Fusion Moves - [Fusion Evolution Companion Project]

Rapipom: Pika Xreme, Exploudit, Origin0
Tadpole: KirbyRider1337, Pika Xreme, colourcodedchaos
Draegarados: G-Luke, Mygavolt, Pika Xreme
Grangoro: Pika Xreme, Mygavolt, Origin0
Babuffe: KirbyRider1337, Mygavolt, colourcodedchaos
Galion-Z: G-Luke, KirbyRider1337, Pika Xreme
 

G-Luke

We Eat Losers
is a Pre-Contributor
Rapipom: Mygavolt, Jucherz, Orgin0
Tadpole: Orgin0, Jucherz, Pika Xreme
Draegarados: G-Luke, Exploudit, Mygavolt
Grangoro: Kirbyrider1337, Orgin0, Jucherz
Babuffe: Kirbyrider1337, Mygavolt, Jucherz
Galion-Z: G-Luke, Jucherz, Pika Xreme

Good luck to all submissions
 
Rapipom: KirbyRider1337, colourcodedchaos, Exploudit
Tadpole: colourcodedchaos, Mygavolt, G-Luke
Draegarados: G-Luke, Pika Xreme, Mygavolt
Grangoro: Origin0, Jucherz, Mygavolt
Babuffe: Kirbyrider1337, Jucherz, Mygavolt
Galion-Z: G-Luke, Mygavolt, Origin0
 
Next slate (I think this is how it is?)



Steelweez (Weezing + Registeel)
Poison/Steel
82/82/145/80/130/55 | 574 BST
Ability: Clear Levitation - Immune to Ground-type attacks and non-self inflicted stat drops.


Thundurbee (Beedrill + Thundurus)
Bug/Electric
72/120/55/85/90/105 | 527 BST
Ability: Stunning Bug - User's Bug-type moves get +1 priority.


Gallatross (Gallade + Elektross)
Electric/Fighting
86/130/82/95/107/75 | 575 BST
Ability: Ground Drive - Speed is raised by 1 when hit by a Ground-type move; Ground immunity.

Electric/Fighting
86/170/112/95/107/105 | 675 BST
Ability: Inner Focus



Victant (Durant + Victini)
Bug/Fire
85/111/110/74/85/116 | 581 BST
Ability: Champion - This Pokemon's attack stat is 1.5x.


Rosette-Eternal (Roserade + Floette-Eternal)
Fairy/Poison
77/67/65/135/126/101 | 571 BST
Ability: Poison Veil - This Pokemon's stats cannot be lowered nor can it be statused. If this occurs, the opponent is instead Poisoned.


Conkelvire (Conkeldurr + Electivire)
Fighting/Electric
100/141/91/85/85/80 | 582 BST
Ability: Top Gear - This Pokemon is immune to electric-type attacks and has its attack raised by one stage if it would be hit by one. This Pokemon's attacks' secondary effects are converted into a 33% power boost.


Landia (Druddigon + Altaria)
Dragon/Flying
86/105/100/75/107/74 | 547 BST
Ability: Dragon Hide - Deals 1/8 recoil to the opponent whenever this Pokemon is statused. Status effects are removed upon switching out.

Dragon/Fairy
86/145/120/115/107/74 | 647 BST
Ability: Pixilate



Odelay (Cloyster + Cradily)
Water/Rock
78/91/148/93/86/66 | 562 BST
Ability: Horsetail Armor - Multi-strike attacks always hit the maximum number of times. This Pokemon is immune to moves and entry hazards of the same type as any multi-strike moves it knows, as long as it is holding an item.
 
Fusion Moves slates are getting bigger, whee! It's like a dream come true, only less trippy!

Learned By: Steelweez
Name: Clear Head (Iron Head + Clear Smog)
New Type: Poison
Classification: Physical
Base Power: 80 (Z: 160)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Resets target's stat changes. If there were any stat changes to reset, flinches as well. Contact.
Target: 1 opponent

"Steelweez imbues its head with a special mud before ramming its head hard, making the target lose its train of thought."

