Base Stats: 83/117/70/90/70/87 (+10 All) BST: 517
New Ability: Toxic Shed (Toxic Boost + Shed Skin)- At the end of each turn, 33% chance to get poisoned regardless of typing, removes existing status conditions and replaces with poison. Physical Attacks have 1.5x power when poisoned or badly poisoned
Notable Moves:
Physical- Facade, Poison Jab, Earthquake, Knock Off, Elemental Punches, Quick Attack
Special- Don't Use
Status- Swords Dance
Role Identification: A Pokemon that doesn't care about the status conditions the opponent uses, and a guts/toxic boost sweeper that doesn't need to hold a toxic orb.



DNA Donors: Kyurem-Black + Sandshrew-Alola
Offspring Name: Blackshrew-Alola
New Type: Dragon/Ice
New Base Stats: 87/122/95/65/82/87 (+20 Def, +20 Spe) BST: 538
New Ability: Teraslushvolt Rush (Teravolt + Slush Rush): Exact combination of the abilities
Notable Moves:
Physical- Outrage, Dragon Claw, Icicle Crash, Fusion Bolt, Earthquake, Poison Jab, Stone Edge, Iron Head Rapid Spin
Special- Don't Use
Status- Roost, Aurora Veil, Swords Dance
Role Identification: Pretty Much a weaker Kyurem-Black with a much better ability, moves, and usability in Hail. It now appreciates Icicle Crash, no longer relying on Z-Freeze Shock or Ice Beam for Ice Stab. It also has Earthquake over Earth Power, and can set up with Swords Dance.



DNA Donors: Kyurem-White + Vulpix-Alola
Offspring Name: Whitepix-Alola
New Type: Dragon/Ice
New Base Stats: 81/80/85/110/82/100 (+20 Def, +20 Spe) BST: 538
New Ability: Turbosnowblaze Warning (Turboblaze + Snow Warning): Exact Combination of the abilities
Notable Moves:
Physical- Don't Use
Special- Blizzard, Draco Meteor, Earth Power, Moonblast, Freeze Dry, Fusion Flare, Flash Cannon, Focus Blast
Status- Aurora Veil, Roost
Role Identification: A strong Hail + Aurora Veil Setter with amazing coverage. Ice/Dragon/Ground, Ice/Fire/Ground, and Ice/Fire/Dragon all hit almost everything for neutral damage.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I died. I came back for awhile.


The setter.
DNA Donors: Dusknoir and Zygarde
Offspring: Noir Guard
Typing:

Stats: 96/113/130/73/120/70
(+20 HP +13 Atk +2 Def +5 SpD)
Ability and Desc: (Aura Break + Pressure) - Persistent: Applying its pressure on the field, field moves that are not extended by an item have an additional 2 turns.
Notable Moves: Trick Room, Glare, Will O Wisp, Shadow Sneak, Thousand Arrows, Thousand Waves, Extreme Speed, Curse, Rest, Coil, Dragon Dance, Haze, Core Enforcer, Toxic, Dragon Tail
Role Description: If any of you have played CAP, you know this ability single handly makes Trick Room not only a viable, but dominating playstyle. This is what Trick Room teams need to make them the potent threat they are, and Noir Guard brings this to Fusion Evolution! Noir Guard has a rather unique movepool, that while is balls on most mons, gives Noir Guard almost everything it needs to succeed. Thanks to having near perfect coverage with Thousand Arrows alone, it frees up its movesolts to support the team however it can, via setting Trick Room, spreading status, phazing and Hazing.



The physical breaker.
DNA Donors: Hoopa-Unbound and Granbull
Offspring: Granpa-Unbound
Typing:

Stats: 85/160/70/130/97/62
(+20 Atk +3 Def +15 SpA +2 SpD)
Ability and Desc: Houdini - If the user lacks an item, it steals the opponent's on switchin.
Notable Moves: Knock Off, Play Rough, Close Combat, Earthquake, Gunk Shot, Drain Punch, Elemental Punches, Nasty Plot, Dark Pulse, Dazzling Gleam, Fire Blast/Overheat, Focus Blast, Thunder(bolt), Trick Room
Role Description: Stitch98 made a TR setter. I made the abuser. It hits hard asf with its 160 Atk. Choice Band, Nasty Plot and LO mixed sets are completely terrifying under TR. Even without Trick Room, Granpa can tear up slow defensive and balanced teams with ease.



