Fusion Evolution V3 (Voting Phase)

Status
Not open for further replies.
jjQja6R.png

Code:
{ num: species: "Grequa",
types: ["Water", "Bug"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 80, atk: 92, def: 89, spa: 86, spd: 111, spe: 92},
abilities: {0: "Huge Bubble"},
heightm: 1.5,
weightkg: 40,
color: "Green",
eggGroups: ["Water 1"], }
 
Ayy, my first winning fusion! Gonna sprite it later, I think I have something pretty funny in mind.

Code:
{ num: species: "Scrafting",
types: ["Normal"], ["Fighting"]
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 117, atk: 135, def: 115, spa: 80, spd: 97, spe: 89},
abilities: {0: "Stare Down"},
heightm: 2,
weightkg: 80.3,
color: "Brown",
eggGroups: ["Field"], }
 
so any news on potentially allowing Blazikenite, Salamencite and Metagrossite?
I asked about at least Metagrossite, and G-Luke said that it’s banned because it’s an Uber Mega now, but this debate isn’t over yet. Just know that they’re still illegal for now.

Also yea subs are open since I was gonna open them tomorrow morning anyway

And yes this is just a regular slate
 
Reserving Gumshoos / Giratina, Jynx / Yveltal, Salazzle / Hydregion and Castform / Groundon

EDIT: wait, I almost forgot Nidoking / Attack Deoxys

Arceus / Shedinja, Reshiram / Camerupt, and Zekrom / Seaking as resubs.

New submissions:
castform.gif
groudon.gif

It's not Casper, its an any-weather setter.
Parents: Castform, Groundon
Shared egg group: DNA
Offspring name: Casdon
New type: Normal / Ground
New base stats:
85 / 110 / 105 / 105 (+20) / 100 (+20) / 80
New ability and desc: Forecast Weather (Forecast + Drought; Depending on the held Weather Rock (Heat Rock, Damp Rock, Smooth Rock, Icy Rock) Casdon summons the appropriate weather and changes it's normal typing to the appropriate type (Fire, Water, Rock, Ice) when in the appropriate weather. No weather is summoned without a Weather Rock)
Notable moves: Weather Ball, Focus Blast, Hurricane, Earth Power, Shadow Ball, Flamethrower, Fire Blast, Scald, Hydro Pump, Energy Ball, Solar Beam, Thunderbolt, Thunder, Ice Beam, Blizzard, Dragon Pulse, Return, Hammer Arm, Earthquake, Precipice Blades, Stone Edge, Rock Slide, Shadow Claw, Iron Head, Fire Punch, Thunder Punch, Dragon Claw, Bulk Up, Rock Polish, Thunder Wave, Swords Dance, Stealth Rock, Amnesia, Cosmic Power, Clear Smog, Tailwind, Work Up (Gosh that's a heck of a lot moves)
Role identification: It's a weather setter which can be any weather you need. Also abuses said weather in a good way. Can go either Physical or Special depending on your needs. The primal is not mentioned because I have no idea why you would use it.

gumshoos.gif
giratina.gif

What if Stakeout had a better user?
Parents: Gumshoos, Giratina
Shared egg group: DNA
Offspring name: Gumtina
New type: Normal / Ghost
New base stats:
119 / 105 / 90 / 77 / 90 / 67
New ability and desc: Pressure Stakes (Stakeout + Pressure; If the opponent just switched in, moves from this Pokémon have their power doubled and if they successfully hit the opponent, the opponent's moves lose 2 PP every time they are used until they switch out)
Notable moves: Return, Earthquake, Stone Edge, U-Turn, Shadow Claw, Shadow Force, Shadow Sneak, Iron Head, Aqua Tail, Dragon Claw, Outrage, Crunch, Super Fang, Thunder Wave, Will-O-Wisp, Defog, Destiny Bond, Hone Claws
Role identification: Umm, really sure you can figure this out.

shaymin-sky.gif
dragalge.gif

This is an interesting idea i had.
Parents: Shamin-Sky, Dragalge
Shared egg group: DNA
Offspring name: Shaydrag
New type: Grass / Dragon
New base stats:
82 / 89 / 82 / 128 (+20) / 99 / 105 (+20)
New ability and desc: Serene Adaptability (Serene Grace + Adaptability; Both effects combined)
Notable moves: Focus Blast, Sludge Wave, Earth Power, Shadow Ball, Surf, Hydro Pump, Energy Ball, Seed Flare, Leaf Storm, Thunderbolt, Psychic, Dragon Pulse, Draco Meteor, Dazzling Gleam
Role identification: Scary sweeper with Serene Grace boosted Seed Flare boosted by Adaptability. Also has STAB Draco Meteor. It will hit hard, but speed is kinda low, and Grass / Dragon is crap for defensive.

nidoking.gif
deoxys-attack.gif

WHO WANTS A TACO!?
Parents: Nidoking, Deoxys-Attack
Shared egg group: DNA
Offspring name: DeI Tacoking
New type: Psychic / Ground
New base stats:
65 / 141 / 48 / 152 (+20) / 47 / 137 (+20)
New ability and desc: Tacer Master (Pressure + Sheer Force; Doubles the power of moves with a secondary chance of something, but removes said chance and the move uses twice the PP)
Notable moves: Focus Blast, Sludge Wave, Earth Power, Signal Beam, Shadow Ball, Flash Cannon, Flamethrower, Fire Blast, Energy Ball, Thunderbolt, Psychic, Psycho Boost, Ice Beam, Dark Pulse, Poison Jab, Rock Slide, Fire Punch, Thunder Punch, Zen Headbutt, Ice Punch,
Role identification: This was a member, but now it's a brutal attacker. It gets STABS and a crap ton of coverage all boosted by this ability. IMO that's all I need to say...

Redone submissions:
reshiram.gif
camerupt.gif

Ignoring abilities is cool.
Parents: Reshiram, Camerupt
Shared egg group: DNA
Offspring name: Reshirupt
New type: Fire / Ground
New base stats:
95 (+10) / 110 / 95 (+10) / 127 / 97 / 80 (+15)
New ability and desc: Turbo Armor (Turboblaze + Magma Armor; This Pokémon completely ignores abilities affecting it and the opponent's as well)
Notable moves: Hyper Voice, Focus Blast, Earth Power, Ancient Power, Shadow Ball, Flash Cannon, Fusion Flare, Blue Flare, Psychic, Dragon Pulse, Draco Meteor, Stealth Rock, Rock Polish, Roost (ok seriously. Why does Reshiram get this again?)
Role identification: Yay no more worries of Abilities messing you over. Fire / Ground has good coverage and Blue Flare will hit hard. Also has some interesting coverage moves, access to Stealth Rock and recovery in Roost, and a sweeping option in Rock Polish.

zekrom.gif
seaking.gif

Can't forget his brother
Parents: Zekrom, Seaking
Shared egg group: DNA
Offspring name: Zeaking
New type: Electric / Water
New base stats:
95 (+5) / 127 (+6) / 97 (+5) / 110 (+18) / 95 (+5) / 80 (+1)
New ability and desc: Tera Veil (Teravolt + Water Veil; This Pokémon completely ignores abilities affecting it and the opponent's as well)
Notable moves: Return, Poison Jab, Drill Run, Rock Slide, Stone Edge, Megahorn, Waterfall, Fusion Bolt, Bolt Strike, Zen Headbutt, Dragon Claw, Outrage, Crunch, Knock Off, Agility, Roost (again, how does Zekrom even use this?)
Role identification: The physical variant. This one is mostly the same as Reshirupt, but without a Double Weakness, lack of Stealth Rock, and a bit more coverage. This one has Agility instead of Rock Polish.

shedinja.gif
arceus.gif

I had to change it in order to balance it ok?
Parents: Arceus, Shedinja
Shared egg group: DNA
Offspring name: Arinja
New type: Normal / Bug
New base stats:
60 / 125 (+20) / 82 / 75 / 75 / 100 (+20)
New ability and desc: Any-Type Guard (Multitype + Wonder Guard; Changes the Pokémon's Normal Typing based on the held plate and makes the Pokémon immune to Super-effective moves)
Notable moves: I don't even have a clue what kind of crap this would run...
Role identification:

Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:

 
Last edited:
Reserving Magneton/Chandelure, Deo-A/Greninja-A, Tapu Lele/Deo-A, Tapu Lele/Castform
 
Last edited:
torkoal.gif
tapubulu.gif

Torko Bulu
Donors: Torkoal + Tapu Bulu
Sun and Grass.
New Type:
FireIC_Big.png
GrassIC_Big.png

Ability: Photosynthesis Surge (Drought + Grassy Surge) - Summons both Sun and Grassy Terrain upon switch-in.
Stats: 70 HP ±0 / 107 Atk ±0 / 127 Def ±0 / 105 SpA +20 / 102 SpD +20 / 47 Spe ±0
Notable Moves:
physical.png
: Horn Leech, Stone Edge, Megahorn, Zen Headbutt, Superpower, Brick Break, Earthquake, Gyro Ball
special.png
: Solar Beam, Lava Plume, Dazzling Gleam, Sludge Bomb, Eruption
other.png
: Calm Mind, Bulk Up, Swords Dance, Leech Seed, Rototiller, Taunt
Role Identification: When you switch it in, it sets up Grassy Terrain and Sunlight for teammates to use, most notably with Solar Beam. Torko Bulu itself can also fight with Calm Mind, Swords Dance, or just plain bulk.
palkia.gif
magcargo.gif

Palkargo
Donors: Palkia + Magcargo
Spatial Flares.
New Type:
FireIC_Big.png
WaterIC_Big.png