A more powerful Clear Smog that also flinches, and is a good Poison STAB just on its own. (I like reliable attacks with support effects, alright?)

Learned By: Thundurbee
Name: Charge Needle (Dischage + Twineedle)
New Type: Electric
Classification: Physical
Base Power: 65 (Z: 120)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Hits two times, each with a 30% chance to paralyze. Contact.
Target: 1 opponent

"Thundurbee attacks by jabbing with two electrified spikes. This has a high chance to paralyze the target."

A good physical Electric STAB, something Thundurbee could really use. Can break substitutes and has a high paralysis chance, which is cool as well.

Learned By: Gallatross
Name: Zap Drain (Drain Punch + Zap Cannon)
New Type: Electric
Classification: Physical
Base Power: 95 (Z: 175)
Accuracy: 100
Power Points: 10 (max 16)
Effect: User recovers 50% of the damage dealt. If the user cannot receive all the HP, the target is paralyzed. Contact.
Target: 1 opponent

"Gallatross imbues energy-draining lightning into its arms before striking. This heals its HP."

Again, a good physical Electric STAB,

Learned By: Victant
Name: Searing Scissor (Searing Shot + X-Scissor)
New Type: Fire
Classification: Physical
Base Power: 100 (Z: 180)
Accuracy: 100
Power Points: 15 (24 max)
Effect: 30% chance to burn target. Contact
Target: 1 opponent

"Victant covers its claws/wings/mandibles in scarlet flame before slashing with them like a pair of scissors."

Reliable Fire STAB with no drawback.

Learned By: Rosette-Eternal
Name: Light Bomb (Light of Ruin + Sludge Bomb)
New Type: Poison
Classification: Special
Base Power: 115 (Z: 185)
Accuracy: 100%
Power Points: 10 (max 16)
Effect: 30% poison chance.
Target: 1 opponent

"Sludge imbued with powerful light is hurled at the target."

Incredibly powerful and reliable Poison STAB. Rosette's STAB combo is poor so it needs a lot of power in its moves.

Learned By: Conkelvire
Name: Dynamo (Dynamic Punch + Thunderbolt)
New Type: Electric
Classification: Physical
Base Power: 100 (Z: 180)
Accuracy: 100
Power Points: 15 (max 24)
Effect: 100% confusion (negated by Top Gear)
Target: 1 opponent

Stronger Electric STAB for Conkelvire.

Learned By: Landia
Name: Divine Fury (Sky Attack [ゴッドバード God Bird in Japanese] + Outrage)
New Type: Flying
Classification: Physical
Base Power: 120 (Z: 190)
Accuracy: 100
Power Points: 10 (max 16)
Effect: 30% chance to flinch the target. 30% chance to confuse the target.
Target: 1 opponent

A good Flying STAB, and a reason to use the base form.

Learned By: Odelay
Name: Bullet Shell (Bullet Seed + Razor Shell)
New Type: Water
Classification: Physical
Base Power: 25 (Z: 140)
Accuracy: 100
Power Points: 30 (max 48)
Effect: Hits 2-5 times. Each hit has a 20% chance to lower the target's Defense by 1.
Target: 1 opponent

"Odelay fires cutting shells at its target 2 to 5 times."

A multi-hitting Water STAB with a powerful secondary effect that could potentially bring a target's Defense to minimum in 2 turns.
 
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Learned By: Steelweez
Name: Venomous Rend (Toxic + Metal Claw)
New Type:

Classification:

Base Power: 65
Accuracy: 95
Power Points: 15
Effect: Has a 20% chance to increase the user’s Atk by 1 stage and a 50% chance to badly poison the target.
Z-Effect: 140 BP
Target: Selected Target


Learned By: Thundurbee
Name: Web Switch (U-turn + Electroweb)
New Type:

Classification:

Base Power: 70
Accuracy: 100
Power Points: 20
Effect: Attacks and lowers the target’s Speed by 1 stage, then switches.
Z-Effect: 140 BP
Target: Selected Target


