Garchomp (Revamp) [QC: 0/3]

Stealth Rock Garchomp's biggest asset over over Stealth Rock leads is being able to get past Mega Sableye with access to Lum Berry + Swords Dance. For this reason, Lum Berry should be the first slash on the Stealth Rock set. A +2 Earthquake should easily 2HKO Mega Sableye; if the calcs say no, then make Outrage the primary slash before Dragon Claw.
+2 EQ Cleanly 2HKOs mega sableye, I've seen the calcs for it.
But yeah, I totally agree with lum and sd being the first slashes.
 
i agree with lum but not sd, fire blast lets you beats skarm and ferrothorn and thats great

in other news, i've got a bit on my plate but i think i can do this today
 
I don't really see the point of Lum if you're not running SD, and SD still beats Ferrothorn anyway and puts a lot of pressure on Skarm so I'd definitely slash it before Fire Blast, it's just more useful for threatening defensive teams in general.
 
Okay, hi there. Just thought I'd clean up a few things on this analysis. So, first off, in the Offensive Stealth Rock set, remove Swords Dance as a slash because if you use that instead of Fire Blast you're pretty much hard-walled by Skarmory. With that change comes the eventual removal of Jolly as a slash as well. Another thing that caught my eye is that Focus Sash is generally a bad idea because Garchomp has good defenses and doesn't really need Focus Sash to guarantee a live. Also, like you have mentioned there, Yache Berry is a good choice to live Ice Shards so add that as a replacement. And also Ice Shards kill from not only Weaviles but Mamoswines also so mention that there as well perhaps.

Though, if you want to keep SD as a slash there then you should add Air Balloon Heatran in the Team Options because it beats Skarmory and resists and hits super effectively everything Garchomp fears; aka Ice-, Fairy- and Dragon-type attacks. It also gets a free moveslot to something like Flash Cannon because it no longer needs to run Stealth Rock. Heatran also doesn't fear the common Whirlwind shenanigans which disable the ability to set-up on Skarmory, which is also great.

On the SD set, I'll like you to add Rotom-W in Team Options as it's pretty much amazing on offensive teams and Garchomp is bound to be on one. Rotom-W also resists Steel and doesn't mind Ice Shards in general which is great as it gives Garchomp pretty much a shield and forces out the Ice-types. Not only that, but Hydro Pump/Volt Switch have an incredible coverage and eliminate most of the 'mons that pose a threat to 'chomp and you can go on to set-up sweep later on using Garchomp that ways. Not only that, but since Rotom-W also gets Will-O-Wisp it is even better. It also counters Talonflame as it is KOed by a Hydro Pump and Rotom-W resists both of Talon's STABs.

You should also slash Stone Edge onto Substitute on the Mega Chomp set because Flying-types make your day worse if you use that set as it has pretty much nothing for common Flying-types like Talonflame, which resists Fire Blast and lives -2 Draco Meteor, Zapdos and Mega Charizard Y. Along with that, it is also better to include a good counter to Flying-types in Team Options, so I suggest you add Tyranitar in Team Options because it obliterates Flying-, Ice-, Fire- and Bug-types as well as pounding Ghost- and Psychic-types with its Dark STAB. It also has Pursuit which hits Pokemon switching out as a 80 BP STAB basically. Tyranitar also has great bulk and resists Fire-, Flying-, Normal- and Poison-types, of which only Fire-type moves are resisted by Garchomp, adding a nice synergy.

So, there's my points. Please note that I'm not QC so the changes I suggested aren't necessary, but I hope you do include them. If you have a problem with any, then don't. For now that's that and good luck on the analysis!
 
No, you need Swords Dance on the offensive Stealth ROck set, with Mega Sableye running anywhere. Lum Berry + Swords Dance is the whole reason why you would Garchomp as an offensive Stealth ROck setter in the first place. Skarmory is really easy to advantage of, Mega Sableye not so much, especially since how it easy it is for Sableye to kill the opposing team's offensive momentum.

Lum Berry should actually be the first slash, along with Swords Dance on that set. Get rid of Focus Sash and Rocky Helmet and just mention them in the set details, beating Mega Sableye is too important for SR Garchomp to consider anything else.
 
