I really think something should be done about this issue. This arguement has a HUGE amount of people thinking Garchomp should be Uber, and yet nothing is happening. In the very least, we should see what happens to the game when Garchomp is absent. It upsets me that no one takes this thread seriously. If it was another pokemon being considered as uber, people would sit up and take notice. However, I believe too many players depend on it heavily, and are not ready to give it up. Isn't it's insanely high amount of usage enough to prove how powerful it is!? It surpassed Blissey, which every team is supposed to have anyways... how can this be explained!?
It's because everyone subconciously knows (though may not admit) that Garchomp is by far the most dangerous pokemon in OU. Sure, there has to be a "best" pokemon, but even the best should have a counter. And no, an exploding Occa Berry Bronzong is not what I would call a counter.
Before you people list pokemon that are difficult to counter (which previous posters have been known to do) all of those pokemon can be countered when their set is known. Garchomp always does the exact same thing, and it's still uncounterable.
If the other dragons become too much to handle, then we'll bring him back. However, I believe it would be a change for the better. Here's a few welcome changes I predict:
-A drop in Steel Type usage: I like steel types as much as the next person, but when a team has two to three of them, it gets irritating. Every sweeper has to pack a fire or ground move... it's getting lame.
-A drop in HP Ice usage: Everything has HP Ice so they can hit Garchomp. When he's gone, there's really only a few pokemon this will hit (Salamence, Gliscor, Dragonite) so we'll be able to use other Hidden Power types.
-Less Choice Scarves: I'm serious, this insane speed craze has gone out of hand. We have TIMID CHOICE SCARF GENGAR... you know something is wrong when one of the fastest pokemon needs a scarf. Some Azelfs run scarves as well. Maybe with Garchomp gone, the annoying "ha ha, my scarfed guy got a surprise KO" thing will lessen.
-Increased Salamence usage: Salamence used to be top dog in Advance, but Garchomp stole his thunder. Salamence hits hard with Draco Meteor, but thankfully lacks Outrage and STAB Earthquake. The rock weakness holds it back as well. Teams will need to be more prepared for him, but Salamence can be countered.
Anyways, the original post sums up most of the reasons why Garchomp is broken. Even Weavile can't OHKO without a Choice Band! It hits defense tier 117.9 without any EV investment whatsoever.
But I have a point to add of my own. All the sketchy Garchomp "counters" depend on it using Outrage to get trapped in battle. Should it choose not to Outrage, you won't even get to touch it, and your counter will be severely damaged.
Choice Band dragon claw hits as hard as Outrage. Therefore, a smart Garchomp player would save Outrage for late game, when a sweep is guarneteed. Most people forget about Earthquake too... although Outrage is the most spammed move, it has other tricks up it's sleeves.
Anyways, in conclusion, Garchomp is too dangerous. It's excellent defenses make it difficult to kill, even with Ice moves. It's perfect speed outruns most of the would-be counters. It resists Stealth Rock. It's STAB combo is resisted by two pokemon, and it learns a move to hit them with. It gets Swords Dance to double it's attack. It's immune to Sandstorm, and gets a double team from it.
Since it has so drastically overcentralized the metagame, and has no true counter, EVEN when it's set is known, Garchomp is too powerful. The game could certainly do without it.