Learned By: Gallatross
Name: Lightning Blitz (Close Combat + Charge Beam)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 5
Effect: Decreases the user’s Defense and Special Defense by 1 stage each, but increases the user’s Attack by 1 stage.
Z-Effect: 190 BP
Target: Selected Target


Learned By: Victant
Name: Charging Slash (Flame Charge + X-Scissor)
New Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 15
Effect: Has a high critical hit ratio and increases the user’s Speed by 1 stage.
Z-Effect: 160 BP
Target: Selected Target


Learned By: Rosette-Eternal
Name: Poison Moon (Moonblast + Venom Drench)
New Type:

Classification:

Base Power: 95
Accuracy: 100
Power Points: 15
Effect: Has a 30% chance of lowering the Attack, Special Attack, and Speed of the target by 1 stage each. This chance is increased to 100% if the target is poisoned.
Z-Effect: 175 BP
Target: Selected Target


Learned By: Conkelvire
Name: Magneto-Punch (Mach Punch + Magnet Rise)
New Type:

Classification:

Base Power: 40
Accuracy: 100
Power Points: 20
Effect: Has +1 priority and causes the user to levitate for the rest of the turn.
Z-Effect: 100 BP
Target: Selected Target


Learned By: Landia
Name: Dragon Tempest (Outrage + Tailwind)
New Type:

Classification:

Base Power: 120
Accuracy: 100
Power Points: 15
Effect: Repeats for two to three turns, the user’s Speed is doubled for the duration of the attack. Confuses user at the end.
Z-Effect: 190 BP
Target: Random Target


Learned By: Odelay
Name: Polishing Pulse (Water Pulse + Rock Polish)
New Type:

Classification:

Base Power: 60
Accuracy: 100
Power Points: 20
Effect: Increases the user’s Speed by 1 stage, and has a 40% chance of confusing the target.
Z-Effect: 120 BP
Target: Selected Target
 

Learned By: Steelweez
Name: Mercury Cannon (Flash Cannon + Toxic)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Has a 20% chance to inflict toxic poison on the target.
Z-Effect: 160 BP Corkscrew Crash
Target: Single Adjacent


Learned By: Thundurbee
Name: Switch Stinger (Volt Switch + Fell Stinger)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Grants +3 Attack if the intended target has switched out.
Z-Effect: 140 BP Gigavolt Havoc
Target: Single Adjacent

EDIT: Changed to +3 because I didn't realize at first that SuMo had changed Fell Stinger.


Learned By: Gallatross
Name: Spec Strike (Stored Power + Wild Charge)
New Type:

Classification:

Base Power: 90
Accuracy: 100%
Power Points: 15 (max 24)
Effect: If the user has at least one stat boost, then this move has +20 base power, but a randomly selected one of the user's boosted stats is lowered by 1 stage.
Z-Effect: 175 BP Gigavolt Havoc
Target: Single Adjacent

EDIT: Recoil effect removed because the stat drop effect is technically a sort of recoil in itself.


Learned By: Victant
Name: V-Scissor (V-create + X-Scissor)
New Type:

Classification:

Base Power: 180
Accuracy: 95%
Power Points: 5 (max 8)
Effect: Lowers the user's Defense, Special Defense, and Speed by 1 stage each.
Z-Effect: 220 BP Savage Spin-Out
Target: Single Adjacent


Learned By: Rosette-Eternal
Name: Thorn Wind (Toxic Spikes + Fairy Wind)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Sets up one layer of Toxic Spikes on the opponent's side of the field.
Z-Effect: 100 BP Acid Downpour
Target: All Adjacent Foes

EDIT: Name change


Learned By: Conkelvire
Name: Electro Fist (Power-Up Punch + Electro Ball)
New Type:

Classification:

Base Power: ???
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Base Power depends on the ratio "R" of the user's Attack to the target's Attack.
  • If R < 1 then BP = 40
  • If 1 ≤ R < 2 then BP = 60
  • If 2 ≤ R < 3 then BP = 80
  • If 3 ≤ R < 4 then BP = 120
  • If R ≥ 4 then BP = 150
Z-Effect: 160 BP Gigavolt Havoc
Target: Single Adjacent

