Gen VII Tournament Round 1: Group Tapu Lele - Birkal vs S0L1D G0LD

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
RULES! said:
3v3 Singles
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Sendout = coinflip

Birkal
araquanid.gif
Tapu Araqua (M)

[Nature]
Rash (+SpA | -SpD)
[Type]
Water | Bug
[Abilities]
Water Bubble
Water Absorb (✓)
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 42
S&W: 4 | 4
Total: 18
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[40 | ??]
Aqua Ring
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Crunch
Facade
Frost Breath
Frustration
Hidden Power [Electric]
Ice Beam
Infestation
Leech Life
Liquidation
Lunge
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Safeguard
Scald
Sleep Talk
Soak
Spider Web
Spit Up
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Sport
Wide Guard
X-Scissor​
golem-alola.gif
Tapu Gole (M)

[Nature]
Gentle (+SpD | -Def)
[Type]
Rock | Electric
[Abilities]
Magnet Pull
Sturdy
Galvanize (✓)
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 45
S&W: 3 | 7
Total: 20
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[40 | ??]
Block
Brick Break
Bulldoze
Charge
Counter
Defense Curl
Double-Edge
Earthquake
Endure
Facade
Flail
Flamethrower
Frustration
Gyro Ball
Heavy Slam
Hyper Beam
Magnet Rise
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Throw
Rollout
Sandstorm
Self-Destruct
Sleep Talk
Smack Down
Spark
Stealth Rock
Steamroller
Stone Edge
Substitute
Tackle
Thunderbolt
Thunder Punch
Toxic
Volt Switch
Wild Charge​
silvally.gif
Tapu Silva (-)

[Nature]
Quiet (+SpA | -Spe | -10% Evasion)
[Type]
Normal
[Abilities]
RKS System
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 82 (-)
S&W: 4 | 5
Total: 18
[Tokens]
EC: 6 | 6
AC: N/A
MC: 0
[Learned Moves]
[40 | ??]
Aerial Ace
Air Slash
Bite
Crunch
Crush Claw
Double-Edge
Draco Meteor
Explosion
Fire Fang
Flame Charge
Flamethrower
Flash Cannon
Heal Block
Hyper Beam
Ice Beam
Ice Fang
Imprison
Iron Head
Multi-Attack
Parting Shot
Poison Fang
Protect
Pursuit
Rage
Rest
Rock Slide
Sandstorm
Shadow Ball
Shadow Claw
Sleep Talk
Substitute
Sunny Day
Surf
Tackle
Thunderbolt
Thunder Fang
Thunder Wave
Tri Attack
U-turn
X-Scissor​

S0L1D G0LD
YY9uxI1.png

Siren Beetle (Vikavolt) (M)
Nature: Quiet
Type: Bug/Electric

Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Electric: Electric STAB; immune to paralysis status.

Abilities:

Levitate

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 37 (-15% Speed, -10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: N/A

Moves (40/???):

Thunderbolt
Air Slash
Charge
Vice Grip (*)
String Shot (*)
Mud-Slap (*)
Bite (*)
Bug Bite (*)
Spark (*)
Acrobatics (*)
Crunch (*)
X-Scissor (*)
Guillotine
Dig
Bug Buzz
Agility

Electroweb (*)
Endure (*)
Harden (*)
Mud Shot (*)

Toxic (*)
Hidden Power [Ice]
Hyper Beam
Protect
Roost (*)
Solar Beam (*)
Thunder (*)
Double Team
Rest
Attract
Energy Ball
Sky Drop (*)
Giga Impact
Volt Switch (*)
Thunder Wave
Poison Jab
Swagger
Sleep Talk
Substitute
Flash Cannon (*)
2buvBRH.png

Claus (Marowak-A) (M)
Nature: Adamant
Type: Ghost/Fire

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Cursed Body

Lightningrod

Rock Head (HA UNLOCKED)

Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 00
AC: 5/5

Moves (40/93):

Bone Club (*)
Growl (*)
Tail Whip (*)
Headbutt (*)
Leer (*)
Flame Wheel
Focus Energy (*)
Hex
Bonemerang (*)
Rage (*)
Will-O-Wisp
Endeavor
Shadow Bone
Flare Blitz

Detect (*)
Endure (*)
Iron Head (*)
Perish Song (*)
Skull Bash (*)

Counter
Fire Punch
Focus Punch
Knock Off
Stealth Rock
Thunder Punch

Toxic (*)
Water Gun
Smack Down (*)
Earthquake
Dig (*)
Brick Break (*)
Double Team
Bide
Rock Tomb
Rest
Giga Impact
Rock Slide (*)
Sleep Talk
Substitute
Rock Smash
QPzLRYH.png

Alec (Drampa) (M)
Nature: Modest
Type: Normal/Dragon

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Berserk

Sap Sipper

Cloud Nine (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 36
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 0
AC: 5/5

Moves (40/???):

Play Nice (*)
Echoed Voice (*)
Twister (*)
Protect (*)
Glare (*)
Light Screen (*)
Dragon Rage (*)
Natural Gift (*)
Extrasensory
Dragon Pulse
Fly
Hyper Voice