Damn imagine the kids...
Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish
Typing:

Stats: 79/122/65/92/65/103 (+10 to all)
Ability and Desc: (Dazzling + Speed Boost) - Bedazzled: Both effects combined.
Notable Moves: Swords Dance, Psychic Fangs, Waterfall, Aqua Jet, Ice Fang, Destiny Bond, Earthquake
Role Description: Sharpish is potentially one of the most threatening sweepers, due to its fantastic ability Bedazzled, which not only raises its speed stat by one each stage, but also grants it with an immunity to priority, which makes it significantly hard to revengekill. A powerful sweeper in its own right, it even has a potent Mega Evolution.


Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish-Mega
Typing:

Stats: 79/142/95/108/80/113
Ability: Strong Jaw
Notable Moves: Everything + Crunch
Role Description: After snatching a Speed Boost or two, Sharpish can Mega Evolve into Mega Sharpish and go to town with Strong Jaw Psychic Fangs! After a Swords Dance boost, nothing is standing in its way.



Both parents got superbuffed so its time for them to shine!
Parents: Kommo-O and Hydreigon
Shared egg group: Dragon
Offspring name: Komodreigon
New type:

New base stats: 93/117/117/125/107/101
New ability and desc: S.O.N.A.R - Immune to sound based and ground moves.
Notable moves: Clanging Scales, Draco Meteor, Focus Blast, Superpower, Outrage, Belly Drum, Dragon Dance, Fire Blast, Flash Cannon, Iron Tail, Swords Dance, Autotomize, Surf, Taunt, Roost, Bulk Up, Close Combat, Drain Punch, Stealth Rock, Elemental Punches
Role identification: Its a better Hydreigon. Komodreigon is a beast that shits on walls like its parents and is sooo versatile its disgusting. Autotomize sets, Choice sets, AoA sets, Swords Dance and Dragon Dance sets and even gimmicky Belly Drum sets are just a taste of Komodreigon's talent. It can lure in and beat most of its counters with the appropriate coverage. Its also a bonus to be immune to all Ground attacks, random Boombursts, other Clanging Scales, and Hyper Voices from Pixilating Fairies, which are very common.



The Sun sweeper we deserve
DNA Donors: Sandslash-Alola and Groudon
Offspring: Don Slash
Typing:

Stats: 90/140/140/62/86/80
(+15 Atk +10 Def +9 SpD +3 HP +3 Spe)
Ability and Desc: (Slush Rush + Drought) Solar Rush - Chlorophyll Clone
Notable Moves: Precipice Blades, Earthquake, Swords Dance, Rock Polish, Iron Head, Icicle Crash, Stone Edge, Rapid Spin, Fire Punch
Role Description: Extremely potent sun sweeper with a interesting typing for Sun abuse. It also packs Rapid Spin to clear hazards for Fire types.



Bruh how do you even lack a fusion?
Parents: Krookodile and Blaziken
Shared Egg Group: Field
Offspring: Krookoken
Typing: Dark/Fighting
Stats: 97/128/85/97/80/92
Ability and Desc: (Speed Boost + Moxie) Speed Demon - Boosts Speed and Attack by one stage each time it scores a knock out.
Notable Moves: Power Trip, Knock Off, Swords Dance, High Jump Kick, Superpower, Pursuit, Earthquake, Flare Blitz
Role Description: Krookoken is a sweeping machine, as scoring KOs makes it faster and stronger. Krookoken might be one of the most threatening users of Power Trip as well, as it can EASILY snowball out of control. Krookoken is a sucker for the countless priority that lurks the meta however, and with no way to counter, it basically is a sitting duck. That aside, once priority is under check, Krookoken is a certified team crusher.



Recoil Ramhammer
Parents: Torterra and Tyrantrum
Shared Egg Group: Monster
Offspring: Torantrum
Typing: Grass/Rock
Stats: 98/125/122/82/82/73
Ability and Desc: (Overgrowth + Rock Head) Rampage - The power of recoil based attacks are boosted by 1.5 and the recoil is ignored.
Notable Moves: Dragon Dance, Head Smash, Wood Hammer, Earthquake, Curse, Superpower, Stealth Rock, Swords Dance, Rock Polish, Double-Edge
Role Description: Recoil spam is a deadly thing. With an immunity to recoil, however, it becomes deadly for the opponent, as its extremely powerful after factoring in Rampage and STAB. Even the normal attack Double Edge, with doesn't hit anything supereffective, is so stupidly strong its a viable option to use. Dragon Dance, Swords Dance, Rock Polish and Curse are all viable setup options as well.
 
Last edited:
I died. I came back for awhile.