EDIT 2: Swapped the divisor and the dividend of the ratio so I can use whole numbers instead of decimals as thresholds (minor edit)


Learned By: Landia
Name: Drake Rally (Dragon Rage + Tailwind)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: For 4 turns, all allies have doubled Speed and recover 40 HP per turn.
Z-Effect: +1 critical hit ratio
Target: All Allies


Learned By: Odelay
Name: Stealth Cooler (Hail + Stealth Rock)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 20 (max 32)
Effect: Lays down a hazard on the opponent's side of the field. The hazard deals damage to switch-ins based on their weakness to Ice.
Z-Effect: +1 Speed
Target: All Foes

EDIT: Name change
 
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Fusion Moves slates are getting bigger, whee! It's like a dream come true, only less trippy!

Learned By: Steelweez
Name: Clear Head (Iron Head + Clear Smog)
New Type: Poison
Classification: Physical
Base Power: 80 (Z: 160)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Resets target's stat changes. If there were any stat changes to reset, flinches as well. Contact.
Target: 1 opponent

"Steelweez imbues its head with a special mud before ramming its head hard, making the target lose its train of thought."

A more powerful Clear Smog that also flinches, and is a good Poison STAB just on its own. (I like reliable attacks with support effects, alright?)

Learned By: Thundurbee
Name: Charge Needle (Dischage + Twineedle)
New Type: Electric
Classification: Physical
Base Power: 65 (Z: 120)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Hits two times, each with a 30% chance to paralyze. Contact.
Target: 1 opponent

"Thundurbee attacks by jabbing with two electrified spikes. This has a high chance to paralyze the target."

A good physical Electric STAB, something Thundurbee could really use. Can break substitutes and has a high paralysis chance, which is cool as well.

Learned By: Gallatross
Name: Zap Drain (Drain Punch + Zap Cannon)
New Type: Electric
Classification: Physical
Base Power: 95 (Z: 175)
Accuracy: 100
Power Points: 10 (max 16)
Effect: User recovers 50% of the damage dealt. If the user cannot receive all the HP, the target is paralyzed. Contact.
Target: 1 opponent

"Gallatross imbues energy-draining lightning into its arms before striking. This heals its HP."

Again, a good physical Electric STAB,

Learned By: Victant
Name: Searing Scissor (Searing Shot + X-Scissor)
New Type: Fire
Classification: Physical
Base Power: 100 (Z: 180)
Accuracy: 100
Power Points: 15 (24 max)
Effect: 30% chance to burn target. Contact
Target: 1 opponent

"Victant covers its claws/wings/mandibles in scarlet flame before slashing with them like a pair of scissors."

Reliable Fire STAB with no drawback.

Learned By: Rosette-Eternal
Name: Light Bomb (Light of Ruin + Sludge Bomb)
New Type: Poison
Classification: Special
Base Power: 115 (Z: 185)
Accuracy: 100%
Power Points: 10 (max 16)
Effect: 30% poison chance.
Target: 1 opponent

"Sludge imbued with powerful light is hurled at the target."

Incredibly powerful and reliable Poison STAB. Rosette's STAB combo is poor so it needs a lot of power in its moves.

Learned By: Conkelvire
Name: Dynamo (Dynamic Punch + Thunderbolt)
New Type: Electric
Classification: Physical
Base Power: 100 (Z: 180)
Accuracy: 100
Power Points: 15 (max 24)
Effect: 100% confusion (negated by Top Gear)
Target: 1 opponent

Stronger Electric STAB for Conkelvire.

Learned By: Landia
Name: Divine Fury (Sky Attack [ゴッドバード God Bird in Japanese] + Outrage)
New Type: Flying
Classification: Physical
Base Power: 120 (Z: 190)
Accuracy: 100
Power Points: 10 (max 16)
Effect: 30% chance to flinch the target. 30% chance to confuse the target.
Target: 1 opponent

A good Flying STAB, and a reason to use the base form.

