Brand New
Kartanizard
Donors: Charizard + Kartana
Now I make a fusion capitalizing on Mega Zard X!
Nihilstar
Donors: Nihilego + Omastar
Two Rock-types with great Special Attack merge to patch up their weaknesses...
Resubs
Giga Fini
Donors: Gigalith + Tapu Fini
I'm not satisfied with only a trio, sir! I WILL complete the set!
Loppuzam
Parents: Lopunny + Alakazam (Human-Like)
Can run Physical or Special, depending on the mega? :O
Lycanvile-Midday
Parents: Lycanroc-Midday + Weavile (Field)
As terrible defensively as Rock/Ice is... What if it's on an offensive mon?
Magnetoise
Donors: Blastoise + Magnezone
We've seen this fusion everywhere. Only now does it come to Fusion Evolution!
Slakios
Donors: Slakoth + Latios
...Peeko!?
Golisorem
Donors: Golisopod + Kyurem
Only be sure to drop it below half if you're in an unfavorable matchup against it.
Kartanizard
Donors: Charizard + Kartana
Now I make a fusion capitalizing on Mega Zard X!
New Type:
Ability: Blazing Beast (Blaze + Beast Boost) - After landing a KO, it gets a Flash Fire boost.
Stats: Stats: 68 HP ±0 / 152 Atk +20 / 104 Def ±0 / 84 SpA ±0 / 58 SpD ±0 / 124 Spe +20
Notable Moves:
: Psycho Cut, Flare Blitz, Aerial Ace, Z-Fly, Sacred Sword, X-Scissor, Leaf Blade, Night Slash, Smart Strike, Dragon Claw, Shadow Claw, Earthquake, Rock Slide, Dragon Tail, Crunch, Outrage, Metal Claw
: Swords Dance, Dragon Dance
Role Identification: Though strong as is, give it a Charizardite X and... WELL...
Mega Kartanizard X
Mega Stone: Charizardite X
Mega Kartanizard Y
Mega Stone: Charizardite Y
Ability: Blazing Beast (Blaze + Beast Boost) - After landing a KO, it gets a Flash Fire boost.
Stats: Stats: 68 HP ±0 / 152 Atk +20 / 104 Def ±0 / 84 SpA ±0 / 58 SpD ±0 / 124 Spe +20
Notable Moves:
Role Identification: Though strong as is, give it a Charizardite X and... WELL...
Mega Kartanizard X
Mega Stone: Charizardite X
New Type:
Ability: Tough Claws
Stats: 68 HP ±0 / 198 Atk +46 / 137 Def +33 / 105 SpA +21 / 58 SpD ±0 / 124 Spe ±0
Notable Moves: See Base; Emphasis on Contact moves.
Role Identification: 198 Attack with Tough Claws!? Weeee're all doomed, aren't we. Welp. At least it doesn't have much reliable Steel STAB.
Ability: Tough Claws
Stats: 68 HP ±0 / 198 Atk +46 / 137 Def +33 / 105 SpA +21 / 58 SpD ±0 / 124 Spe ±0
Notable Moves: See Base; Emphasis on Contact moves.
Role Identification: 198 Attack with Tough Claws!? Weeee're all doomed, aren't we. Welp. At least it doesn't have much reliable Steel STAB.
Mega Kartanizard Y
Mega Stone: Charizardite Y
New Type:
Ability: Drought
Stats: 68 HP ±0 / 172 Atk +20 / 104 Def ±0 / 134 SpA +50 / 88 SpD +30 / 124 Spe ±0
Notable Moves: See Base with these added
: Vacuum Wave, Air Slash
: Calm Mind
Role Identification: spam sun boosted flare blitz i guess????
Ability: Drought
Stats: 68 HP ±0 / 172 Atk +20 / 104 Def ±0 / 134 SpA +50 / 88 SpD +30 / 124 Spe ±0
Notable Moves: See Base with these added
Role Identification: spam sun boosted flare blitz i guess????