Dragon Rush (*)
Hurricane (*)
Mist (*)
Play Rough (*)
Razor Wind <(*)>

Draco Meteor

Roar
Toxic
Hidden Power [Fairy]
Sunny Day
Ice Beam
Blizzard (*)
Hyper Beam
Rain Dance
Roost
Thunderbolt
Thunder (*)
Solar Beam (*)
Earthquake (*)
Shadow Ball
Double Team
Fire Blast (*)
Focus Blast
Thunder Wave
Substitute
Surf
Snarl
Nature Power
HEADS: birks | TAILS Goid
luvdisc.gif

TAILS

LET'S GET THIS PARTY STARTED

S0L1D G0LD Send out and Equips
Birkal Send out and Orders
S0L1D G0LD Orders
I ref!​
 
silvally.gif

Tapu Silva @ Fairy Memory

Multi-Attack | Multi-Attack | Multi-Attack

If paralysis-inducing move, and Drampa is not behind a Substitute, and Drampa is not paralyzed, use Thunder Wave that action.
If Roost, and you are faster than Drampa, and Drampa is not behind a Substitute, use Heal Block that action. Only do this once.
If Drampa is in the evasive stage of a damaging / evasive move when you would act, Chill that action. Only do this once.​
 
drampa.gif
expertbelt.png
#Expert
Berserk/Sap Sipper/Cloud Nine
100/100
1/3/6/3/36
Status: OK!
//VS//
silvally-fairy.gif
fairymemory.png
#FairyM
RKS System
100/100
3/3/4/3/82
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

SILVALLY uses Multi-Attack
Crit: 6133 (625)
Damage: (9[BAP]+3[STAB]+4.5[Atk]+2[Memory]-4.5[Def])*1.5=21
-6en

DRAMPA uses Hyper Beam
Crit: 8513 (625)
Damage: (15[BAP]+3[STAB]+9[SpA]-4.5[SpD])=22.5
-9en

2ND ACTION

SILVALLY uses Multi-Attack
Crit: 7104 (625)
Damage: (9[BAP]+3[STAB]+4.5[Atk]+2[Memory]-4.5[Def])*1.5=21
-8en

DRAMPA uses Roar
-6en

3RD ACTION

DRAMPA uses Protect
-7en

SILVALLY uses Multi-Attack
Damage: (9[BAP]+3[STAB]+4.5[Atk]+2[Memory]-4.5[Def])*1.5=21 Protect'd
-10en

DRAMPA: -8.4en

!pick araquanid, golema
araquanid

TL;DR
780.png
-42HP -30EN
773.png
-23HP -24EN
=======
drampa.gif
expertbelt.png
#Expert
Berserk/Sap Sipper/Cloud Nine
58/70
1/3/6/3/36
Status: OK!
//VS//
araquanid.gif
#???
Water Bubble/Water Absorb
100/100
3/3/3/4/42
Status: OK!
773.png
fairymemory.png
#FairyM
RKS System
100/100
3/3/4/3/82
Status: OK!

Birkal equip Araquanid
S0L1D G0LD Orders
Birkal Orders
I Ref!
 
Getting a dq warning while finalizing my orders has stricken me again. You'd think I'd be better about this by now.

gg (oops)
As co-host, you really need to make sure that you've read the order of operations properly before tagging participants.

Hyper Voice - Dragon Pulse - Hyper Voice
If Araquanid uses a successful p/e move, use Roost on the first instance, and use Double Team (1 Clone) on the second, pushing back in each case.
If Mirror Coat, use Toxic on the first instance, use Roost on the second instance, and use Dragon Rush on the third, pushing back in each case.
If Wide Guard and you are set to use Hyper Voice, use Dragon Pulse on the first and third instances, and use Solar Beam on the second instance, pushing back in each case.
 
I'm the best cohost evaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

aka sorry
drampa.gif
expertbelt.png
#Expert
Berserk/Sap Sipper/Cloud Nine
58/70
1/3/6/3/36
Status: OK!
//VS//
araquanid.gif
weaknesspolicy.png
#Weakness
Water Bubble/Water Absorb
100/100
3/3/3/4/42
Status: OK!
773.png
fairymemory.png
#FairyM
RKS System
100/100
3/3/4/3/82
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

ARAQUANID uses Ice Beam
Crit: 5211 (625)
Effect: 2627 (1000)
Damage: (9+4.5-4.5)*1.5=13.5
-7en

DRAMPA uses Hyper Voice
Crit: 9720 (625)
Damage: (9+3+9-6)+2=17
-6en

2ND ACTION

ARAQUANID uses Blizzard
Hit: 5449 (7000)
Crit: 2361 (625)
Effect: 1760 (1000)
Damage: (11+4.5-4.5)*1.5=16.5
-8en

DRAMPA uses Dragon Pulse
Crit: 3544
Damage: (9+3+9-6)+2=17
-6en

3RD ACTION

ARAQUANID uses Ice Beam
Crit: 9478 (625)
Effect: 5667 (1000)
Damage: (9+4.5-4.5)*1.5=13.5
-7en

DRAMPA uses Hyper Voice
Crit: 9080 (625)
Damage: (9+3+9-6)+2=17
-6en

TL;DR
780.png
-44HP -18EN
752.png
-51HP -22EN
=======
drampa.gif
expertbelt.png
#Expert
Berserk/Sap Sipper/Cloud Nine
14/52
1/3/6/3/36
Status: +1 SpA
//VS//
araquanid.gif
weaknesspolicy.png
#Weakness
Water Bubble/Water Absorb
49/78
3/3/3/4/42
Status: OK!
773.png
fairymemory.png
#FairyM
RKS System
100/100
3/3/4/3/82
Status: OK!