Learned By: Odelay
Name: Bullet Shell (Bullet Seed + Razor Shell)
New Type: Water
Classification: Physical
Base Power: 25 (Z: 140)
Accuracy: 100
Power Points: 30 (max 48)
Effect: Hits 2-5 times. Each hit has a 50% chance to lower the target's Defense by 1.
Target: 1 opponent

"Odelay fires cutting shells at its target 2 to 5 times."

A multi-hitting Water STAB with a powerful secondary effect that could bring a target's Defense to minimum in 2 turns.
Bullet Shell is actually kinda overpowered, being able to smash through nearly any wall if it gets like 2 or 3 defense drops. There's also Tapu Meme's Serene Terrain which would make it a guaranteed reduction every hit and result in world domination - it even OHKOs dialcatty. Not necessarily an issue but just pointing it out.
 

KirbyRider1337

formerly UltraSigilyph
Learned By: Steelweez
Name: Metal Field (Iron Defense + Toxic Spikes)
New Type:

Classification:

Contact?: N/A
Base Power: N/A
Accuracy: N/A
Power Points: 20 (max 32)
Effect: Sets a layer of armor on the user's side of the field. If an ally switches in, it will get +1 Def for each layer, maxing out at 3. Defog can remove this.
Z-Power: +1 Def
Target: Allied field

Learned By: Thundurbee
Name: Stun Trap (Thunder Wave + Toxic Spikes)
New Type:

Classification:

Contact?: N/A
Base Power: N/A
Accuracy: N/A
Power Points: 20 (max 32)
Effect: Summons lots of static electricity on the opponent's side of the field. If a grounded opponent switches in on it, it gets paralyzed. Ground-types aren't affected, and Electric-types absorb the static if they're grounded.
Z-Power: +1 SpD
Target: Opposing field

Learned By: Gallatross
Name: Charge Cut (Discharge + Psycho Cut)
New Type:

Classification:

Contact?: No
Base Power: 70
Accuracy: 100%
Power Points: 15 (max 24)
Effect: 30% change to paralyze. Enhanced crit ratio
Z-Power: 140BP
Target: Single target.

Learned By: Victant
Name: Stored Cutter (Stored Power + X-Scissor)
New Type:

Classification:

Contact?: Yes
Base Power: 20+
Accuracy: 100%
Power Points: 10 (max 16)
Effect: 20BP without stat boosts. If it has stat boosts, +20BP for each.
Z-Power: 100BP
Target: Single target

Learned By: Rosette-Eternal
Name: Venom Cannon (Light of Ruin + Venoshock)
New Type:

Classification:

Contact?: No
Base Power: 140
Accuracy: 90%
Power Points: 5 (max 8)
Effect: If it hits a target that isn't poisoned, the user sustains 50% of damage dealt as recoil.
Z-Power: 200BP
Target: Single target

Learned By: Conkelvire
Name: Quick Shock (Mach Punch + Shock Wave)
New Type:

Classification:

Contact?: Yes
Base Power: 40
Accuracy: N/A
Power Points: 20 (max 32)
Effect: +1 Priority. Can't miss.
Z-Power: 100BP
Target: Single target

Learned By: Landia
Name: Turning Swallow Tail (Dragon Tail + Aerial Ace)
New Type:

Classification:

Contact?: Yes
Base Power: 60
Accuracy: N/A
Power Points: 10 (max 16)
Effect: Decreased priority. Guaranteed to hit, and if it does, forces the target to switch out.
Z-Power: 120BP
Target: Single target
Learned By: Odelay
Name: Aqua Burst (Water Pulse + Bullet Seed)
New Type:

Classification:

Contact?: No
Base Power: 25
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Hits 2-5 times. Each has a 5% chance to confuse.
Z-Power: 100BP
Target: Single target (Long range)
 