Nihilstar
Donors: Nihilego + Omastar
Two Rock-types with great Special Attack merge to patch up their weaknesses...
New Typing:
Ability: Beast Swim Beast Boost + Swift Swim - Doubles its highest non-HP stat in rain.
Stats: 89 HP ±0 / 56 Atk ±0 / 96 Def +10 / 141 SpA +20 / 100 SpD ±0 / 89 Spe +10
Notable Moves:
: Knock Off
: Power Gem, Hydro Pump, Surf, Sludge Bomb, Sludge Wave, Ice Beam/Blizzard, Whirlpool, Thunderbolt, Thunder, Psyshock, Psychic, Charge Beam, Dazzling Gleam
: Shell Smash, Stealth Rock, Toxic Spikes, Rock Polish, Haze, Spikes
Role Identification: You can run a support set, as it can set up any hazard and has Haze and Knock Off. However, Shell Smash in the Rain is the way to go, as that astounding Base 141 Special Attack gets doubled in it, plus a boost in Speed and access to STAB Power Gem, Rain-boosted Surf, and BoltBeam. (Though Thunder's recommended over Thunderbolt because rain and all)
Ability: Beast Swim Beast Boost + Swift Swim - Doubles its highest non-HP stat in rain.
Stats: 89 HP ±0 / 56 Atk ±0 / 96 Def +10 / 141 SpA +20 / 100 SpD ±0 / 89 Spe +10
Notable Moves:
Role Identification: You can run a support set, as it can set up any hazard and has Haze and Knock Off. However, Shell Smash in the Rain is the way to go, as that astounding Base 141 Special Attack gets doubled in it, plus a boost in Speed and access to STAB Power Gem, Rain-boosted Surf, and BoltBeam. (Though Thunder's recommended over Thunderbolt because rain and all)
Resubs
Giga Fini
Donors: Gigalith + Tapu Fini
I'm not satisfied with only a trio, sir! I WILL complete the set!
New Typing:
Ability: Sandmist Surge Sand Stream + Misty Surge - Summons Sandstorm and Misty Terrain upon switch-in.
Stats: 97 HP +20 / 105 Atk ±0 / 142 Def +20 / 77 SpA ±0 / 105 SpD ±0 / 55 Spe ±0
Notable Moves:
: Smack Down, Stone Edge, Earthquake, Rock Tomb, Bulldoze, Waterfall
: Scald, Nature's Madness
: Stealth Rock, Toxic, Rock Polish, Taunt, Curse, Aqua Ring, Refresh, Defog, Mean Look, Haze, Mist, Calm Mind
Role Identification: Don't let 97/142/105 bulk convince you to take it out through a Grass-type hit on the Special side. That Sandstorm will be buffing its Special Defense, making it difficult to take out. And considering it has the tools to decay the opponent...
Ability: Sandmist Surge Sand Stream + Misty Surge - Summons Sandstorm and Misty Terrain upon switch-in.
Stats: 97 HP +20 / 105 Atk ±0 / 142 Def +20 / 77 SpA ±0 / 105 SpD ±0 / 55 Spe ±0
Notable Moves:
Role Identification: Don't let 97/142/105 bulk convince you to take it out through a Grass-type hit on the Special side. That Sandstorm will be buffing its Special Defense, making it difficult to take out. And considering it has the tools to decay the opponent...
Loppuzam
Parents: Lopunny + Alakazam (Human-Like)
Can run Physical or Special, depending on the mega? :O
New Type:
Ability: Synchro Stretch (Synchronize + Limber) - Prevents paralysis. If another Pokémon attempts to inflict this status on it, that Pokémon gets paralyzed instead.
Stats: Stats: 70 HP +10 / 73 Atk +10 / 74 Def +10 / 104 SpA +10 / 105 SpD +10 / 122 Spe +10
Notable Moves:
: Psycho Cut, Knock Off, Elemental Punches, Return, High Jump Kick, Z-Bounce, Quick Attack, Fake Out
: Psychic, Psyshock, Ice Beam, Blizzard, Thunderbolt, Thunder, Round, Shadow Ball, Energy Ball
: Trick, Psycho Shift, Healing Wish
Role Identification: Already a decently fast mon with good Special stats. However, the real attraction are its megas, which it can use to equal effect. You can play mind games with the opponent concerning which mega you're using...