The setter.
DNA Donors: Dusknoir and Zygarde
Offspring: Noir Guard
Typing:

Stats: 96/113/130/73/120/70
(+20 HP +13 Atk +2 Def +5 SpD)
Ability and Desc: (Aura Break + Pressure) - Persistent: Applying its pressure on the field, field moves that are not extended by an item have an additional 2 turns.
Notable Moves: Trick Room, Glare, Will O Wisp, Shadow Sneak, Thousand Arrows, Thousand Waves, Extreme Speed, Curse, Rest, Coil, Dragon Dance, Haze, Core Enforcer, Toxic, Dragon Tail
Role Description: If any of you have played CAP, you know this ability single handly makes Trick Room not only a viable, but dominating playstyle. This is what Trick Room teams need to make them the potent threat they are, and Noir Guard brings this to Fusion Evolution! Noir Guard has a rather unique movepool, that while is balls on most mons, gives Noir Guard almost everything it needs to succeed. Thanks to having near perfect coverage with Thousand Arrows alone, it frees up its movesolts to support the team however it can, via setting Trick Room, spreading status, phazing and Hazing.



The physical breaker.
DNA Donors: Hoopa-Unbound and Granbull
Offspring: Granpa-Unbound
Typing:

Stats: 85/160/70/130/97/62
(+20 Atk +3 Def +15 SpA +2 SpD)
Ability and Desc: Houdini - If the user lacks an item, it steals the opponent's on switchin.
Notable Moves: Knock Off, Play Rough, Close Combat, Earthquake, Gunk Shot, Drain Punch, Elemental Punches, Nasty Plot, Dark Pulse, Dazzling Gleam, Fire Blast/Overheat, Focus Blast, Thunder(bolt), Trick Room
Role Description: Stitch98 made a TR setter. I made the abuser. It hits hard asf with its 160 Atk. Choice Band, Nasty Plot and LO mixed sets are completely terrifying under TR. Even without Trick Room, Granpa can tear up slow defensive and balanced teams with ease.



Damn imagine the kids...
Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish
Typing:

Stats: 79/122/65/92/65/103 (+10 to all)
Ability and Desc: (Dazzling + Speed Boost) - Bedazzled: Both effects combined.
Notable Moves: Swords Dance, Psychic Fangs, Waterfall, Aqua Jet, Ice Fang, Destiny Bond, Earthquake
Role Description: Sharpish is potentially one of the most threatening sweepers, due to its fantastic ability Bedazzled, which not only raises its speed stat by one each stage, but also grants it with an immunity to priority, which makes it significantly hard to revengekill. A powerful sweeper in its own right, it even has a potent Mega Evolution.


Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish-Mega
Typing:

Stats: 79/142/95/108/80/113
Ability: Strong Jaw
Notable Moves: Everything + Crunch
Role Description: After snatching a Speed Boost or two, Sharpish can Mega Evolve into Mega Sharpish and go to town with Strong Jaw Psychic Fangs! After a Swords Dance boost, nothing is standing in its way.



Both parents got superbuffed so its time for them to shine!
Parents: Kommo-O and Hydreigon
Shared egg group: Dragon
Offspring name: Komodreigon
New type:

New base stats: 93/117/117/125/107/101
New ability and desc: S.O.N.A.R - Immune to sound based and ground moves.
Notable moves: Clanging Scales, Draco Meteor, Focus Blast, Superpower, Outrage, Belly Drum, Dragon Dance, Fire Blast, Flash Cannon, Iron Tail, Swords Dance, Autotomize, Surf, Taunt, Roost, Bulk Up, Close Combat, Drain Punch, Stealth Rock, Elemental Punches
Role identification: Its a better Hydreigon. Komodreigon is a beast that shits on walls like its parents and is sooo versatile its disgusting. Autotomize sets, Choice sets, AoA sets, Swords Dance and Dragon Dance sets and even gimmicky Belly Drum sets are just a taste of Komodreigon's talent. It can lure in and beat most of its counters with the appropriate coverage. Its also a bonus to be immune to all Ground attacks, random Boombursts, other Clanging Scales, and Hyper Voices from Pixilating Fairies, which are very common.