Faces extreme competition from Landorus-I as a Scarf user, as it keeps momentum with U-turn, has Intimidate, has Superpower/Stone Edge to beat more threats, and a Ground immunity.
I assume you mean Lando-T.

On Offensive Stealth Rock set Slash Jolly nature first since its best set these days is SR, SD, and STAB. Change the move details to emphasize the use of SD > Fire Blast and have Lum Berry / Focus Sash as the item slashes. Lum Berry provides it some leniency against status users but it doesn't change the fact that Focus Sash is still a viable option. Under your set details it should be Spore as the mention, not Sleep Powder. Yache Berry mention should have details added on Mamoswine, HP Ice Thundurus, and Kyurem-B as well. Under Usage tips "However, it doesn't necessarily have to be used as a lead. Garchomp can force switches against Pokemon such as Magnezone and Excadrill, and you can use Stealth Rock on the switch" should explain in a way where being a lead isn't the only option, because honestly this set is generally the lead to begin with so it's counter productive to say it wouldn't be.

The team options right now is really barren. You need to mention more relevant OU sweepers and wall-breakers that appreciate Garchomps support such as M-Metagross, Nasty Plot Thundurus, PuP M-Lopunny, Double Dance M-Bro as the win condition on HO teams, offensive Fairy Types like Azumarill and M-Gardevoir to provide a Dragon immunity, Charizard-Y, a lot of stuff actually. Elaborate on the Bisharp mention by explaining what it does more in depth such as utilizing Defiant for M-Manectric and Lando-T's Intimidate which both of these hinder Garchomps offensive capabilities as one example. Explain a bit more why Magnezone is a good partner other than just offensive and defensive capabilities because there are a lot of Steel type partners such as Scizor and Lucario that provide equal if not better capabilities than Magnezone on a handful of HO Garchomp teams.

Team options should include Klefki as another Thunder Wave user who has the benefits of being immune to Dragon and resists Ice and Fairy attacks directed at Garchomp. Same deal as the Offensive Stealth Rock with barren team options. Mention partners that handle the other side of the defensive spectrum as well such as CM users which include Clefable, Keldeo, Raikou, M-Slowbro, basically specially offensive sweepers and wall-breakers.

The mega chomp sets need a lot of information in regards to how it's being used and what would go with it so finish up that. Other QC members can elaborate on this but I feel certain that you can consolidate both of the M-Chomp sets into just one anyways with some details in OO for optional moves and variations.

Put in all the relevant details for OO along with anything QC mentioned previously and complete the Checks and Counters section.
 
You need to mention more relevant OU sweepers and wall-breakers that appreciate Garchomps support such as M-Metagross, Nasty Plot Thundurus, PuP M-Lopunny, Double Dance M-Bro as the win condition on HO teams, offensive Fairy Types like Azumarill and M-Gardevoir to provide a Dragon immunity, Charizard-Y, a lot of stuff actually.

Since when does Mega Slowbro fit on hyper offense? Doesn't it waste the offensive pressure for such a fast-paced team due to needing to boost several times to pose any sort of offensive threat?
 
Since when does Mega Slowbro fit on hyper offense? Doesn't it waste the offensive pressure for such a fast-paced team due to needing to boost several times to pose any sort of offensive threat?
No because it's used on HO teams as the end-game sweeper after the team has applied enough pressure to eliminate its checks and counters. It's found on more builds than just stall and balance.
 
wheres iron head? It provides great coverage against fairies.
Earthquake does slightly as much damage to grounded Fairy-types as Iron Head does (100 BP * STAB = 150 vs 80 * Super Effective Bonus = 160). That's a REALLY small difference, so Garchomp won't miss it. Additionally, Garchomp is starved for other useful attacks, so Iron Head is usually not worth it, even if you're really allergic to Togekiss.
 
Hey! Ik this is just a WIP, but I definitely think you should add a physically defensive set with Rocky Helmet. If you haven't seen the set, here's a post by Jukain (in the context of it beating bisharp (http://www.smogon.com/forums/thread...43-specs-sylveon.3509781/page-57#post-6006662), but it also handles a lot of stuff pretty well, namely Landorus-T. It's one of the best ways to handle Volt Turn, and is also a very reliable rock setter.
I'm pretty sure he was planning on doing so, the "to do list" at the top says add tank set, and I've mentioned that set to him before as well.
 
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