Mega Loppuzam X
Mega Stone: Lopunnite
Mega Loppuzam Y
Mega Stone: Alakazite
Ability: Synchro Stretch (Synchronize + Limber) - Prevents paralysis. If another Pokémon attempts to inflict this status on it, that Pokémon gets paralyzed instead.
Stats: Stats: 70 HP +10 / 73 Atk +10 / 74 Def +10 / 104 SpA +10 / 105 SpD +10 / 122 Spe +10
Notable Moves:
Role Identification: Already a decently fast mon with good Special stats. However, the real attraction are its megas, which it can use to equal effect. You can play mind games with the opponent concerning which mega you're using...
Mega Loppuzam X
Mega Stone: Lopunnite
New Type:
Ability: Scrappy
Stats: 70 HP ±0 / 133 Atk +60 / 84 Def +10 / 104 SpA ±0 / 105 SpD ±0 / 152 Spe +30
Notable Moves: See Base's physical moves
Role Identification: The physical mega. It's got a blistering Speed stat, with the Attack stat to make good use of it as well. It's got Psycho Cut and High Jump Kick, with possible Knock Off and Fake Out. It's also packing elemental punches, which both parents get through breeding. Oh yeah, and Ghost-types aren't safe. If you're a Houdini, then tough luck.
Ability: Scrappy
Stats: 70 HP ±0 / 133 Atk +60 / 84 Def +10 / 104 SpA ±0 / 105 SpD ±0 / 152 Spe +30
Notable Moves: See Base's physical moves
Role Identification: The physical mega. It's got a blistering Speed stat, with the Attack stat to make good use of it as well. It's got Psycho Cut and High Jump Kick, with possible Knock Off and Fake Out. It's also packing elemental punches, which both parents get through breeding. Oh yeah, and Ghost-types aren't safe. If you're a Houdini, then tough luck.
Mega Loppuzam Y
Mega Stone: Alakazite
New Type:
Ability: Trace
Stats: 70 HP ±0 / 73 Atk ±0 / 104 Def +20 / 144 SpA +40 / 115 SpD +10 / 152 Spe +30
Notable Moves: See Base's special moves
Role Identification: The special mega. It's got the same blistering Speed stat, and that Special Attack stat is plain deadly. Who needs that special Normal STAB when you have all those other moves?
Ability: Trace
Stats: 70 HP ±0 / 73 Atk ±0 / 104 Def +20 / 144 SpA +40 / 115 SpD +10 / 152 Spe +30
Notable Moves: See Base's special moves
Role Identification: The special mega. It's got the same blistering Speed stat, and that Special Attack stat is plain deadly. Who needs that special Normal STAB when you have all those other moves?
Lycanvile-Midday
Parents: Lycanroc-Midday + Weavile (Field)
As terrible defensively as Rock/Ice is... What if it's on an offensive mon?
New Typing:
Ability: Sand Thief Sand Rush + Pickpocket - Doubles speed in Sandstorm. When it uses or is hit by a contact attack in that weather, the other Pokémon loses its item and, if this Pokémon lacks an item, steals it.
Stats: 82 HP +10 / 127 Atk +10 / 75 Def +10 / 60 SpA +10 / 85 SpD +10 / 128 Spe +10
Notable Moves:
: Stone Edge, Icicle Crash, Ice Shard, Accelerock, Pursuit, Night Slash, Punishment, Throat Chop, X-Scissor, Poison Jab, Brick Break, Crunch, Sucker Punch, Thrash, Fire Fang, Thunder Fang
: Swords Dance, Rock Polish, Stealth Rock, Taunt, Embargo, Snatch
Role Identification: That defensive typing is atrocious, and the rather lacking 82/75/85 bulk doesn't help matters at all. However, with 127 Attack and 128 Speed, as well as Stealth Rock and two dangerous offensive STABs, this thing can work as a sacrificial lead. This thing was designed to take the worst defensive type combination and use it well. It has priority so it won't go down without a fight.