The Sun sweeper we deserve
DNA Donors: Sandslash-Alola and Groudon
Offspring: Don Slash
Typing:

Stats: 90/140/140/62/86/80
(+15 Atk +10 Def +9 SpD +3 HP +3 Spe)
Ability and Desc: (Slush Rush + Drought) Solar Rush - Chlorophyll Clone
Notable Moves: Precipice Blades, Earthquake, Swords Dance, Rock Polish, Iron Head, Icicle Crash, Stone Edge, Rapid Spin, Fire Punch
Role Description: Extremely potent sun sweeper with a interesting typing for Sun abuse. It also packs Rapid Spin to clear hazards for Fire types.
i don't understand how you got Noir Guard's ability
 
Parents: Raikou+Pheromosa
Shared egg group: DNA
Offspring name: Raikosa
New type: Electric/Fighting
New base stats: 90/111/61/146/73/133 (+10HP, +5 Def, +20 SpAtk, +5 SpDef)
New ability and desc: Trigger Warning- If this pokemon gets targeted by a move, its highest stat is boosted by 1. (Pressure+Beast Boost)
Special: Thunderbolt, Focus Blast, Ice Beam, Bug Buzz, Volt Switch
Physical: Rapid Spin, Poison Jab, U-Turn
Status: Quiver Dance, (Roost)
Role Identification: A special sweeper that can fill in other roles of pivoting and potential hazard control. This pokemon can outspeed base 115 speed at a speed-neutral nature while maintaining a SpAtk boost if targeted by a status move. It gets able ice and Bug coverage. Run poison jab if your sole purpose is to hit Fairy Types. This pokemon probably suffers from 4MSS, but balances out the good offensive typing.


Parents: Clefable+Bronzong
Shared egg group: DNA
Offspring name: Clefsong
New type: Steel/Fairy
New base stats: 101/79/104/87/113/46 (+20HP, +10Def, +10SpDef)
New ability and desc: Rich Tax- This pokemon takes half damage by moves that are directly affected by stat changes. The stat changes are also ignored. (Unaware+Heatproof)
Special: Moonblast, Fire Blast, Flash Cannon,
Physical: Gyro Ball
Status: Moonlight,Wish, Protect, Toxic, Heal Bell Reflect, Light Screen, Swagger.
Role Identification: Pure stall with an added bonus of punishing setup sweepers. That's about it. It gets an added advantage to block setup sweepers in their paths by punishing set up sweepers. Swagger automatically halves your opponent's attack. This pokemon's bane is Mold breaker, and other abilities that boost moves without stat increases. I could modify it to be immune to pokemon whose stats have changed (eg Unaware+Levitate) but nah, it'd broken AF.
 
Last edited:
I died. I came back for awhile.


The setter.
DNA Donors: Dusknoir and Zygarde
Offspring: Noir Guard
Typing:

Stats: 96/113/130/73/120/70
(+20 HP +13 Atk +2 Def +5 SpD)
Ability and Desc: (Aura Break + Pressure) - Persistent: Applying its pressure on the field, field moves that are not extended by an item have an additional 2 turns.
Notable Moves: Trick Room, Glare, Will O Wisp, Shadow Sneak, Thousand Arrows, Thousand Waves, Extreme Speed, Curse, Rest, Coil, Dragon Dance, Haze, Core Enforcer, Toxic, Dragon Tail
Role Description: If any of you have played CAP, you know this ability single handly makes Trick Room not only a viable, but dominating playstyle. This is what Trick Room teams need to make them the potent threat they are, and Noir Guard brings this to Fusion Evolution! Noir Guard has a rather unique movepool, that while is balls on most mons, gives Noir Guard almost everything it needs to succeed. Thanks to having near perfect coverage with Thousand Arrows alone, it frees up its movesolts to support the team however it can, via setting Trick Room, spreading status, phazing and Hazing.



The physical breaker.
DNA Donors: Hoopa-Unbound and Granbull
Offspring: Granpa-Unbound
Typing:

Stats: 85/160/70/130/97/62
(+20 Atk +3 Def +15 SpA +2 SpD)
Ability and Desc: Houdini - If the user lacks an item, it steals the opponent's on switchin.
Notable Moves: Knock Off, Play Rough, Close Combat, Earthquake, Gunk Shot, Drain Punch, Elemental Punches, Nasty Plot, Dark Pulse, Dazzling Gleam, Fire Blast/Overheat, Focus Blast, Thunder(bolt), Trick Room
Role Description: Stitch98 made a TR setter. I made the abuser. It hits hard asf with its 160 Atk. Choice Band, Nasty Plot and LO mixed sets are completely terrifying under TR. Even without Trick Room, Granpa can tear up slow defensive and balanced teams with ease.