Birkal Orders
S0L1D G0LD Orders
I ref!
 
Ice Beam | Ice Beam | Ice Beam

If Drampa is under the effects of a protective / evasive move, Aqua Ring on the first instance, and Chill on the second. Push back actions each time.
If Dodge, Reflect on the first instance and Chill on the second. Push back actions each time.
If Light Screen is up when you would act, use Frost Breath that action.​
 
Razor Wind + Roost - Cooldown (Hyper Voice) - Dodge

I envision Razor Wind in ASB as a Pokemon beating its wings (assuming it possesses them) furiously to create a cyclone around itself, resting after producing its shielding, and then, during the attack phase, directing the squall toward the opposing field with another wind-producing action such as a wing beat or exhalation. Now, Drampa is a winged Pokemon that is capable of flight, so it would be logical to assume that it beats its wings to summon Razor Wind. Working off of my two previous interpretations (the pair of which I [somewhat narcissistically] don't assume are too far off from the true interpretations), it would also be logical to assume that during the rest period, a Pokemon like Drampa could direct extra energy (like the kind produced by, say, a combination) left over from the attack into its wings to heal itself after the whirlwind has been whipped as such happens when using Roost (which reads "The user's wings grow heavy and are surrounded by a white energy."). So, when put together, the end result would appear to be a legal combination equivalent to Solar Beam + Synthesis (healing at a positive priority level and inflicting damage at a negative one) but with the differentiation of having a different typing and a weaker power.

I'd like to ask for a small reorder if my combination is deemed infeasible, however.
 
(Prefaced by saying that I'm not just writing this because "I didn't get my way," or something equally as juvenile.)

With all due respect, because this is a tournament match I would like to get a few more opinions on the legality of my combination. However, if I can't come up with sufficient contrary evidence in the span of the next day, I'll reorder immediately.
 
This is a hard no from me and a hard no from irc consensus.

Razor Wind is flapping wings. Roost is not using wings. No reasonably way to reconcile the two.
 
This is a hard no from me and a hard no from irc consensus.

Razor Wind is flapping wings. Roost is not using wings. No reasonably way to reconcile the two.
Thank you for the prompt response.

Sunny Day + Solar Beam - Cooldown (Hyper Voice) - Hyper Voice

If this combo is deemed infeasible as well (although it seems much more plausible at a glance), use the following set of orders:

Dodge - Dodge - Protect

Edit: (Because I'm not 100% certain that the move descriptions would/could be easily interpreted wrt combo interactions) Please also use the second set of orders if Sunny Day + Solar Beam wouldn't set sun and/or attack at priority +1.
 
Last edited:
drampa.gif
expertbelt.png
#Expert
Berserk/Sap Sipper/Cloud Nine
14/52
1/3/6/3/36
Status: +1 SpA
//VS//
araquanid.gif
weaknesspolicy.png
#Weakness
Water Bubble/Water Absorb
49/78
3/3/3/4/42
Status: OK!
773.png
fairymemory.png
#FairyM
RKS System
100/100
3/3/4/3/82
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

DRAMPA uses Dodge
-5en

ARAQUANID uses Reflect
-10en

2ND ACTION

DRAMPA uses Dodge
failed
-9en

ARAQUANID sues Chill
+12en

3RD ACTION

DRAMPA uses Protect
-7en

ARAQUANID uses Aqua Ring
-8en

ARAQUANID Aqua Ring +4HP

TL;DR
780.png
-0HP -21EN
752.png
+4HP -6EN
=======
FIELD
Reflect (3a)
<----
[Birkal]​
drampa.gif
expertbelt.png
#Expert
Berserk/Sap Sipper/Cloud Nine
14/31
1/3/6/3/36
Status: +1 SpA
//VS//
araquanid.gif
weaknesspolicy.png
#Weakness
Water Bubble/Water Absorb
53/72
3/3/3/4/42
Status: Aqua Ring (5a)
773.png
fairymemory.png
#FairyM
RKS System
77/76
3/3/4/3/82
Status: OK!

S0L1D G0LD Orders
Birkal Orders
I Ref!
 
Last edited:
Toon, could you reflect the first round's damage and exertion on Sivally's bench profile?

Thunderbolt - Hyper Voice - Thunderbolt
[High Priority] If successful p/e move, use Roost on the first instance, and Chillon the second, pushing back in each case.
[Low Priority] If Substitute (25 HP), start action chain Hyper Voice - Echoed Voice - Hyper Voice .
[Mid Priority] If Wide Guard and you are set to use Hyper Voice, use Echoed Voice that action instead.
 
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