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Bullet Shell is actually kinda overpowered, being able to smash through nearly any wall if it gets like 2 or 3 defense drops. There's also Tapu Meme's Serene Terrain which would make it a guaranteed reduction every hit and result in world domination - it even OHKOs dialcatty. Not necessarily an issue but just pointing it out.
yeah i'll reduce its chance so its not quite as insane
 

G-Luke

We Eat Losers
is a Pre-Contributor
I have been summoned, and here are the winners of the previous slate (unless votes aren't weighted like in Eternal Pokémon):


Learned By: Rapipom
Name: Double Blitz (Double Hit + Flare Blitz)
New Type: Fire
Classification: Physical
Base Power: 60
Accuracy: 100
Power Points: 10 (max 16)
Effect: Hits twice. User takes 1/3th of the damage dealt.
Target: 1 opponent



Learned By: Tadpole
Name: Duck And Cover (Dive + Roost)
New Type: Water
Classification: Physical
Base Power: 80
Accuracy: 100
Power Points: 10-16
Effect: The turn this move is used, the user enters a semi-invulnerable state wherein it cannot be targeted by any moves. During this state, it is healed for 50% of its maximum HP. The next turn, the move does damage.
Z-Effect: Hydro Vortex, 160 BP
Target: Single Enemy



Learned By: Draegarados
Name: Sewage Surge (Venoshock + Waterfall)
New Type:

Classification:

Base Power: 90
Accuracy: 100%
Power Points: 5 [Max:8]
Effect: Power is boosted by 1.5 if target is poisoned. 20% chance to flinch foe.
Z-Effect: 175 BP Hydro Vortex
Target: Any Adjacent Pokemon



Learned By: Grangoro
Name: Parting Gift (Parting Shot + Play Rough)
New Type: Fairy
Classification: Physical
Base Power: 90
Accuracy: 100%
Power Points: 20 (max 32)
Effect: On hit, switches out and reduces target's Attack and Special Attack by 1 stage.
Target: 1 opponent
Learned By: Grangoro
Name: Unfair Play (Play Rough + Foul Play)
New Type:

Classification:

Base Power: 90
Accuracy: 100%
Power Points: 10 (max 24)
Effect: Uses the target’s Attack stat in damage calculation, then decreases the target’s Attack stat by one stage.
Z-Effect: Twinkle Tackle 170 BP
Target: Selected Target



Learned By: Babuffe
Name: Mirror Claw (Mirror Coat + Shadow Claw)
New Type:

Classification:

Contact?: Yes
Base Power: 70
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Crits the target if and only if it was hit by a Special attack.
Z-Power: 140BP.
Target: Single target



Learned By: Galion-Z
Name: Tri-Freeze (Tri-Attack + Freeze Dry)
New Type:

Classification:

Base Power: 75
Accuracy: 100%
Power Points: 10 [Max:16]
Effect: Hits Fire, Ice and Electric types for supereffective damage. (Fire - Burn, Ice - Freeze, Electric - Paralysis)
Z-Effect: 140 BP Subzero Slammer
Target: Single Adjacent
Votes are not weighted, just counted.
Also sorry for not being online - my phone is being an ass.. So the actual results are

Learned By: Rapipom
Name: Burning Bash (Will-O-Wisp + Body Slam)
New Type:

Classification:

Base Power: 85
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Has a 30% chance to induce Paralysis or Burn.
Z-Effect: Inferno Overdrive 160 BP
Target: Selected Target


Learned By: Draegarados
Name: Venotail (Venoshock + Aqua Tail)
New Type: Poison
Classification: Physical
Base Power: 90
Accuracy: 100
Power Points: 10 (max 16)
Effect: Power 1.5x against a poisoned target
Target: 1 opponent


Only Unfair Play won.

Same results for Babuffe and Galion-Z

Again sorry for inconvience
 
Votes are not weighted, just counted.
Also sorry for not being online - my phone is being an ass.. So the actual results are

Learned By: Rapipom
Name: Burning Bash (Will-O-Wisp + Body Slam)
New Type:

Classification:

Base Power: 85
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Has a 30% chance to induce Paralysis or Burn.
Z-Effect: Inferno Overdrive 160 BP
Target: Selected Target


Learned By: Draegarados
Name: Venotail (Venoshock + Aqua Tail)
New Type: Poison
Classification: Physical
Base Power: 90
Accuracy: 100
Power Points: 10 (max 16)
Effect: Power 1.5x against a poisoned target
Target: 1 opponent


Only Unfair Play won.