Damn imagine the kids...
Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish
Typing:

Stats: 79/122/65/92/65/103 (+10 to all)
Ability and Desc: (Dazzling + Speed Boost) - Bedazzled: Both effects combined.
Notable Moves: Swords Dance, Psychic Fangs, Waterfall, Aqua Jet, Ice Fang, Destiny Bond, Earthquake
Role Description: Sharpish is potentially one of the most threatening sweepers, due to its fantastic ability Bedazzled, which not only raises its speed stat by one each stage, but also grants it with an immunity to priority, which makes it significantly hard to revengekill. A powerful sweeper in its own right, it even has a potent Mega Evolution.


Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish-Mega
Typing:

Stats: 79/142/95/108/80/113
Ability: Strong Jaw
Notable Moves: Everything + Crunch
Role Description: After snatching a Speed Boost or two, Sharpish can Mega Evolve into Mega Sharpish and go to town with Strong Jaw Psychic Fangs! After a Swords Dance boost, nothing is standing in its way.



Both parents got superbuffed so its time for them to shine!
Parents: Kommo-O and Hydreigon
Shared egg group: Dragon
Offspring name: Komodreigon
New type:

New base stats: 93/117/117/125/107/101
New ability and desc: S.O.N.A.R - Immune to sound based and ground moves.
Notable moves: Clanging Scales, Draco Meteor, Focus Blast, Superpower, Outrage, Belly Drum, Dragon Dance, Fire Blast, Flash Cannon, Iron Tail, Swords Dance, Autotomize, Surf, Taunt, Roost, Bulk Up, Close Combat, Drain Punch, Stealth Rock, Elemental Punches
Role identification: Its a better Hydreigon. Komodreigon is a beast that shits on walls like its parents and is sooo versatile its disgusting. Autotomize sets, Choice sets, AoA sets, Swords Dance and Dragon Dance sets and even gimmicky Belly Drum sets are just a taste of Komodreigon's talent. It can lure in and beat most of its counters with the appropriate coverage. Its also a bonus to be immune to all Ground attacks, random Boombursts, other Clanging Scales, and Hyper Voices from Pixilating Fairies, which are very common.



The Sun sweeper we deserve
DNA Donors: Sandslash-Alola and Groudon
Offspring: Don Slash
Typing:

Stats: 90/140/140/62/86/80
(+15 Atk +10 Def +9 SpD +3 HP +3 Spe)
Ability and Desc: (Slush Rush + Drought) Solar Rush - Chlorophyll Clone
Notable Moves: Precipice Blades, Earthquake, Swords Dance, Rock Polish, Iron Head, Icicle Crash, Stone Edge, Rapid Spin, Fire Punch
Role Description: Extremely potent sun sweeper with a interesting typing for Sun abuse. It also packs Rapid Spin to clear hazards for Fire types.



Bruh how do you even lack a fusion?
Parents: Krookodile and Blaziken
Shared Egg Group: Field
Offspring: Krookoken
Typing: Dark/Fighting
Stats: 97/128/85/97/80/92
Ability and Desc: (Speed Boost + Moxie) Speed Demon - Boosts Speed and Attack by one stage each time it scores a knock out.
Notable Moves: Power Trip, Knock Off, Swords Dance, High Jump Kick, Superpower, Pursuit, Earthquake, Flare Blitz
Role Description: Krookoken is a sweeping machine, as scoring KOs makes it faster and stronger. Krookoken might be one of the most threatening users of Power Trip as well, as it can EASILY snowball out of control. Krookoken is a sucker for the countless priority that lurks the meta however, and with no way to counter, it basically is a sitting duck. That aside, once priority is under check, Krookoken is a certified team crusher.



Recoil Ramhammer
Parents: Torterra and Tyrantrum
Shared Egg Group: Monster
Offspring: Torantrum
Typing: Grass/Rock
Stats: 98/125/122/82/82/73
Ability and Desc: (Overgrowth + Rock Head) Rampage - The power of recoil based attacks are boosted by 1.5 and the recoil is ignored.
Notable Moves: Dragon Dance, Head Smash, Wood Hammer, Earthquake, Curse, Superpower, Stealth Rock, Swords Dance, Rock Polish, Double-Edge
Role Description: Recoil spam is a deadly thing. With an immunity to recoil, however, it becomes deadly for the opponent, as its extremely powerful after factoring in Rampage and STAB. Even the normal attack Double Edge, with doesn't hit anything supereffective, is so stupidly strong its a viable option to use. Dragon Dance, Swords Dance, Rock Polish and Curse are all viable setup options as well.
remember komodreigon's getting defog too :P
 
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