Ability: Sand Thief Sand Rush + Pickpocket - Doubles speed in Sandstorm. When it uses or is hit by a contact attack in that weather, the other Pokémon loses its item and, if this Pokémon lacks an item, steals it.
Stats: 82 HP +10 / 127 Atk +10 / 75 Def +10 / 60 SpA +10 / 85 SpD +10 / 128 Spe +10
Notable Moves:
Role Identification: That defensive typing is atrocious, and the rather lacking 82/75/85 bulk doesn't help matters at all. However, with 127 Attack and 128 Speed, as well as Stealth Rock and two dangerous offensive STABs, this thing can work as a sacrificial lead. This thing was designed to take the worst defensive type combination and use it well. It has priority so it won't go down without a fight.
Magnetoise
Donors: Blastoise + Magnezone
We've seen this fusion everywhere. Only now does it come to Fusion Evolution!
New Typing:
Ability: Magnetic Water Torrent + Magnet Pull - When at 50% HP or lower, its water-type moves trap the opponent.
Stats: 84 HP +10 / 76 Atk ±0 / 107 Def ±0 / 127 SpA +20 / 107 SpD +10 / 69 Spe ±0
Notable Moves:
: Rapid Spin
: Water Pulse, Thunderbolt, Thunder, Zap Cannon, Flash Cannon, Ice Beam, Scald, Dark Pulse, Tri Attack, Volt Switch, Charge Beam, Aura Sphere, Dragon Pulse
: Haze, Mist, Toxic
Role Identification: While the mega is pretty lethal, should things get dicey for Magnetoise, its water-type moves instantly become trap moves, meaning that if it forces a switch, it can trap the switch-in and mega.
Mega Magnetoise
Mega Stone: Blastoisinte
Ability: Magnetic Water Torrent + Magnet Pull - When at 50% HP or lower, its water-type moves trap the opponent.
Stats: 84 HP +10 / 76 Atk ±0 / 107 Def ±0 / 127 SpA +20 / 107 SpD +10 / 69 Spe ±0
Notable Moves:
Role Identification: While the mega is pretty lethal, should things get dicey for Magnetoise, its water-type moves instantly become trap moves, meaning that if it forces a switch, it can trap the switch-in and mega.
Mega Magnetoise
Mega Stone: Blastoisinte
New Typing:
Ability: Mega Launcher
Stats: 84 HP ±0 / 96 Atk +20 / 127 Def +20 / 177 SpA +50 / 117 SpD +10 / 69 Spe ±0
Notable Moves: See Base, emphasis on: Water Pulse, Aura Sphere, Dragon Pulse, Dark Pulse
Role Identification: This thing is packing a fantastic defensive typing, with Water/Electric being only weak to Grass and Ground, and the former isn't even that common. In fact, mons with those types are easily handled with Ice Beam. It's all in all a much better Rotom-Wash, being capable of dealing major damage with that 177 Special Attack and Mega Launcher boosted Water Pulses.
Ability: Mega Launcher
Stats: 84 HP ±0 / 96 Atk +20 / 127 Def +20 / 177 SpA +50 / 117 SpD +10 / 69 Spe ±0
Notable Moves: See Base, emphasis on: Water Pulse, Aura Sphere, Dragon Pulse, Dark Pulse
Role Identification: This thing is packing a fantastic defensive typing, with Water/Electric being only weak to Grass and Ground, and the former isn't even that common. In fact, mons with those types are easily handled with Ice Beam. It's all in all a much better Rotom-Wash, being capable of dealing major damage with that 177 Special Attack and Mega Launcher boosted Water Pulses.
Slakios
Donors: Slakoth + Latios
...Peeko!?
New Typing:
Ability: Lazy Float Truant + Levitate - Immune to Ground-type moves every other turn.