Ability: Pressure Burn (Pressure + Flame Body) - If it uses an attack with a chance to burn, said chance to burn is doubled.
Stats: 75 HP ±0 / 85 Atk ±0 / 125 Def +20 / 140 SpA +20 / 100 SpD ±0 / 65 Spe ±0
Notable Moves:
physical.png
: Flame Charge
special.png
: Spatial Rend, Lava Plume, Surf, Hydro Pump, Earth Power, Solar Beam, Inferno, Infestation, Thunderbolt, Thunder, Ice Beam, Blizzard, Aura Sphere, Power Gem
other.png
: Shell Smash, Will-O-Wisp, Rock Polish, Trick Room, Recover
Role Identification: On one hand, you can use it to burn opponents and sponge physical attacks. On the other hand, you can run a Shell Smash set and pretty much be a Special Attacking Crustle. What you do with it is up to you.
heatran.gif
weezing.gif

Heezing
Donors: Heatran + Weezing
Volcanic Smog.
New Type:
PoisonIC_Big.png
SteelIC_Big.png

Ability: Fuel to the Fire (Flash Fire + Levitate) - If hit with a Fire- or Ground-type move, the damage is nullified and its Fire-type moves are powered up.
Stats: 78 HP ±0 / 90 Atk ±0 / 113 Def ±0 / 127 SpA +20 / 108 SpD +20 / 68 Spe ±0
Notable Moves:
physical.png
: Flame Charge, Explosion
special.png
: Magma Storm, Lava Plume, Flash Cannon, Flamethrower, Fire Blast, Solar Beam, Dark Pulse, Earth Power, Thunderbolt, Thunder, Sludge Bomb, Infestation
other.png
: Destiny Bond, Haze, Will-O-Wisp, Toxic Spikes, Substitute, Toxic, Pain Split
Role Identification: It's got pretty good bulk, and hey, will you look at that, no weaknesses. And there's Z-Haze if you just want to restore your HP while also resetting your opponent's stats.
landorus.gif
aerodactyl.gif

Landactyl
Donors: Landorus + Aerodactyl
An infamously bad type combination on the defensive side with its fullest potential unleashed.
New Type:
GroundIC_Big.png
RockIC_Big.png

Ability: Sheer Head (Sheer Force + Rock Head) - If it uses a moves with secondary effects or recoil, these attributes are negated and it deals *1.3 damage.
Stats: 84 HP ±0 / 135 Atk +20 / 77 Def ±0 / 87 SpA ±0 / 77 SpD ±0 / 135 Spe +20
Notable Moves:
physical.png
: Stone Edge, Earthquake, Pursuit, Dragon Claw, Crunch, Iron Head, Z-Fly, Punishment, U-Turn, Take Down
other.png
: Tailwind, Swords Dance, Rock Polish
Role Identification: It gets STAB on EdgeQuake and is fast enough to use its attacking combination to wreck everything. That, and its coverage with secondary effects gets powered up.
landorus.gif
aerodactyl-mega.gif

Mega Landactyl
Mega Stone: Aerodactylite
New Type:
GroundIC_Big.png
RockIC_Big.png

Ability:
Tough Claws
Stats: 84 HP ±0 / 165 Atk +30 / 97 Def +20 / 97 SpA +10 / 97 SpD +20 / 155 Spe +20
Notable Moves: See Base; Emphasis on contact moves
Role Identification: Now that's VERY fast. That, and its contact coverage is what gets buffed, so its coverage and STABs make for a lethal sweeper, which is further supported by its stats.
audino.gif
registeel.gif

Audisteel
Donors: Audino + Registeel
Completely Iron.
New Type:
SteelIC_Big.png
NormalIC_Big.png

Ability: Clear Regen (Regenerator + Clear Body) - If the enemy lowers one of its stats, it regenerates 33.3% of its HP.
Stats: 111 HP +20 / 67 Atk ±0 / 128 Def +10 / 67 SpA ±0 / 128 SpD +10 / 50 Spe ±0
Notable Moves:
physical.png
: Double-Edge, Wild Charge, Iron Head, Superpower, Earthquake, Shadow Claw, Brick Break, Rock Slide
special.png
: Hyper Voice, Dazzling Gleam, Flash Cannon, Psychic/Psyshock, Thunderbolt/Thunder, Ice Beam/Blizzard, Flamethrower/Fire Blast, Solar Beam, Charge Beam, Surf, Z-Zap Cannon, Focus Blast
other.png
: Entrainment, Calm Mind, Wish, Protect, Baby-Doll Eyes, Heal Bell, Yawn, Rest, Sleep Talk, Sweet Kiss, Curse, Rock Polish
Role Identification: A diverse moveset. You can either be a complete damage sponge, run Curse, or run Calm Mind. Of course, there's that glaringly severe weakness to Fighting.
audino-mega.gif
registeel.gif

Mega Audisteel
Mega Stone: Audinite
New Type:
SteelIC_Big.png
FairyIC_Big.png

Ability:
Healer
Stats: 111 HP ±0 / 67 Atk ±0 / 168 Def +40 / 87 SpA +20 / 168 SpD +40 / 50 Spe ±0
Notable Moves: See Base
Role Identification: All that but the crippling Fighting weakness extends to its Mega. The Mega can run the same sets as the base form and pull it off just fine. It also has lots of resistances and only two weaknesses.
RESUBS

pheromosa.gif
bruxish.gif

Pheroxish
Donors: Pheromosa + Bruxish
Priority's nemesis.
New Type:
WaterIC_Big.png
FightingIC_Big.png

Ability: Dazzle Beast (Beast Boost + Dazzling) - Priority moves won't work against this Pokémon. Attempts to do so result in +1 to its highest non-HP stat.
Stats: 69 HP ±0 / 122 Atk +1 / 53 Def ±0 / 122 SpA +19 / 53 SpD ±0 / 141 Spe +20
Notable Moves:
physical.png
: Waterfall, High Jump Kick, Aqua Jet, Lunge, U-Turn, Poison Jab, Crunch, Aerial Ace, Poison Fang, Ice Fang, Rapid Spin, Aqua Tail, Z-Bounce
special.png
: Surf, Focus Blast, Bug Buzz, Ice Beam, Blizzard, Venoshock, Psychic, Frost Breath
other.png
: Swords Dance
Role Identification: Very fast mixed attacker. That terrible, terrible 69/53/53 bulk coupled with its very high Speed seems like priority bait... NOPE! +1 to its highest non-HP stat instead! In addition, it can pack priority of its own in Aqua Jet, so don't expect your Ninxys or Aero Dako to be safe either.
xurkitree.gif
charizard.gif

Xurkizard
Donors: Xurkitree + Charizard
Return of the Solar Terror
New Type:
ElectricIC_Big.png
FireIC_Big.png

Ability: Blazing Beast (Beast Boost + Blaze) - Gets a Flash Fire boost when this Pokémon takes out another.
Stats: 80 HP ±0 / 86 Atk ±0 / 75 Def ±0 / 161 SpA +20 / 78 SpD ±0 / 112 Spe +20
Notable Moves:
physical.png
: Flame Charge
special.png
: Flamethrower, Fire Blast, Discharge, Dragon Pulse, Thunderbolt, Thunder, Dazzling Gleam, Signal Beam, Energy Ball
other.png
: Tail Glow, Z-Hypnosis, Electric Terrain
Role Identification: A hard-hitting mon with a nice speed stat. While Z-Hypnosis can be used to get it outspeeding many others, you're best off using one of the megas...
xurkitree.gif
charizard-megax.gif

Mega Xurkizard X
Mega Stone: Charizardite X
New Type:
ElectricIC_Big.png
DragonIC_Big.png

Ability: Tough Claws
Stats: 80 HP ±0 / 132 Atk +46 / 106 Def +33 / 182 SpA +21 / 78 SpD ±0 / 112 Spe ±0
Notable Moves: See base, with these additions:
physical.png
: Flare Blitz, Wild Charge, Outrage, Power Whip, Dragon Claw, Shadow Claw, Earthquake, Brick Break, Crunch, Thunder Punch
special.png
: Grass Knot
other.png
: Dragon Dance, Ingrain
Role Identification: While this Mega is dangerous, it's not the one I'd use. It makes for a nice, fierce mixed attacker, though. Its Grass Knots hurt harder than those from Mewtwo, and thanks to Tough Claws, Mega Mewtwo Y as well, and that's without mentioning its new gift of raw physical firepower. But the next one is a true terror to behold...
xurkitree.gif
charizard-megay.gif

Mega Xurkizard Y
Mega Stone: Charizardite Y
New Type:
ElectricIC_Big.png
FireIC_Big.png

Ability:
Drought
Stats: 80 HP ±0 / 106 Atk +20 / 75 Def ±0 / 211 SpA +50 / 108 SpD +30 / 112 Spe ±0
Notable Moves: See Base; Emphasis on fire-type moves, +Solar Beam
Role Identification: Oh drat... STAB Fire-type moves off a Base 211 Special Attack... In Sunlight. And Solar Beam, too. This is going to be an extremely potent wallbreaker... Is anyone going to bring in a swift mon with EQ on this thing?... No? ...WELP. At least it's very vulnerable to Ground-type moves.
 
Last edited:
Props to anyone who knows the theme behind my submissions for this slate. This will be the first and last time I use a theme this obscure, but I'm starting to find in general that challenging myself with some sort of theme makes it easier for me to come up with submissions.

salamence.gif
klinklang.gif

DNA Donors: Salamence / Klinklang
Offspring name: Sakamaki
New Type: Dragon / Steel
Base Stats: 80 / 128 / 100 / 90 / 85 / 115 (+3 HP, +11 Atk, +3 Def, +3 SpD, +20 Spe) | 598 BST
New ability and desc: Code Unknown (Intimidate + Plus) - Upon switching in, all opponents on the field have their Attack and Special Attack lowered by 1 stage. If another Pokémon on the field has an Ability based on Plus or Minus, then the user's attacks deal 1.5* damage.
Notable Moves:
physical.png
Dragon Claw, Outrage, Gear Grind, Earthquake, Aqua Tail
special.png
Draco Meteor, Flash Cannon, Fire Blast, Volt Switch
other.png
Shift Gear, Roost
Role Identification: Physical sweeper with decent typing both offensively and defensively. May not be as ridiculously strong as its namesake, but definitely nothing to mess around with.

Illegal Mega: 80/138/150/100/95/135 with Aerilate
keldeo.gif
thundurus.gif

DNA Donors: Keldeo / Thundurus
Offspring name: Kudou
New Type: Water / Electric
Base Stats: 85 / 100 / 80 / 140 / 85 / 129 (+7 Atk, +13 SpA, +20 Spe) | 619 BST
New ability and desc: Authority (Justified + Prankster) - The user's physical attacks have +1 priority but do not affect Dark-types.
Notable Moves:
physical.png
Aqua Jet, Aqua Tail, Wild Charge / Thunder Punch, Close Combat, Knock Off, U-turn, Foul Play
special.png
Hydro Pump, Scald, Thunderbolt, Volt Switch, Focus Blast / Secret Sword, Sludge Bomb/Wave, Icy Wind
other.png
Nasty Plot, Swords Dance, Taunt, Work Up
Role Identification: Odd sort of mixed attacker that can use its lower attacking stat for priority, whether it's +2 priority Aqua Jet, +1 priority U-turn, priority *insert physical STAB stronger than Aqua Jet*, priority Knock Off, or even priority Foul Play if you're into that. It has options for boosting both its attacking stats—either together or separately—and is no slouch in terms of raw stats. 100/140/129 offenses are respectable, and so is Water/Electric typing.
kangaskhan.gif
buzzwole.gif

DNA Donors: Kangaskhan / Buzzwole
Offspring name: Kasukabe
New Type: Normal / Fighting
Base Stats: 109 / 117 / 109 / 47 / 83 / 103 (+3 HP, +1 SpA, +17 SpD, +19 Spe) | 568 BST
New ability and desc: Genome Tree (Scrappy + Beast Boost) - The user's Normal- and Fighting-type attacks ignore stat changes and Ghost's immunities. If the user attacks a boosted or Ghost-type Pokémon with a Normal- or Fighting-type attack, then the user's highest non-HP stat is boosted by 1 stage.
Notable Moves:
physical.png
Fake Out, Return/Frustration, Drain Punch, Earthquake, Aqua Tail, Ice Punch, Fire Punch, Sucker Punch
other.png
Roost, Taunt
Role Identification: A more unorthodox variety of Normal/Fighting type. It can go one of two ways: Jolly with Fake Out, or Adamant with Choice Scarf. Either way, it deters Ghost-types and stat boosters (and yes, Ghost-type stat boosters) that it can outspeed at +1...which is not particularly to die for, but having Normal/Fighting dual STAB with a Scrappy variant is always good, and 109/109/83 bulk is not easy to revenge KO.

Illegal Mega: 109/147/129/67/103/113 with Parental Bond
tapukoko.gif
gourgeist-small.gif

DNA Donors: Tapu Koko / Gourgeist-Small
Offspring name: Kuro Usagi
New Type: Electric / Grass
Base Stats: 62 / 120 / 103 / 76 / 75 / 134 (+20 Atk, +20 Spe) | 570 BST
New ability and desc: Judge Master (Electric Surge + Frisk) - Summons Electric Terrain upon switching in. When the user switches in, and at the end of every turn if the user is on the field while Electric Terrain is active, the items of all opponents on the field are revealed.
Notable Moves:
physical.png
Wild Charge, Seed Bomb / Bullet Seed, Brave Bird, Rock Slide, U-turn, Shadow Sneak
other.png
Taunt, Leech Seed, Will-O-Wisp, Roost, (Z-)Trick-or-Treat, (Z-)Mirror Move
Role Identification: Eccentric physical attacker that might even be an improved Tapu Koko (granted with less HP). Also has an improved Frisk that works on newly switched in opponents. Grass/Electric is pretty good coverage, and Brave Bird and U-turn are good complements. Z-Trick-or-Treat or Z-Mirror Move can be crazy if used against the right team.
ninetales.gif
silvally.gif

DNA Donors: Ninetales / Silvally
Offspring name: Lily
New Type: Fire / Normal
Base Stats: 84 / 95 / 85 / 98 / 97 / 117 (+10 Atk, +10 SpA, +20 Spe) | 576 BST
New ability and desc: Inari Descendant (Drought + RKS System) - User's secondary type depends on held Memory. Upon switching in, the user summons a weather for 5 turns (8 with Heat Rock) that grants a 1.5* boost to the power of all attacks corresponding to the user's secondary type. Castform and variants change to sun form under this weather.
Notable Moves:
physical.png
Multi-Attack, Return/Frustration, Flare Blitz, Crunch, Dragon Claw, Rock Slide, Thunder Fang, Ice Fang, U-turn, Pursuit, Quick Attack, Explosion
special.png
Fire Blast, Thunderbolt, Ice Beam, Energy Ball, Surf, Tri-Attack, Dark Pulse, Shadow Ball, Flash Cannon, Psyshock, Air Slash, Draco Meteor
other.png
Swords Dance, Nasty Plot, Parting Shot, Will-O-Wisp
Role Identification: Versatile mixed attacker. Decently fast, can hit hard with whatever the heck it wants (including 12/18 types on the special side, 17 if for some reason you count Hidden Power), and has the right setup options to back it up.
gliscor.gif
terrakion.gif

DNA Donors: Gliscor / Terrakion
Offspring name: Leticia
New Type: Ground / Fighting
Base Stats: 83 / 132 / 107 / 58 / 82 / 121 (+20 Atk, +20 Spe) | 583 BST
New ability and desc: Pureblood Vampire (Poison Heal + Justified) - If the user is poisoned, then its physical attacks are powered up by a factor of 1.5. In addition, the user is immune to the residual damage of poison.
Notable Moves:
physical.png
Earthquake, Close Combat, Facade, Stone Edge, Aqua Tail, Knock Off, U-turn
other.png
Swords Dance, Rock Polish / Agility, Roost, Stealth Rock, Taunt, Tailwind
Role Identification: Offensively oriented status absorber and overall stallbreaker. Its Ability effectively makes Toxic Orb a drawback-free Choice Band, and with Swords Dance on top of that, this thing is bound to wreck face. Having Taunt helps too.

Also, here are some unrelated resubmissions:

wishiwashi-school.gif
greninja-ash.gif

DNA Donors: Wishiwashi / Greninja-Ash
Offspring name: Washinja
New Type: Water / Dark
Base Stats (Learning Form): 78 / 117 / 98 / 121 / 103 / 96 (+20 HP, +20 Spe) | 613 BST
Base Stats (Mastered Form): 78 / 167 / 98 / 171 / 103 / 106 | 723 BST
Base Stats (Newbie Form): 78 / 16 / 16 / 24 / 20 / 106 | 260 BST
New ability and desc: Ninja School (Schooling + Battle Bond) - If the user is at least level 20 and has more than 25% HP, it enters Learning Form. If the user scores a KO in Learning Form, it enters Mastered Form. If the user falls below 25% HP in either Learning Form or Mastered Form, it reverts to Newbie Form.
Notable Moves:
special.png
Scald, Hydro Pump, Water Shuriken, Dark Pulse, Ice Beam
physical.png
Waterfall, Night Slash, Earthquake, U-turn
other.png
Taunt
Role Identification: High risk, high reward. Strong when it gets a KO, but severely nerfed when it drops below 25% HP.
EDIT: Actually decided to swap out Komusha for a different resubmission (with a minor type change):

swoobat.gif
mewtwo.gif

DNA Donors: Swoobat / Mewtwo
Offspring name: Swootwo
New Type: Flying / Psychic
Base Stats: 90 / 85 / 75 / 130 / 75 / 135 (+4 HP, +2 Atk, +3 Def, +15 SpA, +3 SpD, +13 Spe) | 590 BST
New ability and desc: Stupefy (Klutz + Unnerve) - Negates the effects of all opponents' items (excluding Mega Stones, Z-Crystals, and form-changing items) while the user is on the field with this Ability.
Notable Moves:
special.png
Hurricane (Mewtwo gets it via gen 5 event, with its Hidden Ability no less), Psystrike, Focus Blast / Aura Sphere, Ice Beam, Shadow Ball, Fire Blast, Stored Power
physical.png
U-turn, Knock Off
other.png
Calm Mind, Taunt, Roost/Recover
Role Identification: Undaunted by Choice Scarf users, has an easier time with Leftovers users, has no problem with Assault Vest Dark-types, and...well, that's about it, really. The negation of opposing Life Orb and Choice Specs/Band isn't much considering Swootwo's 90/75/75 defenses and non-spectacular defensive typing. Still, STAB Hurricane and Psystrike off 130/135 special offense are nothing to mess around with.

Illegal (for now) Mega Evolutions
Mewtwonite X: 90/165/85/130/85/135 Flying/Fighting with Steadfast
Mewtwonite Y: 90/125/55/170/105/145 Flying/Psychic with Insomnia
 
Last edited:
Reserving Machamp/Diancie, Altaria/Magearna, Lando-T/Gothitelle, Tapu Bulu/Aerodactyl as new subs, Sylveon/Raichu-Alola and Shuckle/Guzzlord as resubs (these are back from V2).
 
houndoom.gif
lucario.gif

Disclaimer: Very Spiky (Doesn't get Iron Barbs)
Parents: Houndoom / Lucario
Shared egg group: Field
Offspring name: Lucardoom
New type: Dark/Fighting
New base stats: 83 / 110 / 70 / 123 / 85 / 103
New ability and desc: Flaming Justification (Flash Fire + Justified): Atk and Sp. Atk boosted by 1 if hit by Fire attack
Notable moves: Nasty Plot, Flamethrower, Crunch, Sludge Bomb, Fire Blast, Overheat, Dark Pulse, Snarl, Aura Sphere, Swords Dance, Close Combat, Dragon Pulse, Extreme Speed, Earthquake, Psychic, Shadow Ball, Brick Break, Focus Blast, Rock Slide, Poison Jab, Flash Cannon.
Role identification: Mixed sweeper. It's also very spiky.

houndoom-mega.gif
lucario.gif

Parents: Houndoom-Mega / Lucario
Type: Dark / Fighting
Base Stats: 83 / 110 / 110 / 153 / 95 / 123
Ability: Solar Power
Notable Moves: All Above
Role Identification: Even better / faster mixed sweeper

houndoom.gif
excadrill.gif

MOAR SPIKES
Parents: Houndoom / Excadrill
Shared egg group: Field
Offspring name: Houndrill
New type: Dark / Steel
New base stats: 103 / 123 / 65 / 90 / 83 / 102
New ability and desc: Flash Rush (Flash Fire + Sand Rush): Doubles Attack in Sun.
Notable moves: Rock Slide, Earthquake, Drill Run, Swords Dance, Brick Break, Shadow Claw, X-Scissor, Poison Jab, Crunch, Fire Fang, Return, Flame Charge,
Role identification: Physical Sun Sweeper

houndoom-mega.gif
excadrill.gif

Parents: Houndoom-Mega / Excadrill
Name: Houndrill-Mega
Type: Dark / Steel
Base Stats: 103 / 123 / 105 / 120 / 93 / 123
Ability: Solar Power
Notable Moves: Same as above + Solar Beam & Special moves
Role Identification: Kinda like a Mythical Pokemon but more Atk, Sp. Atk, and Speed

houndoom.gif
starmie.gif

Like the Falling Stars in Terraria
Parents: Houndoom / Starmie
Shared egg group: DNA
Offspring name: Stardoom
New type: Dark / Water
New base stats: 67 / 82 / 67 / 125 / 82 / 125
New ability and desc: Antidote (Early Bird + Natural Cure) User cannot have a status condition.
Notable moves:
Role identification:
 
Last edited:
palkia.gif
camerupt.gif

DNA Donors: Palkia / Camerupt
Offspring name: Camerulkia
New Type:
Water.png
Fire.png

Base Stats:
HP 95 (+15)
Atk 120 (+10)
Def 85
SpA 137 (+10)
SpD 102 (+5)
Spe 70
BST 609
New ability and desc: (Solid Rock + Pressure) - Moves used by the opponent that are supereffective on the holder inflict 50% less damage.
Notable Moves:
Physical.png
: Waterfall, Aqua Tail, Flame Charge, Earthquake, Stone Edge, Rock Slide, Iron Head, Dragon Tail, Dragon Claw, Brick Break, Explosion
Special.png
: Hydro Pump, Scald, Surf, Eruption, Fire Blast, Lava Plume, Flamethrower, Overheat, Earth Power, Aura Sphere, Focus Blast, Ice Beam, Blizzard, Thunderbolt, Thunder, Power Gem, Spacial Rend, Draco Meteor, Dragon Pulse,
Status.png
: Stealth Rock, Growth, Stockpile, Will-O-Wisp, Yawn

palkia.gif
camerupt-mega.gif

DNA Donors: Palkia / Mega Camerupt
Offspring name: Mega Camerulkia
New Type:
Water.png
Fire.png

Base Stats:
HP 95
Atk 140
Def 115
SpA 177
SpD 132
Spe 50
BST 709
New ability and desc: Sheer Force
Notable Moves:
Physical.png
: Waterfall, Aqua Tail, Flame Charge, Earthquake, Stone Edge, Rock Slide, Iron Head, Dragon Tail, Dragon Claw, Brick Break, Explosion
Special.png
: Hydro Pump, Scald, Surf, Eruption, Fire Blast, Lava Plume, Flamethrower, Overheat, Earth Power, Aura Sphere, Focus Blast, Ice Beam, Blizzard, Thunderbolt, Thunder, Power Gem, Flash Cannon, Spacial Rend, Draco Meteor, Dragon Pulse
Status.png
: Stealth Rock, Growth, Stockpile, Will-O-Wisp, Yawn
Role Identification: Camerupt/Samurott from last slate but stronger. When I saw that typing i immediately thought that Palkia would have been a better DNA donor, so this slate I submitted it. It has very strong STABs in Hydro Pump and Eruption and the mega is also very strong, since the combined coverage of the two fusee makes up a very wide movepool that includes almost all the typings. Camerulkia has both physical and special EdgeQuake coverage (Gem Power+Earth Power), Ice-type moves and Spacial Rend, the best Special Dragon-type move there is (imo), that can be a good neutral coverage. Put it in a TR team and sweep for days.
haxorus.gif
marshadow.gif

DNA Donors: Haxorus / Marshadow
Offspring name: Shadorus
New Type:
Ghost.png
Dragon.png

Base Stats:
HP 95 (+12)
Atk 145 (+9)
Def 90 (+5)
SpA 75
SpD 80
Spe 125 (+14)
BST 610
New ability and desc: Engineer (Nold Breaker + Technician) - Moves with 60 or lower BP are boosted by 50% and ignore opponent's ability.
Notable Moves:
Physical.png
: Shadow Sneak, Spectral Thief, Shadow Punch, Shadow Claw, Dragon Claw, Outrage, Dragon Tail, Drain Punch, Close Combat, Jump Kick, Palm Force, Ice Punch, Thunder Punch, Fire Punch, Earthquake, Stone Edge, Rock Slide
Status.png
: Dragon Dance, Bulk Up, Will-O-Wisp, Swords Dance, Laser Focus
Role Identification: WIP
zoroark.gif
kecleon.gif

Parents: Zoroark / Kecleon
Shared egg group: Field
Offspring name: Zorokek
New Type:
Dark.png
Normal.png

Base Stats:
HP 70
Atk 107
Def 75
SpA 100
SpD 100
Spe 82
BST 534
New ability and desc: Color Spectrum (Color Change + Illusion) - The holder has the typing of the last Pokémon in the party, until it takes direct damage; then becomes of the same type as the move that inflicted that damage.
Notable moves:
Physical.png
: Sucker Punch, Knock Off, Pursuit, Foul Play, Night Slash, Fake Out, Double Edge, Return, Retaliate, U-turn, Shadow Sneak, Shadow Claw, Low Kick, Drain Punch, Ice Punch, Thunder Punch, Fire Punch, Rock Slide
Special.png
: Night Daze, Dark Pulse, Hyper Voice, Shadow Ball, Ice Beam, Blizzard, Thunderbolt, Thunder, Flamethrower, Fire Blast, Extrasensory
Status.png
: Calm Mind, Nasty Plot, Memento, Stealth Rock, Recover, Thunder Wave, Camouflage, Reflect Type, Role Play, Skill Swap, Trick, Trick Room
Role Identification: Stats suck, I know, but I personally think the ability is very good and has tons of coverage moves it can use. It has everything: Fake Out, Recover, Stealth Rock, Thunder Wave, Trick, Trick Room, Memento, Sucker Punch, Drain Punch. Just make it an annoyer or an hazard setter and boost its defenses with Curse or CM.
kyurem-black.gif
arbok.gif

DNA Donors: Black Kyurem / Arbok
Offspring name: Kyurbok
New Type:
Dragon.png
Poison.png

Base Stats:
HP 100 (+8)
Atk 132
Def 100 (+16)
SpA 92
SpD 100 (+16)
Spe 87
BST 611
New ability and desc: Terrorise (Teravolt + Intimidate) - Suppressess opponent's ability on switch in.
Notable Moves:
Physical.png
: Dragon Claw, Dragon Tail, Gunk Shot, Poison Jab, Earthquake, Sucker Punch, Crunch, Pursuit, Ice Fang, Fire Fang, Thunder Fang, Rock Slide, Stone Edge, Seed Bomb, Fusion Bolt, Bolt Strike, Iron Head, Zen Headbutt
Special.png
: Draco Meteor, Dragon Pulse, Sludge Bomb, Sludge Wave, Venoshock, Belch, Giga Drain, Earth Power, Flash Cannon, Ice Beam, Blizzard, Shadow Ball, Focus Blast
Status.png
: Coil, Glare, Disable, Refresh, Stockpile
Role Identification: WIP
kyurem-black.gif
seviper.gif

DNA Donors: Black Kyurem / Seviper
Offspring name: Seviblack
New Type:
Poison.png
Dragon.png

Base Stats:
HP 99
Atk 150 (+15)
Def 80
SpA 110
SpD 80 (+5)
Spe 100 (+20)
BST 619
New ability and desc: Expanding Sparkle (Teravolt + Infiltrator) - The damage inflicted directly by holder's moves cannot be reduced; holder also ignores Protect/Detect/Baneful Bunker/Spiky Shield/King's Shield, Substitute, Wide Guard, Quick Guard, Mat Block and Fairy Lock.
Notable Moves:
Physical.png
: A
Special.png
: B
Status.png
: C
Role Identification: Aaabbb
Resub:
kyurem-white.gif
seviper.gif

DNA Donors: White Kyurem / Seviper
Offspring name: Kyuwhiper
New Type:
Poison.png
Ice.png

Base Stats:
HP 99
Atk 110
Def 80 (+5)
SpA 150 (+15)
SpD 80
Spe 100 (+20)
BST 619
New ability and desc: Expanding Sparkle (Turboblaze + Infiltrator) - The damage inflicted directly by holder's moves cannot be reduced; holder also ignores Protect/Detect/Baneful Bunker/Spiky Shield/King's Shield, Substitute, Wide Guard, Quick Guard, Mat Block and Fairy Lock.
Notable Moves:
Physical.png
: A
Special.png
: B
Status.png
: C
Role Identification: Aaabbb
 
Last edited:
magnezone.gif
chandelure.gif

Time to screw Steel-Types!
Parents: Magnezone | Chandelure
Shared egg group: DNA
Offspring name: Magnelure
New type: Electric.png Fire.png
New base stats:
65 | 62 | 102 | 147 | 100 | 90 (+10 Sp. Atk | +10 Sp. Def | +20 Speed)
New ability and desc: Magnet Pull + Flash Fire = Blacksmith: Traps in Fire and Steel types, and absorbs moves of these typed to get a boost on it's Fire-Type attacks
Notable moves: Wip
Role identification: Destroy Steel-Types. Pretty simple what you have to do here: Trap opposing Steel-Types and blast them away with your Fire-Stabs and 147 base Sp. Atk. If you're able to get a Flash Fire beforehand, even better. As a bonus, you trap Fire-Types as well. Magnelure also has a pretty fine Speed, capable of using Choice Scarf pretty well.



tapulele.gif
deoxys-attack.gif

How hasn't this been done before?
Parents: Tapu Lele | Deoxys-Attack
Shared egg group: DNA
Offspring name: Tapu Loxys (Attack form)
New type: Psychic.png Fairy.png
New base stats
: 60 | 132 | 47 | 175 | 67 | 142 (+20 Sp. Atk | +20 Speed)
New ability and desc: Pressure + Psychic Terrain = Mind Torture: This pokémon is always under the effects of Psychic Terrain, but it uses double the PP
Notable moves: P S Y C H O B O O S T
Role identification: Very Offensive mon. It can really just play around whatever it wants. It'ss Psycho Boost anything, and whatever it doesn't, it does with Moonblast or Supperpower.



zorua.gif
arceus.gif

Oh, what's that? You wanted to know what to use against me? Too bad.
Parents: Zorua | Arceus
Shared egg group: DNA
Offspring name: Zorarce
New type: Normal.png Dark.png
New base stats
: 80 | 102 | 90 | 100 | 90 | 102 (+ 10 Attack | +10 Def | +10 Sp. Def | +10 Speed)
New ability and desc: Multitype + Illusion = Type Illusionist: This pokémon's Normal type changes to match its held Plate or Z-Crystal. This type is not revealed to the opponent.
Notable moves: Wip
Role identification: Y'know when you're trying to find out what type the opponent's Hidden Power type? This is kinda like that, but in a whole mon. Other than the mindgames, it has a fine coverage and can have SD or Nasty Plot to boost itself. It even has Agility if you want to do a Double Dance.



deoxys-attack.gif
greninja.gif

Don't breathe. It will kill you.
Parents: Deoxys-Attack | Greninja-Ash
Shared egg group: DNA
Offspring name: Oxygen (Attack form)
New type: Water.png Psychic.png
New base stats
: 61 | 137 | 43 | 161 | 45 | 156 (+20 Sp. Atk | +20 Speed)
New ability and desc: Pressure + Battle Bond = Forced Bond: Combines both
Notable moves: Wip
Role identification: Kill something



deoxys-attack.gif
greninja-ash.gif

Form: Oxygen-Compressed (Attack Form)
New type: Water.png Psychic.png
New base stats
: 61 | 187 | 43 | 211 | 45 | 166
New ability and desc: Forced Bond
Notable moves: Wip
Role identification: Absolutely destroy anything. Speedy and strong as hell. Really, there isn't much to say here



deoxys-attack.gif
deoxys-defense.gif

"I gotta sting like a butterfree and fly like a beedrill!" - This Deoxys 2k17
Parents: Deoxys-Attack | Deoxys-Defense
Shared egg group: DNA
Offspring name: Deoxys (Really Confused form)
New type: Psychic.png
New base stats
: 70 | 125 | 100 | 125 | 100 | 120 (+20 HP | +10 Def | +10 Sp. Def)
New ability and desc: Pressure
Notable moves: Wip
Role identification: They say Attacking is the best Defense, and that Defense is the best attack. Deoxys just got really confused with that and glitched itself onto this bulky mixed attacker.



aggron.gif
charizard.gif

I feel like this has been done before
Parents: Aggron | Charizard
Shared egg group
: Monster
Offspring name: Aggrozard
New type: Steel.png Fire.png
New base stats
: 84 | 107 | 139 | 94 | 82 | 85
New ability and desc: Rock Head + Blaze = Hot Head: This pokémon's Recoil moves have 1.5x more power, recoil nullified.
Notable moves: Flare Blitz, Head Smash
Role identification: Mainly made for a mega, but you can spam Flare Blitz.



aggron-mega.gif
charizard.gif

Stone: Aggronite
New type: Steel.png
New base stats: 84 | 137 | 189 | 94 | 102 | 85
New ability and desc: Filter
Notable moves: Wip
Role identification: Mega Aggron but with Roost and a better Sp. Def



aggron.gif
charizard-megax.gif

Stone: Charizardite X
New type: Steel.png Dragon.png
New base stats: 84 | 153 | 172 | 115 | 82 | 85
New ability and desc: Tough Claws
Notable moves: Hone Claws, Dragon Rush, Iron Tail
Role identification: The Mega I wanted to be used. I didn't intend for the Defense to be as high as it is but I'm not complaining. This can boost itself (Hone Claws is a nice gimmick with Dragon Rush and Iron Tail) easly thanks to the physical bulk baing insane, and deliver back a powerful punch. Mega Aggrozard X is really just a tank.



aggron.gif
charizard-megay.gif

Stone: Charizardite Y
New type: Steel.png Fire.png
New base stats
: 84 | 127 | 139 | 144 | 112 | 85
New ability and desc: Drought
Notable moves: Wip
Role identification: I'm quite surprised by this thing's viability. I didn't really thing MegaY would be good but it seems like I was wrong. It makes a pretty usable Mixed Tank.


Re-Subs:



castform.gif
tapulele.gif

How many Terrain Abusers are there again?
Parents: Castform | Tapu Lele
Shared egg group: DNA
Offspring name: Castapus
New type: Normal.png Fairy.png
New base stats:
70 | 77 | 72 | 120 | 92 | 102 (+20 Sp. Atk | +20 Speed)
New ability and desc: Psychic Terrain + Forecast = Geologist: Changes its Normal-Type to match the type of the current Terrain. This includes Terrains from other fusions
Notable moves:
Role identification:
Terrain Abuser I guess? It has nice speed and since the mod has a bunch of Tapu fusions it can easly have a bunch of forms. Moonblast's the main Fairy stab, and the other one can be Nature Power so it matches your secondary typing. It's overall a fusion made to be flexible with terrains.



guzzlord.gif
deoxys-defense.gif

Please just let this thing get in ;~;
Parents: Guzzlord | Deoxys-Defense
Shared egg group: DNA
Offspring name: Guzzys (Defense form)
New type: Dragon.png Psychic.png
New base stats:
136 | 85 | 126 | 83 | 126 | 66 (+20 Def | +20 Sp. Def)
New ability and desc: Pressure + Beast Boost = Peer Pressure: The opponent's highest non-HP stat is halved.
Notable moves: Wip
Role identification: With a not-so-bad type and phenomenal defenses, Guzzys is a great wall. It has Seismic Toss/Night Shade so you can just flat-out not care about your offensive stats being low, it has Recover to keep it alive, and Knock Off for annoying foes. It has both Stealth Rock and Spikes so it can also set hazards, and Dragon Tail if you want to go that way. It also has Peer Pressure, previously seen on it's brother, Deoxurk. While it's counterpart would normamly use Peer Pressure to either crap on Specially Defensive walls or tank attackes to hit them back or outspeeding them, Guzzys uses it to wall everything it can other than attackers with higher speed than attack. Overall, it's a wall with everything it needs.
 
Last edited:
Resubmissions:
mewtwo.png
+
shedinja.png
=
VroQyy2.png

DNA donors: Mewtwo / Shedinja
Offspring name: Shewt
New type:
bug.gif
psychic.gif

New base stats: 53 HP / 120 Atk / 67 Def / 92 SpA / 60 SpD / 105 Spe (+20 Atk +20 Spe) (BST: 497)
New ability and desc: Untouchable (Unnerve + Wonder Guard) - While this Pokemon is active, it prevents opposing Pokemon from using moves that are super effective against it.
Notable moves: Leech Life, Zen Headbutt, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance, Will-O-Wisp, Taunt
Role Identification: Shewt is an okay physical attacker. Its niche over other physical attackers is its immunity to 6 types thanks to its ability (Fire, Rock, Flying, Dark, Ghost, Bug). This allows Shewt to switch in on many attacks or even wall some offensive Pokemon. However it has got no bulk, so most neutral attacks can OHKO it.

Shewt @ Life Orb / Buginium Z
Ability: Untouchable
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leech Life
- Zen Headbutt
- Drain Punch / Earthquake

With this set you can boost Shewt's Attack with Swords Dance and possibly sweep.
mewtwo-megax.png
+
shedinja.png
=
pQQQrjJ.png

DNA donors: Mewtwo-Mega-X / Shedinja
Offspring name: Shewt-Mega-X
New type:
bug.gif
fighting.gif

New base stats: 53 HP / 200 Atk / 77 Def / 92 SpA / 70 SpD / 105 Spe (BST: 597)
New ability and desc: Steadfast
Notable moves: Leech Life, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance
Role Identification: Shewt-Mega-X is a terrifying physical sweeper. With 200 Attack, plenty of coverage that hits almost everything at least neutrally and Swords Dance Shewt-Mega-X can destroy bulkier teams and give some trouble to offense as well. However it is quite frail and its ability is usually useless, but nobody is perfect.

Shewt @ Mewtwonite X
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leech Life
- Drain Punch
- Fire Punch / Ice Punch / Thunder Punch

A simple Swords Dance set that threatens especially stall and balance teams.
mewtwo-megay.png
+
shedinja.png
=
DK7o4WN.png

DNA donors: Mewtwo-Mega-Y / Shedinja
Offspring name: Shewt-Mega-Y
New type:
bug.gif
psychic.gif

New base stats: 53 HP / 160 Atk / 47 Def / 132 SpA / 90 SpD / 115 Spe (BST: 597)
New ability and desc: Insomnia
Notable moves: Bug Buzz, Psychic, Psystrike, Aura Sphere, Focus Blast, Fire Blast, Ice Beam, Thunderbolt, Calm Mind
Role Identification: Shewt-Mega-X is better than Shewt-Mega-Y, but if you want the ability to use special attacks and that little bit of extra Speed, you can use this one.

Shewt @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psychic
- Bug Buzz
- Aura Sphere / Focus Blast
- Fire Blast / Ice Beam / Calm Mind

An all-out attacker set. Psychic and Bug Buzz are STABs and some coverage attacks to hit steel Pokemon are mandatory.
xurkitree.png
+
octillery.png
=
WFTwaA5.png

DNA donors: Xurkitree / Octillery
Offspring name: Octix
New type:
electric.gif
water.gif

New base stats:
79 HP / 97 Atk / 83 Def / 139 SpA / 83 SpD / 84 Spe (+10 Def +10 SpD +20 Spe) (BST: 565)
New ability and desc: Quick Charge (Beast Boost + Moody) - This Pokemon's highest stat is raised by 1 at the end of each turn.
Notable moves: Hydro Pump, Surf, Scald, Water Spout, Thunderbolt, Thunder, Ice Beam, Fire Blast, Flamethrower, Energy Ball, Protect, Tail Glow, Z-Hypnosis, Z-Rain Dance
Role Identification: Octix is a scary sweeper and wallbreaker that just keeps getting stronger and stronger thanks to its ability. It can utilize Z-Hypnosis or Z-Rain Dance to boost its Speed and then snowball through unprepared teams. Protect is also very useful.

Octix @ Psychium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Hydro Pump
- Thunderbolt
- Ice Beam

A Z-Hypnosis sweeper set.

Octix @ Waterium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Thunder
- Ice Beam

A Z-Rain Dance sweeper set.

Octix @ Leftovers / Waterium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Hydro Pump
- Thunderbolt
- Ice Beam

A wallbreaker set.
kyurem.png
+
wishiwashi.png
wishiwashi-school.png
=
MRCOKC7.png
sfwfCCG.png

DNA donors: Kyurem / Wishiwashi
Offspring name: Kyushi
New type:
water.gif
ice.gif

New base stats:
105 HP / 135 Atk / 110 Def / 155 SpA / 112 SpD / 62 Spe (+20 HP +20 SpA) (BST: 679)
New base stats (Melted Forme): 105 HP / 19 Atk / 18 Def / 31 SpA / 22 SpD / 72 Spe (BST: 267)
New ability and desc: Frozen Blood (Pressure + Schooling) - If Kyushi is hit by an attack and its HP drops below 1/4, Kyushi changes to Melted Forme and the attack loses all of its PP.
Notable moves: Hydro Pump, Ice Beam, Scald, Surf, Waterfall, Glaciate, Earth Power, Earthquake, Focus Blast, Flash Cannon, U-turn, Endeavor, Roost, Reflect, Light Screen
Role Identification: Kyushi is a very strong and bulky wallbreaker with reliable recovery. Its ability punishes foes that would try to kill it by removing their PP. Kyushi is quite slow, but Glaciate can drop the opponent's Speed so Kyushi can then nuke him with a strong Hydro Pump.

Kyushi @ Waterium Z / Leftovers
Ability: Frozen Blood
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Glaciate / Ice Beam
- Earth Power / Scald
- Roost
tyrantrum.png
+
marowak-alola.png
=
30NQ5hM.png

Parents: Tyrantrum / Marowak-Alola
Shared egg group: Monster
Offspring name: Trumwak
New type:
rock.gif
ghost.gif

New base stats:
81 HP / 110 Atk / 124 Def / 69 SpA / 79 SpD / 68 Spe (BST: 531)
New ability and desc: Enchanted Skull (Strong Jaw + Rock Head) - This Pokemon's attacks with recoil damage have 1.5x power and the recoil damage is nullified.
Notable moves: Head Smash, Flare Blitz, Double-Edge, Shadow Bone, Bonemerang, Earthquake, Superpower, Dragon Dance, Rock Polish, Stealth Rock, Hone Claws, Will-O-Wisp
Role Identification: H E A D S M A S H. That shit got 225 power before STAB.

Trumwak @ Life Orb
Ability: Enchanted Skull
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Head Smash
- Flare Blitz
- Double-Edge / Stealth Rock

Just click DD and destroy everything slower with Head Smash.

Trumwak @ Life Orb / Focus Sash
Ability: Enchanted Skull
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Rock Polish
- Hone Claws
- Head Smash
- Flare Blitz

A double set up set that can be a threat to faster teams with Rock Polish.

New fusions:
aegislash.png
aegislash-blade.png
+
happiny.png
=
CQghDOn.png
r78Yqgb.png

DNA donors: Aegislash / Happiny
Offspring name: Happislash
New type:
normal.gif
ghost.gif

New base stats (Friendly Forme):
80 HP / 27 Atk / 97 Def / 32 SpA / 127 SpD / 45 Spe (+20 Def +20 SpD) (BST: 408)
New base stats (Unfriendly Forme): 80 HP / 97 Atk / 27 Def / 127 SpA / 32 SpD / 45 Spe (BST: 408)
New ability and desc: Unfriend (Friend Guard + Stance Change) - If Happislash, changes to Unfriendly Forme before attempting to use an attacking move, and changes to Friendly Forme before attempting to use King's Shield. Takes 1/2 damage from other Pokemon's attacks when in Friendly Forme.
Notable moves: King's Shield, Shadow Ball, Hyper Voice, Shadow Claw, Return, Shadow Sneak, Sacred Sword, Swords Dance, Rest, Sleep Talk, Reflect, Light Screen, Toxic, Thunder Wave, Heal Bell
Role Identification: WIP
 
Last edited:
Reserving Gumshoos / Origin Giratina, Jynx / Yveltal, Salazzle / Hydregion and Castform / Groundon

EDIT: wait, I almost forgot Nidoking / Attack Deoxys

Arceus / Shedinja, Reshiram / Camerupt, and Zekrom / Seaking as resubs.

New submissions:
castform.gif
groudon.gif

It's not Casper, its an any-weather setter.
Parents: Castform, Groundon
Shared egg group: DNA
Offspring name: Casdon
New type: Normal / Ground
New base stats:
85 / 110 / 105 / 105 (+20) / 100 (+20) / 80
New ability and desc: Forecast Weather (Forecast + Drought; Depending on the held Weather Rock (Heat Rock, Damp Rock, Smooth Rock, Icy Rock) Casdon summons the appropriate weather and changes it's normal typing to the appropriate type (Fire, Water, Rock, Ice) when in the appropriate weather. No weather is summoned without a Weather Rock)
Notable moves: Weather Ball, Focus Blast, Hurricane, Earth Power, Shadow Ball, Flamethrower, Fire Blast, Scald, Hydro Pump, Energy Ball, Solar Beam, Thunderbolt, Thunder, Ice Beam, Blizzard, Dragon Pulse, Return, Hammer Arm, Earthquake, Precipice Blades, Stone Edge, Rock Slide, Shadow Claw, Iron Head, Fire Punch, Thunder Punch, Dragon Claw, Bulk Up, Rock Polish, Thunder Wave, Swords Dance, Stealth Rock, Amnesia, Cosmic Power, Clear Smog, Tailwind, Work Up (Gosh that's a heck of a lot moves)
Role identification: It's a weather setter which can be any weather you need. Also abuses said weather in a good way. Can go either Physical or Special depending on your needs. The primal is not mentioned because I have no idea why you would use it.

Redone submissions:
reshiram.gif
camerupt.gif

Yahooboo is probably pissed at me now.
Parents: Reshiram, Camerupt
Shared egg group: DNA
Offspring name: Reshirupt
New type: Fire / Ground
New base stats:
95 (+10) / 110 / 95 (+10) / 127 / 97 / 80 (+15)
New ability and desc: Turbo Armor (Turboblaze + Magma Armor; This Pokémon completely ignores abilities affecting it and the opponent's as well)
Notable moves: Hyper Voice, Focus Blast, Earth Power, Ancient Power, Shadow Ball, Flash Cannon, Fusion Flare, Blue Flare, Psychic, Dragon Pulse, Draco Meteor, Stealth Rock, Rock Polish, Roost (ok seriously. Why does Reshiram get this again?)
Role identification: Yay no more worries of Abilities messing you over. Fire / Ground has good coverage and Blue Flare will hit hard. Also has some interesting coverage moves, access to Stealth Rock and recovery in Roost, and a sweeping option in Rock Polish.

zekrom.gif
seaking.gif

Can't forget his brother
Parents: Zekrom, Seaking
Shared egg group: DNA
Offspring name: Zeaking
New type: Electric / Water
New base stats:
95 (+5) / 127 (+6) / 97 (+5) / 110 (+18) / 95 (+5) / 80 (+1)
New ability and desc: Tera Veil (Teravolt + Water Veil; This Pokémon completely ignores abilities affecting it and the opponent's as well)
Notable moves: Return, Poison Jab, Drill Run, Rock Slide, Stone Edge, Megahorn, Waterfall, Fusion Bolt, Bolt Strike, Zen Headbutt, Dragon Claw, Outrage, Crunch, Knock Off, Agility, Roost (again, how does Zekrom even use this?)
Role identification: The physical variant. This one is mostly the same as Reshirupt, but without a Double Weakness, lack of Stealth Rock, and a bit more coverage. This one has Agility instead of Rock Polish.

shedinja.gif
arceus.gif

Ridding the Bug-Type here to get more attention
Parents: Arceus, Shedinja
Shared egg group: DNA
Offspring name: Arinja
New type: Normal / Ghost
New base stats:
60 / 125 (+20) / 82 / 75 / 75 / 100 (+20)
New ability and desc: Any-Type Guard (Multitype + Wonder Guard; Both effects combined)
Notable moves: I don't even have a clue what kind of crap this would run...
Role identification: Well, it's any-type Wonder Guard. Sounds really broken, but keep in mind it's gonna die to any attack due to only being hit super-effectively. Due to this, I just crapped the boosts on the offensive stats. Just do what you want with it ok? At least he has Shadow Sneak and Extreme Speed.
Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:
dialcatty outspeeds Reshirupt and Zeaking so it's not as annoying for it as Zyntei would be :P

i really don't see how arinja isn't broken - it can effectively only be hit by Dark moves if not holding a plate, and those aren't run too often. the plates just make it spiral out of control.

also how many flipping times has shewt been resubmitted now?
 
Yea Arinja is broken p much no matter what, as even a Normal/Bug version could become Steel/Bug and its the same problem. Plz nerf or remove

Speaking as a regular user and not a council member, my problem with Shewt is that it only has two weaknesses. I’d probably like it more if it were Bug/Psychic instead of Ghost/Psychic
 
tornadus.gif
kartana.gif

You won't like it when it's angry...
DNA Donors: Tornadus-Incarnate + Kartana
Offspring name: Cantankerous
New Type: Steel/Flying
Base Stats: 69/158 (+10)/100/92/75 (+20)/120 (+10) (BST: 614)
New ability and desc: Grumpy Old Mon (Prankster + Beast Boost): This Pokémon's status moves have +1 Priority. Using a move with increased Speed Priority or KOing an enemy Pokémon increases this Pokémon's highest non-HP stat by +1 combat stage.
Notable Moves: Acrobatics, Iron Tail, Sacred Sword, Leaf Blade, Knock Off, U-Turn, Detect, Substitute, Synthesis, Tailwind, Swords Dance, Defog, Bulk Up, Agility,
Role Identification: Welcome to Boost City. Cantankerous takes the concept of the Speed Boost/Protect synergy and takes it one step further, allowing it to beef up its not inconsiderable Attack stat just by avoiding damage. Priority boosting is a very, very nasty piece of work, but it's vulnerable to phazing and its best STAB moves have considerable drawbacks (Iron Tail is hopelessly inaccurate, Acrobatics necessitates forgoing an item, &c). That said, with the ability to boost to hell and back, do you really need an item? There are other boosting options as well - Swords Dance, Tailwind, and Synthesis are really good at what they do - but you need to have at least some slots for coverage. +1 Sacred Sword is a very useful move for when you're obliged to play wallbreaker against a boosted target, while Knock Off can dent stuff pretty heavily as well. Again, just watch out for phazing and you should be pretty much golden; if you fall victim to it, though, do try to stay calm. =]
xatu.gif
swoobat.gif

The fourth member of the Lake Trio...
Parents: Xatu + Swoobat
Shared egg group: Flying
Offspring name: Oxbow
New type: Psychic/Flying
New base stats: 76/76/72/96/72/114 (BST: 506)
New ability and desc: Twn Twrn (Magic Bounce + Klutz): This Pokémon causes status moves used against it to be rebounded against their users. Additionally, the effects of enemy Pokémon's items are reversed while this Pokémon is on the field (for example, Choice Scarf lowers the holder's Speed by 50%, Life Orb lowers the holder's damage output by 33%, Flame Orb heals the holder of Burns every turn, Lum Berries inflict a random status ailment on the holder upon consumption, &c).
Notable moves: Psychic, Psyshock, Air Slash, Shadow Ball, Signal Beam, Heat Wave, Dazzling Gleam, Calm Mind, Taunt, Thunder Wave, Toxic, Screens, Roost
Role Identification: General irritating bugger to deal with, despite a statline that's, well, pretty mediocre. 76/72/72 defensive stats just aren't enough in this meta, but its ability does have quite a lot going for it. It can come in on leads, bounce hazards back, and is immune to things like status and Taunt, but it can also stonewall item abusers, especially Choice abusers. Guts mons find their status constantly healed, Lefties walls take chip damage every turn Oxbow's on the field, pinch berries make things a lot worse for everyone involved... the list goes on. Ultimately, this is a fusion carried by a very powerful ability, but it's still pretty underwhelming despite good coverage and a pretty weird movepool. Don't underestimate it, though; while it may meander around the battle a bit, in the hands of a skilled trainer it'll break your ring by the time it's done with you. =]
alomomola.gif
wishiwashi.gif

Yo!
Parents: Alomomola + Wishiwashi
Shared egg group: Water 2
Offspring name: Sashimi
New type: Water
New base stats: Platter Forme: 115/117/115/100/100/57 (BST: 604)
Nigiri Forme: 115/16/19/20/20/67 (BST: 257)
New ability and desc: Fusion Cuisine (Regenerator + Schooling): While this Pokémon is above 25% HP, it enters Platter Forme; conversely, if this Pokémon drops to below 25% HP, it enters Nigiri Forme. This Pokémon heals for 33% of its max HP every time it switches out.
Notable moves: Aqua Tail, Aqua Jet, Knock Off, Earthquake, U-Turn, Bounce, Hydro Pump, Ice Beam, Shadow Ball, Surf, Scald, Wish, Protect, Aqua Ring, Rain Dance, Pain Split, Calm Mind
Role Identification: Bulky Water-type with mixed attacking potential... just so long as you don't get reduced to 25% HP. Sashimi's more useful as a scout than anything else; a slow pivot who U-Turns into a counter to the present threat after scoping out a particular coverage move or baiting a Choice abuser into something into which the counter will just lap up. While it lacks reliable recovery, a 115/115/100 defensive statline is pretty excellent, and it definitely has the attacking stats to build a bulky offensive setup. STAB Aqua Jet off 117 base Attack is pretty useful, and it has interesting coverage options in things like Z-Bounce, Ice Beam, and Earthquake. Just remember that you only have 75% of the HP you think you do; treat it right, though, and this is some seriously sustainable fish. =]
magcargo.gif
palossand.gif

... Yeah, I got nothing.
Parents: Magcargo + Palossand
Shared egg group: Amorphous
Offspring name: Mango Parasol
New type: Fire/Ground
New base stats: 82/72/125/105/87/42 (BST: 513)
New ability and desc: Umbrella Fruit (Weak Armour): Upon being hit by a Water-type attack or a move that makes contact, this Pokémon's Defence and Speed stats are boosted by 2 combat stages each.
Notable moves: Fire Blast, Earth Power, Flamethrower, Giga Drain, Shadow Ball, Sludge Bomb, Ancient Power, Shell Smash, Shore Up, Sandstorm
Role Identification: Switch-in to physical and subsequent face smasher. Shell Smash makes this this fusion into a fairly surprising powerhouse, with its Fire Blast doing some serious damage to pretty much anything in front of it at +2. However, the best part about this is that it has but two weaknesses, specifically to Ground and an unfortunate 4x weakness to Water, and quite a lot of handy resistances to things like Fairy, Poison, and Electric. Switching in on a weak contact move gives a hell of a boost to this mon's survivability and damage-dealing capability; after a Shell Smash, it will have a 3x boost to its base Speed stat. While that might not look like much (for the very good reason that it isn't), with a fairly-easy 3x boost, max investment, and a neutral nature, you end up with a Speed stat of 549, which really isn't that bad. Mango Parasol especially shines in the sand as well, with its access to the Sand-boosted recovery move Shore Up and weird coverage options like Giga Drain for those Water- and Ground-types you will almost certainly find arrayed against you, and you'll seriously need to watch out for special Water-type coverage. Don't lose heart, though; this fusion still packs a serious fruit punch. =]
rufflet.gif
toucannon.gif

Let's hope the concept's a little luckier this slate...
Parents: Rufflet + Toucannon
Shared egg group: Flying
Offspring name: Fortunate
New type: Normal/Flying
New base stats: 85/111/72/66/72/70 (BST: 476)
New ability and desc: Lucky Strike (Hustle + Keen Eye): This Pokémon's raw Attack stat is raised by 50%.
Notable moves: Return, Brave Bird, Shadow Claw, Superpower, Double-Edge, Swords Dance, Tailwind, Roost
Role Identification: Physical attacker. Enough said. While it's not quite as potent as your average Huge Power attacker, having that kind of boost on a base Attack stat of 111 means this bird hits like a bus. It's got that Ghost/Fighting coverage the kids love, it's got a couple of powerful STAB moves in Brave Bird and Double Edge, it's got boosting potential from Swords Dance, it's got reliable recovery in the form of Roost... what's not to like? Well, its Speed, for one; base 70 is just not enough these days. Still, this lucky little guy has basically everything else going for it, so that's a plus. =]
breloom.gif
lunala.gif

Bit of a weird one, this...
DNA Donors: Breloom + Lunala
Offspring name: Abnormal
New Type: Ghost/Fighting
Base Stats: 98/141 (+20)/85 (+1)/98/85 (+2)/100 (+17) (BST: 607)
New ability and desc: Space Oddity (Technician + Shadow Shield): This Pokémon's moves of 70 BP or lower gain a 50% boost to Base Power, with an extra 50% bonus to their damage output on top of that if this Pokémon is at full health. Additionally, if this Pokémon is at full health, it takes 50% less damage. This ability is unaffected by ability-negating abilities, such as Mould Breaker et al.
Notable Moves: Z-SPLASH, Shadow Claw, Wake-Up Slap, Rock Tomb, Aerial Ace, Mach Punch, Roost, Swords Dance
Role Identification: How the hell has nobody spotted this yet? Z-Splash is one of the most memetically popular Z-Moves in the competitive scene, Breloom has the highest base attack out of any Pokémon with 460 BST, they can get STAB GFC when put together... I mean, come on! In any event, Abnormal has a pretty stellar Attack stat of 141, which more than makes up for the fact that its primary STAB move is, of all things, Wake-Up Slap. Shadow Claw rounds out the pairing, and from there you need only fill another coverage slot with whatever takes your fancy. I'd go with Rock Tomb, myself; it's a great move on a Technician mon and it gives you a bit more super-effective coverage. Of course, you can also plump for priority in the form of Mach Punch if you're worried about getting left behind, but with a base 100 Speed it's really not essential. However, one of your move slots is taken up by Splash, which means you can't have quite as much coverage as you'd like and renders you rather vulnerable to phazing. Still, with Z-Splash up, you can work absolute wonders. Keep fusions weird, everyone. =]
===RESUBS===

virizion.gif
florges.gif

Covetous serpents optional
DNA Donors: Virizion + Florges
Offspring name: Silver Ring
New Type: Grass/Fairy
Base Stats: 85 (+1)/77/85 (+15)/105 (+4)/160 (+19)/92 (+1) (BST: 604)
New ability and desc: Argent Armour (Justified + Flower Veil): Grass-type Pokémon on this Pokémon's side of the field are immune to moves that can lower their stats, that can inflict status effects, or are Dark-type.
Notable Moves: Giga Drain, Moonblast, Focus Blast, Psychic, Substitute, Calm Mind, Synthesis, Worry Seed, Aromatherapy, Leech Seed
Role Identification: Potent special wall able to utilise an Assault Vest very well indeed. Argent Armour is an extremely potent ability, a devilish prospect in singles and even more of a nightmare to deal with in Doubles, especially when paired with a Grassy Terrain setter such as Tapu Bulu and related fusions. For AssVest and SubCM sets alike, Giga Drain is an obvious choice, as it allows Silver Ring to heal off some damage with a decently powerful STAB move. Moonblast is also an excellent STAB move, giving plenty of opportunities for cutting an opponent down to size despite the flower deer's middling Special Attack stat. Focus Miss and Psychic are about the only two coverage options available, but they're still reasonable moves. Finally, there's a bevy of support options available to benefit more defensive sets that don't use Assault Vest. Your opponents might not like Silver Ring, but you will: you know it's got soul. =]
musharna.gif
oranguru.gif

Delicious, nutritious, and utterly vicious...
Parents: Musharna + Oranguru
Shared egg group: Field
Offspring name: Guarana
New type: Psychic
New base stats: 113/67/92/108/112/54 (BST: 546)
New ability and desc:Fruit Ninja (Forewarn + Telepathy): Super-effective attacks directed at this Pokémon miss, as do attacks that can target multiple Pokémon or the same Pokémon multiple times.
Notable moves: Psychic, Psyshock, Shadow Ball, Focus Blast, Thunderbolt, Dazzling Gleam, Energy Ball, Signal Beam, Stored Power, Foul Play, Calm Mind, Nasty Plot, Baton Pass, Trick Room, Heal Bell, Rest, Sleep Talk, Moonlight
Role Identification: Hefty tank with a version of Wonder Guard hammered together out of two fairly useless abilities, or at least ones that are crap in singles. You've got a few options with this one - do you go for the unpleasant stuff like boosting via Calm Mind, which you can do because you can only take neutral damage against your pretty reasonable 113/92/112 defensive statline and have access to reliable recovery in Moonlight? Or do you act as a slow pivot, boosting up or taking damage to grant more fragile sweepers a free switch in? Also, fruit puns because I am hot garbage.
 
Last edited:
Yea Arinja is broken p much no matter what, as even a Normal/Bug version could become Steel/Bug and its the same problem. Plz nerf or remove

Speaking as a regular user and not a council member, my problem with Shewt is that it only has two weaknesses. I’d probably like it more if it were Bug/Psychic instead of Ghost/Psychic
Is this why nobody voted it?

Gonna move the attack buffs onto SpAttack and gonna give Bug-Type. While I am aware Steel/Bug is the same problem, at least you have to give up your item, and at least none of the forms are Stealth Rock resistant.
 
tornadus.gif
kartana.gif

You won't like it when it's angry...
DNA Donors: Tornadus-Incarnate + Kartana
Offspring name: Cantankerous
New Type: Steel/Flying
Base Stats: 69/158 (+10)/100/92/75 (+20)/120 (+10) (BST: 614)
New ability and desc: Grumpy Old Mon (Prankster + Beast Boost): This Pokémon's status moves have +1 Priority. Using a move with increased Speed Priority or KOing an enemy Pokémon increases this Pokémon's highest non-HP stat by +1 combat stage.
Notable Moves: Acrobatics, Iron Tail, Sacred Sword, Leaf Blade, Knock Off, U-Turn, Detect, Substitute, Synthesis, Tailwind, Swords Dance, Defog, Bulk Up, Agility,
Role Identification: Welcome to Boost City. Cantankerous takes the concept of the Speed Boost/Protect synergy and takes it one step further, allowing it to beef up its not inconsiderable Attack stat just by avoiding damage. Priority boosting is a very, very nasty piece of work, but it's vulnerable to phazing and its best STAB moves have considerable drawbacks (Iron Tail is hopelessly inaccurate, Acrobatics necessitates forgoing an item, &c). That said, with the ability to boost to hell and back, do you really need an item? There are other boosting options as well - Swords Dance, Tailwind, and Synthesis are really good at what they do - but you need to have at least some slots for coverage. +1 Sacred Sword is a very useful move for when you're obliged to play wallbreaker against a boosted target, while Knock Off can dent stuff pretty heavily as well. Again, just watch out for phazing and you should be pretty much golden; if you fall victim to it, though, do try to stay calm. =]
xatu.gif
swoobat.gif

The fourth member of the Lake Trio...
Parents: Xatu + Swoobat
Shared egg group: Flying
Offspring name: Oxbow
New type: Psychic/Flying
New base stats: 76/76/72/96/72/114 (BST: 506)
New ability and desc: Twn Twrn (Magic Bounce + Klutz): This Pokémon causes status moves used against it to be rebounded against their users. Additionally, the effects of enemy Pokémon's items are reversed while this Pokémon is on the field (for example, Choice Scarf lowers the holder's Speed by 50%, Life Orb lowers the holder's damage output by 33%, Flame Orb heals the holder of Burns every turn, Lum Berries inflict a random status ailment on the holder upon consumption, &c).
Notable moves: Psychic, Psyshock, Air Slash, Shadow Ball, Signal Beam, Heat Wave, Dazzling Gleam, Calm Mind, Taunt, Thunder Wave, Toxic, Screens, Roost
Role Identification: General irritating bugger to deal with, despite a statline that's, well, pretty mediocre. 76/72/72 defensive stats just aren't enough in this meta, but its ability does have quite a lot going for it. It can come in on leads, bounce hazards back, and is immune to things like status and Taunt, but it can also stonewall item abusers, especially Choice abusers. Guts mons find their status constantly healed, Lefties walls take chip damage every turn Oxbow's on the field, pinch berries make things a lot worse for everyone involved... the list goes on. Ultimately, this is a fusion carried by a very powerful ability, but it's still pretty underwhelming despite good coverage and a pretty weird movepool. Don't underestimate it, though; while it may meander around the battle a bit, in the hands of a skilled trainer it'll break your ring by the time it's done with you. =]
Just a question though, shouldn't Flame Orb heal the user of burns every turn instead of the ability reverting the effects of the burn itself?

Other than that, I really like the concept of screwing the foe's item.
 
Status
Not open for further replies.
Back
Top