Same results for Babuffe and Galion-Z

Again sorry for inconvience
not gonna lie, i was voting under the assumption that votes were weighted
 
Learned By: Steelweez
Name: Razor Wire (Iron Defence + Toxic Spikes)
New Type: Steel
Classification: Status
Base Power: --
Accuracy: --
Power Points: 15-24
Effect: Puts down a layer of Razor Wire on the opponent's side of the field. Each later of Razor Wire damages an affected opponent for 1/12th of their max HP and lowers their Defence by 1 combat stage upon entry; furthermore, if an enemy attempts to use a contact move while a layer of Razor Wire is up, they lose 1/16th of their max HP per layer. Maximum of 2 layers.
Z-Effect: Special Defence ↑
Target: Enemy Field
Role Identification: A pretty nasty entry hazard that allows you to support your team and deal with physical threats.
Learned By: Thundurbee
Name: Hypershock (Pin Missile + Charge Beam)
New Type: Electric
Classification: Physical
Base Power: 30
Accuracy: 95%
Power Points: 15-24
Effect: Hits 2-5 times. Each hit has a 70% chance to raise the user's Attack by 1 combat stage. Makes contact.
Z-Effect: Gigavolt Havoc, 100 BP
Target: Single Enemy
Role Identification: Oh. Oh no. Oh nooooooo-
Learned By: Gallatross
Name: Arc Blast (Drain Punch + Ion Deluge)
New Type: Electric
Classification: Physical
Base Power: 70
Accuracy: 100%
Power Points: 10-16
Effect: Heals for 50% of the damage dealt. 25% chance to retype the target's next move to Electric-type. Makes contact. Punch move. Priority +1
Z-Effect: Gigavolt Havoc, 140 BP
Target: Single opponent.
Role Identification: Priority healing. What's not to love? (And yeah, before anyone asks, Ion Deluge is at +1 Priority.)
Learned By: Victant
Name: Power Claw (Psyshock + Fury Cutter)
New Type: Bug
Classification: Physical
Base Power: 70
Accuracy: 100%
Power Points: 10-16
Effect: Targets the Special Defence stat. Doubles the Base Power of the next move used by the user. Makes contact.
Z-Effect: Corkscrew Crash, 150 BP
Target: default is 1 opponent
Role Identification: A nice little way around physically bulky checks/counters that can also screw with your opponent's predictions.
Learned By: Rosette-Eternal
Name: Caustic Surge (Venom Drench + Light Of Ruin)
New Type: Poison
Classification: Special
Base Power: 120
Accuracy: 100%
Power Points: 5-8
Effect: 30% chance to lower the target's Attack, Special Attack, and Speed by 1 combat stage, a chance which doubles if the target is poisoned. 33% recoil.
Z-Effect: Acid Downpour, 190 BP
Target: Single Enemy
Role Identification: A Poison-type counterpart to Light of Ruin with a very unpleasant effect.
Learned By: Conkelvire
Name: Storm Force (Thunder + Superpower)
New Type: Electric
Classification: Physical
Base Power: 120
Accuracy: 85%
Power Points: 5-8
Effect: 30% chance to paralyze the target
Z-Effect: Gigavolt Havoc, 190 BP
Target: Single Enemy
Role Identification: Just a straight-up good Electric STAB that works well with the ability. Not much to see here, tbh. =]
Learned By: Landia
Name: Pinion Strike (Air Cutter + Outrage)
New Type: Flying
Classification: Physical
Base Power: 100
Accuracy: 90%
Power Points: 10-16
Effect: +1 crit chance.
Z-Effect: Supersonic Skystrike, 180 BP
Target: Single Enemy
Role Identification: Essentially a retyped Crabhammer, this is a fantastically useful bit of Flying STAB to have... and then a bit of Flying coverage to have, once you inevitably mega evolve. =]
Learned By: Odelay
Name: Snap Trap (Clamp + Bullet Seed)
New Type: Water
Classification: Physical
Base Power: 35
Accuracy: 85%
Power Points: 15-24
Effect: Hits 2-5 times. Leaves a Snap Trap hazard at the end of the move, which deals a 35BP physical Water-type attack using the user's Attack stat at the end of the opponent's turn for 2-5 turns.
Z-Effect: Hydro Vortex, 100 BP
Target: Single Enemy
Role Identification: Extremely unpleasant Skill Link-boosted Water STAB, complete with hazard setting.
 

G-Luke

We Eat Losers
is a Pre-Contributor
It's been several days since the last sub, can we open voting?
Hold on mate lemmie sub some stuff


Learned By: Odelay
Name: Growth Hormone (Withdraw + Synthesis)
New Type: Grass
Classification: Status
Base Power: -
Accuracy: -
Power Points: 5 [Max:8]
Effect:
  • Heals 1/2 HP and boosts defense by one stage in no weather
  • Heals 2/3 HP and boosts defense by two stages in Sun
  • Heals 1/4 HP and does not boost defense in any other weather
Z-Effect: Resets lowered stats
Target: Self



Name: Stunning Sting (Fell Stinger + Discharge)
New Type: Bug
Classification: Physical
Base Power: 75
Accuracy: 100%
Power Points: 15 [Max:24]
Effect: Raises Attack stages by +3 if it hits a paralyzed target.
Z-Effect: 140 BP Savage Spin Out
Target: All Adjacent Pokemon



Name: Stored Charge (Stored Power + Thunder Punch)
New Type: Electric
Classification: Physical
Base Power: 20+
Accuracy: 100%
Power Points: 10 [Max:16]
Effect: Gains 20 BP for each positive stat change accumulated on user
Z-Effect: 160 BP Gigavolt Havoc
Target: Any Adjacent Pokémon

Stored Charge + Coil + Ground Attack switchin = profit



Name: Giga Ruin (Light of Ruin + Giga Drain)
New Type: Fairy
Classification: Special
Base Power: 85
Accuracy: 100%
Power Points: 10 [Max:16]
Effect: If move KO'es target, heals for 50% damage dealt. Otherwise, 50% damage recoil is applied after use.
Z-Effect: 175 BP Twinkle Tackle
Target: Any Adjacent Foe


Ok now voting is open!
 
Last edited:
Steelweez: Pika Xreme, colourcodedchaos, KirbyRider1337
Thundurbee: KirbyRider1337, G-Luke, Pika Xreme
Gallatross: colourcodedchaos, Pika Xreme, Origin0
Victant: Mygavolt, Pika Xreme, KirbyRider1337
Rosette-Eternal: KirbyRider1337, Origin0, colourcodedchaos
Conkelvire: Mygavolt, KirbyRider1337, Pika Xreme
Landia: Mygavolt, Pika Xreme, KirbyRider1337
Odelay: G-Luke, Pika Xreme, KirbyRider1337
 
Steelweez: Origin0, Mygavolt
Thundurbee: Pika Xreme
Gallatross: Mygavolt, colourcodedchaos
Victant: OriginO, KirbyRider1337
Rosette-Eternal: KirbyRider1337
Conkelvire: colourcodedchaos
Landia: colourcodedchaos, Mygavolt
Odelay: Pika Xreme
 
Steelweez: KirbyRider1337, Mygavolt
Thundurbee: G-Luke
Gallatross: colourcodedchaos, G-Luke, Pika Xreme
Victant: Pika Xreme
Rosette-Eternal: Pika Xreme, KirbyRider1337, G-Luke
Conkelvire: Origin0, Mygavolt, colourcodedchaos
Landia: colourcodedchaos, KirbyRider1337
Odelay: KirbyRider1337, G-Luke