Stats: 75 HP +5 / 75 Atk ±0 / 90 Def +20 / 82 SpA ±0 / 87 SpD +15 / 70 Spe ±0
Notable Moves:
: Return, Zen Headbutt, Dragon Claw, Earthquake, Waterfall, Play Rough, Shadow Claw, Pursuit, Night Slash, Body Slam
: Flamethrower/Fire Blast, Thunder(bolt), Ice Beam/Blizzard, Luster Purge/Psychic, Psyshock, Energy Ball, Charge Beam, Stored Power, Shadow Ball, Surf
: Dragon Dance, Calm Mind, Psycho Shift, Recover, Bulk Up/Curse, Toxic
Role Identification: It hasn't awakened yet. Use the Mega Ring with a Latiosite. Though maybe it can use Psycho Shift + Calm Mind + Stored Power?
Mega Slakios
Mega Stone: Latiosite
Ability: Lazy Float Truant + Levitate - Immune to Ground-type moves every other turn.
Stats: 75 HP +5 / 75 Atk ±0 / 90 Def +20 / 82 SpA ±0 / 87 SpD +15 / 70 Spe ±0
Notable Moves:
Role Identification: It hasn't awakened yet. Use the Mega Ring with a Latiosite. Though maybe it can use Psycho Shift + Calm Mind + Stored Power?
Mega Slakios
Mega Stone: Latiosite
New Typing:
Ability: Levitate
Stats: 75 HP ±0 / 115 Atk +40 / 110 Def +20 / 112 SpA +30 / 97 SpD +10 / 70 Spe ±0
Notable Moves: See Base
Role Identification: Now it has awakened. You can run defensive, D-Dance, Calm Mind... There's lots of sets you can do with this one.
Ability: Levitate
Stats: 75 HP ±0 / 115 Atk +40 / 110 Def +20 / 112 SpA +30 / 97 SpD +10 / 70 Spe ±0
Notable Moves: See Base
Role Identification: Now it has awakened. You can run defensive, D-Dance, Calm Mind... There's lots of sets you can do with this one.
Golisorem
Donors: Golisopod + Kyurem
Only be sure to drop it below half if you're in an unfavorable matchup against it.
New Typing:
Ability: Threatening Glare Emergency Exit + Pressure - If another Pokémon's attack brings it down past 50% of its HP, that Pokémon is forced out.
Stats: 100 HP ±0 / 147 Atk +20 / 115 Def ±0 / 95 SpA ±0 / 110 SpD +20 / 67 Spe ±0
Notable Moves:
: First Impression, Aqua Jet, Rock Smash, Razor Shell, Sucker Punch, Liquidation, X-Scissor, Poison Jab, Shadow Claw, Leech Life, Brick Break, Outrage, Stone Edge, Dragon Tail, Dragon Claw
: Struggle Bug, Scald, Glaciate
: Swords Dance, Psych Up, Bulk Up, Imprison, Roost, Spikes
Role Identification: Set up and watch your opponent set up yourself, expecting to deal major damage afterward. If it doesn't break through 100/115/110 bulk, the opponent gets forced out, possibly shifting momentum in your favor. Ice-Water grants it not many favors defensively... Making it easier to force out opponents. It also has reliable recovery in Roost... Oooh dear. And it has 147 Attack...
Ability: Threatening Glare Emergency Exit + Pressure - If another Pokémon's attack brings it down past 50% of its HP, that Pokémon is forced out.
Stats: 100 HP ±0 / 147 Atk +20 / 115 Def ±0 / 95 SpA ±0 / 110 SpD +20 / 67 Spe ±0
Notable Moves:
Role Identification: Set up and watch your opponent set up yourself, expecting to deal major damage afterward. If it doesn't break through 100/115/110 bulk, the opponent gets forced out, possibly shifting momentum in your favor. Ice-Water grants it not many favors defensively... Making it easier to force out opponents. It also has reliable recovery in Roost... Oooh dear. And it has 147 Attack...
Last edited: